Monday, January 20, 2014

MMOGaming News

MMOGaming News


BnS Changer - Outfit Mod!

Posted:

BnS Changer - Outfit Mod!


BnS Changer is a tool that allows you to change the textures of an outfit for another, for you only, allowing you to wear the outfit you want that is not released yet or a NPC outfit or any other outfit in the game!

Continue reading BnS Changer - Outfit Mod!.

Close Beta of ClanCraft Begins

Posted:

Close Beta of ClanCraft Begins


At 21st of Jan, 2014, gogogogo.com, the leading browser game website, will grandly release our brand new 2D SLG online game - ClanCraft!

Kingdom Spotlight Episode 1 -- An Aura Kingdom Series

Posted:

Kingdom Spotlight Episode 1 -- An Aura Kingdom Series


Kingdom Spotlight is a series dedicated to Aura Kingdom, highlighting many members of the game's community and showcasing their creations. From art and fan art, to music, video compositions and even stories, all forms of creativity will be given to Aura Kingdom community members through this show.

MMOsite Morning Call: Weekly Cosplay Highlight [01.20]

Posted:

MMOsite Morning Call: Weekly Cosplay Highlight [01.20]


MMOsite Morning Call here to meet with you again. This week we also have a great many of awesome cosplays, let's take a look together.

Vindictus - Hurk, The Great-Swords-Man

Posted:

Vindictus - Hurk, The Great-Swords-Man


Hurk's playstyle is different from most of the other members of the Vindictus cast. However he has a lot of resemblance to Karok's playstyle; the other brawn in the team.

WoW: What's In For Warcraft In 2014?

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WoW: What's In For Warcraft In 2014?


The third week of the New Year is coming to a close and Blizzard promised that 2014 shall be a remarkable year for World of Warcraft. In November, World of Warcraft will celebrate its tenth anniversary and the twenty-year anniversary of the Warcraft series. These milestones are still ahead of us and they will be celebrated big time, but now it's time to talk about Warlords of Draenor for a bit:

MMORPG Videos

MMORPG Videos


Elder Scrolls Online: Tamriel Topics: Justice System & Guilds

Posted: 19 Jan 2014 12:05 PM PST

Thank you all for watching, be sure to leave a like if you enjoyed and want this show / series to live on! Enjoy what you see? Subscribe! http://goo.gl/LrhoKW

Ultimate Naruto: Ultimate Naruto - First Impressions

Posted: 19 Jan 2014 07:00 AM PST

Ultimate Naruto is a free-to-play 2D side-scrolling MMORPG that lets you create a character and play in the world of the popular anime: Naruto. It's a browser based game, so no download's necessary, and features a storyline that follows many of the characters from the anime/manga. Be sure head over to the official site to give it a try. Just watch out for all the auto-pathing and auto-playing combat.

Sunday, January 19, 2014

New Games

New Games


Rad Show: A Real Bronx Jeer!

Posted: 19 Jan 2014 09:30 AM PST

Hello there Ladies and Gentlemen. For I would have mailed you an invitation, but I don't have your address. So please take the following message to heart, and I hope to see you at the unveiling of the new Johnny Luchador on the Rad Show.

A grand ol' time is amongst us. Who knows what I'll play, probably something weird like always, but it's not about the games, it's about having fun and giving you guys a show that's worth your time and viewing pleasure.

As you all know I have a formula that has been successful at making you laugh, making you cry, and making you ask yourself what the hell you just watched. This won't change, but the character will for the better.  So head over to Dtoid.tv at 5 til the hour and brace yourself for a elegant event of awesome. Feel free to throw me tokens and eaglemans.

Rad Show: A Real Bronx Jeer! screenshot

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Nintendo doesn't want story of Earthbound published

Posted: 19 Jan 2014 09:00 AM PST

Earthbound stands as one of Nintendo's most beloved cult classics. Known as Mother 2 in Japan, the franchise's loan release in North America is still highly regarded for its unique setting and characters, and, above all, one of the genre's most revered localizations. 

For Marcus Lindblom, the game's localizer, it has become more than just another game in is long career in the industry. Fueled by last year's virtual console release on Wii U, the game has seen a revival of sorts which has in turn has propelled Lindbolm's fame amongst fans.

In an interview with Polygon, Lindblom has shared his recent desire to return the goodwill from Earthbound devotees with a book recounting his experience with the game's development. Unfortunately, Nintendo doesn't want this story shared. 

