MMO News |
- Weekly Recap #165 Dec. 2nd – C9, EverQuest Next, SMITE & More!
- War of Ninja
- Shotgun News 12/3: FFXIV, Path of Exile, Tribal Wars 2, and More!
- Riot Hosts Yasuo AMA on Reddit
- Warfare
- Novus Æterno Kickstarter Preview
- The Repopulation Player Housing Preview
- Aura Kingdom Founder’s Packs Offer Early Beta Access And More
- WildStar DevSpeak: Medic
- WildStar Reveals Engineer and Medic Classes
Weekly Recap #165 Dec. 2nd – C9, EverQuest Next, SMITE & More! Posted: 03 Dec 2013 03:37 PM PST Weekly Recap #165 Dec. 2nd – C9, EverQuest Next, SMITE & More! A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: SMITE, Infinite Crisis, Path of Exile, EverQuest Next: Landmark, Lineage II, Neverwinter, Continent of the Ninth Seal, Hero of the Obelisk, Aura Kingdom, & Star Wars the Old Republic! Hi-Rez Studios announce an official launch date for SMITE: Infinite Crisis introduces Mecha Wonder Woman to the champion roster: Path of Exile is killing it a month into launch and now you can get supporter packs: Neverwinter Module 2 is only days away which also features a new collection system: Webzen launches the 4 expansion for Contintent of the Ninth Seal: Hero of the Obelisk transitions over to open beta: Aura Kingdom reveals an official launch schedule: Star Wars the Old Republic Galactic Starfighter early access starts now:
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Posted: 03 Dec 2013 03:32 PM PST Gather squads of ninjas together and battle for fame and justice in this turn-based role-playing game. Publisher: WarofNinja Pros: +Dozens of ninjas to recruit. +Blend of tactics and RPG systems. +Ladder-based competitions. Cons: -Low player base.
Overview War of Ninja OverviewWar of Ninja is a free-to-play, browser-based role playing game featuring – what else? – ninjas! Venture into the world and recruit dozens of ninjas from villages, and then form squads of three ninjas to battle against enemies in turn-based tactical combat. Attach items to your ninjas to give them special boosts in battle! When you’re prepared, face off against other players in ladder-ranked competitions. War of Ninja ScreenshotsWar of Ninja Featured VideoComing Soon… Full Review War of Ninja ReviewComing Soon… Screenshots War of Ninja ScreenshotsComing Soon… Videos War of Ninja VideosComing Soon… System Requirements War of Ninja System RequirementsComing Soon… |
Shotgun News 12/3: FFXIV, Path of Exile, Tribal Wars 2, and More! Posted: 03 Dec 2013 12:01 PM PST FFXIV A Realm Reborn Receives Special Award At the 2013 Playstation Awards Final Fantasy XIV: A Realm Reborn received the Special Award. The Special Award was created this year to recognize outstanding titles based on originality, buzz-worthiness, influence, and performance. In addition beta testing for the PS4 was announced to coincide with the launch of the PS4 in Japan on February 22nd.
Path of Exile Introduces New Supporter Packs One month in and 4 million registered accounts later Path of Exile is introducing an all new set of supporter packs. They range from $50 all the way up to $900! And they include everything from the digital soundtrack to hoodies.
NGames Unveils Details on Pockie Defense Pockie Defense, a new tower defense game starring famous fairy tale characters is now available in Open Beta on Games321.com. But it isn't all about tower defense and buying team members drinks. There is also PvP. And the main mode is called Scuffle. In this mode players go up against eachother in epic tower defense battles for glory, EXP, and Prestige.
InnoGames Invites Fans to Exclusive Preview of Tribal Wars 2 Just two weeks after announcing Tribal Wars 2 InnoGames is giving 2 lucky fans the chance to get an exclusive preview by taking part in the Alpha Arena competition. It will just last one day on December 19th and include more than 50 community managers and the entire Tribal Wars development team. The game will run at 500x normal speed so the lucky chosen ones will reach the later stages of the game. Everything you need to know about the competition to be one of the two can be found on Tribal Wars 2's Facebook page. |
Riot Hosts Yasuo AMA on Reddit Posted: 03 Dec 2013 11:36 AM PST In preparation for Yasuo’s arrival in League of Legends, some of the Rioters behind him are hosting a reddit AMA this 12/3 at 11AM. Stop by to air your questions, hear more about Yasuo’s development process, and meet the team here! |
Posted: 03 Dec 2013 10:46 AM PST Choose your favorite battle arena, sharpen your army, recruit famous generals, and then enter the battle against the Dark Alliance! Publisher: Game321 Pros: +Specialized armies. +PvE and PvP content. Cons: -Limited information available.
