Wednesday, January 14, 2015

MMO News

MMO News


League of Legends Patch Rundown: 5.1

Posted: 14 Jan 2015 03:55 PM PST

Scarizard, Ghostcrawler, and Jatt chat about the first 2015 season patch, the start of ranked play, and the LCS kickoff. You can read the full patch notes here.

 

Creativo Life

Posted: 14 Jan 2015 03:44 PM PST

“You play you” in this new take on virtual world MMOs.

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Publisher: Creativo Entertainment
Playerbase: N/A
Graphics: High
Type: Virtual World
EXP Rate: N/A
PvP: No
Filesize: N/A

Pros: +Realistic avatars. +No anonymity. +Vast virtual world.
Cons: -No anonymity, must verify your identity to play. -Little information available about game activities.

download nowcreate accountofficial site

Overview

Creativo Life Overview

Creativo Life is a virtual world and MMO whose catch phrase is ‘Know Who You Meet Online.’ Each player will be represented by a highly realistic avatar and have their identity verified so that there are no secrets – you play yourself in this realistic virtual world. The world is yours to create a second life, exploring real world locations where historic landmarks are mixed with the creations of other players. Recruit other players or invest to earn money to further your virtual dreams.

Creativo Life Screenshots

Creativo Life Featured Video

Full Review

Creativo Life Review

Coming Soon…

Screenshots

Creativo Life Screenshots

Coming Soon…

Videos

Creativo Life Videos

Links

Creativo Life Links

Official Game Site

System Requirements

Creativo Life System Requirements

Coming soon…

Heroes of the Banner

Posted: 14 Jan 2015 01:28 PM PST

Save the kingdom in this colorful free-to-play tower defense game.

71362  320x240 heroes of the banner 01

Publisher: R2 Games
Playerbase: Medium
Graphics: Medium
Type: Tower Defense RPG
EXP Rate: Medium
PvP: Yes
Filesize: N/A

Pros: +Easy to learn and play. +Colorful art style. +Nine total hero classes.
Cons: -Rarest heroes only available in cash shop. -Limited number of turns per day. -Heavy-handed cash shop.

download nowcreate accountofficial site

Overview

Heroes of the Banner Overview

Heroes of the Banner is a free-to-play tower defense game with bright, cartoony graphics. Players must embark on defense of the kingdom with a full game campaign available to play through. While adventuring, players must recruit heroes across three core classes (nine advanced classes) and multiple rarities. Players can search for loot through the Explore and Treasure Map system, battle in a PvP arena with daily ranking rewards, and more.

Heroes of the Banner Screenshots

Heroes of the Banner Featured Video

Full Review

Heroes of the Banner Review

Coming Soon…

Screenshots

Heroes of the Banner Screenshots

Coming Soon…

Videos

Heroes of the Banner Videos

Links

Heroes of the Banner Links

Official Game Site

System Requirements

Heroes of the Banner System Requirements

Coming soon…

SMITE: Lucky Baby Fuwa Cupid Skin

Posted: 14 Jan 2015 12:58 PM PST

Cupid gets dressed up in this new childish skin.

 

Elite: Dangerous Review

Posted: 14 Jan 2015 12:28 PM PST

by CMDR Zelus

Elite: Dangerous is a beautiful open-ended galactic adventure that delivers on most all of its Kickstarter goals and design promises. The fourth in a series of games that spans many gaming generations, Elite: Dangerous carves out a piece of history for itself by being the first 1:1 scale explorable representation of the Milky Way galaxy with over 400 billion star systems. This one is quite the looker with up to 16k texture scaling and technically impressive simulations of trade and real-time constellation positions. However, despite the technical and graphical achievements there are some major mechanical and narrative issues within Elite: Dangerous that threaten its longevity as an open-ended MMO.