"It isn't anything that I can speculate on," he told Polygon. "All I will say is I was the one who went and talked to Nintendo because I thought I might as well see if I can get their blessing. I asked them and they came back and said we'd rather you didn't."

Respecting the NDA Lindblom signed, he has agreed not to publish the book which he planned to Kickstart to cover the publication costs. 

"My goal was always to honor the game and the fans and Itoi's writing," he said. "I am going to honor Nintendo's wishes that I don't put something down into a book, but I know that the fan community is owed some tidbits of information and I will continue to do that and to talk about it."

Nintendo doesn't want story of Earthbound published screenshot

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Review: Continue?9876543210

Posted: 19 Jan 2014 08:00 AM PST

I have no idea how to accurately describe Continue?9876543210 so I’ll just copy and paste this quote from the developer in here:

Continue? is for the type of person that appreciates odd, poetic word play, interpretation of the abstract, and existential philosophy…Continue? is meant to be played when a person is quiet and alone and sitting in bed late at night with a glass of wine or some weed, staring at the ceiling, thinking about their life. “

Yep.

Review: Continue?9876543210 screenshot

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Sup Holmes passes the doctrine with Jason Rohrer

Posted: 19 Jan 2014 06:30 AM PST

Today on Sup Holmes we welcome Jason Rohrer to the program. Jason is one of the fathers of the modern indie game landscape. While the PS3/360/Wii "next gen" marketing train was yelling in our faces that cut scenes, motion control, and high definition graphics were integral to enjoying games in new ways, Jason released Passage -- a game that utilized nothing more than the basic and was all the more affecting for it. 

Jason's released many, many games since then, including the DSiWare compilation Alt-Play, the world's first kickstarted DS cartridge title Diamond Trust of London, the two-player narrative construction set Sleep is Death, the litereally one of a kind game Chain World, the scale/shooting/strategy game Inside a Star Filled Sky, and the upcoming home security and defense title The Castle Doctrine

We'll be talking to Jason about what got him started in development, his willingness to show the player autobiographical traits that he may not be proud of, his plan to put The Castle Doctrine on sale at launch (and only at launch), and a lot more. Join us at 1pm PST/4pm EST for the full event!

Sup Holmes passes the doctrine with Jason Rohrer screenshot

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Namco Bandai to publish The Witcher 3 in Australia

Posted: 19 Jan 2014 05:00 AM PST

CD Projekt has announced that distribution duties for The Witcher 3: Wild Hunt in Australia and New Zealand will be handled by Namco Bandai; they're also handling distribution of the upcoming RPG in Europe.

I'd have thought that Warner Bros. Interactive would be distributing The Witcher 3 in Australia and New Zealand, what with them having done so with The Witcher 2: Assassins of Kings Enhanced Edition -- but anyway, Warner Bros. will still be publishing The Witcher 3 over in North America, so they've got that.

Namco Bandai to publish The Witcher 3 in Australia screenshot

Marvelous AQL flaunts Senran Kagura's European box art

Posted: 19 Jan 2014 03:00 AM PST

In Japan, Senran Kagura is kind of a big deal. Marvelous AQL's ninja franchise has eclipsed its roots as a Nintendo 3DS game to spawn an anime series, manga, and a handful of new games.

The property hasn't quite achieved the same meteoric rise in the West. Marvelous AQL label XSEED was once cagey about localizing the property at all, given "the difference in attitudes between Japanese culture and the more conservative culture here in the U.S." The publishing house eventually opted for a digital only release, citing "potential for disaster" with a physical product.

Folks on the other side of the pond tend to be a tad more open-minded about this kind of stuff, though. And Europeans will have an opportunity to pick up Senran Kagura Burst in the flesh come February 28. Also, in case you think physical distribution is so passé, or you're embarrassed to purchase something with a cover like that in person, the 3DS brawler will go live on the Nintendo eShop on February 27.

Marvelous AQL flaunts Senran Kagura's European box art  screenshot

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MMO Updates

MMO Updates


Rise and Shiny revisit: Myst Online: Uru Live

Posted: 19 Jan 2014 09:00 AM PST

Filed under: , , , , , , , , ,

Myst Online Uru Live screenshot
I'm just going to get this out at the beginning: I absolutely adore adventure games, and honesty above all honesty, I think adventure gaming is almost the perfect genre. I wish MMOs would play like adventure games. I wish that adventure games had multimillion dollar budgets so they could go on forever and ever, patch after patch of head-scratching puzzley goodness. I wish that adventure games were not as rare as they are.

