Tuesday, February 23, 2016

New Games

New Games


Brigador dev thinks his game is worth the same as a Nickleback poster

Posted: 23 Feb 2016 12:30 PM PST

People love to complain about the price of games, and I get it. With the number of games these days that come out broken, half-complete, or crammed to the gills in microtransactions, it's easy to get cynical. But, holy shit, do we need to learn to pick our battles. Complaining about a large company like Capcom selling a game they pulled out of the oven three months too early is one thing, but winging at an indie studio because you think its game should cost $15 instead of $20 probably isn't the Iwo Jima style hill to die on you think it is. A developer for the indie mech game Brigador took to the Steam forums earlier today to explain why.

With a dash of gallows humor, Hugh Monahan describes how the team has spent the past five years working on Brigador entirely out of pocket with no external support. With the asking price of $20 (of which they will only see $10 after Steam and the taxman take their cut), they'll already need to sell 25,000 copies of the game just to make the equivalent of working a minimum wage job for the past five years (which would have likely been less stressful that the seven day workweeks they spent toiling on Brigador).

Brigador dev thinks his game is worth the same as a Nickleback poster screenshot

Read more...

Secret menus found in arcade versions of Mortal Kombat 1, 2, and 3

Posted: 23 Feb 2016 12:00 PM PST

The Mortal Kombat series has a rich tradition of Easter eggs and secrets. From actual hidden content like Reptile to urban legends and intentional pranks like “Kano Transformations” in MK2, fans have spent years wringing every last secret out of the games. Only, it looks like they missed a spot.

More than 20 years since the release of MK1, a fan going by the name Zpaul2Fresh8 has figured out how to access the long rumored “EJB menus” on actual arcade hardware on the first three MK games. While the existence of the EJB menus has been known for some time thanks to ROM data diving, how (and even if) they were actually opened remained a mystery until now. Living up to MK's fondness for inscrutability, it takes a lighting quick input complicated block button presses from both Player 1 and Player 2 sides to unlock. No wonder it took somebody 20 years to figure it out.

While I would love to say the menus unlocked Noob Saibot, Skarlet, and every other urban legend that was floating around back in the day, they sadly do not. The menus contain a special “hello” message to some of Ed Boon's friends, a shortcut to putting your initials at the top of the ranking board, a secret Galaga style mini-game in UMK3, and a gallery of all the character's endings (which reminds me yet again that Raiden is a dick). While the secrets might not be the wildest, it's still amazing that they managed to remain hidden in three of the most popular and picked apart games for more than 20 years.

MK1/MK2/MK3 SECRET "EJB" HIDDEN MENUS DISCOVERED AFTER 20+ YEARS [Test Your Might]

Secret menus found in arcade versions of Mortal Kombat 1, 2, and 3 screenshot

Publisher delays game because nobody pre-ordered it

Posted: 23 Feb 2016 11:10 AM PST

When I spoke with XSEED executive vice president Ken Berry last year, he told me his studio lives and dies by pre-orders. For a small team that localizes games for a niche, but enthusiastic audience, pre-orders determine whether certain retailers will continue to carry their products.

It seems that concern also extends to XSEED's parent company, Marvelous, which just postponed the release of one of its upcoming games, a PlayStation Vita brawler called Uppers, because not enough folks plunked down cash to reserve the game pre-release.

Producer Kenichiro Takaki broke the bad news earlier today in a surprisingly honest and heartfelt blog, explaining that pre-order figures were dismally low and it wouldn't make sense for the company, from a business perspective, to release Uppers at this time. Takaki hopes more time will allow his team to improve and promote the game, rather than have it sent out to die.

It's easy to decry pre-order culture, but, at least in some cases, it's a necessary evil.

『UPPERS(アッパーズ)』 発売情報変更のお知らせ [Marvelous via Gematsu]

Publisher delays game because nobody pre-ordered it screenshot

The new Humble Bundle is a good way to get Sunless Sea

Posted: 23 Feb 2016 10:00 AM PST

I was ready to commit to some horrifically lame sweet-sixteen joke for this opener, but that fell through in a hurry, and now I'm just listening to Stevie Wonder. The Internet told me two -- count 'em, two! -- of his tracks were among the "14 Songs You Heard At Every Sweet 16 Party," and so it goes. Having never attended such a shindig, I can only assume that list is on the level.

