MMO News |
- Novus AEterno: Kickstarter Re-launched by Taitale Studios
- Contagion
- Frozen Endzone
- Shotgun News 12/9: NSA, Archlord, Alfheim Tales Online, and Much More!
- Frozen Endzone Beta Preview
- Dungeons & Golf Mobile Anime Sport Trailer
| Novus AEterno: Kickstarter Re-launched by Taitale Studios Posted: 09 Dec 2013 02:07 PM PST Taitale Studio’s latest project update today announces a key milestone in the game’s development – the relaunch of Kickstarter with a new goal. Here’s what the team had to say to its original backers:
Angel Investors came forward and now we need less money from Kickstarter. We are re-launching our Kickstarter campaign with a new goal of $75,000. Although our finish line JUST BECAME much closer. WE STILL NEED YOUR HELP in reaching our goal and your backing is still vitally important to us. All you need to do is RE-PLEDGE. This is NOT an additional amount that we are asking for. Your current backing will be voided when we close the original Kickstarter. You must re-pledge on our new Kickstarter or we will not receive your backing. To continue your support, visit our new Kickstarter. This link can take you to the re-launch or you can search it on Kickstarter. Check out our new page, videos, etc.! In appreciation of your reaffirmed support we have a gift for you! Our original Kickstarter goal was $200,000. Then we got a real break at the perfect moment. Angel Investors seeing all the support and love for NOVUS AETERNO through Facebook, through Kickstarter pledges (especially those at the $100-$300 levels), and through their own experience with the game, swooped in and funded $125,000 directly to the studio! Their only stipulation was that we do the rest, namely, raise the remaining $75,000 to cover our initial release on Steam. And here is what I promised you in your above video Thank You Every comment on Facebook you made, every "like" you checked, every pledge you gave, helped the Angel Investors jump in! We cannot tell you how grateful we are! And we would be ever so appreciative if you would take the time to RE-PLEDGE at your original amount, or we will not receive your support! Please go to our newly updated Kickstarter page. Your continued support is critical for the game to be able to launch. Let's get this finished! Let's get NOVUS AETERNO released live on Steam ASAP! |
| Posted: 09 Dec 2013 12:35 PM PST A stand-alone successor to Zombie Panic: Source, Contagion offers tactical FPS gameplay in a fight for survival against zombies and turned teammates. Publisher: Monochrome Pros: +Tactical decision making. +Randomized elements keep game fresh. Cons: -No personalized characters. -Saturated market.
Overview Contagion OverviewContagion is a survival horror MOFPS, and is the spiritual successor to the Half-Life 2 Mod, Zombie Panic: Source. Choosing from one of eight characters, you must venture out into a dangerous map with randomly generated items, weapons, and ammo, and see if you can survive with your teammates. You will face not only AI controlled zombies that change their behavior based on player actions, but eventually face off against other players themselves as they succumb to the contagion. Contagion ScreenshotsContagion Featured Video Full Review Contagion ReviewComing Soon… Screenshots Contagion ScreenshotsComing Soon… Videos Contagion VideosContagion Early Beta Trailer System Requirements Contagion System RequirementsComing Soon… |
| Posted: 09 Dec 2013 12:19 PM PST Frozen Endzone is a B2P title with no subsequent subscription. Frozen Endzone takes players into a cold steel future where Football is played out by two competing coaches in a clash of strategic minds and clanging chrome. Publisher: Mode7 Games Pros: + Intense Strategy Options. + Quality Tutorials. + Beautiful Replays. + In-Depth Play Prediction Tools. + Bot Battles. Cons: – No turn timer may make gameplay slow for some. – B2P pricetag.
Overview OverviewAfter the success of 7Mode Game’s highly-rated tactical strategy game "Frozen Synapse", they're now looking to bring the same brand of tactical strategy goodness into a futuristic age with a cyber-football theme. While Frozen Endzone is not considered to be a direct sequel to Frozen Synapse, it promises to be just as addictive.
