New Games |
- Cave Story creator's Guxt coming to 3DS eShop
- Planets Under Attack now available on PlayStation Network
- BioWare makes hay of Mass Effect discs in Black Ops cases
- Distance has nearly met its Kickstarter goal
- Beyond Good & Evil 2 is still coming along, says Ubisoft
- Come party with Dtoid, Intel & TigerDirect in Miami
- Barkley, Shut Up and Jam: Gaiden sequel happening
- Live show: Call of Duty: Black Ops II
- Review: Natural Selection 2
- Here is what's next on the DLC front for Sleeping Dogs
- Need for Speed Most Wanted demo up on Xbox Live, PSN
- A look at the BioShock Infinite Songbird Edition statue
- Treyarch on keeping Black Ops II open for all
- Wadjet Eye's Primordia due to arrive on PC December 5
- Preview: Bless may be the most beautiful MMO yet
- Team Fortress 2sdays: Veteran's Day
Cave Story creator's Guxt coming to 3DS eShop Posted: 13 Nov 2012 03:00 PM PST
It was only a few weeks ago that we had Tyrone Rodrigues, President of Nicalis, publisher of eShop versions of Cave Story, VVVVVV, and NightSky on Sup Holmes. We commanded Tyrone to tell us about everything he was working on, and given the amount of info he dropped on us, I figured he was good for his word. But the bastard was holding out on us. From the sounds of it, Nicalis is also working on bringing Daisuke "Pixel" Amaya's super-blue shmup Guxt to 3DS as well. Like the enhanced eShop port of Ikachan (which is planned for release sometime in December), the plan is to put out Guxt on the eshop for an affordable price. Info is scarce at the moment, but we do know that the addition of an arcade-style vertical screen display is in. We can assume 3D graphics will be in too, but I'm going to wait for official comment from the bastards at Nicalis before I say more. |
Planets Under Attack now available on PlayStation Network Posted: 13 Nov 2012 02:00 PM PST
Targem Games has taken to the PlayStation Blog to talk up its Planets Under Attack, which saw a console release today on PlayStation Network. It's another one of those slimmed-down strategy games in the same vein as Eufloria. There is something intrinsically satisfying about sending fleets off to distance planets from such a pulled-back perspective, so I hope this one turns out well. It's certainly got a style of its own, but I didn't get a real sense of how far the game goes. There is a mention of bosses in the original post, however -- that could prove to be compelling if done right. At any rate, there's supposed to be a demo up on PSN as well and a Vita version of Planets Under Attack is planned. Might be worth a look if you're into this subgenre. |
BioWare makes hay of Mass Effect discs in Black Ops cases Posted: 13 Nov 2012 12:30 PM PST
A funny thing happened today as a number of reports started surfacing from people who had purchased the PC version of Call of Duty: Black Ops II, only to discover the second installation disc missing and a copy of Mass Effect 2 in its place. It seems like an issue affecting only a very small number of users and, even then, the game is easily downloadable with a code so there probably isn't anybody left out in the cold here. But BioWare seemingly didn't want to let an evangelistic opportunity like this go to waste and they've come up with a curious offer for any afflicted buyers. They're going to give the entire Mass Effect trilogy to the first fifty people who send them a photo of themselves holding their misprinted copies of Black Ops II. I don't know what's to prevent someone who has both games from just taking the picture and getting themselves a free copy of the trilogy but I also don't see why anyone would bother. Offering up the whole series seems awful entertaining nonetheless. WE’RE ANSWERING THE CALL… [BioWare Blog] |
Distance has nearly met its Kickstarter goal Posted: 13 Nov 2012 12:00 PM PST
Refract Studios is nearing the end of its Kickstarter campaign for Distance, a survival racing game that looks ridiculous and fun in this new pre-alpha footage. I normally try to avoid putting the call out in situations like this, but they are nearly there -- getting approximately $5,000 in three days should be doable. Following our initial coverage of the game, Linux support has been pledged (as seems to be the case with many of these campaigns) in addition to split-screen functionality. If this looks worth investing in, $15 will get you beta access and the full version of Distance. I'm sure the 3,000-some backers would appreciate it in these final hours. |
Beyond Good & Evil 2 is still coming along, says Ubisoft Posted: 13 Nov 2012 11:00 AM PST
