Sunday, January 5, 2014

MMORPG News

MMORPG News


World of Warcraft: Parental Controls Updated to Provide Purchase Security

Posted: 03 Jan 2014 04:10 PM PST

Parental Controls Updated to Provide Purchase Security

The parental controls on Battle.Net have been updated to protect user accounts from excessive purchases. The default setting will prevent unauthorized purchases in the World of Warcraft in-game shop.

MMOGaming News

MMOGaming News


Blade and Soul China : Preparing for Pohwan Instance, how should you gear up?

Posted:

Blade and Soul China : Preparing for Pohwan Instance, how should you gear up?


What an exciting start for 2014! Pohwan Instance will be hitting the shores this January (I believe just before the Chinese Lunar New Year) So how should you prepare yourself for the fight! Below are my recommended gears:

Saturday, January 4, 2014

New Games

New Games


Official NES Remix contest canceled because of exploits

Posted: 04 Jan 2014 09:00 AM PST

In case you hadn't heard, NES Remix hit the Wii U for $15 after a surprise announcement during a recent Nintendo Direct. While it could have been a whole lot more interesting, retro enthusiasts alike have been enjoying it -- myself included!

To help promote the game a special contest was being held worldwide to see how quickly you could complete a specific stage. Sadly, the director of the game has confirmed that an unspecified amount of people have exploited the challenge through an unconfirmed method, so it's been entirely canceled.

After doing some digging, it appears as if the exploit involves constantly pausing the game to cheat the clock. Well, that's a shame.

ハヤシダ [Miiverse]

Official NES Remix contest canceled because of exploits screenshot

Risk of Rain is my new roguelike obsession

Posted: 04 Jan 2014 08:00 AM PST

Given my taste in games these days, I should have been able to get into Rogue Legacy.

It contains most of the elements I look for in this new generation of roguelikes which may or may not actually be much like Rogue, but for reasons that remain a mystery, the experience never fully clicked. I like what I've played of the game -- which is admittedly not a whole lot -- but I'm also happy to let Rogue Legacy just sit in my Steam library unnoticed. Disappointing, but plenty of you did enjoy it and there will always be others for me. This style of game is decidedly "in" right now.

The last roguelikes I got heavily invested in were The Binding of Isaac and Spelunky. I'm talking hundreds and hundreds of hours between the two. And that's nothing compared to people out there who can boast four-digit hour counts. I'm certain they exist. While it might be too early to call it now at only 27 hours of play ("only"), I'm going to do so anyway; I think I've found my latest obsession, and it's one not nearly enough of you are playing: Risk of Rain.

In an effort to help change that, I've examined why I find this game so compelling.

Risk of Rain is my new roguelike obsession screenshot

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Communitoid episodes 024-027: So many episodes

Posted: 04 Jan 2014 07:00 AM PST

Communitoid is Dtoid's semi-monthly, community-focused podcast. Want to be a guest on a future episode? Hit us up!

Did you know that you can fit four episodes of a podcast between the numbers 24 and 27? It's true! And that's exactly how many episodes of Communitoid we've recorded lately that you might not know about!

We've got two special community guests in KingSigy and OpiumHerz (yay!), Joanna's last episode (not yay), and the unveiling of our new co-host King Foom! See below for details on each episode. And if you're at MAGFest this weekend, Aaron and Conor are going to be hosting a live recording, so follow them both on Twitter for details on when that's going down!

Communitoid episodes 024-027: So many episodes screenshot

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The best toys and anime of 2013

Posted: 04 Jan 2014 06:00 AM PST

Our sister sites Tomopop and Japanator had their own respective end of the year awards, just like we did!

On Tomopop, they named the gorgeous Poison Ivy figure from Sideshow as the best static figure of 2013. A little more gaming related, J*Ryu and VampyBitMe won best designers for their sculpted Metroids, while best plush went to Penny Arcade's Twisp & Catsby. There's several more award categories if you want to see what the other best toys were for 2013.

