New Games |
- Review: Screamride
- The Flock is an intense, scary game of flashlight tag
- That was fast: Five Nights at Freddy's 3 is on Steam
- Marth amiibo resurrects in April
- How historically accurate is Skyrim? Part 5
- Megaton Rainfall is superhero action on an epic scale
- Comments of the Week: Better check the clock...
- Resident Evil: Revelations 2's Throwback Map Pack isn't worth your cash
- 'Togekiss watching Doduo take a crap' and other mistaken sprites
- Mushroom 11 is a very different game than we saw in 2014
- Samus and Sagat: When Sagat met Samus
- Review: Blackhole
- I fear for my fingers after seeing Amplitude in action
- World of Warcraft players will be able to pay for their subscription with gold soon
- Beards optional: Embedded difficulty decisions in Fire Emblem
- Haha, really? Interplay is bringing back ClayFighter
- Go build something: Unreal Engine 4 is free to use
- Trine 3 is happening and it sure looks pretty
- Hi-Rez announces more plans for SMITE on Xbox One, including possible transfer process
- Monster Hunter 4's Legend of Zelda DLC will arrive this month
- Valve to give a talk about physics at GDC on March 3 at 3 PM
- Psycho-Pass game dated on Xbox One, with a badass new console decal
- Very Quick Tips: Homeworld Remastered Collection
- GIFs surface for Shower With Your Dad Simulator 2015
- Review: Homeworld Remastered Collection
- Mortal Kombat X announced for mobile platforms
- Game News Haikus: Metal Gear Rising 2, amiibo port problems, and more
- eBay endorses $200 scalped gold Mario amiibo pre-order
- Stealth Inc 2 is coming to the PC, PSN, and Xbox platforms in April
- Here's the deal with the Final Fantasy XV: Episode Duscae demo
- Final Fantasy XV nature video showcases vibrant wildlife, Behemoths
| Posted: 02 Mar 2015 03:01 PM PST When I first saw the debut trailer for Screamride, I assumed it was a simulator. Growing up with Sim Theme Park and RollerCoaster Tycoon, I relished the idea of creating and managing my own commercial park and divining new and innovative ways to thrill people. That's not what Screamride is. Instead, it's more like a series of minigames based on three concepts -- creation, destruction, and riding. You do that over and over, with mixed results. In the end though, Frontier Developments' formula is a therapeutic way to spend an afternoon, even with its faults. |
| The Flock is an intense, scary game of flashlight tag Posted: 02 Mar 2015 12:30 PM PST With so many horror titles out, it's difficult to keep things interesting for players. While some focus on throwing countless monsters at you, others seek to make players feel nearly powerless against a limited number of foes. But what about a title that seeks to create a blend of the two? The Flock is a unique title that mixes multiplayer action with the sense of dread felt in horror games. At the Indie Megabooth at GDC 2015, developer Vogelsap showed just how intense flashlight tag can feel in an unnerving and darkly atmospheric setting. |
| That was fast: Five Nights at Freddy's 3 is on Steam Posted: 02 Mar 2015 12:00 PM PST Five Nights at Freddy's 3 is out now on Steam for $7.99. No, you didn't miss any big release date announcement -- this just happened suddenly. That's how developer Scott Cawthon rolls. As someone who's grown increasingly impatient with long marketing plans that stretch out countdowns, teasers, videos, and screenshots for months on end, I'm a fan of his quick and dirty approach. Then again, not everyone can pull it off. From teaser to release in, what, two months? I respect that urgency. |
| Marth amiibo resurrects in April Posted: 02 Mar 2015 11:30 AM PST Nintendo has announced that our lord and savior and one true amiibo, Marth, will be back in stores in late April. Just in time for him and his friend Ike to join the fight in Code Name: S.T.E.A.M. Finally, our prayers to Reggie have worked. Praise to Iwata. May our enemies' amiibo burn in hell. Nintendo [Twitter] |
| How historically accurate is Skyrim? Part 5 Posted: 02 Mar 2015 11:00 AM PST [Dtoid community blogger RedHeadPeak gives us part five of his historical accuracy in Skyrim series. I can't get enough of these. Want to see your own writing appear on the front page? Go write something! --Occams Electric Toothbrush] Skyrim is doomed. The “hero” I have created isn’t really focused on saving the day. They have spent more time picking flowers and catching butterflies than they have spent killing dragons. We’ve meandered into so many caves and caverns, distracted by so many side quests, that I’m not sure how far down the main story we’ve traveled. I and my created character are so easily distracted, that the final dramatic confrontation may never actually come to pass. |