Anyway, the Humble Indie Bundle 16 is here. I'll stop procrastinating now.

Name your price:

  • Retro City Rampage DX
  • Outlast (again?)
  • Never Alone and the Foxtales DLC

Pay more than the average:

  • Trine 3: The Artifacts of Power
  • Door Kickers
  • More games to come

Pay $2 more than the average:

  • Else Heart.Break()
  • Sunless Sea

I'm thinking of springing for the final tier to get Sunless Sea, a permadeath nautical game I've heard flattering things about but have yet to be in a patient-enough mood to risk trying. Eight bucks or so is tempting.

Humble Indie Bundle 16 [Humble Bundle]

The new Humble Bundle is a good way to get Sunless Sea screenshot

Heroes of the Storm welcomes the Necromancer next week

Posted: 23 Feb 2016 09:00 AM PST

We're only a week out from Xul the Necromancer joining Heroes of the Storm.

The Diablo II character class was a fan favorite, at least in my circles, and that seems true of some folks on the development team, too. HotS game designer Dustin Browder previously talked about how "people became very passionate about which version of the Necromancer should ultimately go into the game," and noted that the hero took "easily twelve or more [weeks]" in the concept phrase compared to the typical six-to-eight-week schedule.

Another Diablo character, and a specialist, at that? I'm glad to hear it.

Heroes of the Storm welcomes the Necromancer next week screenshot

The Critics' Choice Sale on PlayStation Network is worth a look

Posted: 23 Feb 2016 07:00 AM PST

Lots of deals on PlayStation Network at the moment. Sony has organized a sale on "acclaimed games from 2015," as well as a handful of miscellaneous titles like The Banner Saga and Amplitude that PlayStation Plus members can save on.

The former group does indeed have some great games. I'd recommend Bloodborne, Tales from the Borderlands, and Until Dawn. The latter two surprised the hell out of me.

I'm thinking of getting Axiom Verge, Everybody's Gone to the Rapture, or possibly both. Oh, and SOMA! I told myself I'd get it the last time it was discounted but that ended up being a lie. Time to make amends.

The Critics' Choice Sale on PlayStation Network is worth a look screenshot

Read more...

The Gears of War remaster might be on PC very soon

Posted: 23 Feb 2016 06:30 AM PST

Like most publishers, Microsoft took the advent of new consoles as an opportunity to gussy up some old titles and resell them. None of them may have been more high-profile than last summer's Gears of War Ultimate Edition. It was said to be an Xbox One exclusive for a bit, before eventually also coming to Windows 10 PC. That "eventually" may be very soon.

A listing has appeared on the Windows 10 Store for Gears of War Ultimate Edition. There's no mentioned date and no mentioned price (the Xbox version launched at $40), but the page is up. That's usually indicative of a relatively-imminent release.

The one tidbit of information available is the required and recommended specs to be able to run the remaster. Here's what you'll need:

The Gears of War remaster might be on PC very soon screenshot

Read more...

Which of these Dragon Quest Heroes II characters should be on my team?

Posted: 23 Feb 2016 06:00 AM PST

Ben was right. I don't know how anyone could play Dragon Quest Heroes and not come out the other side wanting to be best buds with Yangus. I'm hopeful he'll show up in the sequel, but for now, let's take a closer look at the recently confirmed characters and beasts.

My other two favorites from the last game, Terry and Jessica, are returning for Dragon Quest Heroes II. They brought raw power and heals, respectively, and helped me finish those absurd post-game boss battles. Alena, Kiryl, and Maya are also back.

The newcomers shown below are Torneko (Dragon Quest IV), Meena (IV), Carver (VI) Maribel (VII), Gabo (VII), and Angelo (VIII).

What about the monsters? We've got Balzack and some other critters who aren't named Balzack.