Japanator also had several categories, a couple of which were gaming related focusing on games released by Japanese companies. Fire Emblem Awakening won best videogame of 2013, while Ni no Kuni: Wrath of the White Witch took home best soundtrack. As for anime of the year, that went to Attack on Titan. Here's all the award winners that will also hopefully give you something new to watch this weekend while you're at it.

The best toys and anime of 2013 screenshot

This explains the aliens from Aliens: Colonial Marines

Posted: 04 Jan 2014 05:00 AM PST

Look, it's first weekend after two major holidays that just passed with Christmas and New Years. There's not much happening, and truth be told ... I'd still post this video regardless because there's some funny moments.

Specifically I cracked up at the Aliens: Colonial Marines and the Battlefield 4 bits.

(Via Reddit)

This explains the aliens from Aliens: Colonial Marines screenshot

Here's the latest from The Witch and the Hundred Knight

Posted: 04 Jan 2014 04:00 AM PST

Here's our latest look at NIS America's The Witch and the Hundred Knight. There's a little over 30 seconds of new gameplay footage, and a handful of screens to check out in our gallery.

Like this one. Oh silly girl, you got fat from eating so much chocolate. How are you still alive scantily clad anime girl?! HAHAHAH someone please save me.

Look out for this one to release on the PlayStation 3 on March 21 in Europe, and March 25 in North America.

Here's the latest from The Witch and the Hundred Knight screenshot

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EyeX lets you interact with games just by using your eyes

Posted: 04 Jan 2014 03:00 AM PST

SteelSeries has partnered with Tobii Technology to create an eye-tracking peripheral set to come out mid-2014. The device will let gamers use their eyes to control certain aspects of games. The eye-tracking is used in conjunction with mouse and keyboard controls. So for instance you'll use your eyes to aim where your character needs to shoot, and then pull the trigger with your mouse button.

The Tobii EyeX dev kit is available for pre-order from Tobii for $95, and those attending CES this year will be able to try out the new tech.

Interesting idea, but all I care about in this general field is the Oculus Rift. I needs that.

EyeX lets you interact with games just by using your eyes screenshot

How to politely rob someone in DayZ

Posted: 04 Jan 2014 02:00 AM PST

You don't always have to be a giant dick towards other players in DayZ. I mean it's still pretty dickish to rob someone, but at least it was a nice robbery.

(Via Reddit)

How to politely rob someone in DayZ screenshot

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Check out these Persona 3 battle system prototypes

Posted: 04 Jan 2014 01:44 AM PST

Wow! 

Now, don't get me wrong. I love Atlus' Persona 3 just the way it is and I wouldn't change a thing, but check out this posting from game director Katsura Hoshino from back in 2007. Its two videos show off a prototype of Persona 3's battle system. Fights take place on the field themselves in the first video. Notice how shadows just seem to pop up from out of the ground. That's so cool. You also have to love the victory dances.

The other video shows a battle start a bit closer to what we're used to, though with a pretty slick visual style that I wouldn't mind seeing in another Shin Megami Tensei game. It seems that memory limitations had them using this second method over the first one. 

This old posting was shared by a Japanese-English translator that I follow. If you're interested (and you should be!), this blog has translated another one of Hoshino's postings on Persona 3's development, showing a tool that they used to make social links. It's some pretty interesting stuff that any Persona fan would enjoy.

Check out these Persona 3 battle system prototypes  screenshot

No mod tools for Titanfall at launch on PC

Posted: 04 Jan 2014 01:00 AM PST

Titanfall on PC won't offer any sort of modding tools when the game launches on March 11, 2014. Co-founder Vince Zampella confirmed this on Twitter when a fan asked him, but he did add that the studio "will have to evaluate after launch" for the need of mods.

