Wednesday, January 8, 2014

MMO News

MMO News


Imagine Nations kicks off a second crowd-funding campaign

Posted: 08 Jan 2014 08:26 AM PST

Recently, a new indie development group called “Cat Banana Studios” has been showcasing their new adventure game, Imagine Nations, and MMOHuts was there to give readers a glimpse at the many possibilities for their ambitious new title. Unfortunately, despite a moderate amount of interest from gaming communities, including success on Steam’s Greenlight program, they were unable to reach their funding goals with their recent Kickstarter Campaign.

However, they’ve acknowledged that their previous funding goal was not met, and due to the overwhelming positive feedback and support, Cat Banana Studios felt it was important to continue the campaign to fund their game. Now, Imagine Nations is attempting a second crowd-funding campaign, this time on IgnitionDeck. This time, they’ll have about less than 143 days to earn the funds they need to continue development, which should be plenty of time to convince the gaming masses that Imagine Nations can be much more than another fancy Minecraft wannabe.

Anyone who pledges will receive "Backer Status" and gain special access to our site with an opportunity to earn other rewards on specific pledge tiers.

For more information on Imagine Nations, check out their campaign page here: http://www.imaginenationsgame.com/campaign/

The Repopulation Hits Stretch Goal and Gets Greenlit

Posted: 07 Jan 2014 04:36 PM PST

Repopulation Mount

More news from The Repopulation team today – the game has reached its first Kickstarter stretch goal in its new campaign, and has been Greenlit on Steam. This is impressive progress for a campaign that kicked off just a week ago.

The $60,000 stretch goal ensures the placement of the Rocharus Mount as the game’s first tamed mount at launch (prototype shown above). Above and Beyond are now looking forward to the next stretch goal at $70k: Adverserial Camps, a spawn system that will add more variety and content to The Repopulation.

The new title has also received a Steam Greenlight today, ensuring it will be able to launch through Steam in addition to other avenues.

FFXIV:ARR offers a free login weekend

Posted: 07 Jan 2014 02:33 PM PST

For all those that have been away from the world of Eoreza, Square-Enix is offering all inactive players a chance to experience the new “A Realm Awoken” 2.0 update for free, starting from Saturday, January 11, 2014 at 12:00 a.m. PST to Monday, January 13, 2014 at 12:00 a.m. PST

The release of patch 2.1 introduced a wealth of new content such as the Crystal Tower 24-man raid, player versus player battles in the Wolves' Den, new extreme encounters with the primals, further developments in the main scenario and much, much more.

ARO Free Weekend

If you have friends that played FINAL FANTASY XIV version 1.0 or FFXIV: A Realm Reborn, please be sure to invite them to join you this weekend!

For more information on the update, check out the FFXIV:ARR Lodestone page: http://www.finalfantasyxiv.com/

Clash of Clans Mobile Review

Posted: 07 Jan 2014 02:27 PM PST

By Ojogo, Mobile Guru

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If you had been under a rock, or at least, one of those rare people who do not have a Facebook account (yeah we still have those people), Clash of Clans is one of those titles that has invaded the Facebook and televised ad wagon.

 

Gameplay

The game pretty much follows the usual simulation/strategy game that games like Junkyard Monsters has made famous. In Clash of Clans however, the game takes on a mixed setting somewhere between standard fantasy and Viking in theme. Most units consist of Viking-like grunts and some fantasy staples like trolls, giants and dragons to help dish out damage (and steal resources).

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True to form, every unit that you use in these attacks are automatically expended regardless if it died or not. This makes not just resource gathering a priority, but also making tactical troop drops a must in any kind of raid, whether PVE or PVP.

Basically you are given a huge plot of land to work with. As you progress in-game, you will then clean up and create structures that will help bolster both your resources and units. As such, resources come in the form of Elixir and gold. However, in later levels, you'll be given access to "dark elixir," a special resource needed to create higher level units/creatures for late-game conquest.