Dragon Quest Heroes II is coming to Japan on May 27, 2016 (PS3, PS4, Vita) and ideally we'll get the localization a few months after that. I'm jazzed about the prospect of cooperative play.

Dragon Quest Heroes II details Torneko, Meena, Maribel, Gabo, Carver, and Angelo [Gematsu]

Which of these Dragon Quest Heroes II characters should be on my team? screenshot

Read more...

Xbox Spain accidentally outs Xbox's Games with Gold for March

Posted: 23 Feb 2016 05:30 AM PST

Something felt ever-so-slightly off this morning when Twitter-folk started passing around next month's Games with Gold on Xbox. February's a short month, but not that short -- especially this year. It seems a bit ahead of schedule to tell us what the new free titles are.

Oh, hey! That's because it is a little early! A leak out of Xbox Spain outs the new Games for Gold. Bless international leaks; they're, like, half of this job.

So, according to Xbox Spain's video that will surely be removed soon, the free games on Xbox One for Gold subscribers are Sherlock Holmes: Crimes and Punishment and Lords of the Fallen. It's likely that Sherlock will be available from the beginning until the end of March, and Lords of the Fallen will be gratis from mid-March until mid-April.

On the last-gen side of things (although they're all playable through Xbox One backward compatibility), the original Borderlands is up for grabs first. Rounding out the month will be Supreme Commander 2. If tradition holds, each of these will be available for two weeks. But, we'll get the official word on that from Microsoft in a few days.

Juegos con Gold Xbox One y Xbox 360 | Marzo 2016 [YouTube via @Wario64]

Xbox Spain accidentally outs Xbox's Games with Gold for March screenshot

Risk of Rain forecast for PS4, Vita

Posted: 23 Feb 2016 05:00 AM PST

It hasn't been in the spotlight in a few years, but Risk of Rain was some solid fun. And that soundtrack -- my goodness, that soundtrack! I still listen to it. I'm going to listen to it today, because I was just reminded about it by the announcement over on the PlayStation Blog.

Risk of Rain is on its way to PlayStation 4 and Vita, with a handful of new features in the transition. Solo players get a boon with matchmaking, while those with real-life friends can still go at it in couch co-op. It has been planned for Vita for a while, but with the PS4 release it will also get cross-platform multiplayer; PS4 users will get to shoot gnarly monsters with their Vita-owning friends.

Risk of Rain headed to PS4, Vita [PlayStation Blog]

Risk of Rain forecast for PS4, Vita screenshot

Yo-Kai Watch is coming to Europe in April

Posted: 23 Feb 2016 04:30 AM PST

After months of radio silence, Nintendo has announced that Yo-Kai Watch is coming to Europe on April 29. Evidently this delay was to gear up for a huge marketing push, as well as an anime release, which will start slightly before the launch of the game on April 23. If you haven't seen much in the way of Yo-Kai yet, Europe, you're about to.

Hopefully it's done well enough in the west to justify the localization of the rest of the games (including the rad new SRPG), but given that they're still moving forward with the European release, I think there's a good chance.

Yo-Kai Watch is coming to Europe in April screenshot

Star Wars Battlefront just cranked out a big patch

Posted: 23 Feb 2016 04:00 AM PST

EA still isn't done with Star Wars Battlefront yet -- mostly because it still has DLC and a Season Pass to sell! But until more content is out, you can enjoy the benefits of a giant February update.

Most notably, a Twilight Hoth map has been added, alongside of Jakku DLC integration (it's no longer a standalone download), a new survival mission, and a "film grain" slider. There's also a host of balance and Star Card changes, so check out the full patch notes if you're an avid player. The patch is now live on all platforms.

Star Wars Battlefront February Update (PS4, PC, & X1) [EA]

Star Wars Battlefront just cranked out a big patch screenshot

Grim Dawn was six years in the making, out this week

Posted: 23 Feb 2016 03:30 AM PST

Grim Dawn originally entered the developmental phases in 2010, and now, six long years later, it's gearing up for a full Steam release. You may have noticed it in Early Access for the past several years, but the finished version is nearly here.

