MMO News |
- Guild Wars 2: Heart of Thorns Introduces First Raid on Nov 17
- Heroes of the Storm: Cho’gall, Lunara, & Greymane Previews
- Call of Duty: Heroes 2.0 Update Trailer
- Medieval Engineers Update 02.042 Overview
- Clandestine Game Review
- Final Fantasy XI Releases Last Major Update
- Final Fantasy XIV Patch 3.1 Offers New Heavensward Chapter
- Webzen Announces Open Beta Date for ELOA
- Soldiers Inc. Alien vs. Predator Event Teaser
| Guild Wars 2: Heart of Thorns Introduces First Raid on Nov 17 Posted: 10 Nov 2015 03:04 PM PST ArenaNet™, publisher and developer of the acclaimed Guild Wars® franchise, today announced that Spirit Vale, the first major update for Guild Wars 2: Heart of Thorns™ and the first raid experience ever released for the MMO, is coming on November 17th. Spirit Vale represents the first of three raid wings that will ultimately form the first full raid in Guild Wars 2, introducing a new style of challenging content. Raids in Heart of Thorns will be unlike anything players have experienced before, as 10-player challenges designed to deliver epic encounters and rich rewards for skilled players, and with game play rooted in everything that sets Guild Wars 2 apart from other MMOs. Starting with Spirit Vale, players will quickly discover that raids in Guild Wars 2: Heart of Thorns are all about the same distinct gameplay mechanics that they have come to appreciate in the core game, with action-oriented combat where success is based on skill and the focus is on real-time strategies. Conquering the challenges in Heart of Thorns raids will require active strategies, not UI-gazing, with weapon and ability changes on the fly, skill combos, dodge rolling, and positioning for attacks being keys for conquering the content. One of the main aspects of gameplay in Guild Wars 2 is the versatility of each profession in the game, including the ability for all professions to heal. This will give raiders a large amount of freedom with party composition without reliance on the conventional tank, healer and damage dealer 'trinity' to take on challenges. The game's player community is also widely recognised as one of the friendliest in MMOs because of its style of gameplay including the way rewards are distributed to all players who participate in an event, and the same will hold true for raids in Heart of Thorns. With great challenge should come great rewards, and raids in Guild Wars 2: Heart of Thorns will not only deliver epic encounters and massive boss fights, with enduring content that players can replay and refine, but also rich rewards. In addition to earning unique thematic rewards associated with the bosses they defeat, players can earn some of the most sought after rewards in Guild Wars 2 by completing raid encounters, including ascended armor and weapons. Beating raid content will also unlock the journey to attain one of the most sought after rewards in the game – legendary armor. Players will receive new raid content for Guild Wars 2: Heart of Thorns as major updates free of charge. Shortly after launching the original Guild Wars 2, ArenaNet established a regular cadence for delivering free content updates with Living World seasons, which gave players story-driven releases similar to episodic television, along with major updates to game features and periodic in-game events. Heart of Thorns will follow a similar model, where major post-release content such as raids and eventually additional Living World releases will be available free of charge to those who purchase the expansion. Like every journey in Guild Wars 2, raids in Heart of Thorns will take advantage of the rich lore and deep universe found in the game, giving the experience an underlying story. The journey for players who enter Spirit Vale once it releases on November 17th is as follows:
For more details on the first raid releasing for Guild Wars 2: Heart of Thorns, please visit https://www.guildwars2.com/en/the-game/releases/november-17-2015/ . The post Guild Wars 2: Heart of Thorns Introduces First Raid on Nov 17 appeared first on MMOHuts. |
| Heroes of the Storm: Cho’gall, Lunara, & Greymane Previews Posted: 10 Nov 2015 02:40 PM PST Heroes of the Storm previews its in-development models for Cho’gall, Lunara, Greymane, and more. The post Heroes of the Storm: Cho’gall, Lunara, & Greymane Previews appeared first on MMOHuts. |
| Call of Duty: Heroes 2.0 Update Trailer Posted: 10 Nov 2015 02:21 PM PST The Call of Duty: Heroes 2.0 update introduces new Call of Duty: Black Ops 3 heroes and environments, along with a new killstreak feature. The post Call of Duty: Heroes 2.0 Update Trailer appeared first on MMOHuts. |
