MMO News |
- Free-to-Play Week in Review – 10/16/2015
- Phantom of the Kill NYCC15 Dev Interview
- Camelot Unchained Unleashes Heavy Fighters in Third Archetype Reveal
- Vermintide “I DON’T WANNA JUMP!!!” Special Edition Announced
- League of Legends Kindred Champion Review
- WWE Immortals Johnny Cage Trailer
- KalOnline Holding Instagram Launch Event
- Echo of Soul Episode 1.5 & Warlock Class Now Available
- Tree of Savior Offers Details on Second English Closed Beta
- EVE Online Winter 2015 Ships Teaser
| Free-to-Play Week in Review – 10/16/2015 Posted: 16 Oct 2015 03:29 PM PDT Our editors are back after a one-week hiatus to tackle the latest news in free-to-play MMOs and online games!
-MissyS
-Outfoxed The past two weeks we’ve seen an intense push by developers to promote their games on company produced livestreams. No, not on Monday-Wednesday but Thursday and Friday. This so happens to coincide with a little something called the League of Legends World Championships. Now in the TV world, companies know better than to push their best programming during the Super Bowl (or World Cup for our Non-US viewers). Are game developers so clueless in marketing that they don’t connect why that is? Chill another week devs. The livestream will thank you for it. And maybe you can push some meaningful content instead of wasting your introverted staff looking awkward in front of a camera. – DizzyPW
– DizzyPW
-DizzyPW It seems like we’ve been waiting forever for the official announcement that Black Desert Online was coming West. This week, the silence was shattered with an announcement trailer – oh, and one more bit of information. Black Desert is going to be buy-to-play, with vanity microtransactions. On one hand, it really isn’t surprising that a game with that level of production quality is going B2P. On the other, well, we could hear the collective sigh of disappointment at this prohibitive game model. Bets are being laid that this game will bend their knee to free-to-play faster than Guild Wars 2.-MissyS IGG is continuing its awesome and witty live-action Castle Clash shorts series this week with “Third Base.” Just like any relationship, these videos get better with time. And because we were meme’d ourselves, we only feel it fair to mention that Trion partnered with MMOHuts to giveaway thousands of Rift squirrel mounts! Yes, you get a squirrel. And you! The post Free-to-Play Week in Review – 10/16/2015 appeared first on MMOHuts. |
| Phantom of the Kill NYCC15 Dev Interview Posted: 16 Oct 2015 02:20 PM PDT Mikedot meets with Fuji Games’ Jun Imaizumi to discuss the upcoming mobile launch of Phantom of the Kill, a hit anime fantasy tactics game from Japan. The post Phantom of the Kill NYCC15 Dev Interview appeared first on MMOHuts. |
| Camelot Unchained Unleashes Heavy Fighters in Third Archetype Reveal Posted: 16 Oct 2015 01:11 PM PDT Following this week’s stretch goal funding of stealth, CityState Games has revealed its third of 10 class archetypes for upcoming PvP RvR MMORPG, Camelot Unchained. This week group A was voted on by backers, revealing the Heavy Fighters across the three realms. TDD – Fianna Of the three heavy fighters, the Fianna are generally the squishier of the group. At least by the numbers and in terms of their promoted armor types. However a skillful Fianna can cheat death repeatedly with powerful built in regeneration abilities, combined with powerful shouts to maintain and maximize the strength of their allies on the battlefield. Their spear grants them long melee range for a tank class, with a faster attack speed than you’d expect. With fast strikes and devastating counterstrikes, expect your enemies to cry “Kill it with fire,” as their frustration builds from your powerful impact on group fights. Arthurian – Black Knight Juggernauts in the true sense of the word, Black Knights slam into their foes at high speeds, dealing crushing damage that ignores some bonuses from armor while making foes more vulnerable to continued crushing damage. Juggernauts can maintain bonuses from badly damaged armor in long battles to sustain immense amounts of damage without showing weakness. They can temporarily ignore wounds to fight at full strength for a limited duration, and can unleash their true power when closest to death. Their motto “Fear Us” is wise advise for those forced to face a Black Knight in close combat. Viking – Mjölnir Mjolnir utilize hammers embedded with elements of the two shattered moons. This imbues these hammers with control over the element of lightning, making them living embodiments of the storm. The Mjolnir are capable of crushing foes caught in close combat, with a combination of crushing damage and a building rage that heightens their attack damage for hitting the same target multiple times. However against ranged foes, the Mjolnir can utilize hammer throws and lightning blasts to disrupt enemy spells, or boost their speed to close in on these targets. Wielding the power of lightning is dangerous for someone in heavy metallic armor however, so Mjolnir may need to lighten their load to increase their ranged utility safely. Today Camelot Unchained also revealed a new stretch goal to hire two more advanced programmers to the team! Learn more about this new stretch goal or the new classes on the official website. The post Camelot Unchained Unleashes Heavy Fighters in Third Archetype Reveal appeared first on MMOHuts. |
