New Games |
- Contest: Win two passes to E3 2011 and Nyko gear!
- Gears of War 3 official campaign reveal trailer
- Amnesia 'Scare To Care' fundraiser streaming this weekend
- Weekend Destructainment: Nude gaming parties!!!
- What happened to the Summer drought of gaming?
- Earthworm Jim creator ... no friend to gay people?
- Contest: Fight.Destructoid.com 48 hr point challenge!
- The emasculation of a father
- Live Show: Two's company on Saturday Morning Hangover
- How many ways can Space Marine NOT rip off Gears of War?
- Brink's Agents of Change DLC detailed (loads of stuff!)
- The Legend of Zelda timeline explained
- The Daily Hotness: Metalocalypse
Contest: Win two passes to E3 2011 and Nyko gear! Posted: 28 May 2011 01:00 PM PDT
We're doing it again! We've teamed up with Nyko to get one lucky person two passes to E3 and a ton of Nyko products! The grand prize winner will receive two passes to E3 and all of these Nyko accessories for the Wii, Xbox 360, PlayStation 3 and 3DS:
Two runner-ups will win one Nyko product of your choice for any system (based on availability). To enter, we want you to submit photo or video of yourself, pet, friend, mom -- whatever living thing you want -- holding a Nyko product or Nyko logo. You have complete creative freedom (keep it safe for work) to even create something that resembles the Nyko logo (like macaroni art, for example.) Whatever you create has to be a real thing too, so no photoshopping/editing is allowed! Your submission must also include something related to Destructoid (a simple printout of our logo will work) so we know your submission was created recently. The more creative your submission, the better your chances are at winning as we'll be picking the best submission to give the prizes to. You have until June 1 at 11:59AM CST to submit your entry in the comments below and contest is open to US residents only. Note: Nyko is only providing the passes and Nyko products. Travel and accommodations will have to be on you. Good luck! | ||||||||||||||||||||||||||||||||||||||||
Gears of War 3 official campaign reveal trailer Posted: 28 May 2011 12:00 PM PDT
Oh yes, now you're showing me the shit I wanna see, Epic! This is the official "reveal" trailer for Gears of War 3's campaign mode. Some people (fools) like to think Gears doesn't have a campaign worth noting. I say it's the reason I started liking the series, and the third game looks set to have a hot one! The video shows off loads of grunting, monsters, and explosions, all set to "War Pigs." I've got a boner now. Like, a significant one. | ||||||||||||||||||||||||||||||||||||||||
Amnesia 'Scare To Care' fundraiser streaming this weekend Posted: 28 May 2011 11:00 AM PDT
Two brothers, Tim and Vernon Shaw, are holding an Amnesia charity marathon this weekend and will be streaming it on Ustream. What sets this apart from the typical gaming marathon fundraiser? They will play it while people will try to scare them in real life! Vernon will play on Saturday while his brother Tim and a couple of volunteers will try to scare him in real life, creating life-long trauma and possible stream hilarity. The next day, the tables are turned and Vernon will get to act out his revenge while his brother is playing. The brothers are also donating $0.25 for every time they swear while playing the game. All donations will go to Camp Kesem, a camp for children of cancer patients that allows them to escape their troubles for a week. The stream starts at 6 PM Pacific Time on both days (two hours from now). For more information about the fundraiser, check out their website. And if you need more fundraiser streams this weekend, 8WayRun.com is helping out GameDay -- a fundraising event for the International Video Game Hall Of Fame & Museum -- with a weekend-long stream over here. | ||||||||||||||||||||||||||||||||||||||||
Weekend Destructainment: Nude gaming parties!!! Posted: 28 May 2011 10:00 AM PDT
This nude gaming party IS TOTALLY NOT A PROMOTIONAL THING FOR SOME GIANT CONTROLLER ADAPTER THING. More Mortal Kombat tryouts, a bad moment from Spider-Man's career, a rad music video, the Zelda themed on tesla coils, Star Fox stage play, a L.A. Noire run, brentalfloss jams, an awesome Fallout: New Vegas easter egg and a Portal 2 cover make up Weekend Destructainment. Some more Mortal Kombat secret character tryouts.
A failed moment in Spider-Man's career. Spotted on Reddit.
Really rad music video from Goldfish that has a load of retro references.