Overview Warfare OverviewWarfare is a free to play, browser-based strategy/simulation. Instead of managing an entire army, you must choose Ground, Air, or Sea forces (each of which offer four soldier types and three unit types) while serving under one of four major factions. Recruit famous generals with unique talents to assist you in battle. Warfare ScreenshotsWarfare Featured VideoComing Soon… Full Review Warfare ReviewComing Soon… Screenshots Warfare ScreenshotsComing Soon… Videos Warfare VideosComing Soon… System Requirements Warfare System RequirementsComing Soon… |
Novus Æterno Kickstarter Preview Posted: 03 Dec 2013 10:08 AM PST By John Shadle (Sephorus) Novus Æterno, currently in development by Taitale Studios and in the midst of a funding push on Kickstarter, is billed as "the first fully-realized MMORTS… within a single massive, persistent multiplayer game universe". With nearly seven years of development time under its belt and a staff over two dozen strong, the title seems prime to harness some of that tactical and diplomatic intrigue that makes Eve Online one of the most infamous titles on the market to date. I had the opportunity to take a brief glimpse into Taitale Studios’ vision of the galaxy, and found a game that might not pack the graphical punch of CCP Game’s flagship title, but seems poised to spawn the same kind of sandbox gameplay that makes it so utterly popular. The premise of Novus Æterno is simple – you’re in command of an entire planet, with its resources at your disposal, and an ever growing armada of starships to defend it. However, how you expand and defend your empire is entirely pliable. You can turn your small planetary holdings into a trading hub and mining operation and supply other players with goods and ship components in exchange for protection, you can create a small scouting fleet to look for uninhabited planets for an easy – if perhaps brief – colonization, or you can throw together a plethora of gunships and simply bombard your neighboring planets into submission. There’s no directive from some NPC organization, no time limit, and no scoring system, making the affairs of the galaxy entirely player-driven. Thankfully, your starting planet is surrounded with a nigh-impervious defensive grid, giving you at least some respite should a nearby player decide that your holdings should be their holdings – and trust me, they will. Unlike most other RTS titles, though, Novus Æterno doesn’t have preset ship configurations based on your selection of race; instead, you’re free to select a ship size and tailor it to a given need. Need something fast and maneuverable to harass some slower-moving gunships? Throw some high-speed engines and high-caliber close-quarters cannons on a corvette-class hull and swarm your opposition. Neighboring planets getting a bit too unruly? Station some dreadnaughts along your borders and arm them to the teeth with long-range missile pods and fighters. Mercantilism more your thing? Outfit a cruiser with cargo bays and be a boon to your friends – or at least, anyone with enough credits. There’s a lot of potential for flexibility in fleet capabilities, once you take the time to sift through all of the available ship components. Similarly, Novus Æterno takes a modular – and incredibly novel – approach to the old ‘tech tree’ system of unit upgrades in other RTS titles. Laboratories generate Research Points, which can be used to perform research via combining several theories. If the combination of theories is sound, a prototype technology will become available, with further research allowing for a refined, mass-producable model. However, not all theory combinations make for good research potential, making what you research as much of an informed decision as what you build and who you shoot at; the possibility of trading or selling your incredibly-theorized beam cannon arrays to a more militarized empire, though, makes delving into research worth it for just about anyone. Novus Æterno also puts a different spin on the RTS formula by continually expanding the available galaxy for players to cruise around in. Rather than having thousands of players fight over a single solar system, new stars – complete with orbiting planets – are added as new players enter the game, giving a bit of breathing room before stepping out into the unforgiving void of space. Mind you, it requires a bit of suspension of disbelief to have planets pop into existence every so often without anyone noticing, but it’s a small price to pay – and a rather clever solution – to make sure that there’s always new territory to conquer. Graphically, Novus Æterno leans a bit on the simple side, with 2D portraits for player characters and pre-fab ship designs based on hull type; you also won’t find any fancy bloom, depth-of-field, or anti-aliasing options to tweak, making this initially less of a graphical powerhouse. However, the art assets overall are very well crafted, with a good amount of detail and – dare I say – personality in its painting-styled character portraits, and the detail on each ship is impressive while you realize just how far in you’re able to zoom the galaxy map. There were a few minor hiccups I noticed along the way – buildings shifting ever so slightly during construction – but it’s hardly a detriment in the grand sceheme of things and something that ultimately is expected and tolerable during the development process. Music and sound are equally good – not ear-shatteringly awesome, and with a few hiccups and stutters when shifting between planet and galaxy views, but good quality overall when heard without interruption and with enough emotion and style to set the stage for something really, really big. Overall, my time checking out Novus Æterno was pleasant, if woefully short given the massive scope of the game, and while I can’t exactly give any sort of definitive ‘final verdict’ on a game that’s yet to see an official release, the crew at Taitale Studios have put together not only a game for a woefully under-represented MMO genre, but one that puts some unique and interesting spins on some traditional RTS staples. For that reason alone, Novus Æterno is worth at least keeping an eye on during its march towards release, if not a visit to their ongoing Kickstarter campaign. In either case, you’ve got plenty of time to plot and scheme over just how many stars you’ll own when the time comes.
