New Games |
- Fallout 4's first patch is boring, but probably necessary
- Max Payne rated for PS4, likely a PS2 emulation
- Final Fantasy VII Remake 'would not fit into a single release,' includes cross-dressing and new ATB combat
- Future Overwatch heroes and maps will be free for all players
- PC Port Report: Helldivers
- The Division adds alpha, delays beta, keeps release date
- Final Fantasy VII Remake is Unreal
- I've got my eye on Nioh, Team Ninja's latest action project
- A third Yo-Kai Watch movie is coming next year
- I'm still not sick of mocap videos: check out Hellblade's progress
- Change your passwords: NexusMods suffers database breach
- Gone Home going to Xbox One and PS4 in January
- Review: Fat Princess Adventures
- MOBA studio lays off 16 people as development continues on its first game
- The Final Fantasy VII Remake will be crossing over with Mobius Final Fantasy
- Review: Mario & Luigi: Paper Jam
- Street Fighter V's next beta period will begin next week
- Are you okay with the Final Fantasy VII remake taking a 'multi-part' approach?
- Dying Light: Enhanced Edition and The Following DLC out in February
- The 'Force de Frappe' album contains unused Hotline Miami 2 music
- Check out all 16 launch characters in this massive Street Fighter V trailer
- Minecraft is officially coming to Wii U this month, Nintendo has announced
- Final Fantasy VII Remake is partially developed by CyberConnect2
- EA admits Battlefront 'may not have the depth' you want in the game
- 12-month PlayStation Now subscription available for $100 in US
- Koei Tecmo's Attack on Titan gets a Japanese release date
- Indie RPG Underrail is finally getting a full release on December 21
Fallout 4's first patch is boring, but probably necessary Posted: 07 Dec 2015 10:00 AM PST Sometimes, video game patches sort out or enable quirky features. For instance, The Witcher 3 had one earlier this year where severed heads no longer disappeared. That's a good patch! Developer CD Projekt Red was like "Players won't like those heads disappearing. We need to fix that!" But, other times, patches are just boring updates meant to make the game play better. I guess that's probably necessary, even if a little humdrum. That's Fallout 4's first official patch. The most interesting thing in it is that you'll no longer get stuck at the in-game computer (while you're stuck at your real-life computer). This update is already live on PC. According to the Bethesda forums, it'll be coming to consoles sometime this week. The entirety of the patch notes can be found below, including the Corvega Assembly Plant fix that should make the game run at higher than, like, four frames per second. Fallout 4 - Game Updates [Bethesda forums] |
Max Payne rated for PS4, likely a PS2 emulation Posted: 07 Dec 2015 09:30 AM PST Sony recently announced that PS4 can play PS2 games, so long as you purchase them again from Sony for upwards of $10. They do work pretty well, but I can't imagine buying too many of them, especially when PS2 games aren't all that hard to find. But I did buy Super Mario World on Wii U because my SNES wasn't working with a new TV, so. Anyways, an ESRB listing for Max Payne on PS4 just showed up, so it might join the current eight available PS2 games (and other confirmed incoming ones, like PaRappa the Rapper 2). I gave up on Max Payne on PS2 when I couldn't see or walk over the blood trailer in the dream sequence and kept falling to my death. Still annoyed about that. |
Posted: 07 Dec 2015 09:00 AM PST Now that we have the first in-game (Unreal Engine 4) trailer for Final Fantasy VII Remake, people are facing the tangible result of months-long concern over Square's previously discussed decision to change the battle system. That and the game being released "across a multi-part series." New interviews with Famitsu and Dengeki, translated by Gematsu, provide a bit more context for what we've seen with the latest trailer. Firstly, Kitase said that the game was always planned as multiple releases because Final Fantasy VII's world is enormous and recreating it with modern visual expectations is a huge undertaking. Nomura followed, "If we dedicated our time to a single release, parts of it would become summarized. We’d have to cut some parts, and additional parts would come in few, so rather than remake the game as a full volume, we decided to do multiple parts." And there's something to that -- the density is impressive, a to-scale recreation of Final Fantasy VII's more cartoonish, large environments. Plus you can explore bits of Midgar that weren't explorable in the original. |
Future Overwatch heroes and maps will be free for all players Posted: 07 Dec 2015 08:30 AM PST When it was announced at BlizzCon that Overwatch is to be a full price title instead of being free-to-play as many had assumed, there were concerns that it would lead to a mass of community splitting microtransactions and paid-for DLC. If that was something you were worried about, you can now rest easy. Overwatch director Jeff Kaplan has confirmed in a developer update video that all new heroes and maps released post-launch will be freely available to all players:
