Wednesday, January 15, 2014

New Games

New Games


Senran Kagura creator helms rhythm game for PS Vita

Posted: 15 Jan 2014 02:30 PM PST

Champions of vocaloid rhythm games rejoice. Be merry. Frolic. Go dance in the streets. Okay, stop. Come back. I have important things to tell you. Important things, I say.

Marvelous AQL is developing something called IA/VT Colorful for PlayStation Vita. Directed by Senran Kagura creator Kenichiro Takaki, the experience is described as a "sound catching" game based on the IA project. At least 60 tracks from a myriad of virtual idols and artists will be waiting for players when the title hits shelves in Japan on July 31.

『IA/VT COLORFUL(イア ビジュアルトラックス カラフル)』ボーカロイド・IAを題材にしたリズムアクションゲーム [Famitsu via Gematsu]

Senran Kagura creator helms rhythm game for PS Vita screenshot

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Suck on this: Kirby sells huge in 3DS debut

Posted: 15 Jan 2014 02:00 PM PST

Kirby: Triple Deluxe is looking great. There is still no word on a release outside of Japan, but in its first week of Japanese availability it has already sold 214,208 copies.

That's more four times as much as the number two selling game (Puzzle & Dragons Z) and about the opening week sales of the last two Kirby games (Kirby: Mass Attack & Kirby’s Return to Dreamland) combined. You go, Kirby.

Gematsu has a full breakdown of console and software sales. Monster Hunter 4 and Animal Crossing: New Leaf have both sold about one million more than the PlayStation Vita as a whole. Five 3DS games sit atop the week's highest sellers, followed by Final Fantasy X/X-2 HD on PS3. Only 2 Vita games are in the top 24, including the Vita version of FFX/X-2.

A little shocked to see Gran Turismo 6 sitting at under 300,000 sales. The PS Vita TV, too, has only moved about 84,00 units, but maybe that's not so bad as Vita alternate.

Media Create Sales: 1/6/14 – 1/12/14 [Gematsu]

Suck on this: Kirby sells huge in 3DS debut screenshot

Square Enix seems to have butchered FF VI on mobile

Posted: 15 Jan 2014 01:30 PM PST

Take a gander at the above header. Look familiar? That's Final Fantasy VI on mobile devices, and to say it looks interesting is an understatement.

Somehow Square Enix has managed to take the beautiful SNES original and make it look like a flash game, and is selling it for $15.99 on Google Play. This new port evidently has more than "reworked" visuals as well, touting features like touch screen prompts for moves like Sabin's Blitz abilities. To make matters worse, it appears as if there's a typo [Esper is correct] in the game's intro sequence.

I'm generally pretty positive when it comes to the Final Fantasy series as of late. XV looks interesting. I'm anticipating Lightning Returns. Final Fantasy XIV: A Realm Reborn is one of the best MMOs on the market right now. But then something like this happens, and it just makes me upset, folks.

Final Fantasy VI [Google Play via Kotaku]

Square Enix seems to have butchered FF VI on mobile screenshot

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Hello Games is back in action after office flood

Posted: 15 Jan 2014 01:00 PM PST

Even though Hello Games was quick to say everything would work out in the end, I'll admit to being worried about the studio behind Joe Danger and No Man Sky's when its Guildford, UK-based office was flooded over the holidays. High-end PCs, developer kits, furniture -- all lost.

Managing director Sean Murray has answered some common questions about the current state of the company in a blog post. In short, this was a big setback, but it's nothing they can't overcome.

"Right now we have set ourselves up at a new temporary (cramped!) location," he said. "Some of us are working from home. We've filled a couple of dumpsters with our old stuff, and built ourselves a make-shift post-apocalyptic set of workstations -- but we're back, full speed! Over the next few months we expect to be in a nice new office, or to rebuild our old one better than ever."

Murray reiterated that No Man's Sky will not see a delay as a result of the flooding: "If we've lost some work, we'll make up the time." It's been suggested that they run a Kickstarter, but the team decided against crowdfunding at this time.

"Not right now, but when we're old we'll look back on all this as a highlight," he wrote. "So please don't be worried for us (Mum), these last few weeks have been ADVENTUROUS. Maybe Christmas was a bad time for this to happen, but New Year's couldn't be better for a fresh start. I couldn't be more excited for 2014."

The flood [Hello Games]

Hello Games is back in action after office flood screenshot

Gabe Newell wants 'to make Greenlight go away'

Posted: 15 Jan 2014 12:00 PM PST

There has been a wealth of news from Steam Developer Days as freewheeling game makers tweet like fiends. There's the Steam Controller redesign, Valve wanting music and video services for SteamOS, 75 million active users on Steam (a 10M bump in three months), and more.

A tweet by Dave Oshry, recently responsible for reviving Rise of the Triad, also points to Valve's Gabe Newell being unhappy with Steam Greenlight. "Our goal is to make Greenlight go away. Not because it's not useful, but because we're evolving."

Greenlight has received some criticism since its inception for still acting as a barrier to release. Newell has gone on record against closed systems, where Windows is heading, so working to increasingly open up Steam to smaller developers makes a lot of sense.

Gabe Newell wants 'to make Greenlight go away' screenshot

Ouya co-founder leaves company

Posted: 15 Jan 2014 11:45 AM PST

Ouya co-founder Muffi Ghadiali has left the company, according to TechCrunch. Ghadiali, who previously worked as Amazon's product manager for Kindle, was a big part of Ouya development, leading teams responsible for the console's hardware -- from mechanical engineering to design -- and software. 

Ouya issued the following statement to TechCrunch:

OUYA is focusing more on the next phase of the business and product development. We’ve made some recent changes including the departure of Muffi Ghadiali who was invaluable during the launch of OUYA.  As is to be expected, OUYA is an ever-changing business, and as we continue to grow our needs shift accordingly.

According to a TechCrunch source, it was Ghadiali's choice to leave the company. Just yesterday I was sad to be reminded that Kim Swift's Soul Fjord is still releasing exclusively to Ouya later this month. The Ouya hasn't done well. The departure of an instrumental lead doesn't bode well. It does remind me of this video, though, which is always nice.

OUYA Founding Team Member And VP Of Product Development Departs [TechCrunch]

Ouya co-founder leaves company  screenshot

Apple paying $32.5M to consumers over in-app purchases

Posted: 15 Jan 2014 11:30 AM PST

Apple has agreed to provide full refunds to consumers in a settlement with the Federal Trade Commission. Apple is paying a minimum of $32.5 million over complaints from consumers that incurred charges when kids would spend money on in-app purchases without their parent's consent.

Furthermore, Apple will be required to change how they do their billing process to prevent kids from unintentionally spending money on in-game content. The FTC notes that they received tens of thousands of complaints regarding this, including how one little girl spent $2,600 on Tap Pet hotel.

Mean while, Apple CEO Tim Cook addressed Apple employees regarding the situation and why they settled with the FTC. "It doesn’t feel right for the FTC to sue over a case that had already been settled. To us, it smacked of double jeopardy. However, the consent decree the FTC proposed does not require us to do anything we weren’t already going to do, so we decided to accept it rather than take on a long and distracting legal fight."