 

Units

Unit creation is done with the combination of the barracks (or dark barracks) and an army camp. The army camp serves as the rally point of your troops created by your barracks, dark barracks or spell factory.

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The amount of units you can create via the normal barracks is dependent on the size of the army camp you have. The higher level the army camp is, the higher amount of units you can create from your barracks.

As for the game's unit count, they have at least 10 units created through the usual barracks/army camp process while there will be more units to be unlocked as you fulfill certain requirements. These then would provide "hero" level units to make the late game raids more epic.

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As for the units themselves, each unit has its own set of stats that you would have to look into as you create them. The game doesn't give you control on individual units during raids. Thus with that said, you are then reliant on the unit's favorite target attribute which would dictate the unit's attack priorities during raids.

 

Raids

So moving along to the game's battle system, Clash of Clans adheres to the "throw and hope they kill something" approach akin to most titles in its genre. You have no control on what your units will attack, though planning ahead of time by mixing up your units into various sets with different "favorite targets" gives you some form of command. You can also control the timing of when each unit will be sent into battle to mix up your tactics on the killing fields.

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Raids come in two forms, the first one is the PVE-type of battles where you will be facing NPC controlled bases, and the other one is the PVP-type of battles where you will be given the opportunity to raid player controlled bases.

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NPC raids award you stars, aside from the usual loot, with a maximum of 3 stars per map. These stars would serve as requirements for your "quests" which would then be your means to get more resources for your base. On the other hand, PVP awards you with trophies that are both quest related prizes and are points for the global ranking.

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The game also allows creation of "clans" or guilds that would serve as not just a social tool, but a battle support group as well. Clan mates help you out in the form of reinforcements or can give you advice through the clan chat system in place.

 

Critique

Clash of Clans is a great simulation/strategy game that can be a good time sink for those who are looking for a game to spend time on. The game opens up quite nicely to new players, offering vibrant colors, stats, and humor that will keep veterans of the genre from burning out too quickly. What I liked about the game is the steep difficulty curve the game has for the PVE maps. You'd normally expect at least the first few missions to be a cake walk. Well, Clash of Clans shoves that notion down your throat.

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While it was a frustrating start, the difficulty level didn't push me away. Rather it motivated me to want to build my base up more than ever. I also liked that the difficulty would push you to PVP earlier than you would normally do on other games of the same genre to speed up your resource acquisition.

It goes without saying that the game is not just challenging and fun to play with, it's also visually appealing above most competitors. The other good thing about CoC is that the game's paywall is not pushed in your face as heavily as most in this genre, ensuring you can have a good time in the early stages of the game without spending.

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What clinches the game's replayability in the meantime is the restricted accessibility of the end-game goods. Smart play and dedication is repaid with justified rewards and new unit unlocks. This power curve allows veterans to feel like they've earned the right to stomp out new scrubs while still carrying that wow factor for new players seeing the mighty armies they might one day strive to achieve. The addition of a league system makes raiding feel more goal oriented, adding that extra fun of plotting between invasions on how you might do things slightly better the next time to spare a few resources. Well if you want to compete with the big dogs, anyway.

 

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Conclusion: Excellent

If you'd ask me if Clash of Clans is a good game to invest time on, I'd definitely say yes.

New “Tales Beyond the Fringe” comic for Wildstar

Posted: 07 Jan 2014 12:27 PM PST

Carbine Studios has revealed a new chapter in their ongoing “Tales Beyond the Fringe” web-comic series for Wildstar on December 11th, 2013. This new issues introduces fans to the mechanical bot crew called “The B-Team!” Featuring Tank, Arty and 4K, these brute force bots introduce themselves to a new player on the team, just before heading out on a deadly mission to who knows where.

These new bots are also introduced to players early on with the recently revealed Engineer class, as players can summon up to two bots at a time that can handle tanking, ranged DPS, crowd control and light healing.

