Wednesday, January 23, 2013

MMO Updates

MMO Updates


BioWare releases Makeb first-look video for SWTOR's upcoming expansion

Posted: 23 Jan 2013 09:00 AM PST

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Star Wars: The Old Republic - Makeb group
BioWare has released a first-look video for Star Wars: The Old Republic's Rise of the Hutt Cartel expansion. The clip takes us on a fly-through of Makeb, the new planet that features "new story-based missions pitting both Republic and Imperial forces against the nefarious Hutt Cartel."

The firm also wants you to know that you can pre-order the expansion and receive several in-game rewards. These include a "Scourge of the Hutts" title, a Dr. Oggurobb Hutt holostatue, and a creepy crawly Makrin Seedling minipet.

We've embedded the video for your viewing pleasure after the cut.

[Source: BioWare press release]

Continue reading BioWare releases Makeb first-look video for SWTOR's upcoming expansion

MassivelyBioWare releases Makeb first-look video for SWTOR's upcoming expansion originally appeared on Massively on Wed, 23 Jan 2013 12:00:00 EST. Please see our terms for use of feeds.

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    MMO Family: Why Catfish is a term your kids should know

    Posted: 23 Jan 2013 08:00 AM PST

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    MMO Family  Why Catfish is a term your kids should know
    By now, everyone's probably heard the strange story of Manti Te'o, the football player who had an online relationship with someone who wasn't really that person. The question that people keep asking is whether or not he was in on the hoax, but I think that's irrelevant. The real question is why people are surprised to begin with.

    Ironically, gamers probably have a leg up on the Catfish scenario, since there are plenty of examples of players misrepresenting themselves through their in-game avatars. And there's often a grey area when it comes to roleplaying and honesty. In this week's MMO Family, let's look at the lessons of gaming, identity, and social media and what children should learn about all three. (And I promise I won't mention Manti again in this column.)

    Continue reading MMO Family: Why Catfish is a term your kids should know

    MassivelyMMO Family: Why Catfish is a term your kids should know originally appeared on Massively on Wed, 23 Jan 2013 11:00:00 EST. Please see our terms for use of feeds.

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      Blizzard 'actively working' on All-Stars MOBA

      Posted: 23 Jan 2013 07:30 AM PST

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      Blizzard AllStars MOBA reappears on radar
      Last spring there was a brouhaha over the name DotA that was ultimately settled with Valve keeping the four-letter moniker and Blizzard changing its upcoming MOBA to Blizzard All-Stars. But after that, the newly rechristened game seemingly fell off the radar. Even the official website only offers the tease "coming soonish." Despite the lack of information, however, the game is still being developed.

      A recent statement by StarCraft II's production director Chris Sigaty notes that the studio hasn't forgotten about Blizzard All-Stars, but is focusing on its free-to-play business model. "We're actively working on it," Sigaty said. "That I can confirm. A lot of the stuff that's remaining right now that we need to focus on are the systems necessary to pull off a game with a different business model than StarCraft II."

      MassivelyBlizzard 'actively working' on All-Stars MOBA originally appeared on Massively on Wed, 23 Jan 2013 10:30:00 EST. Please see our terms for use of feeds.

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      Reminiscing about Warhammer Online with Mark Jacobs

      Posted: 23 Jan 2013 07:00 AM PST

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      Reminiscing about Warhammer Online with Mark Jacobs
      When it comes to the 2008 phenomenon of Warhammer Online and the story of its rise and fall, there's one obvious source for the full dish: Mark Jacobs. The former big kahuna of Mythic Entertainment is now CEO of City State Entertainment, and while Jacobs is no longer in the WAR business, he's still passionate about making games and talking about his past experiences.

      We sat down with Jacobs to look at WAR and what he thought went right and wrong with the title. Even today, many gamers are passionately divided on the game's build-up to release and design decisions. Some lay the blame at Jacobs' doorstep, while others admire the passion and vision of this MMO creator. So what does Jacobs have to say when put to the question about WAR's outcome? Find out in this exclusive interview!

      Continue reading Reminiscing about Warhammer Online with Mark Jacobs

      MassivelyReminiscing about Warhammer Online with Mark Jacobs originally appeared on Massively on Wed, 23 Jan 2013 10:00:00 EST. Please see our terms for use of feeds.

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        Enter at Your Own Rift: Dungeon review, part 1

        Posted: 23 Jan 2013 06:00 AM PST

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        Enter at Your Own Rift Dungeon review, part 1
        I don't hide the fact that as an MMO gamer, I probably fall into the "casual" category by many of your definitions. Even so, I probably go dungeon diving in RIFT more than in other MMOs because of the game's silky-smooth LFG interface and the generally quick pace of the instance runs themselves. Hitting a dungeon while you've got one or more counters on the reward page is added incentive because you're at least guaranteed a solid loot drop of your very own (or plaques).