| Vermintide “I DON’T WANNA JUMP!!!” Special Edition Announced Posted: 16 Oct 2015 12:37 PM PDT Victor Magnuson is the Game Designer behind cooperative action game Warhammer: End Times – Vermintide and has done several things in his life. He has developed a couple of games, seen a wild Moose and eaten a burrito. One thing he hasn't yet done, is jump out of a perfectly good airplane 15,000 feet above the ground, mainly as he has a near-acrophobic fear of heights. But with the help of Vermintide fans, he will soon experience the adrenaline rush of terminal velocity at 125 mph from a flying object in the sky and all for a great charitable cause – UNICEF! "We told Victor, you have to support your game", said Martin Wahlund, CEO of Fatshark, "The video of his sky dive will be the main feature in a special limited edition of Vermintide, the "I DON'T WANNA JUMP!!!" Edition featuring four copies of Vermintide and video of Victor's skydiving experience, that will be sold via Ebay for charity. Let’s hope it’s not the End Times for Victor." "I suspected skydiving was dangerous when the skydiving company asked me to sign a waiver", said Victor, "they confirmed my suspicions when they asked Fatshark to pay in advance". The 'I DON'T WANNA JUMP!!!' Edition of Warhammer: End Times – Vermintide will be sold via ebay, with a starting price of $1. The auction winner will receive four Vermintide promo codes to experience the full hero roster with a group of friends. Besides the games, the winner will also get a diploma for being the person that, so to speak, pushed Victor out of a plane. To bid on the 'I DON'T WANNA JUMP!!!' Edition of Warhammer: End Times – Vermintide visit: http://www.ebay.com/itm/262094681829 The post Vermintide "I DON'T WANNA JUMP!!!" Special Edition Announced appeared first on MMOHuts. |
| League of Legends Kindred Champion Review Posted: 16 Oct 2015 12:25 PM PDT Kindred does not use traditional he/she/it pronouns. Instead, Kindred is two separate characters that work together; they have an incredible lore, and in addition to the sneak previews we received, the cryptic laughter, and lamb/wolf marks that appeared over players heads at death, we have learned that Kindred is easily one of the most unique champions to come to League of Legends. That's with 123 champions currently in the game! Riot has been working hard to make everyone stand out in their own special way, editing and adjusting characters where they can. Just the rumors of the impending change to Zilean, making him more of a Time Mage than ever (being able to grant levels to characters? Yikes.) says enough that Riot is ready to try some crazy things to keep every character fresh and unique. Kindred is no exception to this trend of unique and flavored characters. Kindred is a Marksman (AD Carry), but also quite capable of going to a solo lane like Mid, and also thrives in the Jungle. In fact, one of her abilities marks Jungle camps on both sides of the game for her to get stacks to her passive, which gives her permanent, stacking attack damage. I'd like to take the time to thank players on all ends of the spectrum, CeruleanFrost, Sarkhane, Josh Williams, and Vulkary Sori to play with me to brainstorm the ins and outs of Kindred. As far as Runes and Masteries, I've seen a few ideas on how to possibly build her. I'm personally pretty lousy at both AD Carry and Jungling (though I'm better at jungling than carrying as a Marksman), but she is capable of doing great things if given an opportunity. Back to Runes! There are a few ways I've seen her be built, and all have their own ups and downs. As far as Quints, 3x Attack Speed, 2x Attack Speed, 1x Life Steal, or possibly 3x Attack Damage, and make your Reds Attack Speed. Yellows are reliably Armor, and for Blues I run Cooldown and Magic Resist per Level. This lets me Q and W just a little bit faster early on in the game. I use pretty standard aggressive masteries with tank splashed in, the basic ADC package. Kindred is, in my opinion, the answer to people trying