 

Starting Out

In Elite: Dangerous you take on a variety of space faring roles starting out in a small outpost roughly 100 lightyears (LY) from Sol – our solar system – and 100 credits (CR). 100CR is not very much, and 100LY is quite a distance in the beginning. All players start out in a free and fully insured "charity" Sidewinder ship, affectionately referred to as the 'Sidey.' With little cargo room and limited jump range, the Sidey is just enough to take on some courier missions, tiny trading endeavors, and small-fry bounties. Because of the Sidewinder's limitations, new players won't be able to go very far until they upgrade some components or buy their own Eagle, the starter fighter, or Hauler, the starter trading ship. Purchasing a new ship is the first real step towards Elite: Dangerous' ultimate goal: To become 'Elite' ranked in Combat, Trade, and Exploration.

 

Roles

The main roles of Combat, Trade, and Exploration define the sub-roles that players can actively take part in, these include the following: bounty hunter, mercenary, pirate, smuggler, trader, miner, and explorer. Fulfilling these sub-roles solely depends on the outfitting of a ship. For example, being a miner requires a mining laser, a decent size cargo hold, and a mining refinery in an internal compartment. Of course, different ships have different sized compartments, hardpoint configurations, and power resources, so some ships are more specialized for a couple of sub-roles over others.

 

Elite Dangerous Review8

"Mining in the dark – great idea, me."

 

Players are never locked into a specific sub-role at any one time, but switching roles requires going to a neutral or friendly station or outpost with outfitting options and plonking down some credits for the correct components for the job. Mixing and combining roles occurs quite frequently; crossing the mining, trading, and exploring roles in an hour long mining run is not too uncommon in semi-remote system. Role switching is well done in its ease and variety, and it's refreshing to switch between roles on a whim to try another angle at making credits.

 

Progression

The 'Elite' title is the highest pedigree a pilot can achieve in the Elite series, and each of the three main roles has this title at the end of their title ladder. Each of the main role title trees starts out with shameful titles like 'Harmless,' 'Penniless,' and 'Aimless,' but they progress to more noteworthy ones like 'Competent' and 'Dealer' on the way up to 'Elite.' These title ladders give scope to the main objective of the game, but they're not actually as important as the acquisition of credits and new ships. Titles play somewhat into the universe building that players take part in, for instance, you're less likely to mess with someone of a higher combat rank than yourself, but titles don't actually mean anything in the grand scheme of things. Stations and outposts will never turn a player away because they're not of a high enough rank in a main role, so titles are mostly around for showing who has played the most so far, as well as all important bragging rights. For now, titles as they currently exist are alright, but giving them more meaning down the line would be appreciated.

 

Meaningful progression comes in the forms of ships and credits; the larger and better outfitted the ship you fly, the more capable and badass you are in relation to everyone else. Like cars in real life, certain ships show off a player's economic status more than being useful, for example, the almost impossibly expensive Anaconda that costs a fortune to repair and outfit.

 

Acquiring new ships is very straightforward and only gated by how quickly one can make credits. Purchasing a new ship requires going to a friendly station with a shipyard, and trading in or storing your old ship before buying the new outright. There is a bit of an issue with ship swapping though: There is no way to transport a ship other than by piloting it yourself, so if you have several ships then you're stuck playing musical chairs with them being haphazardly parked across the galaxy.

 

Elite Dangerous Review2

"Bringing home the bacon."

 

That said, credits are the most important aspect of progression; if you want to get to 'Elite' rank in any of the main roles then you'll need to find a way that brings home the bacon in a consistent nature and large enough quantity, but right now there is only one way to do this: Trading rare goods. Over the course of 80 hours of play, I split my time between mining (~100K CR/h), bounty hunting (~75K CR/h), faction/courier missions (~50K CR/h), exploration (~25K CR/h), and rare goods trading (~750K CR/h). Trading rare goods is far and away the most unbalanced and dominant strategy for bringing in credits; doing anything else is simply a waste of time. Rare goods trading is so safe and easy I would recommend that every player abuse it until they have enough credits to bootstrap themselves into a combat, long-distance, or super-high capacity ship so they may actually pursue 'Elite' status in any of the main roles. If decent ships were not so insanely costly or if bounties and faction/courier missions paid out more then this would not be an issue, but for now, sub-roles are very much economically imbalanced.

