Friday, March 4, 2016

MMORPG Videos

MMORPG Videos


Black Desert Online: LAUNCH TRAILER

Posted: 03 Mar 2016 04:08 AM PST

Pack your cloak, sharpen your weapons, and grab as many bags as you can carry, because itâ??s time to set off on an epic adventure! The highly anticipated MMORPG Black Desert Online is out today, bringing with it the deepest character customization system yet. See what awaits in the all-new launch trailer for Black Desert Online, presented by Daum Games and featuring sweeping landscapes, ferocious monsters, and action-packed combat. Choose from one of 8 classes and create your character us

Overwatch: Beta Impressions - TheHiveLeader

Posted: 03 Mar 2016 09:00 AM PST

TheHiveLeader finally takes a look at Overwatch, Blizzard's upcoming team based shooter. Overwatch is a team-based FPS from Blizzard. With stylized graphics and an international group of heroes, Overwatch takes place in an advanced future version of Earth. Overwatch was a task force that came together to restore peace to a world scarred by war. The organization was eventually disbanded, but heroes are still necessary and a select group fights on. Players will create teams of six and battle

Thursday, March 3, 2016

New Games

New Games


Star Fox Zero's motion controls can't be fully disabled

Posted: 03 Mar 2016 03:00 PM PST

IGN reports that, despite earlier claims, motion controls can't be fully disabled for Star Fox Zero.

Nintendo issued a statement explaining that "motion controls cannot be entirely disabled in Star Fox Zero, although players will have some options to choose how they are implemented. The game was designed to be played with motion controls, and it would be incredibly difficult to complete certain areas of the game without the independent aiming and flight that they offer."

Not great news for those of us who don't love motion controls (read: all of us), or for the game being accessible to players of all types. I can't think of a single game made better with motion control, though I've heard some people prefer it in Splatoon. I hope Nintendo reconsiders, but seeing as how Star Fox Zero is supposed to come out next month, I don't see that happening.

5 Big questions about Star Fox Zero Answered [IGN]

Star Fox Zero's motion controls can't be fully disabled screenshot

Helldivers is giving out free DLC for its first birthday

Posted: 03 Mar 2016 01:00 PM PST

I'm so glad I got around to trying Helldivers. It's right up there with Rocket League as one of the best things I've picked up through PlayStation Plus. In short, it's a tough (but rarely frustrating) tactical twin-stick shooter with shades of Starship Troopers. And the online multiplayer rocks.

For its one-year anniversary today, the game is handing out some free content: a set of assault armor and the LAS-13 "Trident," a shotgun-like laser weapon. Even without upgrades, it's powerful, if a little unwieldy to aim (mind that friendly fire!). Here's how it looks:

"We can barely believe how fast this year has passed," said Arrowhead. "Even though the schedule is very full planning and working on the Next thing nowadays, we certainly wish to stop and celebrate this glorious event and thank you all for spreading liberty and freedom with us."

If you've been on hiatus, now is a great time to return to Helldivers even if it's just for the evening. The community has wiped out the bugs and now we're in the middle of an assault on the Illuminates' homeworld. Based on our current rate of progress, we should be able to take it soon. Then we'll just need to make one last push against the cyborgs to wrap up this war.

HELLDIVERS forces celebrates one year anniversary! [Arrowhead Game Studios]

Helldivers is giving out free DLC for its first birthday screenshot

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Teslagrad is getting a 3D action-adventure follow-up

Posted: 03 Mar 2016 12:00 PM PST

Rain Games did quite well for itself with the magnetic puzzle-platformer Teslagrad. While its next game won't be a direct sequel, it's another adventure, and it's even set in that same universe.

World to the West stars four disparate characters, all of whom hail from different nations and have varying abilities. This trailer doesn't really go into the story at all -- it seems far more concerned with setting the overall tone and feel of the game -- but it does show the heroes up close. There's a strongman, an orphan, a mind bender, and a Teslamancer.

My first reaction to this footage is that the world seems barren in spots, but otherwise, I'm on board with what they're going for here. I'm not seeing any platforms listed yet, though I would expect this to hit PC at a minimum. World to the West will release sometime this year.

Teslagrad is getting a 3D action-adventure follow-up screenshot

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A new look at Ron Gilbert's next point-and-click adventure

Posted: 03 Mar 2016 11:30 AM PST

Enough people said they wanted it, so the creators of Maniac Mansion are making a new adventure game in the same vein as those old classics. Back in late 2014, Ron Gilbert and Garry Winnick's Thimbleweed Park was successfully Kickstarted for $626,250; the original asking amount was $375,000.

Since then, the duo has seemingly been making steady progress on the game. A press release we received today states that Thimbleweed Park is on track for a late 2016 launch. Accompanying that is a new trailer which gives a nice overview of some of the strange going-ons in the sparsely populated titular town.

Thimbleweed Park is set to release on PC, Mac, Linux, Xbox One, and mobile platforms. We'll keep an eye on it because if anyone knows how to make a point-and-click adventure, it's these dudes.