| Medieval Engineers Update 02.042 Overview Posted: 10 Nov 2015 02:08 PM PST Medieval Engineers update 02.042 introduces character crafting, along with changes to respawn carts. Full notes are available here. The post Medieval Engineers Update 02.042 Overview appeared first on MMOHuts. |
| Posted: 10 Nov 2015 12:19 PM PST I was not entirely sure what I was getting into when I began working on Clandestine. It takes a great deal to frustrate me, much less make me foam at the mouth, but Clandestine succeeded in such a great fashion. Here is a game that has the amazing ability to make me furious. The title is unique on the market; it takes place in 1996 in a post Cold-War era. and you play as a hacker and spy team. There is the option to play solo (controlling both), or duo (requiring a friend to play with you), and the pair must work together perfectly in order to succeed. Fear not, there is a tutorial! But the tutorial glitched on me in Co-Op mode in such a way that we had to reset live on stream something like four or five times simply to get logged in to a modem. We had to skip the tutorial altogether, though it did appear to work in solo mode. Can you play as Katya Kozlova and/or Martin Symborski, and uncover the sources of leaks of security across Europe and North America? All told, the story is interesting, and the between mission dialogue is pretty good, as are the choices you get to make. . . . Personally, I couldn't do it. The combined efforts of me and ColtronXL were able to complete a stage or so, but it took far longer than it had any reason to. I don't think I've had to start at that many checkpoints since Resident Evil 4. This is a trip back to the days of hardcore stealth; more hardcore than Metal Gear Solid, more challenging than Thief. One thing this game is missing? A UI that makes bloody sense. Some tooltips would be fantastic. The spy UI is pretty sparse, which in a way is good, but I had no idea what was really going on. Sure, you can adjust the various difficulties (Combat, Hacking, Spying) on their own, but where's the fun in that? Do it at the default level and tear your hair out a little. Clandestine's definitely a niche' title, it won't be fun for everyone. I personally don't have as much fun playing the spy because I suck at stealth. I tried to do it "my way": grab someone's pistol and murder everyone in my way with bullets. Guns have very low amounts of ammo, ammo repositories are pretty sparse, and after shooting a man four times in the crotch or face, he did not appear to be all that impressed. That. . . and now four of his buddies are here, shooting me while I try to uncrouch. As a spy, you don't have a lot going on other than creeping around. If you are seen or heard by a guard, consider that your end, unless you're close enough for a stealth takedown/kill. You have to consider how you deal with each enemy too: If you kill too many (as I did), and are spotted? The guards are going to try MUCH HARDER to kill you, whereas if they are unconscious, maybe they'll just help their friends up and go back to guarding. You can occasionally find a gun somewhere, but other than that, your tools of the trade are very simple. Pagers, modems, things like that. It is definitely rooted in the era of the 90s. At least the hacker isn't someone you have to worry about dying, because he doesn't seem to move. Your movement/crouching movement are all as close to silent as you can get. You can run, sure, but it will almost positively attract the attention of everyone within the city limits. The Spy can't do it alone though; it will take the Hacker sneaking its way across the network of the places you infiltrate, which means this game could definitely use in-game voice/text chat. It doesn't appear to have these things, but they'd sure help. Sure, Steam has it, but I feel like at least an in-game text feature would help enormously. The action portions of the game though are infuriating. Combat is not the best part of this game, not by a long shot; but you have to fight. I find myself not wasting my time with a gun, because a gun means I'm going back to a checkpoint soon. Colton adds his experience: Playing as the hacker was quite the unique experience. When the game begins you’re greeted with four separate screens which can be viewed in a window-style grid or maximized individually for precision work. The mission, as the hacker, is to guide your spy to mission objectives (which they cannot see and do not have any in-world indication of) verbally and to interact with electronic devices in the environment to aid them. This includes, but isn’t limited to, hacking security keypads, hijacking cameras, interfacing with remote terminals to obtain access codes and email records, and screaming at your computer monitor like some kind of mental patient. It’s all fun and games (literally) until you’re knee deep in the