Players can choose from four available classes (medic, infantry, sniper and engineer) in this fast pace beautiful looking urban warfare game. Focusing on team based battles with multiple maps and modes, as well as extensive co-op campaigns, there's a lot to love about Warface, but for now we're going to focus on the things that […]
The Warlock class will become available in Blade & Soul on March 2 with the Unchained update. NCSOFT is dedicating this week to previewing the Warlock and the publisher has released a new gameplay video showcasing the skills. The Warlock is Blade & Soul's second dedicated ranged class with great power but considerable fragility. Many […]
The survivors in Devil's Crossing confront an otherworldly being that has helped to orchestrate the downfall and destruction of humanity. This being, a possessed human, is both enemy and victim though and the resolution of this confrontation sets up the player character's role and arrival in the game. Grim Dawn is currently available to purchase and play on grimdawn.com and Steam: http://store.steampowered.com/app/219990/ The complete game will release from Early Access 2/25/2016
Experience the distinctive, sci-fi world of Spiders' epic RPG, The Technomancer. The game takes place on a dystopian Mars, hundreds of years after the first human colonies set foot on its red plains. Today's trailer showcases a few of The Technomancer's unique environments and dangers. Pursued by a corrupt police force, you must journey across these deadly environments and beyond, chasing a secret that could alter Mars and its inhabitants forever. The Technomancer takes place after a cataclys
People love to complain about the price of games, and I get it. With the number of games these days that come out broken, half-complete, or crammed to the gills in microtransactions, it's easy to get cynical. But, holy shit, do we need to learn to pick our battles. Complaining about a large company like Capcom selling a game they pulled out of the oven three months too early is one thing, but winging at an indie studio because you think its game should cost $15 instead of $20 probably isn't the Iwo Jima style hill to die on you think it is. A developer for the indie mech game Brigador took to the Steam forums earlier today to explain why.
With a dash of gallows humor, Hugh Monahan describes how the team has spent the past five years working on Brigador entirely out of pocket with no external support. With the asking price of $20 (of which they will only see $10 after Steam and the taxman take their cut), they'll already need to sell 25,000 copies of the game just to make the equivalent of working a minimum wage job for the past five years (which would have likely been less stressful that the seven day workweeks they spent toiling on Brigador).
The Mortal Kombat series has a rich tradition of Easter eggs and secrets. From actual hidden content like Reptile to urban legends and intentional pranks like “Kano Transformations” in MK2, fans have spent years wringing every last secret out of the games. Only, it looks like they missed a spot.
More than 20 years since the release of MK1, a fan going by the name Zpaul2Fresh8 has figured out how to access the long rumored “EJB menus” on actual arcade hardware on the first three MK games. While the existence of the EJB menus has been known for some time thanks to ROM data diving, how (and even if) they were actually opened remained a mystery until now. Living up to MK's fondness for inscrutability, it takes a lighting quick input complicated block button presses from both Player 1 and Player 2 sides to unlock. No wonder it took somebody 20 years to figure it out.
While I would love to say the menus unlocked Noob Saibot, Skarlet, and every other urban legend that was floating around back in the day, they sadly do not. The menus contain a special “hello” message to some of Ed Boon's friends, a shortcut to putting your initials at the top of the ranking board, a secret Galaga style mini-game in UMK3, and a gallery of all the character's endings (which reminds me yet again that Raiden is a dick). While the secrets might not be the wildest, it's still amazing that they managed to remain hidden in three of the most popular and picked apart games for more than 20 years.
When I spoke with XSEED executive vice president Ken Berry last year, he told me his studio lives and dies by pre-orders. For a small team that localizes games for a niche, but enthusiastic audience, pre-orders determine whether certain retailers will continue to carry their products.
It seems that concern also extends to XSEED's parent company, Marvelous, which just postponed the release of one of its upcoming games, a PlayStation Vita brawler called Uppers, because not enough folks plunked down cash to reserve the game pre-release.
Producer Kenichiro Takaki broke the bad news earlier today in a surprisingly honest and heartfelt blog, explaining that pre-order figures were dismally low and it wouldn't make sense for the company, from a business perspective, to release Uppers at this time. Takaki hopes more time will allow his team to improve and promote the game, rather than have it sent out to die.
It's easy to decry pre-order culture, but, at least in some cases, it's a necessary evil.
I was ready to commit to some horrifically lame sweet-sixteen joke for this opener, but that fell through in a hurry, and now I'm just listening to Stevie Wonder. The Internet told me two -- count 'em, two! -- of his tracks were among the "14 Songs You Heard At Every Sweet 16 Party," and so it goes. Having never attended such a shindig, I can only assume that list is on the level.
