Wednesday, April 6, 2016

New Games

New Games


Harmonix announces bake sale to fund Rock Band PC port (Fauxclusive)

Posted: 06 Apr 2016 04:00 PM PDT

Following the failure of its well-publicized Fig campaign, developer Harmonix announced today it is not giving up its plan to bring the "popular" Rock Band video game to PC. If crowdfunding won't work, the company says it will turn to a tried-and-true fundraising pastime by holding a bake sale.

"We knew the risks of crowdfunding before we launched our campaign, and unfortunately we became part of the growing statistic of projects that don't get funded," explained Harmonix' lead fundraiser Chelsea Baxter. "We still believe in Rock Band on the PC, even if apparently very few of our fans do. That's why we're turning to a more traditional fundraising tactic with this bake sale."

Harmonix announces bake sale to fund Rock Band PC port (Fauxclusive) screenshot

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Giveaway: Epistory and Roccat Ryos MK Pro

Posted: 06 Apr 2016 03:00 PM PDT

The awesome folks at Fishing Cactus and Roccat have been kind enough to set you folks with an awesome giveaway! What can you win? Well the grand prize is a brand new Roccat Ryos MK Pro keyboard and a Steam copy of Epistory. Ten runner ups will also receive a copy of Epistory! Not too shabby eh?

Giveaway: Epistory and Roccat Ryos MK Pro screenshot

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New PS4 update for The Witness might help with motion sickness

Posted: 06 Apr 2016 02:00 PM PDT

It sure does feel odd to boot up The Witness again. I had intended to continue solving optional puzzles after earning the platinum Trophy, albeit at a much laxer, much more sane pace, but ended up stopping completely. Why go back now? A PlayStation 4 update! And a beefy one at that.

The update adds a few new options presumably meant to help quell motion sickness. I've never felt nauseous while playing The Witness, so I can't comment on their effectiveness first-hand.

Under the Settings menu, you can now find a toggle for a reticule as well as "vignetting," an effect that essentially darkens the screen around the edges. There's also a field-of-view slider (adjustable from "80" up to "100"), which is something the PC version already received via update.

I'm unsure if there are any other less-obvious changes, but that wouldn't surprise me.

Jonathan Blow [Twitter]

New PS4 update for The Witness might help with motion sickness screenshot

End of the Mine Kickstarter looks like a creepy good time

Posted: 06 Apr 2016 01:30 PM PDT

"End of the mine" sounds like something an '80s beefcake action star would say before tossing a vaguely European villain into a mine shaft for trying to steal bearer bonds or something. But, it's actually a new game on Kickstarter. The 2D action-shooter is all about spelunking through creepy alien mines, shooting bizarre enemies, and finding weird items. 

Normally I don't check out too many Kickstarters. We get emails everyday from different campaigns asking for coverage and trying to pick and choose between them starts to feel a little arbitrary. However, End of the Mine has a special Dtoid connection that made me take a second look -- one of the developers is a long time community member! Old Dtoiders might remember SteezyXL kicking around on the Cblogs and comments. He was always a great guy and I'm happy to see him doing the damn thing and making his own games. Props.

End of the Mine Kickstarter looks like a creepy good time  screenshot

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Outland and Gunstar Heroes are worth revisiting on Xbox One

Posted: 06 Apr 2016 01:00 PM PDT

Have you peeked at your full Xbox One digital game library recently?

With all of the backward-compatible titles rolling in, I find myself paralyzed by choice and often end up just playing nothing. I'm hoping to avoid that situation with today's additions: Treasure's fabulous run-and-gun title Gunstar Heroes and Housemarque's action-platformer Outland.

The latter deserves a special shout-out. It's a neat twist on the iconic shoot-'em-up Ikaruga with light and dark projectiles that can be avoided by changing your character's state. Not enough people gave it a chance or even knew about it in 2011, though the game has thankfully since come to Steam.

Major Nelson [Twitter]

Outland and Gunstar Heroes are worth revisiting on Xbox One screenshot

Binding of Isaac updates and a Bumbo tease

Posted: 06 Apr 2016 12:30 PM PDT

I'm both excited and terrified for Binding of Isaac Afterbirth+. I mean, more Isaac is always a good thing, but I'm STILL trying to collect all of the items and secrets that were included in the vanilla Afterbirth expansion. Creator Edmund McMillen updated the Isaac blog yesterday with some more details on the anticipated/dreaded expansion.

There are already 55 new items ready for the expansion, and just like last time, he's also welcoming user submitted ideas. You can add yours to a reddit thread so long as you follow a few general guidelines, namely "be interesting, don't be stupid." Fair enough.

Continuing the good news, Afterbirth should be on its way to consoles soon. The game has been submitted and is just waiting for approval. Soon, everyone will share my pain.

McMillen ended the post with a cryptic tease of the upcoming Bumbo, an RPG that isn't exactly an RPG. He describes it as “poop based punching sim.” Maybe I'm a broken individual, but that sounds like a pretty good time.

Binding of Isaac updates and a Bumbo tease screenshot

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Telltale teases a 'very different project' over Twitter

Posted: 06 Apr 2016 12:00 PM PDT

It's hard to keep track of Telltale Games' numerous ongoing projects, much less the unannounced or barely-detailed ones like that mysterious Marvel title, but here's another to keep track of.

Curiously, the studio says this game is in production at "a partner developer."

I've seen folks guess The Wolf Among Us Season 2, and I'd be entirely fine with that being the case. It's my favorite Telltale episodic series -- above even The Walking Dead Season 1 -- and I'm down for more twisted fairy tales. Whatever this game is, we should have some answers tomorrow.