Kaplan also states that while they do have ideas for future heroes (some of them even being hinted at through in-game secrets), Blizzard doesn't have a definite timeline for when they'll be coming. This statement doesn't entirely preclude microtransactions being in Overwatch, as things like skins or boosts could still be on offer. At the very least everyone will have access to the same characters and will be able to play on the same maps, which is a good thing. It’s nice to see Blizzard directly addressing this, as it means the community won’t be split by who has access to what maps. Public statements that a developer plans to produce free content for their game following its release is always one that should be applauded in my opinion. |
Posted: 07 Dec 2015 08:00 AM PST Earlier in the year, Conrad Zimmerman gave the PS4 version of Helldivers his highest recommendation. He praised it for its brutal and unrelenting action, and its dedication to pitch-black humor and decidedly laissez-faire attitude toward player survival. Now that I've had a chance to play the PC version, I have just one problem with his review -- he didn't shout it directly into my ear and insist I pick up a controller and play it right then. So I'm going to correct that oversight, here are your marching orders: PICK UP A KEYBOARD OR CONTROLLER AND PLAY HELLDIVERS RIGHT NOW. |
The Division adds alpha, delays beta, keeps release date Posted: 07 Dec 2015 07:30 AM PST The pre-release plans for Tom Clancy's The Division got a minor shake-up today. The upcoming survival shooter no longer has a beta before the end of 2015. But, that doesn't mean we won't see it at all in December. Ubisoft took to its site to detail exactly what's going on with The Division in the short-term. A closed beta scheduled for this month has been pushed to early 2016. Instead, an alpha that's open to those who pre-ordered on Xbox One will take place this week from December 9 to December 12. With three months left until The Division's launch, it's unclear why delaying a closed beta and adding a closed alpha is necessary. It seems likely that the game is well past any alpha stages, meaning that this might just another another pre-launch event, probably for a system where pre-orders are struggling. "Alpha" comes before "beta," a labeling strategy designed to logically cram in an extra session while avoiding ire from the people looking forward to the beta in December. Of course, this is all conjecture. Whatever the case, this alpha/beta situation isn't affecting The Division's plans in the long-run. The game's still set to release on March 8, 2016. That's the one event that actually matters. The Division -- An Update to Our Beta Plans [UbiBlog] |
Final Fantasy VII Remake is Unreal Posted: 07 Dec 2015 07:15 AM PST Square Enix is known for using its own, internally developed tech for Final Fantasy games. The White Engine, later known as Crystal Tools, seems to be one of the reasons Final Fantasy XIII was delayed for so long and Final Fantasy XIII Versus is coming out 10 years later as Final Fantasy XV. But Final Fantasy XV uses Square's proprietary next-gen engine, Luminous, the same engine that produced this impressive tech demo. And yet with the hotly anticipated Final Fantasy VII Remake, Square Enix is using the popular Unreal Engine 4, Epic boasted today following the first wider look at gameplay. Square earlier confirmed Final Fantasy VII Remake would not run on Luminous and Kingdom Hearts 3 recently made the switch to Unreal 4, too. "We realize how special Final Fantasy VII is to fans, and we place our trust in Unreal Engine 4 technology and tools to help deliver this long-awaited remake, crafted for modern platforms," Square's Yoshinori Kitase said. "Working with the team at Epic and having their support throughout this process was invaluable and we’re excited to bring the product of that collaboration to long-time fans and newcomers to the series." Unreal Engine 4 Powering FINAL FANTASY VII REMAKE Development [Unreal Engine] |
I've got my eye on Nioh, Team Ninja's latest action project Posted: 07 Dec 2015 07:00 AM PST We've heard very little from Team Ninja and Koei Tecmo regarding Nioh. It wasn't even playable at TGS, and was only there in video form. But even then, it immediately flew on my radar. I'm glad to hear that it will be arriving worldwide in 2016, though it will be a PS4 exclusive. I'm digging the Oni designs of the enemies, and aesthetically, I'm getting [good] Ninja Gaiden flashbacks. Could this be the game to fill that hole Onimusha left so many years back? Take a look at these new screens and decide for yourself. |
A third Yo-Kai Watch movie is coming next year Posted: 07 Dec 2015 06:30 AM PST When I was in Japan, Yo-Kai Watch was everywhere. Ads, merchandise, and even general chatter from locals was abound, and that massive impact doesn't seem to be slowing down at all for Level-5. It has just announced a third film, which will arrive in winter 2016 -- likely December, based on the release of the two previous movies. No details have been given at all as to the plot. The second movie, Yo-kai Watch: Enma Daioh to Itsutsu no Monogatari da Nyan!, will arrive in Japan on December 19. For reference, the first film sold one million tickets, which is the largest advanced ticket sale in TOHO's 82-year history. Yo-Kai Watch [Mantan Web via Anime News Network] |