I'm thinking of springing for the final tier to get Sunless Sea, a permadeath nautical game I've heard flattering things about but have yet to be in a patient-enough mood to risk trying. Eight bucks or so is tempting.
We're only a week out from Xul the Necromancer joining Heroes of the Storm.
The Diablo II character class was a fan favorite, at least in my circles, and that seems true of some folks on the development team, too. HotS game designer Dustin Browder previously talked about how "people became very passionate about which version of the Necromancer should ultimately go into the game," and noted that the hero took "easily twelve or more [weeks]" in the concept phrase compared to the typical six-to-eight-week schedule.
Another Diablo character, and a specialist, at that? I'm glad to hear it.
Lots of deals on PlayStation Network at the moment. Sony has organized a sale on "acclaimed games from 2015," as well as a handful of miscellaneous titles like The Banner Saga and Amplitude that PlayStation Plus members can save on.
The former group does indeed have some great games. I'd recommend Bloodborne, Tales from the Borderlands, and Until Dawn. The latter two surprised the hell out of me.
I'm thinking of getting Axiom Verge, Everybody's Gone to the Rapture, or possibly both. Oh, and SOMA! I told myself I'd get it the last time it was discounted but that ended up being a lie. Time to make amends.
Like most publishers, Microsoft took the advent of new consoles as an opportunity to gussy up some old titles and resell them. None of them may have been more high-profile than last summer's Gears of War Ultimate Edition. It was said to be an Xbox One exclusive for a bit, before eventually also coming to Windows 10 PC. That "eventually" may be very soon.
A listing has appeared on the Windows 10 Store for Gears of War Ultimate Edition. There's no mentioned date and no mentioned price (the Xbox version launched at $40), but the page is up. That's usually indicative of a relatively-imminent release.
The one tidbit of information available is the required and recommended specs to be able to run the remaster. Here's what you'll need:
Ben was right. I don't know how anyone could play Dragon Quest Heroes and not come out the other side wanting to be best buds with Yangus. I'm hopeful he'll show up in the sequel, but for now, let's take a closer look at the recently confirmed characters and beasts.
My other two favorites from the last game, Terry and Jessica, are returning for Dragon Quest Heroes II. They brought raw power and heals, respectively, and helped me finish those absurd post-game boss battles. Alena, Kiryl, and Maya are also back.
The newcomers shown below are Torneko (Dragon Quest IV), Meena (IV), Carver (VI) Maribel (VII), Gabo (VII), and Angelo (VIII).
What about the monsters? We've got Balzack and some other critters who aren't named Balzack.
Dragon Quest Heroes II is coming to Japan on May 27, 2016 (PS3, PS4, Vita) and ideally we'll get the localization a few months after that. I'm jazzed about the prospect of cooperative play.
Something felt ever-so-slightly off this morning when Twitter-folk started passing around next month's Games with Gold on Xbox. February's a short month, but not that short -- especially this year. It seems a bit ahead of schedule to tell us what the new free titles are.
Oh, hey! That's because it is a little early! A leak out of Xbox Spain outs the new Games for Gold. Bless international leaks; they're, like, half of this job.
So, according to Xbox Spain's video that will surely be removed soon, the free games on Xbox One for Gold subscribers are Sherlock Holmes: Crimes and Punishment and Lords of the Fallen. It's likely that Sherlock will be available from the beginning until the end of March, and Lords of the Fallen will be gratis from mid-March until mid-April.
On the last-gen side of things (although they're all playable through Xbox One backward compatibility), the original Borderlands is up for grabs first. Rounding out the month will be Supreme Commander 2. If tradition holds, each of these will be available for two weeks. But, we'll get the official word on that from Microsoft in a few days.
It hasn't been in the spotlight in a few years, but Risk of Rain was some solid fun. And that soundtrack -- my goodness, that soundtrack! I still listen to it. I'm going to listen to it today, because I was just reminded about it by the announcement over on the PlayStation Blog.
Risk of Rain is on its way to PlayStation 4 and Vita, with a handful of new features in the transition. Solo players get a boon with matchmaking, while those with real-life friends can still go at it in couch co-op. It has been planned for Vita for a while, but with the PS4 release it will also get cross-platform multiplayer; PS4 users will get to shoot gnarly monsters with their Vita-owning friends.