I've never been big into the modding scene, so this doesn't really bother me. What I do want to know is what they're going to do about the server situation. After SimCity and now Battlefield 4, I'm concerned with how the game will handle especially with its heavy dependance on servers.

No mod tools for Titanfall at launch on PC screenshot

Beware a trojan targeting World of Warcraft accounts

Posted: 04 Jan 2014 12:00 AM PST

Blizzard has identified malware that's been targeting World of Warcraft users recently which was able to steal account info and the authenticator password. The trojan is a fake version the Curse Client, the add-on management program for the game. Users have been coming across this on a fake version of the Curse website as they search for "curse client" on major search engines.

The Battle.net support site suggests those affected to remove the trojan by deleting the fake Curse Client and running scans from an updated Malwarebytes. Most security programs should be able to identify the threat now, and those compromised can get in touch with Blizzard.

Beware a trojan targeting World of Warcraft accounts screenshot

Video Games Blogger

Video Games Blogger


Top 10 Bestselling Video Games Worldwide in Week 1, 2014

Posted: 03 Jan 2014 05:06 PM PST

What are the top 10 bestselling video games in America, Japan and Europe this week? Thanks to Amazon online sales data here are the video games that are the hottest worldwide right now. What follows is a listing of the Top 10 bestsellers per region, for all systems combined. North America’s Top 10 Games: 1....

MMO Updates

MMO Updates


The Game Archaeologist: Four efforts to preserve dead MMOs

Posted: 04 Jan 2014 09:00 AM PST

Filed under: , , , , , ,

WAR
As I type this, we are now living in a post-Warhammer Online world. You can probably tell by all of the rampant looting, devastating earthquakes, and heart-rending sobs coming from your neighbors' homes. For me, it's a strange thought that this game simply isn't there at all any more -- and there's no way to go back and play it, ever.

Or is there?

When it comes to MMO sunsets, there are varying degrees of death. Sometimes a closure isn't as final and complete as we might assume, and between the passion of developers and those of fans, we're able to revisit these games long after their expiration date. For a writer who is keenly interested in preserving MMO history, these efforts are of great interest.

So today we're going to look at four ways that people are trying their hardest to preserve dead MMOs -- and even let you play them once more. And I'm going to write about this without using the forbidden "E" word, too!

Continue reading The Game Archaeologist: Four efforts to preserve dead MMOs

MassivelyThe Game Archaeologist: Four efforts to preserve dead MMOs originally appeared on Massively on Sat, 04 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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    WRUP: Bree does not know numbers edition

    Posted: 04 Jan 2014 07:00 AM PST

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    To Bree, this is just a badly-drawn A right now.
    After years of service, Bree's central numeric unit appears to have finally broke down as of Friday. At first it was incidental things, like mentioning Torchlight III or 28 Studios or Final Fantasy XVI. Then it got worse when she said it was 28:34 in the morning and that it's currently the 65th of November. With a smell of smoke, the unit finally failed working altogether, and she started replacing numbers with the names of vegetables.

    On the plus side, I'm getting a raise to potato for my salary.

    Since it's the weekend, it's time for our latest edition of WRUP, in which the Massively staff shares its plans for the weekend and you get to share your plans down in the comments. For Bree's sake, please try to avoid using numbers in your comments, as it's hard enough to moderate the comment thread without introducing that can of worms.

    Continue reading WRUP: Bree does not know numbers edition

    MassivelyWRUP: Bree does not know numbers edition originally appeared on Massively on Sat, 04 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Are MMOs your main social interaction?

      Posted: 04 Jan 2014 05:00 AM PST

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      I mean, we go into dungeons, but... really, it's mostly to just pal around.
      Maybe you work at home. Maybe you're not very social in person. Maybe you've got friends across the country or around the world and there's no way you can really gather in person on a regular basis. Maybe you're living somewhere far from the rest of your social circle. Maybe you're just more comfortable when you look like an elf. Whatever the case, for some people, logging into games like EverQuest II is the big social event of the evening.