Features: Detailed Team Planning: Fine-tune every element of each play from run speed to zone coverage and even fiddle with potential defensive/offensive combinations the enemy might use to counter you to see where the holes in your play might be. Multiple Match Simultaneously: Jump into as many games as you’d like at once, to keep yourself busy while your opponents finalize their moves. Advanced Tutorials: The future world of football is complicated. Thankfully Frozen Endzone will train you in every element you need to be the ultimate coach. Action Packed Replays: Enjoy dynamic camera coverage of each play including zoom-ins on major hits to feel the impact of steel on steel. Music by nervous_testpilot: Get pumped to powerful futuristic electronica with a full soundtrack produced specifically to rock the world of Frozen Endzone. ScreenshotsFeatured Video Full Review Beta PreviewBy Michael Sagoe (mikedot)
In the future, no longer will athletic competitions be focused on physical prowess. Rather, they will be focused on proper planning and strategies within the minds of only two single human opponents in conflict. In the future, there will be no need for an all-star lineup of Tom Bradys or Peyton Mannings, as robotic beings will be able to recreate their best plays with the click of a button. In the future, everything will be blue, shiny and covered in chrome. All this and more will soon become a reality… or at the very least, this is what Mode7, the creative minds behind their newest title "Frozen Endzone" has in mind for the future of sports. After the success of their highly-rated tactical strategy game "Frozen Synapse", they're now looking to bring the same brand of tactical strategy goodness into a futuristic age with a cyber-football theme. While Frozen Endzone is not considered to be a direct sequel to Frozen Synapse, it promises to be just as addictive. Personally speaking, since I am not too big on sports or tactical/strategy games, putting both of these things together would have resulted in a disastrous mix, but after several days on that chrome covered pitch, the experience went a lot better for me than expected as the core gameplay is easy enough for anyone to jump into. When I started the game up for the first time, I instantly went straight for the tutorial, because with my limited experience with tactical/strategy games, I sure as hell didn't want to make a complete fool of myself in this strange world filled with android football warriors. The tutorial goes over all the aspects of the game, including controls, passing, running and blocking. Each mechanic is explained in fairly brief detail, so learning the basics wasn't as overwhelming as I thought it would be. And as if a playable tutorial wasn't enough, they also have tutorial videos as well, so whether you're a player that likes to watch demonstrations or go hands-on, you'll be making plays and scoring goals in no time. However, getting used to all the mechanics still took me awhile to grasp. At the end of the tutorial, the game challenges the player to complete a touchdown against the AI, sort of like a final lesson to really show if you've gotten the mechanics down, and I decided to replay that tutorial several times before getting started with a regular match. While I still wasn't feeling up to playing against live opponents, the game offered a few AI challenges. With each match, the game forms a randomly generated map that offensive players must learn to use to their advantage, as two different kinds of blocks will be place all over the pitch: High blocks that players cannot pass through and low blocks that players can pass the ball over. Moving your teammates around the pitch is as easy as pointing and clicking a spot on the map. Once those spots have been placed, players are free to tweak the placement of those spots until they're as perfect as can be. Players can also adjust the time it takes for each teammate to reach a spot, either to give other teammates some time to move into position for blocks or passes. Once the player has their team's positioning all set, they can confirm their play and watch the outcome through a live reply, courtesy of the Endzone Sports Networks. Of course, it isn't enough just to make a play and expect it to work as intended, as enemy robots will have a specific AoE range to block, chase ball handlers or intercept passes. In order to prepare for such moments, players can actually select their opponent's robots during their planning phase and set their movement positions on the pitch, so it's possible to set up various "What-if" scenarios to see what play will work out the best. It took me a few tries to grasp all the possible options I had during a single planning phase, but once I did and was able to score my first touchdown, it was the best feeling ever. The futuristic aesthetic that Mode7 has created for Frozen Endzone is like a weird mix between TRON and Monday Night Combat, and when I mean weird, I mean totally awesome. With each instant replay after every planning phase, the camera angle swings in very close in order to highlight all the swift animations, crushing tackles and eerie expressions on each of the robotic players. Now all they need to add is the option to choose your own funky end zone dance and this game will be golden. However, what really pulls the whole futuristic vibe together is the glorious trance and electronica soundtrack created by nervous_testpilot. Each and every song created for this game drives a chilling hook into your ears, and overall it makes the whole "Frozen" part of Frozen Endzone come alive. It's easily one of the best original soundtracks I've listened to this year, and will possibly have a cozy spot reserved in my own music collection. So after a couple of days just playing against the AI, I felt that I was sort of, kind of ready to take on some live opponents. Even though I felt like my plays were still pretty crappy, I figured I'd take my licks by enrollment into the school of hard knocks and simply learn from my mistakes against others. So the way multiplayer works in Frozen Endzone is that players can either throw themselves into a queue for other active players or search for players online and invite them to a private match. The type of matches that players can queue up for includes Endzone, Handball and One Play. Once a match against a live player has started, I was surprised to find out that there is no time limit during a planning phase, so each player will be free to carefully plan out every move and position before submitting their turn, whether they're on offense or defense. This means it's quite possible that a single turn for one match can last several hours if both players are really into it. Of course, if a player does end up completing their planning phase before their opponent, it can be a bit boring having to wait for the phase to start, so why not start another match while you wait for your other opponent to finish their turn? Well, that's the beauty of playing a turn-based strategy game like Frozen Endzone: Players can compete against other opponents in multiple matches at the same time. At one point when I threw myself into the queue line for public matches, I was playing against three different opponents in each game mode, all at once. Sadly, I lost all three of those match-ups. My tactical gaming skills could barely handle one opponent, so it was silly of me to think I could handle three!