After months of radio silence, Nintendo has announced that Yo-Kai Watch is coming to Europe on April 29. Evidently this delay was to gear up for a huge marketing push, as well as an anime release, which will start slightly before the launch of the game on April 23. If you haven't seen much in the way of Yo-Kai yet, Europe, you're about to.
Hopefully it's done well enough in the west to justify the localization of the rest of the games (including the rad new SRPG), but given that they're still moving forward with the European release, I think there's a good chance.
EA still isn't done with Star Wars Battlefront yet -- mostly because it still has DLC and a Season Pass to sell! But until more content is out, you can enjoy the benefits of a giant February update.
Most notably, a Twilight Hoth map has been added, alongside of Jakku DLC integration (it's no longer a standalone download), a new survival mission, and a "film grain" slider. There's also a host of balance and Star Card changes, so check out the full patch notes if you're an avid player. The patch is now live on all platforms.
Grim Dawn originally entered the developmental phases in 2010, and now, six long years later, it's gearing up for a full Steam release. You may have noticed it in Early Access for the past several years, but the finished version is nearly here.
Fans of dungeon crawlers and ARPGs like Diablo and Path of Exile having been enjoying it outside of the bugs, which the developer hopes to squash by release time. For those of you who want to check out some of the game's classes and spells, there's an unofficial skill calculator here.
I actually haven't tried it yet as I'm not huge on Early Access, but I think I might give it a shot.
Kevin Smith made something of a media empire out of two side characters from 1994's Clerks. Jay and Silent Bob have appeared in movies, cartoons, television shows, comics, and a whole bunch of merchandise. Their crowning achievement is Jay and Silent Bob Strike Back, an entire movie about the duo. It's time to add video games to that list.
Just announced today, Jay and Silent Bob: Chronic Blunt Punch is in the works. That title seems extremely befitting. It's a beat-'em-up in which Jay and Silent Bob try to find their trapped weed-buying customers in a humongous mall. According to the press release, this is a mall that has apartments, restaurants, and a hospital. Okay then.
The pedigree behind this combo-counting tag-teamer is Interabang Entertainment, the studio that made Super Comboman. It's a Fig project, meaning that it's crowdsourced and open to investors. Chronic Blunt Punch needs $400,000 to be funded. Its planned platforms are PC, PS4, and Xbox One. Snoogans.
Thomas Mahler of Moon Studios (of Ori and the Blind Forestfame) is known for being candid, which is a wonderful juxtaposition to this industry full of canned PR responses. This time he's sounding off on Nintendo, who he is kind of frustrated with at the moment. After talking to the publisher, he states that they haven't even responded to his queries regarding the NX, even going so far as to not release specifications for it.
While this seems logical and par for the course for Nintendo, keeping a secret (as it often does), Mahler notes that this doesn't bode well for the system's future in terms of third-party support. He explains, "What's needed to sell hardware is goddamn good software. With Nintendo not having any devkits out there at this point and probably even wanting to sell it in 2016, I can already guarantee that they'll just not have any software support, since nobody can just jumble games together in less than a year. I mean, you can, but it'll be garbage."
He explains that this isn't just an issue with Nintendo, but with everyone, "treating their devkits and their unreleased consoles like they're the second coming," but for now, the issue is with the NX. Ideally, Mahler notes that getting devkits or proper hardware specs "two years" in advance would be his best case scenario, but that's probably not in the cards.
I can definitely see both sides, but on Nintendo's end, it really needs to start thinking about pumping up third-party support as much as possible given the complete pull-out that the Wii U had. The secrecy worked out for the Wii, but not so much for the Wii U.
As previously announced, The Legend of Zelda: Twilight Princess HD will have new features that weren't in the original. One such change is the new Poe Lantern item, which offers up a brand new way to complete the Jovani sidequest.
Previously, players had to collect 60 Poe souls to wrap up the quest, but with a catch -- it had to be nighttime. Now, you can simply equip the lantern and grab them during the day. It makes things so much easier, and from my experience with the HD version so far, it's a welcome addition.
A lot of people will probably claim this is "dumbing the game down," but honestly, it's just removing tedium. This questline wasn't "hard" so much as annoying. After all, you still have to find the souls on your own.
Her name is Dana, if you didn't already gather that from the title, and appears in Adol's dreams as a mysterious blue-haired woman. She's apparently both faster and more powerful than the ruddy swordsman, whose adventure she will impact in some way. And he, in turn, will do the same for her, though it's how that happens, other than of some psychic connection.
