MMO News |
- Vainglory eSports 2015 Highlights
- PAX South 2016 – Atari Spotlight
- Rogue Stormers
- Livelock
- Rogue Stormers – PAX South 2016 Coverage
- Rogue Stormers Reveal Trailer
- Tribes: Ascend Out of the Blue Patch Spotlights
- Marvel Heroes 2016 Trailer and Cutscene
- Paragon Card System Tutorial
- RuneScape BTS 182 – February Updates Teaser
| Vainglory eSports 2015 Highlights Posted: 29 Jan 2016 05:46 PM PST Highlights from the first competitive season of the mobile MOBA that’s taken the genre by storm, Vainglory. The post Vainglory eSports 2015 Highlights appeared first on MMOHuts. |
| PAX South 2016 – Atari Spotlight Posted: 29 Jan 2016 05:34 PM PST Atari made a bold showing at PAX South 2016, showing off not one, not two, but three titles in the works. First off the truck was the upcoming Atari Vault, featuring one hundred classic Atari games. In an age where retro games are becoming increasingly popular, Atari has the distinct advantage of owning the rights to the original retro games, like Asteroids, Tempest, and more. While not currently available, the team promises full multiplayer, complete with online leaderboards for every game. That’s right; you can challenge people across the globe for that coveted top score. The UI was quite impressive as well, considering the amount of games included in the library, and offers cabinet and box art or a simple menu based system for ease of use. The real joy for me, however, was seeing the development on Rollercoaster Tycoon World. Despite feedback that the game is not doing well, Atari has dealt with many of the complaints, and purposely have kept a lot of what they’re working on internal to ensure quality of the finished product. There have definitely been some significant changes from the first three games in the series, most notably in the graphics department. The game looks incredible, and the amount of detail provided is quite nice and gives the game a very unique aesthetic. Each of your guests has a lot more information now, making the park feel alive with a variety of people to please. Their needs and feelings are much more easy to understand, and the team has also focused on a hierarchy of needs. For example, a peep that is hungry and needs to use the bathroom will actually use the restroom first, before grabbing that bite to eat. Each peep also has their own set of three traits as well, which can range from the type of cuisine they prefer, to how intense they like to ride. I was worried a bit at first about how the freeform development (think Cities XL) of roller coasters was going to work, especially since the first three games were stuck to a grid based system. After getting my hands on the game, though, it’s very, very impressive. And even though my first attempt at a coaster failed (curse you G-Forces!), the game provides a variety of tools for you to figure out what went wrong so you can fix it. All in all, with the team getting ready for the polishing stage, the game is in a very impressive state. I, for one, am looking forward to it. While we had some technical difficulties with Pridefest, their recently launched LGBT supported title offers an entertaining mobile experience with bringing color and joy to an otherwise grey city you’re been put in charge of. You can check it out on either the Apple Store or Google Play, since it released on Wednesday (January 27). All in all, there’s quite a bit to look forward to from Atari in the coming year. Atari Vault will offer a classic gaming experience with players across the world. Rollercoaster Tycoon World seeks to improve on a classic, with a huge variety of new features incoming to make it the preeminent amusement park simulator. Pridefest gives you the chance to brighten up a city through acceptance and tolerance. Look for more information on these games to come! The post PAX South 2016 – Atari Spotlight appeared first on MMOHuts. |
| Posted: 29 Jan 2016 02:04 PM PST
Features: Rougelike Action: Venture into randomized territories and earn unique perks with every adventure. Classic run'n'gun: Charge ahead, avoid enemy fire raining down on you and shoot everything that moves to get upgrades. Enemy variety: From classic orcs and goblins to flatulent fallen angels, floating weapon platforms, eldritch horrors and battlegates bristling with weapons. Interactive Environments: Set goop ablaze, detonate explosives, launch enemies into hazards and more.
The post Rogue Stormers appeared first on MMOHuts. |
| Posted: 29 Jan 2016 01:28 PM PST Livelock a cooperative top-down shooter created by Tuque Games and published by Perfect World Entertainment. You and up to two others players must work together to break the cycle of infinite war between machines. As one of “The Few” remaining Capital Intellects, you will need quick reactions and decision-making to overcome the chaos.