The Legend of Zelda theme played on tesla coils. Spotted on GoNintendo.
A Star Fox stage play.
It takes 40 minutes to run from one end of L.A. Noire to the other. I love knowing this type of stuff. Thanks, Neil!
brentalfloss makes some videogame endings better.
Two bears high fiving made it into Fallout: New Vegas! Thanks, Holly!
Laura Shigihara does the Portal 2 ending.
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What happened to the Summer drought of gaming? Posted: 28 May 2011 09:00 AM PDT
Gaming seasons can be as fickle as Scarlett O'Hara. In the past four years, we've seen Call of Duty take over a dominant position in the traditional Christmas season where all the big titles used to come out. Following that juggernaut's success -- for better or worse -- we've seen publishers move their AAA titles out of the way (Mass Effect 2), not give a damn (Assassin's Creed: Brotherhood), or even confront the competition (Battlefield 3).
"Let's assume that there is 3 to 4 million units in potential for the sum total of all new releases, worldwide in June. If Alice was the only title to be released in June, would it garnish the entire 4 million unit potential? Likely not. If it was L.A. Noire? Possibly. At the end of the day I just have to ask myself, where is the limit between the maximum amount of units that are available, and the combined potential of all new releases. Sometimes that limit is met, often it is not." With regard to these word-of-mouth effects, perhaps there's also something to be said in favor of the second hand market from an industry perspective. Sure, you miss out on that revenue as a publisher. But people are still playing your game and influencing their peers (positively or negatively) about the game's existence. Perhaps some of those peers will even end up buying a retail copy. | ||||||||||||||||||||||||||||||||||||||||
Earthworm Jim creator ... no friend to gay people? Posted: 28 May 2011 08:00 AM PDT
Earthworm Jim creator Doug TenNapel is, apparently, a living parody of American bigotry. Recently, the artist made several amazing comments on the subject of Christianity, gay marriage, and why AMERICURRRR is the best damn country in the world. When asked on what grounds he opposed gay marriage, TenNapel said, "The same argument I have against letting a man take a dump in the ladies room. And (sic) office appropriate for one sex isn’t automatically appropriate for another, no matter how much a man loves taking a dump in the ladies room." Wow. According to TenNapel, freedom of religion and expression is a completely alien concept to Canadians and Europeans, and America is the best country in the world because it's 78.5% Christian. This is the kind of outrageously stupid shit I get to see in local opinion columns and TV shows out here in Mississippi on a regular basis. Whether he thinks he's being funny or not, Gay Gamer ain't laughing, and I'm inclined to agree with them. It's pretty sad to see such miserable opinions, especially from an otherwise talented guy, but gay people don't need to be angry about it. Gay marriage is going to happen anyway, because nobody, no matter how much they claim to have a deity on their side, can stop the march of social progress forever. LGBT campaigners are fighting a fight they can only win. Their efforts determine the when, not the if. And that is, to quote Earthworm Jim, Grooooovy. | ||||||||||||||||||||||||||||||||||||||||
Contest: Fight.Destructoid.com 48 hr point challenge! Posted: 28 May 2011 07:00 AM PDT
The great thing about Fight.destructoid.com is that it gives us a brand new way to give away prizes. So here's another contest! This time, we will be holding a 48 hour point challenges for the chance to win either this Razer Anansi MMO Keyboard, or a copy of The Witcher 2: Assassins of Kings for the PC! Contest: Starting at the time of this post, you will have 48 hours to earn as many points as you can through challenging people to matches or tournaments in any game available on fight.destructoid.com, from the many sports titles, fighting games and even Starcraft II. The player who earns the most total points from the challenges or tournaments over this weekend will win the Razer Anansi Keyboard! That's not all, because every match that you take part in earns you a chance to win the copy of The Witcher 2: Assassins of Kings that we are also giving away! Will you play lots of battles betting small and and racking up the points, or will you go all out and wager most of your points at once? Its up to you! Good luck, and let the games begin! New to Fight? Read our getting started guide
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Posted: 28 May 2011 06:00 AM PDT