Apple Inc. Will Provide Full Consumer Refunds of At Least $32.5 Million to Settle FTC Complaint It Charged for Kids’ In-App Purchases Without Parental Consent [FTC]
Apple Agrees to FTC Consent Decree Over In-App Purchases (Memo) [Recode]

Apple paying $32.5M to consumers over in-app purchases screenshot

SF Dtoiders: Check out Button Smashing Night this weekend

Posted: 15 Jan 2014 11:00 AM PST

This Saturday, our friends at Bay Area Fight Night are hosting an Ultimate Marvel vs Capcom 3 and Street Fighter AE tournament, and you can join!

The details are all over on their Facebook page, but here are the basics: it's $5 to get in, plus another $5 for each tournament (if you decide to enter), and there are a ton of other awesome games for the NES, SNES, N64, Dreamcast, and Gamecube to play! Tournament winners will take home shares of the pot, so you'd best bring your A game if you plan to compete.

The event is being held at 20Mission Coworking, and the doors open at 6pm. Also, this is an 18+ event, so please don't try to smuggle in any children!

Have fun! Oh, and I heard through the grapevine that a few Bay-area Dtoid celebs may be making the rounds, so be sure to keep an eye out!

SF Dtoiders: Check out Button Smashing Night this weekend screenshot

PS4, PS Vita horror title Kodoku looks twisted

Posted: 15 Jan 2014 10:45 AM PST

The artwork alone for Carnivore Studio's PS4 and PS Vita horror/exploration game Kodoku had me on board with the project. It's still very far off and that saddens me, but additional images, some of which appear to be in-game (or at least representative of gameplay), have appeared. Carnivore has also put up a teaser trailer for the game, viewable above.

Gosh, this looks real weird.

I've always found pigs to be slightly unsettling, and that goes triple for animals with human heads (see: 1978's Invasion of the Body Snatchers). A pig with the face of a man? No. NO NO NO.

PS4, PS Vita horror title Kodoku looks twisted screenshot

Very Quick Tips: Broken Age Episode One

Posted: 15 Jan 2014 10:30 AM PST

Double Fine just released part one of Broken Age to Kickstarter backers this week, and it's a big deal for multiple reasons. Not only is the game highly anticipated, but the Kickstarter itself was full of fanfare and controversy, mostly for splitting the game into two acts.

Our own Caitlin Cooke is plugging away for a review, but in the meantime, here are some tips I've collected throughout my journeys in the world of Broken Age. Most of these are at the request of readers who got "stuck" in an area or two, but like all adventure games, I urge you to try and beat it by yourself, and only consult these tips if you really can't progress any further.

Also, there are light spoilers abound, so if you're not a backer and aren't playing, come back after January 28 when the game is released to the public!

Very Quick Tips: Broken Age Episode One screenshot

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Contest: Win a copy of Farming Simulator 14!

Posted: 15 Jan 2014 10:00 AM PST

I stumbled upon two extra copies of Farming Simulator 14 while plowing my fields at 4am this morning, and I want to give them away to you lucky Dtoiders! Golly gee shoot darn!

I have one Xbox 360 and one PlayStation 3 copy to hand out. To win, just talk like a farmer in the comments! Limit one entry per person, and you have until this Sunday, January 19 at 11:59pm Pacific to enter. (Please do tell us which console you prefer.) Contest is open to anyone in the U.S.

Good luck! And don't forget, our Huge members get automatic entry into all contests (as well as a bunch of other awesome perks). It's pretty great!

Contest: Win a copy of Farming Simulator 14! screenshot

Live show: Talisman: Digital Edition

Posted: 15 Jan 2014 09:30 AM PST

[Mash Tactics airs Monday through Friday at 4p.m. Pacific on Dtoid.TV. Watch Rick 'King Foom' Olson play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you can be as much a part of the show as anything else.]

I'm just getting over a nasty head cold, so we're going to take things easy tonight, and jump into a few rounds of Talisman: Digital Edition. While I've never played this, or the board game that it is based on, the game has come highly recommended by a couple close friends of mine, so I'm pretty confident that it will be a good time. 

Speaking of friends, tonight, we're going to try and do what we can to help out a good friend of the live channel, Gregory Wilson, in his mission to get his graphic novel Icarus off the ground. With a great story, and awesome artwork by Teenage Mutant Ninja Turtles artist, Matt Slay, this book has a lot of potential, and deserves some attention. Come by the show tonight as Greg and I sit down and talk about the novel, the Kickstarter behind it, and the possibility of Icarus becoming a videogame somewhere down the line, all while kicking back and playing some Talisman.

QotD: What was the last thing you backed on Kickstarter?

Live show: Talisman: Digital Edition screenshot

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Bloody Valentine: Last of Us DLC coming February 14

Posted: 15 Jan 2014 09:15 AM PST

You don't have plans on Valentine's Day, right? Are you feeling...left behind? Don't worry. It's just some corporate call to arms that guilts you into spending way too much money on seasonal garbage. Why go out to dinner in elbow-to-elbow crowds with 45-minute wait times when you could stay home and play videogames?

The Last of Us is getting prequel DLC, Left Behind, that focuses on Ellie and her friend Riley. It's going to be $15 and, according to Naughty Dog's Neil Druckmann, it'll be out on February 14. Spend your Friday night indoors, why don't you.

Also, apparently you can buy an American flag hat for a dollar, presumably for use in the multiplayer. Ew.

Bloody Valentine: Last of Us DLC coming February 14 screenshot

Sucking down the secrets of Soda Drinker Pro

Posted: 15 Jan 2014 09:05 AM PST

A week and a half ago on Sup Holmes (now on iTunes) we were lucky to have Will Brierly (Soda Drinker Pro, My Girl, The Golden Girls) on the program. It was an episode filled with surprises, including death scares. Real-life death scares, guys. There were a few moments there when I was sure he was a goner, though I couldn't forgo the possibility that it was all an elaborate goof. If Will Brierly had a middle name, it would probably be "elaborate goof."

His biggest game, Soda Drinker Pro, has been played by hundreds of thousands of people. It's been covered in major newspapers. It contains 99+ songs all composed by Will himself. Countless hours of work and promotion has gone into this game about... walking around and drinking soda.

Is it all a parody of the millions of dollars spent on marketing so many meaningless junk food games under auspice of convincing consumers that they are "important" and "epic"? And why does Soda Drinker Pro contain a secret, brilliant, standalone game called Vivian Clark about taking on the consciousness of any object you interact with? Why did Will hide this amazing, potentially crowd-pleasing game inside of another game that seems designed to confuse and misdirect?

