New Games |
- If you love boys loving each other, you may love Monstrous Lovers
- Reality Pump isn't done with Two Worlds II
- Hey, that's totally Gargos in this Killer Instinct Season 3 trailer
- Artistic photos I took in Dead or Alive Xtreme 3: Fortune
- NIS names new Vita game after sex with me
- Destructoid Community Interview: FlanxLycanth
- Modular guns are the coolest thing from Homefront: The Revolution so far
- Halo Wars is backward compatible on Xbox One now, too
- Bandai Namco announces 'VR Zone' location in Tokyo
- New PS4 reportedly to be announced before PlayStation VR launch
- Dark Souls III on PS4 doesn't suffer the same frame rate issues as on Xbox One
- Here is all of our Oculus Rift launch coverage in one place
- Here's a hot new Kingdom Hearts HD 2.8: Final Chapter Prologue screenshot
- Anamanaguchi leaks its own game after strained developer relations
- Oculus gives developers the greenlight to sell on Steam, other platforms
- Toukiden 2 is looking good in its first gameplay trailer
- Wow, Akuma's appearance in Tekken is really faithful
- SNES game about Bill Clinton's cat may finally get released pending crowdfunding
- I played VR for 10 hours straight, here's what happened
- Metroid Prime: Federation Force sure has a lot of walking
- We're one day away from the closest to StarCraft: Ghost we're going to get
- Esper 2 has Shaun of the Dead's Nick Frost and is out today
- Review: Adventure Time: Magic Man's Head Games
- That Yo-Kai Watch Three Kingdoms spinoff is adorable
- As it turns out, I am very good at Orcs Must Die! Unchained
- Review: Adr1ft
- Review: EVE: Valkyrie
- Review: Lucky's Tale
- Review: Oculus Rift
- Would you spend a whole paycheck on a Mortal Kombat statue?
| If you love boys loving each other, you may love Monstrous Lovers Posted: 28 Mar 2016 02:00 PM PDT Monstrous Lovers is a visual novel just picked up by publisher Sekai Project that is currently crowdfunding on Indie Go Go. Like most visual novels I end up writing about ("How to bang your dragon" was a good joke, all), Monstrous Lovers has a few hooks to it, too. You play a sort of Ugly Americans peacekeeping bureaucrat between humans and monsters and end up banging one of them. There's even a Spanish version planned. "Monstrous Lovers is a boy's love visual novel with a focus on dating non-human characters inspired by classic horror movies. Through four different routes and eight endings, the game explores themes like identity and belonging, and the lenghts [sic] people are willing to go to reach their goals. As the player gets to know the cast, they will also learn more about their problems and the ways to help them overcome them." The project has raised $700 out of its $11,500 goal at time of writing. |
| Reality Pump isn't done with Two Worlds II Posted: 28 Mar 2016 01:30 PM PDT I'm not sure which piece of news surprises me more: that Reality Pump intends to make another Two Worlds game "over the next 36 months," or that the studio is continuing to spend time on Two Worlds II with a new engine update and multiple DLC packs planned for this year. According to publisher Topware Interactive, eight multiplayer maps and two single-player expansions, Call of Tenebrae and Shattered Embrace, are in production. The official site has some screenshots. Tenebrae, which is due out in Q2 2016, has to do with horrible rat people called The Chosen murdering Dar Pha. I had to look up who that was, having never played the game, and the Wikia page calls the character a "mysterious and extremely attractive half-Orc assassin." Boys will be boys. The engine enhancements will bring about "a much higher level of character and landscape detail, an HD-GUI, in addition to tons of in-game achievements, co-op multiplayer, and lots of new in-game features and upgrades." Two Worlds II is several years old, so the timing is odd, but it has its fans. As for Two Worlds III (this naming scheme is so silly I'm actually fond of it), there isn't much of substance to share yet. The game is only now about to move past the "concept stage." Topware Interactive [Facebook via GameSpot] |
| Hey, that's totally Gargos in this Killer Instinct Season 3 trailer Posted: 28 Mar 2016 12:30 PM PDT Tomorrow is Killer Instinct Season 3 day. To celebrate, I brought you this helpful launch trailer which recaps a lot of familiar ground at a quick pace and also throws down some notable dates. As far as new characters, expect to find Kim Wu, Rash (Battletoads), Arbiter (Halo), and Tusk tomorrow morning. Then it's going to be Mira in April, Gargos in May, somebody in June, and another addition in July. We already know that General RAAM (Gears of War) is on the docket, so presumably he'll be out sooner than later. The video also covers other aspects of S3, like Shadow Lords and updated visuals. Chris has the pricing breakdown over here. It varies depending on how much content you want. In short, new players are looking at $60 on Xbox One or $50 on Windows 10 for everything across all three seasons (minus Killer Instinct Classic and KI2 Classic for the latter), while folks who just want the eight new fighters of Season 3 and don't mind missing extra cosmetic items will only need to pay $20. |