| Megaton Rainfall is superhero action on an epic scale Posted: 02 Mar 2015 10:30 AM PST Last month, we got a tease from an upcoming indie action title that will put players in the role of a superhero during an alien invasion. The trailer certainly inspired a lot of interest, as it was more somber and earnest, not loud and over the top like other superhero games we've seen. Watching the footage, I got the impression Megaton Rainfall was a mix between Superman and Earth Defense Force, which sounds like it would make for an exciting title. Thankfully, we didn't have to wait too long to play, as the sole developer Alfonso Del Cerro was excited to get the game in player's hands at GDC 2015's Indie Megabooth. Dubbed a "first-person superhero game" by its creator, Megaton Rainfall feels like a unique blend of genres. |
| Comments of the Week: Better check the clock... Posted: 02 Mar 2015 10:00 AM PST [It's another round of Comments of the Week brought to you by Dream Seaver of Growing Toids fame. Just kidding! It's Dreamweaver and there's a pretty epic Aquaman burn this week. Be sure to join the discussion yourself to see if your own DC flavored rebuttal can make the cut! -Striderhoang] Because it's that time again! Comments of the Week has returned for another edition! Whether you're a first time reader or a seasoned vet, this series is a collection of funny things you, the community, has conjured up in those beautiful brains of yours, in order to showcase them to everyone else! |
| Resident Evil: Revelations 2's Throwback Map Pack isn't worth your cash Posted: 02 Mar 2015 09:30 AM PST Ever since I got my hands on Resident Evil: Revelations 2, I've been playing Raid Mode on a daily basis. It's addicting, and the more I play it, the more I think it's the best iteration of Mercenaries yet. This mode is deep -- I'm coming up on 40 hours with it, and that's just with the first Episode's worth of missions ($6). For science, I tested out the "Throwback" DLC pack last weekend, and was underwhelmed considering the price and moniker, which can be considered a misnomer at best. It's $4.99, and although it technically provides you with 12 levels, it's actually only four maps spread across three difficulties. Three of the maps are from Resident Evil 6, and one is from the Queen Zenobia cruise ship from the first Revelations -- not exactly a "throwback" with two of the latest games in the franchise, right? If Capcom really wanted people's money, it needed to recreate the halls of the Spencer Mansion or the streets of Raccoon City. Resident Evil 6 is represented enough in the core maps as it is. Having said that, the DLC can be fun enough if you can't get enough of Raid Mode and want more. The second mission features a cool tiered arena with mini-boss fights, set to the beautiful central cruise ship mezzanine. The third is a defense mission with multiple paths to defend, and the fourth kicks things off with a ranged shootout of sorts before turning into one of the biggest battlegrounds in the game. While the Throwback Map Pack may not be worth picking up, expect a review of Episode 2 early tomorrow morning. |
| 'Togekiss watching Doduo take a crap' and other mistaken sprites Posted: 02 Mar 2015 09:00 AM PST Instead of taking a proper lunch break away from my computer today, I got caught up in this funny, nostalgic NeoGAF thread about "sprites that look like things they're not supposed to." Older games allowed and even encouraged us to use our imaginations to bring their lo-fidelity worlds and characters to life and, sometimes, what we saw clashed with the artists' intent. The biggest offender for me is the dark wizard Agahnim from A Link to the Past, illustrated above, but I'll to admit to thinking for years that Bullet Bills in Super Mario Bros. had grins, not arms. The most entertaining example, though, has got to be the old sprite for Hitmonchan: |