Telltale teases a 'very different project' over Twitter screenshot

Initiation station: The power of persona

Posted: 06 Apr 2016 11:30 AM PDT

[This time on the bloggers wanted topic, we stretch the bounds of character creation to its limit for something interestingly personal. Blaze muses about the ultimate character creation: her online persona on Destructoid, through the ups, downs, and reinvention since her former time as KyWii. Crazy right? ~Strider]

Who are you? Who, who, who, who???

The fun thing about going online and playing video games, as Pixie pointed out in her call to arms this month, is that we can be anyone we want to be when it comes to character customization. We can be cute, crude, funny, rude, bold, or weak. The possibilities are endless. The concept of fantasy is that we can make a world all our own and live it exactly how we want to. That's what makes fantasy... well... fantasy. While the lines between reality and fantasy can sometimes become blurred and skewered at times, I've always found that going by an online alias was my get away from the real world. You all know me as Blaze now, but many of you once knew me as KyWii as well. Let's talk about that for a bit!

Initiation station: The power of persona screenshot

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Modders turn basketball stars into sexfully-horrifying cheerleaders

Posted: 06 Apr 2016 10:45 AM PDT

Even you non-sports-liking heathens have to admit that sports yields some of the best gifs. I mean, there's an entire industry and 24-hour network based around the "highlight," a primordial gif. Plus remember when the Toronto Raptors mascot fell off his roller skates and the lil tail deflated? That's art.

So funny things already happen in sports. Sports games, too, always seem to break in hilarious ways because of that harsh snap from reality/immersion to botched simulation. Remember the one foot tall Madden player? And then we add modders into the fray and, well.

If I can offer some fun-alysis here (that's analysis on why this is funny, keep up), it goes beyond the "man model mapped to 'feminine' animation" in a way not dissimilar to Ocelot rolling around in the rain as Quiet. The lack of feet and crotch, because it's not necessary to model the bodies beneath the shoe endorsements and jock straps, couple with the negative space corset wraps. The attention to detail in getting the player models to look like their real world counterparts lends weight to the beautifully synchronized routine.

Just lovely.

Batman and The Thing also show up at one point because modders are so busy wondering whether or not they could, they have never once stopped to ask if they should. And we love them for it.

Modders turn basketball stars into sexfully-horrifying cheerleaders screenshot

Dear Esther is calmly walking to PS4, Xbox One

Posted: 06 Apr 2016 10:30 AM PDT

Before Everybody's Gone to the Rapture, there was Dear Esther, a narration-heavy first-person adventure from The Chinese Room that fueled countless internet arguments about what can and can't fit into the medium. Certain players found it too light on traditional game mechanics and world interaction, but it was decently well-received by critics at the time and, in recent years, these story-driven experiences ("walking simulators," if you must) have become more commonplace.

It makes sense, then, that the studio would want to bring Dear Esther to Xbox One and PlayStation 4. Curve Digital is handling the new ports, with a release happening this summer.

According to The Chinese Room, "The gameplay will remain essentially the same, with a few tweaks and bug fixes, but the most exciting change comes in the form of a brand-new Directors' Commentary, reuniting original developers Jessica Curry, Dan Pinchbeck, and Rob Briscoe to bring you a slew of stories and insights about the influential game's development."

Dear Esther is coming to consoles! [The Chinese Room]

Dear Esther is calmly walking to PS4, Xbox One screenshot

Overwatch developers talk about exactly how their netcode works

Posted: 06 Apr 2016 10:00 AM PDT

I had this explained to me in person while visiting Blizzard's headquarters recently, and it's all fascinating stuff.

As a result of all of the conversations having to deal with netcode on the forums and reddit, two Overwatch developers got together and decided to explain the process in detail. And I really mean it -- as the full video below is 17 minutes, breaking down the general concept of how netcode is handled, as well as some insane specifics.

They even have little papercraft examples and everything!

Overwatch developers talk about exactly how their netcode works screenshot

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25 questions on my dresser, yessir, we need your Podtoid questions

Posted: 06 Apr 2016 09:45 AM PDT

I wasn't even on Podtoid 331: #PleaseBeExcited, but I know it was a rollicking good time, because you guys asked us questions that we then gave snarky/dismissive/thoughtful/funny answers to. It's so fun, guys. Maybe we should've done a call for questions for our Quantum Break Podtoid special, too?

Anyways, it's that time of week again, y'all. See something, say something. But don't snitch. Which is our preferred AC/DC singer? Preferred Van Halen singer? Do you wipe sitting down or standing up? What would be your Guantanamo torture band? Why am I asking you all this when you're supposed to be asking us things!?

We're recording Podtoid this afternoon. Ask us a fun question here, get it read on the air as I butcher the pronunciation of your username, which exists more as an image in my head than as a spoken word.

Shy? Email us! podtoid[at]destructoid.com

25 questions on my dresser, yessir, we need your Podtoid questions screenshot

Two strikes and yer out: Ubisoft to start permanently banning Division cheaters

Posted: 06 Apr 2016 09:30 AM PDT

The Division on PC is about to become a significantly more scrupulous place. Those who can't keep themselves from breaking the rules are about to be ushered out. And the rest of the players can help make it happen.

Ubisoft developers Massive Entertainment recently held a stream where some of the finer points of the April 12 patch were discussed. It was there that this new policy came to light. According to community developer Yannick Banchereau, the first offense will be a three-day suspension without warning, and the second offense will be a permanent ban from The Division.

"We are not going to pretend that we are 100 percent happy with the situation. It is something we're working on, and we should have some better solutions coming in the future. We are looking at improving it. We are catching a lot of people, so it's not as if there was nothing being done, but of course we can always improve on that," Banchereau commented.

Players will soon have a more effective method of reporting cheaters, too. One of the additions in the April 12 update on PC is a "/report [username]" command that automatically flags someone's account for review. Massive says that it'll look into each of those reports.

