MMO News |
- Weekly Recap #268 Dec. 7th – Warframe, AVA, Paragon & More!
- Gigantic Developer Motiga Confirms Layoffs and Delay
- Sword Coast Legends Community Pack Two
- RuneScape Patch Notes (December 7, 2015)
- Cosmic League Beta Impressions
- Dungeon Hunter 5 Forsaken Sands Dev Diary
- Paragon Announcement Trailer and Gameplay First Look
- Elsword Season 2 Prelude Stream Reveals Exciting Details
- F2P Version of Pool Nation FX Now Available on Steam
- Cosmic League
Weekly Recap #268 Dec. 7th – Warframe, AVA, Paragon & More! Posted: 07 Dec 2015 06:58 PM PST A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: Dungeon Fighter Online, Devilian, Albion Online, Elsword, Guild Wars 2, Skyforge, Dragomon Hunter, Tera, Black Desert, Alliance of Valiant Arms, Warframe, Paragon & EndWar Online! The post Weekly Recap #268 Dec. 7th – Warframe, AVA, Paragon & More! appeared first on MMOHuts. |
Gigantic Developer Motiga Confirms Layoffs and Delay Posted: 07 Dec 2015 06:20 PM PST In a company blog post, Motiga – developers of Gigantic – announced that there have been layoffs recently. Gigantic’s release has also been postponed into 2016, though no specific target has been set.
The post Gigantic Developer Motiga Confirms Layoffs and Delay appeared first on MMOHuts. |
Sword Coast Legends Community Pack Two Posted: 07 Dec 2015 04:06 PM PST Sword Coast Legends Community Pack Two offers a host of free changes, including Drow as a playable sub-race, stabilization improvements, individual loot options, and more. The post Sword Coast Legends Community Pack Two appeared first on MMOHuts. |
RuneScape Patch Notes (December 7, 2015) Posted: 07 Dec 2015 03:56 PM PST RuneScape‘s patch notes for December 7, 2015 are available now. Full patch notes can be read here. The post RuneScape Patch Notes (December 7, 2015) appeared first on MMOHuts. |
Cosmic League Beta Impressions Posted: 07 Dec 2015 03:53 PM PST Indie game studio CyberStep, a company who is best known for their colorful and customizable games has just launched their newest title, Cosmic League into open beta. This anime-inspired mecha action shooter is a sequel to CyberStep's original title, Cosmic Break, but with a new storyline, improved visuals and gameplay. Now it's been awhile since I touched a CyberStep game, and despite some issues I've had with their services in the past, I've always been fond of their philosophy of making games with near infinite customization to be somewhat intriguing, so I was willing to give it a try. First off, tri-faction war scheme of the original Cosmic Break game is no longer present in the sequel, and instead has been replaced with a new story about mechanized warriors gathering together for a galaxy-wide battle to compete for the Cosmic Piece, a special material that is known to grant one wish. Despite me being okay with the fairly generic story, the removal of faction battles was one of my favorite aspects of the original Cosmic Break both in terms of storyline and gameplay, so it was rather disappointing to see it removed. Improving on the available mecha options from the original game, Cosmic League makes the jump from four class types to six, including Assault, Panzer, Aerial, Buster, Fortress and Jammer, each with their own strengths, weaknesses, and specialties. When starting out, players can choose between an Assault, Panzer and Buster cosmoloid and unlock more as they progress. Itching to get up close and personal with my opponents, I decided to go with the Panzer class which specializes in melee and close quarters combat. After a short video introduction, I was dropped into a tutorial which detailed all the basics for combat. For anyone that has played Cosmic Break before, the controls will be instantly familiar to them, as the control scheme is virtually the same as before. As the panzer type cosmoloid Lunastasia, I'm equipped with a short range machine gun and a huge greatsword for slashing enemies. Switching between gun play and melee combat was very quick and easy, as both weapons were mapped to the LMB and RMB buttons, along with a special boost ability mapped to the Shift key which can be used to fly over short gaps or for closing the distance on enemies. The tutorial only took a few minutes to complete and soon after, I was dumped into the game's town hub, which felt very reminiscent of the old player lobbies from Phantasy Star Online. It also helped that the game's visual style and music are very similar to PSO, as well. Speaking of