Beyond Good & Evil 2 has been at the back of our minds for a while now, temporarily brought forward by the occasional quote reaffirming its continued existence. Here's another one, this time from Ubisoft CEO Yves Guillemot. Speaking to Polygon, he explained that Michel Ancel was busy with Rayman Origins, and is now preoccupied with Rayman Legends -- "when he does that, he kind of puts too much of his time on the other projects that he has. So the fact is, that working on Legends is slowing the process on Beyond Good and Evil 2." Guillemot continued, saying "It's really a game that we've been working, we have worked on, and is a game that we want to do. But there are so many things that have to be done that, you know, this one is going to come in line at one point, but at the moment Michel is really on Rayman Legends." As long as it's a damn good game when it does eventually happen, I think we'll be fine with waiting it out. (Easier said than done!) Truth be told, at this point, I would rather they hold off slightly until we're further into the next console cycle. It's been said that BG&E 2 will be very ambitious, so more familiarity with the new hardware would be reassuring. Plus, there are far worse titles Ancel could be working on in the mean time. Ubisoft: Beyond Good & Evil 2 still in the works, Rayman titles slowing development [Polygon] |
Come party with Dtoid, Intel & TigerDirect in Miami Posted: 13 Nov 2012 10:30 AM PST
TigerDirect's annual PC race for charity is back, and it kicks off with a killer party! Destructoid is returning to Miami for this special event co-hosted by Intel, and if you're reading this you're invited! Grab your golden tickets here to attend the party at no cost with free parking while they last. Among our guests are DJ Supersede - Official DJ of the Miami Dolphins, actress Anna Kendrick of Perfect Pitch, Ryan Tannehill, some robot, and other local celebrities. The event is on November 20th and is located in the Design District's Moore Building, 4040 NE 2nd Ave. Doors open at 8pm, there's free drinks, free premium cocktails, free gift bags for the first 1500 attendees, and more. We'll be chilling at the Destructoid game lounge, provided by our friends at MyGameWars.com. |
Barkley, Shut Up and Jam: Gaiden sequel happening Posted: 13 Nov 2012 10:00 AM PST
Barkley, Shut Up and Jam: Gaiden always seemed to be an unlikely game, but it's real, it's playable, and I'm told it's quite humorous. Having already overcome that obstacle, I'm not surprised to find out that Tales of Game's Studios is indeed moving forward with a sequel. The name of this follow-up makes me ever thankful that copy and paste functionality exists. It's officially called The Magical Realms of Tír na nÓg: Escape from Necron 7 -- Revenge of Cuchulainn: The Official Game of the Movie -- Chapter 2 of the Hoopz Barkley SaGa. Barkley 2 works just fine for our purposes. The team will be running a Kickstarter campaign in the near future, one which will likely be funded if the goal is set reasonably. I'm interested to see if they're sticking with the same graphical style. [Via NeoGAF] |
Live show: Call of Duty: Black Ops II Posted: 13 Nov 2012 09:30 AM PST
[Mash Tactics airs Monday through Friday at 4p.m. Pacific on Dtoid.TV. Watch King Foom play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you can be as much a part of the show as anything else.] Like almost every other gamer on the planet, tonight on Mash Tactics, we'll be playing Call of Duty: Black Ops II. Come by and hang out with the Dtoid.TV community and myself, as I jump into the game and check out its variety of game modes. We'll start off with some of the campaign, then head over to multiplayer before closing out the show with a bit of zombie action. To get in on the action during the second half of the show, simply fire up your copy of Black Ops II, hop on Xbox Live, and send a message to the gamertag King Foom. If you don't make it into a game with us tonight, don't fret. Join us tomorrow as we rock nothing but multiplayer with the ladies of LT3. QotD: What is your favorite FPS of all time? |
Posted: 13 Nov 2012 09:00 AM PST
The original Natural Selection came out a decade ago as a Half-Life mod. It was one of the handful of mods that managed to stand out from hundreds of others thanks to its unique blend of real-time strategy and first-person shooting. After years of development, the sequel is finally out as its own standalone product. If you've been waiting a long time for its arrival, it has absolutely been worth the wait. If you're unsure what Natural Selection 2 actually is, be prepared for one of the most engaging and intense competitive games out there. Natural Selection 2 (PC) Natural Selection 2 pits a team of human Marines against a team of Aliens. Both teams are similar in concept yet completely unique in playstyle. Each team's objective is to destroy the enemy's main structures (Hives for Aliens, Command Centers for Marines) before theirs go down. Most players will control units on the ground and utilize a first-person perspective, but one player from each team will be the Commander. The Commander is the backbone of the team, viewing the map from an eagle’s-eye perspective akin to what you'd expect from real-time strategy titles like StarCraft II. The Commander of each team is in charge of placing structures, directing allies, and researching new technology. The Commander isn't locked in to that position, however. The Command Station (or Hive) is simply a structure that a player can enter in order to take command. If the Commander is doing poorly and a team member wants to switch out, the Commander can leave and someone else can take their place. This is also important to remember when the base is under attack; the Commander is free to leave and begin defending like any other unit before stepping back behind the reigns.