I'm still not sick of mocap videos: check out Hellblade's progress Posted: 07 Dec 2015 06:00 AM PST Ever since I initially viewed the Devil May Cry and Uncharted mocap videos, I got addicted to them. Seeing how games are made is always great, but a behind the scenes look at a really good performance is even better, and shows how much effort goes into game development. The same goes for Ninja Theory's Hellblade, which has been documenting basically every bit of the process by way of its YouTube channel. Once again, the developer shows off its cinematic prowess, but I'm worried in terms of how the game will actually play, given its track record. |
Change your passwords: NexusMods suffers database breach Posted: 07 Dec 2015 05:30 AM PST I hope you've got your password strategies down because you'll have to think up a new one if you've got an account at Nexus Mods, the popular mod repository. According to a statement posted by site founder Robin "Dark0ne" Scott, the site was tipped off to a possible security breach by posts on reddit. Cybersecurity firm REN-ISAC had apparently contacted several university IT departments about a database breach at Nexus Mods. Scott has contacted the company, but concrete details have been slow in coming thanks to it being the weekend. Actual information about the extent of the breach, or even if there has been one, is thin on the ground at the moment, though Scott mentioned the tipping point being some suspicious activity on three frequently downloaded mods. The mods were accessed by the authors' accounts and had an unknown .dll file added to them. Though the file itself did not trip any warnings on the site's various virus scanners, the authors themselves reported that they did not add the files themselves. The incident prompted Scott to go ahead and notify the user base even without direct confirmation of a breach being available. In any case, it's best to change your password, if you haven't already. The three affected mods are listed below. |
Gone Home going to Xbox One and PS4 in January Posted: 07 Dec 2015 05:00 AM PST Gone Home was announced for consoles a while back, but with rumors that publisher Midnight City was on the verge of collapse, it was easy to guess that the console ports had been quietly dropped. Looks like those easy guesses were wrong, as the game that has inspired years of adulation, despise, critical thought, and knee-jerk dismissal is finally headed to PS4 and Xbox One on January 12, 2016. Making the leap to consoles involved remaking the game from the ground up in Unity 5, which will allow for a few back-end benefits that players may or may not pick up on. There's also 90 minutes of developer commentary packed into the download, so those who plan on double dipping will have some new content to chew on. It will be interesting to see how the critically acclaimed PC hit does on consoles, where pacifistic games are less commonplace. I guess we'll find out in a little over a month. |
Review: Fat Princess Adventures Posted: 07 Dec 2015 04:30 AM PST I'm going to come out and say it -- Fat Princess was criminally underrated. With a charming art style and an incredibly deep combat system, it shot its way into my heart at launch, despite the fact that the community died off a mere few months after launch. For years I've wanted a true console follow-up, and all we've really gotten since is a PSP expansion of sorts that didn't have a large playerbase. This week though, Sony launched Fat Princess Adventures, a completely new take on the series. It's fun enough, but I really hope it just paves the way for a true sequel on the PS4 one day. |
MOBA studio lays off 16 people as development continues on its first game Posted: 07 Dec 2015 04:00 AM PST Having played the Gigantic beta, I can safely say that I'm interested in seeing the finished product. It looks like we'll have to wait a bit longer though, amid some unfortunate layoffs for developer Motiga. According to an official post from the company, the studio has laid off 16 employees, who have been given severances and job placement assistance. The reason for restructuring given is due to the fact that the studio is a pre-revenue startup, with finite resources. Gigantic is still on track for a 2016 release on Xbox One and Windows 10. Motiga staff update [Motiga] |
The Final Fantasy VII Remake will be crossing over with Mobius Final Fantasy Posted: 07 Dec 2015 03:30 AM PST Mobius Final Fantasy was released in Japan earlier this year. It's a mobile game developed by Square Enix featuring a new story and a protagonist named Wol, with classic Final Fantasy gameplay elements. From what I've heard from Japanese friends it's actually pretty decent, but this new mashup is going to make it a lot more enticing for some. The publisher has revealed that Cloud, by way of his Final Fantasy VII Remake art style, is invading the game. The promotion is live now, as well as new costumes and playing cards based on the remake. Mobius Final Fantasy [4Gamer] |