tutorial level and suddenly the buttons no longer function as advertised. One moment you’re stealing someone’s AIM messenger log and the next you’re considering replacing your install of the game with an actual AIM installation because it might be more stable. Not to take anything away from the core concept on offer here because it actually is a fun game when it works, but having to place that quantifier on the end really illustrates the nature of the experience. When it works the game is a ruthlessly challenging co-op experience that requires intense planning, critical thinking skills, and pin-point-precise execution. I found myself calling out enemy locations and marking them on Jason’s screen and taking down firewalls left and right and it certainly did feel like we were in a James Bond-esque film which was mind-blowingly fun although the difficulty curve is a little steep. When it doesn’t, however, it’s a mess of unresponsive keys, character models clipping through impassable terrain, and game-crashing body snatching chairs. In a nutshell, especially from the hacker perspective, that’s the game’s biggest drawback. It’s massively ambitious but the “when it works” modifier makes it a lot like trying to convince your friend that if he wants to revolutionize the world with a massage-chair-toilet (as he should) he should probably figure out which end of a toilet his ass goes on first. Connecting. . .: 3/5 (Good) Clandestine is unique, even among stealth games. Do I think it's bad? Absolutely not. But after hours of streaming it with a co-op partner who is my best friend? It still needs a bit of polish to me. The codes for doors don't change, and so that's good at least; but there are glaring issues that need to be addressed. I'd enter a room with someone sitting in it, the door making an incredibly loud noise. He doesn't even care – unless I move within his line of sight, that is. Trying to take a man down, I wound up glitched into his chair, unable to move, progress or do anything other than fume [not so] silently. But when everything is going right and two people can work together? The game is insanely fun. Frustrating when being caught out, but immensely gratifying to get successful missions going. I don't enjoy the solo mode though, not even a little. Having to juggle both things at once (Hacking and Spying) made me want to throw my computer out of a window. A bit more polish on some of the gameplay would go a long way but it's still a lot of fun. Controls: 2/5 Pros: Having two different sets of controls isn't all that bad. Having a unique series of motions to go through on each character keeps it fresh, even in solo mode. Cons: Incredibly clunky/awkward movement. Would often get caught out because of the awkward control setup. Combat was frustrating and virtually pointless. Mechanics: 4/5 Pros: The nature of being sneaky and stealthy are very apparent. You have to plan and be incredibly careful no matter which role you're taking. Cons: I couldn't count the number of times when we had to start over or wait because the Network Admin was "too aggressive" as soon as we began hacking. Spy vs. Hacker: 3/5 Pros: Both are completely different in every way. You can really get immersed in the styles of each character. Cons: Doing both at once is a nightmare. Not having a trusted friend to play this with can be stress-inducing instead of fun and exciting. The post Clandestine Game Review appeared first on MMOHuts. |
| Final Fantasy XI Releases Last Major Update Posted: 10 Nov 2015 09:12 AM PST Commemorating 14 years of continuous service, SQUARE ENIX® today released the final large-scale version update for Final Fantasy® XI. The last chapter of the Rhapsodies of Vana'diel® storyline shifts the stage to the new area of Reisenjima, where players will battle for the future of Vana'diel®. As part of this auspicious occasion, all previous Final Fantasy XI players with inactive service accounts as of October 23, can play the final chapter for free, starting November 13, running through November 24. If any past players are missing the latest expansions or add-on content, they can easily reignite their adventures by taking advantage of max discounts for the downloadable version of the Final Fantasy XI: Ultimate Collection Seekers Edition – an all-in-one package containing every expansion from Rise of the Zilart® to the latest Seekers of Adoulin®. Finally, as the Rhapsodies of Vana'diel story arrives at its conclusion, art director Yusuke Naora (Final Fantasy XV, Final Fantasy Type-0®) has created a final commemorative illustration, available here. Promotional Discounts The Ultimate Collection Seekers Edition is an all-in-one package containing every expansion from Rise of the Zilart to the latest Seekers of Adoulin.