I asked Will about all these things. We also talked about his experiences at real-life soda-lovers conventions, his arcade game Get Outta My Face, where he finds the time and energy to create so many games that are so likely to make him rich and famous, his signature "left-handed drawing" art style, and so much more. Thanks again to Will for hanging out with us, and tune in this Sunday when we welcome Jane Jensen (King's Quest, Gabriel Knight, Moebius)

Sucking down the secrets of Soda Drinker Pro screenshot

Next Car Game is now available on Steam Early Access

Posted: 15 Jan 2014 09:00 AM PST

One of the genres that's seemed to fall by the wayside in recent years is the destruction-based racing game. Games like Demolition Derby and Burnout Paradise don't seem to be in vogue right now but hopefully Next Car Game (I'm led to believe that's a "working title") can recapture some of that reckless fun we've all had when metal meets metal at high speeds. It's a new title on Steam Early Access that's promising "breakneck racing and over-the-top crashes." Sounds good to me. 

I wasn't the biggest fan of Bugbear Entertainment's previous title, Ridge Racer Unbounded, but that game did explosions and car damage really well (when it wasn't happening to your own car). Next Car Game looks to have that same dedication to smashing cars but the racing apperas to be more traditional which is just what I'm looking for.

You can purchase Next Car Game for $24.99/£18.99 and get to smashing up cars. Look at that video above -- how much fun does that look? 

Next Car Game is now available on Steam Early Access screenshot

Steam Controllers are getting a redesign

Posted: 15 Jan 2014 08:45 AM PST

Developers attending Valve's Steam Dev Days event have been tweeting like crazy. One of the more notable reports to come out of this developer-only conference is that the divisive Steam Controller will undergo serious changes before it's available for purchase.

They really meant it when they said this was a hardware beta -- the gamepad's middle touchscreen is gone, there's a directional pad, and the A/B/X/Y buttons have shifted to a more traditional formation. The changes are said to be for the sake of backwards compatibility.

The image above represents a work-in-progress design, but it gives an idea of what Valve is thinking for its latest iteration of the gamepad. It may still be goofy, but my desire to try one of these out is as strong as ever. Here's a 3D-printed model of the new design.

[Image source]

Steam Controllers are getting a redesign screenshot

Don't look directly at it: Glass plays with lasers

Posted: 15 Jan 2014 08:30 AM PST

As a scientist, it is sometimes my job to shine lasers at objects, scribble nonsense down on a clipboard, and stroke the part of my chin where a beard would be if I could grow one. "Indeed," I muse to myself, "That is the laserest laser yet. Fascinating." Naturally, when lasers show up in games, my interest is piqued. The effect is enhanced when a game promises "realistic optics," as the recently released Android title Glass does.

In this puzzle game, lasers of varying colors are present on the playing field, and elsewhere there are targets that require laser light in a specific color. Similar to the old WiiWare title Liight, Glass functions on additive color, where white light can be split into red, green, and blue. In contrast, Glass includes several optics-based tools that were notably absent in Liight, including prisms to separate or combine colors, mirrors to reflect lasers, and lenses to refract the beams.

Glass is available now for free on the Google Play store.

Don't look directly at it: Glass plays with lasers screenshot

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Valve wants video and music services for SteamOS launch

Posted: 15 Jan 2014 08:15 AM PST

Games consoles became multimedia devices a long time ago and it's no surprise that Valve is planning to have video and music services available for its line of Steam Machines at launch. As you're no doubt aware the Steam Dev Days conference is underway, and whilst there's no official word from Valve yet, Gamasutra has spotted a couple of tweets from developers present at the event who dropped the news.

There are a lot of people out there that consider their Xbox or PlayStation console as their "Netflix machine" (my parents used their PS3 for Blu-rays and BBC iPlayer) so it's not surprising that Valve would want to compete with the big three console manufacturers on media support.

I personally want as few devices plugged into my TV as possible so if a Steam Machine is going to support YouTube, Netflix, Spotify and catch-up TV services, then that's a good thing. Of course, as Smart TVs become more and more commonplace, how much will support for streaming media be a big selling point?

Valve aims for SteamOS to have music, video services ready for launch [Gamasutra]

Valve wants video and music services for SteamOS launch screenshot

Assassin's Creed Liberation HD is a fine upgrade

Posted: 15 Jan 2014 08:00 AM PST

When Liberation was released on the PlayStation Vita, I heartily enjoyed the opportunity to play Assassin's Creed on the go. Aveline was a great addition to the franchise, and it showed that Ubisoft could actually handle a heroine with grace.

It wasn't a flawless experience however, as it had a number of frame-rate issues among a few other technical hiccups, mostly due to the fact that it was crammed onto a portable. Here we are over a year later with the HD port, and although some of the problems confusingly remain, the overall package is a much stronger effort.

In other words, you could say the original has become...liberated.

Assassin's Creed Liberation HD is a fine upgrade screenshot

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There are now 75 million active Steam users

Posted: 15 Jan 2014 07:45 AM PST

As of October 2013, Steam had 65 million active user accounts. That figure has since shot up to 75 million, Valve announced during its Steam Dev Days conference happening now in Seattle.

The company also provided a summary of the platform's sales revenue last year, broken down by region. As you'd expect, North America (41 percent) and Europe (40 percent) represent most of the money spent on Steam, but Russia is a real up-and-coming market with 128 percent year-over-year growth. I'm now recalling how much I didn't want to install Steam for Half-Life 2.

There are now 75 million active Steam users screenshot

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Get ready to start playing Starbound for keeps

Posted: 15 Jan 2014 07:30 AM PST

Starbound is fantastic. Its scope is enormous, and it could easily keep players exploring for years to come. At least, it can once progress is no longer reset every few weeks. Thankfully, that date is soon approaching, with a Starbound development blog post yesterday promising the next patch in "about a week's time."

This patch contains the fix to save files that makes each one forward compatible. In other words, the character wipe that will happen with this patch should be the last one ever. On a slightly unsettling note, Chucklefish has added that there is a possibility for worlds to be wiped in the future, but that those "hopefully" would be safe from deletion as well. So it still may not be wise to start working on a massive futuristic fortress in case the planet chosen for real estate makes like Alderaan and blows the joint.

Also included in the upcoming patch are options for more severe penalties for dying (drop all items and permanent character death), more weapons (revolvers, shivs, and alien weapons), and more decorative hats (hats). Has it been a week yet?

Get ready to start playing Starbound for keeps screenshot

Umoove is a cool free tech demo on iOS

Posted: 15 Jan 2014 07:00 AM PST

Similar to Epic Citadel, a free new tech demo app has launched to show off what iOS devices can do with the right developmental skills. Billed as a "3D Face and Eye Tracking Flying Game," this demo basically allows you to fly around (admittedly, without a carpet -- but it feels like it!) and collect potions to, well, keep flying.

It's not a fun "game" in the sense that many of you will probably get bored quickly, but as a piece of tech, Umoove actually works, and I found the tracking to be pretty spot on. They aim to get their "EyeSDK" and "FaceSDK" into more apps. The developers state that Umoove is "only the beginning," so expect more from them in the future.