For more information on Wildstar and there web-comic series, check out http://www.wildstar-online.com/

New Wave of Elder Scrolls Online Invites Hits Inboxes

Posted: 07 Jan 2014 12:20 PM PST

ESO New Test

 

Elder Scrolls Online is sending out a new wave of emails throughout today to invite players to a new stress test coming this weekend, ZeniMax confirmed on Reddit.

The new stress test will be running from Friday, January 10, 6pm Eastern until Sunday, January 12, 11:59pm Eastern. If you’ve signed up for beta testing, make sure to keep an eye on your inbox! Current beta testers will be able to access the beta forum tonight.

Dragon Legion Trailer

Posted: 07 Jan 2014 11:26 AM PST

 

 
Dragon Legion brings competitive CCG action to the mobile sphere with 40 man guild battles. Snag a starter pack today!

Alfheim Tales Online Introduces New Solo Instance

Posted: 07 Jan 2014 10:58 AM PST

A new instance that can be played solo for Alfheim Tales Online has just been released called ” The Wheel of Time. Players can access the new instance from the Noah Plain, and enter into teleport gate and choose “The Wheel of Time (solo mode)”. Players that step into this instance for the first time will have to be on guard immediately, as enemies will be relentless towards all that step inside. Like with many other instances, this one will consume vitality points.

There is no chests rewards for completing this new instance. However, players will get medal rewards, instead, which can be exchanged for blue equipment prestige from Star City.

“Even though players can enjoy this instance by themselves, not all the adventures could be solely played. Remember to join hands with your friends and you will enjoy the adventure smoothly with more safety and a more joyful experience. Additionally, it will increase your friendship with other players. But still: play in solo or clash with mates are all your own call.”

For more information, check out the ATO homepage: http://ato.gamedp.com/show/

Guild Wars 2: The Big Finale Approches

Posted: 07 Jan 2014 10:19 AM PST

NCSOFT and ArenaNet has released a video trailer today that highlights the sprawling storyline for Guild Wars 2, setting the stage for a grand finale to a narrative that began more than a year ago and introduced supervillain Scarlet Briar. Known as “Our Story So Far”, players are reminded of the increasingly pivotal, insidious role that the evil Scarlet played in the game's living world storyline in 2013.

As Guild Wars 2′s game director Colin Johanson suggests, all the events that players have experienced in 2013 will be leading up to a ominous end this year. "As we announced back in December, we're down to just four releases to go in the current storyline of living world", writes Johanson. "The first of those four releases is nearly upon us, and we wanted to help take a moment and look back at the key moments that have brought us up to this point as a refresher before we dive head-first into countdown to the big finale".

As the video shows us, Scarlet's plot began quietly during last Winter's “Flame and Frost” releases, as she manipulated the mole-like dredge and charr Flame Legion into wreaking havoc in the Shiverpeaks. Her scheme continued in June's “Sky Pirates of Tyria” and the” Cutthroat Politics” release in July, which introduced the new Aetherblade pirates, who pulled off a cunning assassination plot in Lion's Arch.

Scarlet stepped out of the shadows during August's “Clockwork Chaos” release, when she disrupted Queen Jennah's jubilee celebration with her clockwork horrors. Next, players discovered Scarlet's newest plans in October's “Twilight Assault” release, when the renegade sylvari took over the Twilight Arbor dungeon as a new base to consolidate power and amass her forces.

In October's “Tower of Nightmare”s and November's “The Nightmares Within” releases, players took on a new Toxic Alliance between the reptilian krait and the evil sylvari of the Nightmare Court, which erected a massive biological tower of evil at Scarlet's bidding.

What is Scarlet Briar's ultimate plan, and how can the heroes of Tyria stop it? The video promises that 'the worst -IS- yet to come and hints at the fateful culmination of the Scarlet storyline in 2014.

For more information on Guild Wars 2 and the Living World releases, visit the Guild Wars 2 website at: www.guildwars2.com

Aura Kingdom Open Beta Trailer

Posted: 07 Jan 2014 09:50 AM PST


 

Aura Kingdom is now open for all! Catch a special giveaway at MMOHuts later today to snag a starter pack to aid your adventure!

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