But I also wish I were actually good at adventure gaming. I have a hard time with puzzles. Golem would have had me for lunch. I've been enjoying my time in Lilly Looking Through and Memoria so, so much, all the while becoming extremely depressed each and every time I look up a walkthrough that made me feel like a complete and total three-year-old who could barely assemble one of those funny multi-colored donut toys.

The thing is, I'm smart, right? I was in those funny advanced classes that taught me languages and told me my IQ was high and were separate from the muggles. At one point they even did experiments on me that made me put together odd puzzle-thingies and attempt to control a primitive computer. Yet here I am now playing Words with Friends and trying to spell words like "THURK" or "ZSATS."

Why on earth did I subject myself to the tough puzzles of Myst Online: Uru Live?

Continue reading Rise and Shiny revisit: Myst Online: Uru Live

MassivelyRise and Shiny revisit: Myst Online: Uru Live originally appeared on Massively on Sun, 19 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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    One Shots: Over the moon and back

    Posted: 19 Jan 2014 07:00 AM PST

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    Mabinogi
    Welcome back to One Shots! I've missed you! I've missed you so much! It's been so long -- how long has it been, really? A week? That's far too long. Let's catch up: What have you been up to? Me? Well, I've been collecting the very best player-submitted screenshots for all to enjoy. But I guess binging on Breaking Bad is a valid use for your time too.

    Reader Derrick sent in our first picture of the day from Mabinogi, and this might well be one of my favorites. Just looking at it makes me want to live a better life so that one day I might be invited to sit up there with them. "Here I am sitting in my personal homestead on Ladeca, one of the two moons of Erinn," Derrick explains.

    It only gets more whimsical from here, folks! Join us as we swing on a star and see what our fellow gamers are up to in MMOs.

    Continue reading One Shots: Over the moon and back

    MassivelyOne Shots: Over the moon and back originally appeared on Massively on Sun, 19 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you bypass MMOs with learning curves?

      Posted: 19 Jan 2014 05:00 AM PST

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      EVE Online
      I might be getting less patient with new things as I age, because I have found myself becoming frustrated with MMOs and video games that require actual research and learning to play. If I can jump into a game and figure things out, well, great. If I'm going to have to work slowly through a two-hour tutorial while referencing guides on forum posts, I might just shy away.

      MMOs that go outside of the norm may have a lot more to offer, but the requirement to learn a new way to play or how all of these confangled systems work can be an obstacle to enthusiasm and engagement. I know it makes me sound a little wussy, but it's the truth. I really had to push myself to get into The Secret World and Fallen Earth before falling in love with both of these games due to the learning curve present.

      So am I alone? Do you bypass an MMO if it just takes too long to learn how to play it?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you bypass MMOs with learning curves? originally appeared on Massively on Sun, 19 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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        Led by mobile and free-to-play, U.S. digital sales see big gains in 2013

        Posted: 18 Jan 2014 05:00 PM PST

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        MMO Chart
        The digital games market is still on the rise, generating $11.7 billion in sales in 2013. According to market research firm SuperData, this total marks an 11% increase over digital sales in 2012. SuperData noted that Christmas and New Year's occurring in the middle of the week may have helped spiked end-of-year numbers; December 2013 saw a 36% increase in digital sales compared to December 2012.

        Mobile titles claimed the largest percentage of the digital pie, representing $3.6 billion in sales. Free-to-play titles were up 45% year-on-year to $2.9 billion. Perhaps most interesting for MMO players is the fact that F2P MMO offerings from games like World of Warcraft and Star Wars: The Old Republic landed in the top ten, though the top three free-to-play earners in 2013 were CrossFire, League of Legends, and Dungeon Fighter Online.

        Data used by the firm is gathered by collecting digital transaction data directly from developers and publishers.

        [Thanks to Hagu for the tip!]

        MassivelyLed by mobile and free-to-play, U.S. digital sales see big gains in 2013 originally appeared on Massively on Sat, 18 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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        Norrathian Notebook: Preparing yourself for EQN Landmark

        Posted: 18 Jan 2014 03:00 PM PST

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        Whether you are a Founder who will access alpha or not, EverQuest Next Landmark is coming up on us like a bullet train; it will be here before you know it. As opposed to most games that stretch your anticipation out for years, this one is going from announcement to playable in less than six months -- if alpha does indeed make it out in January. Those who are opting for closed and open betas or even launch shouldn't have much longer to wait, either. I expect that those stages will maintain the same speed we've already seen, putting players into the game proper well before the next SOE Live.