[Community member VenusInFurs writes up a great post about Silent Hill: Shattered Memories and the themes of masculinity and its destruction. What other games have these sorts of themes? Want to see your own writing on the front page? Write something awesome and put it in the C Blogs. -- Kauza] Emasculation is, by definition, the castration of a man, but this castration has gotten less literal and more metaphorical in our generation. Emasculation now means to make a male feel less of a man by humiliation. In other words, you weaken a man by treating him as if he were a woman. You take the machismo away from him. You leave him naked in the middle of a crowded street. You show his wounds to the world. I’m not interested in the physical pain of castration, but more of the mental. We live in a world where to be a man means to be powerful, confidante, a sex machine, etc. You, my lovely reader, have heard it all before, but I would argue that men, unlike women, are more sensitive, more affected by emotional pain, more prone in the act of giving up than most woman are. Now, what is the connection between castration and video games? Please, continue reading for the answer. Silent Hill: Shattered Memoires (SH:SM) is a study of the male psyche. The game takes a look at what defines a male and shatters those ideas. It’s game about emasculation. It’s a game that I and many men can relate to. It’s a game only men can fully understand. As most of you know by now, I always start my blogs with a personal experience then work my way up to how the video game in question relates to my experience. This will be no different, except this; out of everything I’ve written this is something I hold dear to my heart. Get ready for some heavy stuff. From experience, books, and people I’ve known, I have come to the conclusion that when a man acts like that it’s because they’re unhappy; something is not going well in their lives. It could be a lack of sex, the wanting of a significant other, or something else, but the question of emasculation always comes up. Did this user act this way because of what a perception of a man is? Does he think it’s all about sex? Is he disappointed because of the lack of experience he had, or is he just an assh*le? Whatever the reason is, there is no denying that there are people who act this way because they don’t fit the worlds perception of what a man is. We continued to talk and laugh, then the guys started to brag about how many girls they had sex with. I really don’t know why they decided to this, but I am an open person -- I don’t hide anything -- and I told them I only had sex with people I’ve had relationships with. I told them this and they all laughed. I said I’m not closed to the idea, but the opportunity never opened up to me (things have change now). They didn’t care for my excuse and just made fun of me, as if I was not man in their eyes .They made fun at how skinny my body is and how feminine my voice sounds. After all that, I decide to leave. The guys apologized to me, but with a big grin in their face. It’s easy to see they didn’t mean it. I left the bar and never spoke to them again. During my walk home I was reminded why most of my friends are women. Actually, at one point you receive a message from a man asking a women to put on a “little girls dress” and pretend she’s a kid. There is a therapy session in between each level, and during these sessions you're asked to answer a series of questions. I answered each of these questions truthfully, as if I was Harry. I answered truthfully to questions like: Have you ever cheated? Were you popular in school? Are you depressed and lonely? I must note that depending on the ending you get, you may come up with a different conclusion than I have, but isn't that the fun of video games? Your actions in the therapy sessions and in the games world determine the type of ending you get.
I don’t know about you guys, but this ending moved me. I felt for Harry. I understood him. Its bad enough I spoiled one ending for you guys, but I refuse to spoil anything else. The world of insecurity is painted on the walls of each level in this game. It presents a man who is scared; a man who doesn’t have all the answers -- Harry goes through what most men go through in their lives. He tries to find comfort in women, but doesn’t have the confidence to do so. He tries to be brave, but fails every time he does. He’s not some super hero. He’s represents the fear that all men have. He’s human. He’s no different than the characters I’ve read in some of my favorite novels. He, in many ways, is me. I applaud the developer for having the guts to present an entire game absent of any kind of combat and instead focus on the characters and their thoughts. This is truly a special game. | ||||||||||||||||||||||||||||||||||||||||
Live Show: Two's company on Saturday Morning Hangover Posted: 28 May 2011 05:00 AM PDT
It's ten in the morning on a Saturday. It's time to get your semi-consciousness on! Jordan is on vacation this weekend, so it's up to Katrina and I to take a gander at the week's Xbox Live Indie Games releases where I can guarantee that we will both groan and giggle. Afterwards, we'll team up to explore ancient ruins in Lara Croft and the Guardian of Light. Come and join us for Saturday Morning Hangover. We're playing games and hanging out in the live chat right now over on Destructoid's Justin.tv channel! Watch live video from Destructoid on Justin.tv
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How many ways can Space Marine NOT rip off Gears of War? Posted: 28 May 2011 02:30 AM PDT
