Monday, March 2, 2015

MMO News

MMO News


SMITE Lore: Who is Bellona?

Posted: 02 Mar 2015 04:16 PM PST

Nevercake tackles SMITE‘s newest champion, Bellona.

World of Tanks Generals ASAP: Closed Beta Test

Posted: 02 Mar 2015 04:09 PM PST

This new ASAP episode for World of Tanks Generals gives a first look at the game as closed beta approaches.

 

Dungeon Defenders II

Posted: 02 Mar 2015 03:54 PM PST

Join your friends in this fast-paced action tower defense game, successor to the original Dungeon Defenders.

72001  320x240 dungeon defenders 2 01

Publisher: Trendy Entertainment
Playerbase: Medium
Graphics: Medium
Type: Tower Defense
EXP Rate: Low
PvP: No
Filesize: 4 GB

Pros: +Designed for co-op play. +New element combination system. +Multiple types of defenses.
Cons: -Paid early access. -Requires grinding to progres.

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Overview

Dungeon Defenders II Overview

Dungeon Defenders II is an action tower defense game with RPG elements. Rally your defenses alone or with other players and push back the forces of the Old Ones! Building on the success and mechanics of the original Dungeon Defenders, players can play online with four other players, build and repair defenses, gather loot, fight new enemies, and more.

Dungeon Defenders is currently in paid Early Access, but plans to be free-to-play in the future.

Dungeon Defenders II Screenshots

Dungeon Defenders II Featured Video

Full Review

Dungeon Defenders II Review

Coming Soon…

Screenshots

Dungeon Defenders II Screenshots

Coming Soon…

Videos

Dungeon Defenders II Videos

Trailer 2015 #2

Links

Dungeon Defenders II Links

Official Game Site

System Requirements

Dungeon Defenders II System Requirements

Coming soon…

RuneScape Patch Notes #60

Posted: 02 Mar 2015 01:52 PM PST

An overview of March 2, 2015′s patch notes.

 

Combat Monsters

Posted: 02 Mar 2015 01:02 PM PST

Summon monsters onto a hex battleboard and prove your might with this tactical strategy board and trading card game.

71987  320x240 combat monsters overview 03

Publisher: Rubicon Development
Playerbase: Medium
Graphics: Medium
Type: Strategy/Card Game
EXP Rate: N/A
PvP: Yes
Filesize: 300 MB (PC)

Pros: +Provides a fair difficulty challenge. +Strategic combat. +Built for multiplayer.
Cons: -Cash shop advantages. -Slow and unresponsive gameplay.

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Overview

Combat Monsters Overview

Combat Monsters is a 3D, turn-based card battler available for mobile and PC with crossplatform play. Collect cards and build decks, then head out into a hex-based, turn-based battle arena to prove your skill. Learn to hone your skills in a single player campaign, or head into the game’s extensive multiplayer, which includes not only one on one duels but six player free for alls.

Combat Monsters Screenshots

Combat Monsters Featured Video

Full Review

Combat Monsters Review

Coming Soon…

Screenshots

Combat Monsters Screenshots

Coming Soon…

Videos

Combat Monsters Videos

Trailer 2015 #2

Links

Combat Monsters Links

Official Game Site

System Requirements

Combat Monsters System Requirements

Coming soon…

Dynasty Warriors 8: Empires

Posted: 02 Mar 2015 12:31 PM PST

Dynasty Warriors 8 Empires is a hack n’ slash title from Temco Koei and is a updated release for the original Dynasty Warriors 8 and Dynasty Warriors 8 Xtreme Legends titles. Like with previous ‘Empires’ titles, it will focus more on strategical and tactical battle system. It will allow players to modify the player force’s flags, horses, and soldiers, as well as featuring large-scale strategems.

71991  320x240 dwe8 01

Publisher: Temco Koei
Playerbase: Medium
Graphics: High
Type: Hack N’ Slash
EXP Rate: Medium
PvP: Yes
Filesize: 8.5+ GB

Pros: +Improved strategy features, F2P version available
Cons: -Tedious combat, F2P version severely lacking in options

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Overview

Dynasty Warriors 8: Empires Overview

Features:

Create your own Three Kingdoms Experience: Choose from a variety of play styles that enable you to earn promotions, make slanderous statements against others, hone your skills as a warrior, and more.

New strategy and tactics: Large Scale Stratagems return from the previous Empires title, where your allies will temporarily retreat from the battlefield while these powerful tactics are unleashed, various new stratagems have been added to provide even more strategic play.

