MMO News |
- Weekly Recap #283 Mar. 28th – OMDU, Atlas Reactor, EoS & More!
- Star Crusade
- Gloria Victis
- Spirit Master
- Shattered Skies
- Flower Knight Girl
- Smite Ordo Solarus Amaterasu Skin Preview
- Tree of Savior Adjusts Launch Plans
- Echo of Soul: Wrath of the Goddess Expansion Launched
- Need for Speed 2015 PC Port Review
| Weekly Recap #283 Mar. 28th – OMDU, Atlas Reactor, EoS & More! Posted: 28 Mar 2016 06:42 PM PDT Weekly Recap #283 Mar. 28th – OMDU, Atlas Reactor, EoS & More! A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: Smite, Warframe, Rift, Metal Assault, Tree of Savior, Blade & Soul, Wildstar, Cabal 2, Echo of Soul, Star Trek Online, Orcs Must Die! Unchained, Chronicle: RuneScape Legends & Atlas Reactor! Weekly MMO News summary for the week ending March 28th, 2016 (Mar. 21st – Mar. 28th). Smite celebrates its 2nd anniversary and goes into Open beta on PS4: Warframe celebrates its 3rd anniversary with a new exclusive item: Rift’s 5th Anniversary Celebration continues: WarpPortal Resurrects Metal Assault, now available on steam: Tree of Savior Adjusts its Launch Plans and starts early access now: Blade & Soul Silverfrost Mountains Expansion Now Live: WildStar's next update, Destination Arcterra, launches March 30th: Cabal 2 released its bonus update known as Cartel Extension: Echo of Soul launches the massive Wrath of the Goddess expansion: PWE announces Season 11.5 for Star Trek Online: Orcs Must Die! Unchained finally heads to open beta on March 29th: Chronicle RuneScape Legends begins open beta testing: Atlas Reactor heads into a weekend long open alpha: The post Weekly Recap #283 Mar. 28th – OMDU, Atlas Reactor, EoS & More! appeared first on MMOHuts. |
| Posted: 28 Mar 2016 03:27 PM PDT Star Crusade: War for the Expanse is a CCG created by ZiMAD Games. In this game, players are fighting for control of outer space with one of six powerful factions. The gameplay focuses on fast paced, accessible strategic combat with countless card and deck combinations as well as unique faction specific tactics. The game offers highly customizable cards with over 400 to choose from and tons of game modes for both casual and competitive gamers. With frequent updates for cards and game modes, Star Crusade is very expansive CCG for fans of sci-fi.
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| Posted: 28 Mar 2016 03:20 PM PDT Gloria Victis is a free-to-play 3D medieval fantasy sandbox MMORPG. It features open world PvP, non-target combat designed similar to Mount and Blade, sandbox crafting, and a player-driven economy. As a low fantasy title, Gloria Victis has very little magic for players to use. Instead players can go to battle with classic medieval arms, on foot or on horseback. Players can build their own fortresses and siege weapons in a constantly fluctuating battle for territory control between four unique nations, each with their own religion and powers. Everything can be crafted by players in an in-depth crafting system spanning ten different professions and proficiencies. Other features include dynamic weather, a classless system, housing, and a deep lore and storyline for immersion.
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| Posted: 28 Mar 2016 02:57 PM PDT As a localization of the popular South Korean title “Fantasy Hero”, Spirit Master is a mobile 3D RPG by ZQGame. Players can go on an epic journey with their friends and battle creatures in a beautiful fantasy world. With epic 3D battles against fierce monsters, co-op play for up to four players and a PvP arena mode, Spirit Master presents an impressive amount of features for mobile gaming.
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| Posted: 28 Mar 2016 02:51 PM PDT Shattered Skies is a FPS open-world survival game by Free Reign Entertainment. An alien species has crashed landed on earth and is turning everyone into horrible mutant creatures. With the world already steeped in death and destruction, you and other players must hunt, scavenge and find shelter in order to survive this new and brutal world. These new mutant lifeforms are quick and intelligent, so don’t expect them to go down like mindless zombies. Players will have to use their wits to take them down, as well as scavenge and pillage everything they can find in order to protect themselves from mutant aliens, as well as other players. Every building in the game can be turned into a powerful fortress with the right tools and equipment, so build then up properly and you may just survive to see another sunrise. Eith limited resources, limited weaponry and limited supplies all over, survival is truly key in the world of Shattered Skies.
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| Posted: 28 Mar 2016 02:36 PM PDT Behold the power of the flower! Flower Knight Girl is a browser-based RPG by Nutaku. With the kingdom of the spring garden under attack by insects, you play as a flower knight girl who must attack and defend their lands from these evil creations. Recruit new knights, collect equipment, and lead your comrades in saving the realm. Players can collect over 80 flower knights for battle, each with their own artwork and voice acting, as well as engage in exciting campaign where each map changes depending on your choices in combat. And with daily quests available, there’s always something new to discover.