A new look at Ron Gilbert's next point-and-click adventure screenshot

NightCry's Scissorwalker will be coming for you this Spring

Posted: 03 Mar 2016 11:00 AM PST

Nude Maker's NightCry (which you may remember as Project Scissors) has a dream team behind it that should excite fans of Japanese horror. Hifumi Kono, creator of the first two Clock Tower games, is directing. Masahiro Ito (Silent Hill's art and monster master) is making the spooky creepies that'll be pursuing players. Takashi Shimizu of Ju-on directing fame made a live-action trailer for the game. Add the little cherry of Michiru Yamane and Nobuko Toda composing on top, and you have a deathly dessert ahead of you. 

If that sounds delectable to you, this Kickstarter update saying that NightCry will be releasing on PC this Spring could be considered Sprinkles of Knowledge, and this dessert thing has gone too far. I'm hoping this ends up good, but the footage I've seen so far hasn't done much for me. Kyle thinks it looks terrifying, though! I'll cross my (scissors) fingers.

NightCry's Scissorwalker will be coming for you this Spring screenshot

Tauros is how you objectively kick ass at Pokemon

Posted: 03 Mar 2016 10:30 AM PST

Everyone has their theory on how to be the best Pokémon trainer in the world. If you ask me, I'd say use that Charizard to obliterate anything that dares to challenge you. Work smarter, not harder.

To coincide with the re-release of Pokémon Blue and two other games that aren't as good because I didn't have those ones as a kid, The Pokémon Company has put out its objective findings on how to kick some Poké-ass. In short: Get yourself a Tauros. He's fast, he's versatile, and he does bonus damage.

It's an interesting read and well worth your time. It breaks down some specifics of battle mechanics, and lists more Pokémon to focus on and how to train them. Although, Charizard isn't mentioned once, so maybe you don't want to take The Pokémon Company's report at face value.

Classic Link Battle Flashbacks! [Pokémon]

Tauros is how you objectively kick ass at Pokemon screenshot

Not today, Mother 3 fans

Posted: 03 Mar 2016 10:00 AM PST

There may not have been news of Nintendo localizing Mother 3 for western audiences during today's Direct presentation, but hang in there, Negative Man.

We're getting more Rhythm Tengoku! And another Paper Mario! It's going to be okay.

Let's run through the list again:

Not today, Mother 3 fans screenshot

Dragon Quest VII's western launch delayed until late 2016

Posted: 03 Mar 2016 09:43 AM PST

Well, friends, I have some good news and some bad news. The good news is Dragon Quest VII is still coming to North America and Europe later this year. The bad news is the RPG is no longer slated for a summer release, as it has been pushed back until the tail end of the year.

Oh well. The 3DS remake came out three years ago in Japan, and has been torturing western Dragon Quest fans ever since. What's a few more months of waiting at this point?

Dragon Quest VII's western launch delayed until late 2016 screenshot

Metroid Prime: Federation Force launches in late spring

Posted: 03 Mar 2016 09:15 AM PST

Metroid Prime: Federation Force is coming to 3DS in late spring, Nintendo just announced.

Speaking during today's Nintendo Direct presentation, producer Kensuke Tanabe spoke about the title's development, which started in as 2009 on the Nintendo DSi. The development team eventually decided the portable's hardware wasn't capable of what they were envisioning for the project and scrapped it until the New Nintendo 3DS came along.

Tanabe also said his team "wanted to use this new game to tell the story of the battle between the Galactic Federation and the Space Pirates," something Tanabe had imagined and wanted to do for more than a decade, but never had an opportunity to do.

Despite sporting a new group of protagonists and only featuring series protagonist Samus Aran in a cameo role, Tanabe asserts Federation Force is something that "absolutely belongs in the Metroid universe." From the sound of it, it seems like Tanabe is well aware of the vocal contingent of fans who are upset over this spin-off's existence and want a new mainline entry.

Metroid Prime: Federation Force launches in late spring screenshot

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Bravely Second English trailer busts some Ba'als

Posted: 03 Mar 2016 09:10 AM PST

Agnès is in trouble, and it's up to some familiar faces (along with some newbies) to save her. That's fairly well known for the diehards who have been slurping down any information to come out of the Japanese release, but this English trailer gets the rest of us up to speed.

We almost didn't post this, since it's footage for a game that's already out somewhere else in the world, but the quirky localization is something to behold. Did that guy just exclaim "For the gravy!" during his victory pose? Wait, that girl just said "Let's bust some Ba'als." Okay, we have to post this.

Watch it below. Bravely Second: End Layer releases in North America on April 15. As a neat add-on, the free demo is out in a week, and it features a story not present in the main game.

Bravely Second English trailer busts some Ba'als screenshot

Monster Hunter X is now Generations in the west

Posted: 03 Mar 2016 09:00 AM PST

Monster Hunter X for 3DS is coming to North America and Europe this summer, under the new name Monster Hunter Generations

Want to get a look at it? Well, feast your eyes on this trailer.