Details can be found at: http://www.playonline.com/ff11us/vanaproj/detail/discount.html Free Login Period – Return Home to Vana'diel Campaign Details on the Return Home to Vana'diel Campaign can be found at: http://www.playonline.com/ff11us/vanaproj/wcb/index.html . The post Final Fantasy XI Releases Last Major Update appeared first on MMOHuts. |
| Final Fantasy XIV Patch 3.1 Offers New Heavensward Chapter Posted: 10 Nov 2015 08:42 AM PST Following the release of Final Fantasy® XIV: Heavensward®, Square Enix today launches Patch 3.1, As Goes Light, So Goes Darkness. This update continues the main story, following the nation of Ishgard in the wake of the Warrior of Light's return from Azys Lla. It also offers exciting new gameplay content, including:
The full Patch 3.1 notes can be found here. Additionally, in celebration of the final chapter to the Rhapsodies of Vana'diel storyline in Final Fantasy XI, which also released today, Iroha, the star of the recent Rhapsodies of Vana'diel® storyline, will be visiting Final Fantasy XIV in a special collaboration event from November 11 through December 31. Adventurers will be able to participate in event quests to obtain exclusive in-game items, including Iroha's outfit. More details on the collaboration can be found here. The post Final Fantasy XIV Patch 3.1 Offers New Heavensward Chapter appeared first on MMOHuts. |
| Webzen Announces Open Beta Date for ELOA Posted: 10 Nov 2015 08:11 AM PST Webzen, a global developer and publisher of free-to-play games, announced today that the open beta for its upcoming triple-action hack ‘n’ slash MMORPG, ELOA: Elite Lord of Alliance, will start on the 17th of November. ELOA is an anime-inspired triple-action hack ‘n’ slash MMORPG, with familiar action RPG controls and an isometric view of the character. Players can choose between one of 5 playable classes among 4 races, with each class having access to 3 combat stances. ELOA's unique gameplay revolves around tactically switching between the three stances mid-combat, with each stance offering a different play-style and purpose. ELOA is set in a vibrant, open world full of PvP battles, quests & dungeon raids. It comes with an instance party finder system, and features an extensive pet & costume system to suit all players. The open beta will introduce players to the adventure through the vast world of ELOA. Set in a continent called Epheia, players of ELOA will take on the roles of warriors in the middle of the War of the Titan Clan Invasion. Each player can join the Alliance of one of the races that exist in the continent, the Kartu, Liru, Sapiens and Naru. Through this fierce battle and growth, players will be reborn as a legendary "Elite Lord", and finally awaken their real power. The game will also include the story of the Elite Lord. After becoming an Elite Lord, players will fight with new enemies and guide Epheia towards peace and stability. Starting today, players can now pre-download the open beta client for ELOA, before the open beta test begins on November 17th. Interested players with a Webzen account can download the game client on the official ELOA website. Players are also encouraged to visit the official forum to leave feedback and report any bugs they may encounter. The post Webzen Announces Open Beta Date for ELOA appeared first on MMOHuts. |
| Soldiers Inc. Alien vs. Predator Event Teaser Posted: 10 Nov 2015 07:56 AM PST Plarium introduces the 90-day Soldiers Inc. Alien vs. Predator event, a special campaign with 13 new units, 24 new missions, and more. The event ends on February 9, 2016. The post Soldiers Inc. Alien vs. Predator Event Teaser appeared first on MMOHuts. |
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