Umoove [Apple]

Umoove is a cool free tech demo on iOS screenshot

Here are two of Killzone: Shadow Fall's free maps

Posted: 15 Jan 2014 06:30 AM PST

Guerrilla Games has given a first look at two upcoming multiplayer maps in Killzone: Shadow Fall. The pair of maps, The Cruiser and The Hangar, are based on environments from the game's single-player campaign -- that often seems to be the case, doesn't it? One is all about close-quarters combat, the other, not so much. You can guess which is which.

These maps are going to be free once finished, with or without a Season Pass. Guerrilla also says it's working on the first DLC expansion for Shadow Fall, among other things. I haven't been playing the game, but I'll go out on a limb and say that players are going to appreciate getting these new maps before too long. It's nice to have a little variety.

First FREE Killzone Shadow Fall MP Maps Revealed [Killzone]

Here are two of Killzone: Shadow Fall's free maps screenshot

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Club Nintendo switches game rewards, adds F-Zero

Posted: 15 Jan 2014 06:00 AM PST

Club Nintendo has shifted its digital rewards around a bit as of this week. As of right now, you can grab Game & Watch: Cement Factory (100 Coins, 3DS), Spin Six (150 Coins, 3DS), F-Zero (200 Coins, Wii U VC), and 1080 Snowboarding (200 Coins, Wii VC).

As a side note, 1080 Snowboarding is listed for the Wii U, but that's incorrect -- it's actually only for the Wii. The Wii U Virtual Console doesn't have N64 games at this time. Unless Nintendo is somehow hinting at a future update (yeah right).

Rewards Catalog [Club Nintendo]

Club Nintendo switches game rewards, adds F-Zero screenshot

WarioWare's Ashley is the latest Assist in Smash Bros.

Posted: 15 Jan 2014 05:30 AM PST

While she won't be a playable character in Super Smash Bros., the fact that Ashley of WarioWare fame is included in the game at all warms my heart. She's going to be an Assist Trophy. We've only got the one screenshot to go on, so I'm hoping her devilish companion Red will also make the cut.

Not to rain on King Dedede's parade -- he's a good addition to the roster -- but this simple Assist Trophy is the bigger news item for me. WarioWare is among my favorite things Nintendo has ever put out and it's a series that, as of late, hasn't gotten enough love from the company.

Also, talk about a nice transition to 3D. She looks great!

WarioWare's Ashley is the latest Assist in Smash Bros. screenshot

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Hardline live: Lightning Returns, DayZ, and SimCity

Posted: 15 Jan 2014 05:15 AM PST

I nearly forgot to write up one of these promotional posts suggesting you join us for a live recording of Hardline on Twitch.tv, but I didn't. This week's later-than-usual episode is brought to you by the San Francisco Municipal Transportation Agency and its late buses.

Today we'll be chatting about Dale's 30+ hours with Lighting Returns: Final Fantasy XIII, DayZ selling a million copies while still in Steam Early Access, developers defending the Wii U, and Maxis taking half a year to make SimCity playable offline.

Join us in chat ... right now, actually. We'll be live in just a moment.

Hardline live: Lightning Returns, DayZ, and SimCity screenshot

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Review: Muramasa Rebirth: Tales of the Nekomata DLC

Posted: 15 Jan 2014 05:00 AM PST

Muramasa Rebirth is a fine upgrade to the original game, but there was one thing that didn't sit right with me. For whatever reason, someone decided to take the only new content that was created for the game (four new characters with original stories), and sell it as DLC rather than an extra.

It's a shame, because with a bit of extra content, Rebirth would have been an absolute must-buy for pretty much everyone -- even if you played the original Wii version to death. Having said that, if all of the DLC is as good as the first entry, it'll be worth picking up regardless.

Also, cats.

Review: Muramasa Rebirth: Tales of the Nekomata DLC screenshot

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No Man's Sky's procedural algorithm surprised Hello Games

Posted: 15 Jan 2014 04:30 AM PST

No Man's Sky is shaping up to be one of the most ambitious upcoming games, promising an infinite, procedurally generated universe to explore while being built by a small indie developer best known for the Joe Danger series. In an interview with Edge, Sean Murray of Hello Games discusses some notable experiences with the development of No Man's Sky, including how procedural generation changes the development process, what the studio is doing to combat unnecessary "dickishness" in the community, and why the game is being compared to Dark Souls in some respects.

Interestingly, Murray relates that the production of a procedurally generated world can surprise its own creators. After setting up the rules for environment generation, he said, "I run the game and I charge about an environment and find some caves and think, ‘They look good!’ Then I fly to another planet and see that they look terrible, and they’ve created some kind of crazy landscape. And then you fly to another and there are no caves, and then [on] another there’s water in the caves, because of where the sea level is on that planet, and you dive down and find that there’s actually some small bacteria-based life there, and it comes as a total surprise."

The entire interview is a good read for those interested in the inner workings of the massive fuchsia space exploration title. Check it out.

Hello Games' Sean Murray on creating and exploring No Man's Sky's procedural worlds [Edge]

No Man's Sky's procedural algorithm surprised Hello Games screenshot

Bravely Default gets a new job trailer

Posted: 15 Jan 2014 04:00 AM PST

Many of you out there have already been playing Bravely Default, but in the US, we're still waiting for that early February release date. In the meantime, here's a new trailer from Nintendo that shows off the game's various jobs, and you'll probably recognize some of them if you're a Final Fantasy fan.

Aesthetically I'm a huge fan of the Valkyrie class (Lancer), mostly because that helmet is pretty damn badass. If you want to experiment with the job system for yourself, check out the demo on the 3DS eShop.

Bravely Default gets a new job trailer screenshot

R.B.I. Baseball returns after almost two decades

Posted: 15 Jan 2014 03:30 AM PST

R.B.I. Baseball, one of the most beloved baseball videogame franchises, will make its long-awaited return this spring with the release of R.B.I. Baseball '14. The next installment comes after a nearly 20-year hiatus, as the last entry in the series was R.B.I. '95.

Details are sparse at the moment, but the game will come to "current and next generation consoles, and mobile devices," the latter meaning both smartphones and tablets. Other than that, we only know that R.B.I. Baseball '14 is being developed by MLB Advanced Media.

It seems like a prime time for the series to make a comeback, given that 2K recently pulled its baseball franchise, meaning that it will only launch alongside Sony-exclusive MLB 14 The Show. Hopefully this can provide a hefty dose of feel-good nostalgia, even though something tells me we will no longer need to write down codes to save our progress.

R.B.I. Baseball returns after almost two decades screenshot

Dr. Wily gets a shot at being good in Mega Man #36

Posted: 15 Jan 2014 03:00 AM PST

The Archie comics Mega Man and X backup event will debut in Mega Man #34-35, but after that, Issue #36, "A Chance at Redemption" will drop in April. This story will deal with Dr. Wily as a free man, cleared of all his prior transgressions against mankind. It'll feature Wily attempting to live a life of peace in tandem with Dr. Light, and as any Mega Man fan knows, it'll probably go terribly wrong at some point.