Earlier this week, Venture Beat landed itself in hot water with the gamer community after publishing the controversial article, "How Many Ways Can Space Marine Rip Off Gears of War?" The article accused Relic of copying Epic's shooter series, and the writer was utterly mauled by readers. He was mauled because, as every school boy knows, the Warhammer 40,000 aesthetic, setting, and characters predate Gears of War by a couple of decades. If anything, Epic owes a tip of the hat to Games Workshop, not the other way around. This situation is made worse by the fact that originally, the article only had ONE argument, which was basically, "The characters have muscles." Destructoid decided to bring some balance. We sat down with Relic, the developers of Space Marine, to get their side of the story and find out how their game is different from Gears of War. If one person thought Space Marine was a Gears clone, others will think it too -- hopefully this article helps them! No Cover System Gears of War is a cover based shooter. What that means is that you don't run-and-gun, not if you want to survive. While there are instant-kill melee attacks, the main objective in any situation is to find something to hide behind and pop out of cover to shoot. This is exactly not what happens in Space Marine which, if anything, is a traditional third person shooter in that a cover system isn't used. Relic Says: "Everything in Space Marine has been built around delivering the core fantasy of being this powerful hero -- the combat system emphasizes forward momentum and encourages players to throw themselves into the fray confidently, where they can be most effective. "Space Marines are confident warriors with hundreds of years of training and fighting under their belts, powerful armour, and devastating weaponry at their disposal. They are conspicuous on the battlefield, inspiring fear in the hearts of their enemies, and hope in the hearts of the regular human fighters who pray to live long enough to witness a Space Marine in glorious battle. "They do not take cover, they do not hide behind things to take pot-shots at their enemies. In fact, when the going gets tough and you find yourself in a situation where you’re taking a beating and other games would want you to back away and cower behind something while you recover, we give you tools to become even more aggressive – using vicious execution moves to harvest enemies for health. This way you are never out of the battle; you fight until all your enemies are dead. "By bucking this current convention in 3rd person shooters, we are able to deliver a combat experience that is truly unique, emphasizing a strong sense of forward momentum, and confident mastery of the battlefield." Melee Is Just As Important As Ranged Combat Unlike Gears of War, Space Marine is just as focused on close-quarter combat as firefights. Yes, Space Marine features a Chainsword that resembles the Chainsaw Bayonet from Gears, but even that was invented by Games Workshop's tabletop game first. By using it, Relic isn't copying Gears of War, it's being faithful to the source material. Man, how many ways can Gears of War rip off Warhammer 40,000, am I right? Relic Says: "In addition to having a full 3rd-person shooter combat model that is competitive with any other shooter out there, Space Marine boasts a robust 3rd-person melee combat experience as well. It’s the seamless blending between these two systems that sits at the heart of what makes Space Marine’s combat so unique, so fluid and dynamic, and again, delivering on this sense of powerful momentum. The seamless responsiveness of having these two combat systems at your disposal is a huge part of delivering that core fantasy of being one of the most highly trained, highly capable war machines in humanity’s history. "Combining ranged and melee so seamlessly gives the combat and encounter styling of Space Marine its own flavour as well. Combat tends to happen in short-to-medium range setups, with players having full control over how they want to fight the battle. Melee is as viable as ranged in the vast majority of encounters, and fights tend to get very up close and personal. This adds to the intensity and fast-pace of the combat experience. You are making split-second decisions about which of the many tools in your arsenal, and which combat abilities, you’re going to use to fight the layers of enemies you face at any given point." Hordes Of Enemies From what we've seen of Space Marine, the game has more in common with hack n' slash titles and wave-based shooters than Gears of War and its small-scale, methodical, ranged warfare. Waves of Orks throw themselves at the player, and protagonist Captain Titus needs to keep moving and swinging his Chainsword in order to survive. Relic Says: "Space Marine often surrounds you with hordes of enemies, especially when fighting Orks, our brutal animalistic mob-like enemy. We’ve built our technology so that we can throw over 30 highly-detailed enemies at you at any given time. This is core to our promise of presenting a compelling 'one vs. many' fantasy where you are constantly surrounding on all sides -- just as humanity is constantly surrounded at all sides by the brutal alien hordes -- and you dominate through skill and force of arms." Games Workshop Created 40K In 1987, BITCH! As we already pointed out, Warhammer 40,000 is several decades old. In fact, its dark