| Mushroom 11 is a very different game than we saw in 2014 Posted: 02 Mar 2015 08:30 AM PST We haven’t gotten a look at Untame’s Mushroom 11 since we gave it a Best of PAX East award in 2014. It captured our hearts at the Boston show, with its approach to kinetic energy proving absolutely entrancing. Seeing it at GDC 2015, Mushroom 11 isn’t the same game we played 11 months ago. It’s come a long way. The PAX demo put a lot of emphasis on forcing your way from the right to the left as quickly as possible. Environment served as the primary obstacle, walls and whatnot requiring creative erasing of the omnipresent green blob to hopefully get up and over. It was a skill-based affair, through and through. Now, Mushroom 11 wants you to think. Each chapter is littered with puzzles that put a halt to the endless scurry leftward. For instance, we saw a bit that necessitated using the blob to form a ramp that would launch a rolling boulder. Another section needed a bridge that would cover five sensors at the same time. |
| Samus and Sagat: When Sagat met Samus Posted: 02 Mar 2015 08:00 AM PST It's highly probable that an alien race, dwelling somewhere in outer space, has developed technology the likes of which we could only dream of, but lack something we consider mundane. For example, what if a race of magical bird-people from another planet had the ability to transport organic matter through thin air without any loss of quality, but had not yet discovered how to do the same thing with abstract content like "data"? How would they feel if the learned about the Internet? Better yet, how would they feel when they learned what most people use the Internet for? What would they think of terms like "social justice warrior," "lol," and "shitposting"? This special "Flashback to 19XX" episode of Samus and Sagat intends to answer those questions and more. This episode also marks the third time that Maddy Myers and I have gotten together to shoot Samus and Sagat, and things already feel different. It looks like we're through the "getting to know you" phase and already way off into the "drunk off each other's company so God knows what's going to happen next" phase. That definitely makes for a different kind of show. My acting in this episode is... really something. I'm not sure exactly what that something is, but I know it's true. I also know it's true that making a collage of Maddy's various facial expressions is a lot of fun, and I hope to have the opportunity to do that again soon. We've got that collage in a wallpaper size right here, per the request of a few of my Twitter followers, so enjoy! |
| Posted: 02 Mar 2015 07:30 AM PST There certainly have been a lot of creative 2D platform games releasing over the last couple of months, enough that there seems to be some genuine competition in the genre. If you're finding yourself in a position where it has become difficult to choose, allow me to make it easier. Get Blackhole. Problem solved. |
| I fear for my fingers after seeing Amplitude in action Posted: 02 Mar 2015 07:00 AM PST Harmonix is reviving Amplitude this summer and, if recent rumors hold up, Activison might bring back Guitar Hero. The lows of the rhythm genre are real low, but I'm ready for that high again. Going into this weekend's PAX East, Harmonix is showing gameplay footage and talking multiplayer. In an effort to appeal to "casual and hardcore" players alike, the developers have come up with Team Play, a new mode that lets players compete 2v2 or 3v1. But if you'd rather just dominate against friends and family, the traditional Free-For-All mode will also be in Amplitude. All this talk reminds me that Rock Band Blitz is a thing I own and should play again. Gonna have to do my best to ignore Conrad Zimmerman's scores, though. Trying to top them is a safety hazard. Amplitude: First Gameplay Trailer, Team Multiplayer Revealed [PlayStation Blog] |
| World of Warcraft players will be able to pay for their subscription with gold soon Posted: 02 Mar 2015 06:30 AM PST In an upcoming World of Warcraft patch, Blizzard will introduce the WoW Token, an in-game item purchasable with real money that facilitates the exchange of gold for 30 days of game time. "The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system," said the company. While this move is a first for WoW, similar systems have been successfully implemented in games like EVE Online and WildStar. Blizzard has posted an in-depth FAQ here, though do note that certain details including how much tokens will actually cost haven't been disclosed yet. Introducing the WoW Token [World of Warcraft] |
