Sunday, December 15, 2013

MMO News

MMO News


Call of Camelot

Posted: 13 Dec 2013 01:47 PM PST

Call of Camelot is a 2.5D fantasy MMORPG, free-to-play straight from your browser.

61833  320x240 call of camelot 04

Publisher: GameSpace
Playerbase: Low
Graphics: Medium
Type: MMORPG
EXP Rate: High
PvP: Yes
Filesize: N/A

Pros: +Easy to play. +Low system requirements.

Cons: -Generic gameplay. -Game plays itself at times. -Limited information available.

download nowcreate accountofficial site

Overview

Call of Camelot Overview

Call of Camelot is a free-to-play browser MMORPG. Take the role of the powerful warrior, the magic-casting mage, or the summoning priest, and adventure in a world with varied maps and plenty of quests, events, and rewards waiting for you. Participate in three types of PvP, adventure in dangerous instances, train mounts as your own personal pet, upgrade items, marry your best friend, and more.

Call of Camelot Screenshots

Call of Camelot Featured Video

Full Review

Call of Camelot Review

Coming Soon…

Screenshots

Call of Camelot Screenshots

Videos

Call of Camelot Videos

Call of Camelot Official Trailer

Links

Call of Camelot Links

Official Game Site

System Requirements

Call of Camelot System Requirements

Coming Soon…

Ring Runner: Flight of the Sages Review

Posted: 13 Dec 2013 12:07 PM PST

By Jason Parker (Ragachak)

 

RingRunnerReview1

Sage, Rosemary and Thyme

"Ring Runner: Flight of the Sages" is a throwback to earlier days, as well as a unique game in its own right. This is Triple-B-Studios' first commercial game, and it is not a letdown. I was handed a copy of this exciting game, and have talked with one of the company's PR reps. All said, I have to say it was a very pleasant experience. There are some people who look down at Indie titles as cheap, or not being as fun to play; I am not one of those people. As of this writing, I am currently reading the novel that is a companion to the campaign of this game, so I can learn more about it. Many thanks to the Triple-B team for giving me this opportunity!

In Ring Runner, you play a Sage, a person with a mysterious power that few are afforded. Your character is a bit of a mystery, though. They have no idea who they are, or how they got to be where they are, save for a bit of surgery that put them in the delicate, amnesiac position they are in. Your partner is Nero, a virtual HUD that exists in your characters head. Nero is snarky, humorous, and at times, kind of a jerk. The whole of the dialogue for the game is entertaining, and there are pop-culture references aplenty. As a Sage, you pilot a variety of spacecraft, and get caught up in a host of adventures, from obnoxious hermits, trash collectors, and middlemen who simply want to blow you up because you are in their territory. Your ship, or "hull", is a gateway to a new world of excitement and danger!

 

More than Your Average Shooter

In earlier space shooters, such as "R-Type," you had one ship that could be tweaked a bit but mostly only focused on weapons customization. However, in "Ring Runner", you have a whole host of ships! There is a large variety, and thanks to the wonderful folks at Triple-B, I was given a set of them to explore the various multiplayer modes with, as seen below:

RingRunnerReview2

There are five main archetypes of ships in the game. You can customize them to your desire, but these are pre-built models with their own flaws and strengths. The design types are as follows:

Arsenal: The Arsenal archetype is not mobile or swift. However, what they lack in mobility, they make up for in the power to call large missile strikes, placing turrets to assist in combat, mine fields, the works. Long battles typically don't favor them, as they prefer to unleash hell and go all-in with powerful attacks to devastate targets. Easily one of my favorites in the prebuilt examples happened to be the Titan. It had only one real weapon, a powerful death-beam that eradicated enemies. Examples of these in the story mode are the A5G Aten, A1 Churchill, and the A5 Strata Gunship.