n' gritty universe is probably responsible for influencing the vast influx of bleak, war-torn shooters we've had this generation, with Gears of War at the forefront. It's almost impossible to make a third-person Space Marine game that doesn't look like Gears, because Gears of War's visual style takes so much from Warhammer 40,000. Relic Says: "The origin of Space Marine as a game, was to take an IP Relic has a great love for, and express it in a completely new way. This was to be from the point of view of one of the most iconic heroes of the IP -- the Space Marine. In 40k, this means something very specific -- it’s not at all a generic label. Delivering the fantasy of being this hero is what has driven all our decisions around combat, the aesthetic of the world and characters, details of how the characters look, move, speak, think, etc. Just like any vast and rich IP -- think of Lord of the Rings, or Star Wars -- there are many ways to express the core pillars of the setting. For the past eight years we’ve focused on delivering 40k from the point of view of the battlefield commander. With Space Marine, we’re giving you 40k from the point of view of having your boots on the ground, and feeling the blood on your face. "Space Marines are 7’ tall superhuman warriors encased in conspicuous sanctified armour and carrying ancient but extremely powerful weaponry. They are masters of sword and gun, and this is what has informed all our decisions about the visual portrayal of the character, and the way our combat system works." Aesthetics As said above, Games Workshop created a visual style that has an undeniable influence on videogames, so to the (very) untrained eye, I can see how some random game calling itself Space Marine may look like a rip-off of Gears of War. Of course, it takes only a very small amount of digging to find out just how likely it is that you accused the wrong side of forgery. Even outside of that, though, the universe of the 41st Century is pretty damn different from Epic's world of Sera. Relic Says: "Warhammer 40,000 is a nearly 25-year old IP that comes with a very specific aesthetic styling. The architecture is vast and Gothic inspired, there is a techno-medieval aesthetic with technology and speech patterns, there is a sense of the great peril the humanity finds itself in through having billions of alien enemies on its doorstep, trying to snuff it out of existence. "The portrayal of the world -- from our vast structures to epic landscapes, destroyed cities and mysterious research facilities – is all part of the way that we are bringing the rich 40k universe to life in a way it’s never been seen -- or experienced -- before. This is us being inspired by 25 yrs of incredible creativity, and adding our own flavor to bring this amazing and rich universe to a whole new audience, so that they can learn to appreciate it as much as we have." So What Have We Learned? Venture Beat made a mistake and updated the post to address the ton of comments arguing against the original assertion. The problem of such accusatory contrasts is not unique to the otherwise on-the-ball Venture Beat, however. Accusations of plagiarism and ripping off are pretty common among gamers, and such accusations are nearly always based on ignorance. It's the attitude that sees every first-person-shooter get compared to Halo and every action game compared to God of War. Sure, many games are inspired by other games. The cover system works, and thus has been incorporated into many shooters. Few action games are as brutal and heavy as God of War, so it's natural that it influenced the development of future titles. Inspired and ripped-off are two different concepts, and if you're going to throw the latter term around, you better treat it with respect and you need to bring more to the table than, "I just think they look a bit similar." Otherwise you will end up writing an update that's longer the original article. | ||||||||||||||||||||||||||||||||||||||||
Brink's Agents of Change DLC detailed (loads of stuff!) Posted: 28 May 2011 01:00 AM PDT
Bethesda has published details concerning Brink's first batch of downloadable content. We knew the first DLC would be free, so some people expected a few crappy costumes. Prepare to be surprised! The Agents of Change pack features new maps, equipment, abilities and costumes, all for nothing. Here's what's on offer:
Well, you can color me impressed. The update is due to arrive some time in June. [Thanks, Mash] | ||||||||||||||||||||||||||||||||||||||||
The Legend of Zelda timeline explained Posted: 27 May 2011 06:00 PM PDT
So there is a Legend of Zelda timeline. It's kind of hard to understand. This might help you understand. | ||||||||||||||||||||||||||||||||||||||||
The Daily Hotness: Metalocalypse Posted: 27 May 2011 04:59 PM PDT
I've been really getting into Metalocalypse lately. I always kind of just wrote it off, but wow is this show funny. The music is pretty damn good too. The snippet above is currently my favorite track from them. Chad tells us his E3 predictions on the latest episode of GTTV, Nick previewed Kingdoms of Amalur: Reckoning, there's a Nvanicorn game and more happened on 5/27/11. |
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