| Artistic photos I took in Dead or Alive Xtreme 3: Fortune Posted: 28 Mar 2016 12:00 PM PDT Dead or Alive Xtreme 3: Fortune may be a bad game, but that didn't stop me from taking a few artsy photos via Owner mode. |
| NIS names new Vita game after sex with me Posted: 28 Mar 2016 11:30 AM PDT The busy folks over at NIS have announced another new game, World’s Longest 5 Minutes, which, well, I've already done the joke in the headline. Mostly because there's little else to say. It is coming to PS Vita in Japan on July 28 and that's all we know for now. There is a very blank teaser site up with a five minute countdown to nothing. |
| Destructoid Community Interview: FlanxLycanth Posted: 28 Mar 2016 11:00 AM PDT This time, on Drago--I mean, Destructoid Community Interviews, we get a look at Destructoid's very own Kanye West, FlanxLycanth. Whenever someone needs identifying, you can always count on Flanx to ask the million-dollar question: "Who the fuck is [person X]?" A longtime community member who's known for being an avatar that crosses two of America's greatest pastimes, Kanye West and JoJo's Bizarre Adventure, his participation in the community goes well past the front page, but now's your chance to really find out who the fuck FlanxLycanth is. |
| Modular guns are the coolest thing from Homefront: The Revolution so far Posted: 28 Mar 2016 10:45 AM PDT I feel like a lot of first-person shooters fail to appreciate the closeness proferred by the shooty game point-of-view of choice, so it's neat to see Homefront: The Revolution embracing it with this modular weapon system. It reminds me a bit of Metro 2033, with its constant analog immediacy. What could have been a d-pad-relegated "ammo type" button or some such actually becomes fully modeled weapons that come apart, which is a neat touch. Of course this is Homefront, a self-serious game with the silliest of premises, so we can't let it slide completely. Trying to shoehorn "upgrades" into a civil rebellion narrative is weird ('we'll only give you the good guns you need to kill your opressors once you've proven yourself!") along with needing to write themselves into a scenario where, in fake, North Korea-occupied 2029, people are making crossbows and shit (North Korea's soldiers all have guns with biometrics that can only be fired by the registered owner, haha. More important, though, is the uncanny accent of this video's narrator. We can't quite pin it down in the Destructoid office. I see hints of a British English speaker trying for an American accent (go re-watch Saw and laugh at Cary Elwes try to be American...or don't, probably, it's not great), but Chris disagrees. We all agree it sounds off, though, unless we just don't have an ear for fake, NK-occupied 2029 American dialects.. Then again if you want to straight marvel over a truly bad accent, please cop Law and Order's Vincent D'Onofrio in that new movie about perhaps the most famous soccer player in the world, Pelé. This biopic is set in Brazil, shot in Brazil, and mostly stars Brazilians, including in the lead role, but it is all in spoken English. Which is how we get D'Onofrio trying to...speak English with a Brazilian accent as if he were speaking Brazilian Portuguese after all? It's confusing as hell theoretically (it's some Tom Cruise in Valkyrie shit) and worse in practice. Words...are...not supposed to work that way, Vincent!!! |
| Halo Wars is backward compatible on Xbox One now, too Posted: 28 Mar 2016 10:30 AM PDT On a day when everyone looks to the future (a future in which they have a headset affixed to their skull), Xbox looks backward. Some would say Microsoft's trying to walk the universe-balancing tightrope and keep virtual reality from becoming real reality; others -- the less aggrandizing -- would say it's just bolstering its backward compatibility library. Whatever your view, there is one indisputable truth: Halo Wars, Soulcalibur II, and King of Fighters '98 are all now available to play on Xbox One via Xbox 360 emulation. These three games bring the backward compatibility list nearing 150-strong. Since the program's rolling out last fall, Microsoft has been increasingly speedy in moving more games to backward compatibility. Just last week, two different sets were added, including Dark Souls. That means that while part of your brain is envisioning a VR-addled future, another part of your brain can envision a future where that Xbox 360 goes in the closet for good. @MajorNelson [Twitter] |
