MMO Updates |
- Albion Online kicks off its summer alpha event
- Massively's ArcheAge launch diary: Day three - PvE, quests, and story
- The first chunk of Champions Online's Steel Crusade is live
- Pantheon: Rise of the Fallen releases new screenshots
- The Daily Grind: What class are you playing in ArcheAge?
- MMO Week in Review: ArcheAge has arrived
- EVE Evolved: Has the industry revamp worked?
- Final Fantasy XIV Q&A teases future content and pacing
- WoW Archivist: The classic Molten Core experience, part 3
| Albion Online kicks off its summer alpha event Posted: 15 Sep 2014 10:00 AM PDT Filed under: Betas, Fantasy, MMO Industry, News Items, Free-to-Play, Sandbox You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles.If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on. [Source: Sandbox Interactive press release]
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| Massively's ArcheAge launch diary: Day three - PvE, quests, and story Posted: 15 Sep 2014 09:00 AM PDT Filed under: Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox Welcome back to Massively's ArcheAge launch diary. I can't believe we're already on the third installment because there's still so much to see, do, and learn. That's a good thing, though, isn't it?Yeah, it is, and while ArcheAge has its share of issues, its breadth and depth is incredibly welcome in a genre that's gotten far too comfortable repackaging the same tired experience. Continue reading Massively's ArcheAge launch diary: Day three - PvE, quests, and story
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| The first chunk of Champions Online's Steel Crusade is live Posted: 15 Sep 2014 08:00 AM PDT Filed under: Super-hero, Business Models, Classes, Game Mechanics, Lore, Patches, Endgame, News Items, PvE, Free-to-Play, Champions Online As we previewed back in August, the first leg of Champions Online's Steel Crusade update went live last week. Your task in the update? Stop people from spontaneously bursting into flames. No, really.The Steel Crusade update begins in Millennium City, where things are really heating up as citizens are spontaneously bursting into flame. With the help of Professor Silverback, you'll need to help save citizens by shrinking down to microscopic size to enter the human brain and investigate the cause of the malady.The update introduces a new archetype for max level characters (Reawakened Automaton), new missions to combat Mechanon, and yeah, a new lockbox with a chance at new costumes and a vehicle. The second and final part of the update launches this Thursday with a "space-station showdown."
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| Pantheon: Rise of the Fallen releases new screenshots Posted: 15 Sep 2014 07:00 AM PDT Filed under: Fantasy, Galleries, Screenshots, News Items, Crowdfunding, Pantheon: Rise of the Fallen Pantheon: Rise of the Fallen's Facebook page has been updated with new screenshots of zones currently under construction in the apparently still-in-progress MMORPG. The developers reiterate that they are still working on the game:As always, please remember this is work-in-progress, and that the different areas shown are at different points in terms of being finished. So, for example, lighting and sky will look better in some shots vs. others. That said, I think it shows our world building team is NOT fooling around and we are building the world of Terminus!!Pantheon failed to meet its Kickstarter goals last February, but team lead Brad McQuaid announced the game was back in "full development mode" as of June.
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| The Daily Grind: What class are you playing in ArcheAge? Posted: 15 Sep 2014 06:00 AM PDT Filed under: Fantasy, Classes, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, The Daily Grind, ArcheAge, Sandbox I'm decisionally challenged in ArcheAge, at least when it comes to which class combination I'm going to play on my main. The game's skill system is extremely flexible, and I've been dabbling on a Warpriest (which is sort of an Archer/Healer with a bit of melee thrown in for good measure) as well as a Sorcerer and an Abolisher (Battlerage, Defense, Auramancy).The good news is that you can respec, but I'm still having a hard time settling. What about you, ArcheAge fans? Do you have a favorite class combo yet?