John Shadle is a reviewer for Game Empire Enterprises, and he’s now wondering just what theories would have to get researched before someone can own the Death Star. |
The Repopulation Player Housing Preview Posted: 03 Dec 2013 09:04 AM PST
Joshua Halls from Above and Beyond Technologies offers an insider (literally) look at how player housing functions both in and outside safe areas. |
Aura Kingdom Founder’s Packs Offer Early Beta Access And More Posted: 03 Dec 2013 09:01 AM PST The wait for Aura Kingdom is drawing to a close! Aeria Games, a leading global publisher of free-to-play online games, has begun Founder's Pack sales for the anime massively multiplayer online role-playing game (MMORPG). With the fan community reaching a peak of excitement over the gorgeous visuals and unique battle companions, the announcement of Founder's Beta comes as an early holiday surprise. Aura Kingdom Founders will make their mark in the game forever with exclusive in-game titles, items, and the ability to reserve their character name before launch. Four different Founder's Pack options are available, all of which include access into the exclusive Founder's Beta phase beginning on December 16th. In addition, all Founders are guaranteed access into Aura Kingdom's restricted Closed Beta, which will follow shortly after the Founder's Beta concludes. Of course, no Founder's Pack would be complete without a large collection of valuable items. Several vanity items such as a Tanuki pet and Phantom Wolf mount are available, as well as an exclusive in-game Eidolon that will never be available again! Diamond packs also offer physical items on top of the virtual goods, including a cute plushie and limited-edition Aura Kingdom playing cards featuring unique artwork on each individual card. For more information on the beta launch schedule, check out the news post on the official website. |
Posted: 03 Dec 2013 05:31 AM PST Carbine Studios showcases the toughest healing class this side of the Milky Way, WildStar’s Medic. |
WildStar Reveals Engineer and Medic Classes Posted: 03 Dec 2013 05:25 AM PST By Michael Sagoe (Mikedot) After four weeks of re-reveals, DevSpeak videos, Livestream sessions and a whole lot of new gameplay footage, Carbine Studios is finally ready to pull the curtain on the final two classes that will be available for Wildstar at launch. Say hello to the Engineer and the Medic. The engineer is primarily a tanker class that uses Heavy Cannons and Heavy Armor in order to attack, hold and stir up enemy threat levels from long distances. The main resource for engineers is called "Volatility" which can be earned from attacking enemies while in combat. Once enough volatility points have been earned, they can then be used to power up various abilities for tanking or DPS. Along with those abilities, Engineers can also build and command various robots to handle many different situations. These robots can even be personalized and customized with various new parts and equipment. The medic is primarily a healer class that uses Resonators and Medium armor in order to attack enemies and support teammates from close and moderate ranges. Much like the Esper and Spellslinger, Medics will have to make use of two resources instead of one. These resources are called "Focus" and "Power Cells". As focus generates while in and out of combat, Power Cells are generated and expended by various Focus abilities. The power of these abilities are determined by the amount of Focus and Power Cells used, so players must juggle between these two resources very carefully in order to succeed. Because medics will have to throw themselves into the middle of a fray in order to use most of their abilities, they will require a lot of skill in order play effectively. In return, their abilities will have the highest healing potential compared to Espers and Spellslingers, along with other abilities such as DOTs that can heal teammates gradually while poisoning enemies at the same time. So with all the classes revealed, players will have plenty of variety when tackling the quests, dungeons and adventures that await them on Nexus and without delay, as each class comes equipped with the ability to fill two roles, one always being DPS. Warriors, Stalkers and Engineers can either switch their stances and action sets between the role of Tank or DPS, while the Esper, Spellslinger and Medic can switch between Healer or DPS. Personally speaking, this is a brilliant idea as players can customize their abilities to specify either role without feeling too overwhelmed with options. The ability to cover either role should also speed up grouping by reducing the number of DPS stuck in queue, a feeling that I know all too well. So with all the classes and features revealed, how much more can Wildstar do to invigorate the MMORPG world? Well you'll just have to find out for yourself, as a Winter Beta test has been confirmed for this month. For more information on Wildstar and the upcoming Winter Beta, check out our Wildstar profile page! |
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