| Bandai Namco announces 'VR Zone' location in Tokyo Posted: 28 Mar 2016 10:00 AM PDT Ha VR-toid! This takes me back to the '90s, where "VR" was rampant and basically amounted to nothing more than wearing a TV on your head. Bandai Namco is embracing modern advances though, and is opening up VR Zone: Project i Can (zuh?) in Toyko. Seemingly aware that it may fail, the location is only around for a few months in Tokyo Plaza, from April 15 to October. It's 5870 square feet in size, and they only take appointments, no walk-ins! Playable games include "rescue a cat at 200 meters up" and "escape a hospital ward." VR Zone [Project i Can] |
| New PS4 reportedly to be announced before PlayStation VR launch Posted: 28 Mar 2016 09:45 AM PDT As we accepted last week, another PlayStation 4 is going to be released. The latest corroboration, from The Wall Street Journal, backs up Kotaku and Eurogamer sources with a twist of its own new information about the "PS4.5" or "PS4K," a half-step of iteration meant to deliver a PlayStation 4 capable of better graphics -- "ultra-high definition resolution graphics" -- and support for Sony's upcoming PlayStation VR headset. Wall Street Journal sources noted that the new PS4 would support, "higher-end gaming experiences," including virtual reality. More importantly, according to WSJ, the "enhanced graphics and power" of the new PlayStation 4 will not split the fan base. That also means that "PS4K," a cute nickname, probably isn't an indication of the actual resolution potential. Upgrades and accommodations for VR that could also translate to more particle effects or what have you makes a lot more sense. "Existing PlayStation 4 owners would need to buy the new model to take full advantage of the enhanced graphics and power," the report said. "Though it is likely that the current model and the coming one would share the same software catalog." To be fair, that's what everyone reasonably expected, but good to have fears allayed all the same. Even the New Nintendo 3DS only has two games that don't work on the older hardware. It makes sense, though, that this specialty device aims "to capture gamers willing to pay for a richer gaming environment, including a high-end virtual-reality experience." The PlayStation 4 has sold gangbusters, but that rate can't continue, so Sony could use a decent excuse for the hardest-of-core to double dip. The WSJ report adds that the new PS4 will be announced before the PlayStation VR drops in October, though it feels like a miss to be announced ahead of the PS VR and not released by the time PS VR comes out (if it's indeed designed to bolster that experience). Maybe an E3 announcement and a simultaneous launch with PlayStation VR? Sony Plans New PlayStation for Graphics-Heavy Games [The Wall Street Journal] |
| Dark Souls III on PS4 doesn't suffer the same frame rate issues as on Xbox One Posted: 28 Mar 2016 09:30 AM PDT Even though Bandai Namco would really prefer that people didn't, plenty of folks went ahead and downloaded Dark Souls III weeks ahead of time via the Japanese Xbox One store. This allowed that version of the game to get performance tested ahead of schedule. The results weren't ideal. Dark Souls III on Xbox One has a few shortcomings. For one, the game runs at a native 900p resolution that's upscaled to 1080p. Second, it suffers frame rate drops from its baseline of 30fps, sometimes down to around 20fps during boss fights. As it turns out, the Dark Souls III on PlayStation 4 doesn't have these same problems. In the above-embedded video, Digital Foundry does a side-by-side comparison and finds that the game mostly runs at a rock-solid 30fps on PS4. However, an issue common to both versions of the game is that the Bloodborne engine has difficulties with its frame-pacing. The frames aren't always ordered evenly, and the result is a stuttering sensation. It seems as if the game's dropping frames, even though that's not the case. With all this in mind, the PS4 version of Dark Souls III is definitely the superior console choice. Still, Digital Foundry plays down the differences between the two, noting that Dark Souls III on Xbox One is "perfectly enjoyable." |
| Here is all of our Oculus Rift launch coverage in one place Posted: 28 Mar 2016 09:00 AM PDT Today is Oculus Rift launch day for a ton of people, but most importantly, judgment day for those of you who haven't pulled the trigger on VR yet. As such, we have a ton of resources at your disposal to figure it out, and you can always ask us questions whenever you see fit. I have access to our pre-launch review unit, and our own Jed Whitaker will be joining the fray very soon with coverage for other launch titles. More coverage is on the way which we will update here, so bookmark this page and come back whenever you need more resources. |