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| MMO Week in Review: ArcheAge has arrived Posted: 14 Sep 2014 06:00 PM PDT Filed under: MMO Industry, Massively Meta, Week in Review, Miscellaneous At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.A huge MMO launched this week! No, not Destiny, although that launched too. I'm talking about ArcheAge, the long-awaited Trion/XL Games sandbox MMORPG that has finally sailed its way across the pond to western shores, probably in an actual boat because, you know, this game has actual boats. Yes, ArcheAge's head start is now live for founders, though it's not been without the usual round of long queues and server instability and DDoS attacks and people waiting in polite and tidy lines for quest mobs. We've been chronicling the head start in a series of launch diaries and streams and will continue doing so this week as we approach the formal launch. Read on for a look at the rest of this week's top MMO stories. Continue reading MMO Week in Review: ArcheAge has arrived
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| EVE Evolved: Has the industry revamp worked? Posted: 14 Sep 2014 04:00 PM PDT Filed under: Sci-Fi, EVE Online, Economy, Expansions, Game Mechanics, Patches, PvE, Opinion, Hands-On, First Impressions, EVE Evolved, Sandbox, Crafting, Player-Generated Content, Subscription, MMORPG When I was first introduced to EVE Online back in 2004, a big part of the attraction for me was the promise of a huge player-run economy in which the only real laws were those of supply and demand. With only a handful of tech 1 ships and modules available to build and everything made out of the same basic minerals, science and industry were pretty easy for new players to figure out. Over the years, more complexity has slowly been added to industry via features like Starbases, Salvaging, Capital Ships, Tech 2 Invention, Planetary Interaction and Tech 3 Reverse Engineering. Today's industrialists have to contend with hundreds of different items that are often arranged in sprawling component manufacturing chains, which can make it hard to figure out exactly how to make a profit.The recent industry revamp attempted to solve this problem with a full user interface overhaul and a revamp of material costs and manufacturing prices. All of the relevant information for using a blueprint was packed into a slick new combined Industry UI, allowing new players to find the info they're looking for in-game rather than through websites or opening dozens of item info windows. It's now been almost two months since the industry revamp went live, and while the market for many items is still going to take several months to fully stabilise, the dust has finally begun to settle. So what's the verdict? Has the industry revamp worked? In this edition of EVE Evolved, I consider whether the industry revamp has been successful, how easy it is to make a profit in the new system, and whether it's worth setting up your own industrial starbase. Continue reading EVE Evolved: Has the industry revamp worked?
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| Final Fantasy XIV Q&A teases future content and pacing Posted: 14 Sep 2014 02:00 PM PDT Filed under: Fantasy, Classes, Expansions, Final Fantasy XIV, Community Q&A, Dev Diaries, Subscription Final Fantasy XIV has been a little pokey in rolling out major new systems. Will this be the case going forward? Not so much, according to a new producer's letter Q&A, in which the team says that future updates should be coming more frequently."Due to scheduling issues and circumstances surrounding implementation, we've been prioritizing the implementation of party-based challenges utilizing the duty finder whenever possible," the letter states. "As a result, we were a step behind in implementing systems that make use of the open world, or those that require time but can be completed at one's own pace. With the introduction of zodiac weapons followed shortly after by the Hunt, it may seem as though we're shifting focus toward time-consuming systems, but rest assured this is not the case, and we plan to strike a balance with party-based activities as we move forward." Other topics of discussion include the upcoming Rogue class and Ninja job, the approximate release window for Patch 2.38 (about a month), word of a new expansion release, and hints about the expansion and new race.
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| WoW Archivist: The classic Molten Core experience, part 3 Posted: 14 Sep 2014 12:00 PM PDT Filed under: World of Warcraft, Fantasy, Classes, Events (In-Game), Game Mechanics, PvE, Hands-On, Dungeons, WoW Archivist WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on September 12th and is included here by permission.If you missed part 1 and part 2, that means you were late for the raid and we're docking you 50 DKP. Next time get here early to help the warlocks farm soul shards. OK, fellow archivists! We've cleared trash, we've decursed, we've pulled Geddon to Garr's room, we've brefriended the Duke, and we've doused every fiery rune. It's time to delve into the core of the Core to take on the Majordomo and Ragnaros himself, 2005 edition. The invincible majordomo Undefeated in battle, Executus rose through the ranks of Ragnaros's lieutenants to become the Firelord's majordomo. He did not appear until you doused all the runes, so the earliest raids on Molten Core had to stop after Golemagg and Sulfuron due to an Aqual Quintessence shortage. Continue reading WoW Archivist: The classic Molten Core experience, part 3
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