MMO News |
- Devil’s Third Online Korean Closed Beta Trailer
- Master of Eternity (M.O.E.) G-Star 2015 Trailer
- Sudden Attack 2 G-Star 2015 Trailer
- Tree of Savior G-Star 2015 Trailer
- Hyperuniverse G-Star 2015 Trailer
- Call of Champions Cinder Spotlight
- Camelot Unchained Reveals New Support and Mage Archetypes
- Supernova Itarri Spotlight
- Kira-Chan Stars in Block N Load’s Free Rotation
- Online Arena Game Cyber League Coming in December
| Devil’s Third Online Korean Closed Beta Trailer Posted: 13 Nov 2015 04:44 PM PST Devil’s Third Online enters its closed beta in Korea this week, celebrating with this new trailer. The post Devil’s Third Online Korean Closed Beta Trailer appeared first on MMOHuts. |
| Master of Eternity (M.O.E.) G-Star 2015 Trailer Posted: 13 Nov 2015 04:14 PM PST Nexon introduces M.O.E. (Master of Eternity) with a new trailer at G-Star 2015, a game that mixing dating sim and strategy. The post Master of Eternity (M.O.E.) G-Star 2015 Trailer appeared first on MMOHuts. |
| Sudden Attack 2 G-Star 2015 Trailer Posted: 13 Nov 2015 03:52 PM PST Sudden Attack 2 offers a new trailer at G-Star 2015, showcasing new gameplay footage and two new characters. The post Sudden Attack 2 G-Star 2015 Trailer appeared first on MMOHuts. |
| Tree of Savior G-Star 2015 Trailer Posted: 13 Nov 2015 03:32 PM PST Nexon presents its Tree of Savior G-Star 2015 trailer, as testing for the game continues in multiple regions. The post Tree of Savior G-Star 2015 Trailer appeared first on MMOHuts. |
| Hyperuniverse G-Star 2015 Trailer Posted: 13 Nov 2015 03:25 PM PST Nexon Korea presents the Hyperuniverse G-Star 2015 trailer. Developed by CWavesoft, Hyperuniverse is a 2D side-scrolling MOBA. The post Hyperuniverse G-Star 2015 Trailer appeared first on MMOHuts. |
| Call of Champions Cinder Spotlight Posted: 13 Nov 2015 03:05 PM PST Call of Champions introduces the skillset for Cinder, a demoness with the power to manipulate fire and burn her opponents to ash. The post Call of Champions Cinder Spotlight appeared first on MMOHuts. |
| Camelot Unchained Reveals New Support and Mage Archetypes Posted: 13 Nov 2015 02:58 PM PST Camelot Unchained has just concluded their livestream reveal of the Support Archetype, taking on the form most commonly identified in MMORPGs as bards. As I was out the previous week, I’ll also be recapping last Friday’s mage archetype below to clue those in that missed out! Let’s jump right into the break down! The support class seems focused on bringing wide arching buffs or enemy debuffs across a battlefield. While primarily sold as a speed buff machine, this limited description seems to hide the far more sinister and arching power the support class brings, with the more allies/enemies present only amplifying their utility on the battlefield. Everything from illusions and fear to game changing power-ups are at the command of the bard. Vikings – Skalds Skalds stand as unique among the supports as a result of their song focus being primarily vocal. This is both a blessing as well as a curse as this means silencing attacks can entirely shut them down, but also that they are more offensive oriented since their hands (and resources) are free to focus on a weapon of choice rather than musical instrument. The Skald’s sample songs focus on buffs to damage and divine interventions. They’re capable of preventing wound inflictions on allies, and can debuff enemies over time to cause greater and greater damage from Viking attacks. Their particular brand of speed buff can be broken if damage is inflicted, but offers a hefty attack bonus if a Viking under its effect can land the first blow on an enemy. Focusing on their offensive nature, Legacy Strike offers a boon for Skalds that can penetrate through an enemy’s armor, buffing up their next song to new heights! Skalds also offer a twisting nature to their songs, allowing them to stack effects from a recently sung song with the currently sung song. Over use of this effect will be limited by the high initial cost of starting a song, as well as the constant channel maintenance to remain singing. Arthurian – Minstrel Minstrels love nothing better than an audience, and come out of the gates swinging harder than their less musically talented counterparts. The more enemies present to hear their tune, the harsher the impact on the foolish zergs that oppose them. Multiple minstrels uniting their talents to a single song have a multiplicative effect that will grant allies massive boons. Alas a song can only hold the interest of its audience for so long before fading from memory. So a talented Minstrel will need to plan out a full performance with a variety of songs to maintain effectiveness over a long battle. The Minstrel offers the faster speed buff of the supports, at a cost. Should you take surprise fire while playing their song, those hit will be unable