 

Factions, Influence, and The Story

The universe is always in political flux… sort of, but not really.

 

Elite: Dangerous launched with an ongoing story, mostly surrounding the current affairs of The Empire. At the time of writing, the Emperor is extremely ill, there's political turmoil abound, and the borders of Empire space are being rewritten by war with The Federation. In-game story arcs like this influence the state of the populated star systems; each star system has a measure of influence and political stance with each of the three major powers: The Federation, the Empire, and The Alliance. Additionally, each star system has influence measures for each of the sub-factions of people that exist in the system; these range from mining companies to civil disobedience groups. The political state and sub-factions of each system determine the types of missions that are available from local stations and outposts, trade goods going both in and out of the system, and what types of goods are considered contraband. As a result, Elite: Dangerous has a changing web of politics, conflicts, and trade.

 

It was originally promised that, "Players will decide the fate of the Empire as they take sides in a conflict which threatens to push the entire galaxy to war. A new Emperor will rise, and you will decide who takes the throne. What comes next will be determined by player actions," however, this doesn't seem to be the case.

 

Players may choose to engage in local system missions, bounties, and trade at any time, and as a result faction and sub-faction influences shift while player reputation with major factions changes. However the faction and sub-faction shifting part of the puzzle seems to only be happening in theory right now. Over the course of a couple weeks, dozens of players on the Elite: Dangerous forums and subreddit have instigated three civil wars in the Lugh star system in order to change it from Federation controlled to Independent, but none of the wars "stuck" and the player driven effort fizzled out and failed. As a result, nothing in-game has changed, but this has prompted Frontier Developments to tweak their faction-influence model. So far, the influence and reputation mechanics are either very shallow, or are not quite working properly. In either case, these mechanics are not living up to the dynamicity that was originally promised.

 

Elite Dangerous Review3

"It's easy to read up on the ongoing story when trading and refueling."

 

The story arcs in Elite: Dangerous are currently told through short text-based news bulletins that are posted galaxy-wide, which I find to be wholly uninteresting and inorganic. These news bulletins are not actually the result of player behavior, but rather predetermined storyboarding from the developers. The news bulletins can be useful in figuring out where the next conflict zone between the Federation and the Empire will occur or to score some easy reputation changing kills, but they don't allow players to engage with the story on any significant level. On a related note, I think news bulletins should be differently worded and spun depending on the faction influence of the station or outpost that they're being read from; this would promote the idea that each faction actually is different in something other than their name and color on the galaxy map.

Continue to Controls and Schemas

Tree of Savior: More FAQ answered and over 90,000 registered

Posted: 14 Jan 2015 11:27 AM PST

lesley faq 4

GM Lesley just published her FAQ #4. Later this afternoon at 5PM, the CBT testers' announcement will be made in the Nexon website. While waiting for the announcement, more FAQ was released, detailing information such as character saves, their development plans for CBT and more.

For more info, visit http://treeofsaviorgame.com/faq/1230/gm-lesleys-surprise-faq-4/

SMITE World Champions take home $1.3 million

Posted: 14 Jan 2015 11:26 AM PST

SMITE

American SMITE eSports team Cognitive Prime have taken home home $1.3 million after winning the first ever SMITE World Championship. The event that also saw a host of other news coming out for Hi-Rez Studios' popular third-person MOBA. For the first time the Xbox One version of SMITE was playable, as well as a reveal of the upcoming new Conquest map in the Season 2.

Many more details on the SMITE World Championship, the teams participating and data behind the event can be found below

Smite World Champ Earnings

The SMITE World Championship also saw the unveiling of the upcoming Xbox One version of the popular third-person action MOBA, along with the reveal of the new Conquest map which will be coming to SMITE soon.

For more info, visit http://www.hirezstudios.com/smite

Block N’ Load Launches Oceanic Server

Posted: 14 Jan 2015 11:26 AM PST

Block N Load Announcement tr

Block N Load, the online multiplayer action game currently in development for PC and scheduled for launch on Steam in early 2015, has introduced an Oceanic server to support the growing community in the region.