| Beards optional: Embedded difficulty decisions in Fire Emblem Posted: 02 Mar 2015 06:00 AM PST [Destructoid likes to invite game developers to write editorials for us from time to time. Their opinions don't necessarily represent Destructoid as a whole, but they sure are interesting. Here is a fun one on how Fire Emblem handles difficulty scaling from Anna Anthropy, the developer of Frog Assassin and Dys4ia.] I want to introduce you to my boys. This is Marcus, Old Marcus, and Seth. They're from the Fire Emblem games on the Game Boy Advance: from left to right, Fire Emblem (the first game in the series to get an international release), The Binding Blade (the game Fire Emblem is a prequel to) and The Sacred Stones. But who are they really? Just some dudes with weird anime hair? (Except for Seth. Seth is a dreamboat.) They're actually DIFFICULTY MODES. |
| Haha, really? Interplay is bringing back ClayFighter Posted: 02 Mar 2015 05:30 AM PST Mere days ago, I hoped out loud that 2015 would become the year of clay for videogames, and now there's an announcement for a remaster of ClayFighter. Shame it won't be out until 2016. Interplay and Drip Drop Games (who?) are promising "the best of all previous ClayFighter titles" as well as "remastered audio and high resolution visuals." Also, curiously, new mechanics: double jumping, air dashing, counters, and reversals. Claytality moves return, though perhaps they shouldn't, and there will be 20+ characters (including Earthworm Jim and Boogerman) and stages. My memories of this series are strongly linked to Blockbuster rentals and, truth be told, I think I ended up preferring the box art to the actual games. I was more of a Primal Rage guy back then. Several years back, there was going to be an updated ClayFighter 63 1/3 for Wii and DSi but the game was canceled. We'll see if this remaster has better luck. |
| Go build something: Unreal Engine 4 is free to use Posted: 02 Mar 2015 05:00 AM PST Epic Games is no longer charging developers a monthly subscription for Unreal Engine 4. The engine is now free for anyone to use. Well, free to a point -- "When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter." However, there's no royalty associated with "film projects, contracting, and consulting projects such as architecture, simulation, and visualization," according to Epic. The company also promises that all future updates for Unreal Engine 4 will be free. Developers who just paid the old monthly fee for access to the engine will get a pro-rated refund to cover their most recent payment and everyone who's ever paid for an UE4 subscription will get a $30 credit in the Unreal Engine Marketplace. Smooth moves all around. I wonder if Unity has any announcements lined up. It is Game Developers Conference week. If you love something, set it free [Unreal Engine] [Image source] |
| Trine 3 is happening and it sure looks pretty Posted: 02 Mar 2015 04:30 AM PST It has been a long time since the original Trine came out. Heck, in the years since Trine 2's release, the series has faded from the spotlight. Frozenbyte has still been at it, and it shows with this announcement trailer for Trine 3. Colorful environments have always been a part of the Trine games, but everything really pops here. The gameplay looks to have received some significant tweaks as well; in addition to the traditional 2D puzzle platforming, there are some sections in which the player interacts with the background or even moves in full 3D. Developer Frozenbyte will be at the Game Developers Conference this week, and Trine 3 is expected to release for PC some time this year. |
| Hi-Rez announces more plans for SMITE on Xbox One, including possible transfer process Posted: 02 Mar 2015 04:00 AM PST I really enjoyed my time with SMITE, and loved the more action-oriented approach to the MOBA sub-genre. The problem is when I get on my PC, I usually just opt to play something else, like League of Legends or Heroes of the Storm. Getting SMITE on a console may change that. Developer Hi-Rez Studios has announced more plans for the Xbox One version of SMITE, which includes a full playable build at PAX East (Booth #9116). The company has also indicated that it's coming up with a way for PC players to transfer their existing account over to the console, which is great news for those of you who have put a lot of money or time into it. The closed alpha on Xbox One will begin on March 11. |