visual style: The graphics for Cosmic League are a noticeable step up from its predecessor, as the game is sporting a brand new in-house engine from CyberStep. Character models have been massively increased on their polygon counts, allowing for more details along with other modern graphical enhancements such as anti-aliasing, reflections, bloom and more. After wandering around the town hub for a while, I decided to queue up for a few matches using the match finder, which separates players into three main leagues: Rookie, Prime and Master. Starting off in the Rookie League, I found myself paired with a few other newbie players along with a few bots to even things out. A single match in Cosmic League is set up in a similar fashion to its predecessor: Each team has a set number of battle points at the start of a match, and the first team to deplete their opponent's battle points will be declared the winner. The game also adds in objectives such as towers that must be defended, along with depleting battle points in order to encourage strategic play. Also to note: Players can choose up to three or more Cosmoloids (depending on the match ranking) to bring into battle, and just like with Cosmic Break, they each have a set amount of battle points depending on their equipment. Characters that are very powerful and decked up with high quality gear will cost more battle points upon death, so it's recommended that unless you're a really skilled player or playing with a very coordinated team, bringing an ultra-powerful mech to a pub battle may not be the best of ideas. Regardless, most of my battles were up against bots, so taking down my enemies wasn't much of a hassle. It's already been said before, but the combat in Cosmic League felt a lot like the combat in Cosmic Break. Perhaps a bit too much, because after a few matches played, I personally would say that the overall gameplay does not feel like a step up from its predecessor, which may hurt the game's lasting appeal. Of course, one could say that a sequel doesn't need to improve on its gameplay formula as long as it adds more of the same, but the thing is that Cosmic League seems to have less going for it in terms of overall features. As mentioned before, the whole faction battle system of the previous title is gone, but so is Comic Break's arcade style mission mode, as well as the quest mode which allowed players to explore the world with other players in an open map similar to a modern MMORPG. In its place, there are a few single player challenges that players can complete to earn special rewards, but they felt more like training exercises to prepare players for live competition more than anything else Still, one thing that has been left intact from Cosmic Break is the stellar robot customization system, and it works almost the same as before. Players can collect fully built cosmoloids, as well as cosmoloid parts that can be used to tweak and customize your mechas. With so many pieces available to mix and match, it's quite easy to make your own unique robot for battle. You can even repaint them with more distinct color schemes to make them stand out from the crowd. The moe mecha girls, however, mainly benefit from weapon customization and only a few changeable parts unlike the traditional robots. Obviously because putting a dainty robot girl's head on top of a bulky monster mech would be nothing but a horrific sight, and that's so NOT moe. With all that said, my time spent trying out Cosmic League left a lot to be desired. The missing co-op modes from original Cosmic Break seemed to be nowhere in sight, along with the combat, despite being enjoyable, felt too similar to the original without making any great strides to push the series (or mecha shooter genre) forward. I haven't even gotten into one other aspect of the game which is the game's monetization, but I figured I'd save that for a full review. If you're interested in trying out Cosmic League for yourself, feel free to download now from the official Cosmic League homepage. Cosmic Break's official launch is currently set for December 10th, 2015. The post Cosmic League Beta Impressions appeared first on MMOHuts. |
Dungeon Hunter 5 Forsaken Sands Dev Diary Posted: 07 Dec 2015 03:29 PM PST Gameloft’s team talks about Dungeon Hunter 5 Forsaken Sands, a new update landing soon in the mobile ARPG. The post Dungeon Hunter 5 Forsaken Sands Dev Diary appeared first on MMOHuts. |
