MMO News |
- League of Legends Launches Clubs
- Paladins Androxus Ability Reveal
- Dragon of Legends
- Paragon Hero Overviews
- Marvel Contest of Champions Alliance Wars Trailer
- World of Warships Team Battles Overview
- Paragon Early Access Gameplay Launch Trailer
- Warface Earth Shaker Developer Diary
- Scarlet Blade Shutting Down March 31
- Phantom of the Kill Mobile Review
| League of Legends Launches Clubs Posted: 14 Mar 2016 04:20 PM PDT League of Legends players can now be a little more social with the launch of clubs today in the popular MOBA. Clubs are player-created social groups, allowing players to chat and group up with a large selection of friends. Clubs offer persistent chat rooms available out of the game. Up to 49 players can be invited into a club currently (with the cap likely increasing at a later date). Clubs can be found in the social panel where “chat rooms” used to be. Players can be part of multiple clubs and represent their club on the battlefield by showing a tag in-game. More info is available here. The post League of Legends Launches Clubs appeared first on MMOHuts. |
| Paladins Androxus Ability Reveal Posted: 14 Mar 2016 03:22 PM PDT Paladins reveals the abilities of its newest champion, Androxus, coming in CBT18. The post Paladins Androxus Ability Reveal appeared first on MMOHuts. |
| Posted: 14 Mar 2016 03:16 PM PDT Dragon of Legends is a multi-platform, free-to-play 2D Action MMORPG with pixel-styled retro graphics. Dragon of Legends promises a lore-rich world, with every region and quest packed with story that has been researched and fully developed. Players will also be able to shape the game world, including submitting original artwork for a community vote to be included in on the game. The game features an action combat system, with real-time skill based combat instead of passive combat or tab-based targeting. Designed for cross-platform play, Dragon of Legends will be available on PC, Linux, Mac, and both iOS and Android mobile devices.
The post Dragon of Legends appeared first on MMOHuts. |
| Posted: 14 Mar 2016 12:53 PM PDT In preparation for Early Access, Paragon introduces its heroes in short overviews. The post Paragon Hero Overviews appeared first on MMOHuts. |
| Marvel Contest of Champions Alliance Wars Trailer Posted: 14 Mar 2016 12:18 PM PDT Marvel Contest of Champions introduces Alliance Wars, a chance for alliances to battle it out for rankings and rewards. The post Marvel Contest of Champions Alliance Wars Trailer appeared first on MMOHuts. |
| World of Warships Team Battles Overview Posted: 14 Mar 2016 12:01 PM PDT In an episode of Naval Academy, World of Warships offers an overview of its 7v7 Team Battles. The post World of Warships Team Battles Overview appeared first on MMOHuts. |
| Paragon Early Access Gameplay Launch Trailer Posted: 14 Mar 2016 11:53 AM PDT Paragon celebrates the upcoming March 18 launch of its Early Access with a new gameplay trailer. The post Paragon Early Access Gameplay Launch Trailer appeared first on MMOHuts. |
| Warface Earth Shaker Developer Diary Posted: 14 Mar 2016 11:42 AM PDT The Warface team looks back at the launch of its Earth Shaker co-op mission in February and new changes coming its way. The post Warface Earth Shaker Developer Diary appeared first on MMOHuts. |
| Scarlet Blade Shutting Down March 31 Posted: 14 Mar 2016 11:26 AM PDT In case you missed the official announcement, here’s your reminder: Scarlet Blade, Aeria Games’ ‘adult’ MMORPG, is shutting down on March 31, 2016. Having been live for three years, Scarlet Blade was suffering server instability and a lack of content updates from the developers, including a server rollback during a content update in December. Aeria Games will refund players who purchased into the game between January 1 and March 31, granting refunds to the Aeria Games account after April 4. A veteran item package is being offered for Echo of Soul to encourage players to transition to a new MMORPG. Until its shut down, Scarlet Blade will offer a 500% boost to experience and drops, and all cash shop items will be available for 1AP. More information is available here. The post Scarlet Blade Shutting Down March 31 appeared first on MMOHuts. |
| Phantom of the Kill Mobile Review Posted: 14 Mar 2016 11:14 AM PDT Like most old school gamers, there's a huge place in my heart for Tactics RPGs. However with titles such as Final Fantasy Tactics, Disgaea, and Front Mission Online, there aren't many new titles that are really able to compete with the legendary tactics games of nostalgia fame. Phantom of the Kill by Fuji&gumi Games is the latest to step into the arena though. Overview Phantom to Kill is an online anime based tactics game that is currently available for free on Android. The game puts you in charge of a ragtag army of units and magical beings called killer princes and princesses tasked in saving your kingdom from an invasion of zombie-like creatures all the while saving a real princess to round out the day. Straight out of the gate, the game is visually stunning. The anime based art is well done and typical of what you see in current Gundam anime series or game based anime like Sword Art. The game actually starts off with a full motion video that really gives you a feel for the Nordic high fantasy setting. We are introduced to some key characters which of course includes the powerful princess and her unlikely hero. The video itself is an instant testament to gumi's dedication to high production value. It's almost like watching a short anime. Graphics The in-game graphics are