Fans of dungeon crawlers and ARPGs like Diablo and Path of Exile having been enjoying it outside of the bugs, which the developer hopes to squash by release time. For those of you who want to check out some of the game's classes and spells, there's an unofficial skill calculator here.

I actually haven't tried it yet as I'm not huge on Early Access, but I think I might give it a shot.

Grim Dawn [Steam]

Grim Dawn was six years in the making, out this week screenshot

Choose vulgar or mum in the new Jay and Silent Bob co-op beat-'em-up

Posted: 23 Feb 2016 03:00 AM PST

Kevin Smith made something of a media empire out of two side characters from 1994's Clerks. Jay and Silent Bob have appeared in movies, cartoons, television shows, comics, and a whole bunch of merchandise. Their crowning achievement is Jay and Silent Bob Strike Back, an entire movie about the duo. It's time to add video games to that list.

Just announced today, Jay and Silent Bob: Chronic Blunt Punch is in the works. That title seems extremely befitting. It's a beat-'em-up in which Jay and Silent Bob try to find their trapped weed-buying customers in a humongous mall. According to the press release, this is a mall that has apartments, restaurants, and a hospital. Okay then.

The pedigree behind this combo-counting tag-teamer is Interabang Entertainment, the studio that made Super Comboman. It's a Fig project, meaning that it's crowdsourced and open to investors. Chronic Blunt Punch needs $400,000 to be funded. Its planned platforms are PC, PS4, and Xbox One. Snoogans.

Choose vulgar or mum in the new Jay and Silent Bob co-op beat-'em-up screenshot

Read more...

Ori dev: Nintendo is being too secretive with the NX

Posted: 23 Feb 2016 02:15 AM PST

Thomas Mahler of Moon Studios (of Ori and the Blind Forest fame) is known for being candid, which is a wonderful juxtaposition to this industry full of canned PR responses. This time he's sounding off on Nintendo, who he is kind of frustrated with at the moment. After talking to the publisher, he states that they haven't even responded to his queries regarding the NX, even going so far as to not release specifications for it.

While this seems logical and par for the course for Nintendo, keeping a secret (as it often does), Mahler notes that this doesn't bode well for the system's future in terms of third-party support. He explains, "What's needed to sell hardware is goddamn good software. With Nintendo not having any devkits out there at this point and probably even wanting to sell it in 2016, I can already guarantee that they'll just not have any software support, since nobody can just jumble games together in less than a year. I mean, you can, but it'll be garbage."

He explains that this isn't just an issue with Nintendo, but with everyone, "treating their devkits and their unreleased consoles like they're the second coming," but for now, the issue is with the NX. Ideally, Mahler notes that getting devkits or proper hardware specs "two years" in advance would be his best case scenario, but that's probably not in the cards.

I can definitely see both sides, but on Nintendo's end, it really needs to start thinking about pumping up third-party support as much as possible given the complete pull-out that the Wii U had. The secrecy worked out for the Wii, but not so much for the Wii U.

Tomas Mahler [NeoGAF]

Ori dev: Nintendo is being too secretive with the NX screenshot

The new Poe Lantern in Zelda: Twilight Princess HD makes it easier to find souls

Posted: 23 Feb 2016 02:00 AM PST

As previously announced, The Legend of Zelda: Twilight Princess HD will have new features that weren't in the original. One such change is the new Poe Lantern item, which offers up a brand new way to complete the Jovani sidequest.

Previously, players had to collect 60 Poe souls to wrap up the quest, but with a catch -- it had to be nighttime. Now, you can simply equip the lantern and grab them during the day. It makes things so much easier, and from my experience with the HD version so far, it's a welcome addition.

A lot of people will probably claim this is "dumbing the game down," but honestly, it's just removing tedium. This questline wasn't "hard" so much as annoying. After all, you still have to find the souls on your own.

Zelda [Twitter]

The new Poe Lantern in Zelda: Twilight Princess HD makes it easier to find souls screenshot

Read more...

Ys VIII has a female protagonist

Posted: 23 Feb 2016 01:30 AM PST

Ys VIII: Lacrimosa of Dana features a female lead alongside familiar hero Adol Christin.