        I'm still getting a feel for Storm Legion dungeons, but when it comes to the core game, I've run those instances more times than I can count. I figured I might as well share my thoughts on the first four dungeons you're likely to run in the early and mid-game to see if they pass muster. While I'm at it, I might tell a related story or two from my runs. Gather 'round, children, as Papa Olivetti smokes a stogie and tells you a tale you're unlikely to forget.

        Continue reading Enter at Your Own Rift: Dungeon review, part 1

        MassivelyEnter at Your Own Rift: Dungeon review, part 1 originally appeared on Massively on Wed, 23 Jan 2013 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: What's your favorite long-cooldown skill?

          Posted: 23 Jan 2013 05:00 AM PST

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          The Daily Grind What's your favorite longcooldown skill
          In Guild Wars 2, one of my favorite skills to use is the ability to unleash a cranky mechanical golem upon my foes. It only lasts for 40 seconds and has (I think) an 180-second cooldown, which means I don't get to use it as often as I'd like. However, it always makes me absurdly happy to pull it out, and I wonder if the long cooldown is one of the reasons I appreciate it so much.

          It's pretty common for developers to balance powerful skills with a lengthy cooldown, leaving the choice up to the player as to when and where it's best to unleash hell. It's not uncommon to be in a dungeon run and have the leader instruct players to pop their cooldowns on difficult fights; sometimes that long-cooldown skill is what makes the difference between victory and defeat.

          So what's your favorite long-cooldown skill? When do you tend to use it?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What's your favorite long-cooldown skill? originally appeared on Massively on Wed, 23 Jan 2013 08:00:00 EST. Please see our terms for use of feeds.

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            Path of Exile explains its open beta transition

            Posted: 22 Jan 2013 05:00 PM PST

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            You can't stop me!  I summon fire!
            If you're looking forward to Path of Exile's open beta (possibly in the wake of our own first impressions), you don't have much longer to wait. The testing will start shortly, giving everyone a chance to get in on all of the clicking and looting. For everyone looking forward to the next step, old hands and new players alike, the development team has provided a handy walkthrough of what will take place as the game's gates creak open.

            All characters will be returned to level 1 and all items will be removed outside of special promotions, but this will be the last character reset the game will undergo. Players with existing closed beta clients will be able to download the open beta patch directly, but the game's servers will go down for about two hours before the changeover happens. The post also warns everyone to expect that there may be login queues or latency issues given the game's popularity, so consider yourself fairly warned.

            MassivelyPath of Exile explains its open beta transition originally appeared on Massively on Tue, 22 Jan 2013 20:00:00 EST. Please see our terms for use of feeds.

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            Scott Hartsman leaving Trion Worlds

            Posted: 22 Jan 2013 03:45 PM PST

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            Scott Hartsman leaving Trion Worlds
            According to a recent post on the RIFT forum, Executive Producer Scott Hartsman has announced his resignation from Trion Worlds.

            "It's been an amazing time," Hartsman writes, "Working with some of the best developers anywhere, getting the company's first game off the ground, taking it all the way through a multitude of amazing updates, then to Storm Legion, and even a little bit beyond."

            Lead Game Designer Bill "Daglar" Fisher will be continuing with the State of the Game update starting tomorrow, but no word yet if he'll be taking over the Executive Producer role.

            [Thanks to Kirk for the tip!]

            MassivelyScott Hartsman leaving Trion Worlds originally appeared on Massively on Tue, 22 Jan 2013 18:45:00 EST. Please see our terms for use of feeds.

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              Jukebox Heroes: Eleven MMO soundtracks you can get for free

              Posted: 22 Jan 2013 03:00 PM PST

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              Jukebox Heroes Eleven MMO soundtracks you can get for free
              Collecting MMO soundtracks is a scattered, scavenger-like experience. Releasing video game soundtracks isn't exactly high up on studio and publisher to-do lists (although we're seeing more love from digital stores), so whether or not a title will get a music release is really a crapshoot. What does get released is never in the same place twice: Some game soundtracks are released as special editions only, some only as CDs, some as full MP3 album releases, some directly from the composer, some are buried on websites, and so on.

              So I'm constantly looking everywhere trying to beef up my MMO soundtrack library, and as a result I've uncovered several scores that the studios are giving away for free. I'm all over free (legal) music, especially when it's in my area of interest!

              If you've been looking to start an MMO soundtrack collection or are looking to add to what you have, I've put together a list of 11 MMO scores that you can get today free of charge. Sound good? It does to me!

              Continue reading Jukebox Heroes: Eleven MMO soundtracks you can get for free

              MassivelyJukebox Heroes: Eleven MMO soundtracks you can get for free originally appeared on Massively on Tue, 22 Jan 2013 18:00:00 EST. Please see our terms for use of feeds.