When not playing that role, things are a bit easier to comprehend: listen to the (hopefully competent) Commander and go after the enemy base. The Marines play much like you would expect a first-person shooter to, with an assortment of weapons and gadgets to use, assuming your Commander has researched them. That does not mean, however, that playing Marines is boring. First of all, the gadgets like jetpacks and robotic suits are a delight to use. Secondly, the very nature of Natural Selection 2 itself makes them way more fun to play compared to a standard FPS game. Aliens are very unique in that each class plays completely different. Every player starts as a Skulk, a fast Alien with the ability to climb and stick to walls. From a Skulk, it is possible to evolve into four other classes, each with their own strengths, weaknesses, and abilities. No one class is completely better or worse than the Skulk, though they individually fill a specific role on the team. The Fade, for example, can teleport around and attack the Marines, both confusing and killing them. However, when it comes to destroying structures, the Fade might as well not even try. The Skulk, thankfully enough, is one of the most entertaining classes to play since they are so agile and strong. Even if the Skulk isn't your cup of tea, it isn't long until you can evolve into another Alien using your resources. There's an incredible amount of intricacies involved in playing Natural Selection 2, but if I were to try to mention each and every one then I might as well write a book titled Each and Every Intricacy of Natural Selection 2 and charge you each $11.99. Resources are used to upgrade both your unit, if not playing as the Commander, or the team's base, if you are. They are collected when the Commander places a structure on top of one of the many resource points on the map. If it helps, you may think of them as Extractors/Refineries/Assimilators from StarCraft II. It is therefore crucial for the rest of the team to defend and help secure these points, as it will make it easier on the entire team to march towards victory. Natural Selection 2 is the very definition of a competitive game. Each player is significant and small mistakes can add up to losing an entire match. Teamwork is absolutely necessary in order to win. Microphones are very much encouraged, if not required. To some, this might be exactly what they were looking for, however it is also easy to see some people being turned away by the amount of teamwork and dedication required to get the most out of the game. It feels incredibly well-balanced, as long as you're playing in the "sweet spot" of player numbers. I've found that 16-to-18-player servers are the most balanced, resulting in 8 or 9 players on a team, one of whom is the Commander. Having more than that often becomes too chaotic and allows one team to steamroll the other. The only tutorials available come in the form of YouTube videos. These vary in quality, but most of them accomplish their goal of introducing a new player to various mechanics. There's literally hours of videos to watch, but luckily the general overview does a good enough job in less than ten minutes of introducing a newbie to the game. The main problem is that there is no interactive tutorial included. The videos do a great job at explaining things, but when it comes down to it, videogames need some sort of interactive tutorial. As mentioned, Natural Selection 2 is a very complex game, so it could only benefit from providing more options. There is an "Explore Mode" present, allowing you to freely roam around maps, try out various classes, or practice being Commander, but it is currently bugged and only allows you to select one of the various maps. The Explore Mode is a wonderful way to learn the intricacies of playing as the Commander, since there are a ton of hotkeys and location names to memorize in order to efficiently lead your team to a win. For a competitive game, Natural Selection 2 has a remarkable amount of atmosphere. To be wandering around the map as a Marine and hear Skulk footsteps only seconds before a group of them jump at you, taking out your teammates and leaving you alone and sobbing in the corner, isn't something you would normally find in such a competitive title. It has an eerie Aliens vs. Predator feel to it. The game looks surprisingly sharp as well. In fact, it's the main reason why Natural Selection 2 is quite demanding and takes what seems like an eternity to load into matches at times. The wait serves as a good time to head into the kitchen and eat your Wheaties -- you'll likely need them. There are always optimizations to be implemented which make the game run smoother and faster, and it seems as if the developers over at Unknown Worlds are still hard at work. Natural Selection 2 may turn some people away due to its very competitive nature, but it rewards those who stick with it and peel back its many layers. A well-executed match is extremely rewarding, whether you decide to play as the stressful Commander or one of his many lackeys. There's nothing quite like being in a room as the Aliens cut the power and lights, leaving your team to rely on muzzle flash and flashlights to locate the flying, wall-climbing, and leaping Alien team surrounding you. It's a game that combines both real-time strategy and first-person shooter in a unique blend of both, the likes of which you aren't likely to see anywhere else. Sure, it could benefit from an interactive tutorial, fixed Explore Mode, and perhaps some optimization for load times, but what is here is still an incredible team experience. |