Casters: Casters are a flying slap in the face to all modern physics and laws of reality. Personally, Casters are my favorite type of ship. Using gravity, dark matter, and even time itself, these well-balanced, mobile hulls can use force waves to push attacks away, slow down time, and use a host of explosive area-of-effect attacks to cause havoc in combat. Examples of these are C5R Manta, C3 Bodkin, and the C1 Saruhaim.

Fighters: Lithe and agile (or as agile as a starship can be), these hulls offer lasers, and of course, barrel rolls. These use the heat generated by flight and attack to their own uses, and several of their primary weapons can be fired only when a certain amount of heat is generated. Examples of these in game are the F5R Odin, F5G Lupine, and the F5 Mercury.

Grapplers: Grapplers were the bane of my multiplayer/mission existence. They can push or pull enemy ships to where they desire them to be; usually in the most inconvenient place. I cannot count the number of times I was about to blow up a zombie ship, when a grappler jerks me out of place, to start having his buddies shoot at me. While their armaments have a limited range, they can put you right in place to get maximum efficiency out of their bombardment. Some of these are the G5F Wyveros, G4 Hexad, and the G3 Spade.

Rogues: The Rogue is the hull I had the least experience or skill with. The Rogue is sneaky and silent, as its name would imply. The Gemini Beacon is a primary tool of the Rogue which can be consumed to disrupt functions on the ship it targeted, or you can simply blow them up with a wave of missiles from the darkness of space. I love the concept, but let's face it: I am not stealthy. My idea of stealth is to blow up all targets with the Arsenal, so nobody can report I was there! Some common Rogues are R5F Pegasus, R5 Ghost, and the R4 Krang.

 

There is more to Ring Runner than flying a spaceship and enjoying the immersive story, however! There are a total of six game modes, each with their own goals and playstyles. In addition to that, there is the "Arcade," which can be found in the Mission Select. The Arcade is a trio of games that are very reminiscent of 80s arcade games, where you can earn "plex," i.e. the game's currency.

Just Call Me Solo:

There is a variety of ways one can enjoy "Ring Runner" while playing alone. While I will focus on the multiplayer aspects of this game, you can enjoy those selfsame modes by yourself, teaming up with bots, or in some instances, flying solo in one on one combat. The main options for Single Player mode are the Campaign, which is described above, Scenarios, which are a variety of mini games that you can play by yourself to test your skills, or Mission Select, which allows you to go to a "Universe Map" of the places you have visited, jump directly to the Arcade, or to the last mission in the story that you have visited. The story is deep and immersive, offering 30 hours of gameplay, in a host of different missions such as escape from enemies, meeting new entities in space, and simply destroying things with whatever lasers, rockets, or Neutronian physics defying dark-matter casters (my personal favorite) you have on hand.

RingRunnerReview3

The Arcade option is a blast from to the past! They took their own take on a trio of classic arcade games: "Breakout", "Missile Command", and "Asteroids". Their own versions of the games are fantastic, responsive, and can certainly break up the gameplay with something casual to make plex for your research of new parts and hulls. While proceeding with gameplay, you can research new devices, but that isn't free! That's where your money gets primarily spent. However, I am pretty awful at these games, much as I was a child. No, I was a "Mrs. Pac-Man", "Galaga", and "Gauntlet" kid.

RingRunnerReview4

It's a simplistic approach, and one that I appreciate. The backdrops in the main game are much more elaborate and breathtaking. But here in arcade mode, we are transported back to a simpler time; a trip down memory lane. In addition, there are the "Scenarios". These are a trio of missions that you can play alone or with people online in the multiplayer section. I will cover them more in depth there. The choices are Space Defense League (SDL), Zombie Survival, and Deathmatch. Finally, in the Single Player section we have mission select. You are dropped onto a solar system, with a series of blips that represent places you have previously visited, whether to relive memories, or work on challenges.

Continue to Multiplayer and Deathmatches

Game of War: Fire Age

Posted: 13 Dec 2013 12:05 PM PST

The ultimate battle for domination is taking place globally in this free-to-play mobile strategy game.