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                The Soapbox: Can we reward fun over persistence?

                Posted: 22 Jan 2013 02:00 PM PST

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                Well, some of us are already having fun.
                MMOs are games of repetition. Advancing past a certain point is always a matter of doing the same thing over and over, whether it's repeating raids in World of Warcraft, playing the market in EVE Online, or taking part in the same event to clear daily achievements in Guild Wars 2. Whether or not you enjoy these repeat performances can make the difference between the grind from hell and a pleasant upward climb, but it's still a game of repetition.

                It's not exactly the ideal state of being. Nearly every new game seems to recognize this and advertise itself as free from grinding, which at best is true in a very narrow sense. You won't be grinding daily quests, but you'll be grinding events or PvP maps or dungeons. So why don't we have a game out there that rewards fun instead of persistence? Is it possible to create a game that's free of repetition and focused on enjoyable experiences?

                Continue reading The Soapbox: Can we reward fun over persistence?

                MassivelyThe Soapbox: Can we reward fun over persistence? originally appeared on Massively on Tue, 22 Jan 2013 17:00:00 EST. Please see our terms for use of feeds.

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                  Massively Speaking Episode 233: The wrath of Eliot

                  Posted: 22 Jan 2013 01:00 PM PST

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                  Massively Speaking Episode 233 The Wrath of Eliot
                  Eliot has gone rogue on us and hijacked the Massively-II, our super-advanced spaceship. But we will not surrender, no. He tasks us. He tasks us, and we shall have him! We'll chase him 'round the moons of Nibia and 'round the Antares Maelstrom and 'round Perdition's flames before we give him up! Because he totally has our Rush mix tape and we need that for next month's road trip.

                  Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                  Get the podcast:
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                  Listen here on the page:



                  Read below the cut for the full show notes.

                  Continue reading Massively Speaking Episode 233: The wrath of Eliot

                  MassivelyMassively Speaking Episode 233: The wrath of Eliot originally appeared on Massively on Tue, 22 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.

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                    Flameseeker Chronicles: Glitching in Guild Wars 2

                    Posted: 22 Jan 2013 12:30 PM PST

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                    Flameseeker Chronicles Glitching in Guild Wars 2
                    Last week was crazily newsy in the world of Guild Wars 2. One might even call it newsilicious. Between a look at the next handful of months, an announcement about guesting and paid world transfers, and a developer livestream about rewards, WvW, and other stuff, last week was just ridiculously full of information.

                    We'll be seeing the first bits of all that prophecy come into being on the 28th, when January's patch officially hits, bringing with it, among other things, guesting. The guesting announcement was fairly ill-received, due almost entirely to the news that it wouldn't work between North American and European servers. Up 'til now, you could always talk to folks from the other data center, but you couldn't actually play with them without transferring. Now you still can't play with them without transferring (and you can still talk to them), and people were really hoping we'd be able to do the whole guesting across regions thing. I'm hopeful that it will come in at some point, but I still can't see guesting as a net loss in any way.

                    There's a lot of digesting to do with all that news, though, so let's start things off by not talking about any of it.

                    Continue reading Flameseeker Chronicles: Glitching in Guild Wars 2

                    MassivelyFlameseeker Chronicles: Glitching in Guild Wars 2 originally appeared on Massively on Tue, 22 Jan 2013 15:30:00 EST. Please see our terms for use of feeds.

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                      Firefall blasts its doors open for a beta weekend

                      Posted: 22 Jan 2013 12:00 PM PST

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                      The monocle makes it clear that while this man is shooting up bugs, he is doing so with the stiffest of upper lips.
                      Are you ready to strap on some armor, load up a gun, and go shoot things like they've never been shot before? The staff behind Firefall certainly hopes so because the game is opening its gates on Friday, January 25th, for the first of three upcoming beta weekend events. Everyone can log in and play for free starting at 1 p.m. EST, but the developers have also decided to sweeten the pot slightly by adding a contest to the weekend festivities.

                      The Skillshot Contest will be running during the open event and is available to all participants in the beta, even normal closed testers. Take a video or screenshot of your best moments for a chance to win prize packs including new Razer mice and Firefall gear. In addition, all participants will receive a special decal in-game to place on their battleframes. If you still need a little more convincing, you can check out a new trailer for the weekend just past the break.

                      [Source: Red 5 Studios press release]

                      Continue reading Firefall blasts its doors open for a beta weekend

                      MassivelyFirefall blasts its doors open for a beta weekend originally appeared on Massively on Tue, 22 Jan 2013 15:00:00 EST. Please see our terms for use of feeds.

