Tuesday, September 16, 2014

MMO News

MMO News


Warflare

Posted: 16 Sep 2014 04:21 PM PDT

Explore a fantasy land in this browser-based ARPG.

69022  320x240 warflare 04

Publisher: Chang You (GameBox.com)
Playerbase: Medium
Graphics: Medium
Type: MMORPG
EXP Rate: Medium
PvP: Yes
Filesize: N/A

Pros: +Many game activities to partake in. +Fantastical environment to explore.

Cons: -Generic gameplay. -Only five classes total.

download nowcreate accountofficial site

Overview

Warflare Overview

Warflare is a free to play, browser-based fantasy MMORPG. Play as one of five classes – including Mage, Archer, and Knight – across land, in the ocean and in the heavens as you seek your own glory. Warflare includes many popular MMO features including equipment enhancement, dungeons, and siege battles.

Warflare Screenshots

Warflare Featured Video

Full Review

Warflare Review

Coming Soon…

Screenshots

Warflare Screenshots

Coming Soon…

Videos

Warflare Videos

Warflare Trailer

Links

Warflare Links

Official Game Site

System Requirements

Warflare System Requirements

Coming Soon…

ArcheAge Launch Review

Posted: 16 Sep 2014 03:12 PM PDT

By Jordan Hall (ApocaRUFF)

 

 

Introduction
ArcheAge is probably one of the most anticipated game in years. This is evident by the hundreds of thousands of players who have flocked to the game over the past few months, attempting to get into the various betas. During the Open Beta phase, the servers were completely bloated with players. This is because the game is unique in that it offers some favorite sandbox features such as housing or high-end crafting, with themepark elements such as quests, dungeons, world bosses, and more. One of the best selling points of the game is that the unique class system allows for the creation of over 120 classes to be made. On paper, it all sounds so perfect that people can’t help but want to play. But does it live up to the expectations?

 

Customization
Customization in ArcheAge falls somewhere between, “Dayum! That’s a lot of options!” and “Eh, I expected a bit more.” If you’ve read up at all on ArcheAge, you can imagine that the “dayum” comes from the many possibilities that the extensive class system offers. Things are a bit less than I expected when it comes to actual customization at character creation, though. While there is a ton of customization options for your face, you are not given the ability to customize your body.

CharacterCreation

The character class system has been said to make for a possible one-hundred and twenty (120) classes to choose from and create. That’s a lot of classes. The only games I know of that come close to this amount of customization are sandbox MMOs like Mortal Online, Wurm Online, or Darkfall. You create these classes by combining three of ten total “class trees.” On top of the ten various class trees, you further customize yourself by making use of (currently) 23 skill points gained as you level up to 50. Each class has twelve abilities to choose from, plus seven passives that are available. That’s a total of 57 abilities and passives to choose from when making your build.

ClassTree

One of the things that a lot of people are quite happy about is the ability to upload any 256×256 .PNG image into the game and then create stamps which can be placed on various capes, sails, flags, and other neat decorations. For example, I decked my character out with a shirt, a mask, and a cape all bearing my guild's logo. We also ended up placing flags and frames that had images related to our guild. I’ve seen people upload lots of different types of images, and it’s this level of customization that a majority of MMORPG players have been wanting for a long time.

 

Custom

 

Graphics

ArcheAge looks beautiful, through and through. Whether you’re playing at max settings, or settling for medium or lower, you’re going to appreciate the way the game looks. And it looks great not just because of the quality of the graphics, but the obvious love and care that went into the world design and building. The landscapes tell stories and the cities instill wonder. Not many games achieve this.

Graphics1

Characters look fantastic. They are finely detailed and, as I said in customization, there is a lot of room for unique looking characters. Those that are fond of taking screenshots of their characters will enjoy these immensely. Especially with some of the vistas you can have your character in. I sometimes like to sit in Lutesong Harbor in Villanelle and look at the scenery. At high settings, the game world simply looks magical.

Villanelle

Water looks amazing, when it’s not bugging out, which can happen on occasion… hopefully it gets fixed soon. But, other than that, the water takes MMORPG water effects to new levels as it should, since you will be looking at it frequently. But still, I can’t think of a game that invoked so much emotion within me with just its graphics. It’s almost like looking at a masterpiece painting, except its kind of alive and always moving and changing.