Beta Verdict: Great As my Frozen Endzone experience comes to a close, the whole thing helped me gain a better appreciation for tactical/strategy games as a whole. With the promise of more modes, team customization, season matchmaking options and more in the full release, there's a lot for Mode7 fans and football fans to take in. And overall, I simply must say that it makes me look forward to how sports will truly be like in the future. Screenshots Screenshots[Gallery not found] Videos VideosOfficial Trailer System Requirements System RequirementsComing Soon. . .
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| Shotgun News 12/9: NSA, Archlord, Alfheim Tales Online, and Much More! Posted: 09 Dec 2013 10:37 AM PST NSA Watches You Game According to a news report released by The Guardian today the NSA and UK's equivalent GCHQ are in your MMOs….looking for terrorists. An NSA document written in 2008 titled Exploiting Terrorist Use of Games and Virtual Environments described online games as a "target-rich communications network." Targets that have been announced include World of Warcraft, Second Life, Xbox Live and others. It has also spawned a very popular hashtag on Twitter with everyone wondering about #ThingsNSAFoundInWoW So next time you're thinking about ERP with that pretty little Elf remember, she might be the NSA.
Alfheim Tales Online Open Beta Announced After what seems like a whirlwind of a closed beta Alfheim Tales Online is gearing up for Open Beta. Beta begins this week on December 11th at 10 am…or maybe it's already started. The press release says both today and December 11th. Perhaps it was written in the future and sent back in time. Either way, Beta is coming.
Dungeons & Golf Unveiled for iOS On December 11th the makers of Rappelz and Flyff will launch their first free to play mobile title, Dungeons & Golf. It will first be introduced in Canada and Australia on the Mobblo mobile game platform. There will be weekly tournaments, character progression, and much more. To find out more check out the trailer below. Remnant Knights Shutting Down The end of the year is often plagued with announcements of MMO closures. Sadly there are two to talk about today. The first is Remnant Knights which will be closing on January 31st. Compensation for Sambas spent will be available for November 1, 2013 and onwards. The closure is taking place due to the agreement with MIN Communications coming to an end.
Archlord Sunset Announced The second MMO closure of the day comes from Webzen. This time around it is Archlord which is getting the chop. Client downloads and shop purchases will end on December 11th, so if you ever wanted to try Archlord the time to do so is now. The game will however remain open until January 1st. There will be a 400% EXP and drop event and more information about compensation will be coming. Finally, Archlord players will be rewarded in some way when Archlord 2 is released. |
| Posted: 09 Dec 2013 10:25 AM PST By Michael Sagoe (mikedot)
In the future, no longer will athletic competitions be focused on physical prowess. Rather, they will be focused on proper planning and strategies within the minds of only two single human opponents in conflict. In the future, there will be no need for an all-star lineup of Tom Bradys or Peyton Mannings, as robotic beings will be able to recreate their best plays with the click of a button. In the future, everything will be blue, shiny and covered in chrome. All this and more will soon become a reality… or at the very least, this is what Mode7, the creative minds behind their newest title "Frozen Endzone" has in mind for the future of sports. After the success of their highly-rated tactical strategy game "Frozen Synapse", they're now looking to bring the same brand of tactical strategy goodness into a futuristic age with a cyber-football theme. While Frozen Endzone is not considered to be a direct sequel to Frozen Synapse, it promises to be just as addictive. Personally speaking, since I am not too big on sports or tactical/strategy games, putting both of these things together would have resulted in a disastrous mix, but after several days on that chrome covered pitch, the experience went a lot better for me than expected as the core gameplay is easy enough for anyone to jump into. When I started the game up for the first time, I instantly went straight for the tutorial, because with my limited experience with tactical/strategy games, I sure as hell didn't want to make a complete fool of myself in this strange world filled with android football warriors. The tutorial goes over all the aspects of the game, including controls, passing, running and blocking. Each mechanic is explained in fairly brief detail, so learning the basics wasn't as overwhelming as I thought it would be. And as if a playable tutorial wasn't enough, they also have tutorial videos as well, so whether you're a player that likes to watch demonstrations or go hands-on, you'll be making plays and scoring goals in no time. However, getting used to all the mechanics still took me awhile to grasp. At the end of the tutorial, the game challenges the player to complete