61820  320x240 game of war 01

Publisher: Machine Zone
Playerbase: High
Graphics: Medium
Type: MMORTS
EXP Rate: Medium
PvP: Yes
Filesize: N/A

Pros: +Quality production. +RPG elements. +Chat translation.

Cons: -Generic gameplay. -Limited information available.

download nowcreate accountofficial site

Overview

Game of War: Fire Age Overview

Game of War: Fire Age is a free-to-play, mobile MMO strategy game. Build and customize your empire through researching technology, crafting new gear, training heroes and armies, forging alliances, and conquering the world one kingdom at a time. An international release means thousands of other players, and a special chat translation engine lets you smack-talk them all.

Game of War: Fire Age Screenshots

Game of War: Fire Age Featured Video

Full Review

Game of War: Fire Age Review

Coming Soon…

Screenshots

Game of War: Fire Age Screenshots

Videos

Game of War: Fire Age Videos

Game of War: Fire Age Official Trailer

Links

Game of War: Fire Age Links

Official Game Site

System Requirements

Game of War: Fire Age System Requirements

Coming Soon…

Shotgun News 12/13: SOE Live, Prime World, Everquest, and Brick-Force

Posted: 13 Dec 2013 10:05 AM PST

SOE Live 2014 Announced

Sony has announced it's annual community fest will take place August 14th – 17th at the Planet Hollywood Resort & Casino in Las Vegas, Nevada. This will be the 15th year of the event! Tickets will be available for purchase sometime in the early part of 2014.

 

Prime World Releases Update 9.12.5

Just in time for the holidays Prime World has introduced update 9.12.5 with a new hero, new skins, and a new report system as just some of the highlights. You can see the videos for the new skins and the hero Da'ka/Ha'ka.

Brick-Force Introduces New Freefall Mode

Players can now go face to face with up to seven other players in the new Freefall mode which has been introduced to Brick-Force today. In the mode it is every man for themselves

 

Vote for Everquest's Next Race and Class Combo

A new voting process has been put in place to let players decide what race and class combination will be added to Everquest. The winner will debut on March 16th, 2014 after going through several elimination rounds. One vote per day is allowed, so make it count.

Prime World: A Birth of a Hero

Posted: 13 Dec 2013 09:41 AM PST

 

 

Prime World discusses the new hero archetype being added to the game. Da’Ka and Ha’Ka both represent Protector classes, though with proper itemization it isn’t too far fetched to pump them with enough damage to equal a Vanguard. The new patch that introduces these heroes also introduces new skins, seen below.

 

Demon Tribe

Posted: 12 Dec 2013 03:54 PM PST

Demon Tribe is an epic, free-to-play RPG from Sega that blends collectible card games and MOBAs into an adventure like no other.

61797  320x240 demon tribe 03

Publisher: Sega
Playerbase: High
Graphics: Medium
Type: MOBA/CCG
EXP Rate: HIgh
PvP: Yes
Filesize: N/A

Pros: +Actual storyline. +Live multi-player battles.

Cons: -Requires other players to be online to fully enjoy. -Game explains everything up front and abandons you afterward.

download nowcreate accountofficial site

Overview

Demon Tribe Overview

Demon Tribe is a free-to-play blend of MOBA, CCG, and RPG, available cross-platform (initially only for the iPad). Take your fighter into single-player, co-op, or competitive modes and battle against hordes of evil, while collecting and capturing demons to do your bidding. From over 250 demons, fuse and upgrade your companions to become more powerful. Battles support up to six players in real-time combat.

Demon Tribe Screenshots

Demon Tribe Featured Video

Full Review

Demon Tribe Review

By Vincent Haoson (Ojogo)

The MOBA genre has dominated the PC e-Sports scene for a considerable amount of time. From its humble beginnings as a custom game of Warcraft III, it has spawned numerous versions of what we now accept as one of the most competitive e-Sports genre to date. Now think of that and mobile gaming. It seems highly unlikely that the two shall meet, right? However, it seems that Sega didn't see that line drawn in the sand and practically messed the status quo the MOBA genre has set up with the release of its latest title, Demon Tribe.

