Sunday, January 18, 2015

New Games

New Games


Vagante wanders onto Steam Early Access

Posted: 18 Jan 2015 07:00 AM PST

When we last reported on Nuke Nine's retro-inspired action platformer Vagante, the title was campaigning for funding on Kickstarter. After unfortunately falling short of its funding goal the developers have brought Vagante back as an Early Access title on Steam. Just goes to show, you can't keep a good game down.

Vagante was described as a "Spelunky-style RPG" by Rock Paper Shotgun's Graham Smith, and after recently having a go at it myself, I think that's an apt description. The emphasis here is on style, so if you're worried that the game is just a cheap knock-off of the treasured roguelike platformer, you'll be happy to know that Vagante is its own game entirely.

Admittedly, it does share some feature's with Mossmouth's title. Both have shops that appear within the level with randomized gear available for purchase. Levels are procedurally generated, complete with ladders connecting the different parts of the map. Even with these shared elements, Vagante still feels completely fresh to me because of its firm rooting in role-playing game design.

Each run through the caves offers new opportunities for loot. Some gear will be better suited to your character's class than others. Each piece has stat-effecting properties that can either compliment your build or degrade certain aspects of it. It's up to you to decide what you want to do. Higher Defense at the cost of losing a point of Dex? Entirely up to you.

Vagante wanders onto Steam Early Access screenshot

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Sup Holmes learns some tricks from Vagabond Dog's Justin and Jake

Posted: 18 Jan 2015 06:35 AM PST

[Update: Thanks for watching everybody! Rerun will be up next week. Here is the official launch trailer for the game in the meantime.]

Today on Sup Holmes we're welcoming Jake Reardon and Justin Amirkhani of Vagabond Dog to the program. We'll be talking to Justin about his unflinching and honest "lifestyle RPG" Always Sometimes Monsters, the place for games about poverty and suffering in today's marketplace, how he got started, where he's going, and whatever else strikes our fancy. 

We'd love to get your questions, so feel free to jump in the Youtube chat and ask us anything! See you at 4pm EST!

Sup Holmes learns some tricks from Vagabond Dog's Justin and Jake screenshot

Space Beast Terror Fright is my new drug

Posted: 18 Jan 2015 06:00 AM PST

Space Beast Terror Fright is Johannes "johno" Norneby's interpretation of the sci-fi first-person shooter: take the artful tension-building and high-octane muzzle flash from James Cameron's Aliens, add in the corridor control and strategy from Games Workshop's Space Hulk, give it the look and feel of classic FPS games from the '90s, and then mix all that delicious stuff up with some roguelike randomness and permadeath and you'll have a pretty good idea of what johno's got in store for you.

One thing that you should know about Space Beast Terror Fright is that it's a difficult game. Not smash-your-keyboard hard, but more than challenging enough to keep you on your toes and ensure that you never get too cocky. Norneby discusses the game's difficulty on the title's development blog:

"As it stands S.B.T.F. is probably a very, very hard game for most people. This is partly due to the fact that I have been playing it for way too long to be able to tell exactly how hard it is, but also very much because it is intended to be hard." 

The developer references Cameron's Aliens specifically when he elaborates on S.B.T.F.'s intended difficulty: "I really wanted to try to capture the intensity of that movie and attempt to draw it out as much as possible," he says, reminding us that "most [of the] characters died in that movie."

Space Beast Terror Fright is my new drug screenshot

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Those Mario Party 10 amiibo are up on Amazon

Posted: 18 Jan 2015 05:00 AM PST

It was announced last week that Mario Party 10 would be getting its own amiibo line. The good news is that every existing character in said sub-series (Peach, Yoshi, Bowser, Luigi, and Mario) would be interchangeable with the existing amiibo figures. In other words, you don't need to double-up and buy both, with the exception of Toad, a brand new toy that will work with Captain Toad: Treasure Tracker.