| Monster Hunter 4's Legend of Zelda DLC will arrive this month Posted: 02 Mar 2015 03:30 AM PST Still playing Monster Hunter 4? Well you'll be happy to boot it up on March 6, as a number of free DLC items are arriving at that time. On that day, you'll get a Link outfit, including a bow, shield/ sword, and armor pieces. A new quest will also debut called "Clockwork Contraption," as well as some extra weapons. The new DLC schedule is apparently on Fridays going forward. Good guy Capcom, going forward with free DLC -- then again, Monster Hunter is conducive to it as fans basically expect it. Nintendo Voice Chat Live [IGN] |
| Valve to give a talk about physics at GDC on March 3 at 3 PM Posted: 02 Mar 2015 03:00 AM PST Sergiy Migdalskiy, a programmer at Valve, will be giving a talk at GDC this week at the start of the THIRD month on the THIRD day at 3 PM. According to Sergiy's LinkedIn he has worked on games such as Counter-Strike: Global Offensive, Portal 2, Left for Dead, and its sequel. I personally won't be there, but if you're at GDC you might consider going. Seems like Sergiy might give a good talk about physics and you could learn a thing or two or THREE. Physics for Game Programmers : Physics Optimization Strategies [GDC 2015] |
| Psycho-Pass game dated on Xbox One, with a badass new console decal Posted: 02 Mar 2015 02:30 AM PST Psycho-Pass is a pretty great anime, and I'm excited for the upcoming Xbox One game, set to debut in Japan this year. We won't have too long to wait either, as developer 5pb has announced a release date -- May 28. There will be a standard version of the game for 7,800 yen, with a limited edition that includes a "Summer Premium" Blu-Ray disc. If you pre-order the game you'll get a free "Winter Premium" Blu-Ray and the awesome console decal above. Take a look at the game in action below. Psycho-Pass [Psycho-Pass via Dengeki Online] |
| Very Quick Tips: Homeworld Remastered Collection Posted: 02 Mar 2015 02:00 AM PST Although Homeworld Remastered Collection is classified as real-time strategy, there are some elements that set it apart from its brethren. The 3D camera and movement add another whole axis to worry about that some may find disorienting, and the fairly strict strengths and weaknesses of the units may lead to defeat if a cohesive unit strategy isn’t considered. These tips are geared primarily towards online multiplayer gameplay, but can also be applied to campaign or vs. the A.I. |
| GIFs surface for Shower With Your Dad Simulator 2015 Posted: 02 Mar 2015 01:30 AM PST So, this is a GIF of a small child trying to find the correct naked dad to shower with at high speed. The GIF is from an indie game called Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad and we know very little else at this stage. Oh, the indie developer @bonerman_inc found the souls of the damned trapped in his ice cream a couple of months back, too. Perhaps he sold his soul to the devil for a head full of quirky indie game concepts. Who knows. |
| Review: Homeworld Remastered Collection Posted: 02 Mar 2015 01:00 AM PST In 1999, I was 11 years old. It was a time when every video game purchase was a gamble. The best you could do was to read a review or watch a grainy, minute-long Quicktime video that you spent an hour to download on 56k while hoping your $50 wasn't spent in vain. I discovered some of my favorite games with just the blind promises of the back of a box. Starsiege: Tribes, Suikoden II, Half-Life, Giants: Citizen Kabuto and more were all stabs in the dark that paid off with hours of enthrallment in front of the glow of a CRT. As a young sci-fi fan, all anyone had to do back then to wrestle my hard-earned money from my wallet was throw some spaceships on a box. More than likely, if my mom allowed me, I'd fall in love with the simple promise of being whisked away to the stars. Sometimes my gambles paid off, like with Star Trek: Klingon Academy and Freelancer, and sometimes I'd get a dud like Allegiance, which was a good game, but one whose servers had been shut down before I even bought it. However, none made a bigger impression on me than Sierra's Homeworld did. The top-notch writing and 3D playing field etched themselves into my memory and left me clamoring for a sequel. Although the story continued in Homeworld: Cataclysm in 2000 and Homeworld 2 in 2003, the series went dark and new copies weren't even available. THQ's bankruptcy in 2013 led to the franchise's rights going up for auction. After acquiring the IP with the winning $1.35 million bid, Gearbox announced it would be bringing an updated Homeworld and Homeworld 2 to a new generation in the form of the Homeworld Remastered Collection. |
