Monday, March 28, 2016

MMO News

MMO News


Weekly Recap #283 Mar. 28th – OMDU, Atlas Reactor, EoS & More!

Posted: 28 Mar 2016 06:42 PM PDT

Weekly Recap #283 Mar. 28th – OMDU, Atlas Reactor, EoS & More!

A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: Smite, Warframe, Rift, Metal Assault, Tree of Savior, Blade & Soul, Wildstar, Cabal 2, Echo of Soul, Star Trek Online, Orcs Must Die! Unchained, Chronicle: RuneScape Legends & Atlas Reactor!

Weekly MMO News summary for the week ending March 28th, 2016 (Mar. 21st – Mar. 28th).

Smite celebrates its 2nd anniversary and goes into Open beta on PS4:
http://mmohuts.com/news/smite-enters-open-beta-playstation-4

Warframe celebrates its 3rd anniversary with a new exclusive item:
http://mmohuts.com/news/warframe-celebrates-third-anniversary

Rift’s 5th Anniversary Celebration continues:
http://mmohuts.com/news/rift-5th-anniversary-celebration-continues

WarpPortal Resurrects Metal Assault, now available on steam:
http://mmohuts.com/news/warpportal-resurrects-metal-assault

Tree of Savior Adjusts its Launch Plans and starts early access now:
http://mmohuts.com/news/tree-savior-adjusts-launch-plans

Blade & Soul Silverfrost Mountains Expansion Now Live:
http://mmohuts.com/news/blade-soul-silverfrost-mountains-expansion-now-live
http://mmohuts.com/news/blade-soul-state-game-march-2016

WildStar's next update, Destination Arcterra, launches March 30th:
http://mmohuts.com/video/wildstar-destination-arcterra-trailer

Cabal 2 released its bonus update known as Cartel Extension:
http://mmohuts.com/news/cabal-ii-cartel-extension-now-live

Echo of Soul launches the massive Wrath of the Goddess expansion:
http://mmohuts.com/video/echo-soul-wrath-goddess-teaser
http://mmohuts.com/news/echo-soul-wrath-goddess-expansion-launched

PWE announces Season 11.5 for Star Trek Online:
http://mmohuts.com/video/star-trek-online-temporal-front-trailer

Orcs Must Die! Unchained finally heads to open beta on March 29th:
http://mmohuts.com/news/orcs-must-die-unchained-open-beta-launches-march-29th

Chronicle RuneScape Legends begins open beta testing:
http://mmohuts.com/video/chronicle-runescape-legends-open-beta-trailer-2
http://mmohuts.com/news/chronicle-runescape-legends-review

Atlas Reactor heads into a weekend long open alpha:
https://www.atlasreactorgame.com/en/2016/03/play-in-our-open-alpha/

The post Weekly Recap #283 Mar. 28th – OMDU, Atlas Reactor, EoS & More! appeared first on MMOHuts.

Star Crusade

Posted: 28 Mar 2016 03:27 PM PDT

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Gloria Victis

Posted: 28 Mar 2016 03:20 PM PDT

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Spirit Master

Posted: 28 Mar 2016 02:57 PM PDT

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Shattered Skies

Posted: 28 Mar 2016 02:51 PM PDT

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Flower Knight Girl

Posted: 28 Mar 2016 02:36 PM PDT

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Smite Ordo Solarus Amaterasu Skin Preview

Posted: 28 Mar 2016 02:24 PM PDT

Smite reveals another new skin in the Protect & Support patch, the Ordo Solarus Amaterasu skin.

The post Smite Ordo Solarus Amaterasu Skin Preview appeared first on MMOHuts.

Tree of Savior Adjusts Launch Plans

Posted: 28 Mar 2016 02:09 PM PDT

After some vocal community feedback, IMC Games has made some clarification and changes to its Tree of Savior early access launch plan and transition to free to play.

On March 17, a letter from the developers explained why it created the exclusive access plan, stating:

The main concern we had with the Steam launch was whether we could provide a stable service upon release to a massive international audience.

There are numerous factors that can cause instability, but we anticipate that one of the main causes would be a higher concentration of players than we expected. Many unprecedented problems may affect the servers and creating waiting queues to counter this would merely cause inconvenience for everyone. Furthermore, intrusion of numerous bot accounts would also bring detrimental results to the server and the community.

We thought that the best way to provide a much more pleasant and stable gaming environment would be to estimate the approximate amount of players before the massive international release. This would prepare us to respond ideally as we gradually increase the player base.

However, the team then admitted that they had not anticipated seeing a large divide in the gaming community for a three month gap of release.

Instead, Tree of Savior will transition to F2P on April 28, 2016. This reduces the early access period to only one month. Founder’s Packs will also be able to be purchased at a 30% discount from April 21 to April 27 to compensate for the lack of head start for late purchasers.

While IMC Games states that it will not create new worlds immediately on release, it will be prepared to create new worlds if there is a sufficient influx of new players. Founder’s Pack owners will be given one free 1-time team transfer to change worlds after new worlds are created to let players join their friends or move to less populated worlds.