Here is what's next on the DLC front for Sleeping Dogs Posted: 13 Nov 2012 08:30 AM PST
As previously expressed by United Front Games, there's plenty more downloadable content planned for Sleeping Dogs across PlayStation 3, Xbox 360, and PC. While much of it is the obligatory cosmetic- and item-focused stuff that many of us aren't concerned with, there is at least one more substantial add-on on the way. It all starts on November 14 with the Dragon Master Pack, which is essentially a combination of five separate pre-order packs. United Front is also releasing the Drunken Fist Pack, the Square Enix Character Pack (which looks rather funny), and the Gangland Style Pack. What seems the most interesting is the Zodiac Tournament Pack -- it introduces new gameplay to Sleeping Dogs. The premise revolves around an island off the coast of Hong Kong that has fights to the death, because of course it does. Beyond a pair of outfits, there's supposed to be multiple arenas, new enemies, bosses, and cutscenes. Pardon me while I rewatch Enter the Dragon.
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Need for Speed Most Wanted demo up on Xbox Live, PSN Posted: 13 Nov 2012 08:00 AM PST
Having spent countless hours messing around in the wonderful multiplayer component of Burnout Paradise, I'm totally sold on what the studio brought to the table with Need for Speed Most Wanted. Some of you, on the other hand -- particularly long-time NFS fans -- are rightfully skeptical that the game can provide what you want to get from a racing game. There's now a single-player demo for Most Wanted on PlayStation Network and Xbox Live, should you have an interest in finding out for sure. Access to Downtown and Four Bridges will be given, as will the option to drive the Aston Martin V12 Vantage, the Porsche 911 Carrera S, the Audi R8 GT Spyder, and the Ford Focus RS500 assuming you can find them all. If you do end up liking what you play enough to grab the full version, up to 50,000 Speed Points earned in the demo can be transferred over. |
A look at the BioShock Infinite Songbird Edition statue Posted: 13 Nov 2012 07:30 AM PST
Irrational Games put out a new video which gives an up-close look at the Songbird statue which is putting the "Songbird" into the "Ultimate Songbird Edition" of Bioshock: Infinite. Director Ken Levine is on hand to express his love of collectible items and thereby demonstrate his personal investment in making sure the statue was a high quality item. Or something. I was too busy looking at that box. That thing is beautiful. I'm not really a "never-take-it-out" collector. I get things because I want to display them and enjoy them, but that's a box I could enjoy all on its own and I think to take the Songbird out would be to ruin it. |
Treyarch on keeping Black Ops II open for all Posted: 13 Nov 2012 07:00 AM PST
The Call of Duty series has a mass hardcore following, and experienced players know what to do the second they pop in the game disc. But there's still a percentage of players that have never really touched the multiplayer, largely due to fear of just getting rolled on no matter how hard they try. First-person shooters don't need to be a purely hardcore experience, and that's a sentiment that design director David Vonderhaar shares. With Black Ops II, there are now more tools than ever to help players learn the ropes instead of just going in blind. Combat training has been greatly expanded on, as it's part of the core progression system in multiplayer, and it also includes bots to give players a fighting chance. Then there's the livestreaming features which allow you to learn new tactics by watching the pros do it. Call of Duty Elite is again providing a ton of tips for every aspect of the game, and all of its features are free this time around. "It's our responsibility as the developer of the game to put out what's out there so that people can have the experience," David told me. "You can't be the big online game if you don't do this thing. I think it's all about aspirational play. Watching other players, learning, and saying 'Okay, I see what he's doing and I can learn from that so I can get better myself.' "We're doing a pretty good job creating a game for really good slayers. It's the guys who are getting crushed that need our help. We have all that stuff through all the skill bands, and it's hard to get right but we're going to keep chasing that." These tools can only take a player so far, though. Eventually they'll hit a peak, "but you at least have to give them an opportunity to enjoy the game," says David. This is where League Play comes into the equation. It's a skill-based matchmaking system that gives you a skill rating based on your performance, and from there places you in a division with players at similar skill levels. The better you do, the higher you'll rank and move up in ladders, but if you find yourself plateauing you'll at least be setup against a constant stream of similar matched players. It's not just completely new players David is trying to reach out to. There's an older generation of players that still want to play, but