Monday, September 15, 2014

MMO News

MMO News


League of Legends Azir Champion Spotlight

Posted: 15 Sep 2014 05:01 PM PDT

Azir, the Emperor of the Sands, is introduced in this Champion Spotlight.

 

Endless Legend The Ardent Mages Faction Video

Posted: 15 Sep 2014 04:56 PM PDT

Endless Legend discusses another playable faction, the Ardent Mages.

 

Grand Chase: Uno Teaser

Posted: 15 Sep 2014 04:50 PM PDT

Grand Chase reveals Uno, the embodiment of the Highlanders’ pain and torment.

 

Pockie Kingdom

Posted: 15 Sep 2014 04:40 PM PDT

Trade in the skies and battle across the land in this horizontal strategy F2P.

68974  320x240 pockie kingdom 140113031604e1dj6 1

Publisher: NGames (Game321)
Playerbase: Medium
Graphics: Medium
Type: Strategy
EXP Rate: Medium
PvP: Yes
Filesize: N/A

Pros: +Easy to play. +Limits on plundering prevent abuse.

Cons: -Generic gameplay. -Limited information available.

download nowcreate accountofficial site

Overview

Pockie Kingdom Overview

Pockie Kingdom is a horizontal strategy game. Players control a kingdom and must manage their resources through business and trade as well as raising an army. Trade takes place in the skies on airships, but these are not free from being plundered for their loot by aggressive neighbors in the skies.

Pockie Kingdom Screenshots

Pockie Kingdom Featured Video

Full Review

Pockie Kingdom Review

Coming Soon…

Screenshots

Pockie Kingdom Screenshots

Coming Soon…

Videos

Pockie Kingdom Videos

Pockie Kingdom Trailer

Links

Pockie Kingdom Links

Official Game Site

System Requirements

Pockie Kingdom System Requirements

Coming Soon…

League of Legends Ascension Mode Review

Posted: 15 Sep 2014 01:52 PM PDT

By Jason Parker (Ragachak)

 

It Begins

A Land Covered In Sand

Riot Games is presently making an effort to redo their already convoluted and tired lore; this is not particularly a bad thing. In the meantime we are given something to tide us over while we wait on relevant and interesting champions/reworks. Ascension Mode is one of those. Ascension, like all other "Game Modes" will likely only exist for a few weeks at the most, then it will disappear forever. In it, I feel that perhaps the developers are trying to make the Dominion/Crystal Scar noticeable again. There has been a fairly large outcry that Dominion is boring and it has no ranked gameplay so it likely does not appeal to the large amount of League players. So it is with that in mind that the sands of Shurima, home to a variety of characters (Nasus, Xerath, Renekton and Azir) is also the home of this mode.

Malz

Generally I am interested in these new game modes as they can offer something that could be seen in the future, such as DoomBots offering the idea of aggressive, intelligent bots. I do not see anything that is terribly intriguing about this mode which is unfortunate; I enjoy Juggernaut game modes where a player gets an amazing buff that gets tossed around all match. But taking a fairly uninteresting, simple map and tossing a new skin and fog of war onto it does not really make it fun. It is a nice try but all in all, I do not feel that it offers anything to the League community other than a smokescreen to tide them over until they finish something promising. I went into this mode with high hopes but sadly they were not fulfilled. However I'd like to take the time to thank Twerkette and her Twitch stream (http://twitch.tv/wetbunny) for playing this mode with me and streaming it, no matter how awful the games wound up being!

 

Ascend

The Sand Calls

The way this mode operates is fairly simple; two teams of five ban three champions each, much like draft mode. However, it is still a "blind pick" mode where teams pick their champions at the same time, and mirror matches can appear. It is at least an interesting blend of the two match types. The game takes place on a small Dominion map, still labeled "The Crystal Scar" despite being the middle of the Shurima desert. This has no bearing on the game but it is still a nitpicky problem. Though the map is a circle, the layout is a pentagon, with two points for each team, and one "neutral" point at the top that both sides can travel to. Much like ARAM (All Random All Mid) mode, once you leave base you cannot return until you die; this is facilitated by an item in your trinket spot that will teleport you to one of these nodes that you choose. The first team that reaches 200 points wins the match and this is done with a very simple set of point allotments.