beautiful as well, standing strong against their mobile game competitors. The amount of detail makes you double check you didn't pay for access to start playing. Animation of the battle sequences are certainly worthy of a buy to play price tag. Each character feels alive, moving in a colorful but smooth blur. Please note though that because of the nature of the graphics, older or lower spec mobile devices might have trouble running the game. Visuals are the biggest selling point on this game. It's clear the graphics department got all the love. One thing to note with this game is the size of the download. The initial download of the game from Google Play Store is just about 30MB but the game has an additional 600MB download before you can actually start playing. You'll need a good stable connection as it takes a bit of time to download. I would suggest to use a standard wifi connection as opposed to mobile data to make it quicker (and cheaper on your phone bill!). Which brings me to problem with the game. It generally needs a stable internet connection for you to play properly. Once it has a hard time connecting a pop up error will appear on screen stopping you from being able to continue. Gameplay As this is a tactics game, gameplay consists of you deploying units on a grid style battlefield, directing them on the field and unleashing their attacks. However, unlike other Tactics games where you get to choose what kind of actions to take against your enemies, it becomes painfully obvious that all you really get to do is move units then choose to attack. Once the units attack, there isn't an option to do anything really but just watch the animation which admittedly looks cool at first but later gets very repetitive. Visuals are the biggest selling point on this game. It's clear the graphics department got all the love. And I think that's really the problem of this game. It's very repetitive, hurting its long term replayability. I tried playing the game for a few hours figuring out what else I could do, but the tactics gameplay is pretty much it. Well there is an element of community. Like another game, Grand Sphere, before going into battle, you can select a unit owned by another player online whom you can bring into battle. Usually these units are very strong compared to your own units so they can easily unleash very strong attacks. You can then friend that player online. But to what purpose that serves, I have no idea as I never got around to finding out. All it seems to offer for now is breaking the balance in progression so you can skate through hard missions with OP characters. Lore The saving grace for replayability again comes in the high production value – namely the backstory. As the opening video suggests, you are embroiled in the affairs of a nation under siege by horrific monsters. The story gets told between matches as key characters exchange dialogue. It is presented in the typical fashion of many JRPGs where you only get to see still shots of the characters rather than full motion videos. It almost feels like reading a manga in the way that you see characters talk to each other and to you. But to be honest, the characters seemed so flat and uninteresting that they are very forgettable. You do get the chance to talk to the main protagonist of the game; a man by the name of Zero. Through character exposition, you find out that he's a special project created to be part demon to fight other demons and monsters. That alone should sell my case on this game's characters being generic tropes. Tactics RPGs usually overcome repetitive gameplay with solid story. But Phantom of the Kill didn't sell me on the characters. The music and sound contributes to the overall feel of the game. It sells the world's setting well, and keeps you somewhat immersed in it. The sound effects are spot on and add to the flavor of battle to keep you entertained. While the combat itself can get stale from repetition, I never felt the sound effects were to blame. There's not much that can be said about the graphical interface of the game as it tends to be pretty straight forward. However, I did feel that controls were a bit clunky, and it actually took me a while to figure out how to select and move units about. There is no indicator as well with regard to range of character units, which for me is very important when considering strategy for a tactics game. If there was, I couldn't find it which says a lot about the display. Display-wise I was confused by all the information on the screen so I was never really sure what was going on. Sure, I keep seeing that I am levelling up and I am getting new items, but I wasn't sure how to access them either. Conclusion: Fair 2/5 Overall, the game is a mixed bag of well implemented and lack luster elements. The art, graphics, sound, and animation are rock solid and a great addition to the tactics RPG genre. However, the game can be very repetitive, lacking in the creativity department as the story never inspires. Though tactics RPG fans typically have a higher tolerance for repetition than most, the actual controls turn up as the worst part of this game. Plus the need for solid streaming connectivity can make this mobile game not so hot when on the go. At the end of the day, the free to play genre still lacks a AAA tier tactics RPG. If you really don't have the cash to buy into one, Phantom of the Kill is a decent alternative. Full Gameplay Image GalleryThe post Phantom of the Kill Mobile Review appeared first on MMOHuts. |
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