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| Smite Ordo Solarus Amaterasu Skin Preview Posted: 28 Mar 2016 02:24 PM PDT Smite reveals another new skin in the Protect & Support patch, the Ordo Solarus Amaterasu skin. The post Smite Ordo Solarus Amaterasu Skin Preview appeared first on MMOHuts. |
| Tree of Savior Adjusts Launch Plans Posted: 28 Mar 2016 02:09 PM PDT After some vocal community feedback, IMC Games has made some clarification and changes to its Tree of Savior early access launch plan and transition to free to play. On March 17, a letter from the developers explained why it created the exclusive access plan, stating:
However, the team then admitted that they had not anticipated seeing a large divide in the gaming community for a three month gap of release. Instead, Tree of Savior will transition to F2P on April 28, 2016. This reduces the early access period to only one month. Founder’s Packs will also be able to be purchased at a 30% discount from April 21 to April 27 to compensate for the lack of head start for late purchasers. While IMC Games states that it will not create new worlds immediately on release, it will be prepared to create new worlds if there is a sufficient influx of new players. Founder’s Pack owners will be given one free 1-time team transfer to change worlds after new worlds are created to let players join their friends or move to less populated worlds. Find more about the final transition here. The post Tree of Savior Adjusts Launch Plans appeared first on MMOHuts. |
| Echo of Soul: Wrath of the Goddess Expansion Launched Posted: 28 Mar 2016 01:20 PM PDT Echo of Soul has added a host of new content with its new Wrath of the Goddess expansion. The update includes a level cap raise, new dungeons, a new continent, and more. Players will find they can now reach level 70 with their characters, along with access to a variety of new skills and new ultimate skills. Players who reach level 70 will find plenty of new challenges. Burning Plain and Vaulted Plain offer two new large-scale hunting grounds with a completely new set of rewards. Two new solo dungeons, Aedis Infernum and Clone Lab, and three party dungeons, Fellglow Spire, Asha’s Tomb, and Shadowflame Mine, offer rich rewards for those capable of completing them. There are also some important changes made to Infinite Dungeon size, bosses, and rewards. The new continent Kharath is jam-packed with content, including two large cities (Bernicia and Redvale) and almost 400 new quests, plus a special Guild Hunt. PvPers will also discover some new changes, including Team Arena now being 3v3 (previously 5v5), Battlefield Daily Quests, Guild Dominion, and new equipment. Another major change for players is that outfit stat points and appearance have been split, allowing players to change the appearance of their equipped item while receiving the same stats. Costumes will be registered whenever players obtain them, and remain permanently accessible for the character. Mounts, too, will also be bound to a character instead of being stored in the inventory. Players can also discover new items, including an 18-slot bag, Vivid Jewl Casing, a Remote Merchant, and Magic Lamp Season 10. There are many more massive changes in this expansion, so make sure to read the full patch notes. The post Echo of Soul: Wrath of the Goddess Expansion Launched appeared first on MMOHuts. |
| Need for Speed 2015 PC Port Review Posted: 28 Mar 2016 12:46 PM PDT The Need for Speed series has always had a special spot in my heart. I spent countless hours playing through Need for Speed: Most Wanted on my GameCube back in 2005. A lot of fun times were had in that game, and it stood out to be my favourite game from the series. After my GameCube, I did not spend too much time on consoles aside from the occasional Nintendo games such as Super Smash Brothers and Mario Kart when friends are over, or my trusty 3DS while away from my computer. Since that time, none of the newer Need for Speed games stood out on PC, and to be frank, were not very fun to play. I would mess around with them for an hour or two, sometimes less, and then move on to more interesting racing games such as Project Cars or Mario Kart. However, the latest installment to the series, simply titled Need for Speed, caught my eye with its exclusive PC trailer. The game was originally released for consoles last year but the PC version was delayed to presumably provide a better experience for PC gamers. Delays are usually looked down upon as we all just want to play the latest games as soon as possible. I mean, we're getting Need for Speed (2015) in 2016; even the name doesn't make sense now. Fortunately, games such as Grand Theft Auto V have shown us that sometimes having a delay to properly port to the PC is not so bad. Read on for my thoughts on the latest Need for Speed game and whether this delay was worth the wait. The cut scenes feature real actors The basis of Need for Speed is street racing and police pursuit. Players work towards becoming the best street racer by participating in events, purchasing new cars, and upgrading and customizing their own cars. This game does not stray from this main theme and still feels like your typical Need for Speed game. It doesn't bring anything mind blowing to the table but instead sticks to its roots as an arcade street racer. This can be either good or bad but after seeing more than 20 Need for Speed games, it would have been nice to see something new and unique. Sometimes simply taking an already working model and making slight tweaks and improving the graphics can be enough. If it wasn’t we would have seen signature sports games die out a decade ago. After playing this rendition of Need for Speed, I felt extremely nostalgic of my initial GameCube adrenaline rush of racing down streets with police right on my tail. You will not see anything revolutionary in the latest installment, but the fun factor is still present. With the genre moving ever harder to the side of realistic simulation racers, fans of Need for Speed may feel a breath of fresh air to get such a good looking arcade racer. It wouldn’t be NFS without the police pursuits Enough reminiscing about the series' history and the past – let's talk gameplay. After booting up the game, I was pleased to see a nice UI throughout. The menu easily gets what you want done in a jiffy so you can focus on racing. However, the tooltips left me confused and lost for a while. Although I was using a steering wheel peripheral, it kept giving me hints with keyboard shortcuts. It wasn't until I picked up a controller that the