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                      The Secret World working on account-wide shop unlocks and a veteran system

                      Posted: 22 Jan 2013 11:30 AM PST

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                      Rocket launchers can also be seen as unlocking systems, in that they unlock your body from other parts of itself.
                      Cash shops can be the bane of an altoholic, but The Secret World is aiming to ensure that your alts get all of the benefits your main already enjoys. Starting today, pets you unlock via the store will be unlocked for your account rather than one character, with the development team planning to move this functionality to outfits as well. That means that if you buy some cosmetic frippery once, it's yours forever on all your characters.

                      The game is also going to be putting together a veteran rewards program for subscribers. Each month of subscription provides Veteran Points, awarded at the same time that the subscription awards bonus cash shop points. Veterans can then spend the points on a variety of items, including new consumables, outfits, pets, and training dummies. It's always nice to have some extra benefits to being a long-term fan of a game, so if you're already enjoying deciphering conspiracy, there's extra incentive to keep at it.

                      [Thanks to Elania for the tip!]

                      MassivelyThe Secret World working on account-wide shop unlocks and a veteran system originally appeared on Massively on Tue, 22 Jan 2013 14:30:00 EST. Please see our terms for use of feeds.

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                      Final Fantasy XIV shows off early Shiva renders

                      Posted: 22 Jan 2013 11:00 AM PST

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                      Not using an ice-related pun used a lot of willpower.
                      The Primals of Final Fantasy XIV are kind of a big deal. In the original game, players had a chance to fight two of them, both of whom made for a rough fight, but the relaunch will include wandering versions of these pseudo-deities for players to hunt down and harness. And while astute fans have known for some time that Shiva will be among the Primals in the new version, she's finally strutting her stuff in the latest development blog post.

                      The post contains several early renders of the completed model as well as the ice queen's concept art, all of which should look familiar to veterans of the Final Fantasy series. While Shiva is known to have worshippers much like her fellow Primals Ifrit and Garuda, it's not yet clear if her appearance means a new beastman tribe will be entering the already crowded Eorzea. The full set of pictures won't answer that question, but it will give players eagerly awaiting the beta something new to gawk at.

                      MassivelyFinal Fantasy XIV shows off early Shiva renders originally appeared on Massively on Tue, 22 Jan 2013 14:00:00 EST. Please see our terms for use of feeds.

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                      Hyperspace Beacon: Givin' SWTOR props

                      Posted: 22 Jan 2013 10:00 AM PST

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                      Hyperspace Beacon Givin' SWTOR props
                      All MMOs could use improvements, but that doesn't negate what they have done right. And despite the negativity, SWTOR is doing well. In fact, in a recent forum post Systems Designer Damion Schubert said that the free-to-play push was working quite well: "The success of the market (and it has been quite successful) has given us the time and resources to do some ambitious things on Makeb and plan some very ambitious things beyond." Without even looking at the specific numbers, I can tell that the Cartel Market cash shop is working really well because of the sheer number of items I see on the Galactic Trade Network (auction house). As much as I hate to admit it, if the Cartel Market does well, so does the rest of the game.

                      I also see other hints that BioWare might be changing up its game a little bit. Direct discussion with the community appears to be on the rise, and BioWare has also admitted and is attempting to properly fix its mistakes. In the wake of Stephen Reid's departure, direct communication had become lax, and besides Ilum, I don't remember BioWare ever truly admitting to mistakes.

                      Let's take a look at a few of the changes BioWare has already made this year. Maybe it will give us a clue as to where SWTOR is going in the near future.

                      Continue reading Hyperspace Beacon: Givin' SWTOR props

                      MassivelyHyperspace Beacon: Givin' SWTOR props originally appeared on Massively on Tue, 22 Jan 2013 13:00:00 EST. Please see our terms for use of feeds.

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                        Trion SVP explains Defiance's 'transmedia synergy' secret sauce

                        Posted: 22 Jan 2013 09:30 AM PST

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                        Defiance concept art
                        If you're still wondering about this "transmedia synergy" thing that's supposedly going on between Defiance the MMO shooter and Defiance the television show, you might want to check out a new interview with Trion SVP Nick Beliaeff.

                        Events taking place in the two properties are "synchronized within an inch of their life," Beliaeff says. "That's the whole goal. That's some of the secret sauce that we think we have, just making sure that whenever an episode of the show is on air there's a big beat happening in the game. Our real goal is whether it's from game to show or show to game, that those big beats are happening whenever there's an episode on."

                        As you might imagine, this is incredibly difficult, and it's one reason that Trion and Syfy have been working on the IP for five years now. In terms of specific crossover, Beliaeff cites an example where a doctor in the TV show discovers a nanite contagion. She reaches out to one of her NPC colleagues in the game, who in turn provides players with a series of missions that they'll need to complete before the next episode of the show.

                        MassivelyTrion SVP explains Defiance's 'transmedia synergy' secret sauce originally appeared on Massively on Tue, 22 Jan 2013 12:30:00 EST. Please see our terms for use of feeds.

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