to gain the benefit of song for a short period. Perhaps the most unique part of the Minstrel is their power to play harder for more immediate and more powerful effects, though the songs lose potency faster over time. TDD – Dark Fool Of course the TDD continue their ways of trickery and deceit even among their supporters. While still technically performers, the Dark Fool gets their kicks more from the terror in their enemies than the smiles of friends. They utilize shouts (instant effects rather than channeled over time) more so than their counterparts, and lean much heavier towards negative debuffs as a whole. These jesters of the battlefield create illusions and lead their foes into traps for jollies, but more enjoy tormenting their foes than killing them. Their true might is felt when their side is losing, while Dark Fools lose effectiveness as their side pushes towards victory. Their signature song is a blood draining tune that targets enemies with more remaining blood than allies, and transfers it to themselves and their hurting friends. Their speed buff also carries a great risk, with great reward. Damage taken while under Mischievous Haste is raised, but should the song conclude, all allies gain a mind buff that lessens the blood and stamina cost greatly of their next attack to get off a truly powerful strike at low cost. Overall their shouts drain the buffs from foes, leaving them panicked and weak in the knees. Learn more about the Supports on the Camelot Unchained reveal page. Mages Last week’s mage reveal introduced a class meant to fill both the roll of substitute siege engine and spam heal party blocker alike. Utilizing mechanics that ramp their power up over time, timid mages may build into roaring infernos given enough time to their own devices. Another odd take on the mages in Camelot Unchained is their restriction to a single element. Rather than building various kit options out of an array of elements, instead each class will delve deeper into all that a particular element can bring. These classes are frail in 1v1 situations and easily interrupted. But priceless additions to organized group play and important castle siege warfare, with the more enemies in their path, the better. Combine multiple mages casting similar spells for some devastating unity attacks, such as Wave Weaver tidal waves! The AIR (physics based reaction system between spells and abilities) is sure to shine the brightest when mages are around to stir up the chaos. Vikings – Wave Weaver Vikings tend to be hearty in all things. So its no surprise their variety of mage focuses the heaviest on defensive spells designed to slow and confuddle enemies rather than straight out demolishing them. This is a key in their ramping up design as the first strike as a Wave Weaver against an enemy is likely to rile them up more so than hurt. The Wave Weaver operates on a deluding system, building up stacks of water weariness on foes to amplify the power of spells used against them, as well as offering other nasty side effects that may be less noticeable at first. Utilizing one’s environment is key as a Wave Weaver. In areas where moisture is present, they can greatly reduce their blood cost for magic to go hog wild tossing water in all directions. Ice can be used for more than your typical movement debuff as in most MMORPGs, allowing you to increase ability cast times to truly put the freeze on your foe’s offensive plans. They can even unleash a direct beam of energy or place swirling water around an ally, both of which applying the effects of whichever rune you chose to build the spell out of! Just watch out for open flames and dry climates as a dehydrated Wave Weaver won’t be making anyone wet. Arthurian – Flame Warden Those familiar with Mark Jacob’s Warhammer Online Bright Wizards will have an inkling of the kind of raw power being brought by the Flame Warden. This mage is defines glass cannon, and will be greatly dependent on support from allies to keep their flame burning bright. But should a Flame Warden fire dance for an extended period, all before them will be melted to wax. Don’t even think you can run away, as their power at long range is just as significantly wicked. Rather than an external deluding mechanism, the Flame Warden builds an internal Pyroclastic Overcharge, causing each subsequent spell to burn hotter. The less they move, the more potent still they can become as literal turrets of fiery death. The Flame Warden can light foes ablaze, spreading their powerful fire across the battlefield in what’s sure to awe and terrify foes. The Flame Warden excels at long range power. Should you opt for longer cast times and higher blood costs, you can become a living weapon of artillery, lobbing slow moving balls of fire that explode on impact, causing heavy structural damage and frying any poor saps not observant enough to