Check out both the regular and alternate "Trial of Dr. Wily" covers in the gallery below, and expect more coverage of the Mega Man X storyline in particular in the coming weeks. Considering the fact that the X series hasn't gotten much love for many years, it'll be worth the wait!

Dr. Wily gets a shot at being good in Mega Man #36 screenshot

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Titanfall Xbox One controller is kind of cool, I guess

Posted: 15 Jan 2014 02:45 AM PST

Yep, it's a "look at this new controller" post. It sure is white, black, and orange, huh? I guess it probably looks like something that someone that controls mechs would use. Maybe. I don't know; I've never seen a mech, let alone controlled one.

Are you done looking at the controller yet? Did you decide that this is something that needs to be in your life on March 11 when it releases alongside Titanfall? Well, then you get to pay a bit extra for the privilege, as the Microsoft store has it listed for $65 instead of the usual $60 for Xbox One controllers. But hey, what's an extra $5 to do your mech murdering in style?

Titanfall Xbox One controller is kind of cool, I guess screenshot

Spearhead Games launches weekly community stream

Posted: 15 Jan 2014 02:00 AM PST

I recently had the opportunity to speak to Spearhead Games co-founders Simon Darveau and Malik Boukhira on what it means to leave AAA development and create your own studio. Within one year Spearhead went from non-existent to shipping their first game, Tiny Brains, on the PC, PS3, and PS4, which is quite an accomplishment.

But they also learned a lot from the indie development process, and that it wasn't just "shipping a game." You also have community management, PR, and marketing to worry about. As a result, Darveau and Boukhira have vowed to improve the way they approach the community, and have started a weekly Twitch show.

It'll run on Thursdays at 7PM EST on their channel, and will focus on interacting with fans and learning what they want to see more of in their games, as well as sharing the process of game development with anyone who is interested. Stay tuned for our full interview with Spearhead, coming in the next week or so.

Spearhead Games [Twitch]

Spearhead Games launches weekly community stream screenshot

Nintendo restocks coveted Club Nintendo 3DS case

Posted: 15 Jan 2014 01:00 AM PST

Back in 2012, Nintendo released a pretty sweet looking 3DS game card case on Club Nintendo, and it sold out in days. Fast forward to 2014, and there's actually a new case in town, and this time it heavily features Zelda art, as well as Mario and Animal Crossing designs (check them out in the gallery below).

To be clear, it comes with three pieces of artwork and the cover is interchangeable -- you don't have to choose between them (outside of Zelda vs. Animal Crossing as your main theme). If you want it, it's 400 Coins, and it holds up to 18 game cards. These usually sell out pretty quickly, so grab it if you've been itching for one for a while!

The Legend of Zelda - Nintendo 3DS Game Card Case [Club Nintendo - Thanks Zyzxx Infinity!]

Nintendo restocks coveted Club Nintendo 3DS case screenshot

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Look at Lightning's many outfits in our music video

Posted: 15 Jan 2014 12:05 AM PST

Yesterday, while working on our preview of Lightning Returns: Final Fantasy XIII, I asked those in the office if I should make some kind of quick video to show off some of the costumes I've collected in the game. Everyone insisted that I should, so I did.

I also asked if I should put together a quick song to go with the video, and I found that Hamza was more than willing to share his lyrical ideas. All of his lines were pure gold, but not all of them fit with the song I wanted to do. I really wished I could have used "I wanna ogle your moogle," for example.

The only line I kept was his best one: "You J-poppin' my heart with those threads, girl."

The rest of the lyrics (as well as the lead vocals, background vocals, and instrumental parts) are all me in this cover of the Final Fantasy XIII main theme.

Sorry for this.

Look at Lightning's many outfits in our music video screenshot

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Lightning Returns: Final Fantasy XIII after 30 hours

Posted: 15 Jan 2014 12:00 AM PST

SHUT UP, Hope!  I'M TRYING TO WORK HERE!

Okay, sorry. Hope is always talking in my ear. Non-stop. You'll see. Oh my God, you'll see.

I'm coming off over 30 hours of nearly non-stop play of Square Enix's latest, Lightning Returns: Final Fantasy XIII, and I have a lot to say. Of course, I'll hold the full verdict back for our review, coming early in February, but I hope to cover a lot of ground and answer a lot of questions you've had in this preview.

If you have any other questions beyond what is covered in this preview, hit me up in the comments section below and I'll do my best to answer them without breaking embargoes that I've signed off on.

Lightning Returns: Final Fantasy XIII after 30 hours screenshot

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Tsume-Art's Chun-Li and Vega figures now up for pre-order

Posted: 14 Jan 2014 11:00 PM PST

Tsume-Art has opened up pre-orders for their Ultra Street Fighter IV HQF Chun-Li and Vega figures. Both are 1/8-scale, and are made from PVC. Chun-Li is ready to kick someone square in the face, while Vega is about to pounce on an opponent.

Each figure is going for €119.90, or around $165. They'll be available to add to your shelf sometime in the second quarter of 2014.

Tsume Art opens pre-orders for Street Fighter IV statues [Tomopop]

Tsume-Art's Chun-Li and Vega figures now up for pre-order screenshot

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Enjoy these Destiny screens with your morning coffee

Posted: 14 Jan 2014 10:00 PM PST

While the initial reveal left a bad taste in my mouth, I'd be insane to say I wasn't looking forward at all to Destiny. It's easily one of my most anticipated games of 2014 in fact, I just hope Bungie can deliver on their vision.

In the mean time, enjoy some new screens from Destiny. It's probably stupid that I'm overly excited on discovering new cloaks to wear in the game, huh?

Enjoy these Destiny screens with your morning coffee screenshot

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If You Thought It Was Harem Paradise, It Was Yandere Hell

Posted: 14 Jan 2014 09:00 PM PST

If You Thought It Was Harem Paradise, It Was Yandere Hell.

Nope, I'm not talking crazy. That's just the name of Nippon Ichi Software's newest game, heading to the PlayStation 3. The game will be out on April 24 in Japan for 6,800 yen at retail, while the digital version will be going or 5,714 yen.

The game is being directed by Tatsumi Takuma, Katsunori Kobayashi and Kikakuya are handling the scenario, and Hiiro Yuki is behind the character design. As for what the game is, it's about mascot characters and, what else, high school girls.

Nippon Ichi announces PS3 adventure game If You Thought It Was Harem Paradise, It Was Yandere Hell [Gematsu]

If You Thought It Was Harem Paradise, It Was Yandere Hell screenshot

Xbox Live deals: Darksiders II, Stacking, ArcaniA

Posted: 14 Jan 2014 08:00 PM PST

Looking for some new games to nab on your Xbox 360? Well there's some new discounts on offer at the Xbox Live store, with games ranging from 50% to 75% off. Here's what's on offer:

  • ArcaniA -- $6.59
  • ArcaniA Fall of Setarrif -- $3.29
  • Darksiders -- $6.59
  • Darksiders II -- $19.79
  • Darksiders II Argul's Tomb ($2.30), Death Rides Pack ($2.30), Season Pass ($6.59)
  • MX vs ATV Reflex -- $4.99
  • Painkiller Hell & Damnation -- $14.99
  • Stacking -- $7.49
  • Wheel of Fortune -- $9.99

Of course the only catch is that you have to be a Gold member to get these deals. A really dumb catch.