New edit mode: Editable parameters such as character facial contours, wrinkles, and facial hair, as well as new equipment and color variations, the custom character function has been greatly enhanced.

Free-to-play version available: A free trial version known as the “Free Alliances Version” will be made available for download alongside the launch of the regular game, allowing new users to play the game online with limited features.

Dynasty Warriors 8: Empires Screenshots

Dynasty Warriors 8: Empires Featured Video

Coming Soon…

Full Review

Dynasty Warriors 8: Empires Review

Coming Soon…

Screenshots

Dynasty Warriors 8: Empires Screenshots

Coming Soon…

Videos

Dynasty Warriors 8: Empires Videos

Coming Soon…

Links

Dynasty Warriors 8: Empires Links

Official Game Site

System Requirements

Dynasty Warriors 8: Empires System Requirements

Minimum:
OS: Windows® Vista, Windows® 7, Windows® 8, Windows® 8.1
Processor: Core2 DUO 2.4 GHz or better
Memory: 512 MB RAM
Graphics: 640*480 pixel over
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 10 GB available space
Sound Card: DirectX 9.0c over

Recommended:
OS: Windows® Vista, Windows® 7, Windows® 8, Windows® 8.1
Processor: Core i7 860 or better
Memory: 1 GB RAM
Graphics: 1280*720 pixel over ※No 4K compatible
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 10 GB available space
Sound Card: DirectX 9.0c over

Supernova Announcement Event Recap

Posted: 02 Mar 2015 12:05 PM PST

A quick rundown on Bandai Namco’s announcement of its Supernova MOBA.

Windward

Posted: 02 Mar 2015 11:47 AM PST

Take control of a ship and sail the high seas in this co-op sandbox adventure.

71980  320x240 windward overview 02

Publisher: Tasharen Entertainment
Playerbase: N/A
Graphics: High
Type: Sandbox Co-Op
EXP Rate: N/A
PvP: N/A
Filesize: 250 MB

Pros: +Easy to learn. +Large worlds to explore. +Supports co-op play.
Cons: -No player character. -Gameplay can be repetitive.

download nowcreate accountofficial site

Overview

Windward Overview

Windward is a naval sandbox adventure game. Sail forth in a procedurally generated world, customize your ship, and go on the adventure you choose. Assist towns and go on quests to help them grow while earning resources and upgrades for your ships. Explore outward and face growing challenges, including pirates. Play alone or with friends. Fans of Sid Meier’s Pirates! will feel right at home.

Windward Screenshots

Windward Featured Video

Full Review

Windward Review

Coming Soon…

Screenshots

Windward Screenshots

Coming Soon…

Videos

Windward Videos

Trailer 2015 #2

Links

Windward Links

Official Game Site

System Requirements

Windward System Requirements

Coming soon…

Nosgoth Beta Review

Posted: 02 Mar 2015 11:31 AM PST

By Mohammad Abubakr

Nosgoth is a free-to-play competitive, team-based Humans vs. Vampire first person shooter by Psyonix and Square Enix. Though its hard to categorize into any particular genre, the Nosgoth is probably best described as a third person shooter, just with a much heavier emphasis on melee clashes with most ranged weapons offering limited effective range. This plays into its overall theme of medieval humans versus less technologically advanced but much faster and stronger vampires duking it out with nonparallel classes, all happening for the most part in small intense corridors to add a bit of horror thrill to their unique take on the genre.. The game has recently entered its open beta stages and continues to evolve rapidly, with new classes releasing on almost a monthly schedule. ApocaRUFF has recently covered the release of Nosgoth's latest class, the Vanguard. Read on for my first impressions of Nosgoth’s open beta state.

Nosgoth is available on Steam and can easily be installed and played with just your Steam account. I really like this feature as I do not have to worry about creating another account and can simply link my Steam account to Square Enix and begin playing. At first I did have problems with the game complaining about my client being out of date and Steam not updating my game. However, a simple restart of the Steam client resolved this problem.

When I had finished updating and launched the game, I was presented with tutorials on both the Human and Vampire factions. These tutorials helped grasp the controls and functions of the human Hunter and vampire Reaver to a point that I was confident enough to jump straight into the PvP from there. There are additional tutorials available though to help you understand each class before going hands-on with them. These tutorials reward users with limited time equipment after their first completion as a bonus incentive to try to keep the uninitiated out of PvP. Not that it’s needed. The tutorials are very high quality and worth doing for every class to make sure you’re not missing any key nuances that might hold back your full potential.

Nosgoth features many tutorials allowing players to pick up and play the game with ease.