 

The currently iOS-exclusive mobile free-to-play game mixes the gameplay elements from eCCGs, RPGs and (of course) MOBAs, creating a weird but extremely interesting lore-rich world.

 

Demons, you say?

DT 1

The game universe revolves around the concept that the world we "live" in consists of the Waking world and the Dream world. We, the humans, are those who live in the "Waking" world, while the "Dream" world is inhabited by creatures that we call "demons". Since these two worlds are closely connected, there are times when some creatures from the dream world cross over to ours; since they are demons, normal humans can't do squat about it, and that's where you come in.

DT 2
Your part in this whole story is that you wake up one day and you suddenly find out that you're the current director of this super-secret organization named Omega Surveillance, which handles cases where demons would cross over between worlds and cause mayhem. As the director of this team, you are tasked to assign "agents" to vanquish these demons. These agents have the ability to fuse with different demons and bring them out to this world but at their control.

 

Crossing Over Not Just Worlds, But Gameplay

Being the new director of this group, it is your responsibility to task your agents with weapons, equipment, demon chips of varying rarity, and even enhancing all of the above mentioned items. You can in fact assign "decks" or a group of certain number of demon chips per agent that will serve as their options in-battle.

 

Battles on the other hand take the shape of MOBA-style system, where you are given a fixed camera angle with touch-based agent controls. Depending on the battle you jump into (more details later), the game lets you face a variety of monsters and demons. During these battles, your agent's overall stats are based on the weapons equipped and the level he/she is at. Another battle option, however, is that your agent turns into a demon him/herself for a certain duration, thus increasing their mobility, attack strength, or even range.

 

The game's inclusion of the Demon changing system ties itself nicely to the game's CCG aspect in the sense that aside from battling the demons crossing over, you are also out there collecting demon chips (i.e. demons) yourself. Demon chips are Demon Tribe's version of "virtual cards". Aside from cards having different rarities, Demon Chips are comes in a lot of shapes and sizes of monsters from various mythologies.

 

More about Demon Chips

Each demon chip you acquire has its own set of stats that is ranked alphabetically, with S being the highest and E being the lowest. Aside from its stats, each demon chip has its own inherent ability that you can access in demon form.

DT3
Demon chips basically have all the features you'll see in eCCGs. You can mix and match them, level them up, combine them and whatnot. However, there's an added feature in Demon Tribes that sets it apart from other released eCCGs and that would be the inheritance system.

 

The inheritance system allows you to get ability from one of the demon chips you have and add it to your demon chip of choice. This of course uses the selected chip but in exchange you'd get a stronger demon chip to use.

 

Setting aside the gameplay features the Demon Chip system employs, Sega went to great lengths in establishing a game "bestiary" since every demon chip you acquire, you also get a moving figure of the said demon chip coupled with its lore.

Battles

Let's move on to a more in-depth look into the game's battle system. As I mentioned earlier, the game pretty much takes on the MOBA genre and puts its own spin into the mix. Single player stages follow the typical quest-system mechanic, where story progression happens after every mission and you are put into instanced dungeons with a predetermined route/mission.

Dt 4
Multiplayer battles, on the other hand, take the form of 3v3 base destruction, where both sides have a designated amount of turrets and a base to defend. Everything is similar to MOBA style gameplay that your base spawns minions that you can accompany and escort to help you destroy the opponent's turrets. The match would end if the enemy base is destroyed, or if the time ends wherein the team with the most points wins.

 

I'd also like to add that Multiplayer battles in Demon Tribe require players to play the game in real time and not asynchronously like other mobile games. In the off chance that you don't have friends that are online (or everyone in your clan is offline) you have the option to use dumbed down AI to help you with MP battles.