Find more about the final transition here.

The post Tree of Savior Adjusts Launch Plans appeared first on MMOHuts.

Echo of Soul: Wrath of the Goddess Expansion Launched

Posted: 28 Mar 2016 01:20 PM PDT

Echo of Soul has added a host of new content with its new Wrath of the Goddess expansion. The update includes a level cap raise, new dungeons, a new continent, and more.

Players will find they can now reach level 70 with their characters, along with access to a variety of new skills and new ultimate skills.

Players who reach level 70 will find plenty of new challenges. Burning Plain and Vaulted Plain offer two new large-scale hunting grounds with a completely new set of rewards. Two new solo dungeons, Aedis Infernum and Clone Lab, and three party dungeons, Fellglow Spire, Asha’s Tomb, and Shadowflame Mine, offer rich rewards for those capable of completing them. There are also some important changes made to Infinite Dungeon size, bosses, and rewards.

The new continent Kharath is jam-packed with content, including two large cities (Bernicia and Redvale) and almost 400 new quests, plus a special Guild Hunt. PvPers will also discover some new changes, including Team Arena now being 3v3 (previously 5v5), Battlefield Daily Quests, Guild Dominion, and new equipment.

Another major change for players is that outfit stat points and appearance have been split, allowing players to change the appearance of their equipped item while receiving the same stats. Costumes will be registered whenever players obtain them, and remain permanently accessible for the character. Mounts, too, will also be bound to a character instead of being stored in the inventory.

Players can also discover new items, including an 18-slot bag, Vivid Jewl Casing, a Remote Merchant, and Magic Lamp Season 10.

There are many more massive changes in this expansion, so make sure to read the full patch notes.

The post Echo of Soul: Wrath of the Goddess Expansion Launched appeared first on MMOHuts.

Need for Speed 2015 PC Port Review

Posted: 28 Mar 2016 12:46 PM PDT

The Need for Speed series has always had a special spot in my heart. I spent countless hours playing through Need for Speed: Most Wanted on my GameCube back in 2005. A lot of fun times were had in that game, and it stood out to be my favourite game from the series. After my GameCube, I did not spend too much time on consoles aside from the occasional Nintendo games such as Super Smash Brothers and Mario Kart when friends are over, or my trusty 3DS while away from my computer. Since that time, none of the newer Need for Speed games stood out on PC, and to be frank, were not very fun to play. I would mess around with them for an hour or two, sometimes less, and then move on to more interesting racing games such as Project Cars or Mario Kart.

However, the latest installment to the series, simply titled Need for Speed, caught my eye with its exclusive PC trailer. The game was originally released for consoles last year but the PC version was delayed to presumably provide a better experience for PC gamers. Delays are usually looked down upon as we all just want to play the latest games as soon as possible. I mean, we're getting Need for Speed (2015) in 2016; even the name doesn't make sense now. Fortunately, games such as Grand Theft Auto V have shown us that sometimes having a delay to properly port to the PC is not so bad. Read on for my thoughts on the latest Need for Speed game and whether this delay was worth the wait.

 

The cut scenes feature real actors

The basis of Need for Speed is street racing and police pursuit. Players work towards becoming the best street racer by participating in events, purchasing new cars, and upgrading and customizing their own cars. This game does not stray from this main theme and still feels like your typical Need for Speed game. It doesn't bring anything mind blowing to the table but instead sticks to its roots as an arcade street racer. This can be either good or bad but after seeing more than 20 Need for Speed games, it would have been nice to see something new and unique.

Sometimes simply taking an already working model and making slight tweaks and improving the graphics can be enough. If it wasn’t we would have seen signature sports games die out a decade ago. After playing this rendition of Need for Speed, I felt extremely nostalgic of my initial GameCube adrenaline rush of racing down streets with police right on my tail. You will not see anything revolutionary in the latest installment, but the fun factor is still present. With the genre moving ever harder to the side of realistic simulation racers, fans of Need for Speed may feel a breath of fresh air to get such a good looking arcade racer.

 

It wouldn’t be NFS without the police pursuits

Enough reminiscing about the series' history and the past – let's talk gameplay. After booting up the game, I was pleased to see a nice UI throughout. The menu easily gets what you want done in a jiffy so you can focus on racing. However, the tooltips left me confused and lost for a while. Although I was using a steering wheel peripheral, it kept giving me hints with keyboard shortcuts. It wasn't until I picked up a controller that the tooltips actually began to make sense.

There are a decent amount of options available to modify controls and graphics but the options do not go as deep as their competition. As promised in the PC reveal trailer, we now have support for 4K, unlocked framerates, manual transmission, and support for steering wheels. Ever since I picked up my Logitech G27, my love for racing games has grown. While the wheel works great in realistic simulators, I was looking forward to seeing how it performed in an arcade racer.