      That's not to say that this is the main social outlet for everyone logging in. For every player whose social circle centers around goings-on in Guild Wars 2 there are a dozen who mostly play the game to do their own things. But what about you? Are MMOs your main social interaction over the course of an average day? Or are they just a small portion of your interpersonal dealings?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are MMOs your main social interaction? originally appeared on Massively on Sat, 04 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Stalking prey in the WildStar beta

        Posted: 03 Jan 2014 06:00 PM PST

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        During last week's WildStar stream, Richie's Draken Stalker was awakened from cryostasis to serve the mighty Dominion. After receiving his training, the horned Tyranis was sent to the Crimson Isles to help disrupt the Exiles' plans to settle on Planet Nexus. Join Massively's Richie live at 9:00 p.m. as he skulks around the shadows in the WildStar beta.

        Game: WildStar
        Host: Richie "Bog Otter" Procopio
        Date: Friday, January 3, 2014
        Time: 9:00 p.m. EST

        Enjoy our Steam Team video below.

        Continue reading The Stream Team: Stalking prey in the WildStar beta

        MassivelyThe Stream Team: Stalking prey in the WildStar beta originally appeared on Massively on Fri, 03 Jan 2014 21:00:00 EST. Please see our terms for use of feeds.

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          Betawatch: December 28, 2013 - January 3, 2014

          Posted: 03 Jan 2014 05:00 PM PST

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          Hopefully you hadn't cleared your schedule.
          Mabinogi II: Arena might have sounded too good to be true. A sequel to Mabinogi that features an active arena with spectators allowed to watch teams clear through challenges? It turns out it was, in fact, far too good to be true, as development has been discontinued. Neat idea, though.

          Meanwhile, as a whole, the beta front continues to be largely quiet as we all slowly arise from our holiday-induced coma. Black Desert shared a few more details about its upcoming second beta test, though most western readers are not going to be able to take part.

          We have our full list of games in beta just past the break, as we have every week. Feel free to take a look to see if anything there grabs your interest with a bit more zeal, and let us know down in the comments if something slipped into another testing phase or added a cash shop.

          Continue reading Betawatch: December 28, 2013 - January 3, 2014

          MassivelyBetawatch: December 28, 2013 - January 3, 2014 originally appeared on Massively on Fri, 03 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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            The Stream Team: Stacking friends in Dota 2

            Posted: 03 Jan 2014 04:00 PM PST

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            Dota 2
            When it comes to MOBAs, teamwork is everything. Adventuring into the solo queue in a game like Dota 2 is an invitation for pain and suffering; stacking a couple of friends in a party results in a much more successful (and fun) experience. Tune in tonight as Massively's Mike Foster recruits a few of his Dota 2 friends and takes a more team-based approach to Valve's immensely popular title.

            The action starts at 7:00 p.m. EST.

            Game: Dota 2
            Host: Mike Foster
            Date: Friday, January 3rd, 2014
            Time: 7:00 p.m. EST

            Enjoy our Steam Team video below.

            Continue reading The Stream Team: Stacking friends in Dota 2

            MassivelyThe Stream Team: Stacking friends in Dota 2 originally appeared on Massively on Fri, 03 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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              Looking for Guild: Mixed bag

              Posted: 03 Jan 2014 03:00 PM PST

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              The Elder Scrolls Online
              As we recover from the holiday insanity, we can now concentrate on getting back into some serious gaming again. This week's LFG column is a mixed bag of players looking for guilds and guilds looking for players. Hey, maybe they could help each other out! While most of the submissions are from Final Fantasy XIV players, we also have one from an Elder Scrolls Online guild leader looking to get set up properly before launch.

              Follow along after the jump for the list and complete rules on how to submit your own LFG entry!