Xbox Live deals: Darksiders II, Stacking, ArcaniA screenshot

World of Warcraft designer Greg Street now at Riot Games

Posted: 14 Jan 2014 07:00 PM PST

Greg "Ghostcrawler" Street has joined Riot Games as lead game designer. Previously Greg was lead systems designer on World of Warcraft where and his involvements with the game were huge.

He led half of the design team, and oversaw the development of various aspects of the game from class, items, professions, combat, PvP, UI, and major feature designs. Greg shipped three expansions in his time with Blizzard, and contributed to two others.

Greg started with Riot Games in December, and it's not a bad move at all. World of Warcraft reigned king for the longest time, and it's pretty safe to say that League of Legends is the new ruler in the PC scene.

(Linkedin, via Reddit)

World of Warcraft designer Greg Street now at Riot Games screenshot

NECA's next Nintendo themed figure is based on Predator

Posted: 14 Jan 2014 06:00 PM PST

I don't know who at NECA we have to thank for this series, but they deserve a pile of cash for it. So in case you missed it, NECA has been releasing figures on classic movie characters with a Nintendo color scheme based on how they appeared in their respective games back on the original Nintendo.

First there was the Jason Voorhees, then Freddy Krueger, and then there was a Robocop one we totally missed. Well the next one in their line is based on Predator. The image to the left is the Predator toy, and the image to the right is the Predator from the old Predator game.

NECA is only teasing the figure at the moment, but we'll let you know when we can throw our wallets at this one.

NECA Sneakily Reveals New Nintendo-Colors Predator Figure [Topless Robot]

NECA's next Nintendo themed figure is based on Predator screenshot

Valve releases SteamVR beta for Oculus Rift users

Posted: 14 Jan 2014 05:00 PM PST

Valve has released a beta version of the SteamVR for the Oculus Rift. Valve programmer Joe Ludwig details how users will install and use the new beta over the on Steam forums for those of you interested.

So what can you do with this now? Why interact with the Steam user interface in virtual reality land! This is just the first of a major step for Valve on their push into the virtual reality space. Valve's Dev Days is currently taking place in Seattle, and they have a very heavy focus on the virtual reality space.

Is virtual reality the future of gaming? Will all our significant others be operating systems? Does the Iron Throne belong to Daenerys Targaryen? These are the questions on my mind tonight, Destructoid.

[Image by Imogen Scoppie]

Valve releases SteamVR beta for Oculus Rift users screenshot

MMO Updates

MMO Updates


Own a piece of limited-edition Elder Scrolls Online art

Posted: 15 Jan 2014 09:00 AM PST

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Own a piece of limited-edition ESO art
You may have to keep waiting to play The Elder Scrolls Online, but you can get a hold of a lithograph of Jorunn the Skald-King, Queen Ayrenn, or High King Emeric for your wall come this Friday. Art of these three alliance leaders will be available in the Bethesda Store starting January 17th, and players can pick one for $40.00 or get all three bundled together for $90.00. The lithographs are limited, however, so if you're aching for the artwork, be sure to grab yours while supplies last.

MassivelyOwn a piece of limited-edition Elder Scrolls Online art originally appeared on Massively on Wed, 15 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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Jack Black plans MMO mockumentary Wizard's Way remake

Posted: 15 Jan 2014 08:00 AM PST

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Jack Black secured rights to remake MMO mockumentary Wizard's Way
MMOs in movies are all the rage now (if by rage we mean exist or are currently casting), and Jack Black is getting in on act. The actor and his production company, Electric Dynamite, have secured the rights to remake a British mockumentory Wizard's Way, a film that focused on MMOs and the people who play them. The plot centers on two gamers who spend their time playing a fantasy game called Wizard's Way and includes the pair discovering secrets about the game and one's real-life quest to find his in-game wife. While there's no release date for the remake, you can catch a screening of the 2012 original on January 19th at the Slamdance Film Festival in Park City, Utah. And don't miss a sneak peek of the original trailer below.

Continue reading Jack Black plans MMO mockumentary Wizard's Way remake

MassivelyJack Black plans MMO mockumentary Wizard's Way remake originally appeared on Massively on Wed, 15 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

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The Repopulation begins lengthy lore series

Posted: 15 Jan 2014 07:00 AM PST

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Lore junkies are getting nearly a week-long fix beginning today as The Repopulation starts its new lore series. Chapter one of the short story Evening Star, centered around the landing on Rhyldan, was posted today, and a new chapter will be added each day this week. If you are wondering why the story is broken up, it's because this is no snippet of story; Chapter 1: Green Lights alone comes in at over 4K words. So grab a chair, settle in, and meet Ralf Hound as he starts the adventures off.

As an added bonus for The Repopulation fans, Lead Developer J.C. Smith elaborated on a variety of topics in a recent interview, including siege system alerts, crafting mini-games, AI, and the ability to build underground. For more details, check out World Factory.

[Source: Above & Beyond Technologies press release]

MassivelyThe Repopulation begins lengthy lore series originally appeared on Massively on Wed, 15 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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Free for All: An interview with Ever, Jane's Judy Tyrer

Posted: 15 Jan 2014 06:00 AM PST

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Ever Jane screenshot
Ever, Jane caught my eye as soon as I read about it. I wish we had access to more non-combat MMOs, or MMOs that attempt to do something so different that they are hard to categorize. I have to say that I had never read a word of Jane Austen -- the author whose books Ever, Jane is based on -- but I didn't care. If anything, the interesting gameplay described by Judy Tyrer, the creator of the game, made me want to pick up a book or two.

Of course, the game is barely in a playable state at this time and will likely be in development for a time longer. Still, the MMO genre needs games that takes chances, or we'll all find ourselves stuck on some hamster wheel of grind. I asked Judy a few questions and she surprised me with some of her answers. She's been making games for a long time, so hopefully you'll be hearing more from her here on Massively for a while!

Let's get to the interview.

Continue reading Free for All: An interview with Ever, Jane's Judy Tyrer

MassivelyFree for All: An interview with Ever, Jane's Judy Tyrer originally appeared on Massively on Wed, 15 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Would you prefer new story content or new features?

    Posted: 15 Jan 2014 05:00 AM PST

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    TSW
    Say there's a big content update coming for your favorite MMO in the next month and a developer calls your phone, beseeching you to make a decision. The team doesn't have enough resources to deliver both new story content and new features, the dev explains, so would you kindly choose one of those for the team to deliver?