If you have save data for Monster Hunter 4 on your 3DS, you'll unlock additional content in Generations.

So, what do you think of the new name? Are you feeling ready for another Monster Hunter game? Let us know down below, brave hunter.

Monster Hunter X is now Generations in the west screenshot

Fire Emblem Fates comes to the UK on May 20

Posted: 03 Mar 2016 08:59 AM PST

Finally, UK gamers have a release date for Fire Emblem Fates. You can play Conquest and Birthright in the UK from May 20, 2016 with Revelations becoming available as DLC on June 9.

Players who want to get Revelations before June 9 can do so by buying a collection of all three versions, packaged together, on May 20.

So, are you relieved to finally have a date on the table?

Fire Emblem Fates comes to the UK on May 20 screenshot

Kirby Planet Robobot will be coming to 3DS on June 10

Posted: 03 Mar 2016 08:55 AM PST

Nintendo's lovable pink balloon is coming back to the 3DS in Kirby Planet Robobot, but this time he has a new trick up his sleeve: Robotic Armor. It has ten different modes to give you multiples ways to progress through levels, similar to his trademark copy ability. Each level will have a foreground and background so that you can jump back and forth.

Planet Robobot comes with a separate co-op mode called Team Kirby Clash. Four players can choose from four different roles on a quest to defeat a boss. At the end of each stage, players gain experience so that they can level up and work towards more difficult quests. In each level, you can find pieces of a tablet that summons a giant meteor when combined. Download Play is available for friends who don't have the game yet, but bots can also be used as partners.

Various amiibo can be used to give Kirby new abilities: for example, tapping Link to the 3DS gives Kirby the Master Sword. A UFO ability will be an amiibo exclusive. Brett has the details on the new line of Kirby amiibo.

Kirby Planet Robobot will be released June 10.

Kirby Planet Robobot will be coming to 3DS on June 10 screenshot

Here's the new Kirby line of amiibo

Posted: 03 Mar 2016 08:51 AM PST

Alongside the announcement of a new Kirby game, Nintendo has revealed that it's also releasing a small line of dedicated amiibo. As of now, there are only four amiibo in the Kirby: Planet Robobot line. A picture of them is below.

Three of the four are characters we've already seen in the Smash Bros. line. Kirby, King Dedede, and Meta Knight are the ones who are re-represented. The newcomer is Waddle Dee.

Kirby: Planet Robobot launches on June 10 of this year. These new amiibo will release on the same day. Big day in Kirby's Dreamland.

Here's the new Kirby line of amiibo screenshot

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Rhythm Heaven Megamix is coming to the west

Posted: 03 Mar 2016 08:50 AM PST

Known up until this point as Rhythm Tengoku: The Best+, we finally have confirmation of a new Rhythm Heaven game coming to the west. It's being localized as Rhythm Heaven Megamix, and it features a curated selection of minigames from all of the previous titles in the series, including the original Rhythm Tengoku for the Game Boy Advance, which didn't release outside Japan. So for most of us, there will be some new stuff in there.

No solid date was given on its release at today's Nintendo Direct, but we can expect it some time this summer. Pose for the fans!

Rhythm Heaven Megamix is coming to the west screenshot

Wind Waker's Medli is coming to Hyrule Warriors

Posted: 03 Mar 2016 08:41 AM PST

Medli from The Legend of Zelda: The Wind Waker is the latest character addition for Hyrule Warriors, and this time, you won't need to buy the upcoming 3DS version, Legends, to get her. She'll be offered for free in both versions of the action title alongside Legends' first paid DLC.

As a reminder, Hyrule Warriors Legends hits March 25, 2016 and includes a transfer code to download and play as Linkle, Skull Kid, Tetra, King Daphnes, and Toon Link in the Wii U version. It'll also have a season pass available at launch, with four DLC packs coming this year.

Wind Waker's Medli is coming to Hyrule Warriors screenshot

Japan's getting this sweet Super Famicom-themed New 3DS

Posted: 03 Mar 2016 08:40 AM PST

Japan gets all the cool stuff. Look at this limited edition New 3DS! Just fork over a cool 20,000 yen ($175) and this throwback is theirs. It could be yours too if you're willing to import and circumvent the region-locking.

Just sayin': It'd be a pretty stylish way to relive those SNES classics on 3DS.

@Wario64 [Twitter]

Japan's getting this sweet Super Famicom-themed New 3DS screenshot

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Nintendo's bringing SNES classics to New 3DS starting today

Posted: 03 Mar 2016 08:28 AM PST

Nintendo's letting us play some of the most revered and iconic games on new, handheld hardware. Beginning today, select SNES classics are available to download on the New 3DS.

The first batch of titles is made up of Super Mario World, Pilotwings, and F-Zero. On March 24, Mario Kart, EarthBound, and Donkey Kong Country are added to the list. The last of the announced games are The Legend of Zelda: A Link to the Past, Super Metroid, and Donkey Kong Country 2, and they're coming on April 14.