              Continue reading Looking for Guild: Mixed bag

              MassivelyLooking for Guild: Mixed bag originally appeared on Massively on Fri, 03 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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                MMObility: Mobile and browser face off in School of Dragons

                Posted: 03 Jan 2014 02:00 PM PST

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                School of Dragons screenshot
                I was excited to learn about a mobile version of School of Dragons, a browser-based, kid-friendly MMO based on the fantastic movie How to Train Your Dragon. I pictured soaring through the skies and interacting with characters from the movie, all while sitting down with my favorite tablet. Unfortunately, I am not able to play on my favorite tablet yet (my Android), but I was able to download it on my wife's iPad Air.

                I didn't have much experience with the browser-based version, so I read up on Karen's MMO Family article, made an account, and logged in. I was impressed by the game's visuals even though they are fairly primitive, as they do a good job of giving a sense of scale and accurately recreate many of the movie's characters. The game is very active, even during odd times of the day, and the chat is filled with players discussing the finer points of being a viking.

                Unfortunately, the game lacks in polish. Is it be good enough to satisfy younger, less picky fans? Possibly, but after playing the browser-based version, I hoped that the mobile version would somehow feel smoother and more natural.

                Continue reading MMObility: Mobile and browser face off in School of Dragons

                MassivelyMMObility: Mobile and browser face off in School of Dragons originally appeared on Massively on Fri, 03 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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                  RuneScape ushers in 13th anniversary with player-led development

                  Posted: 03 Jan 2014 01:00 PM PST

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                  RuneScape
                  Saying that he was proud of Jagex's efforts in 2013 but admitting that the team fell short of accomplishing all of its goals, RuneScape Lead Developer Mod Mark promised that 2014 would give more power to the players.

                  "This year, we want the focus on the things that make us special," he said in an annoucement video, "and to find new ways to use our best asset of all and the thing that we're most proud of: you, the community."

                  As such, Mod Mark said that the community will be the guiding force behind the game's 2014 development with weekly in-game content polls addressing quests, suggestions, and high-level development. The first poll in January will be on whether the invention system or the Elf city should get priority development. Unfortunately a poll option to fire an orbital cannon at said Elf city once construction is completed will not exist.

                  RuneScape turns 13 years old tomorrow, but you can get the advance scoop for the year's activities in the video after the break.

                  Continue reading RuneScape ushers in 13th anniversary with player-led development

                  MassivelyRuneScape ushers in 13th anniversary with player-led development originally appeared on Massively on Fri, 03 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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                  Perpetuum plans for improved new player experience

                  Posted: 03 Jan 2014 12:00 PM PST

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                  Piloting giant robots is apparently not as difficult as it looks.
                  One of the great sorrows of any sandbox game is that a player is dropped in with the option to do anything... and very little concept of how to do those things or what should be done first. Perpetuum is making plans specifically to address that by giving players a crash course in everything that can be done, courtesy of a new virtual training island sealed away from the rest of the game world.

                  Rather than permit players to select factions at character creation, the new experience will drop players into a simulation that allows nothing from the main game in or out. While in this tutorial area, players will have access to everything possible at maximum levels while being instructed in how to take part in several game systems. Using one of the four exit teleporters allows players to select a faction and start playing the core game, retaining no advancements but getting a real-time sense for how the game works. Testing is slated to begin this month for players who want to experience the game through a slightly gentler ramp-up.

                  MassivelyPerpetuum plans for improved new player experience originally appeared on Massively on Fri, 03 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                  SEC subpoenas the Rhode Island Commerce Corporation over 38 Studios lawsuit

                  Posted: 03 Jan 2014 11:30 AM PST

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                  Lawsuiting intensifies.
                  After the last bit of immature name-calling over the 38 Studios debacle, it must be nice to finally put this whole mess to bed for good so we can... oh, wait. No, it appears that the drama regarding the dead studio continues as the Securities & Exchange Commission has issued a subpoena for the Rhode Island Commerce Corporation regarding its lawsuit against Curt Schilling and the other executives of 38 Studios pre-closure.