| Mortal Kombat X announced for mobile platforms Posted: 02 Mar 2015 12:15 AM PST Warner Bros. Interactive has announced that come April, Mortal Kombat X will make the jump to the mobile platform. It won't be a full brawler however, as it takes the form of a "card battling hybrid," which you can check out in the trailer above. It'll drop on iOS and Android platforms, and will feature fatalities, card collecting, and multiplayer. The Injustice mobile game wasn't too bad outside of some questionable microtransaction choices, so I'll give this one a shot. |
| Game News Haikus: Metal Gear Rising 2, amiibo port problems, and more Posted: 02 Mar 2015 12:00 AM PST We're gearing up for GDC and PAX East, but that doesn't mean we can't take some time to reflect on the past week with a little bit of poetry. In this series, we take a look at the stories that gathered the most attention of the past week, and distill each one down to its essence. Here are the topics that the surly D. Takeshi Nakamura takes on this week:
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| eBay endorses $200 scalped gold Mario amiibo pre-order Posted: 01 Mar 2015 11:30 PM PST [Update: Seconds after posting, someone bought it. What are the cool kids saying these days? "Shaking my head"?] After starting my morning off with a cup of iced tea, I noticed a nonchalant tweet by eBay in regards to the gold Mario amiibo: "This gold #Mario #amiibo sold out in minutes, but is available on eBay right now!" Thinking it would be an officially endorsed listing, as Lucario was before it, I clicked. It turns out eBay is directly advertising $199 "pre-orders" (only $34 a month for six months, financing available!). This is no longer a drill. To think that some parents won't realize that the figure is actually $12.99, with an unconfirmed rarity level (select people think it will be widely available at launch) is just sad. eBay [Twitter] |
| Stealth Inc 2 is coming to the PC, PSN, and Xbox platforms in April Posted: 01 Mar 2015 11:00 PM PST Stealth Inc. 2 is making the move to other platforms -- a lot of other platforms, actually! Previously a Wii U exclusive, developer Curve Digital has announced that it will also arrive on the PS3, PS4, Vita, Xbox One, and PC in April. No major changes have been announced, other than the obvious alterations to accommodate for the Wii U GamePad. In other news, the developer notes that the series has been downloaded "over a million times." |
| Here's the deal with the Final Fantasy XV: Episode Duscae demo Posted: 01 Mar 2015 10:18 PM PST Anyone who knows me knows I'm big on marquee demos. I grew up with piles of PlayStation demo discs on-hand, I was a subscriber to PlayStation Underground, and some of my favorite gaming memories involve iconic demos like Metal Gear Solid 2 and Final Fantasy VIII. The newest big-time demo release is Final Fantasy XV: Episode Duscae, set to arrive this month with copies of Final Fantasy Type-0 HD. Here are some facts to help you decide whether or not you want to buy the demo for $60 and get your "free copy of Type-0 HD." |
| Final Fantasy XV nature video showcases vibrant wildlife, Behemoths Posted: 01 Mar 2015 10:00 PM PST "And here we see the majestic Behemoth on the hunt for food in its natural habitat. Watch as it establishes dominance over the other Behemoths within its territory." We've already seen trailers and gameplay footage of Final Fantasy XV, so now we're getting a closer look at the world of the game. Square Enix released the first of these "World of Wonder" videos, showcasing some of the wildlife and ecology we can expect to see, using the real-time graphics engine. Those environments are looking quite spectacular and lively! The faux-nature documentary features several Final Fantasy staples roaming the wilderness and interacting with each other, including Chocobos, Catoblepas, Coeurls, and of course, the majestic Behemoth. Have we seen any Cactuars or Tonberries yet? Gotta get those guys in the mix. |
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