may not necessarily be able to keep up with Activision's targeted demographic. "This is maybe slightly personal, and kind of embarrassing, but, you know I'm coming up on 40," David explained. "When I was the age of the young men who are 22 playing this game, I was the slayer. I was the guy with the good Internet connection putting people down with my railgun in Quake 2 and my rocket launcher in Quake 1. I consider myself a hardcore gamer, but I can't compete against a guy 20 years younger than me with his reflexes. He's younger, has better reflexes and better eyesight (laughs). "I was very lucky to be 20 years old when the first online shooters became available, I've grown up with this and it's defined a big part of my life. So there's gotta be other dudes who are 35 that are getting their asses kicked by 22-year-olds who still want to enjoy their shooters the way I do. I don't want to quit playing shooters just because I'm 40. "The passion for me is making sure that there's environments [such as League Play], because I know there's a lot of 22-year-old guys playing every day, but I know it's not the only people playing the game. There's a big group of people who are gamers and a big group of people play first-person shooters. I don't want it to be just for 22-year-olds. That would be kind of sad for me as a guy who used to be 22 playing shooters. I want everyone to enjoy the game. I want that 22-year-old guy to enjoy the game, that perfect [demographic] that people talk about. But I also want guys who played Quake with me when I was 22 to enjoy this one too." |
Wadjet Eye's Primordia due to arrive on PC December 5 Posted: 13 Nov 2012 06:30 AM PST
Wadjet Eye has established themselves as one of the best things going for adventure games these days, with titles like Resonance and Gemini Rue turning out damn fine. Their newest romp, Primordia, has me pretty excited, being set in a world that consists of the broken remains man left behind. Nothing like a good apocalypse to get the blood pumping. Anyway, Wadjet Eye is expecting to release Primordia on December 5th. They're currently taking pre-orders on the title, offering the digital download at a ten percent discount as well as a limited, physical edition which will include the game on DVD, the soundtrack and other digital goodies. And they would like to get the game on Steam as well, having set up a Greenlight page in hopes of hitting that marketplace, so you can help out with that if your interests align. |
Preview: Bless may be the most beautiful MMO yet Posted: 13 Nov 2012 06:00 AM PST
Neowiz Games unveiled their work on upcoming massively multiplayer online RPG Bless at the G-Star trade show last weekend in Busan, Korea. I had the chance to get a good look at the latest build of this beautiful, vast MMO as well as spend a little time with early code and talk to members of the Korea-based development team about it. There's a lot going on in Bless, but what first got my attention was the attractive visuals. Even with as early as it is, this game is stunning.
When was the last time you saw a beautiful MMO? I mean a real head-turner. I'm not talking about the situation where a newer game is running on a monster rig, but game that is just plain lovely from the ground up. Upcoming Neowiz MMO Bless is a head-turner, and easily fits all the above criteria. This includes nearly photorealistic environments, impressively detailed characters and enemies, and glorious lighting. Bless has pushed the online game bar quite a bit farther up as far as visuals goes, and I think it's going to be awhile until something else looks anywhere near as nice. Epic's Unreal Engine 3 is the muscle under the hood for Bless, supporting its striking visuals. Neowiz explained how they squeezed every last ounce of power out of the engine, and then went in to modify it in cooperation with Epic Games Korea to squeeze out even more power. These modifications let the team introduce new features to the base engine, giving them the ability to do things that UE3 wouldn't normally be able to pull off. Neowiz explained that UE3, given its FPS roots, isn't able to show vast areas. One of their new co-developed tools, which they call Landscape, let them go beyond the engine's ability to display the expansive world in Bless. Another modification enables seamless and realistic day-to-night lighting transitions. I saw shadows shift as the sun's position changed, and was impressed by the lighting during sunsets and dusk. The overall look of Bless leans toward photorealistic with its locales, while its buildings and land formations fall firmly in the fantasy realm, with plenty of real-world inspirations tied in. Endless deserts, overgrown ruins, dense forests, and massive castles dazzled in flyovers. There's nothing else out there that even comes close to touching the detail shown in this game. Characters from game's ten races are beautifully detailed and impeccably rendered on-screen, though they don't feel especially original. Imagine more shapely, Korean-tinged adapations of Final Fantasy Online characters and you'll have a good idea of what the characters of Bless look like. Outside of your standard low-level creatures, like spiders, all of the enemies I saw during gameplay and previews, from the sublimely animated tree nymphs to sparkling unicorns, were remarkable. Neowiz says that they had