| Here's a hot new Kingdom Hearts HD 2.8: Final Chapter Prologue screenshot Posted: 28 Mar 2016 08:45 AM PDT Remember what I said 30 minutes ago? That whole spiel about "it's 2016, we ain't writing about screenshots, show us some dang video!" It was a lie. It was a rhetorical framing device to fill up the meat up in a post about a trailer for a new video game that some of y'all are interested in, but that I don't have much more to talk about besides minute details (release systems, date, etc.) because, let's be real, we're just writing about a commercial. That's what a trailer is. A commercial for the internet and for websites, which is fine; the game looks pretty a'ight. This, too, then is just rhetorical framing in an effort to pull even more meat from the 'ol brain nethers to flesh out a post about the hilariously-named Kingdom Hearts HD 2.8: Final Chapter Prologue. Referring back to our past coverage -- with the prior link-back, but also here, more directly -- "Kingdom Hearts HD 2.8 Final Chapter Prologue is a PS4-exclusive collection with a high-definition remake of Kingdom Hearts 3D: Dream Drop Distance that was originally a Nintendo 3DS exclusive, a new series of cinematics called Kingdom Hearts X Back Cover, and Kingdom Hearts 0.2: Birth by Sleep--A Fragmentary Passage which takes place directly after the original Birth by Sleep." Hell of a collection coming 2016. Here's a picture of Daybreak Town, from it, from the Kingdom Hearts Twitter account. Incidentally, today is the 14th anniversary of the first Kingdom Hearts' Japanese release, which means that Sora is now 28. Fucking millenials. |
| Anamanaguchi leaks its own game after strained developer relations Posted: 28 Mar 2016 08:44 AM PDT This is a weird one. Over the past three years, musical group Anamanaguchi (past credits include Scott Pilgrim vs. The World and Bit.Trip Runner) has been involved in making the game Capsule Silence XXIV in that it was creating the soundtrack and also had a hands-on role in development. Today, the band leaked the game to the public. Anamanaguchi is seemingly fed up with developer NHX's role in the project. Media relations people are telling the band to act professionally, and Anamanaguchi wants none of it. For a better idea (yet still tough to discern) of what's going on, take a look at the group's Twitter page. Here are some choice picks: |
| Oculus gives developers the greenlight to sell on Steam, other platforms Posted: 28 Mar 2016 08:30 AM PDT Virtual reality feels like one big mystery. For years now, the public has been largely in the dark about what this platform would be like, what would be needed to run a virtual reality headset, what the cost would be, what the realistic consumer feasibility would be, etc. Even though the first wave of the first-to-market high-end VR headsets released today, questions are still being answered. This morning, Oculus clarified whether developers who made games for the Oculus Rift would be stuck selling those titles only on the Oculus storefront. The short answer is: No, no they will not. In a post on the platform's developer site, Oculus gives some insight as to how this open approach will work. "As a developer, you don’t have to be in the Oculus Store -- you can sell outside, and when you do that you can you use your own IAP if you prefer, and we don’t take a cut. You can also request keys (royalty free) to sell your Oculus PC app on other stores, while making it available to the community through the Oculus platform," the post reads. Although the platform is ostensibly open, users have to perform one step to ensure everything works. There's an option that needs to be enabled to allow games from unknown sources. These titles may not have gotten the proverbial seal of approval from Oculus, hence the extra required step. Still, this doesn't jive with everyone. Epic CEO Tim Sweeney, who recently blasted Microsoft's games on Windows initiative, isn't down with Oculus hiding games away. This morning, he tweeted "Very disappointing. Oculus is treating games from sources like Steam and Epic Games as second-class citizens." Oculus PC SDK 1.3 Now Available [Oculus] |
| Toukiden 2 is looking good in its first gameplay trailer Posted: 28 Mar 2016 08:15 AM PDT Toukiden's follow-up was announced last year at the Tokyo Game Show and since we've seen nothing but screenshots. Nice screenshots, mind. But writing about new screenshots is so 2008 or, perhaps, 2000-and-late. The point is that it's 2016 which means we best be writing about video. And it looks pretty good! I still prefer the game's 2D art to anything else about it, but when you're making a 3D monster hunter, that can only be an aesthetic flourish. Are there 2D takes on Monster Hunter yet like there are with Souls games? Toukiden 2 is getting a PS4 demo on the Japanese side on April 11 ahead of its release on PS4, PS3, and Vita on June 30. Western release plans have yet to be announced. Mr. 3000! |