to jungle Vayne or other ranged champions (and probably the reason for the Sated Devourer ranged nerf), but she needs to be mobile at all times. As far as summoner spells, in the jungle Smite is a requirement, but I like Teleport or Ignite over Flash, just because she's one of the champions that has a wall-leap and can escape on her own recognizance. Kindred's passive allows them to "Mark" a Champion for death. This is easily a double-edged sword. Think about it. If suddenly you have a mark on your head, you might be inclined to not dive or play extremely passively. If Kindred is involved with the killing of that champion (killing or assisting), they gain permanent stacks of attack damage. You can't do it in combat though, so your opponent's got some warning before the attack will occur. Wolf (the spirit that follows Lamb around) will target jungle monsters in the game as well as the Neutral Crab. But that only lasts until Kindred gets six stacks of damage, then it stops. Why is this so important? Kindred's passive promotes counter jungling, and roaming. But everyone can see the jungle target, so with some vision, Kindred might get shut down incredibly hard. This happens whether she's carrying in a solo/duo lane or in the Jungle, so the temptation to roam is going to be high, but do be careful when going around! If your team isn't going to support you, don't force it! Wolf comes into play in more than just that passive manner. Kindred's W creates a field, a large circle where Wolf attacks targets within it, and pretty quickly to boot. As long as you are in this field, Kindred's Q, normally an 8 second cooldown, is reduced to 2 seconds; this coupled with their E (Mounting Dread) can obliterate a target and get a stack without too much effort. The Q launches them and fires three arrows, damaging nearby targets. The E applies a slow, and if you can hit the target three times, it does a bunch of percentage life damage; Kindred is ALL about burst damage. She can do intense amounts of damage in a relatively short period of time but all the enemy has to do is get out of the circle. The circle is large but on its own doesn't offer CC or move to follow targets, making it a simple effort to get out of. Again having solid allies to provide extra CC is crucial to ensuring successful marked target kills. In jungle showdowns the circle can provide a solid zoning tool to dare your foes to cross the line into your battleground. Though I have seen Kindred played in lane plenty of times since release. Personally, I like them in the lane more than in the jungle, but you'd definitely need a support that can push a lane on their own, or is mobile enough to keep up with Lamb and Wolf's constant roam. And then we come to the most risky part of being Kindred: Their ultimate. R: Lamb's Respite can either completely change the game, or ruin it for you. Her ult functions in a similar way to Bard, in that it affects all players in the aura for it. Anyone, friend or foe, cannot drop below 10% hp while within its glow. At the end it applies a flat heal to all of the people within it. I don't see Kindred players using it for just any occasion, because it's clear you have to think about what you're doing with it. If your team has a good amount of Crowd Control, you can drop it outside of the enemy range, lock them out, and simply kill them without being able to die. Trapping your foes inside the Baron or Dragon zone is the ideal setting for making this happen. Pairing it with a Bard support can give your team plenty of time to settle and reinitiate a fight when you're ready. But I have seen something absolutely ludicrous be done with it. An enemy Kindred dropped Lamb's Respite while in front of the Nexus, and since our team did not have any knockbacks to push them away, they got to push our Nexus down for free without any struggle. You can use it to push towers, to knock down Nexus, or to save Baron/Dragon for your team. Kindred is capable of obliterating objectives. A bit of attack speed, and with Wolf on Lamb's side, Baron, Dragon, Towers, nothing is safe from being destroyed in mere seconds. If the enemy team is pushing Baron, Kindred is capable of leaping over the wall, popping W and E, and Qing rapidly to finishing it off first, even better if they have Smite. I'd like to see Kindred as a carry wielding smite too, using Warrior instead of Devourer, I feel like it's going to help their burst more than Sated will. A bit of Attack Speed will go a long way. But I genuinely feel that if they get countered, camped, or pushed down, it's going to be pretty hard for Kindred to come back. You also sort of need to build for Kindred, in a similar manner that people do with Yasuo. Even if a few enemies are in Kindred's ult, you can wear them down, stun them right at the end with Leona, Sona, or Morganna, and just pick them off while your team remains alive. Most supports seem to work well with her, but I feel like Janna, Leona, Thresh, and Braum do the best. Something tanky with CC to keep her Mark pinned down and bullied. Full Gameplay Image GalleryThe post League of Legends Kindred Champion Review appeared first on MMOHuts. |