nearly 200 devs and in-house artists working on Bless, and it seems that they all worked hard to make this game as lovely as possible. Looks aren't everything, but they were far more prominent than any other aspect of the game, as Bless is still in the pre-alpha stage. Examples of combat looked very nice in action. Fantastic scenes showed heavy axes coming down in heated battles, or swords slashing into clinks in duels. Cat ladies shooting arrows and pretty girls on mounts flying into sunsets cut to magical blasts, earth rumbling, and then to air-to-ground fire. Mounted pursuits led to a massive dragon emerging from the fog. All of these impressive scenes were rendered with the game's engine, using no CG. But I experienced none of this. In fact, what I experienced in gameplay was quite standard. Neowiz says that the combat in Bless was designed to be familiar. It seems that they've knocked that goal out of the park as there is nothing you'll have to learn or adapt to in Bless, at least in this state. No learning curve whatsoever. At this point, as far as combat is concerned, this is as standard as MMOs get. The promise is that Bless will eventually have a lot to do with interacting with other classes, and will have a focus on party roles, but for now it was mostly just me as a solo paladin, taking on kill quests. My hands-on time with the early build had only the base framework of combat available. I was able to move, target, and attack, but planned aspects like active dodging and blocking were not available. In a sort of staged, abbreviated version of what I'm guessing will be Bless' natural progression, I accepted my first quest (after some language help, as the game only had Korean as an available language at this point) and took on the assigned orc killing quest in a scenic port village. In a very standard affair, I disposed of these using the provided base-level magic attacks to clear the way to take on a giant orc, and then I reported back to a NPC that sent me into the next stage of my kind of guided tour. I later moved onto a forest area where I took on trees and spiders, and then some "corrupted unicorns" to earn more bits of armor and more attack types. The last bit of the demo had me going up against countless undead attackers, where the super powerful (and super pretty) AOE attacks that magically among my abilities proved to be quite useful. In between each of these segments I was treated to a mounted flyover of the world. At this early stage, full control was not yet possible, but at least I was able to take screenshots, some of which are shown below. In my playtime I got nothing in the way of experience that I could tell, and I know nothing of the details of aspects like crafting or looting, as none of this was available in this abbreviated experience. Neowiz says that it's just too early right now. All we have at this point is promises of what's to come. The story of Bless sounds promising. Neowiz says that they've crafted an emotional, interactive background story for this game that centers around its 10 races and two factions. The character classes include: Guardian, Berserker, Paladin, Ranger, Assassin, Mage, Warlock and Mystic. Deep lore and history will provide a backdrop to a new conflict started by humans and their desire for power. Gameplay sounds like it could be interesting in the end, though this early demo was no indication of that. Expect PvP, RvR, and and endgame that has max level players coming back knighted after accruing fame and fortune, able to take on new Royal Quests. I hate that the best I can do for you in this preview is tell you that Bless sounds quite interesting and is pretty. It is very, very pretty. Again, no MMO looks anywhere close to this. Their tweaks to Unreal Engine 3 and their outstanding artwork have made for a staggering game. But the problem may lie in that other MMOs do play like this. While admittedly early, my playtime with the game pointed to nothing special about it. Perhaps the striking, expansive world and the promised deep backstory will be enough for potential players. Perhaps the familiarity and approachability will be a plus to some potential players. If nothing else, Bless should be on your radar as an MMO to watch out for. It's certainly beautiful, but it's going to be all about the execution. It could go either way right now, so let's hope for the best. |
Team Fortress 2sdays: Veteran's Day Posted: 13 Nov 2012 05:30 AM PST
Every Tuesday a bunch of us Dtoiders get together and hop online to play some Team Fortress 2 on the official Destructoid server! You should join us! Yesterday was Veteran's Day in America, a day for remembering all of the people who made sacrifices in the armed services. My day was spent in the most solemn and respectful way I know: Playing video games and swearing at 12-year-olds. For those of us who can't contain their memorializing to just one day: fear not, we have TF2sday to look forward to. Hit the jump for the details. Server Early Match Late Match sd_doomsday If you have any suggestions for next week's match, sound off below! Also, we'd love to recap this week's events during next week's post, so take lots of screenshots and email them to spencer[@]destructoid.com! Special thanks to Swishiee for streaming the session over on Streamtoid. Image by MrRiar |
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