MMO News |
- Camelot Unchained Crafting System Revealed
- Stronghold Crusader 2 Mini-Campaigns Trailer
- Paladins Closed Beta Patch 11 Overview
- Heroes of the Storm Update: Lunara, First Daughter of Cenarius
- Smite Machini-mini: Happy Holidays (2015)
- World of Warships Update 0.5.2 Overview
- Fantasy War Tactics Launches Christmas Update
- Dragomon Hunter Celebrates Christmas
- Xsyon Official Trailer 2015
- Warframe The Second Dream – Community Reactions
Camelot Unchained Crafting System Revealed Posted: 22 Dec 2015 04:59 PM PST CityState Games is in the process of a massive end of year tech reveal showcasing livestreaming of alpha footage, behind the scenes look at gameplay, and the most in-depth look yet at the Crafter Archetype that’s the backbone of the economy and unique realm gameplay in Camelot Unchained. The Crafter For starters, we have now confirmed that, like the combat classes, the crafters will be unique between realms. While details are sparse, we know their tools and weapon types will not be mirrored. This will expand into combat, with unique traps and escape skills at their command to bring a dodgy brand of survival to the world. Granted, combat is totally optional for a crafter to progress. Work Orders A poor starting crafter without reputation might have a hard time finding buyers right away. To keep them from going broke, their Realm will offer “Work Orders” that can be accepted to ensure there is benefit both financial and otherwise for young crafters to work towards. These won’t be available in a predicted manner (akin to a daily quest), plus there will be penalties for not completing them. The Merchant Guild Crafters that gain enough realm fame and wealth to meet the minimum requirements can apply to become official members of their realm Merchant Guild. This comes with great benefits including opening store fronts in pre-chosen locations that are fully customizable in terms of aesthetics and goods you put on sale. Furthermore they can pay the realm to hire NPCs to handle more menial tasks, or even put out quests akin to the combat bounty system to hire other crafters to fill these positions with more skilled outcomes. This can expand into a full apprentice system that bolsters the apprentice crafters’ skills while freeing up Vox power for the master to focus on their master level work. Master crafters will be encouraged to reach out to player apprentices over NPCs in busy times, as NPCs work under “surge pricing” meaning the higher the demand, the higher the costs to hire them. Stores and Caravans Due to the obvious issues of raiders crashing into your store while you’re offline, stores will only be in permitted areas that will gather large numbers of crafter stores together for the ease of combat classes to make purchases. Here store owners may place signs outside their store to advertise their specialty or current featured deals. Those looking to purchase and transport massive guild orders can commission a caravan, a platform filled with goods carried on massive beasts of burden. These caravans can be intercepted by enemy players but offer an effective means of quickly transporting huge amounts of goods that would weigh regular players’ encumbrance down. Crafters fearful for their goods can pay the realm for insurance to recover partial cost of loss. It’s still being decided if raided caravans will offer rival realm goods to the enemy realm that raids them. Caravans can be sent via NPC through pre-determined caravan stops or driven manually by a player. They can even cross islands via leviathans, though players will be vulnerable to attack during load times (once on the water you won’t be attacked). The Vox The Vox represents both progression and the user interface for the actual portion of crafting. Crafters can allow other crafters to use their Vox if they’re willing to sacrifice their own power. However a daily alloted amount of crafting power is held within the Vox, meaning the effectiveness of your crafts will decrease as your Vox’s power decreases. Crafters will be able to create or buy extra crystals to recharge their Vox on heavy crafting days, or pour their own spirit power into them to keep them going. In an emergency war situation you could even force the Vox into its emergency reserve to keep pushing the power out for quality crafting. As crafters progress, they will be able to acquire superior crystals to improve and specialize their Vox. This can come into play in a crafters guild where a group of crafters could essentially specialize in the different parts of the process of crafting to maximize quality of output. Crafting will be a slow and steady process which the power limiting total output per day, meaning you won’t see thousands of swords spilling into the economy that no one has a use for. This combined with the ability to donate weapons to the realm to improve your honor will keep the economy and progression balanced. The Process Taking: The final keypoint of the crafter reveal comes with the circle of life for material. Material will be found throughout the world, with particularly rare material only being identifiable by crafters (and possibly the Scout class!). Crafters will also be able to level perks to improve their gathering above standard combat classes. CU hopes to add elements to make this an interactive process that’s less boring than typical MMOs. Purifying: Materials collected by can be combined with reagents and tweaked through a variety of settings in the UI including process type, risk factor, quality levle, quality target, impurities