After having learned about the Hunter and Reaver, I was interested in what other variety the designers pulled from the Legacy of Kain IP. I quickly realized classes weren’t the only way to set yourself apart though. The in-game store allows players to purchase equipment, perks, skins, boosters, classes, and executions. All of these items, except skins and boosters, can be purchased with both in-game gold and artifacts as well as runestones purchased with real money. Items can be purchased permanently or rented for a week at a cheaper price. I am always against games that sell items with an expiration date, but this is not a big problem in Nosgoth with the option to purchase items permanently. It can be nice to try out items before committing to purchase them, especially when the rental prices are so reasonable.

If you are a frequent reader, you may know that I am also against in-game stores allowing players to purchase items that provide an advantage with real money. I hate to see free players start at a lower level due to not spending money, particularly in games fully focused on competitive arena battles. Games should rely on individual skill and not your willingness (and ability) to spend real money. Developers do need some return on their hard work, and I think that only selling cosmetic items (and boosts are also OK) is the ideal way to earn that revenue without destroying gameplay concepts. If you provide gamers with a fun and fair game, they will spend money.

While equipment and perks can be unlocked with gold, which is earned after every match, classes are only unlockable with artifacts. Artifacts are awarded to players every 5 levels. This system encourages players to spend their gold on equipment and perks instead of saving it all to unlock new classes. It is important to possess equipment and perks that resonate with your playstyle. These classes can also be unlocked with runestones, though you’ll be looking at spending roughly $15 per class. Classes are regularly released with the latest addition being the Vanguard. While there are some parallels between classes, rarely will gameplay on one faction feel similar to something from the other side.

You are able to change your loadout and class after each death.

Getting into an established MOBA type game can be rough if a proper matchmaking system isn’t in place. Thankfully Nosgoth features the New Recruit game mode. This mode ensures that only players under rank 15 play against each other, meaning that you will not have to worry about higher level and more experienced players being present with newer classes. However, users that rush their new class’ advancements and items by paying for them can still participate with a bit of an advantage. It’s not a perfect system but better than nothing.

Talking about game modes, players are able to play Team Deathmatch and Flashpoint in the open beta which pit four humans against four vampires. TDM is available for all players but Flashpoint unlocks at rank 5. Flashpoint is still in its beta stages and is similar to the traditional domination gamemode revolving around point captures. Humans have a limited amount of time to capture all objective points while the vampires work to prevent the humans from doing so. Unlike in TDM, kills do not contribute directly towards victory. In TDM, teams aim to reach 30 kills before the time limit, if no team is able to reach the target within the time limit, the team with more kills is victorious. Games are played in two rounds, allowing each team to play both the human and vampire side to ensure the most skillful team claims victory.

I personally found the Human side more enjoyable. At first I was expecting to enjoy the vampires a lot more but the long ranged style of the humans suited me better. This opinion could change after unlocking more classes but for now, I prefer the humans. Unlike most shooters, the human faction is incredibly reliant on team coordination and combined focus fire. Watching each other’s backs to limit vampire surprise attacks is vital to gaining an upper hand. Unfortunately the open beta did not include functional voice chat, making it impossible to call out incoming attacks when running with a general pug group. Voice chat is shown in the game settings and I expect it to become available by full release.

The alchemist's attacks remind me of TF2's demoman.

As a vampire I tended to sneak around and pick off single humans or jump into the fray once they were focusing on other vampires. The available vampire classes were all close ranged but there are additional vampires available that offer long ranged attacks. In all games I play, I prefer to attack from afar and only approach when I see a tactical advantage. Unlike the turtle tactic the humans utilize, vampires work best with scattered hit and run strikes, and can sustain hefty damage so long as someone on the enemy team dies off, since you can feed on their fallen corpse to recover a substantial amount of hp.

Both sides offer different playstyles and surprisingly it comes off as pretty balanced. At first I did find some vampires to be too strong but once you learn their abilities and playstyle, you are able to adjust your own playstyle to combat them. As mentioned above, you are able to purchase new abilities and perks to modify classes. These abilities and perks can aid you in multiple ways such as making escapes, sneaking up on enemies, limiting enemy movement options, and dealing damage.

Reavers can pounce on enemies from great lengths. Their lunge makes them a living missile.

In a game such as Nosgoth, I was hoping to be able to use sound cues to locate and hunt down my enemies. However, I was disappointed as it is very difficult to locate enemies with sound, even with a good headset. The dialogue and sound effects are pretty spot on, but they clearly weren’t designed with improving gameplay in mind. Instead, you must rely on your knowledge of maps and communication with your team to locate and slay enemies.

