MMO News |
- World of Warplanes Flight Maneuvers: Immelman Turn
- Weekly Recap #220 Dec. 29th – TF2, Smite, Closers & More!
- Civilization Online Developer Interview: Art Director
- FFXIV Fan Festival 2014 Tokyo
- Grey Goo Dev Diary – What is Grey Goo?
- Ghost in the Shell Online
- Mordheim: City of the Damned
- Landmark Introduces Monsters, Caves and More
- Closers
- Heroes Charge Mobile Review
| World of Warplanes Flight Maneuvers: Immelman Turn Posted: 29 Dec 2014 03:54 PM PST Wargaming demonstrates and explains the usefulness of the Immelman turn.
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| Weekly Recap #220 Dec. 29th – TF2, Smite, Closers & More! Posted: 29 Dec 2014 03:46 PM PST Weekly Recap #220 Dec. 29th – TF2, Smite, Closers & More! A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: SMITE, H1Z1, EverQuest Next Landmark, Marvel Heroes 2015, Team Fortress 2, Tree of Savior, & Closers! Weekly MMO News summary for the week ending December 29th, 2014 (Dec. 22nd – Dec. 29th). Smite’s World Championship tournament has hit $2.4 million prize pool and counting: H1Z1 is headed to Steam early access on January 15th EverQuest Next Landmark introduced PvE, caves, and so much more: Marvel Heroes 2015 introduces Venom as its latest playable villain: Team Fortress 2 introduces Mannpower mode (beta) as a twist on CTF: Tree of Savior updates info on closed beta testing and confirms F2P: Nexon Korea begins open beta for Closers: Steparu’s coverage on closers: More news @ http://mmohuts.com/news |
| Civilization Online Developer Interview: Art Director Posted: 29 Dec 2014 03:42 PM PST Civizilation Online chats with the Art Director of the game (Korean language) and gives a glimpse of the game to come.
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| Posted: 29 Dec 2014 03:28 PM PST Footage from Tokyo’s Final Fantasy XIV “Fan Festival.”
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| Grey Goo Dev Diary – What is Grey Goo? Posted: 29 Dec 2014 03:16 PM PST The developers talk about what makes Grey Goo grey and gooey.
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| Posted: 29 Dec 2014 03:01 PM PST Enter the intense and futuristic world of Ghost in the Shell Online, a first person shooter based on the famous anime and manga. Publisher: Nexon Pros: +Skill sharing system lets players swap skills in battle. +1000s of combinations available in cyborg customization.
Overview Ghost in the Shell Online OverviewGhost in the Shell Online is a multiplayer online first person shooter (MOFPS), featuring seven playable characters from Section 9 of the Ghost in the Shell anime. Currently in development, there is very little known about the game. Players should expect to find a “skill share” system that lets them loan skills to allies in battle, along with extensive cyborg customization. The game is planned for release in Korea. There is no confirmation yet if the game will come to the West. Ghost in the Shell Online ScreenshotsGhost in the Shell Online Featured Video Full Review Ghost in the Shell Online ReviewComing Soon… Screenshots Ghost in the Shell Online ScreenshotsComing Soon… Videos Ghost in the Shell Online VideosOfficial Trailer System Requirements Ghost in the Shell Online System RequirementsComing soon… |
| Posted: 29 Dec 2014 02:53 PM PST The city of Mordheim has been torn asunder by a twin tailed comet, breaking powerful Wyrdstones throughout the city. Take command of one of a number of iconic Warhammer factions as you fight for control of the cityscape in hardcore turn-based tactics battles in an urban environment! Publisher: Focus Home Interactive Pros: + True to its iconic franchise. + Urban warfare feels unique compared to most fantasy strategy games. + Hardcore elements and permadeath add a feel of nostalgia towards the golden age of tactics games. + Fleshed out single player and multiplayer elements. Cons: – Limited information available.