These ports are delivered in their original resolution and appearance. There's no word on the price of each game or when Nintendo plans to add more SNES titles on the eShop.

Nintendo's bringing SNES classics to New 3DS starting today screenshot

There's a new Paper Mario game coming

Posted: 03 Mar 2016 08:25 AM PST

That leak from yesterday didn't have everything about today's Nintendo Direct. Potentially big news for fans of Mario's role-playing games came out: the Paper Mario series is getting a new entry in Paper Mario: Color Splash.

Details were scant in the video, but the first snippet of story was shown, with the trodden trope of "color is leaving, help bring back the color." Toward that end, Mario now has a paint hammer. Hopefully this entry gleans more from entries like Thousand-Year Door than the likes of Sticker Star.

There's a new Paper Mario game coming screenshot

SMT x Fire Emblem is called Tokyo Mirage Sessions #FE, coming to Wii U in the West this June

Posted: 03 Mar 2016 08:22 AM PST

Genei Ibun Roku #FE, the Shin Megami Tensei and Fire Emblem crossover project, will launch in North America and Europe on June 24 as Tokyo Mirage Sessions #FE.

The good news was announced during today's Nintendo Direct presentation, where it was also revealed the localization will pair the original Japanese voice over with English subtitles.

[Update: As noted by Sypran and other readers in the comments, the initials of Tokyo Mirage Sessions match those of Shin Megami Tensei in reverse. Now that's some clever localization!]

SMT x Fire Emblem is called Tokyo Mirage Sessions #FE, coming to Wii U in the West this June screenshot

Super Mario Maker is adding keys and pink coins so you can make your levels more devious

Posted: 03 Mar 2016 08:18 AM PST

In today's Nintendo Direct, it was announced that Super Mario Maker will be getting an update on March 9. When making levels, you can now add keys to unlock doors to gate progression. These keys can be hidden or placed on enemies so that you can force your players into mandatory boss battles.

You can also add pink coins that have to be found before a level is complete, so you can be more devious when creating puzzles. The bookmark site will also add ranking categories for levels such as first completions. 

Man, levels are gonna get crazy.

Super Mario Maker is adding keys and pink coins so you can make your levels more devious screenshot

Mario & Sonic at the Rio Olympics coming to Wii U this June

Posted: 03 Mar 2016 08:16 AM PST

We've known Mario & Sonic at the Rio 2016 Olympic Games is debuting on Nintendo 3DS on March 18 for a while now, but a specific launch date for the Wii U version has been up in the air.

Until today, anyway. As part of today's Nintendo Direct presentation, it was revealed the sports title will be coming to the home console across North America and Europe on June 24.

Mario & Sonic at the Rio Olympics coming to Wii U this June screenshot

Nintendo isn't done updating Splatoon this year

Posted: 03 Mar 2016 08:15 AM PST

"It ain't over yet for Splatoon."

As discussed during the Nintendo Direct presentation this afternoon, the inky shooter will continue to improve this year with more updates. First up, a patch is dropping on March 8 (March 9 in Europe) that improves lesser-used abilities to make them more desirable, adjusts matchmaking and team assignments for ranked battles, and adds new Splatfest elements.

Another update, a two-parter, is coming as well. The first arrives in April. There will be tweaks for existing weapons and new "weapon set recommendations" -- combinations featuring a selection of some of the "most popular and unappreciated weapons."

Nintendo isn't done updating Splatoon this year screenshot

Nintendo announces Star Fox Guard, a new tower defense game

Posted: 03 Mar 2016 08:12 AM PST

At this afternoon's Nintendo Direct, Shigeru Miyamoto kicked off the show by announcing a new Star Fox game. It's called Star Fox Guard, and it looks to be a tower defense game.

The way it works is that the player controls 12 security cameras that are strategically positioned around a winding map. By switching between them, they find and dispatch attacking enemies. The Star Fox tie-in seems to be that Slippy Toad is the camera operator.

Miyamoto also mentioned that Star Fox Guard will release alongside Star Fox Zero on April 22. They two games will come bundled, or be available to purchase separately on the eShop. There was no mention of what individual or bundled prices will be.

Nintendo announces Star Fox Guard, a new tower defense game screenshot

Watch the Wii U and 3DS Nintendo Direct right here

Posted: 03 Mar 2016 07:30 AM PST

Two directs in one week? Madness! I wonder what spoiler-filled headlines we already wrote for the announcements today? Could we see a localization of Monster Hunter Generations? Dates for existing games like Metroid Prime: Federation Force? Probably.

Alas, there will be no news regarding the Nintendo NX or the publisher's mobile operations, which includes the Miitomo app launching this very month. Hopefully we'll also get more info on the Nintendo account system.

So yeah, sit back and we'll provide the news as it comes!