a touchdown against the AI, sort of like a final lesson to really show if you've gotten the mechanics down, and I decided to replay that tutorial several times before getting started with a regular match. While I still wasn't feeling up to playing against live opponents, the game offered a few AI challenges. With each match, the game forms a randomly generated map that offensive players must learn to use to their advantage, as two different kinds of blocks will be place all over the pitch: High blocks that players cannot pass through and low blocks that players can pass the ball over. Moving your teammates around the pitch is as easy as pointing and clicking a spot on the map. Once those spots have been placed, players are free to tweak the placement of those spots until they're as perfect as can be. Players can also adjust the time it takes for each teammate to reach a spot, either to give other teammates some time to move into position for blocks or passes. Once the player has their team's positioning all set, they can confirm their play and watch the outcome through a live reply, courtesy of the Endzone Sports Networks. Of course, it isn't enough just to make a play and expect it to work as intended, as enemy robots will have a specific AoE range to block, chase ball handlers or intercept passes. In order to prepare for such moments, players can actually select their opponent's robots during their planning phase and set their movement positions on the pitch, so it's possible to set up various "What-if" scenarios to see what play will work out the best. It took me a few tries to grasp all the possible options I had during a single planning phase, but once I did and was able to score my first touchdown, it was the best feeling ever. The futuristic aesthetic that Mode7 has created for Frozen Endzone is like a weird mix between TRON and Monday Night Combat, and when I mean weird, I mean totally awesome. With each instant replay after every planning phase, the camera angle swings in very close in order to highlight all the swift animations, crushing tackles and eerie expressions on each of the robotic players. Now all they need to add is the option to choose your own funky end zone dance and this game will be golden. However, what really pulls the whole futuristic vibe together is the glorious trance and electronica soundtrack created by nervous_testpilot. Each and every song created for this game drives a chilling hook into your ears, and overall it makes the whole "Frozen" part of Frozen Endzone come alive. It's easily one of the best original soundtracks I've listened to this year, and will possibly have a cozy spot reserved in my own music collection. So after a couple of days just playing against the AI, I felt that I was sort of, kind of ready to take on some live opponents. Even though I felt like my plays were still pretty crappy, I figured I'd take my licks by enrollment into the school of hard knocks and simply learn from my mistakes against others. So the way multiplayer works in Frozen Endzone is that players can either throw themselves into a queue for other active players or search for players online and invite them to a private match. The type of matches that players can queue up for includes Endzone, Handball and One Play. Once a match against a live player has started, I was surprised to find out that there is no time limit during a planning phase, so each player will be free to carefully plan out every move and position before submitting their turn, whether they're on offense or defense. This means it's quite possible that a single turn for one match can last several hours if both players are really into it. Of course, if a player does end up completing their planning phase before their opponent, it can be a bit boring having to wait for the phase to start, so why not start another match while you wait for your other opponent to finish their turn? Well, that's the beauty of playing a turn-based strategy game like Frozen Endzone: Players can compete against other opponents in multiple matches at the same time. At one point when I threw myself into the queue line for public matches, I was playing against three different opponents in each game mode, all at once. Sadly, I lost all three of those match-ups. My tactical gaming skills could barely handle one opponent, so it was silly of me to think I could handle three!
Beta Verdict: Great As my Frozen Endzone experience comes to a close, the whole thing helped me gain a better appreciation for tactical/strategy games as a whole. With the promise of more modes, team customization, season matchmaking options and more in the full release, there's a lot for Mode7 fans and football fans to take in. And overall, I simply must say that it makes me look forward to how sports will truly be like in the future. |
| Dungeons & Golf Mobile Anime Sport Trailer Posted: 09 Dec 2013 09:29 AM PST
The creators of Rappelz and Flyff are bringing a new RPG focused golfing title to the mobile devices in Australia, Canada, and shortly after, the US. An Android version is in development. |
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