With these strict regulations and some help from the player base, The Division should be in a better state very soon. The message is clear, cheaters: Shape up or get out.

Ubisoft addresses The Division cheats, says better systems are coming [PC Gamer]

Two strikes and yer out: Ubisoft to start permanently banning Division cheaters screenshot

Parkitect nails that classic theme park sim vibe

Posted: 06 Apr 2016 09:00 AM PDT

To my ridiculous mind, Parkitect sounds like a parakeet mech action figure, but it's actually a theme park simulation game -- one that was cool enough to make it onto Patrick's big list of indie titles to look for in 2016. It's taking a back-to-basics approach, and I love that about it.

Parkitect is coming to Steam Early Access on May 5, 2016, which I somehow excitedly read as "April" because I am terrible with dates. Developer Texel Raptor expects it to remain there for a year or more. "We'll do our best to keep this short, but in the long run we do what's best for the game."

Folks who have tried Parkitect in its current pre-alpha form should receive the Early Access build via Humble "a few days before the Steam release" in order for Texel Raptor to "iron out any last-minute bugs." If you're thinking of buying in, note that the price will shift from $15 to $17.99 on May 5.

Parkitect is Coming to Steam! [Kickstarter]

Parkitect nails that classic theme park sim vibe screenshot

Devil May Cry comes to PlayStation Now

Posted: 06 Apr 2016 08:30 AM PDT

Capcom is adding a few gems into the PlayStation Now collection, including Devil May Cry 4 (not the superior re-release), Devil May Cry HD Collection, Final Fight: Double Impact, and Darkstalkers Resurrection. The much-maligned Dark Void is also hitting the service, though I prefer the amazing retro homage Dark Void Zero.

I've been using PlayStation Now for a few months, and much like EA Access, it's not bad at all if you pony up for a limited time and binge the service. Especially since there's more than a few classics on there that everyone should play at some point in their life.

PlayStation Now [Sony]

Devil May Cry comes to PlayStation Now screenshot

Watch Hyrule Warriors' Medli in action

Posted: 06 Apr 2016 08:00 AM PDT

Over at WonderCon 2016, Nintendo put on a developer panel to shed some light on Hyrule Warriors Legends, which also came with bonus footage for Medli -- the Wind Waker character that's set to debut in the Warriors series for the first time. You can opt for the full presentation below, or just skip to the 22:00 mark for Medli.

For reference, she's part of the confusing Hyrule Warriors DLC schedule, that applies everything for the 3DS edition, but only "some" content on Wii U. Thankfully Medli will be more straightforward, as she will be a free character for all, arriving with Marin and the first add-on pack.

Watch Hyrule Warriors' Medli in action screenshot

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Remedy has an on-the-nose punishment for Quantum Break pirates

Posted: 06 Apr 2016 07:30 AM PDT

If pirates are going to act the part, they may as well look the part too. That's apparently a mantra over at Remedy Entertainment. People who are running an unlicensed copy of Quantum Break are finding themselves with a brand new accessory -- one that reminds them of their misdeed.

As reported by Eurogamer, Remedy has given Quantum Break protagonist Jack Joyce an eye patch on all illegal versions of the game. However, it may pop up for some people with legitimate copies in the event that they aren't logged into their Microsoft account before loading the game. In that case, just reboot the game -- unless you like the eye patch enough to keep it around, of course.

This isn't the first time Remedy has saddled pirates with an eye patch. Alan Wake did the exact same thing. Sounds like that's standard operating procedure for the developer. As far as piracy punishments go, there's a lot worse.

Quantum Break makes pirates wear an eye-patch [Eurogamer]

Remedy has an on-the-nose punishment for Quantum Break pirates screenshot

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Halo 5 is running a beta for Warzone Firefight next week

Posted: 06 Apr 2016 07:00 AM PDT

343 Industries is going to let Halo 5: Guardians players try out the upcoming eight-person cooperative mode Warzone Firefight early with a beta. It's set to run next Thursday, April 14 at 10:00am Pacific until that same time on Monday, April 18, with one map, Escape from A.R.C., available.

I liked Firefight in past games, and I'm into Warzone, generally speaking, so it stands to reason that I'd also enjoy Warzone Firefight. It's a five-round mode that will have your team leaning on the REQ System to complete increasingly-tough objectives. You'll take on the "most on-screen enemies in the history of the franchise" and bosses, including a foreboding new Mythic tier. The finished version of Warzone Firefight is going to release this summer, pending the beta goes as planned.

In more immediately gratifying news, Halo 5's Ghosts of Meridian update went live today, adding maps for Warzone (Skirmish at Darkstar) and Arena (Tyrant), weapons, vehicles, and a slew of game improvements and bug fixes. Follow that link for the full breakdown, or stick to these highlights:

Halo 5 Content, Ghosts of Meridian, Available Today [Xbox]

Halo 5 is running a beta for Warzone Firefight next week screenshot

You're gonna lose that foot: Here's the Gears of War 4 box art

Posted: 06 Apr 2016 06:30 AM PDT

Cover art posts are usually boring, but this one's straight-up dangerous. The trench foot is an underrated concern in today's Apple Watch-wearing, Uber-riding society. But, stand in a puddle too long? Lop it off, doc. Those dogs ain't barkin' no more.

That's why I'm worried for the protagonists of Gears of War 4. Judging by this box art, there's razor hail falling from the sky and Locusts are probably firing on them. Under those circumstances, it's easy to forget about proper foot care.

Here's what you have to do. Find someplace warm and comfortable. Towel off and make sure your feet are dry. Put on some fresh socks and boots. Sip on some hot cocoa. Throw some tiny marshmallows in there. And Kait, get a beanie that covers your ears. You're going to catch a cold!