level, impurities target, purifying time, vox power, and Vox power cost. In the end they will receive a quantity of material ready to use in the shaping process, of varying quality depending on your settings and a bit of RNG. While RNG will rarely be negative, there are a wide level of successful outcomes including unexpected by-products and higher quality processed material. Shaping: Shaping is essentially purifying 2.0, but focused towards attuning materials towards one final project. This involves mixing various purified materials to create alloys with specific attributes that will reflect in the final project. There’s no solid recipe involved so players will have massive amounts of freedom to experiment, and with the horizontal power progression in mind, there is no ‘ultimate weapon’ in mind. Rather specific player builds or their intended opponents may lead towards valuing one weapon attribute over another, and crafters that know their alloys will have a higher chance of producing desired gear to match buyer requests. Making: This is the final lengthy process of turning final alloys and other shaped items into the desired product. Players can choose which materials and how much to feed into the machine to meet the required amount for the object being created. Blueprints and notes can be taken for future reference to know what objects created what results. Captured souls can even be implemented at this time for magical imbuement. Much of this process can be automated, letting players go out to RvR or gather materials as the progress bar stacks up independently. Breaking: To keep the economy going indefinitely, weapons and armor must eventually break down. While combat classes can do minor repairs, and crafters can be major repairs, nothing lasts forever. Though even broken gear can be salvaged through Vox power to reclaim some of the material used in it to recycle for new crafts! This is just the tip of the iceberg as the crafters still have many secrets left in store including progression, customization, and combat skills. Keep an eye out here in 2016 as we continue to discover new secrets from the developers at CityState Games! The post Camelot Unchained Crafting System Revealed appeared first on MMOHuts. |
Stronghold Crusader 2 Mini-Campaigns Trailer Posted: 22 Dec 2015 04:38 PM PST Firefly Studios releases two new mini-campaign DLCs for Stronghold Crusader 2: Delivering Justice and Freedom Fighters. These campaigns were previously a pre-order bonus. The post Stronghold Crusader 2 Mini-Campaigns Trailer appeared first on MMOHuts. |
Paladins Closed Beta Patch 11 Overview Posted: 22 Dec 2015 04:26 PM PST The Closed Beta patch 11 for Paladins focuses on game mode changes for holiday testing. The post Paladins Closed Beta Patch 11 Overview appeared first on MMOHuts. |
Heroes of the Storm Update: Lunara, First Daughter of Cenarius Posted: 22 Dec 2015 02:57 PM PST For a player coming from Dota 2, the update cycle for hero releases in Heroes of the Storm seems unreal. I'm used to seeing a new hero after months or even a year, but Blizzard promises to deliver a new hero every month. This may be seen as a bad sign as the heroes could be rushed and just pushed into Heroes of the Storm but this is not the case. The heroes are well designed, although some better than others, and play well. You will not have to worry about buggy heroes just because they are being pumped out at this rate. Just after the release of Cho'Gall and a new battleground, Blizzard has gifted us with another new hero: Lunara. While not as exciting as the innovative and revolutionary Cho'Gall, who is played by two players, Lunara is still a fun and interesting hero. The first daughter of Cenarius, Lunara is a centaur that plays the role of a ranged assassin. Ranged assassins, for those unfamiliar with HoTS, are responsible for dealing damage and killing enemies from afar. You will not see these heroes in the midst of fights for long unless they are being supported by their team. They can easily be focused down and defeated if caught out of position. Lunara is a medium difficulty ranged assassin It is not unusual for ranged assassins to be very squishy and be unable to tank damage, but Lunara is especially squishy. She also has no escape ability aside from her 20% movement speed bonus passive which replaces her mount and doesn't seem to help much. Her first ability, Noxious Blossom, explodes an area with pollen dealing damage. This ability can be useful to poke from afar, albeit without much effectiveness, and push waves. Her second ability, Crippling Spores, increases the duration of Nature's Toxin (more on that later) and slows enemies. Wisp, Lunara's third ability, is a bit weird. It summons a movable wisp that grants vision in an area. This ability seems odd to be found on a ranged assassin. Due to the Wisp dealing no damage, Lunara has trouble keeping up with other ranged assassins. This seems like an ability that is more suited to supports instead of a ranged assassin. While both her first and second ability work well with Nature's Toxin, which is a poison dealing damage overtime applied with auto attacks or spells, Wisp just does nothing. The enemy can kill this wisp, making this ability useless when it is on cooldown. Nature’s Toxin can finish off enemies who think they got away Fortunately, both her ultimate abilities are quite useful. Thornwood Vine holds three charges which can be used to send forth vines dealing damage in a line. This is a great ability when you want to focus on damaging multiple enemies and apply your poison to multiple