    In other words, if you had your way, would you prefer additional quests and stories and zones in your game, or would you prefer new game systems and features? Personally, that's a tough call to make. I love me some great stories, but new features and systems typically get me far more excited. I think the latter enriches and grows the game more than the vertical building that more zones provide. What do you think?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Would you prefer new story content or new features? originally appeared on Massively on Wed, 15 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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      Learn about claims in EQ Next Landmark's livestream tomorrow

      Posted: 14 Jan 2014 06:30 PM PST

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      There are still plenty of unknowns when it comes to EverQuest Next Landmark, which is all the more reason to catch tomorrow's official livestream! Starting at 7:00 p.m. EST on Wednesday the 15th, devs will take to the airwaves to answer more questions about the upcoming sandbox -- specifically about claims. So if you want to get the scoop on snagging your own plot (including its square footage), be sure to tune in to EQN's official twitch channel. And for those who are contemplating heading to San Diego and getting some hands-on experience with the game, the team will also offer more details about the Landmark Community Celebration coming up on the 31st.

      MassivelyLearn about claims in EQ Next Landmark's livestream tomorrow originally appeared on Massively on Tue, 14 Jan 2014 21:30:00 EST. Please see our terms for use of feeds.

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      The Stream Team: Ambling through EQII's Advanced Solo dungeons

      Posted: 14 Jan 2014 06:00 PM PST

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      If you can't find a group for some of the highest dungeons in EverQuest II, that's OK -- there are Advanced Solo versions that you can do with just a friend or even a mercenary. Between Destiny of Velious and Tears of Veeshan, there are plenty of these that Massively's MJ has yet to venture into, so she's going to grab a friend and dive into one. Join us live at 9:00 p.m. to be a part of the adventure. Who knows, you just might be the friend that accompanies her!

      Game: EverQuest II
      Host: MJ Guthrie
      Date: Tuesday, January 14th, 2014
      Time: 9:00 p.m. EST

      Enjoy our Steam Team video below.

      Continue reading The Stream Team: Ambling through EQII's Advanced Solo dungeons

      MassivelyThe Stream Team: Ambling through EQII's Advanced Solo dungeons originally appeared on Massively on Tue, 14 Jan 2014 21:00:00 EST. Please see our terms for use of feeds.

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        Doctor Who: Worlds in Time shutting down

        Posted: 14 Jan 2014 05:30 PM PST

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        Doctor Who Worlds in Time
        It's a day that ends in 'Y,' which means that somewhere someone is shepherding a free-to-play pseudo-MMO through its death rattle. Today that title is Doctor Who: Worlds in Time, a browser-based thing from developer Three Rings that's been operating since March of 2012.

        According to the official website, the game will shut down on February 28th. Microtransaction services have already been suspended.

        MassivelyDoctor Who: Worlds in Time shutting down originally appeared on Massively on Tue, 14 Jan 2014 20:30:00 EST. Please see our terms for use of feeds.

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          Jukebox Heroes: Guild Wars Nightfall's soundtrack

          Posted: 14 Jan 2014 05:00 PM PST

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          Guild Wars
          We're slowly but steadily working our way through the Guild Wars library, having already covered Prophecies and Factions in this space. It's time to move on to the third and final full campaign of the original game: Nightfall.

          Nightfall has a special significance for me in that it was my starting point for actually going through the entirety of the game prior to Guild Wars 2's release. While I've never been a fan of desert and Middle Eastern settings, I must admit that Jeremy Soule's return to the score isn't something to be ignored. Perhaps there aren't as many stand-out tracks as in the previous campaigns, but on the whole the score is well above-average compared to many MMO soundtracks.

          Continue reading Jukebox Heroes: Guild Wars Nightfall's soundtrack

          MassivelyJukebox Heroes: Guild Wars Nightfall's soundtrack originally appeared on Massively on Tue, 14 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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            McQuaid's Pantheon adds pledge tiers, touts $50k in 20 hours

            Posted: 14 Jan 2014 04:30 PM PST

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            Pantheon: Rise of the Fallen pre-alpha screenshot
            Brad McQuaid has posted a lengthy update on Pantheon: Rise of the Fallen's Kickstarter project page. He says that the fledgling MMO surpassed $50,000 in donations within 20 hours of the crowdfunding launch, and that this is proof positive that a "large crowd" wants a game "that returns to the roots of what made MMOs so popular in the first place."

            The update also mentions additional pledge tiers, including a $250.00 and a $750.00 tier designed for guilds. The latter features 10 copies of the game, and 30 days of subscription time and beta access for each along with a custom guild tabard.

            MassivelyMcQuaid's Pantheon adds pledge tiers, touts $50k in 20 hours originally appeared on Massively on Tue, 14 Jan 2014 19:30:00 EST. Please see our terms for use of feeds.

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            The Stream Team: The SHSO devs play the game with an eight-year-old

            Posted: 14 Jan 2014 04:00 PM PST

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            The Stream Team: The SHSO devs play the game with an eight-year-old
            From the moment we first saw the demonstration for Super Hero Squad Online, Massively has had a soft spot for it. Then about a month ago, Massively's Larry Everett and his son played this game in a Family MMO Night livestream. One of the developers loves it so much that she requested to join them. And you can join them, too, at 7:00 p.m. EST. You won't want to miss this.

            Game: Super Hero Squad Online
            Host: Larry Everett
            Date: Tuesday, January 14th, 2014
            Time: 7:00 p.m. EST

            Enjoy our Stream Team video below.

            Continue reading The Stream Team: The SHSO devs play the game with an eight-year-old

            MassivelyThe Stream Team: The SHSO devs play the game with an eight-year-old originally appeared on Massively on Tue, 14 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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              Stahl vacates STO lead role for 'exciting new project' at Cryptic

              Posted: 14 Jan 2014 03:00 PM PST

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              The captain's chair
              Star Trek Online executive producer Daniel Stahl is now former Star Trek Online executive producer Daniel Stahl, according to a post from new executive producer Stephen D'Angelo. He writes that Stahl "decided to step down from the captain's chair to pursue an exciting new project at Cryptic Studios."

              D'Angelo also thanks Stahl for his service, which included leading "STO for three of the four years since the game launched." D'Angelo previously served as STO's executive producer for six months when Stahl left Cryptic for Zynga before returning and reclaiming his original post.

              MassivelyStahl vacates STO lead role for 'exciting new project' at Cryptic originally appeared on Massively on Tue, 14 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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              Final Fantasy XI introducing challenge versions of old bosses

              Posted: 14 Jan 2014 02:00 PM PST

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              Because most people who cleared this thought that they couldn't wait to do so again.
              Remember Rise of the Zilaart in Final Fantasy XI? For most American players that's kind of difficult to do; the expansion came baked in with the launch client and more or less formed part of the base game from a player standpoint. It's probably part of the reason the expansion's two main antagonists, Kam'lanaut and Eald'narche, have been quietly forgotten, even while the game's other villains have received updated forms (like the Shadow Lord and Promathia) or still command player respect (Odin and Alexander).

              But it's time for the brothers to step back into the spotlight with the introduction of new high-level battlefields, pitting players against bosses in recreations of their original arenas. Rewards are given both for surviving and for downing the boss, including materials to upgrade artifact armor to level 119. So if you've been spoiling for a rematch with all of your character's new skills and items, you're about to get your chance.