Watch the Wii U and 3DS Nintendo Direct right here screenshot

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Good lord, No Man's Sky finally has a release date

Posted: 03 Mar 2016 07:15 AM PST

It seems like it's been forever and a day since Hello Games unveiled No Man's Sky at the VGX Awards in 2013, but the space adventure game is nearly here. Today, the development team revealed the highly anticipated title will be blasting off in late June.

No Man's Sky will debut on PlayStation 4 and Steam in North America on June 24 before landing in Europe on June 22 and the United Kingdom on June 24. And in addition to receiving a limited boxed edition on PC, the game will be available on Blu-ray for PS4, coming with a Steelbook case, 48-page art book, comic book, starter kit, and dynamic PS4 theme.

If committing to buy games before you know if they're any good is your thing, No Man's Sky is now available for pre-order digitally via  PSNSteamGOG.com and the Humble Store.

No Man's Sky pre-orders now live on PS4 and PC [Hello Games, PlayStation Blog]

Good lord, No Man's Sky finally has a release date screenshot

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EA's making half of its digital sales on sports microtransactions

Posted: 03 Mar 2016 07:00 AM PST

EA has made no bones about the fact that the extra content market plays a large role in its earnings. A year and a half ago, the publisher said it aimed for $1 billion in revenue annually from selling add-ons. Since then, it has exceeded those numbers due mostly to microtransactions in sports games.

At a Morgan Stanley investor conference (and as reported on by GamesIndustry International), EA CFO Blake Jorgensen detailed the digital side of the business and mentioned that Ultimate Team purchases from the Madden, FIFA, and NHL franchises bring in around $650 million per year. "The extra content business is a [$1.3 billion] a year. Half of that is roughly our Ultimate Team business," he said.

Jorgensen also inferred that it's these sort of additional sales that, in part, keep EA afloat. "We've been a leader in driving digital extra content for games, which really drives the profitability of this business." In the case of Ultimate Team microtransactions, the margins are almost pure profit.

As if it weren't obvious already, EA has a lot riding on its annualization of sports franchises. Even if the individual games don't sell incredibly well, it can probably count on an extra couple hundred million dollars from microtransactions. That's enough that almost every title will be a guaranteed success to some degree.

EA's Ultimate Team earning around $650 million a year [GamesIndustry International]

EA's making half of its digital sales on sports microtransactions screenshot

Dead Island: Definitive Collection embalms both games on May 31

Posted: 03 Mar 2016 06:30 AM PST

There are too many metaphors to make about a zombie game coming back to life just a scant few years after its original release, so I'll do my best to refrain from here on out. No promises, though. Dead Island and its expansion Riptide will be packaged into one sewn-together cadaver called the Dead Island Definitive Collection. Both games will have improved textures, lighting, and framerate. There will also be a sidescrolling beat-'em-up/endless runner called Retro Revenge, which you may remember Kyle mentioning last month.

The announcement trailer claims that this is "the ultimate zombie game series," which amuses me when Techland's own Dying Light is vastly superior (though I admit the tropical island setting was fun). According to Best Buy, the remastered collection will run you $39.99. If you're ready to return to Banoi, Dead Island Definitive Collection will be available for the PC, PlayStation 4, and Xbox One on May 31.

Dead Island: Definitive Collection embalms both games on May 31 screenshot

Review: Razer Mamba Chroma

Posted: 03 Mar 2016 06:00 AM PST

The last wireless mouse I used was an ancient Toshiba with a battery life of about thirty seconds. The colours on the plastic had all faded, my fingerprints had been permanently imprinted into the buttons, and I’m pretty sure it had a mind of its own. I died many times in Call of Duty: World at War because of that thing.

The experience put me off of wireless mice for a very long time, but now that I’ve had the chance to try out the Razer Mamba Chroma, I’m absolutely back on board. I’d even go as far as to say this might just be the best mouse I’ve ever used.

Review: Razer Mamba Chroma screenshot

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Strafe is going to make 2017 feel like 1996 all over again

Posted: 03 Mar 2016 05:30 AM PST

Steven Hansen... Steven Hansen. Where do I know that name from?

Eh, maybe it'll come to me later.

Developer Pixel Titans has teamed up with Devolver Digital for its mid-'90s-feeling first-person shooter, Strafe, and that makes a whole lot of sense. The two seem like they'd be best buds.

There's a new trailer, too. What's shown here looks noticeably better than what I played of the pre-alpha demo, which I enjoyed, and we're still quite a ways off from Strafe's release. It won't be ready for Windows (with Oculus Rift support), Mac, and Linux until early next year.

And if you haven't come across it yet, the game's website, strafe1996.com, is good for a laugh. But only if you're over 18! Just be sure to double check that all of your plugins are up to date.

Strafe is going to make 2017 feel like 1996 all over again screenshot

MMO News

MMO News


Path of Exile Ascendancy – Shadow/Assassin Gameplay

Posted: 03 Mar 2016 04:33 PM PST

Path of Exile Ascendancy – Shadow/Assassin Gameplay

The new expansion known as Ascendancy introduces the Lord's Labyrinth and Trials of Ascendancy both include deadly traps players must overcome to overthrow Emperor Izaro. Six types of lethal traps have been crafted by Izaro into elaborate puzzle rooms for an entirely new gameplay type for Path of Exile!