 

Verdict: Good

Demon Tribe is a game that tries to shake up the status quo within the mobile game industry, and in its own right, it has. The game feels that it had a specific goal in mind with every system/feature working hand in hand to make the experience highly cohesive and complete. What I didn't really like was the constant downloads that you'd have to do before playing the game because of a constant chain of necessary game updates. It is a minor inconvenience, though, since it shows that Sega is not dropping the game upon release and let everything hang.
I liked how Sega was able to create a game by mixing the different genres, proving that it takes someone to think outside the box to make something different (well in this case, making things work within the box). I see the game having a more prolonged lifespan because of the MOBA-esque game system in place, since it would make playing Demon Tribe to be more competitive than most mobile games out there.

DT 5
However, its strength is also its weakness since the game relies heavily on having players being online at the same time. It means that players are at the mercy of time zones, especially if he/she is playing solo.

 

All in all however, Demon Tribes is a pretty interesting game to play. If you're looking for a mobile game that has taken a tried, tested and now overplayed genres and delivered something new. Demon Tribe is a really must play for anyone looking for something new to the mobile genre.

 

Screenshots

Demon Tribe Screenshots

Videos

Demon Tribe Videos

Demon Tribe Launch Trailer

Links

Demon Tribe Links

Official Game Site

System Requirements

Demon Tribe System Requirements

Coming Soon…

Jade Dynasty: Regenesis Expansion Trailer

Posted: 12 Dec 2013 02:53 PM PST

 

 

The Regenesis expansion is coming soon to Jade Dynasty, with new Psychea and Kytos factions, new instances and more.

Perfect World Announces Release of Arena of Heroes on App Store

Posted: 12 Dec 2013 02:29 PM PST

Ivan Molten

Perfect World Entertainment, Inc., a leading publisher and developer of free-to-play games, today announced that Sneaky Games' Arena of Heroes is available to download for the Apple iPad©.

 

In celebration of this launch, the first fifty thousand player accounts will receive the "Moleten Ivan" Premium Character Skin ($9.99 value). To redeem in-game, players need to finish the tutorial and will unlock their first set of playable characters, including "Moleten Ivan."

 

The first Multiplayer Online Battle Arena (MOBA) title to include asynchronous gameplay, Arena of Heroes brings tactical battle strategy and cross-platform competitive play to gamers on across multiple platforms beginning with the iPad, and coming soon for iPhone, Android, PC, Mac and browser.

Demon Tribe Review: Say Hello to the New Challenger!

Posted: 12 Dec 2013 02:03 PM PST

By Vincent Haoson (Ojogo)

The MOBA genre has dominated the PC e-Sports scene for a considerable amount of time. From its humble beginnings as a custom game of Warcraft III, it has spawned numerous versions of what we now accept as one of the most competitive e-Sports genre to date. Now think of that and mobile gaming. It seems highly unlikely that the two shall meet, right? However, it seems that Sega didn't see that line drawn in the sand and practically messed the status quo the MOBA genre has set up with the release of its latest title, Demon Tribe.

 

The currently iOS-exclusive mobile free-to-play game mixes the gameplay elements from eCCGs, RPGs and (of course) MOBAs, creating a weird but extremely interesting lore-rich world.

 

Demons, you say?

DT 1

The game universe revolves around the concept that the world we "live" in consists of the Waking world and the Dream world. We, the humans, are those who live in the "Waking" world, while the "Dream" world is inhabited by creatures that we call "demons". Since these two worlds are closely connected, there are times when some creatures from the dream world cross over to ours; since they are demons, normal humans can't do squat about it, and that's where you come in.

DT 2
Your part in this whole story is that you wake up one day and you suddenly find out that you're the current director of this super-secret organization named Omega Surveillance, which handles cases where demons would cross over between worlds and cause mayhem. As the director of this team, you are tasked to assign "agents" to vanquish these demons. These agents have the ability to fuse with different demons and bring them out to this world but at their control.