 

Graphics2

Controls
ArcheAge is typical of an MMORPG when it comes to controls. If you’ve played a standard themepark MMORPG (like World of Warcraft, for example) in the past few years, you’ll be familiar with the controls almost immediately. I never noticed any problems worth noting while playing. But at the same time, I can’t say I ever felt “wowed” by the controls, either. So, in the end, I’d say I’m happy with the controls, but there’s nothing innovating or game-changing about them.

Keybinds

Like most games, you’re given extensive customization when it comes to keybinds. Considering how starkly mixing various classes can change your playstyle, I advise learning how to customize your keybinds early and do so often to keep your hand from cramping up. The more intricate classes make use of more than twelve abilities, and the 6 to = key is quite a stretch in the middle of an intense fight. I found myself keeping 1 to 5 as-is and changing the rest to Q, E, R, T, F, X, etc… Stuff that I can easily reach. If you're accustomed to utilizing one of those MMORPG mice with the multiple programmable hotkeys on them, you will be in a good place.

 

Movement controls are something that caught my eye. I noticed you have several options for controlling the movement of your character. By default, movement is achieved with WASD, Q and E for strafing, and while pressing W you can hold down the Right Mouse Button to turn your character. Left Mouse Button will simply rotate and turn your camera without turning your character. You can also hold down both Left and Right Mouse Button to move your character forward while controlling which direction your character is going. Alternatively, you can activate point-and-click movement. Something that I can appreciate being implemented, even if I personally would never use it.

 

Community
ArcheAge, at least for now, has a massive community. People have been hyping this game in North America and Europe since the first bits of information were coming out while it was still in development in Korea. With Trion’s beta testing, we’ve seen hundreds of thousands of eager players snap up beta keys – thousands of them gone in minutes. When we look at the Alpha servers, we see that they’re full to the brim and they’re nothing but Archeum ($150) Founders – I imagine there’s triple or quadruple (if not more) in Gold and Silver Founders. And that’s not counting the hordes of non-Founders that we’ll see when the game hits release.

TrialChat

As you might imagine, a community this large has lots of different elements. You’ve got Role Players, PVErs, PVPers, Griefers, and more all mixed together in a massive community. Looking at the forums, you can see tons of Role Players or PVPers trying to organize themselves on one or two different servers. Like all communities, though, ArcheAge has its helpful players and its trolls. Faction chat can either be a great source of information or cesspool of racism, trolling, and stupidity. And some of the stuff said in Trial chat will have you leaving the channel and/or begging Trion to only allow Defendants and Jury members to chat there.

 

FactionChat

What I’m trying to say is, ArcheAge (at its current size) has a community that is much too large to fully describe. I can’t tell you what your community experience will be like, as it’s highly dependent on your choices – including the type of players you decide to align yourself with. There are some steps you can take to kind of get an idea, like doing some research and finding out which servers are a gathering place for Role Players or PVPers. I’ve seen attempts at organizing all-types of communities onto single servers, be it by language/location or play-style.

 

 

Combat

Combat in ArcheAge is a very nice re-telling of the tried-and-true combat system used in MMOs since Everquest. That is, point-and-click with a hotbar. You’ll click on the enemy you want to attack, turn yourself to face them, and then active your abilities from your hotbar by pressing their corresponding key (1 through = by default). And, while this is an old system, I feel ArcheAge does a very good job of it. I’ve certainly had a lot of fun with the combat.

Combat

One of the neater features of ArcheAge’s combat is the plethora of combos. A lot of the time, you’re going to design your class around the different combos that can be achieved. For example, as a Daggerspell, you will have access to Firebolt and Bubble Trap. When you use Firebolt, you have a chance to proc a burning effect. When you cast Bubble Trap on something that has a burning debuff, the bubble will raise much higher than it would normally, creating the potential for a lot of fall damage to be stacked on top of the burning damage. That’s just a tiny taste of all the different ways combos can affect your abilities. There are a ton of possibilities.