Her name is Dana, if you didn't already gather that from the title, and appears in Adol's dreams as a mysterious blue-haired woman. She's apparently both faster and more powerful than the ruddy swordsman, whose adventure she will impact in some way. And he, in turn, will do the same for her, though it's how that happens, other than of some psychic connection.

Ys VIII is planned for a summer release in Japan for PlayStation 4 and PlayStation Vita. A localization hasn't been announced as of yet , but XSEED Games is probably interested, you know, considering all of Falcom games the team has localized in recent years.

『イース8』はダブル主人公!?アドルを上回る能力を持つ蒼髪の少女・ダーナの生き様を追体験 [Hachima Kikou]

Ys VIII has a female protagonist screenshot

Fallout 4 DLC, survival details surface

Posted: 23 Feb 2016 01:00 AM PST

Bethesda's Todd Howard finally revealed when mod support would be coming to consoles for Fallout 4, but he dropped a few more tidbits as well speaking to Game Informer. Most notably, survival mode is coming as a free update, and will be a bit more hardcore than the current iteration. According to Howard, Bethesda is working on mechanics like "you can't save, it only saves your game when you sleep. You can't fast travel. There're all of these diseases. We want the combat to feel different, as opposed to just being a bullet sponge."

That sounds cool, but effort better spent on New Vegas or another RPG I think. As for the Automatron DLC, it will involve a "little quest line" as expected, so don't think it's going to be a big add-on or anything. DLC betas will last a month though, and might involve features that don't make it to the retail build. 

Todd Howard Discusses Fallout 4 DLC, Mods, & Survival Mode [Game Informer]

Fallout 4 DLC, survival details surface screenshot

There's going to be a real Sword Art Online VRMMO

Posted: 23 Feb 2016 12:30 AM PST

In what only seemed like a matter of time, a real virtual reality MMO based on the world of Sword Art Online is in the works. IBM Japan is creating a game just like the ones from the popular light novel and anime series and is now accepting applications applications for 208 'lucky' volunteers to help test out the experience between March 18 and March 20 in Tokyo.

Hopefully in IBM and ASCII Media Works' quest to vividly recreate Sword Art Online, series creator Reki Kawaharra doesn't trap players in the game in some sick, deadly game. But if that happened, I guess you couldn't say the man didn't give everyone fair warning.

Until then, check out Bandai Namco's Sword Art Online: Hollow Fragment and Lost Song on the PlayStations, or have Asuna beat the hell out of Kirito in Dengeki Bunko: Fighting Climax.

Sword Art Online: The Beginning [IBM Japan via Dengeki OnlineGematsu]

There's going to be a real Sword Art Online VRMMO screenshot

Read more...

The Walking Dead: Michonne Episode 1 screenshots, we got 'em

Posted: 23 Feb 2016 12:00 AM PST

The latest series from Telltale's The Walking Dead line is here, in the form of Michonne: In too Deep. Surprise -- it's actually pretty good, even if the formula hasn't made any real strides in recent years, and is starting to get a bit stale.

Beyond the review, here are some screens to give you an idea of what to expect from the episode. In case you're curious, there aren't any major spoilers present, nor are there any screens of the "big" choices, but beware if you want to go in blind.

The Walking Dead: Michonne Episode 1 screenshots, we got 'em screenshot

Read more...

This Overwatch GIF explains why I love it so much

Posted: 22 Feb 2016 11:30 PM PST

Overwatch is currently hosting a closed beta, and of course, more awesome footage is starting to come out. Seen in this video, a bruiser character named Reinhardt attempts to suicide charge into a Genji, a relatively mobile ninja. Genji manages to recover by leaping up, slicing forward for a horizontal boost, and then grabbing on the ledge.

Several people have compared it to a Smash Bros. edge recovery, which is pretty apt. I love how arcadey this game is. It's a glorious return to that old school arena shooter feel.

Sick Genji recovery [reddit]

This Overwatch GIF explains why I love it so much screenshot

Read more...