Gears of War 4 release date and cover art revealed - exclusive [Entertainment Weekly]

You're gonna lose that foot: Here's the Gears of War 4 box art screenshot

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Overwatch introduces ranked play in latest patch

Posted: 06 Apr 2016 06:00 AM PDT

Overwatch is constantly adding new features and tweaks to the core game during its beta session, and another big one is coming. Blizzard has just pushed ranked play into the mix, which has its own divisions in tow. Once players are level 25 they can access the mode, and will still get all of the cosmetic rewards they earn in unranked. The below video does a good job of explaining it all.

Overwatch is still currently in closed beta, but the open session is coming in early May. I really like it!

Overwatch introduces ranked play in latest patch screenshot

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Doom's post-launch DLC detailed, includes $40 season pass

Posted: 06 Apr 2016 05:30 AM PDT

Doom, a game that is five weeks from release, has at least $45 worth of post-launch content planned. Never mind the fact that we don't have any idea if Doom will actually be any good. If you're buyin', they're sellin'. The cart is in front of the horse, Bethesda.

In a press release issued this morning, Bethesda outlined its plans for Doom DLC. Three "premium multiplayer packs" will arrive in the months following launch. The first one is scheduled for the summer and includes: three maps, one weapon, one playable demon, one armor set, one piece of equipment, new hack modules and taunts, and new customization colors and patterns. Each multiplayer pack will be $14.99.

Predictably, all this DLC comes bundled via a season pass. Hypothetically, anyone can secure the rights to all three multiplayer packs for $40 -- a $5 savings. This is a hypothetical because no one should actually do it. You know better by now.

It's not all bad, though. Bethesda also reiterated (it was actually announced in late February) that it's supporting user-created content via SnapMap -- Doom's game and level editor. All of this will be free, and developer id will continually add to the tools that are available to creators. Also, id will release new multiplayer modes for Doom that will be free for all.

But, again, we're approaching this all out of order. Doom has to actually be a good game before we concern ourselves with supplemental content. While it's not the final release, we'll get another glimpse at the multiplayer soon enough. Bethesda revealed that an open multiplayer beta will take place from April 15 through April 17 on all platforms. Let's start there and take it one step at a time, okay?

Doom's post-launch DLC detailed, includes $40 season pass screenshot

Sorry love: Super Smash scene in Spain may ban Bayonetta

Posted: 06 Apr 2016 05:00 AM PDT

Even with her very small nerf in the recent balance patch, most Super Smash Bros. players agree that Bayonetta is at least formidable. Now, a community in Spain is looking to ban her outright from upcoming tournaments.

A top player, Greward, notes that of over 400 in the community, only three actually main Bayonetta, and two of them agree she should be banned. He says that if she is allowed, since just 7% of those polled want her in, some folks would drop out of the scene "and the game," which he doesn't want.

According to him, "no other character is banned in Spain or has ever been in the history of Smash." Well, that's a pretty damning speech! I wonder if this will spur Nintendo into action to curb her abilities a tad more? Far be it from me to speak on the pro scene, but I think there's plenty of other viable picks that can counter her.

Spanish Smash Community [reddit]

Sorry love: Super Smash scene in Spain may ban Bayonetta screenshot

Way to rub it in that Konami isn't as good as it once was, Mondo

Posted: 06 Apr 2016 04:30 AM PDT

Much like Capcom and Mega Man, Konami seems keen on strutting out the shambling corpses of Castlevania and Silent Hill (and now, Metal Gear) for merchandising purposes -- canceling actual gaming related projects along the way. Mondo is adding salt to the wound with these new amazing posters by artists Becky Cloonan and Sam Wolfe Connelly for Castlevania and Silent Hill respectively.

Want 'em? You can pick them up at Emerald City Comicon in Seattle (which starts on April 7). I could really go for the Castlevania one to go with my partially complete series collection (I just need Castlevania Legends, Belmont's Revenge, and Legacy of Darkness)!

Gorgeous 'Castlevania' and 'Silent Hill' posters make us miss Konami [Mashable]

Way to rub it in that Konami isn't as good as it once was, Mondo screenshot

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The Division details its first raid patch

Posted: 06 Apr 2016 04:00 AM PDT

When Tuesday, April 12 rolls around, much like Destiny, The Division is getting a massive update that brings raids (Incursions) into the mix. Ubisoft has now fully detailed the free patch, which will add the "Falcon Lost" Incursion to the game, which requires players to be level 30, and have completed the mission "General Assembly." It's meant as a four-player event.

As I noted in my review, my interest in the game waned a bit by the time I reached the finish line, and I haven't really been keeping up with it as much as other online shooters. Maybe with the right group I'll jump back in, as it has a lot going for it.

Update 1.1: Incursions [Ubisoft]

The Division details its first raid patch screenshot

Do you play Black Desert Online? Because it sold 400,000 units in the west

Posted: 06 Apr 2016 03:30 AM PDT

While most of the buzz from Black Desert Online in recent years came from its character creator, it seems like it's actually buzzworthy in the west now, because a ton of people bought the thing. Daum Games has announced that Black Desert has sold 400,000 units in its first month -- and that's just for the European and North American markets.

CEO Min Kim notes that they expect upwards of one million in sales in the west alone by the end of the year. Interestingly enough, they claim this success came by shying away from the free-to-play model, allowing players to access all content updates with a premium version.

Of course it also has a cash shop just for some extra monetization, and that it is seeing a "much higher pay ration" than the typical 11% figure in free-to-play titles. So yeah, the game is doing well, and will probably be around for a while. I've been meaning to get into it but I haven't had the time.