 

Ability

Weapons play a decent role in combat, and no matter your class you usually have a few different options that will offer several possibilities. Because of this, a lot of people make use of several weapons whenever they’re participating in combat, switching them as the need arises. For example, someone who makes use of the Vitalism tree (which has a lot of healing abilities) may find that while using a sword and board their damage is decent, but their healing is a bit sub-par compared to what they want. So, they simply switch to a club and suddenly their damage may not be as good, but their healing has drastically improved. This is because clubs have a healing stat attached to them. In the same vein, a sorcerer who feels he’s taking too much damage can switch from a two-handed staff to a one-handed scepter and shield for a bit more protection.

 

Club

This isn’t the case with just weapons, either. There are three types of armor in the game; plate, leather, and cloth. When you’re wearing a set of a certain gear, you’ll get bonuses. For example, wearing cloth armor helps with mana and magic damage while leather helps with evasion and agility. You won't gain any negative effects for wearing armor that doesn’t "match up" with your class. So you could, in theory, design yourself a spell-slinging class that makes use of plate-armor for the added protection. Heck, I’ve seen some people who primarily use magic make use of plate-armor plus a scepter and shield for a bit more survivability. Of course, you do sacrifice some of your potential ability to do damage.

ArmorBonus

These possible combinations, when combined with the huge amounts of options provided by the class system, make for some fairly unique experiences. Sure, a lot of people tend to go with the cookie-cutter/Flavor of the Month builds – such as the Daggerspell, which makes use of the Sorcery, Witchcraft, and Shadowplay class trees while wearing cloth armor. But you don’t have to do that and there really is no reason to do so (unless you simply like simple things). And that’s what makes the ArcheAge combat system so fun for me. The simple yet complex nature of it – which is a recurring theme in the game.

 

 

PVP

With fun combat comes great PVP. And it is great. There are a lot of different options for PVP within ArcheAge and they mean different things. Although it doesn’t seem it in the early levels, a majority of the game is completely open PVP and anyone can attack you anywhere. Even your own faction can activate "Bloodlust" mode and attack you, although this is illegal and they’ll wrack up crime points for doing so.

 

PVP

I’ve gone into depth about the various PVP systems available in ArcheAge in the PVP overview I wrote back in August. Feel free to check it out here.

 

For a brief overview, though, there is Open PVP (as I mentioned) which is available in most of the world, except for the lower-level questing areas. There’s also two arenas – a one versus one gladiator arena and a five versus five team match. Right now the match making is basically non-existent… you get into the first available match, no matter the differences in gear or levels. Later on, leaderboards should be added as well but they’re not in yet. There are also guild sieges which can have up to a hundred people on each side and have epic siege warfare where you can destroy your enemies' castle. Last, and probably least, is the normal dueling that just about every MMORPG has. One versus one and no one dies.

PVP2

 

 

Farming, Housing, & Owning Property

This is also one of the bigger draws to the game. The farming system, which includes the raising of animals, is something quite spectacular. Simply put, the game allows you to grow the various crops and animals you need to get certain resources for crafting or trade packs. For example, if you’re a cook you might set up a farm to grow barley. Or, if you’re a mount fanatic you may choose to take up Animal Husbandry and try to raise a bear mount. What’s neat is that ArcheAge has a "Free-form" system that allows you to place and grow crops almost everywhere. Of course, some locations are safer than others.

Farming

 

For example, at level 10 you’ll get a quest to get a small scarecrow that (if you’re Patron) you can place in one of the specified "property" locations that are found all over the various zones. As long as you pay your taxes, everything you put within the boundary of your scarecrow will be completely safe. You can even change the permissions settings to allow your in-game family, guild, or the public to make use of your farm. Same goes with Large Scarecrows (the upgraded version of the small scarecrow, also gained via quest) and houses.

 

Scarecrow

There’s a number of different houses to choose from. Each faction has its own style of house, with sizes ranging from small, to medium, to large, and even mansion size. Of course, the bigger you get the more Gilda Star the blueprint is going to cost, the more resources will be required, and the higher the taxes. In general, though, by level 15 you’ll have enough Gilda Star from simply questing to get a small house. Now, one thing to keep in mind when getting property is that it costs taxes to maintain them. These are weekly and are paid with tax certificates, which can either be generated using Labor Points, or by purchasing them from the cash shop. And, as you gain more property, the taxes continue to get higher and higher.

