MMO News |
- Starship Empire PAX East 2015 Interview and Hands-On
- Guild Wars 2 PAX East 2015 Heart of Thorns Expansion Interview
- League of Legends Patch Rundown 5.5
- World of Warships: CBT Gameplay Trailer
- Windward PAX East 2015 Developer Interview
- Karos Returns
- Wakfu Reveals Cra Class Revamp
- Gigantic PAX East 2015 Aisling Gameplay (Close Match!)
- Killing Floor 2: Developer Diary Shows Off New Weapons and Perks
- Spellweaver TCG: Now Greenlit On Steam
| Starship Empire PAX East 2015 Interview and Hands-On Posted: 12 Mar 2015 04:11 PM PDT Starship Empires PAX East 2015 Interview and Hands-On Another surprise hit in the indie scene at PAX East came from a single developer reaching for the stars with an exciting free to play science fiction mmorpg. Starship Empire capitalizes on the ideas behind Eve Online, but hopes to make the game less tedious and far more approachable for a casual player that just wants to blow things up and build out his ultimate spaceship. But this isn’t a simple 2D piloting game, it gets far more advanced when you look at the player driven economy and ability to micromanage your own crew to support your ship, or even send them onto other ships to hijack their operations. But we’ll let Bruno explain that all to you best in our Dev Preview.
Like the concepts behind this? Get behind them now on Kickstarter to reserve some sweet goodies for you at launch!
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| Guild Wars 2 PAX East 2015 Heart of Thorns Expansion Interview Posted: 12 Mar 2015 03:48 PM PDT Guild Wars 2 PAX East 2015 Heart of Thorns Expansion Interview Outside of the limited beta testers, PAX East 2015 was the first major hands-on event to get a peak at Guild Wars 2′s Heart of Thorns expansion! DizzyPW and Ragachak had a chance to play the new Revenant class for 15 minutes and test out the new jungle covered wreckage players can expect at the start of the expansion content. Afterwards Dizzy spoke to the developer Jon Peters and Matt Wuerffel to get a feel for what new avenues of fun the Revenant, and the Heart of Thorns expansion will be opening up for Guild Wars 2 players. We’ll be sending Ragachak into the beta to further test out the expansion and prepare an updated review of Guild Wars 2 sometime next month. For all the details on Guild Wars 2′s revolutionary Living Story updates and past content coverage, be sure to check out our game profile at http://mmohuts.com/review-b2p/guild-wars-2.
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| League of Legends Patch Rundown 5.5 Posted: 12 Mar 2015 03:10 PM PDT An overview of the major changes and additions in patch 5.5.
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| World of Warships: CBT Gameplay Trailer Posted: 12 Mar 2015 03:05 PM PDT Join with thousands of other players on the wide oceans for epic maritime battles as World of Warships hits closed beta.
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| Windward PAX East 2015 Developer Interview Posted: 12 Mar 2015 03:02 PM PDT Windward PAX East 2015 Developer Interview Featuring Michael Lyashenko Another stand out title at the PAX East 2015 Mega Indie Booth was Windward, a small project by Tasharen Entertainment attempting to recapture the magic of games like Sid Meier’s Pirates, but with the advances of modern technology. DizzyPW chats with Michael Lyashenko about his vision for Windward. With procedurally generated maps, tons of RPG elements and ship customization, and plenty of group activity both with PvP and PvE to control the map, Windward certainly has some unique gameplay going for it. Steam reviews on its early access state are already positive, so we’re diving into the game right now to see for ourselves. Keep an eye on our profile for future updates and our pending review at http://mmohuts.com/review-b2p/windward.