Do you play Black Desert Online? Because it sold 400,000 units in the west screenshot

Total War: Warhammer's Vampire Counts overwhelmed me, but they seem damn cool

Posted: 06 Apr 2016 03:00 AM PDT

Last year, Jordan conjured up a post titled "Okay, Total War: Warhammer looks awesome," and that about sums up my knowledge of the game. I have no background with Total War aside from a vague awareness that it exists, and some folks are keen on it. I'd say that I've never touched Warhammer in my life, except that I just remembered that I played through Space Marine, but that's in the 40K universe, which this Total War...is not. 

So when I was two bloody marys and one blood orange mimosa in (because the Vampire Counts faction was the focus of the event, you see) at a Total War appointment and a representative led me to a PC and basically said "Have at it, kid!" I stared blankly at the monitor for a good five minutes. Fair warning, if you wanted an in-depth look at the systems and minutiae of what 98% of America agrees should be called Total Warhammer, it ain't here.

Total War: Warhammer's Vampire Counts overwhelmed me, but they seem damn cool screenshot

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Dota 2's new spectator mode will be a VR experience

Posted: 06 Apr 2016 02:30 AM PDT

Valve just put out a new trailer for all of the upcoming Steam experiences on its "Steam VR" landing page, and it involves Dota 2 in some capacity. The video initially pans in on the virtual screen showing the action in front of the player, before looking to the side to see a representation of the character's picked, complete with animated avatars and their loadouts. It then pans to a 3D map in the center of the screen that's being updated as the match plays out.

Combined with Virtual Desktop, Valve basically wants to make it so you can use your entire system with a headset on. I'm kind of okay with that, as long as the games can keep up.

Dota 2's new spectator mode will be a VR experience screenshot

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Gears of War 4 hitting Xbox One on October 11 worldwide

Posted: 06 Apr 2016 01:30 AM PDT

Earlier this year we heard about a vague bump in Gears of War 4's release window, from holiday 2016 to fall 2016. Today we have some more specificity: Gears of War 4 is releasing on October 11 of this year.

For those unwilling and/or incapable of waiting seven months to chainsaw some monster people in half, a beta will be available to all Xbox Live members on April 25. Those who played Gears of War: Ultimate Edition will have access even earlier, gaining entry to the beta on April 18.

Gears of War 4 hitting Xbox One on October 11 worldwide screenshot

Baldur's Gate: Siege Of Dragonspear controversy continues with a mod

Posted: 06 Apr 2016 01:15 AM PDT

[Update: Beamdog's CEO has responded on the official forums, noting that they'll remove or alter some elements of the game and work on patching the bugs.]

While the vast majority of Steam reviews for Baldur's Gate: Siege of Dragonspear are positive, most of the negative takes deal with pressing issues like bugs and other gameplay related problems. But a select few people also aren't keen on the addition of a trans NPC in the game for various reasons. This partially stems from the accusation that the character seems shoehorned in for the sake of it, as addressed in this missive from "splatypus" on the official forums that touches on some interesting points.

Famed fantasy writer Ed Greenwood weighed in on the situation, noting that this type of thing has always been in the genre since the start and that folks shouldn't be upset. Players can also now find a mod that removes that aspect of the game, and many threads in the official Steam forum are being locked.

Beamdog has quite a controversy on its hands, and I'm not sure what the solution is. Fixing the game would probably be a good start.

Baldur's Gate: Siege Of Dragonspear controversy continues with a mod screenshot

New Final Fantasy XV details emerge, has 'over 200 quests'

Posted: 06 Apr 2016 01:00 AM PDT

Due to a massive Game Informer article we now have a lot more information on Final Fantasy XV, beyond the news that it's getting a spinoff game, anime series and film, and a second demo.

Director Hajime Tabata talks a bit about how they inevitably moved away from the connection to the Fabula Nova Crystallis series (as it was originally conceived as Versus XIII), and that the story focuses on "friendship, destiny, and legacy." Like some past games it will start with a boss battle in a new location as a tutorial of sorts, then shift into Chapter 1 with Noctis and his friends hitting the road. The open world will arrive early on.

There's lots more like branching dialogue choices that can lead to more stat bonuses, combat is more responsive since the Duscae demo, you can store things in the trunk of your car, the radio plays classic Final Fantasy music, and there are "over 200 quests" in the game.

Read the full breakdown over in the full issue of Game Informer or Nova Crystallis.

Game Informer Magazine [Game Informer via Nova Crystallis]

New Final Fantasy XV details emerge, has 'over 200 quests' screenshot

MMO News

MMO News


Assassin’s Creed: Pirates Mobile Game Review

Posted: 06 Apr 2016 06:04 PM PDT

Whenever you hear the word Assassin's Creed, you'd often expect templars, assassins, Abstergo and some faux conspiracy history stuff that would often times make you wonder what the people at Ubisoft were smoking when they made these games. Thankfully, we have a bit of variety with the seven seas as the focal point for their pirate themed AC game, Assassin's Creed: Pirates.

Overview

In AC:Pirates, Abstergo is on a treasure hunt mode (probably to regain some of the lost finances from the various structures the assassins have destroyed in the course of the various AC games) and gets close to La Buse's treasure. Or as actual history dictates, one of history's biggest pirate treasures.

So in typical Assassin's Creed nature, Abstergo is going to do the roundabout way of getting the treasure by getting into the memories of Alonzo Batilla, another pirate who befriended La Buse before he became a legend. All right we should have known there would be some crazy Ubisoft twist in here somewhere.

 

Assassin's Creed: Pirates Mobile Game Review

Gameplay focuses on plenty of pirate affairs, and ship steering shenanigans.

Gameplay

Assassin's Creed: Pirates focuses on boat exploration as your means of getting around places in a designated map. Ship travel substitutes the typical one man parkour style of getting around places as per any other AC title released. You have controls on the rudder and sails on your ship (regardless of wind) and bounce around the waters as you get to mini-game areas that are littered with enemies or passing ships.