Ys VIII is planned for a summer release in Japan for PlayStation 4 and PlayStation Vita. A localization hasn't been announced as of yet , but XSEED Games is probably interested, you know, considering all of Falcom games the team has localized in recent years.
Bethesda's Todd Howard finally revealed when mod support would be coming to consoles for Fallout 4, but he dropped a few more tidbits as well speaking to Game Informer. Most notably, survival mode is coming as a free update, and will be a bit more hardcore than the current iteration. According to Howard, Bethesda is working on mechanics like "you can't save, it only saves your game when you sleep. You can't fast travel. There're all of these diseases. We want the combat to feel different, as opposed to just being a bullet sponge."
That sounds cool, but effort better spent on New Vegas or another RPG I think. As for the Automatron DLC, it will involve a "little quest line" as expected, so don't think it's going to be a big add-on or anything. DLC betas will last a month though, and might involve features that don't make it to the retail build.
In what only seemed like a matter of time, a real virtual reality MMO based on the world of Sword Art Online is in the works. IBM Japan is creating a game just like the ones from the popular light novel and anime series and is now accepting applications applications for 208 'lucky' volunteers to help test out the experience between March 18 and March 20 in Tokyo.
Hopefully in IBM and ASCII Media Works' quest to vividly recreate Sword Art Online, series creator Reki Kawaharra doesn't trap players in the game in some sick, deadly game. But if that happened, I guess you couldn't say the man didn't give everyone fair warning.
The latest series from Telltale's The Walking Dead line is here, in the form of Michonne: In too Deep. Surprise -- it's actually pretty good, even if the formula hasn't made any real strides in recent years, and is starting to get a bit stale.
Beyond the review, here are some screens to give you an idea of what to expect from the episode. In case you're curious, there aren't any major spoilers present, nor are there any screens of the "big" choices, but beware if you want to go in blind.
Overwatch is currently hosting a closed beta, and of course, more awesome footage is starting to come out. Seen in this video, a bruiser character named Reinhardt attempts to suicide charge into a Genji, a relatively mobile ninja. Genji manages to recover by leaping up, slicing forward for a horizontal boost, and then grabbing on the ledge.
Several people have compared it to a Smash Bros. edge recovery, which is pretty apt. I love how arcadey this game is. It's a glorious return to that old school arena shooter feel.
Cave'sDeathsmiles is coming to Steam for Windows PC on March 10, publisher Degica Games has announced. The entrancing gothic shoot-'em-up first appeared in Japanese arcades in 2007 before later spreading to the rest of the world on Xbox 360, iOS, and Android.
This will be the second game Degica helps Cave bring to PC. Just a few months ago, back in November, the companies ported Mushihimesama(Bug Princess, if you're nasty) to the platform.
For anyone perhaps interested in checking out the game, Degica and Cave are trying to sweeten the pot by including the soundtrack free of charge during the title's launch week.
Good news for all you sexy anime baby fans out there; it looks like NIS America is teasing a localization for Criminal Girls 2, the follow-up to Criminal Girls: Invite Only.
The image above appeared at the publisher's annual press event in San Francisco last night, showing the cast of the PlayStation Vita-exclusive dungeon crawler in silhouette along with a message thanking attendees for coming and cautioning them "don't do anything Criminal."
Our own Steven Hansen not only was there to snap this photo, but played the dungeon crawler at Tokyo Game Show last year. In his appraisal of the RPG, he called it "probably the perviest game" he saw at the event, referencing the title's sexual punishment mini-games. Yikes!
Though as yet unconfirmed, it appears if you pre-order Doom on the Xbox One and you’ll get the backwards-compatible Doom and Doom II for nowt (which is British for free, just in case you weren’t sure).
Although the offer hasn't been officially announced as yet, a redditer discovered the bonus listed on the Australian Xbox Store.
It also states that you'll get the Demon Multiplayer Pack, which includes one “unique Demon-themed armor set with three skin variations, six Hack Modules—one-use consumable perks—six exclusive metallic paint colors, and three id logo patterns that can be applied to weapons and armor.”
The games won’t appear magically in your library - you’ll receive two redeemable codes via Xbox Live message a week or so after Doom releases, and you’re required to redeem them as per usual.
We've reached out to our friends at Bethesda and Xbox, and will update you if/when they come back to us.
Doom is out May 13, 2016, on PC, PlayStation 4, and Xbox One.
Street Fighter V is a pretty damn great fighting game. Or, er… it would be if it were actually finished. The servers have been janky since launch, lobbies are pitifully small, and most importantly there is a major lack of single-player content.