Review: Mario & Luigi: Paper Jam Posted: 07 Dec 2015 03:00 AM PST Ever since Super Mario RPG: Legend of the Seven Stars for the Super Nintendo, I've been a big fan of the concept of the Mario-centric RPG. Take characters we know well, bring them into a world with a more structured narrative, add in a dash of whimsy and an engaging RPG battle system, and you've got a formula that I'll happily devour time and time again. Unfortunately, the last few Mario RPGs on handhelds have been of inconsistent quality and polish. Experiments with new formula elements like consumable stickers have been divisive and the concept of a new Mario-themed RPG has been met with some caution from fans in the lead up to the release of Mario & Luigi: Paper Jam. Thankfully, it holds up. |
Street Fighter V's next beta period will begin next week Posted: 07 Dec 2015 02:30 AM PST Capcom has confirmed the dates for the next Street Fighter V beta period. Although the PSN states that the beta will take place from December 17-20, Yoshinori Ono has announced that it will actually start on December 18 (next Friday). Either way, I'm glad that there have been so many beta periods -- it makes me hopeful for the state of the final game. The plan currently is to open up the beta to both PC and PS4 users, even though no PC details have been given yet. Street Fighter V’s Beta Returns on December 18 [Shoryuken] |
Are you okay with the Final Fantasy VII remake taking a 'multi-part' approach? Posted: 07 Dec 2015 02:00 AM PST Well, here we are. We've reached the point where AAA games are starting to include more microtransactions, and now, an "episodic" approach used by many indie devs to deliver adventure games. It's not just a niche strategy anymore, as Capcom has dipped into it for Resident Evil Revelations 2, among other examples from bigger studios. In the end, I'm mostly okay with adventure games (linear stories) and action titles (which are gameplay-centric above all else) -- but full-on episodic RPGs? Especially remakes of games that already have an established history? I'm not so sure I'm on board with that. To be clear, I'm not saying that the Final Fantasy VII remake will be a guaranteed disaster with a "multi-part" approach (which does not necessarily equate to "episodic" to be fair). With the amount of effort going into the project, I'm keen on getting the game faster, but a few major facets of this concept worry me. For one, the world map -- how is Square Enix going to gate content to prevent people from reaching areas they shouldn't? What if the project is more of a "this moment in time" snapshot instead of a real RPG? Will there be microtransactions or DLC involved to help fans "level-up quicker" and the like? There are still so many questions, and although the publisher has made a lot of right moves this generation, it's also taken a few steps back with aggressive monetization schemes. It's always wise to wait for more information before you judge the situation, but with Square Enix's mixed track record, I'm not completely confident. |
Dying Light: Enhanced Edition and The Following DLC out in February Posted: 07 Dec 2015 01:05 AM PST Techland's Dying Light is going to get a ton of enhancements next year, and now we have a final release date -- February 9, 2016. That goes for both the Enhanced Edition of the game on PC, PS4, and Xbox One, as well as the The Following DLC, which is a separate hub world complete with vehicles and new mechanics. The Enhanced Edition will be a free update for existing owners, and will entail all of the upgrades listed here. If you don't own it yet, you can pick up the whole shebang for $60 in February. |
The 'Force de Frappe' album contains unused Hotline Miami 2 music Posted: 07 Dec 2015 01:00 AM PST [Disclosure: Scarlet Moon Productions' Jayson Napolitano used to write for Destructoid.] Electronic artist Dubmood has a new '80s concept album coming later this month. It's called "Force de Frappe," and will contain unused Hotline Miami 2 music, as well as the song "Richard," and other general decade appropriate music. Dubmood was approached by the Hotline team, and asked to create music based on classic '80s action movies like Robocop, known in Sweden as "VHS-Violence." The album will drop on December 21 digitally, as well as on vinyl, cassette tape, and a CD inside of a Floppy Disk case. Dubmood [Data Airlines] |
Check out all 16 launch characters in this massive Street Fighter V trailer Posted: 07 Dec 2015 12:00 AM PST This huge Street Fighter V trailer is coming off PSX, and the reveal of F.A.N.G., one of the oddest characters yet. It showcases all 16 fighters in one convenient place, though I'm still leaning towards Rashid as my initial main. So far, I'm extremely excited for the angle Street Fighter V is taking. After playing a ton of the beta and a build at TGS, things are looking real good. For reference, the top trailer is the basic character rundown, and the bottom is DLC/costumes. |
Minecraft is officially coming to Wii U this month, Nintendo has announced Posted: 06 Dec 2015 11:06 PM PST Ever since Minecraft: Story Mode debuted on Wii U, rumors have been flying around that the console would finally get a legit version of the game, mostly due to the fact that the real engine was used in Telltale's narrative series. Nintendo has just announced that Minecraft: Wii U Edition is coming this month for $29.99. It'll arrive on December 17, and the publisher is currently working with Mojang on "new content for Nintendo fans to be released at a future date." Mario skins? You betcha. Of course, the port will support off-TV play, and a few other content packs, detailed below. |