Overall, the maps are well designed. You can tell that you are in a battlefield between humans and vampires. Health stations are available across the map allowing humans to heal and refill ammunition. As a vampire, you are only able to heal by executing an enemy. Overall the human heal is the stronger of the two options as it isn’t reliant on executing a foe or leaving your guard down while feeding. All maps have quite a bit of vertical elements to them, allowing vampires both surprising angles to launch their attack from, as well as sneaky escape routes that humans can’t efficiently follow. Currently the only downside to their map design is the static nature of them. Maps feel pretty lifeless. The simply addition of environmental sounds, animals, or even weather could make a massive difference in atmosphere.

Vampires can execute fallen humans to restore health.

Conclusion: Potential for greatness

Overall Score: 4/5 (Great)

In conclusion, Nosgoth is great for a free game that’s just hit open beta. There are some issues present in the game such as lackluster sound, monetization decisions, and maps that feel so dead, even vampires don’t want to visit them. Since the game is still in its beta stages, I hope to see changes to the game before it hits the shelves. Overall the game is very well made and quite fun to play but little additions such as voice chat can make it a lot more fun for groups of friends. With the 4v4 gameplay, group communication can lead to both fun and success. All these improvements would add great support to the rock solid gameplay foundation already present.

I look forward to what Psyonix and Square Enix come up with for the game's official release.

 

Graphics: 3/5

The game looks good and runs really well, especially for a free to play game. However, looking realistic is not everything when it comes to graphics. The maps could use some improvement in their environmental effects to make them feel more alive.

Control: 5/5

The controls in Nosgoth are very well done. Every action feels responsive, and I am never limited in my skill due to the controls. The game even offers the option for gamepad support if that is your thing, but the keyboard and mouse is best for these kinds of games.

Features: 4/5

In the open beta, Nosgoth offers a lot for players. It offers features such as replays and tutorials that are sometimes missing even in full games. Players are also able to view their stats to monitor their progression in Nosgoth. At the moment there are only two game modes which are found in most FPS games. It would be nice to see something unique to Nosgoth's human vs. vampire combat.

Customization: 4/5

Nosgoth offers a lot of customization for its players. Players can change their weapon, abilities, perks, and even skins. With the regularly added classes, players can play according to their playstyle. I only wish that customization options offering tactical advantages were not purchasable with real money.

Community: 2/5

In the open beta, it felt like I was playing with AI. Players never seem to communicate and only said "GG" at the end of each match. I think this issue is due to there being no voice communication available in an FPS game. It is very difficult to communicate by typing while in combat, especially since you often have less than five seconds to react to an attack before you’re dead on the floor. This issue should be addressed by launch.

Mortal Kombat X: F2P CCG Coming to Mobile Devices

Posted: 02 Mar 2015 10:53 AM PST

mortal kombat x

Warner Bros. Interactive Entertainment today announced Mortal Kombat X, a free-to-play fighting/card-battler hybrid that delivers the next evolution in mobile fighting games for iPad, iPhone, iPod touch and Android users.  Developed by award-winning NetherRealm Studios, the game delivers striking graphics and brings a custom Mortal Kombat fighting gameplay experience anywhere, anytime through the accessibility of mobile devices. Mortal Kombat X will be available April 2015 on iPad, iPhone, iPod touch and Android devices.

"NetherRealm Studios has created a Mortal Kombat X mobile experience that allows more players than ever before to play this over-the-top fighting game through their ever-present smartphones, tablets or other devices," said Ed Boon, Creative Director, NetherRealm Studios. "What's more, we've expanded the unique cross-connectivity feature that links the mobile and console versions of Mortal Kombat X, delivering unique rewards to all players for simply playing the mobile game."

As the next evolution of mobile fighting games, the Mortal Kombat X mobile game will feature a hybrid of fighting, card collecting, multiplayer team combat and more, featuring shocking Fatalities, legendary Mortal Kombat characters like Scorpion, Sub-Zero and Raiden as well as the Next generation of Kombatants. The Mortal Kombat X mobile game will showcase the iconic visceral combat with the vicious graphics that Mortal Kombat fans love, along with brutal Fatalities, x-rays and more.

The console and PC versions of Mortal Kombat X will be available worldwide on April 14, 2015. Once launched, players who own the forthcoming console or PC versions of the game will be able to unlock content in the mobile game and vice versa  by signing up for a WB Play account and completing tasks and achievements within each version.

For more information, please visit www.mortalkombat.com and www.facebook.com/MortalKombat .

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