Hyper Universe, a team strategy side-scrolling action game published by NEXON in Korea, will kick off its final CBT this month from April 20th to April 24th
Black Desert is still an MMORPG under heavy development and thanks to Steparu we just found about some rather amazing implementations that will be added in the near future
The official Russian TERA page has recently posted a rather surprising article regarding an upcoming feature for the Russian version of the Korean MMORPG
I like to check in every month or so to see how this game is doing. The lastest update introduced us to the Tamvaasa. A dual wielder race fast and strong
On April 1, of all days, Ubisoft filed a newtrademark for Beyond Good & Evil with the EU's IP Office.
This, of course, doesn't meanBeyond Good & Evil 2 is finally coming out. It's never coming out. Ever. Unless it does. Ubisoft is just doing this to mock us, probably. Or, you know, protect its #brand.
I can't wait until the day Ubisoft finally decides to shit or get off the pot. We've been on this merry-go-round for eight years now, and I'm sick and tired of getting my hopes up and dashed again and again over this "game."
We're a few days out from Quantum Break, and whether you're looking forward to the time-bending shooter or not, this tour of Remedy Entertainment is worth watching. It's pretty darn funny!
I had my suspicions that Shawn Ashmore smells nice, and this video totally confirms it.
Moviemakers excel at recreating violence and gore on screen. But the BBC asks if we should view fictional violence with more caution, and more importantly, while not considering who has been drinking apple juice.
I can't look at representations of violence on the television or on film anymore. When I was younger I equated viewing such things (and viewing actors performing sexual acts) with some sort of liberty - an existential freedom to be the virile fellow I felt myself to be, and a universal freedom to witness human expression in all its polymorphous perversity. But with age - and possibly, I concede, declining virility - I began to see that pornography entailed the exploitation of vulnerable and mostly young people, while the depictions of violence which bedizen our ubiquitous screens aren't victimless crimes - no matter how enthusiastically those who stage them or pour apple juice, may consent.
I was quick to buy Starbound once it showed up on Steam Early Access, but I didn't stick with it for long out of fear that I'd tire myself with the basics before the game really came together. While the developers have made great strides since then, I'm still holding off on returning -- but not for much longer. Starbound is preparing to hit version 1.0 and exit the Early Access program.
With the next major update, you will be able to go through the "complete story arc" as a protector-in-training for the Terrene Protectorate. There are eight instanced missions, each culminating in a boss fight, as well as new side quests and "generated" quests meant to make worlds "feel alive and cohesive." To that end, the game's procedurally-generated planets can support multiple biomes.
The list goes on: more dungeons, an easier-to-use crafting system, the (optional) return of hunger in survival mode, new weapons, armor augments, a better pet system, combat that should feel more forgiving, overall polish, and performance improvements. You'll also be able to expand your ship's crew by culling "particularly happy" colonists or hiring mercenaries. Yes, please!
Lastly, there are plans to make multiplayer less of a hassle to set up. The idea is to offer dedicated servers as well as a drop-in, drop-out system in which you can invite friends to your game via Steam.
Blizzard is back with "Alive," its second in a line of animated shorts for Overwatch.
As teased at the end of the last video, it's Tracer time! The vignette also revolves around Tekhartha Mondatta, the stoic omnic monk, as well as the no-good assassin Widowmaker.
The company has immediate plans for two more episodes, though I'd sure be happy if it decides to continue after that. I still haven't played Overwatch, but I'm enjoying these shorts.
Hidetoshi "Neo G" Ishizawa has departed Capcom for a new position at SNK Playmore.
Though Ishizawa may not be as familiar a name as, say, Yoshinori Ono, the fact remains he's been with Capcom since 1995 and has credits on a myriad of beloved titles, including Street Fighter III: Third Strike, Marvel vs. Capcom 2, Darkstalkers 3, Tatsunoko vs. Capcom, and, fittingly enough, both Capcom vs. SNK titles.
Ishizawa has also worked on the Resident Evil and Devil May Cry series, but most of his experience is with fighting games -- something Capcom isn't making many of these days. It seems there was a better opportunity for the man at SNK, which is getting back to its roots with a new King of Fighters.
In addition to King of Fighters XIV, SNK has expressed an interest in developing a new Samurai Showdown and a Garou: Mark of the Wolves sequel, prospects that might appeal to a designer with Ishizawa's history more than working on Street Fighter V updates until the end of time.
While not an official Star Wars product, special effects legend Phil Tippett's (A New Hope, RoboCop, Jurassic Park, The Force Awakens) upcoming AR/VR card-and-video game HoloGrid: Monster Battlewill definitely resonate with a lot of Star Wars fans. Since the Holochess concept seen in A New Hope and The Force Awakens was in-part Tippett's creation, I think it's more than fair for him to take the concept on the road at this point, more than 40 years after its initial inception. According to Mike Lavine of Happy Giant, co-developers of HoloGrid, "The tech has finally caught up to the point where this game can be made," explaining the wait.