Overview OverviewBuild and upgrade units from the iconic Warhammer universe as you battle for domination of the streets of Mordheim. Features: Lead Iconic Factions: Lead one of various Warhammer factions as you band together green soldiers, and train and upgrade them into bloodthirsty warbands. Play alone or against others: Explore the dangerous twisted city of Mordheim to build your forces with the rare comet Wyrdstones, then take on other players to test the might of your minions. Utilize Urban Warfare: Make use of the street layouts, unique buildings, and demolished rubble to device formations and marching orders to catch your foes in deadly ambushes. Every Kill Counts: Your units are expendable. Don’t send them out alone if you’re afraid to lose them. Permadeath is back in the turn-based strategy game where it belongs! ScreenshotsFeatured Video Full Review ReviewComing Soon… Screenshots Screenshotscoming soon.. Videos VideosOfficial Trailer Official Trailer Part 2 System Requirements System RequirementsMinimum: OS: Windows Vista/Windows 7/Windows 8
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| Landmark Introduces Monsters, Caves and More Posted: 29 Dec 2014 12:33 PM PST Landmark‘s last major update for the year introduced PvE with new monsters, a new cave exploration system, graveyards, salvaging, and more. The new cave system introduces five layers of underground caves for players to explore. In addition to metals and gems, players may happen upon ruins, monuments, and monsters. Players can access these layers by digging down, or by using the expanded leyline hub to access specific layers. As NPC monsters have been introduced, so have graveyards, where players can resurrect if they die. Players can also revive at the spot they die with a craftable spirit anchor. With these changes, materials have been redistributed to exist in more appropriate areas, rather than only along the surface. SOE has also introduced composite materials, helping reduce the grind for raw materials, and salvaging, which lets players break down items for parts. These changes and much more are explained in detail in the latest patch notes. |
| Posted: 29 Dec 2014 11:13 AM PST Closers: Dimension Conflict is an MORPG developed by Naddic Games and published by Nexon Korea. In this action MORPG, players become a “CLOSER,” a psychic warrior entrusted with shutting down the dimensional gates of Seoul, South Korea. NOTE: This game is currently only available in Asia. Publisher: Nexon Korea Pros: +Bright, colorful visuals, fast-paced beat ‘em up action, saturday morning anime-style narrative
Overview Closers OverviewFeatures: Strong anime influences: With bright visuals and sharp animations, Closers’ presentation resembles various kinds of Japanese animation Fast-paced combat: Perform multi-hit combos, juggle attacks and logic-defying super attacks. Feature: While heavily focused on co-op, Closers also features a variety of game modes including an MOBA-style PvP battle Closers ScreenshotsClosers Featured Video Full Review Closers ReviewComing Soon… Screenshots Closers ScreenshotsComing Soon… Videos Closers VideosComing Soon… System Requirements Closers System RequirementsMinimum: Recommended: DirectX 9.0c required for both specs. |
| Posted: 29 Dec 2014 11:12 AM PST By Remko Molenaar (Proxzor)
Roleplaying games have been trying to make the transition to the mobile market for a few years now. Alas most feel like rush jobs that just don't match the quality of their PC and Console counterparts. In fact it's a rare occasion that one hooks its claws into me for longer than a week. Most just feel like one trick ponies that have that piece of uniqueness hidden among a bland copy pasta seen in a million other games. My latest mobile RPG I've given a chance is Heroes Charge, an action RPG that lets you control your own team of heroes to fight in a thrilling story, and in an arena against other players. Given my first impressions of the game, I had high hopes this would be the RPG to go the distance. The first piece of the puzzle that instantly jumps out at you is the graphics. Even though it is fairly simple and basic, the character models are fantastic looking, and all the graphical textures in general impress me. But graphics can only take you so far, especially on my tiny mobile screen, so let's jump straight into the gameplay. Each player is given a few starter heroes, and slowly but surely you unlock more as you advance through the story. Eventually you will get enough heroes to complete your party, with a limit of five active at a time. Each one of these heroes also has their own set of skills and roles. Some are made for the backline and obviously will stand behind your other heroes, these heroes usually do a lot of damage from a distance, protected by the tankier low damage heroes that hope to outlast your opponent's front line. There are three different lanes as I suppose would be the best way to describe the formations: front, middle, and back. The middle row is usually ideal for support characters that power up the other two rows. At the start you begin with only three heroes, but after a couple hours you should have enough options to fill out each row with appropriate characters. Of course many more hours of gameplay is needed to find truly powerful heroes for this roles, which adds to the early excitement of exploring and buying new characters to test out. Gotta catch em all applies to Heroes Charge in a big way. Especially once you get into the arena mode where the more unique your team is, the less likely your opponent's team will be built to counter it. Your heroes are important, and therefore you need to care for them. You cannot just throw a hero on your party, and still expect him to be as effective as his replacement. By doing the story mode you will slowly unlock equipment to enhance your heroes, with each hero needing different stats to fully unleash their potential. Once you complete a character's full equipment set, the hero can absorb the whole set, taking in all the attributes from each item. This sets the process over again from the beginning, allowing you to build your favorite heroes into true juggernauts over time. I must say, I haven't really seen this concept anywhere before, but I really like the fact that you utilize all of your equipment that you find, you do not have to worry about selling the older equipment, since you simply absorb it and add it permanently to your hero. You also unlock skills after your heroes level up. And by spending points and your well-earned coins, you can also upgrade each skill's strength. But since this requires quite a lot of coins, it will take a while before your hero has hit its skill cap. Overall these processes build into an engaging grind that exceeds most rival RPGs in the mobile realm. The only downside of Heroes Charge is the actual combat mechanics. When you head into battle there is not a lot of things you can do. Your heroes will automatically attack the enemy, but the more they get hit and the more they hit the enemies, the faster they will build their charge meter, required to unleash special skills. These skills are extremely helpful when taking down packs of monsters or bosses. In story mode where your team is forced to face multiple waves in a gauntlet style, the charge meter becomes increasingly important. The last wave usually features a boss, and the faster your heroes can dispatch the earlier waves, the better your odds of completing the quest. As such you will need to decide to unleash your charge early to make it to the boss with minimal damage, or save up to start off the boss battle with a bang. Arena mode on the other hand has you in a death brawl with a single enemy party, meaning you need to decide the best moment to unleash all your special skills to cripple the enemy's chances of victory.
Conclusion: Great Heroes Charge is an extremely fun game to play, and it looks sharp to boot. Unfortunately it does require some time and effort before you unlock most of the features, since doing each chapter could take up to an hour. Depending on what you're looking for in your mobile RPG, this can be a great or awful feature. But just know that the true meat of the game won't be unlocked until you have sunk a fair number of hours into it. I am a big fan of the party system, as it adds some meaningful decisions that help the battles feel more tactical than they would be otherwise. Plenty of time and effort was put into making heroes feel unique through their utility and skill sets and it shows. If you own a mobile device, and are looking for a RPG to get your through the holiday break, you should definitely check out Heroes Charge. RPG fans not out for instant gratification will be glad they did. |
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