 

Crossing Over Not Just Worlds, But Gameplay

Being the new director of this group, it is your responsibility to task your agents with weapons, equipment, demon chips of varying rarity, and even enhancing all of the above mentioned items. You can in fact assign "decks" or a group of certain number of demon chips per agent that will serve as their options in-battle.

 

Battles on the other hand take the shape of MOBA-style system, where you are given a fixed camera angle with touch-based agent controls. Depending on the battle you jump into (more details later), the game lets you face a variety of monsters and demons. During these battles, your agent's overall stats are based on the weapons equipped and the level he/she is at. Another battle option, however, is that your agent turns into a demon him/herself for a certain duration, thus increasing their mobility, attack strength, or even range.

 

The game's inclusion of the Demon changing system ties itself nicely to the game's CCG aspect in the sense that aside from battling the demons crossing over, you are also out there collecting demon chips (i.e. demons) yourself. Demon chips are Demon Tribe's version of "virtual cards". Aside from cards having different rarities, Demon Chips are comes in a lot of shapes and sizes of monsters from various mythologies.

 

More about Demon Chips

Each demon chip you acquire has its own set of stats that is ranked alphabetically, with S being the highest and E being the lowest. Aside from its stats, each demon chip has its own inherent ability that you can access in demon form.

DT3
Demon chips basically have all the features you'll see in eCCGs. You can mix and match them, level them up, combine them and whatnot. However, there's an added feature in Demon Tribes that sets it apart from other released eCCGs and that would be the inheritance system.

 

The inheritance system allows you to get ability from one of the demon chips you have and add it to your demon chip of choice. This of course uses the selected chip but in exchange you'd get a stronger demon chip to use.

 

Setting aside the gameplay features the Demon Chip system employs, Sega went to great lengths in establishing a game "bestiary" since every demon chip you acquire, you also get a moving figure of the said demon chip coupled with its lore.

Battles

Let's move on to a more in-depth look into the game's battle system. As I mentioned earlier, the game pretty much takes on the MOBA genre and puts its own spin into the mix. Single player stages follow the typical quest-system mechanic, where story progression happens after every mission and you are put into instanced dungeons with a predetermined route/mission.

Dt 4
Multiplayer battles, on the other hand, take the form of 3v3 base destruction, where both sides have a designated amount of turrets and a base to defend. Everything is similar to MOBA style gameplay that your base spawns minions that you can accompany and escort to help you destroy the opponent's turrets. The match would end if the enemy base is destroyed, or if the time ends wherein the team with the most points wins.

 

I'd also like to add that Multiplayer battles in Demon Tribe require players to play the game in real time and not asynchronously like other mobile games. In the off chance that you don't have friends that are online (or everyone in your clan is offline) you have the option to use dumbed down AI to help you with MP battles.

 

Verdict: Good

Demon Tribe is a game that tries to shake up the status quo within the mobile game industry, and in its own right, it has. The game feels that it had a specific goal in mind with every system/feature working hand in hand to make the experience highly cohesive and complete. What I didn't really like was the constant downloads that you'd have to do before playing the game because of a constant chain of necessary game updates. It is a minor inconvenience, though, since it shows that Sega is not dropping the game upon release and let everything hang.
I liked how Sega was able to create a game by mixing the different genres, proving that it takes someone to think outside the box to make something different (well in this case, making things work within the box). I see the game having a more prolonged lifespan because of the MOBA-esque game system in place, since it would make playing Demon Tribe to be more competitive than most mobile games out there.

DT 5
However, its strength is also its weakness since the game relies heavily on having players being online at the same time. It means that players are at the mercy of time zones, especially if he/she is playing solo.

 

All in all however, Demon Tribes is a pretty interesting game to play. If you're looking for a mobile game that has taken a tried, tested and now overplayed genres and delivered something new. Demon Tribe is a really must play for anyone looking for something new to the mobile genre.

 

Related Posts Plugin for WordPress, Blogger...