The areas you get into are littered with mini-game portals where you get to accomplish tasks such as destroying another ship, exploring Aztec Ruins for gold, time trial challenges, and taking over viewpoints. Aside from that you also get to fish and capture whales, along with other things piratey in nature.

As you continue along adventuring, eventually you can bolster your ships stats or upgrade its visuals, though both come at pretty hefty costs. You'll likely need to spend more than La Buse's treasure to max the ship out.

 

Assassin's Creed: Pirates Mobile Game Review

The visuals on ship battles are pretty nice for mobile.

Collection of Resources

AC: Pirates is a game that tries to put you into the whole piracy experience without getting you out of the comfort of your home. And it does that quite well. Aside from the ship gameplay you get to experience ship pillaging and location looting in all its glory. Hopefully this is something you immensely enjoy, as you'll be doing it ad nausea to accumulate enough resources to upgrade.

I keep emphasizing it because it's seriously ridiculous. The whole economy in Pirates is at 300% inflation rate where it's a wonder pirates can afford the funds to even keep a crew staffed. While this inflation isn't so bad that you have to pay to progress, Ubisoft seems to be pushing the limits of players to highly encourage they do so.

Ship Battles

One of the most notable, and most used game feature you'll get to face in Pirates is the ship to ship battles. This plays out through a collection of mini-games that you have to masterfully play as you continue to advance up the ladder of pirate infamy.

You take turns with the AI controlled opponents in attacking each other with cannons and whatever other add-on you have equipped on your ship. When defending, there's a few mini-games that will change up the way you can mitigate incoming damage. One involves steering your ship as you avoid the cannon barrage of your opponent. The other mini-game on defense is the side to side view of the boats where you can get to "slice" the cannon balls or tap the exploding barrels your opponent throws at you. You can also cancel the attack pattern if you dodge damage perfectly by throwing a spider chain at your opponent. To use this, you'll have to do another mini-game that requires you to connect the chain in a series of three on-screen motions.

 

Assassin's Creed: Pirates Mobile Game Review

The grind is real but at least there's a lot of variety of gameplay.

Critique

Assassin’s Creed Pirates is a surprisingly enjoyable mobile game that feels more like a condensed PC game than a typical mobile game. The game visually does its best to capture the feel of other AC titles, though it can get tedious and grindy like any mobile RPG. What sets Pirates apart is that the elements related to the grind all feel like real pirate activities, not thrown in Candy Crush nonsense just because it's popular.

Pirates is a game that doesn’t veer too much away from the formula that made other AC titles work, well, except from the main guy parkouring and swan diving into hay bays. What you get is an enjoyable romp of playing as a rude, proud and weather-beaten pirate. And because Pirates perfectly mimics the AC formula down to a T sans the aforementioned, assassins and templars, it also means that the weaknesses if the franchise is also present in Pirates. This means that the game will turn into a tedious task checklist eventually. However, unlike its non mobile cousins where this is just an optional gaming route, you will be forced to to keep on returning to accomplished quests just to progress. Well, unless you pay for it.

Assassin's Creed: Pirates Mobile Game Review

Between ship upgrades and crew recruitment, you will never have enough gold.

Unfortunately this solid backbone is hindered by the serious weight of how hard Ubisoft pushes the premium market at you. Don't have the stamina of an original Everquest player to grind their mobile game? Your credit card will set you free! The only other relief is getting insanely good at every mini-game to maximize your time and resource gain. But even with perfect skills, the grind will still grind you down.

Conclusion: Good
Overall, Assassin's Creed Pirates stands well versus most shoddy cash-ins of popular PC/Movie franchises. With few pirate games on mobile to choose from, it offers a scratch to that pirate itch with above average visuals. But while AC: Pirates holds its own in its genre, its fun factor has an expiration. Give it a shot, and hopefully the mini-games are right up your alley. If you truly enjoy them than AC: Pirates will hold your attention for at least a month.

Full Gameplay Image Gallery

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SMITE Hades Grim Wraith Skin Reveal

Posted: 06 Apr 2016 04:51 PM PDT

Today SMITE revealed plans for an epic Underworld themed event. Grim Wraith Hades arrives as the first unlockable skin from said event.

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Ace of Arenas Maescia Cinematic Reveal Trailer

Posted: 06 Apr 2016 04:36 PM PDT

Ace of Arenas reveals a new incoming hero, Maescia, in this frantic cake chase cinematic video.

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Plays.tv Platform Launches Today

Posted: 06 Apr 2016 04:15 PM PDT

Plays.tv, the leading video-sharing platform for gamers, has now surpassed more than 10 million monthly active users (MAU) in its first year and includes more than 4 million content creators recording over 1.6 billion minutes of video monthly. The Plays.tv community is global, spanning over 180 countries and sharing video content from over 2000 games. While Plays.tv’s community growth and engagement mirrors the trajectory of other successful photo and video sharing services, the Plays.tv experience is significantly different from livestreaming; it is a user-to-user platform where much of the sharing is between fellow gamers rather than a one-to-many broadcast.

"Plays.tv is really a video storytelling platform that enables gamers to share their stories the way they want" said Dennis Fong, CEO and co-founder, Raptr. "We're blown away by the user growth and engagement we're seeing. Now we're ready to open up the platform to developers who have been asking to tap into our service and community."

The Plays.tv Platform, which launches publicly today, enables game and web developers to integrate directly into the service. The Game Events API, which is currently being used for League of Legends, CS:GO, and soon DOTA 2, lets any game provide real-time metadata to Plays.tv, enabling automated video highlights for players after every game. The Web API gives developers direct access to Plays.tv's massive video library, enabling anyone to embed the videos or create entire applications around Plays.tv videos, with options to pull feeds filtered by game, characters, hashtags, usernames, and more.

Learn more about the Plays.tv developer platform at http://plays.tv/developers.