Paragon Announcement Trailer and Gameplay First Look Posted: 07 Dec 2015 03:15 PM PST Epic Games announces Paragon, a new MOBA coming to PC and PS4 in 2016. The post Paragon Announcement Trailer and Gameplay First Look appeared first on MMOHuts. |
Elsword Season 2 Prelude Stream Reveals Exciting Details Posted: 07 Dec 2015 02:42 PM PST Elsword‘s Moshup and Crow hosted a Friday livestream focused on the Prelude to Season 2, and revealed some new details about the updates coming. “Season Two” is a name that reflects a major new update series for Elsword, much like an expansion. It reflects not on the PvP season but on the game entirely, and promises new tutorials, reworks, and more. The first characters to be revamped will be Rena and Elsword, and the team points out that the character rework order may not be the same as the Korean version as plans change and alter as they change over. Crow and Mosh also confirmed that revamps will involve multiple aspects including skills, skill trees, and more. Elsword in North America is getting English voiceovers. Players will have a choice of English voices and original Korean voices. The new tutorial and character experience will grant a more immersive storyline for each character, allowing players to learn the backstory of their characters. The next KOG Tourney will begin on December 18 as a Rena and Elsword only tournament, as part of the Season 2 update. The post Elsword Season 2 Prelude Stream Reveals Exciting Details appeared first on MMOHuts. |
F2P Version of Pool Nation FX Now Available on Steam Posted: 07 Dec 2015 01:02 PM PST Cherry Pop Games is proud to announce that Pool Nation FX Lite, a Free-to- Play title, launches today on Steam. The Free-to-Play version will include extensive online play, an offline practice mode, a Daily Bonus Match, Daily Trickshot Challenge, and full access to the customizable features including cues, balls, decals and locations, unlockable via earnable in game currency. “We are very excited to have this opportunity to provide the Steam community a chance to play Pool Nation FX, opening up the world of online pool to a larger audience," said Gemma Jessop, head of Gameplay Design and Marketing at Cherry Pop Games. "Digital Pool has an audience of both casual gamers and pool fanatics – on the one hand, Pool Nation FX is a serious pool sim and on the other, it's a more casual experience, providing the ability to become a pool king without the need to have ever picked up a cue. In short Pool Nation FX is serious fun whatever your billiards background!” Cherry Pop Games can confirm that the F2P version will benefit from all future updates working seamlessly alongside the full version, keeping players in sync with everyone else when playing online. Making the decision to steer away from the ‘buy coins’ consumable route and instead offer two optional DLC packs, Online priced at $3.99 and Offline priced at $8.99, both aimed to enhance gameplay, but are not necessary to play the game. The full game includes twelve game types including Snooker and 8 Ball UK, a host of customizable features, a fully editable trickshot mode, race against the clock Endurance mode, a full offline 8 Ball, 9Ball and Snooker career, Daily Challenges, aiming aids unlocked, Online Leagues, Full Play for Cash competitions, customizable rules and more. To facilitate the increase in traffic, Pool Nation FX on Steam has incorporated a unique pool hall lobby, including a new Pool Hall venue to make online play seriously fun. The post F2P Version of Pool Nation FX Now Available on Steam appeared first on MMOHuts. |
Posted: 07 Dec 2015 12:42 PM PST
Features: Dynamic Terrain – As players battle it out in arenas, the map and terrain can change based on player actions. Destroying the supporting pillars of a bridge could result in the bridge collapsing under its own weight. Dynamic Character Appearances – As players receive damage in the arena, their characters will begin to look as if they have actually taken damage. Armor will look broken and clothing will become tattered and torn. This will allow players to visually recognize differences between slightly damaged targets and highly damaged targets. Map Hazards and Random Events – Throughout matches, players will have to avoid dangerous points in the arena. Meteors can even fall from the sky, permanently altering the terrain of the arena and causing damage to players across the entire arena.
The post Cosmic League appeared first on MMOHuts. |
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