Arcade racers do not feature 1 to 1 input, there is some magic done behind the scenes to make the driving experience easier and more 'arcade' like. It's easy to maneuver around corners at high speeds, making drifting look easy. Maneuvers requiring great talent and practice in the real world become child's play. When using a keyboard or controller, this behind the scenes magic can be done without interfering with the player's controls. However, on a wheel, you expect the car to move according to the position of the wheel and with force feedback (which makes the wheel have resistance and turn automatically depending on the car) this behind the scenes magic can end up not being behind the scenes at all. When I turn my wheel, my car does not turn as much as I would expect; you can easily find yourself making multiple rotations to move your car where you need it to go. You are able to mess around with the wheel sensitivity settings but when a wheel is supported out of the box, the default controls should feel natural. I am not the only one having issues with the game's wheel support.

 

You can customize many aspects of your car

At times it does feel nice to be able to drift around corners using a wheel, but more often than not you are fighting with the wheel to get it to do what you want. The force feedback seems to be especially strong, I am always fighting to turn the wheel and letting it go for even a second will cause it to snap back to the middle. For those of you who have driven cars, it is natural for the wheel to slowly rotate back to its neutral position. This makes it much easier to turn and drive but it snaps back way too quickly in this game. Furthermore, the clutch and H-Shifter is not supported in NFS. You are forced to use your paddles to shift if you prefer manual mode which can become quite awkward when you are constantly rotating the wheel to drift. It would have been nice to see clutch and shifter support to improve the control you have over your car. It is important to note that I do not have a separate peripheral for my handbrake, so while I did find it awkward to press a button on my wheel to drift, it would have been much more natural if I did have this extra peripheral.

After giving up on the wheel and moving to an Xbox controller, the game became much more fun to play. While not as fast as other cars, even your starting car is quite fast and lets you enjoy the arcade style of the game without barring it from an initial car grind. All events have some level requirement which lets even your slower vehicles have a chance to win. As you accumulate reputation by participating in events or through open world objectives such as doing donuts or reaching a high speed, more parts will become available for purchase. These parts can improve various aspects of your car such as horse power and traction. It was great to see additional options such as enabling or disabling various driving assists or changing tire pressure to improve grip or drifting capabilities.

 

The graphics look great!

If you are not the type to slowly upgrade a vehicle, entirely new vehicles are available for sale. All of the cars in Need for Speed are based on real models such as the Porsche 911 and Lamborghini Aventador. These cars look great with the game's photo realistic graphics and sound even better. I only wish interior views were available; I prefer to limit my field of view to how it should be in the real world.

Once you are happy with your vehicle, you can roam the world in this always online game to race other players or participate in events scattered across the map. The world is quite large and gives you room to joyride and explore. Unfortunately you are always seeing the world in the dark, there are no day/night cycles. This also means that, like in the real world, the city is quite dead. You do not expect to see many cars during the night and find yourself having the roads to yourself (watch out for the cops though!). The city looks great but the environment could use some work. Just because it’s eternal night does not mean that nothing should be going on!

It's not all bad as you can see other players driving around, interact (crash) with, and even challenge them to races. Even with these players and some AI, the roads still feel quite empty and what should be a street race ends up feeling just like a regular closed circuit track.

 

While there is no vehicle damage, you can still total your car

Conclusion: Maybe Next Time

Need for Speed is quite fun to play but is not a game I can recommend or see myself continue to play. It's a fun game to fool around in from time to time but with the full price tag ($90 here in Canada!), I would point my wallet towards other racing games. If you are a fan of realistic racing simulators, check out Project Cars. If you are a fan of arcade racers, and do not already play Mario Kart, Wincars Racer is showing serious potential.

I do not want to say too many bad things about the game because it looks like Ghost and EA are headed in the right direction by listening to the PC community and providing us a game that is not a simple copy and paste from the console versions. Additional effort was put in to provide better graphics, unlocked framerates, and steering wheel support. It was great to see this being offered, but in the end the game was not very fun to play, which should be the main goal. If future releases continue to focus on PC specific features but also improve support for steering wheels, I can see myself having a blast playing the 23rd Need for Speed game.

Tip: Origin Access lets you try this game out for 10 hours and gives 10% off all purchases. It is still cheaper to purchase Origin Access for $5/month (you can cancel right away) and buy the game than it is to just buy the game without Origin Access. I suggest trying out the game before committing the full price towards it.

Graphics: 4/5
The game looks great. However, while we all know that rainy nights make cars look amazing, it can get quite dull over time. It would have been great to see more changes to the environment instead of just focusing on a wet and dark night.

Control: 3/5
Having solid controls is a must for racing games. Like previous installments in the series, controllers work great. However, the trailer promised steering wheel support, and I was looking forward to using my Logitech G27. Unfortunately, it did not feel natural driving with the steering wheel and my clutch and H-Shifter were not supported.

Features: 4/5
There is a good amount of content available with multiple types of race events for players.

Customization: 4/5
While other players have been complaining about there not being enough customization, I was quite pleased with how much you could change in an arcade racer.

Community: 3/5
You will see players driving around or participating in races in your world. However, there is not much additional interaction unless you challenge them to races.

Overall: Good 3/5

The post Need for Speed 2015 PC Port Review appeared first on MMOHuts.

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