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League of Angels II Launches on April 7

Posted: 06 Apr 2016 03:57 PM PDT

Following the recent success of the Closed and Open Beta events, GTArcade is excited to announce the official launch of League of Angels II in North America on April 7th! During the grand launch event of this highly anticipated MMORPG, a variety of rewarding activities will welcome players into the game. A new server will be brought online each day in order to provide a smoother launch experience for all eager players.

Closed Beta Surpasses Expectations
The reception of the Closed Beta greatly surpassed all expectations. One server was originally planned, however due to overwhelming demand; a second server had to set up shortly after to handle the huge influx of players. Over 800 threads sprang up on the official forums with invaluable player feedback. By April 5th, over 22,000 players had already joined up.

Beautiful 3D Fantasy World
World-class artists and designers were called upon to craft a rich and unique fantasy world for League of Angels II. The works of these masters have graced games like Legend of the Cryptids, Galaxy Saga, and the World of Warcraft Trading Card Game, and now their talents have joined League of Angels II to bring the eternal struggle between light and darkness to life. Combined with an advanced 3D game engine and beautiful animations, the spectacular visual in LoA2 is sure to delight fans and newcomers alike.

Evolved Gameplay
League of Angels2 uses a highly refined turn-based combat system that combines indepth strategy with an active skill system which relies on precise timing to unleash devastating, full-screen attacks. The character and equipment progression systems are easy to understand and players can quickly start building their team of epic Heroes. With over 60 unique Heroes and Angels to choose from, there will be no shortage of customization options. In addition, the game features a huge variety of game modes such as Dungeons, Trials, and Arenas that provide endless activities to experience. Whether you are a hardcore PvPer or just prefer some dungeon crawling, the game has s6omething for everyone.

Next Generation of Browser Games
League of Angels II is the next flagship title in GTArcade's original League of Angels franchise. The previous League of Angels titles have both achieved worldwide success. The first LoA is still played in over 150 countries and received numerous awards such as Facebook's Best New Game in 2014 and MMOsite's Best Browser Game in 2015. LoA – Fire Raiders was named Best Mobile RPG in 2015 and has topped mobile charts all around the world.

In development for 2 years, every aspect of League of Angels II has been designed to push the limits of next gen browser games. The game sends out a clear message that "The Angels Have Transcended" to players around the globe. North America is the first stop in League of Angels II's global journey, but far from the last! More regional launches will follow shortly so stay tuned for exciting news.

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DomiNations Global Age Trailer

Posted: 06 Apr 2016 03:35 PM PDT

Dominations celebrates its first year anniversary with the launch of its new Global Age update.

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FACEIT and Twitch Create New Esports League

Posted: 06 Apr 2016 03:13 PM PDT

FACEIT, the world’s leading competitive gaming platform, in partnership with Twitch, the world's leading social video platform and community for gamers, is launching a revolutionary esports initiative, the Esports Championship Series (ECS). The initiative’s flagship league, ECS – Counter-Strike, signifies a giant leap forward in the evolution of esports, as it will be the first professional esports league to offer teams co-ownership, like many traditional professional sports leagues. The league will consist of 20 teams (10 from North America and 10 from Europe) and will kick off today with a pre-show at 8:30am PT/11:30am ET and game time at 9:00am PT/12:00pm ET with US$3.5M in payout for prize money and team financial support.

"Players and teams are the heart of the esports community and deserve the opportunity to reap the rewards of their hard work and dedication to grow esports into a mainstream phenomenon," said Michele Attisani, co-founder of FACEIT. "We make the community our first priority and as such, we're excited to support the first esports league that positions teams as co-owners."

All parties involved worked very closely to determine a strict code of conduct for player treatment and payments, making sure everyone has the chance to benefit from the League's success and the continued growth of esports. Teams and players will also be given seats on the league's governing committee to help decide and enforce key aspects of the league, including regulatory framework, integrity, players' welfare, holidays, and best practices to ensure synergy among the league and its participants.

The Esports Championship Series will be showcased exclusively on Twitch. Fans will be given direct access to every match of the ECS through FACEIT's official Twitch channel (www.twitch.tv/faceittv) with closed qualifiers for ECS Counter-Strike beginning today. Twitch and FACEIT will also be providing travel, accommodations, on-site concierge services, high-quality tournament playing conditions, lounges, and parties to ensure an unparalleled experience for players.

"A major part of Twitch's success is built around our relationship with the esports community, from the players and organizations who have made it a leading form of entertainment, to our own staff with deep roots in the scene," said Stuart Saw, Director of Esports Strategy, Twitch. "We've listened to what the teams and players are looking for, which is to have a bigger voice in the movement, and it inspired us to partner with FACEIT to launch the ECS. This will mark a significant and welcome change to the sport, and will lead to a wider impact across the industry."

In addition to the ECS, FACEIT has made another important step in the evolution of esports by creating a development league that will feed new talented teams and players into the ECS league. The development league will kickoff with the launch of season 2 of the ECS. More information on the development league will be announced in the upcoming weeks.

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Paladins – 2nd Look (Whats New?!?!)

Posted: 06 Apr 2016 03:05 PM PDT

Paladins – 2nd Look (Whats New?!?!)

Paladins has changed a lot since the First Look several months ago, now we’re on closed beta 20 with several newly introduced characters, new maps, game modes, card system changes, customization, and plenty more packed into the game, so much so that the first look is now obsolete! Why not take a second look then.

Paladins: Champions of the Realm is a F2P FPS developed by Hi-Rez Studios. Focused on team-based strategy, Paladins combines FPS combat with RPG elements and a collectible card system that allows players to amplify and augment their characters with different abilities. Learn more about the game at MMOHuts game profile here: http://mmohuts.com/game/paladins

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SMITE Patch Notes 3.6: Jing Wei Reveal

Posted: 06 Apr 2016 02:32 PM PDT

Today marked the livestream and reveal of Smite‘s Patch Notes for Patch 3.6: Escape from the Underworld, adding a new event, miscellaneous new skins and changes, and of course, the new goddess Jing Wei.