After making it through the Trials of Ascendancy Emperor Izaro chooses you to complete the Lord's Labyrinth and with an entirely new system for generating sequences of random areas, the overall layout of the Labyrinth shifts every day, uncovering new puzzles and secrets.

Learn more from the Path of Exile Ascendancy Expansion – What to Expect video and article here: https://mmohuts.com/video/path-of-exile-ascendancy-expansion-what-to-expect
http://mmohuts.com/news/path-of-exile-ascendancy-expansion-preview

Looking for an Ascendancy class to work towards for the templar? Check out the Guardian Ascendancy class here: http://mmohuts.com/video/path-of-exile-ascendancy-class-reveal-guardian

For any and all other information about the new expansion check out the official patch notes here: https://www.pathofexile.com/forum/view-thread/1596094

The post Path of Exile Ascendancy – Shadow/Assassin Gameplay appeared first on MMOHuts.

Black Desert Online – 6 Issues with Launch Day

Posted: 03 Mar 2016 03:45 PM PST

As resident sandbox game expert and assigned Black Desert author, it falls on me to prepare our site's quality review on one of the biggest games to hit this year, Black Desert. And with launch here at last, I had to share the issues that have hindered the review coming out of the gates. Some of these are minor easily fixed issues, and my full review will give them the benefit of the doubt to do so as our score won't hit for a couple weeks while I fully explore what Black Desert has to offer.

1) Broken Combo Quest – Had to forfeit and re-take. Further, this quest was boring, repetitive, and didn’t teach you all that much. Sure, it introduced you to some combos, but why do you need to do the combo ten times? Couldn’t they just give you a resource to see all the available combos for your class? I was able to fix the quest by forfeiting and re-taking it. However, it seems like a decent number of people had to do a bit more work than that.

Black Desert Launch

I’m not the only one that had the bug.

2) Broken map. – Many people were unable to open the map, including myself. It wasn’t until a random moment – sometime after I had entered Velia – that I was able to open my map. Even then, the spam in Area chat was constantly mentioning the broken map. Eventually, word got out that the /reloadui command along with one or two other tricks could get it to work again. I never really thought about it, but I am entirely too dependent on in-game maps nowadays. I almost had a small panic attack when I went to open my map for the first time and nothing happened. I also thought the Cash shop was broken, too, until I realized it was simply disabled. Which brings me to the next point.

3) No Cash shop until actual launch – Along with the pre-order bonus claiming, this was the second biggest wrench in my plans (the first being points number four and five). I personally had prepared to purchase several key items for my progression plan. Well, lo’ and behold, all my planning was thrown out the window. This is one piece of information I wish would have been more easily found before the Early Access. Sure, the game is completely playable without access to the cash shop, and the items I wanted to buy were purely for convenience, but it was still kind of annoying. But, in the end, I feel I have to thank Daum for giving everyone a fair start. Well, almost… My next two points will explain what I mean.

Black Desert Launch

As you can see, it was added on the 3rd.

4) Requiring individual claiming of pre-order bonuses via the website, and then taking hours to get the items to the players. I didn’t receive my items until well after twenty hours after I had claimed them on the website. In the end, the issue was resolved and everyone had to re-claim their items. Well, almost resolved. See, it still took over twenty hours for me (and thousands of others) to get their items. And a decent portion of players found that they would absolutely not be able to receive their items until after the six or more hour maintenance that happened on the 3rd.

Black Desert Launch

Each time you have to choose a region, a server, and (in the case of costumes) a class to claim for. They also appear to be restricted to a single character/server… so one-time use only.

Generally, I wouldn’t mind it. It would be fun if everyone starts on the same exact footing with no special buffs from costumes or pets to do their looting for them. But some people got their items well before everyone else. Having that experience boost from the armor and the tier-five horse is a huge boost to your ability to get around to do quests and grind. And there was nothing more depressing than seeing someone zoom pass you on a tier five horse while you’re putting around on your shoddy tier-one horse you bought from the Horse Stable. Well, almost. You see…

5) While some of us got nothing, others got multiples of the rewards. Players with tier two or higher hawks have been spotted, others claim to have received double or triples of other rewards. There’s been screenshots of people with multiple hawks flying around them within an hour or so of the server opening; just head over to the Reddit or forums for proof. This kind of mishap with the Conqueror’s Pack items is impossible to fix, so Daum will have to work over time to figure out a way to appease the player-base. All I can say is good luck.

Black Desert Launch

This guy…

6) What server am I on? Many that logged during the first hours of the game may have found themselves forced onto the wrong server. This appears to have been limited to those on the Edan server who tried to connect to the Serendia 1 channel, but details are a bit murky when you take into account what players claim as opposed to what Daum has admitted. This issue was referred to as NA Server Character Placement Issue by the Daum team. Even now, a few days later, players are still incredibly angry over this. It’s gotten to the point where players are getting banned for discussing the issue too vehemently.