One of the biggest absences is a fighting game staple: the trusty arcade mode. As it is, there is currently no way to go up against AI in a standard best-of-three match format. You either fight forever and ever in practice mode, or you do single rounds in the story or survival modes.
Well according to Forbes, Capcom has been listening to this criticism and is now ‘looking into’ an arcade mode:
The team is looking into adding an Arcade Mode and we’ll have more information to share soon.
So detailed. Capcom is also apparently aiming to introduce difficulty sliders to the story mode, which is a small but appreciated feature, because right now the story mode is simply far too easy.
Honestly, I don’t know what there is to ‘look into.' Arcade modes are a bare-minimum feature for fighting games, and it can’t be any harder to introduce than the already included survival mode. Arcade modes are vital because it gives novices a chance to practice in more natural fighting conditions than practice mode, and lets them avoid repeatedly getting their arses kicked online before they feel ready.
Here’s hoping they hurry up with this because Street Fighter V’s launch has been a mess all-around. An arcade mode would go a hell of a way to make up for that.
Street Fighter V is a pretty damn great fighting game. Or, er… it would be if it were actually finished. The servers have been janky since launch, lobbies are pitifully small, and most importantly there is a major lack of single-player content.
One of the biggest absences is a fighting game staple: the trusty arcade mode. As it is, there is currently no way to go up against AI in a standard best-of-three match format. You either fight forever and ever in practice mode, or you do single rounds in the story or survival modes.
Well according to Forbes, Capcom has been listening to this criticism and are now ‘looking into’ an arcade mode:
The team is looking into adding an Arcade Mode and we’ll have more information to share soon.
So detailed. Capcom is also apparently aiming to introduce difficulty sliders to the story mode, which is a small but appreciated feature, because right now the story mode is simply far too easy.
Honestly, I don’t know what there is to ‘look into.' Arcade modes are a bare-minimum feature for fighting games, and it can’t be any harder to introduce than the already included survival mode. Arcade modes are vital because it gives novices a chance to practice in more natural fighting conditions than practice mode, and lets them avoid repeatedly getting their arses kicked online before they feel ready.
Here’s hoping they hurry up with this because Street Fighter V’s launch has been a mess all-around. An arcade mode would go a hell of a way to make up for that.
Telltale struck gold back in 2012 with The Walking Dead. It already had the well-crafted Sam & Max revival under its belt along with the stellar Puzzle Agent, but beyond that, it hadn't really delivered a breakout hit. Once Lee and Clem entered the picture, the rest was history.
While the developer has been putting out consistently good work since then (Wolf Among Us is my personal recent favorite), it's clearly resting on its laurels in some ways. This is especially the case with The Walking Dead: Michonne, but that doesn't meant Telltale has lost its edge.
Bethesda games aren’t really Bethesda games until you’ve modded them up the wazoo. Before launch, Bethesda made a big deal out of Fallout 4 being the first time console players will be able to experience the rush of adding an army of anime catgirls to the wasteland, yet almost five months since launch and there’s still no official modding support for any platform.
But in an interview with Game Informer, Bethesda’s Todd Howard announced that that will be changing in the coming months, with official mod support rolling out in stages between two of the three currently announced DLCs. PC will be getting it in April, Xbox One in May, and PS4 in June:
Our goal is between the first two DLCs. It’ll go up at that time on PC. In April. All of that stuff will go up on PC. People are beta testing it. There’ll be a lag on consoles. We want to get it up on PC and have it work. It’ll probably be a good month before it hits Xbox One, and another month for PlayStation 4.
While there are mods available for Fallout 4 on PC already, none of them are officially supported. Official tools will make the process a lot simpler for everyone, with easier mod creation, easier sharing, and easier installation.
Give it a few months, and you will be able to look at the chaos you hath wrought through your army of Thomas the Tank Engines, and the wait will have been entirely worth it.
Final Fantasy XIV Patch 3.2, titled "The Gears of Change," is the latest update for the game, adding new content in the form of new story quests, dungeons, primal battles, and much more.
The update also introduces options for new players to quickly acquaint themselves with online game play. At the Hall of the Novice, players can embark on specialized tutorial quests that ultimately help them to understand the techniques of playing in online groups. The hall also houses several NPCs that are designed to introduce new online gamers to MMO terms. The new mentor system also provides a more tailored approach to assist newcomers by pairing them with experienced players in dungeons and trials to foster a learning environment. More exciting content to be implemented in Patch 3.2 includes:
Main Scenario Quests: The climax of the Dragonsong War draws closer, and adventurers find themselves in the midst of a storm of change.