| Wow, Akuma's appearance in Tekken is really faithful Posted: 28 Mar 2016 08:00 AM PDT So uh, hey! Akuma is in Tekken 7: Fated Retribution, which is currently in Japanese arcades now. But it's not just a half-assed homage, as Bandai Namco has basically translated his entire set of animations from Street Fighter IV. Want proof? Just check out this video from toitoi123, which gives us a breakdown of nearly every move in his arsenal. It's...crazy accurate right down to the Shun Goku Satsu. |
| SNES game about Bill Clinton's cat may finally get released pending crowdfunding Posted: 28 Mar 2016 07:30 AM PDT Just the other day I was asked, "What game that was cancelled and never released do you most wish you could play?" Without hesitation, I answered Socks the Cat. You see, I'm a big fan of collecting and playing unreleased games mostly in the form of ROMs to be played via emulators. I was overjoyed when critically acclaimed The California Raisins: The Grape Escape for NES was finally released online for all to play since it was cancelled just before release and got as far as having reviews written for it. Now, I might get to play the cancelled but nearly finished SNES prototype of the game that stars Bill Clinton's famous cat, Socks, and I couldn't be more excited. |
| I played VR for 10 hours straight, here's what happened Posted: 28 Mar 2016 07:00 AM PDT People often call me a "madman" or "robot" for playing games for lengthy periods of time, much of which results in the coverage you see here. The secret is that a lot of projects involve long lead times, but just as often, it's crunch-time. This past week I've been balancing my schedule between the Oculus Rift and Dark Souls III, which have both, as you can probably expect, taken up basically all of my time. But one virtual reality-related odyssey was especially on my mind. Recently at GDC, Kotaku's Keza MacDonald wrote about her experience using VR headsets for an entire day, leading to all sorts of questions from our readership. So, for science, I decided to give a marathon session a go. |
| Metroid Prime: Federation Force sure has a lot of walking Posted: 28 Mar 2016 06:30 AM PDT GameXplain has posted the above gameplay footage lasting just over 18 minutes showing off an entire level in the upcoming Metroid Prime: Federation Force, a game that I was pretty hyped for; past tense. I'm all about slow, lonely exploration, but when you add three friends into the mix it ends up feeling like a bit of a crawl, the same way I feel about Lord of the Rings: The Fellowship of the Ring. I'm thinking Nintendo is trying to capture the feeling of past Metroid titles where you mostly wander through an alien land in isolation, but it just doesn't look fun here. I could see if there was some tension to be built up, but that doesn't seem to happen as enemies look easy to defeat without much fuss. I'm hoping that the boys at GameXplain were playing on an easy difficulty, or Nintendo ups the difficulty and enemy health before it launches sometime in 2016. As it stands now, it looks boring as hell. Nintendo, now I have doubts...I have such doubts. |
| We're one day away from the closest to StarCraft: Ghost we're going to get Posted: 28 Mar 2016 06:00 AM PDT Blizzard is doubling down on StarCraft, having just tied up the new trilogy. Instead of packing it in for a sequel, it's continuing development with Nova Covert Ops, a miniseries of sorts. The first pack is out tomorrow, which will cover three (of nine) solo missions, and here's a recap of what to expect story-wise. As a reminder, you will not need StarCraft II proper to play Covert Ops. I won't have access until launch with everyone else (as is customary with Blizzard), but stay tuned for some thoughts this week. |
| Esper 2 has Shaun of the Dead's Nick Frost and is out today Posted: 28 Mar 2016 05:30 AM PDT Lovely boy Nick Frost of Shaun of the Dead and Hot Fuzz fame is lending his voice to Esper 2, a game about dealing with an outbreak of people having telekinetic abilities apparently caused by some kind of villain on a quest to obtain a mysterious artifact. It looks far cooler in action than it sounds on paper, trust me. Esper 2 is available now on Gear VR and on Oculus Rift starting today if you were lucky enough to receive yours already. [Header image by James Leighton-Burns for the Observer] |