Black Desert Launch

Imagine this, but non-stop for the first several hours of the game.

But let's not focus entirely on what went wrong. There are two things that the Daum Europe team accomplished that made the early access quite nice. First, this was by far the most stable launch I’ve experienced with a pre-order MMO in recent times. Sure, the first fifteen minutes were a bit rough, but after that, everyone I knew (and saw on Twitch) was able to log in and play just fine for the most part. And second, they increased the spawning rate of the early mobs to deal with the first waves of players. Nothing is more annoying at a game launch than having to fight with thousands of other players to get one or two kills needed for early quests. And from my experience in the alpha and beta, I can say that the increased spawn rate was needed. What could have been an annoying fifteen minutes trying to find and kill a small number of starting zone mobs turned into a quick in-and-out experience.

This article may seem like I’m disappointed with the launch, but I’m not. Like I said, this is one of the smoothest launches I’ve experienced in recent years. The simple fact that I could actually play the game – which is what I paid $100 to do – during my early access period is incredibly pleasing. Could things have gone better? Sure. I mean hell, a decent number of players lost upwards of ten hours from the Early Start they paid for. But organizing something as large scale as an MMO launch is incredibly hard. Just thinking of the scale is mind boggling. While others may find it hard to forgive, I find that I certainly can, and I look forward to playing Black Desert for many months to come.

Keep an eye out in the coming weeks for my full and detailed review.

The post Black Desert Online – 6 Issues with Launch Day appeared first on MMOHuts.

Smite Devil Horns Raijin Skin

Posted: 03 Mar 2016 01:56 PM PST

Get ready to rock out with the Devil Horns Raijin skin, available now as part of the Victory Lap patch.

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The Voices of Elsword – Ciel’s J.C. Hyke

Posted: 03 Mar 2016 01:50 PM PST

Elsword talks with J.C. Hyke, the new English voice actor for Ciel.

The post The Voices of Elsword – Ciel’s J.C. Hyke appeared first on MMOHuts.

The Voices of Elsword – Add’s Bryce Papenbrook

Posted: 03 Mar 2016 01:41 PM PST

Bryce Papenbrook talks about his experience voicing Add in Elsword Season 2.

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Paragon Announces Early Access Date and Free Hero Philosophy

Posted: 03 Mar 2016 01:07 PM PST

Today, Paragon‘s team has made a major announcement for the game’s early access and its business model.

Paragon Founder’s Packs will go on sale on March 14, and Early Access will begin on March 18. Players who purchase a Founder’s Pack will get into early access with persistent progress (no wipes). Beta Weekends will also be held during Early Access for players without a founder’s pack.

Paragon has also announced that it will make all heroes free access to all players, and cards can only be earned by playing the game. Microtransactions will instead include “cosmetic items (skins, emotes), boosts and other convenience items.”

More about Paragon’s philosophy can be read in the announcement.

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Assetto Corsa PS4 Hands-on Impressions

Posted: 03 Mar 2016 12:34 PM PST

By Corey Vixie, Guest Writer

Simulator games aren’t for everyone. The ultimate appeal of any game with “real-world” roots is often in how it captures and gamifies the essence of its subject matter. A Guitar Hero or a Rock Band wins the hearts of its fans because it delivers the flavor of rock-stardom with a tiny, plastic guitar. If that experience resonates with you, you’re going to have a good time.

But what if you’re a serious guitarist, and the notion of a tiny, plastic guitar offends? You might gravitate more towards a game like Rocksmith, which is more representative of your real-world skills, and perhaps even because it’s a bridge too far for adherents of Guitar Hero’s simple playstyle.

So it is with Assetto Corsa. It makes no bones about being a hardcore simulator, and it is ruthless.

Now, I spend a lot of time driving. I autocross a C4 Corvette and a Datsun Roadster. I’ve been driving up and down mountain roads since before I had a license. When I sat down to try the PS4 version of Assetto Corsa, I strapped myself in, adjusted the wheel and pedals, and plowed my virtual Ferrari FXX-K straight into the wall of Barcelona’s turn 1. Woah.

Through painful trial and error, I discovered that Initial D and Burnout had been the tiny, plastic guitar to Assetto Corsa’s Stratocaster. This game demands a lot more respect and attention than even a closer equivalent like Forza. By the time I finally completed a lap of Barcelona without crashing the Ferrari, I was sweaty, tired, and beaming.

Here’s what I learned:

First of all, Assetto Corsa demands quality gear. I was lucky enough to try it with an off-the-shelf racing bucket and ThrustMaster’s T300RS wheel with the T3PA pedal set. The game communicates viscerally and effectively through the wheel – the Ferrari’s nose became light and the steering wandered at triple digit speeds, and the time spent on suspension simulation and laser-scanning the tracks has clearly paid off: I’ve never experienced a closer digital analog to real-world racing.