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| Posted: 12 Mar 2015 02:49 PM PDT Enter the war-torn world of Asmara, battle for resources and the magical Fletta, and discover an MMORPG waiting for you in Karos Returns. Publisher: GamesCampus Pros: +Seven playable classes with advanced classes to unlock. +Unique ‘Fletta’ progression system. +Solid crafting system. +Great interface +Varied PvP options. Cons: -Combat feels a bit slow. -Poor character customization options. -Little ‘direction’ early on. Overview Karos Returns OverviewKaros Returns is an action-fantasy MMORPG by OnNet. Previously published as Karos Online, Karos “returns” under a new publisher (GamesCampus). The game boasts a strong in-game economy and crafting system, and a two-tiered progression system that uses the world’s Fletta for many ways to customize your character to your playstyle. Karos Online features seven playable classes across four races. PvP is a large focus in the game, which offers daily PvP and guild warfare, plus weekly castle sieges. Races: Human, Shadow, Seroine, and Vaneese Classes: Mystic, Bow Mistress, Blader, Paladin, Rogue, Sorceress, and Gunner Karos Returns ScreenshotsKaros Returns Featured Video Full Review Karos Returns ReviewBy Omer Altay Karos Online is 3D, fantasy MMORPG published by NHN. The game is set in the vast, open world of Asmara. I say 'Open World' for two reasons. First, there's very little 'zoning' in Karos; instead players can move in and out of cities and areas without going through any loading screens, except when entering dungeons. Secondly, the environments in Karos just feel more immersive; as buildings in the distance are massive and clearly visible, the tree leaves are blown by the wind and the water graphics are gorgeous. Strictly 'graphics-wise', Karos Online is quite a masterpiece. The game's graphics vaguely resemble the visuals in games like Lineage 2 and Perfect World, except a tad crisper. Karos Online has a lot more to offer than just visuals though. Character Creation… A Bore.. Like many other free-to-play MMORPGs – the folks behind Karos Online really didn't put too much effort in the game's character creation and customization options. The game has six playable classes – Mystic, Bow Mistress, Paladin, Rogue, Sorceress and Blader. Most of the class names are self explanatory; Bladers are 'Warriors' while the Bow Mistresses are 'Archers'. The only confusing two classes are Sorceress and Mystic. The sorceress specializes in 'debuff' and 'curse' spells while the Mystic is more concerned about dealing damage. The classes in Karos Online are unfortunately gender-locked, meaning players cannot change their genders. All sorceresses, blade mistresses, paladins and mystics are female, while all bladers and rogues are male. Each of the game's six playable classes can advance into one of two new jobs at level 15, which is explained on the overview tab. The actual avatar customization options extremely limited, as the game offers only three choices for face type, four choices for hair type and eight choices for hair colors. That's the extent of the game's customization options. Little Direction One small complaint I have with Karos Online is that the game has very little direction. Upon first creating a character and actually entering the game, players aren't presented with any cutscenes, quests or really much of anything to 'ease' them into things. Players will basically have to just start grinding away or grabbing random quests from nearby NPCs, which isn't bad in and of itself, but I feel that when I play a game for the first time, the game should at least try to grab my attention. Dungeons and Dragons Online, for example, did this quite well; the entire first twenty minutes or so of the game were heavily story-driven and a bit linear, which made getting into the game easy. Even GhostX, with its terribly poor English translations, had a linear, story-driven introduction which helped players ease into the game. In its current state, Karos Online basically throws the player into the game without any background or direction. Now, this isn't exactly a big deal for experienced MMORPG gamers, as most of us already know the 'deal'; talk to nearby NPCs, grab quests, kill monsters, level up and distribute skill points. But those 'casual' gamers who haven't played many MMORPGs before likely won't stick around long enough to discover some of the game's finer aspects. Core Gameplay and Progression The core gameplay and combat mechanics in Karos Online don’t deviate much from the generic MMORPG formula found in games like Shaiya and Last Chaos. The only aspect of the game's combat that deviates from most games is the pacing; combat feels a tad slow-paced in Karos Online. On the positive side, the progression system in Karos Online is quite unique and interesting. Players gain experience as they defeat enemies and complete quests, but they also gain 'FP" or 'Fletta