As part of the new “Escape from the Underworld” event, Smite’s welcoming a new bonus arena event. This bonus round takes place at the end of each Arena match. Teams will be transported to the center of the coliseum, surrounded by lava, and given one minute for a final team fight. Gods thrown in the lava will not return! While the bonus round doesn’t affect the normal match results, teams that win the bonus round will be granted additional Worshipers. Weekly Quests will also be available to let players earn limited items and special new skins are also available for the event. Full details on the event are here.

Two new achievements will arrive for Anhur, Nemesis, and Vulcan. New skins will include Pandamonium Odin, Grim Horseman Guan Yu, Grim Wraith Hades, Worldweaver Neith, Rakshasa Vamana, and Reborn Jing Wei. Pandamonium Odin, Grim Horseman Guan Yu, and Grim Hades will also have new voice packs associated with them. Awilix’s Mastery Skins have been updated, and a new “Trapped” Icon will be added.

As always, there will be item changes and god changes in the works. Here’s what’s on the list:
Items:

  • Spellbound Kusari – No longer provides crowd control reduction.
  • Genji's Guard – Now offers 10% cooldown. When you take magical damage, your cooldowns are reduced by 2 seconds every 30 seconds. Costs 200 less.
  • Oni Hunters Guard – Passive now regenerates every 10 seconds, in or out of combat.
  • Spectral Armor – New passive: When you activate a relic you gain ghost walking for 4s.
  • Emerald Talisman – Reduced cost by 1300.
  • Stone of Gaia – Down 100 gold.
  • Soul Stone – Increased additional magic power at 5 souls from +30 to +60.
  • Shifter's Shield – Cost reduced by 300.

God Changes:

  • Agni: Increased Base attack speed from .86 to 1. Decreased attack speed gain per level from 1.01 to .95. Helps him stack passive.
  • Apollo: So Beautiful mana cost reduction. Cooldown 11s now at all ranks.
    • Across the Sky – 40 mana per second, can fly forever.
  • Bakasura: Eat Minion – Can consume any non-buff jungle creature at 100% of health.
  • Chang'e: Moonflower Dance – Healing increased, damage increased. Made to better clear lanes early game.
  • Hel: Hinder – Slow increased 5% at all ranks.
    • Cleanse – Light CC Immunity for 1.25s flat. Nerf on her massive CC immunity.
  • Odin: Ring of Spear cooldown increase 15s.
  • Scylla: Sic'em – Increased magic scaling by 15%
    • Crush – Increase damage late game by 110. Wow.
  • Sol: Stellar Burst – Won't go on cooldown when bugged.
  • Sylvanus: Nature's Grasp cooldown reduced early game. Mana cost goes down at late game.

Of course, the real star of the new patch is always the new god, and this time, it’s Jing Wei! Here’s Jing Wei’s revealed kit:

Passive: Rapid Reincarnation: Flies when leaving the spawn to fly for 5 seconds.

  1. Wind Gust – Knocks enemy into air, damage over time. She can use it to fly into the air temporarily. Doesn't knock up minions or allies. If enemy leaves and reenters, they get knocked up again. Can be hit while she's in the air.
  2. Explosive Bolts – Brief activation time, loading crossbow with 3 bolts. Next 3 attacks have all properties of basic attacks including crits and procs, but wider and they explode in a small radius. As you rank it up, gives a passive crit bonus.
  3. Agility – Ground dash. Can use while in the air to go further. Can shoot while flying. Can use to change direction when knocked into the air. Can't go over walls.
  4. Air Strike – Dashes forward in the air, shooting enemies in a straight line with four shots, then has 2 seconds after to choose where to land.

The full patch notes are available here.

SMITE Patch Notes 3.6: Jing Wei Reveal

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Moving Hazard Free Trial Launches on Steam

Posted: 06 Apr 2016 01:56 PM PDT

Psyop Games and IllFonic are launching a special free trial version of Moving Hazard, their multiplayer first person shooter where players use zombies as weapons against their enemies. Shooter and zombie fans can now download and play the game for free for a limited time through Steam at http://store.steampowered.com/app/334670/.

"We've been incredibly encouraged by our player feedback on Steam – everyone who plays Moving Hazard really seems to enjoy weaponizing creeps," said Rocco Scandizzo, Managing Director, Psyop Games. "Our early adopters have helped us refine gameplay, determine new content, and make Moving Hazard a much improved game already. Now we feel that we owe it to them to add in as many new players as possible to create an even larger community. We're hoping that the Trial Version will bring in a new batch of PC players to discover the joy of commanding ravenous zombies to eat their foes."

The free Trial Version of Moving Hazard will provide full multiplayer play versus players from around the world, including access to all of the maps and game modes. The free trial will allow players access up to Level 5, with plenty of weapons and loadouts, unlockable items, hideouts, matchmaking, and more. Any and all progress made in the demo will carry over when players purchase the Early Access game, and higher level unlocks will become available at that time.

Moving Hazard's Early Access release includes a robust feature set for a competitive shooter, including cutting-edge Unreal Engine 4 graphics, loadout customizations, player Factions with multiple classes, four maps, four game modes, and eight unique weapons. In addition, the game offers more than 30 Player Perks, more than 50 Weapon Mods, matchmaking and lobby services. The game's "Player Hideout" allows players to level up, upgrade items, and select personalized skills.

Moving Hazard will continue development throughout the Early Access process, adding additional major features as well as taking and responding to community feedback to tweak the game and plan future upgrades. The game is expected to enter a full release on Steam later this summer.

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