Houses

One final thing I want to mention in regards to farming and property is the climate system. There are various climates, such as Temperate, Tropical, or Arid. Each zone is given one of these climates and different crops will grow better or worse in these areas. For example, someone who plans to grow a lot of bananas might want to set up a scarecrow in Mahadevi, an Eastern tropical zone. In general, however, you can usually consider Temperate zones the "best" for general farming. This means real estate in "safe" zones with temperate climates are usually picked up very quickly.

 

Continue to Gameplay!

TUG: Alpha 0.6.5 Update Overview

Posted: 16 Sep 2014 03:08 PM PDT

TUG’s update introduces the Bronze Age, new weapons and tools, metallurgy, and mining.

 

Endless Legend: The Roving Clans Factions Video

Posted: 16 Sep 2014 02:59 PM PDT

Endless Legend introduces the playable faction of the Roving Clans.

 

ArcheAge Official Launch Trailer: A Way Home

Posted: 16 Sep 2014 02:45 PM PDT

Discover faraway lands to claim as your own, sail the seas for fame and fortune, or explore any of the countless other opportunities to make ArcheAge your virtual home.

 

Assassin’s Creed Unity Co-Op Gameplay Trailer

Posted: 16 Sep 2014 02:40 PM PDT

In Assassin's Creed Unity you can play as a melee expert, agile infiltrator, or a silent master of stealth and join forces with up to three friends to take on a variety of co-op missions.

 

Vampire Tribunals

Posted: 16 Sep 2014 02:23 PM PDT

Vampire Tribunals is a mobile, multiplayer strategy game. A supernatural experience where your vampire fantasies are no longer dreams, they are real. Bite your way through thousands of real-world victims on your iPhone using in-phone navigation to locate your next opponent in a quest to become the world's most dominant blood sucker.

68993  320x240 vampire woods

Publisher: Clazz Entertainment
Playerbase: Low
Graphics: Low
Type: Mobile Strategy
EXP Rate: N/A
PvP: Yes
Filesize: 42.8 MB+

Pros: +Unique, Real-time gameplay, tons of collectibles
Cons: -(Limited information available)

download nowcreate accountofficial site

Overview

Vampire Tribunals Overview

Features:

DEEP SOCIAL INTEGRATION: Build your own dark community by creating a powerful House, the more vampires in the House the faster you will gain power.

ORIGINAL STORY: Developer Raincrow Studios has written an imaginative vampire narrative where you'll meet key story figures during quests such as Inness St. Croix (a Patroness), Mary Rowland (the damphyr awakener), the Nine Killer, and the Prince of Merchants.

EVENTS & QUESTS: The phases of the moon and seasons affect gameplay. World Events coincide with each seasonal Tribunal, providing bigger more complex Quests and rewards leading up to the tournament-style Reckoning.

COLLECTIBLES AND CONSUMABLES: Collect gems, consume blood vials, and purchase cards to level up and infuse yourself and your House with powerful magic.

Vampire Tribunals Screenshots

Vampire Tribunals Featured Video

Coming Soon…

Full Review

Vampire Tribunals Review

Coming Soon…

Screenshots

Vampire Tribunals Screenshots

Coming Soon…

Videos

Vampire Tribunals Videos

Coming Soon…

Links

Vampire Tribunals Links

Official Game Site

System Requirements

Vampire Tribunals System Requirements

Coming Soon…

Elsword Masters of the Arena Reveals Massive Season 3 Overhaul

Posted: 16 Sep 2014 01:41 PM PDT

Elsword Masters of the Arena

KOG has revealed the details for its massive PvP update in Elsword, called “Masters of the Arena.”

Masters of the Arena is designed to usher in PvP Season 3, along with some serious character balance to improve gameplay for everyone. The update also includes some upgrades and welcome changes. Here’s a breakdown of what to expect as the update begins September 17th.

PvP Upgrades

PvP will now grant more EXP. Additional features coming include improved sparring equipment, a rank gauge, the ability to select three map exceptions, and the ability to block specific players in PvP through Block Chat. Pets will get new or improved skills, becoming able to do more damage, and many titles will be revamped to offer more stats. Additionally, players can now purchase Skill Tree Pages, which allow players to have multiple Skill Tree setups.