| Review: Adventure Time: Magic Man's Head Games Posted: 28 Mar 2016 05:00 AM PDT VR is a weird thing. Developers are trying all sorts of different experiences, some of which are essentially the same as what we're playing right now (just with a different point of view), some are wholly VR oriented with immersive control schemes, and others are somewhere in the middle. Adventure Time: Magic Man's Head Games is a good representation of both philosophies. I just wish there was more...game here. |
| That Yo-Kai Watch Three Kingdoms spinoff is adorable Posted: 28 Mar 2016 04:30 AM PDT There's probably zero chance of this coming west anytime soon (we don't even have the sequel or the other pair of Buster spinoffs), but Yo-Kai Sangokushi looks amazing. It's an amalgam of the cast of the series proper and the tactical gameplay of Three Kingdoms. A bunch of little shorts just went live in Japan, and show off the core characters of the franchise in appropriately feudal situations. Yo-Kai Sangokushi is out on April 2 in Japan. |
| As it turns out, I am very good at Orcs Must Die! Unchained Posted: 28 Mar 2016 04:00 AM PDT You wouldn't know it by looking at me, but I've played a video game or two in my day. No, my life isn't all pining over closed Wendy's and listening to Fastball. I've been known to "get down" with the interactive entertainment from time to time. That's why, while it may have been a surprise to everyone else in the meeting, I was not at all amazed by my Orcs Must Die! Unchained proficiency. I was expecting it. Dead tired from days and miles of GDCing, I still mustered the energy to put on a clinic. I was Steph Curry if Steph's teammates all had the athletic acumen of your average games journalist. Now, I'm not saying I'm a national hero, but I am saying that I don't know how everyone restrained themselves from throwing me up on their shoulders and parading me around the room. Let's rewind a bit. What I was playing was Orcs Must Die! Unchained, the new five-player cooperative mode. I've had slight exposure to the game before, having also previewed it in Boston a few years back. It has changed since then, developer Robot Entertainment tweaking it along the way to be a better free-to-play experience. |
| Posted: 28 Mar 2016 03:00 AM PDT I'm of two minds when it comes to modern walking simulators. On one hand, they satisfy the craving I have for obtuse, old-school adventure games, a genre that basically does not exist anymore. On the other, they tend to be a bit too simplistic, and the actual narrative can be hit or miss. But with Adr1ft for the Oculus Rift, we're entering a new era of virtual simulation, and I, for one, am excited. |
| Posted: 28 Mar 2016 02:02 AM PDT Virtual reality software providers are in a weird spot this early in the game. They need to push the tech to its limits to really sell people, while other developers have to provide traditional experiences that help justify the platform. The latter is basically what CCP Games did for EVE: Valkyrie. |
| Posted: 28 Mar 2016 02:01 AM PDT Lucky's Tale was always going to be a tough sell. It's a bundled-in Oculus Rift launch game, which is often used as a tech demo for prospective buyers -- so to a lot of people, it probably looks like something that isn't a system seller. And those people are probably right, but I had a damn good time playing it. |
| Posted: 28 Mar 2016 02:00 AM PDT I will never forget my first experience with virtual reality. I was at a county fair as a child, and there was a large line for a "virtual NASCAR" racing game. I took one look at the helmet, and that's all I needed to see -- I wanted in. Of course, reality took hold of me after actually getting into the enclosure, and was far less impressive than my imagination. The tech simply wasn't there, and I felt like I was just wearing a TV on my head. But VR has made a lot of strides in the past few decades. Manufacturers have figured out how to cram two 1080p screens (one for each eye) into a tiny space, and software has progressed to the point where developers can work with 60 frames per second or higher to create a better experience. The term "immersive" is thrown around more than Katt Williams these days, but in this case, it's true. As a skeptic who has just spent roughly one week with the Oculus Rift, I'm sold. |
| Would you spend a whole paycheck on a Mortal Kombat statue? Posted: 28 Mar 2016 01:00 AM PDT You're going to need quite a bit of expendable income to get in on this statue. Pop Culture Shock has announced a 28-inch Reptile collectible that will only clock in at 350 units. It's also $750. But you know what? Mortal Kombat has such a storied history and huge base of fans, both new and old, that I think these will sell out. It helps that there's interchangeable parts that show him in human and reptile form, as well as a neat base and other added effects like ooze and a skeleton head. Reptile [Pop Culture Shock via Game Informer] |
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