point'. These fletta points increase independently from experience, as players can gain multiple FPs before leveling up once. The actual leveling system is fairly straightforward; every level yields slightly better stats and a single skill point. On the other hand, every “FP” can be used for one of two things. The main use for Fletta Points is to increase certain attributes. Some of the attributes that FP can be used to increase are Yang, Yin, Air, Fire, Wood, Earth and Water. For example, every FP point put into 'water' increases movement speed by 4%, while every point into Yang increases HP regeneration by 1. The fact that everyone is free to spend their FP points whichever way they like adds an interesting new layer of variety to Karos Online. Fletta Points can also be used to enhance equipment by bottling up FP and spending them on item enhancements. Quest. Don't Grind. The most important piece of advice I can give to anyone thinking about playing Karos Online is to complete as many quest as possible. Grinding away at monsters without any active quests is an enormous waste of time in this game; killing monsters yields an extremely small amount of experience. I remember when I was level 4, killing a level 3 enemy pushed me from 426/1680 to 436/1680 experience. At this rate I would need to kill 168 monsters to level up, and with the slow-paced combat, that would take a very long time. Completing quests on the other hand is really the only way to gain experience at a moderate rate. Handing in two simple 'kill quests' at level 4 brought me from 436/1680 to 1356/1680 experience. However, while experimenting, I did learn that grinding is an efficient method of gaining FP. Either way, the best way to progress is to complete quests, as in the process of completing a quest you'll need to kill countless monsters anway, so you'll gain both FP and XP. Oftentimes quests are repeatable as well, so make sure to do some of the more rewarding quests a few times. More Inventory Space Please! One small gripe I have with Karos Online is that the game doesn't start players off with nearly enough inventory space. The one starting bag everyone begins with only has twenty inventory slots. This may seem like a lot, but since every enemy seems to drop at least 3-4 different kinds of items (and quest items take up space), inventory can become scarce extremely fast. Personally, I found myself running to an NPC to unload my junk once every five minutes or so. The only way to gain more inventory space is to either purchase additional bags from another player or craft them yourself. Few players are willing to sell these bags, as they're fairly difficult to craft, and the materials required to craft them aren't common. Fishing, Mining and More! The two resource gathering skills in Karos Online are fishing and mining. Both of these skills have their own uses. Fishing is useful for obtaining the materials required to craft potions. Potions can be incredibly useful when exploring dungeons without a healer. Players can fish without actually being near their computer as well, making it well worth checking out. Mining, on the other hand, is primarily for crafting weapons and armor. Rare ores can are required to craft the best pieces of equipment. PvP in Karos Online is quite simple. Players can turn PK mode on or off at any time. While in PK mode, players can attack other players who are also in PK mode. Keep in mind, though; PvP is only available to those level 10+. Great Interface Perhaps one of Karos Online's strongest points is its excellent interface. Just about everything from the experience bar, to the hotkey icons looks 'sleek' and modern. The map itself is also extremely helpful ; quest locations and quest monsters are clearly labeled, making it extremely difficult to ever get 'lost'. The English translations are also unusually good. Most free-to-play MMOs tend to have a lot of broken English, but from my experience everything from quest and item descriptions have easy to understand and well-translated text. Final Verdict – Good Karos Online is an extremely polished fantasy MMORPG that offers many interesting features. The game's gorgeous graphics, unique two-tiered progression system and many playable classes make it well worth checking out, but the game does little to push the genre forward. Anyone who has already played either Shaiya, Last Chaos or practically any other 3D Fantasy MMORPG won't find much new in Karos. Combat is a bit slow-paced, and the game doesn't have nearly as many 'skills' as it should, but despite this, Karos Online is still an overall solid fantasy MMORPG. Videos Karos Returns VideosOfficial Trailer System Requirements Karos Returns System RequirementsComing Soon. |