The plan is for HoloGrid to use a process called Phototelemetry to scan Tippett's actual monster sculptures into polygon-based models, to be projected in three dimensions using AR or VR. Each monster will get its own physical AR card, with battles taking place on an set board, for an experience less like chess and more like Card Wars from the episode of Adventure Time of the same name.
We'll be hearing more from Tippett about HoloGrid and its terrifying bio-monsters soon enough, hopefully on an upcoming episode of Sup Holmes.
Dark Souls III inches closer to its worldwide April 12 release and PC gamers can get the usual savings goodness by going digital (anyone still buying boxed PC games these days?).The cheapest deal for aDark Souls III Steam code we've seen is at GamesPlanet for £31.99 -- roughly $45. This includes the pre-order bonus and is available everywhere except Japan and North Korea.
If you're thinking about picking up an Xbox One, there's a very good price on a 1TB bundle from Newegg's eBay page. You'll have to add it to your cart to see the final price, but since we've already gone through the hard work of making an extra click for you, the "secret" price is $289.99 -- one of the cheapest prices we've seen yet for a 1TB Xbox One bundle.
Also available on eBay is a wicked price on Dark Souls II's collector's edition for PC. It must not have sold as well on the PC because this outlet is offloading truckloads of them for only $20 new-in-box, with collectible metal case, 12-inch figurine and all the goodies included. Not bad at all.
Finally the last noteworthy sale this weekend is Origin's Spring Sale which runs until April 11. There's nothing too special in the sale, although you can grab half-off Star Wars: Battlefront and Plant vs. Zombies Garden Warfare 2 - both matching its previous lowest price.
Orlando-based developer N-Space has shut down after 21 years in the business.
Founded in 1994, N-Space spent the majority of its history working on ports for Nintendo platforms and licensed games. However, the studio is perhaps better remembered for the excellent 2005 GameCube exclusive Geist and its swan song, Dungeons & Dragons title Sword Coast Legends.
Wizards of the Coast confirmed N-Space's closure with VentureBeat this week.
"Yes, N-Space is shutting down, and we are super-sad about it," a company spokesperson said. "We are proud of everything they did in bringing Sword Coast Legends to D&D fans, and we sincerely hope everyone at N-Space lands on their feet."
Ben Leary, an artist at N-Space, confirmed the news over Twitter, saying the development staff "worked long and hard to keep this from happening," even through "rounds of layoffs" in recent months.
“As for Sword Coast Legends going forward," the Wizards of the Coast representative added, "it is unclear at this time, but we are working with Digital Extremes, the official PC publisher, to make sure everyone has the best possible experience with the game. Right now, we believe the Rage of Demons DLC will be released for PC, but we are confirming with Digital Extremes.”
Before shuttering, N-Space completed development on the PlayStation 4 and Xbox One versions of Sword Coast Legends, which Wizards of the Coast is "hopeful" will be released "soon."
After announcing layoffs at multiple internal studios in a open call to investors back in February, the publisher confirmed Freestyle was among those affected in a recent statement with Game Informer.
The UK-based studio is only now parting ways with employees due to British labor laws, which mandate a consultation period to allow workers time to find new opportunities.
While Activision is being secretive about how many employees it's letting go, it appears the publisher is dropping a significant portion of the Freestyle team. Consultation periods are only necessary when companies cut ties with 20 or more workers, a figure that, at minimum, would represent a significant portion of the developer's hundred or so employees.
Moreover, Activision is transitioning Freestyle from large-scale game development to a support role that involves supporting Guitar Hero Live with updates, which also suggests a massive reduction in staff.
The move comes after Activision casual games, like Guitar Hero Live and Skylanders: SuperChargers, performed far worse than company had forecast for its holiday earnings period.
Freestyle Games was founded in 2002 by former Codemasters and Rare staff. The studio was acquired by Activision in 2008, after which time it's worked on DJ Hero, Sing Party, and Call of Duty Online.
The portable version was initially supposed to launch last summer, but developer Lab Zero Games, by its own admission, "grossly underestimated" just how much work the port would require.
Now it's done, though, and it comes with cross-buy support with the PlayStation 4 version, plus local multiplayer support on PlayStation TV, and even cross-play with the PS4 and PS3 versions.
Lab Zero is also working on the "final" patch for this "ultimate" edition of the game, which includes eight-player multiplayer lobbies that will allow for four simultaneous matches, something the studio hopes will mean players spend less time waiting and more time actually playing.
Skullgirls 2nd Encore will be available on Vita across North America starting April 5 for $25.