Final Fantasy VII Remake is partially developed by CyberConnect2 Posted: 06 Dec 2015 11:00 PM PST Hey, you've seen those Naruto fighting games right? Two ninjas run around in a circle, throw stuff at each other, charge up, then do some kind of over-the-top dramatic super move. Well, the studio behind the Naruto fighting games, CyberConnect2, is apparently helping develop Final Fantasy VII Remake. Final Fantasy VII Remake director Tetsuya Nomura and producer Yoshinori Kitase confirmed CyberConnect2 is helping out with development in an interview with Famitsu. While the studio has previously helped with smaller Final Fantasy games, this will be its first time working on a main entry in the series. For all their flaws, the Naruto fighting games tend to be very visually polished, control well, and make fantastic use of the source material while still adapting it for a video game. Still, are you lot excited or concerned by the news? |
EA admits Battlefront 'may not have the depth' you want in the game Posted: 06 Dec 2015 09:00 PM PST Electronic Arts' CFO Blake Jorgensen admitted Star Wars Battlefront's "accessible" design "may not have the depth [hardcore players] wanted in the game." Talking at the Nasdaq Investor Conference in Europe and reported by Gamespot, Jorgensen has now acknowledged that the game's design may lack substance for experienced gamers. "Star Wars Battlefront is a first-person shooter, but it is [one of] the only teen-rated first-person shooters," Jorgensen said. "We had designed it to be a much more accessible product to a wide age group. "So, an 8-year-old could play with his father on the couch, as well as a teenager or 20-year-old could play the game and enjoy it. It is more accessible. And for the hardcore, it may not have the depth that they wanted in the game." What do you think of Jorgensen's comments? |
12-month PlayStation Now subscription available for $100 in US Posted: 06 Dec 2015 08:00 PM PST Sony is offering a new PlayStation Now 12-month subscription for $100. Starting tomorrow, December 8, you'll be able to access "hundreds" of PS3 games for more than 55% off the regular monthly subscription price, which equates to roughly $9 a month. Sony is being coy about how long the deal will be live, stating it's a "limited-time only" offer. |
Koei Tecmo's Attack on Titan gets a Japanese release date Posted: 06 Dec 2015 07:00 PM PST We’ve known for a while now that Koei Tecmo’s Attack on Titan game would be coming to PS3, PS4 and PS Vita in February. Now thanks to Gematsu, we appear to have an actual Japanese release date: February 18, 2016. There currently isn’t any word on when the game will be making its way to the west, other than a vague “2016.” Considering the massive popularity of Attack on Titan in the west, I don’t expect it to take as long as Dragon Quest Heroes’ eight-month wait for a localisation, but unfortunately it could still be a while before we get our hands on it. As well as the standard release of the game, Japan will also be seeing a Treasure Box edition full of goodies: an artbook, the soundtrack, a muffler towel, six badges, and exclusive costumes. Now we just need to wait until February 18 to see whether this big-budget adaptation is anywhere near as good as that small fangame that’s been available for a couple of years now. I lost so many hours to that thing, so here’s hoping Koei Tecmo’s attempt is just as fun! Attack on Titan game launches February 18 in Japan [Gematsu] |
Indie RPG Underrail is finally getting a full release on December 21 Posted: 06 Dec 2015 06:00 PM PST Indie RPG Underrail has been in early access for a hell of a long time. The post-apocalyptic love letter to old CRPGs like Fallout, Planescape, and Arcanum began initial engine development way back in 2008, and development of the actual content didn’t get going until the end of 2009. A free alpha demo was released in 2012, but the first trailer wouldn’t be seen until 2013, five years into the game’s development. It's been in the works for a long time. At last, seven years after work on it began, developer Stygian Software has announced via its Steam page that it will finally be coming out of early access on December 21. Between now and the full launch, a couple of things will be happening. Stygian intends to run a two-week closed beta to hammer out as many bugs as they possibly can. During that time, Underrail will also be raising its price from the current $9.99/£6.49 to an undetermined cost to reflect the completed status of the game. It’s likely (but not confirmed) that current save files will be incompatible with the final release, so you may want to buy it now for the lower price, but hold off until launch to actually play it. Still, I'm pretty excited to try it out. I love CRPGs like Arcanum, and the idea of losing god knows how many hours to a new one is very appealing to me. Here's hoping it gets a smooth launch! |
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