| Wakfu Reveals Cra Class Revamp Posted: 12 Mar 2015 01:49 PM PDT A new developer blog for Wakfu has revealed details on the Cra class revamp, launching on March 17. Since Cras have had issues with damage in group play and difficulties with soloing, several changes are being made to help make the class viable again by fixing its weakest areas. As a result, many Cra spells have had their MP costs removed, and had new effects and passives added to compensate for some of the damage lost in this trade off. The class also gains two MP loss spells and a range loss spell. Cras also gain the “Evasive” effect when their turn begins without nearby enemies, letting them inflict more damage with certain spell. They also gain “Precision,” which grants Cras increased chance to critical hit and increased critical damage when they move. Beacons have been simplified to a single spell, while Cra can now work with three elemental states and new synergy. There are many new strategies to unlock with the Cra, so make sure to read the full change notes in preparation. |
| Gigantic PAX East 2015 Aisling Gameplay (Close Match!) Posted: 12 Mar 2015 12:44 PM PDT Gigantic PAX East 2015 Aisling Gameplay (Close Match!) Its one thing to hear a developer wax poetic about their concepts coming to life in a game. But for the real proof in the pudding, you have to take them for a test run! Check out our Gigantic gameplay on the Temple Mist stage as DizzyPW takes Aisling for a spin in an uphill battle as his one allied developer attempts to carry his team of press against four enemy Motiga developers! Gigantic matches don’t get much closer than this. For our after thoughts on the match, be sure to catch our post-battle review. With Gigantic announced as a launch title for Windows 10, we won’t be waiting much longer before more widespread beta testing begins. See you out there games! We’ve been following Gigantic very closely since its first reveal at PAX Prime 2014. Get all the details on our past coverage at our game profile at http://mmohuts.com/preview/gigantic.
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| Killing Floor 2: Developer Diary Shows Off New Weapons and Perks Posted: 12 Mar 2015 12:11 PM PDT Today, Tripwire Interactive returns with the release of the latest installment in its multi-part developer diary series for the highly anticipated PC and PlayStation®4 title, KILLING FLOOR 2. In a continuation of Weapons and Perks: Part 1, the newest video, Weapons and Perks: Part 2 takes aim at what KILLING FLOOR 2 has in store in its heavy arsenal. For starters, the team pairs each perk with a specialized base weapon and grenade. Players can then customize their specific perk skills as they progress in the game to suit their Zed-slaying style. With Tripwire Interactive's superb track record of creating realistic, fast-paced action weapons, they've worked hard to perfect the art of gratifying weaponry in KILLING FLOOR 2. Blending functionality and realism with high-frame rate animations, KILLING FLOOR 2 features weapon animations that clock in blazing fast at over 200 frames-per-second compared to the average of 30 FPS found in most First Person Shooters. With the return of Zed Time, which has been enhanced for KILLING FLOOR 2, players will be seeing nothing but red! In KILLING FLOOR 2, players descend into continental Europe where the outbreak caused by Horzine Biotech's failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though… A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them. KILLING FLOOR 2 is developed and published by Tripwire Interactive for the PC, SteamOS and PlayStation®4 computer entertainment system and is slated for release in 2015. This title has not yet been rated by the ESRB but Tripwire Interactive anticipates a rating of "M" for Mature. For more info, visit www.killingfloor2.com |
| Spellweaver TCG: Now Greenlit On Steam Posted: 12 Mar 2015 12:09 PM PDT Spellweaver, a new Digital Trading Card Game, has officially been Greenlit and will be coming to Steam later this year. Spellweaver is a classic style trading card game set in a fantasy world where various faction’s spellweavers battle for supremacy. The trading card game features a variety of unique features that set it apart from other card games on the market. Sign up for the closed beta at http://spellweaver-tcg.com. While players of other TCGs will be familiar with the core concepts behind the game, Spellweaver has a number of unique twists. Entirely new concepts include creature speed attribute, and up to three customizable hero abilities, and a method to reduce the odds of having a "land starved" draw. Your spellweaver starts each battle with 1 special ability and can gain up to two additional abilities mid match. Spellweaver also plans on supporting special Hearthstone style arena modes, a full ranked ladder with event support, and more. Spellweaver is planned to be a free to play game with limited costs imposed on players who wish to pay and plenty of ways to gain free cards and packs. Sign up for the closed beta at http://spellweaver-tcg.com or join us for open beta around April. |
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