              MassivelyFinal Fantasy XI introducing challenge versions of old bosses originally appeared on Massively on Tue, 14 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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              Firefly Online shows off the AFAS fighter

              Posted: 14 Jan 2014 01:30 PM PST

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              Firefly Online
              The titular ship class in Firefly Online won't be the only spacecraft players will encounter when the game goes live this summer. The arrogant Alliance have their own spiffy line-up of ships, and today Quantum Mechanix revealed the faction's first one: the Alliance Fast Attack Ship.

              The AFAS, also known as Shinigami, was created to counter gunboats such as the Firefly Series 3 military variant in the Unification War. It's a short-range attack ship that might not be as powerful as some of the other hardware in the Alliance's arsenal, but it's cheap and effective enough that they flourished even so.

              The AFAS is small, quick, has a decent armament of turrets and cannons, and operates in three-ship wolf packs. While the AFAS was mostly retired in favor of the follow-up ASREV, there are still a few in operation in the 'Verse even today.

              MassivelyFirefly Online shows off the AFAS fighter originally appeared on Massively on Tue, 14 Jan 2014 16:30:00 EST. Please see our terms for use of feeds.

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              Vanguard's Cave of Wonders releases today

              Posted: 14 Jan 2014 01:00 PM PST

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              What once was lost is back again: Vanguard's Cave of Wonders, present back in beta but nixed from the launched version, has returned! And devs have not only excavated this long-buried cave but reworked it to fit the current lore and add all-new raid mechanics. In this next step in the City of Brass plot, players will enter the first wing of the Cave of Wonders and take on four new bosses in 24-man raids. This cavern reopens today, filled with treasures (and all-new raid gear) for those willing to brave the dangers. For a peek into the cave, check out the six new screenshots in the gallery below.

              MassivelyVanguard's Cave of Wonders releases today originally appeared on Massively on Tue, 14 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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              The Stream Team: Healing for gold in FFXIV's duty roulette

              Posted: 14 Jan 2014 12:00 PM PST

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              Patch 2.1 gave players the duty roulette system, Final Fantasy XIV's take on random dungeon finding. Alts are now faster to level, tomestones are easier to collect, and lower-level folks have slightly less horrifying queue times for story dungeons! Join Massively's Jasmine live at 3:00 p.m. EST as she shows viewers the ins and outs of FFXIV's duty roulette system.

              Game: Final Fantasy XIV
              Host: Jasmine Hruschak
              Date: Tuesday, January 14th, 2014
              Time: 3:00 p.m. EST

              Enjoy our Steam Team video below.

              Continue reading The Stream Team: Healing for gold in FFXIV's duty roulette

              MassivelyThe Stream Team: Healing for gold in FFXIV's duty roulette originally appeared on Massively on Tue, 14 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                Hyperspace Beacon: Entering the SWTOR Kuati Drive Yards

                Posted: 14 Jan 2014 11:00 AM PST

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                Hyperspace Beacon: Entering the SWTOR Kuati Drive Yards
                You all remember the very first scene from Star Wars. A tiny ship carrying very important cargo was fleeing an imposing mammoth of a battle cruiser. The gigantic ship eventually swallows up the smaller one. We eventually learn that the Empire owns fleets of these Star Destroyers, but we never learn where they all came from. In the Expanded Universe, we find out that the Empire-loyal planet of Kuat manufactures these behemoths in the Kuati Drive Yards.

                During the time of Star Wars: The Old Republic, we really haven't heard much about this planet or its starship manufacturing. We know that Grand Moff Vaiken created the first dreadnaughts the Sith Empire uses now on Dromund Kaas. We could only assume that Kuat was a member of the Galactic Republic. And we had no indication whether the Drive Yards existed at all until the latest expansion and the flashpoints that hit the SWTOR test center this week.

                Continue reading Hyperspace Beacon: Entering the SWTOR Kuati Drive Yards

                MassivelyHyperspace Beacon: Entering the SWTOR Kuati Drive Yards originally appeared on Massively on Tue, 14 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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                  ArcheAge's English version in Friends & Family testing

                  Posted: 14 Jan 2014 10:30 AM PST

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                  This is a metaphor.
                  No matter how dedicated you might be to the idea of ArcheAge, you could be forgiven for thinking that it was never coming out in the US. But there is something worth looking forward to on the horizon after all. The game's English client is apparently now in Friends & Family testing over at Trion Worlds, which means progress is being made.

                  The game still does not have any sort of official date for wider-scale testing, much less release. Trion states that the UI is about 80% translated, with most of the base quest text having received a first pass. So it's not perfect news, but it at least means that the localization process hasn't completely stalled out.

                  MassivelyArcheAge's English version in Friends & Family testing originally appeared on Massively on Tue, 14 Jan 2014 13:30:00 EST. Please see our terms for use of feeds.

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                  Greg Street is now lead game designer at Riot Games

                  Posted: 14 Jan 2014 10:00 AM PST

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                  Ghostcrawler
                  Greg Street, also known as Ghostcrawler, was the lead systems designer for World of Warcraft for much of the fantasy MMO's life. When he left Blizzard late last year, the rumor mill exploded with speculation on where (and why) one of WoW's most familiar and visible developers might be going. As of today, the mystery appears to be solved.

                  Information on Street's LinkedIn profile, supported by several industry sources, indicates that he is now working as lead game designer at Riot Games, known for the massively popular League of Legends. Street has yet to confirm the move via Twitter or any other official channel.

                  MassivelyGreg Street is now lead game designer at Riot Games originally appeared on Massively on Tue, 14 Jan 2014 13:00:00 EST. Please see our terms for use of feeds.

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                  Video Games Blogger


                  The Banner Saga Launch Trailer

                  Posted: 14 Jan 2014 12:20 PM PST

                  The Banner Saga turn-based tactical RPG will be released today on PC and Mac. Here-under you can watch the launch trailer for Chapter 1 of the single player campaign. Indie developer Stoic Studio was founded by three ex-BioWare developers, who in their time there worked on the Star Wars: The Old Republic MMO. They started...

                  Assassin’s Creed Liberation HD Achievements Guide

                  Posted: 13 Jan 2014 11:25 PM PST

                  The Assassin’s Creed Liberation HD achievements guide lists every achievement for this Xbox 360 & PC action-adventure stealth game and tells you how to get and unlock them. In the Assassin’s Creed Liberation HD achievement guide we’ll show there are 30 Achievements (8 Secret) with a total of 400 Gamerscore points to earn in the...

                  Assassin’s Creed Liberation HD Trophies Guide

                  Posted: 13 Jan 2014 11:15 PM PST

                  The Assassin’s Creed Liberation HD Trophies guide lists every Trophy for this PS3 & PS Vita action-adventure stealth game and tells you how to get and unlock them. Table of Contents PlayStation 3 Trophies List PlayStation Vita Trophies List Index of Assassin’s Creed Liberation HD Guides: This Page: Assassin’s Creed Liberation HD Trophies Guide Next...
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