Deathsmiles jetting to Steam next month

Posted: 22 Feb 2016 11:00 PM PST

Cave's Deathsmiles is coming to Steam for Windows PC on March 10, publisher Degica Games has announced. The entrancing gothic shoot-'em-up first appeared in Japanese arcades in 2007 before later spreading to the rest of the world on Xbox 360, iOS, and Android.

This will be the second game Degica helps Cave bring to PC. Just a few months ago, back in November, the companies ported Mushihimesama (Bug Princess, if you're nasty) to the platform.

For anyone perhaps interested in checking out the game, Degica and Cave are trying to sweeten the pot by including the soundtrack free of charge during the title's launch week.

Deathsmiles [Steam]

Deathsmiles jetting to Steam next month screenshot

Read more...

NIS teases Criminal Girls 2 localization

Posted: 22 Feb 2016 10:00 PM PST

Good news for all you sexy anime baby fans out there; it looks like NIS America is teasing a localization for Criminal Girls 2, the follow-up to Criminal Girls: Invite Only.

The image above appeared at the publisher's annual press event in San Francisco last night, showing the cast of the PlayStation Vita-exclusive dungeon crawler in silhouette along with a message thanking attendees for coming and cautioning them "don't do anything Criminal."

Our own Steven Hansen not only was there to snap this photo, but played the dungeon crawler at Tokyo Game Show last year. In his appraisal of the RPG, he called it "probably the perviest game" he saw at the event, referencing the title's sexual punishment mini-games. Yikes!

[Photography: Steven Hansen]

NIS teases Criminal Girls 2 localization screenshot

Get more Dooms for your dough with this pre-order bonus

Posted: 22 Feb 2016 09:00 PM PST

Though as yet unconfirmed, it appears if you pre-order Doom on the Xbox One and you’ll get the backwards-compatible Doom and Doom II for nowt (which is British for free, just in case you weren’t sure).

Although the offer hasn't been officially announced as yet, a redditer discovered the bonus listed on the Australian Xbox Store.

It also states that you'll get the Demon Multiplayer Pack, which includes one “unique Demon-themed armor set with three skin variations, six Hack Modules—one-use consumable perks—six exclusive metallic paint colors, and three id logo patterns that can be applied to weapons and armor.”

The games won’t appear magically in your library - you’ll receive two redeemable codes via Xbox Live message a week or so after Doom releases, and you’re required to redeem them as per usual. 

We've reached out to our friends at Bethesda and Xbox, and will update you if/when they come back to us.

Doom is out May 13, 2016, on PC, PlayStation 4, and Xbox One. 

Xbox Store listing reveals free Doom 1 & 2 with new Doom pre-orders [VG24/7]

Get more Dooms for your dough with this pre-order bonus screenshot

Read more...

Street Fighter V servers back online following 'indefinite' maintenance

Posted: 22 Feb 2016 08:00 PM PST

Street Fighter V servers are now back online after being taken down "indefinitely" overnight.

The servers have been up and down like a pair of knickers since launch, but yesterday Capcom closed everything down for a three-hour maintenance window which became five hours… and then ultimately culminated in the publisher announcing that servers would be down “indefinitely”.

Just an hour later, however, and everything is back online. Yay.

Some players, however, insist that issues persist.

How about you? Are you able to kick ass now, or are you too still experiencing difficulties? 

Street Fighter V servers back online following 'indefinite' maintenance screenshot

Capcom is considering an arcade mode for Street Fighter V

Posted: 22 Feb 2016 07:00 PM PST

Street Fighter V is a pretty damn great fighting game. Or, er… it would be if it were actually finished. The servers have been janky since launch, lobbies are pitifully small, and most importantly there is a major lack of single-player content.

One of the biggest absences is a fighting game staple: the trusty arcade mode. As it is, there is currently no way to go up against AI in a standard best-of-three match format. You either fight forever and ever in practice mode, or you do single rounds in the story or survival modes.  

Well according to Forbes, Capcom has been listening to this criticism and is now ‘looking into’ an arcade mode:

The team is looking into adding an Arcade Mode and we’ll have more information to share soon.