| WWE Immortals Johnny Cage Trailer Posted: 16 Oct 2015 12:15 PM PDT Mortal Kombat’s Johnny Cage crosses over into WWE Immortals in the latest mobile game update. The post WWE Immortals Johnny Cage Trailer appeared first on MMOHuts. |
| KalOnline Holding Instagram Launch Event Posted: 16 Oct 2015 12:00 PM PDT Inixsoft has announced the launch of its official Kalonline Instagram page, Kalonline_gameagit, as part of its push to include players in social media. To celebrate, several events have been planned. Players who upload good KalOnline screenshots to Instagram can have their photos ranked and get rare items if they’re in the top ten. Players who rank 11th through 30th will have their photos shared on the homepage and given special gifts too. This event is the start of multiple SNS events designed to better understand players and improve community communication. The post KalOnline Holding Instagram Launch Event appeared first on MMOHuts. |
| Echo of Soul Episode 1.5 & Warlock Class Now Available Posted: 16 Oct 2015 11:38 AM PDT Echo of Soul, the popular free-to-play fantasy MMORPG from Aeria Games, has debuted a brand new character class as part of a new content update – the Warlock! Along with the Warlock, the latest update includes two entirely new dungeons, an expanded number of character slots per account, and marks the start of a new PvP Season. Echo of Soul is free-to-download and free-to-play; new and returning players can pick up one of the new Starter Packs and download the client at EchoOfSoul.us or on Steam. Marrying ranged and melee attacks, the Warlock challenges players to a new combat strategy. Harnessing dark new abilities as a Tormentor or a Reaper, the Warlock drives his enemies mad with despair. To celebrate the new character class, the number of character slots available for each account has increased from six to eight. The first player to reach level 60 with the Warlock class on each server will receive a special Warlock title. Two new dungeons included in the update, Crimson Fortress and Destroyed Cardilla, will test the strength of even the toughest players. Tricky traps and deadly enemies challenge adventurers to employ all skills at their disposal. There are also new Tier 5 Infinite Solo Dungeons and Tier 6 Party Dungeons with new boss monsters. The update also brings the start of PvP Season 2, which kicks off this week and runs through March 2016. All players start fresh for the new season and get the chance to compete for exclusive titles and new PvP gear. Newly available Discovery Packs give new (and seasoned!) players a leg up with just the right combination of goods to get a running start in the game. Depending on which Pack is purchased, players will get a chance to grab an exclusive pet, an exclusive mount, new exclusive costume crafting materials, and much more! Discovery Packs are available now on the Echo of Soul website. The post Echo of Soul Episode 1.5 & Warlock Class Now Available appeared first on MMOHuts. |
| Tree of Savior Offers Details on Second English Closed Beta Posted: 16 Oct 2015 11:13 AM PDT Tree of Savior‘s team has revealed new details on the upcoming closed beta test for the English version, starting at the end of October. The beta test will run for one month, from October 27th through November 25, and aims to improve translation. IMCGAMES will also be updating the game to try to keep up to speed with the latest Korean version. Best of all, there will be no limit on the number of testers. In order to take part, you can register on the TOS homepage starting October 19. Previous beta testers are already welcome and don’t need to re-register. Beta keys will be sent via email from October 21 through October 23. The team notes that there will be an IP block for countries where Tree of Savior has a local publisher, such as Korea and Japan. More details are available here. The post Tree of Savior Offers Details on Second English Closed Beta appeared first on MMOHuts. |
| EVE Online Winter 2015 Ships Teaser Posted: 16 Oct 2015 10:24 AM PDT Eve Online‘s CCP Fozzie offers a short teaser about the upcoming ships coming to New Eden in Winter 2015. The post EVE Online Winter 2015 Ships Teaser appeared first on MMOHuts. |
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