        So with the ultimate build-it-yourself sandbox on the horizon, the question is this: Are you ready? Have you got all your ducks in a row in order to best experience Landmark? Can you say you are all set to take advantage of those first minutes logged in? If not, I've got a few strategies, tips, and tricks to help you prepare for when the game goes live.

        Continue reading Norrathian Notebook: Preparing yourself for EQN Landmark

        MassivelyNorrathian Notebook: Preparing yourself for EQN Landmark originally appeared on Massively on Sat, 18 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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          The Mog Log: Final Fantasy XIV's Crystal Tower

          Posted: 18 Jan 2014 01:00 PM PST

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          Now drop my stupid healing coat.
          Let me be up front with you, dear readers: The Crystal Tower in Final Fantasy XIV is one of the most well-designed dungeons I have had the pleasure of playing through, ever.

          Not just "in Final Fantasy XIV" but anywhere, ever. It's fun, it's clever, it's clean, it's engaging, it's freaking spectacular. If not for one minor wrinkle, it'd be a nearly unambiguously perfect bit of bliss. But I'll cover that part later; the important point is that right off the bat, this dungeons is something that I consider absolutely stellar.

          Longtime readers will also know that large group content is generally not my thing. I dislike a big raiding endgame, and I'm not a fan of the style of play, so the idea that my current favorite dungeon in the game is a 24-man rush through the tower probably seems a bit odd. So let's talk about boss strategies, progress through the tower, and the one blemish on what is otherwise unambiguously great.

          Continue reading The Mog Log: Final Fantasy XIV's Crystal Tower

          MassivelyThe Mog Log: Final Fantasy XIV's Crystal Tower originally appeared on Massively on Sat, 18 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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            The Game Archaeologist: A brief history of roguelikes

            Posted: 18 Jan 2014 11:00 AM PST

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            Rogue
            As with adventure games, it appears as though the mobile market has triggered a resurgence in the popularity of roguelikes with both developers and players. I've been stumbling over them left and right for a while now (I'm quite fond of FTL, which takes the roguelike into space), and every time I can't help but think of how this genre is almost the antithesis of an MMO.

            Instead of persistent worlds rich in lore, roguelikes favor randomized dungeon crawls with little or no story. Instead of immortal characters that grow with a player over months and years, roguelikes feature permadeath around every corner. Yet there's love for both in many gamers' hearts and perhaps even a few similarities that help to transcend differences.

            I find roguelikes fascinating because they are so hardcore, they yank me out of my comfy little leveling bubble, and they force me to use my brains for something more than figuring out whether it's time to use the "2" key once more. So what the heck, let's take a quick trip through roguelikes this week and see where -- if at all -- they connect with MMOs.

            Continue reading The Game Archaeologist: A brief history of roguelikes

            MassivelyThe Game Archaeologist: A brief history of roguelikes originally appeared on Massively on Sat, 18 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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              Video Games Blogger

              Video Games Blogger


              Top 10 Bestselling Video Games Worldwide in Week 3, 2014

              Posted: 18 Jan 2014 03:33 PM PST

              What are the top 10 bestselling video games in America, Japan and Europe this week? Thanks to Amazon online sales data here are the video games that are the hottest worldwide right now. What follows is a listing of the Top 10 bestsellers per region, for all systems combined. North America’s Top 10 Games: 1....

              MMORPG News

              MMORPG News


              General: MMOFTW News Recap - January 18th, 2014

              Posted: 18 Jan 2014 11:02 AM PST

              MMOFTW News Recap - January 18th, 2014

              What do you get if you pre-order Warlords of Draenor from Battle.net? What new tool is being added to DCUO? Who's the mystery star coming to Star Trek Online? What does Scarlet Briar have planned next for Guild Wars 2? What major game company is Ghostcrawler now working for? And how much money does Brad McQuaid need to make Pantheon a reality? Find out, and wat

              WildStar: Chief Sarcan's Guide to Crafting in Nexus

              Posted: 17 Jan 2014 01:32 PM PST

              Chief Sarcan

              Crafting is set to be a huge part of the WildStar universe. This guide serves to explain what to expect in WildStar Crafting. Chief has provided some information about every Tradeskill and Hobby to help you decide which crafting professions you will want to focus on in WildStar. Please remember that the game is still in closed beta and content is subject to change.

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