get out of the way. TDD – Druid Don’t expect any tree hugging healer Druids in this game. The always oddball TDD Druid breaks the elemental mage archetype by introducing power pulled straight from the veil to negate enemy magic and overpower foes with AOEs so large, you won’t know which way to run to get out of them. Though slow and dependent on supporting CC from allies to fully realize their true potential, a single Druid is enough to make any major battle a tactical nightmare for the other realm. Two pieces of the Druid stand out as unusual. One is their tendency to struggle when under fire. While they still have plenty of quick casting abilities to get them out of a tight spot, their truly malevolent powers are easier to interrupt, the more powerful, the easier. However, under the shine of the moon, the Druid’s powers grow. If both moons are out at once, they can even heal themselves from their chaotic spells. Druids are punishing to deal with via melee. Their spells may be slow moving, but they are so large and caster-centric that any melee character is going to have to face some serious zigzagging routes, or just suck up the raw damage to rush straight in. While they might not pack the full stopping power of other mages, their inherent panic effects from utilizing void magic make them a real headache to face in longer battles if you’re unable to shut them down. For full details on the Mage archetype, check out the official reveal page. The post Camelot Unchained Reveals New Support and Mage Archetypes appeared first on MMOHuts. |
| Posted: 13 Nov 2015 02:51 PM PST Supernova‘s Itarri is a Ranged Sniper, available in the second closed beta starting November 16. See the breakdown of her skills or read up on her story! The post Supernova Itarri Spotlight appeared first on MMOHuts. |
| Kira-Chan Stars in Block N Load’s Free Rotation Posted: 13 Nov 2015 01:30 PM PST Jagex Games Studio announces today that kawaii Kira-Chan is now playable as part of Block N Load's debut free hero rotation. The first time rotation offers players the chance to play a new hero for a limited period of time completely free-of-charge. Originally introduced in September, Kira-Chan is a J-Pop assassin. Armed with customised, twin SMGs and the giggle-inducing Kitty Cannon, she brings an ultra-attack option to the Block N Load battlefield. Kira sprays her foes with fully automatic fire then assaults the enemy cube with mewing rocket and grenade kitties! Furthermore, her unique Popstar Portals allow for surprise teleportation attacks against enemies, opening up new tactical opportunities for players. Kira enters the rotation with a popstar's swagger and takes the place of gentleman-marksman Sir Nigel Purdey-Longshott – who will now take a little nap from free-to-play after many weeks of hunting. Characters who leave the free rotation are not gone forever. Nigel joins a host of heroes available to purchase in the Block N Load game store, ready to be added to player collections on a permanent basis. The post Kira-Chan Stars in Block N Load’s Free Rotation appeared first on MMOHuts. |
| Online Arena Game Cyber League Coming in December Posted: 13 Nov 2015 01:08 PM PST CyberStep, a global online publisher and developer of the acclaimed action MMORPG Onigiri, announced today that the sequel to its online anime-style shooter CosmicBreak, Cosmic League will be released for North American audiences on Dec. 10. Available now through Dec. 7, a special pre-registration includes incentives like an exclusive hair color for one humanoid, free tickets for content only available in the Cash Shop and a starter pack with boost items, in-game money and key items. Afterwards, a three-day open beta will follow. Players can learn more and pre-register for Cosmic League here. Cosmic League is a massive online PC third-person shooter that pits two teams of Cosmoloids (Humanoids and Robots) in 10 vs. 10 player battles. Players select one of six powerful classes from a lineup of stylized robots and strong women who specialize in close-quarters melee combat, agile mid-range attacks or long-range blasts. Players must learn to adapt to the changing environment with intuitive controls that allow fast and easy movement on land or sky against several dynamic events, including a falling meteor that can drastically affect certain arenas. Other key features of Cosmic League include:
“We’ve taken player feedback from CosmicBreak and our experience developing online action games to make Cosmic League the ultimate anime action game,” said Yusuke Ogawa of CyberStep. “With all new technology powering the game, we aim to allow players to live out their anime fantasy through the game’s intense combat and distinct character designs.” The post Online Arena Game Cyber League Coming in December appeared first on MMOHuts. |
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