tooltips actually began to make sense. There are a decent amount of options available to modify controls and graphics but the options do not go as deep as their competition. As promised in the PC reveal trailer, we now have support for 4K, unlocked framerates, manual transmission, and support for steering wheels. Ever since I picked up my Logitech G27, my love for racing games has grown. While the wheel works great in realistic simulators, I was looking forward to seeing how it performed in an arcade racer. Arcade racers do not feature 1 to 1 input, there is some magic done behind the scenes to make the driving experience easier and more 'arcade' like. It's easy to maneuver around corners at high speeds, making drifting look easy. Maneuvers requiring great talent and practice in the real world become child's play. When using a keyboard or controller, this behind the scenes magic can be done without interfering with the player's controls. However, on a wheel, you expect the car to move according to the position of the wheel and with force feedback (which makes the wheel have resistance and turn automatically depending on the car) this behind the scenes magic can end up not being behind the scenes at all. When I turn my wheel, my car does not turn as much as I would expect; you can easily find yourself making multiple rotations to move your car where you need it to go. You are able to mess around with the wheel sensitivity settings but when a wheel is supported out of the box, the default controls should feel natural. I am not the only one having issues with the game's wheel support. You can customize many aspects of your car At times it does feel nice to be able to drift around corners using a wheel, but more often than not you are fighting with the wheel to get it to do what you want. The force feedback seems to be especially strong, I am always fighting to turn the wheel and letting it go for even a second will cause it to snap back to the middle. For those of you who have driven cars, it is natural for the wheel to slowly rotate back to its neutral position. This makes it much easier to turn and drive but it snaps back way too quickly in this game. Furthermore, the clutch and H-Shifter is not supported in NFS. You are forced to use your paddles to shift if you prefer manual mode which can become quite awkward when you are constantly rotating the wheel to drift. It would have been nice to see clutch and shifter support to improve the control you have over your car. It is important to note that I do not have a separate peripheral for my handbrake, so while I did find it awkward to press a button on my wheel to drift, it would have been much more natural if I did have this extra peripheral. After giving up on the wheel and moving to an Xbox controller, the game became much more fun to play. While not as fast as other cars, even your starting car is quite fast and lets you enjoy the arcade style of the game without barring it from an initial car grind. All events have some level requirement which lets even your slower vehicles have a chance to win. As you accumulate reputation by participating in events or through open world objectives such as doing donuts or reaching a high speed, more parts will become available for purchase. These parts can improve various aspects of your car such as horse power and traction. It was great to see additional options such as enabling or disabling various driving assists or changing tire pressure to improve grip or drifting capabilities. The graphics look great! If you are not the type to slowly upgrade a vehicle, entirely new vehicles are available for sale. All of the cars in Need for Speed are based on real models such as the Porsche 911 and Lamborghini Aventador. These cars look great with the game's photo realistic graphics and sound even better. I only wish interior views were available; I prefer to limit my field of view to how it should be in the real world. Once you are happy with your vehicle, you can roam the world in this always online game to race other players or participate in events scattered across the map. The world is quite large and gives you room to joyride and explore. Unfortunately you are always seeing the world in the dark, there are no day/night cycles. This also means that, like in the real world, the city is quite dead. You do not expect to see many cars during the night and find yourself having the roads to yourself (watch out for the cops though!). The city looks great but the environment could use some work. Just because it’s eternal night does not mean that nothing should be going on! It's not all bad as you can see other players driving around, interact (crash) with, and even challenge them to races. Even with these players and some AI, the roads still feel quite empty and what should be a street race ends up feeling just like a regular closed circuit track. While there is no vehicle damage, you can still total your car Conclusion: Maybe Next Time Need for Speed is quite fun to play but is not a game I can recommend or see myself continue to play. It's a fun game to fool around in from time to time but with the full price tag ($90 here in Canada!), I would point my wallet towards other racing games. If you are a fan of realistic racing simulators, check out Project Cars. If you are a fan of arcade racers, and do not already play Mario Kart, Wincars Racer is showing serious potential. I do not want to say too many bad things about the game because it looks like Ghost and EA are headed in the right direction by listening to the PC community and providing us a game that is not a simple copy and paste from the console versions. Additional effort was put in to provide better graphics, unlocked framerates, and steering wheel support. It was great to see this being offered, but in the end the game was not very fun to play, which should be the main goal. If future releases continue to focus on PC specific features but also improve support for steering wheels, I can see myself having a blast playing the 23rd Need for Speed game. Tip: Origin Access lets you try this game out for 10 hours and gives 10% off all purchases. It is still cheaper to purchase Origin Access for $5/month (you can cancel right away) and buy the game than it is to just buy the game without Origin Access. I suggest trying out the game before committing the full price towards it. Graphics: 4/5 Control: 3/5 Features: 4/5 Customization: 4/5 Community: 3/5 Overall: Good 3/5 The post Need for Speed 2015 PC Port Review appeared first on MMOHuts. |
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