Character Balance

  • Elsword: 15 skill adjustments, streamlined combos, improved Sword Knight and Lord Knight skills, and Explosive Fist Skill Note damage rate tweaks.
  • Aisha: 20 skill adjustments, some combo moves enhanced, improved Dark Magician and Void Princess skills, and Ice Storm Skill Note effect corrected.
  • Rena: Fixes for Assault Kick, Spinning Kick, Slide Double Kick, Rail Stinger, ZXXX; MP cost decrease and damage increase for Trapping Arrow; and Flexible Movement and Airelinna tweaks.
  • Raven: 10 skills and combos adjusted, improved appearance, various fixes.
  • Eve: Seven skill improvements for Code Empress, 5 skill tweaks for base job, multiple fixes.
    Chung: Enhanced combo moves, over 50 skills adjusted, various fixes.
  • Ara: Over 40 skills improved; tweaks to Skill Notes Wobbly, Second One is Real, Shadow Spear Technique; various fixes.
  • Elesis: 14 skills improed, combo enhancements, various fixes.
  • Add: Improvements for EMP Shock, Quicksilver Accel, Mind Break; various fixes.

You can learn more about the update event here.

Firefall: Elemental Destruction Update Available

Posted: 16 Sep 2014 12:46 PM PDT

Firefall newlogo

Red 5 Studios announces Update 1.1: Elemental Destruction for the open world MMO shooter, Firefall, introducing powerful new weapons and damage effects, five exciting dynamic encounters, and an excruciating Hardcore Mode for Kanaloa the Destroyer. This extensive update follows recent additions to Firefall which greatly increased the number of dynamic events spawned around the world as well as significantly improved ARES job rewards.

Update 1.1: Elemental Destruction incorporates two never-before-seen weapons and devastating damage modifiers to the Accord armory. The Plasma Flak Cannon, designed for Assault battleframes, fires a deadly blast that explodes upon impact or after a set amount of time, dealing area of effect (AOE) damage. The Biotech class gets the virulent Bio Injector, a weapon that fires lethal needles which inflicts poison damage to enemies upon impact. Moreover, the alternate fire of the Bio Injector is designed to apply heal over time to target allies.

In addition to the new artillery, this update also introduces six elemental weapon capabilities for both primary and secondary weapons designed to burn, poison, and shock the opposing forces in Firefall. Energy based weapon modifiers including beam, laser beam, microplasma, and emissive microplasma, has also been added to shotguns, assault rifles, burst rifle, and sub-machine guns to make secondary armaments more lethal. These destructive weaponry improvements more than double the number of weapon variations available in the game and will be useful in dealing with the challenges introduced in this update.

The Hardcore version of Kanaloa the Destroyer has been unleashed with a few twists to the legendary titan battle. Seasoned veterans will have to form a highly skilled alliance in order to conquer this titan and reap the new epic loots. Five additional dynamic events can also be found around the world of Firefall along with the all-new Chosen Offensive live event. Chosen Offensive will be available on Sept. 21, Sept. 28, and Oct. 5 from 11:00am to 3:00pm PDT. These hostile skirmishes are designed to terrorize players and keep them on their toes throughout their journey in New Eden.

For a complete list of new features and upgrades included in Update 1.1: Elemental Destruction visit www.firefall.com/elemental-destruction

Vampire Tribunals Reveals “The Hidden World of Vampires”

Posted: 16 Sep 2014 12:43 PM PDT

Vampire woods

Clazz Games, a mobile video game publisher, and developer Raincrow Studios announced today the launch of Vampire Tribunals. Featuring mobile multi-player combat, Vampire Tribunals is a supernatural experience where vampire fantasies are no longer dreams, they are real.

Like "Google's" popular "Ingress", Vampire Tribunals is tailored to take advantage of the geo-location features of smart phones. But instead of monuments and portals, Vampire Tribunals reveals the real world to be filled with vampires and demons living among us. Stay in your neighborhood, zoom out to see the playing field or transport your vampire through the in-game Janus Mirror to attack enemy players all over the world. Players will bite their way through thousands of victims on their iPhone using in-phone navigation as they locate their next prey, with the goal of becoming the world's most dominant blood-sucking vampire.

Vampire Tribunals is available today for free download on iOS devices. Visit the official site at www.vampiretribunals.com

Related Posts Plugin for WordPress, Blogger...