However, I was only given the opportunity to try hotlaps on one track, in the one car. I therefore can’t comment on how the game performs with multiple AI components and the added rendering complexity of other cars. What I can say from what I saw: there’s no visual degredation compared to the PC version, and the PS4 happily churns out a mostly-solid 60fps.

As for the Ferrari FXX-K, it’s 'exclusive' representation in the console version is nothing significant. True, it’s a monster, and it’s a handful to drive fast – especially with the assists turned off – but it’s not worth picking up this version of game just to try it out. More likely than not, it'll appear as DLC later down the line.

This is the kind of game where you want to cozy up to the coffee table in your living room with a great wheel, and experience some relatable cars at high speed. In other words, you won’t feel like a rock god, but you’ll get your friends to yell “Freebird.”

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New Attack on Titan Mobile Game Coming in 2016

Posted: 03 Mar 2016 12:07 PM PST

GameSamba, NGames Interactive Limited, and Funimation Entertainment have announced today that they are working with Kodansha to develop and publish an officially licensed mobile game based on "Attack on Titan." The "Attack on Titan" game will be available in all major English markets for Android and iOS devices, and is expected to be released by the end of 2016.

The "Attack on Titan" game will be an action-driven title, allowing players all over the world to battle titans on their mobile devices. It will combine elements of runner and action games, in order to replicate the feeling of the titan battles from the anime series. Players will need to use careful planning – and quick reactions – to survive. There will also be deeper, persistent elements to the game, which will be revealed at a later date.

"We're very excited to work with NGames and GameSamba to create a game based on the wildly popular 'Attack on Titan' franchise," said Gen Fukunaga, CEO of Funimation Entertainment. "With more than 50 million copies of the manga in print, a 25 episode anime series, and last year's live action films, we're excited to show fans what we can do with a game."

GameSamba, NGames, and Funimation previously announced two, officially licensed mobile games based on "Fairy Tail" and "Tokyo Ghoul," and an officially licensed web game based on "Fairy Tail." These three games are set to release in 2016 – the "Fairy Tail" mobile and web games will be available in multiple languages worldwide and the "Tokyo Ghoul" game will be available in English worldwide.

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League of Legends Aurelion Sol Cinematic Teaser

Posted: 03 Mar 2016 11:52 AM PST

Cower, marvel, and worship the great Aurelion Sol, an upcoming dragon champion in League of Legends.

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Path of Exile: Ascendancy Launch Date Announced

Posted: 03 Mar 2016 11:43 AM PST

Grinding Gear Games announced today that it is ready to unleash the latest chapter for their hit online ARPG, Path of Exile. On March 4th, Path of Exile: Ascendancy and the Perandus Challenge League will be launched simultaneously at noon US Pacific time.

Path of Exile: Ascendancy introduces a host of new features, including:

  • The Trials of Ascendancy: Seeking a worthy successor, Emperor Izaro constructed deadly trials throughout Wraeclast to find candidates. Six types of lethal traps have been crafted by Izaro into elaborate puzzle rooms – an entirely new gameplay type for Path of Exile.
  • The Lord’s Labyrinth: Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro’s Labyrinth. Years have passed, but its traps are as dangerous as the day its doors were first opened. With an entirely new system for generating sequences of random areas, the overall layout of the Labyrinth shifts every day, uncovering new puzzles and secrets.
  • Emperor Izaro: Entombed forever in his own creation, Emperor Izaro lives on. You will face Izaro multiple times during the Labyrinth and the fight will evolve depending on your actions in previous encounters.
  • Ascendancy Classes: Long ago, nineteen competitors entered The Lord’s Labyrinth, each representing a different style of combat. Their powers can be claimed by those who prove themselves worthy by defeating Emperor Izaro. There are 19 new Ascendancy classes, each with its own additional Ascendancy Skill Tree to master.
  • Enchantments: Izaro’s power can also be used to infuse items with powerful properties. These enchantments trigger specific skills and effects to occur on certain conditions. Each time the Labyrinth is completed, you maybe add one of these enchantments to an item.
  • Powerful New Gems: Ascendancy introduces a set of devastating new skills and support gems to customize your character with.
  • Exotic New Items: Featuring dozens of Unique Items and Divination Cards designed by Path of Exile’s community, Ascendancy adds tantalizing power for players to discover.
  • Challenge Leagues: The launch of Ascendancy also marks the start of our latest challenge leagues. These leagues provide an ideal opportunity for a fresh start for returning players.

Launching alongside Path of Exile: Ascendancy is the Perandus Challenge Leagues. These brand new leagues offer players the wealth of the Eternal Empire. Discover caches of Perandus family treasure, slay their guardians and claim the coins contained within. Anyone lucky enough to uncover one of the lost caches will discover something remarkable: fistfuls of glittering coins that can be exchanged with Cadiro Perandus himself for vital equipment and ancient artifacts.

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