Two high-level dungeons: Level 60 players can challenge the Antitower, a place of mystery abandoned by the Sharlayans now overrun by magical guardians, and the Lost City of Amdapor (Hard), where evil continues to lurk following the defeat of Diabolos.
Containment Bay S1T7: This new primal battle pits adventurers against Sephirot, the Fiend, the first of the Warring Triad who has been awoken from his vengeful dreams.
Alexander: Midas: The Illuminati are once again gearing up for war in an attempt to conquer the realm. Return to the iron fortress with your allies to take part in the brand-new raid.
Further Hildibrand Adventures: New side story quests lead the player to join Nashu at the Holy See of Ishgard on her search for the brave inspector
Beast Tribe Quests: Learn more about the trials and tribulations of the Nonmind, exiles from the Gnath colony, who aim to separate themselves from the Onemind.
Stone, Sky, Sea: A new training ground to test players’ might against an assortment of striking dummies tailored to the strength of legendary foes
The Feast: A new PvP arena to be implemented two weeks after patch 3.2, where the goal is to obtain opponent medals. Individual rating and ranks will be assigned to players and the highest-ranked participants will be awarded a special prize
New crafting recipes, hairstyles and more
Further details on Patch 3.2, The Gears of Change, can be found on the promotional website.
Project Genom announced today that it will be available on Steam Early Access in May 2016.
By that time the game will feature:
Character customization, which includes the change of gender, facial features, hairstyles, clothes and other aspects of appearance.
Updated animation, combat and world interaction systems.
Skill leveling system, which will include 12 paths divided into 6 skills with many nodes that can open new character abilities.
Organism changes – the development of internal organs of a character becomes an important part of the game. In each of the 6 organism systems you can boost your organs with medicines, undergo mutations or replace them with synthetic analogues. Depending on your choice, your character may acquire new abilities and possibilities for development.
Crafting system – you can extract resources and create weapons, armor, medicines, and other game items by learning different combinations of materials. Using one and the same blueprint, you may craft an item out of gold, wolfram, steel or titanium, with items having totally different properties.
Opportunity to play in party with your friends, which will make the game experience more interesting and could make tackling certain tasks easier.
Transport – big distances are easier to cover with a personal quad bike, which will increase character mobility.
Bosses – you can face off not only with regular mobs but also with incredibly powerful enemies. Find their weak spots, use the whole arsenal of your skills, join parties and fight for deliciously lucrative rewards.
Personal cabin – you will have your very own personal cabin that you are free to enlarge by opening up new sections and getting unique possibilities. You can always open your cabin to your friends to demonstrate your achievements.
World exploration – there is no one "correct" way to play the game. Every task may be completed in different ways, and the choice of this or that way affects not only skills and abilities you get but could also impact the fate of the whole world.
As Black Desert Online's second Closed Beta draws to a close, Daum Games would like to thank everyone who participated and helped improve the game by submitting their feedback.
"We have been overwhelmed by the massive support for Black Desert Online," said Min Kim, CEO of Daum Games Europe. "It was incredible to see so many players start digging into what the game has to offer during the Closed Beta tests, and their responses have been extremely valuable. We are very thankful for the help and we can't wait for everyone to experience the full game when it launches next week."
Daum Games is excited to announce that a special contest and activities are planned for Black Desert Online's release on March 3, 2016. These begin on launch day and will run until March 22.
And the Oscar goes to… – Upload a Black Desert Online music video to YouTube using the game's original score and BGM. The best entries will win limited edition Black Spirit statues and T-shirts.
Get movin! – Take a selfie of your character on any form of transportation. Rewards include various in-game items.
One for all and all for one – Take a screenshot with your guildmates. Rewards include various in-game items.
More information about rules and prizes will be revealed soon on the official forums.
Additionally, a new interview between the community and developer Pearl Abyss was published today on the official forums. Read the interview here to find out about planned updates, including the immense Valencia region, larger variety of available boats, and more.
Players have until February 26 at 8:00 a.m. UTC to place their pre-orders for Black Desert Online and receive a head start of up to 96 hours as well as exclusive items such as pets, horses, costumes, and weapon skins. Pre-order holders can also reserve their names ahead of launch.
Bottom Tier’s Ragachak and ColtronXL enter Tom Clancy’s The Division beta to explore the story and Dark Zone. Does this Ubisoft MMO shooter live up to the hype and years of development? Check out their thoughts!