  • Kills: 1 point (2 if Ascended)
  • Capturing a Relic: 3 points
  • Killing the Ascended: 5 points

 

Sphere Hunter

Those are the only way to attain points. It is important to mention again that there is no going back to base short of dying, so there are no full heals at base to be had like on normal maps. There are health restoring items much like ARAM that respawn fortunately. The relics spawn in the same locations everytime, near the spawn nodes. They respawn at a fairly fast rate, but enemies can attack you during the channeling and steal them from you. Soon after the match begins, a Xerath bot will spawn in the middle of the arena, and that's when the chaos begins. Anyone can get the kill, and whoever gets the last hit will Ascend, becoming larger, and receive an incredible buff that removes mana/energy requirements, adds attack damage/spell power, and lowers cooldowns. It's a pretty terrifying buff in the right hands. Xerath will not spawn again until after the Ascended has died so in theory, if the first buffed character never dies, it will not come back.

Ascend

Each time the Xerath bot respawns, it grows a little stronger, and has a little more health to match the flow of gameplay. It would not be very fun if he just got obliterated in one hit! Then there is the Fog of War to mention: The map is constantly covered in a sandy fog that limits vision more harshly than anyone else in League. The length of your screen on a typical resolution is about all you can see here, and sharing vision with allies is the only way to have any idea about your surroundings. It is also pertinent to note that if you have the Ascended Buff, you can always be seen, on the map or on the mini map. There is no hiding in bushes or in the sand if you have Ascended; true power need not hide!

 

Score

What is the point?

I wanted to like this mode, I desperately did. Sadly the mode is too much of a jumble of other ideas thrown together haphazardly. The item tree is from Twisted Treeline, the map is Crystal Scar; it combines Blind Pick and Draft Pick together in one place which is just peculiar. One of my major gripes is yes, it is a mish-mash of other modes all dropped into one place, but it is this writer's opinion that this mode does nothing but promote poor gameplay and bad decision-making skills. The mode is fun, sure; having a God buff and running around decimating people as a variety of champions can be a lot of fun. I think the entire map being covered in a sandy "Fog of War" is intriguing as it makes vision a lot harder, and there are no wards.

Teemo

Now as far as poor gameplay decisions, players ultimately fight without regard to tactics or team roles in Ascension. Sure, your team having the Ascension buff is great, but wouldn't it be better if you had it? Why should your carry have it, when the support can get it? That's helpful, right? While on the surface you imagine your AP or AD carry would be ideal, there are no lanes or creeps to farm to buff them up to their godly levels. Jungling is out the window as well, leaving assassinations without proper planning as the ideal strategy of the day. Ultimately the mode feels like it is everyone for themselves, and I have seen more than my share of players just let their Ascended die because they were upset they did not get it.

Sure, teamwork happens but this mode feels cluttered and at the same time very barren. Instead of this, I would have rather seen something, anything else. Something relevant to the game instead of something to distract me. It is not bad, but certainly not the best temporary content that Riot has conjured up. There are of course champions that thrive on this map and are infinitely stronger than others. Ones who do not require resources, or have a renewable source of energy are strong in that they can constantly battle without worry. And once the buff is on them, they can just rampage across the map. Champions with a lot of burst also thrive here; I did not find a lot of fun to be had supporting on this map unless it was one that can deal a healthy amount of damage. All in all I think this mode is interesting, but I certainly was not as impressed as I thought I would be.

Divinity: Original Sin Gets Two New Companions

Posted: 15 Sep 2014 12:02 PM PDT

Larian Studios is delivering some great new content to Divinity: Original Sin players today in the form of a juicy update. "The Bear and the Burglar" DLC pack, available for free via Steam, not only improves co-op dialogue by streamlining lengthy discussions, but adds two brand new companions with unique story arcs who can join your party as you set off to save Rivellon.

Bairdotr, a curious and loyal ranger, has gotten herself into some trouble at the Legion barracks, while the silent rogue Wolgraff has found himself a nice hustle stealing coins from the wishing well in the Cyseal hinterlands (accessible through the graveyard tunnel).

Check out their concept art and a short description of each companion below:

DOS Bairdotr

Bairdotr
“You seem strong as mother, though your chest is not quite so hairy. Your sword may come in handy when we find who I seek.”

Armed with her bow on her back and her claws at the ready, Bairdotr refuses to fail: She must navigate your world — a world of wonder and mysteries both fantastic and terrible — if she’s to save Homeforest. The druid of the forest has been kidnapped, and Bairdotr must follow a scant trail of clues if she’s to bring him back — clues that take her to the very heart of Rivellon’s Source conspiracy.