So detailed. Capcom is also apparently aiming to introduce difficulty sliders to the story mode, which is a small but appreciated feature, because right now the story mode is simply far too easy.

Honestly, I don’t know what there is to ‘look into.' Arcade modes are a bare-minimum feature for fighting games, and it can’t be any harder to introduce than the already included survival mode. Arcade modes are vital because it gives novices a chance to practice in more natural fighting conditions than practice mode, and lets them avoid repeatedly getting their arses kicked online before they feel ready.

Here’s hoping they hurry up with this because Street Fighter V’s launch has been a mess all-around. An arcade mode would go a hell of a way to make up for that.

Capcom Is Looking Into Adding Arcade Mode For 'Street Fighter V' [Forbes]

Street Fighter V is a pretty damn great fighting game. Or, er… it would be if it were actually finished. The servers have been janky since launch, lobbies are pitifully small, and most importantly there is a major lack of single-player content.

One of the biggest absences is a fighting game staple: the trusty arcade mode. As it is, there is currently no way to go up against AI in a standard best-of-three match format. You either fight forever and ever in practice mode, or you do single rounds in the story or survival modes.  

Well according to Forbes, Capcom has been listening to this criticism and are now ‘looking into’ an arcade mode:

The team is looking into adding an Arcade Mode and we’ll have more information to share soon.

So detailed. Capcom is also apparently aiming to introduce difficulty sliders to the story mode, which is a small but appreciated feature, because right now the story mode is simply far too easy.

Honestly, I don’t know what there is to ‘look into.' Arcade modes are a bare-minimum feature for fighting games, and it can’t be any harder to introduce than the already included survival mode. Arcade modes are vital because it gives novices a chance to practice in more natural fighting conditions than practice mode, and lets them avoid repeatedly getting their arses kicked online before they feel ready.

Here’s hoping they hurry up with this because Street Fighter V’s launch has been a mess all-around. An arcade mode would go a hell of a way to make up for that.

Capcom is considering an arcade mode for Street Fighter V screenshot

Review: The Walking Dead: Michonne: In Too Deep

Posted: 22 Feb 2016 06:01 PM PST

Telltale struck gold back in 2012 with The Walking Dead. It already had the well-crafted Sam & Max revival under its belt along with the stellar Puzzle Agent, but beyond that, it hadn't really delivered a breakout hit. Once Lee and Clem entered the picture, the rest was history.

While the developer has been putting out consistently good work since then (Wolf Among Us is my personal recent favorite), it's clearly resting on its laurels in some ways. This is especially the case with The Walking Dead: Michonne, but that doesn't meant Telltale has lost its edge.

Review: The Walking Dead: Michonne: In Too Deep screenshot

Read more...

Fallout 4's mod support on all platforms is on the way

Posted: 22 Feb 2016 06:00 PM PST

Bethesda games aren’t really Bethesda games until you’ve modded them up the wazoo. Before launch, Bethesda made a big deal out of Fallout 4 being the first time console players will be able to experience the rush of adding an army of anime catgirls to the wasteland, yet almost five months since launch and there’s still no official modding support for any platform.

But in an interview with Game Informer, Bethesda’s Todd Howard announced that that will be changing in the coming months, with official mod support rolling out in stages between two of the three currently announced DLCs. PC will be getting it in April, Xbox One in May, and PS4 in June:

Our goal is between the first two DLCs. It’ll go up at that time on PC. In April. All of that stuff will go up on PC. People are beta testing it. There’ll be a lag on consoles. We want to get it up on PC and have it work. It’ll probably be a good month before it hits Xbox One, and another month for PlayStation 4.

While there are mods available for Fallout 4 on PC already, none of them are officially supported. Official tools will make the process a lot simpler for everyone, with easier mod creation, easier sharing, and easier installation.

Give it a few months, and you will be able to look at the chaos you hath wrought through your army of Thomas the Tank Engines, and the wait will have been entirely worth it.

Todd Howard Discusses Fallout 4 DLC, Mods, & Survival Mode [Game Informer]

Fallout 4's mod support on all platforms is on the way screenshot

Related Posts Plugin for WordPress, Blogger...