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| Rogue Stormers – PAX South 2016 Coverage Posted: 29 Jan 2016 01:24 PM PST If the name Rogue Stormers sounds unfamiliar, you might recognize the game under its previous moniker, DieselStörmers. There’s a strange story behind that involving a clothing brand and the weirdness of trademark laws, but even Mischa Streker, Product Manager from Black Forest Games, admitted to me that the name change was a slight relief due to the challenges of that umlaut. With a new name, and about two months until its release on March 24, I met with Mischa to take a look at how Rogue Stormers has evolved. Rogue Stormers is a rogue-like* action platformer that draws inspiration from titles like Metal Slug. Though the game is playable in single-player mode, its primary draw will be its shared-screen multiplayer, available both local and online with 2-4 players. There are currently five characters available, each with a different skill set and style of play – including a crazed opera singer that can serenade as he slaughters. There are party boosts and synergies between characters, but it won’t be penalizing if everyone decides to play the same character in a game. *Or rogue-lite or procedurally-generated death-crawl. Whatever you fancy, that’s a semantics argument I’m not here to settle today. As a rogue-like, death is permanent and gear is not. Instead, progression is marked through character-specific experience that grants a variety of perks. These perks, while minor (such as granting an extended dash or movement speed boost), are designed to help assist players in getting further with each gameplay session. In local co-op, the main player’s perk level passes on to their allies. In online co-op, player’s perks are brought in from their individual progress. There is no matchmaking system to match perk-levels, so more skilled players may be paired with inexperienced players: it’s up to the team to work past these challenges. The game itself is divided into eight procedurally-generated stages, with every other floor (starting at level 2) featuring a boss battle. These stages are generated in ‘chunks,’ interconnected map pieces which piece together to create a different play through each time. Power-ups, items, and shops can be found along the journey, if you can brave the enemies to get to them. The game’s difficulty is pretty tough, and I expect that like most rogue-likes, it’ll take many hours to train and learn the game’s mechanics, strategies, and patterns in order to beat that final boss. Rogue Stormers has a very grungy and industrial theme, from its gritty looks to its grinding soundtrack. All of the pieces work very well together, though it’s clear that in multi-player, the screen will become confusing as explosions abound and characters get lost in the gunfire. While Mischa did not elaborate on the story, I’m sure it’s going to be just as darkly strange as some of its enemies, which include orcs, goblins, and farting angels. Oh yeah, and there’s a flying squid taxi. Rogue Stormers has the look and feel of an arcade game with that sweet modern gaming upgrade. It’s not without its flaws: the control scheme feels a little awkward and non-intuitive on a controller, and like other rogue-likes, it will feel repetitive over time. But the developers acknowledge the game is still being aggressively improved and hope for a successful release on March 24. Full Gameplay Image GalleryThe post Rogue Stormers – PAX South 2016 Coverage appeared first on MMOHuts. |
| Posted: 29 Jan 2016 12:38 PM PST Rogue Stormers is heading our way in 2016 with co-op roguelike platformer shooter action with some weird culture twist we aren’t even quite sure how to define. The post Rogue Stormers Reveal Trailer appeared first on MMOHuts. |
| Tribes: Ascend Out of the Blue Patch Spotlights Posted: 29 Jan 2016 11:42 AM PST Tribes: Ascend receives some serious love after 3 years of silence. See the full overhauls in this video. The post Tribes: Ascend Out of the Blue Patch Spotlights appeared first on MMOHuts. |
| Marvel Heroes 2016 Trailer and Cutscene Posted: 29 Jan 2016 11:31 AM PST Two for one from Marvel Heroes 2016 today as the new season’s opening cutscene and gameplay gets teased. Cutscene Sneak Peek: The post Marvel Heroes 2016 Trailer and Cutscene appeared first on MMOHuts. |
| Posted: 29 Jan 2016 11:21 AM PST Paragon‘s community manager teaches you the key parts you’ll need to know to utilize the card system. The post Paragon Card System Tutorial appeared first on MMOHuts. |
| RuneScape BTS 182 – February Updates Teaser Posted: 29 Jan 2016 09:57 AM PST RuneScape showcases Chinese New Year events, new zones, and more coming soon. The post RuneScape BTS 182 – February Updates Teaser appeared first on MMOHuts. |
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