DOS Wolgraff

Wolgraff
*Wolgraff gives you a knowing look. He seems to think the mayor is a few arrows short of a quiver.*

Dark Sourcery deprived Wolgraff of his voice when he was but a kid, and with it his dream of becoming a Source Hunter. Refused by the Order, he grew up to become a rogue, stealing from the rich and giving to… just himself actually. His is a world of silence, but if need be he lets his dagger do the talking for him.

To get "The Bear and the Burglar" DLC, just download it from Steam or update the game via GOG.com. You can find both companions in Cyseal when you start a new game, after you've downloaded the DLC. The DLC is also localized into German, French and Russian

There's a lot more coming to Divinity: Original Sin in the coming months!

Minimum New Trailer

Posted: 15 Sep 2014 11:48 AM PDT

Available now on Steam, Minimum has released a new trailer.

 

Divinity: Original Sin Update #64: New Companions

Posted: 15 Sep 2014 11:43 AM PDT

Two new companions have arrived in Rivellon, along with other features.

 

Guardian Cross gets iOS update

Posted: 15 Sep 2014 11:31 AM PDT

Guardian Cross Update Screen

 

Today, SQUARE ENIX Ltd., announces a major update to the iOS version of its card battle RPG – GUARDIAN CROSS®. The update, available now for iPhone, iPad and iPod touch, brings with it major changes, introducing new abilities and guardians, and a renewed 'Coliseum' feature.

The update encourages new adventurers to join GUARDIAN CROSS, with newcomers to the iOS version of the game receiving a special gift. Upon completing the tutorial, new players can receive a 'New Tamer Support Set', and the UR Guardian appearance rate to double for the first 7 days after the creation of their account.

With a renewed Friend Point System, Friend points can be obtained by hunting a certain amount of guardians daily and can be exchanged for items – such as special hunt tickets. Players can add more friends to progress the game in their favour.

Guardian Cross jMinerva

Aside from newcomer rewards, the update also brings "Aedengard" - a brand new hunting ground on the floating isle. In Aedengard, guardians with powerful abilities await. New abilities include;

  • Veil of Deadening – Chance to dodge an attribute-based attack
  • Nimble Jinx – An attribute-based initial attack
  • Rendburst – When defeated, uses remaining MP to reduce enemy HP

Additionally, the iOS update renews the 'Coliseum' feature, and the all-new 'Skyborne Coliseum' will open, allowing players to enjoy online battles. Players will begin at the ground level and need to compete their way up. Floor masters await at the Coliseum, so form the best party and reach for the top!

Microsoft Buying Minecraft Maker Mojang

Posted: 15 Sep 2014 11:13 AM PDT

Minecraft

Microsoft Corp. today announced it has reached an agreement to acquire Mojang, the celebrated Stockholm-based game developer, and the company's iconic "Minecraft" franchise.

The Mojang team will join Microsoft Studios, which includes the studios behind global blockbuster franchises "Halo," "Forza," "Fable" and more. Microsoft's investments in cloud and mobile technologies will enable "Minecraft" players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect across the "Minecraft" community.

Under the terms of the agreement, Microsoft will acquire Mojang for $2.5 billion. Microsoft expects the acquisition to be break-even in FY15 on a GAAP basis. Subject to customary closing conditions and any regulatory review, the acquisition is expected to close in late 2014.

Available across multiple platforms, "Minecraft" is one of the most popular video games in history, with more than 100 million downloads, on PC alone, by players since its launch in 2009. "Minecraft" is one of the top PC games of all time, the most popular online game on Xbox, and the top paid app for iOS and Android in the US. The "Minecraft" community is among the most active and passionate in the industry, with more than 2 billion hours played on Xbox 360 alone in the past two years. Minecraft fans are loyal, with nearly 90 percent of paid customers on the PC having signed in within the past 12 months.

"Gaming is a top activity spanning devices, from PCs and consoles to tablets and mobile, with billions of hours spent each year," said Satya Nadella, CEO, Microsoft. "Minecraft is more than a great game franchise – it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft."

"The 'Minecraft' players have taken the game and turned it into something that surpassed all of our expectations. The acquisition by Microsoft brings a new chapter to the incredible story of 'Minecraft,'" said Carl Manneh, CEO, Mojang. "As the founders move on to start new projects, we believe the high level of creativity from the community will continue the game's success far into the future."

Microsoft plans to continue to make "Minecraft" available across all the platforms on which it is available today: PC, iOS, Android, Xbox and PlayStation.

"'Minecraft' is one of the most popular franchises of all time," said Phil Spencer, head of Xbox. "We are going to maintain 'Minecraft' and its community in all the ways people love today, with a commitment to nurture and grow it long into the future."

More details will be available upon the acquisition closing.

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