heroes. However, Leaping Strike is my go-to ultimate ability due to its mobility and single target damage. This ability can be used to leap over an enemy, slowing them and dealing damage. It also has two charges allowing it to be used to get in and jump back out as needed. It can be a lot of fun leaping around to better position yourself, get away, or chase down enemies. Leaping Strike provides much more utility than Thornwood Vine, in my opinion. As far as the talents go to improve these abilities, they are nothing unique or special. You can pick between the various talents depending on the situation and your playstyle. However, I would recommend sticking to one style when it comes to talents. If you focus on improving your Noxious Blossom, then continue to improve it. If you prefer to increase your poison damage over time, focus all your talent points on doing so. Picking one of each will not do you any good in the long run, you will just have a lot of weak abilities. Leaping Strike is great for chasing and finishing off enemy heroes The theme of being weak doesn’t end even if you do focus on the right talents. While Lunara is a blast to play, she is very weak. Sometimes the low win rate (33% for Lunara at the moment!) can be explained by players' inexperience, but it seems like Lunara is in need of some buffs. She lacks in the damage, mobility, and range department. Her auto attacks are not very strong and she attacks very slowly from a low range. If you couple this with her poor mobility (no, a 20% movement speed boost is not enough), she can be very difficult to position correctly and still deal enough damage. There are many other heroes which can fill in for Lunara and contribute more for the team. Conclusion: Not Currently Viable To conclude, Lunara is not a very viable hero in her current state. There are many better ranged assassins that can provide a lot more for the team. She deals mediocre damage, is difficult to position, and does not provide much crowd control. I enjoyed the time spent playing Lunara but always felt like games would be much easier if I was playing a different assassin. You have to work much harder to do the same that other assassins can do with less effort. Lunara’s Leaping Strike is a lot of fun to use I hope Lunara receives some buffs in the future. Even simple changes such as increased range or attack speed can make a big difference. I would hold out on purchasing Lunara if you are hoping to play her in a competitive environment and win but if you are simply looking for a fun hero, Lunara will not disappoint you. At first it may seem odd how such a simple and 'plain' hero can be fun, but sometimes simplicity done right can lead to a lot of enjoyment. Blizzard has extended the winter sale, be sure to pick up Lunara for half the price while you still can! The post Heroes of the Storm Update: Lunara, First Daughter of Cenarius appeared first on MMOHuts. |
Smite Machini-mini: Happy Holidays (2015) Posted: 22 Dec 2015 01:38 PM PST The Gods of Smite get into the Spirit and celebrate the upcoming Holidays in this machinima short. The post Smite Machini-mini: Happy Holidays (2015) appeared first on MMOHuts. |
World of Warships Update 0.5.2 Overview Posted: 22 Dec 2015 01:21 PM PST World of Warships launches update 0.5.2, adding new maps, signal flags, permanent camouflage, and the “Arpeggio” ships. The post World of Warships Update 0.5.2 Overview appeared first on MMOHuts. |
Fantasy War Tactics Launches Christmas Update Posted: 22 Dec 2015 01:02 PM PST Just in time for Christmas, Nexon Korea brings more holiday cheer to Android and iOS with its first major content update, "Tower of Dawn" for Fantasy War Tactics as well as holiday events available starting on December 24. Nexon Korea's new "Tower of Dawn" update for the popular mobile strategic role-playing game gives players 60 new dungeons to explore as well as the Coocoo Box system that when unlocked gives players a chance to obtain rewards. And, because who doesn't love more gifts, the game will feature limited time Christmas and New Year's events including:
The post Fantasy War Tactics Launches Christmas Update appeared first on MMOHuts. |
Dragomon Hunter Celebrates Christmas Posted: 22 Dec 2015 12:38 PM PST There’s been a whirlwind of activity in Dragomon Hunter since the game’s recent launch. The monster-hunting anime MMORPG is now celebrating an active community of over half a million players adventuring through the vibrant landscape of Wyveria. Dragomon Hunter’s core feature – the ability to collect any monster in the game as a mount – has proved a big hit, as those players have already tamed over 750,000 Dragomon! On top of that, the in-game seasonal festivities have begun as well. Players can make their way to the main city of Elysium and take on some limited-time Christmas quests. Santa Hoppalong will ensure that no effort goes unrewarded, and give out Hoppalong Stockings containing festive items for every quest completed The post Dragomon Hunter Celebrates Christmas appeared first on MMOHuts. |
Posted: 22 Dec 2015 12:13 PM PST As 2015 comes to a close, Xyson presents a new official trailer. The post Xsyon Official Trailer 2015 appeared first on MMOHuts. |
Warframe The Second Dream – Community Reactions Posted: 22 Dec 2015 12:01 PM PST See how Warframe‘s community has reacted to The Second Dream – now available on Xbox One. Make sure to grab a credit booster before they’re gone! The post Warframe The Second Dream – Community Reactions appeared first on MMOHuts. |
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