In true Nintendo fashion none of the exact pre-order dates have been revealed, which is maddening when you consider that some of these sell out in 15 minutes. As a consolation prize, you can go to Amazon right now for Peach, Yoshi, Bowser, Luigi, and Toad, and sign up to be notified when they are available to pre-order.

Funnily enough, Mario is not listed yet, but he will be included in his own bundle when the game launches, so you should be safe if you really want the second variant.

Those Mario Party 10 amiibo are up on Amazon screenshot

Samus and Sagat: Smash Bros. can be bad for you

Posted: 18 Jan 2015 04:00 AM PST

No matter how hard I may try, I can't change. I'll sit down at my desktop and think "Hey, maybe I should write a script for show like 30 Rock?" and before I know it, I have Samus and Sagat at the kitchen table talking about how it's not always good to stay up all night playing Super Smash Bros

People get mad at guys like George Lucas and Thom Yorke for not giving fans what they want, but I've got to imagine that they can't always help it. We're all stuck with our brains, and we can't help but make the things that come out of those brains. If I could just choose to write a sitcom like 30 Rock, I would. Instead, I wrote Samus and Sagat. I hope you like it. 

Thanks to Linzb0t for the fantastic logo, EndShark for the amazing animations, Stemage of Metroid Metal and SoulEye for the theme song, Bob Ross for shooting and editing the thing, and of course Maddy Myers for being Samus. You all have real jobs and you didn't have to take the time out to help me with yet another weird video project. It means the world to me that you were willing to take the risk on our team-up. I owe you big time. 

That goes double for all of you out there who called for Sagat to come back and were willing to give this new series a shot. I'm lucky to have you. If you want more of this show, be sure to spread it around. We'd like to make more of these if we can.

Samus and Sagat: Smash Bros. can be bad for you screenshot

Here's the latest way to region unlock your 3DS

Posted: 18 Jan 2015 03:00 AM PST

Last November, Nintendo talked a little about rethinking their policies of region locking. Seems like common sense to me. The gains they'd make in consumer goodwill by allowing a few games to more easily make it overseas would undoubtedly outweigh the losses.

In the meantime, there are methods like Regionthree to get by the region locks on your 3DS right now. While I haven't tested the method seen above, it's reportedly legit. In fact, a lot of people are a little upset that videogame blogs (like this one) are posting about it, as we're making it more likely that Nintendo will catch wind of this method and put the kibosh on it. 

Is it really worth to kill this, Nintendo? If it were about piracy, I'd understand, but this is just region unlocking from what I can tell. This is for people that want get games like Rhythm Heaven 3DS that you may not ever choose to localize. Is it really worth your time, money and energy to make their lives slightly worse?

'RegionThree', a fan-made hack that does away with region locking on 3DS [Gonintendo]

Here's the latest way to region unlock your 3DS screenshot

Suda51, Midnight City and game review reform with Tim Rogers

Posted: 18 Jan 2015 02:00 AM PST

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we welcomed Tim Rogers of Action Button Entertainment back to the program. We talked about a lot of things, even by Tim Rogers standards. We heard all about Tim's experiences fitting into Suda51's pants while working on Shadows of the Damned, how his relationship with Kenta Cho (Tumiki Fighters, Blast Works) influenced the creation of the deconstructed sports title Videoball, hints about what the heck is happening with Midnight City, how to make game reviews less stupid, and a lot more. 

I was particularly touched by Tim's emotional display of annoyance and love towards the end of the episode. This is Tim's second time on the show, and it was clear that he took the Dtoid comments he received on his first episode very seriously. If you're the kind of person that judges a man by the shape of his glasses, Tim has a word or two for you. The general idea is, reverse-reverse nerd persecution is no better than regular nerd persecution. Like a group of wise rappers once said, we're all in the same gang. We'd all do well to remember that.

Thanks again to Tim for appearing on the show, and be sure to tune in today at 4pm EST when we welcome Justin from Vagabond Dog (Always Sometimes Monsters) to the program. 

Suda51, Midnight City and game review reform with Tim Rogers screenshot

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