                  The subpoenas request both depositions and exhibits pertaining to the ongoing court case against the management of the former studio. The RICC, formerly known as the Economic Development Corporation, was the organization responsible for selling bonds to facilitate the $75 million loan to the now-defunct gaming studio and has been under investigation by the SEC following the company's bankruptcy and dissolution. Neither the SEC nor the RICC is discussing any further details regarding the investigation.

                  MassivelySEC subpoenas the Rhode Island Commerce Corporation over 38 Studios lawsuit originally appeared on Massively on Fri, 03 Jan 2014 14:30:00 EST. Please see our terms for use of feeds.

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                  Trion sheds some light on RIFT's PvP dimension development

                  Posted: 03 Jan 2014 11:00 AM PST

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                  RIFT
                  PvP dimensions have been a much-requested feature for RIFT ever since the dimensions feature debuted with the game's Storm Legion expansion in November of 2012. Yesterday brought some good, if vague, news for players waiting on PvP dimensions: They're still in development, but no ETA is available.

                  Trion Worlds's Pithos (of the RIFT development team) explained via the game's official forums that the release date depends on "how many features [the team] want[s] to launch with, and how often other tasks take priority." He also explained that the team has a very basic version working that includes start points, graveyards, and respawning.

                  Make of that what you will.

                  MassivelyTrion sheds some light on RIFT's PvP dimension development originally appeared on Massively on Fri, 03 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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                  Tamriel Infinium: The Elder Scrolls Online predictions for 2014

                  Posted: 03 Jan 2014 10:00 AM PST

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                  Tamriel Infinium: The Elder Scrolls Online predictions for 2014
                  Normally, in an article like this I would attempt to predict when a given game will actually launch, but ZeniMax has already told us that The Elder Scrolls Online will release on April 4th, 2014. I guess the next question is whether I believe that it will actually launch on that date. I do because it's far too perfect from a marketing standpoint, and if history tells us anything, ZeniMax is not afraid to launch a buggy title.

                  However, the June release date for the console version of the game might be a bit more flexible. It's possible that it will take two to three months to convert the game from the PC/Mac version to the console version, but I think it's more likely that the PC/Mac launch will serve as a testing ground for the console release. If the PC/Mac launch works out well, then we will certainly see an early June launch for consoles, but if there are issues, don't be surprised when that release date shifts to July. Still, I do think that July would be a hard stop; anything later would likely cost ZeniMax far too much money.

                  I enjoy making predictions. I'm not always right, but that doesn't mean it's not fun giving it a shot. Just remember, my predictions are my personal opinions reflective of information released by ZeniMax regarding ESO. I do not have super-sight nor a dev in my pocket, so your guess could be as good as mine. In fact, after I make my predictions, I'd like to read yours in the comments.

                  Continue reading Tamriel Infinium: The Elder Scrolls Online predictions for 2014

                  MassivelyTamriel Infinium: The Elder Scrolls Online predictions for 2014 originally appeared on Massively on Fri, 03 Jan 2014 13:00:00 EST. Please see our terms for use of feeds.

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                    Blizzard says beware of dangerous Trojan

                    Posted: 03 Jan 2014 09:30 AM PST

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                    If you play World of Warcraft, you might want to check for a dangerous new Trojan that is leading to compromised accounts. Blizzard warned customers that this Trojan, apparently brought on by a fake Curse client, can steal both the account information and the authenticator password, making even players who use the authenticator vulnerable. Customer service gave instructions on what to look for so players can see whether or not their machine has been infected.

                    Although no current virus scanners can detect and remove the Trojan, Technical Support posted that a sample of the malware has been sent to anti-malware scanners and offered instructions for removing the malware by hand.

                    MassivelyBlizzard says beware of dangerous Trojan originally appeared on Massively on Fri, 03 Jan 2014 12:30:00 EST. Please see our terms for use of feeds.

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