In addition to the new region server, two new arena maps have recently been added to the game – The Fun Factory and Sky Bridge, each presenting their own challenges and pitfalls for players to discover as they tear them apart with some block-tastic destruction.

Sky Bridge – The sky's the limit! Literally. Make sure you don’t fall off, as you certainly won't be falling with style. Suspended high above the ground this imposing structure consists of multiple levels with support towers.

Fun Factory – Towering smokestacks mark the location of this industrial structure. The multiple narrow links between the different parts of this arena can become pinch points to be defended to the last man. It's close-quarter combat heaven with tight building interiors and destructible smokestacks.

Block N Load: Fully Loaded Edition is currently available for pre-order on Steam and includes immediate access to the beta. Alternatively, new waves of keys are being made available through the website.

For further information, visit www.blocknload.com/preorder.

SMITE: God Hou Yi now available

Posted: 14 Jan 2015 11:24 AM PST

HouYi Default Card

A new addition to SMITE's ever-expanding Chinese pantheon as Hou Yi, Defender of the Earth has arrived in today’s latest patch update. The new God was announced during the first ever SMITE World Championship finals in Atlanta, USA which was held this past weekend.

A legendary archer, Hou Yi wields a powerful bow to stalk and hunt  opponents. Using his Ricochet ability, Hou Yi demonstrates his mastery of arrows by bouncing them off walls for added bonus damage. The target will also be stunned and dealt additional damage if Hou Yi's other active ability, Mark of the Golden Crow, has been used on the target. With the ultimate Sunbreaker, Hou Yi fires nine arrows skywards piercing nine suns and causing them to crash down dealing damage to enemies in the targeted area.

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For more info, visit http://www.hirezstudios.com/smite

Pillars of Eternity to Release Worldwide on March 26th

Posted: 14 Jan 2015 11:23 AM PST

Pillars of Eternity Pic

Paradox Interactive and Obsidian Entertainment today announced that Pillars of Eternity, the role-playing game (RPG) inspired by timeless classics and funded directly by dedicated fans, has a firm release date set for March 26, 2015. Pillars of Eternity will be available at retailers worldwide, and eager fans and backers will be able to experience the game they have been promised.

"Everybody at Obsidian has been dedicated to ensuring that Pillars of Eternity is the game we said it would be ever since we launched the Kickstarter campaign," said Feargus Urquhart, CEO of Obsidian Entertainment. "The community has been incredibly forthcoming with their feedback, and we want to thank all of our fans for being so engaged with the game's development – and for giving us the time to implement their suggestions and ensure Pillars of Eternity is a game we can be proud of. We've used that time well, and the results will be worth the wait. The end is finally in sight, and our journey is nearly complete – at which point yours can begin."

As the game nears completion, a selection of never-before-seen content from Pillars of Eternity will be revealed via a live stream, hosted by Josh Sawyer, the game's Project Director. Sawyer will take viewers on a journey through the world of Pillars of Eternity to show what has been accomplished since the release of the backer beta. The live stream will air Thursday, January 15, at 1pm PST (21.00 GMT), here: www.twitch.tv/paradoxinteractive

"Joining Obsidian for this process has been very rewarding," said Fredrik Wester, CEO of Paradox Interactive. "We've always known that, given the opportunity, the developers would be able to make Pillars of Eternity into the game we've all been waiting for; we've got several backers of the game on our own team. That's just what we've done: we've allowed Obsidian to dedicate their attention completely to the creativity and quality of Pillars of Eternity, while we've offered our honest feedback, enthusiasm, and full support by handling all the other facets of launching a game that go beyond development."

Pillars of Eternity is an RPG inspired by classic titles such as Baldur's Gate, Icewind Dale, and Planescape: Torment, which features an original world and game system that evokes and improves upon the traditional computer RPG experience. Funded via Kickstarter in late 2012, raising $4.5 million through both backer pledges on Kickstarter and Obsidian's own website, Pillars of Eternity has been a project of passion both for the development team and for the loyal fans who have made it possible.

For more information on Pillars of Eternity, visit www.pillarsofeternity.com.

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