New Games |
- Splatoon has an official lint roller, ya filthy animals
- Canadian Toys R Us buy two, get a third amiibo free promotion
- Stardew Valley is starting to flesh out its marital life
- There's a Dark Souls III promotion involving chicken wings for some reason
- See the original eight-page pitch for Diablo
- Black Ops III's Nuketown goes free on PC, PS4, Xbox One
- C-Wars is still alive and kicking, just like its moon zombies
- Walk the line between man and machine in The Turing Test
- 7th Dragon III Code: VFD is coming to 3DS this summer
- Keep these Overwatch animated shorts coming
- Humble Mobile Bundle 17 features Lara Croft Go, Grim Fandango
- I'm keen on Keen, a Zelda-inspired puzzler
- Deadlight returns with a director's cut this June
- Rise & Shine is like a fun, gory Wreck-It Ralph
- You can play Assassin's Creed, Dark Void, and GRID 2 on Xbox One
- The Division's Dark Zone is about to get better
- Digital Homicide hopes to use lawsuit winnings for game development classes (Fauxclusive)
- Console gamers are more excited for VR than PC gamers
- Super Impossible Road is a racer that's all about falling off the track
- A BioWare developer wore a t-shirt with its new IP on at GDC
- Nintendo: 'Bravely Second side quests changed due to overwhelming feedback from Japanese players'
- Review: Day of the Tentacle Remastered
- First Pokemon Go footage revealed, looks not great
- The Pokken controller is a nice li'l bonus, emphasis on the li'l
- CEO Gaming's Alex Jebailey slams Final Round 19
- Plants vs. Zombies: Heroes is the Hearthstone mashup I didn't know I wanted
- Review: Hyrule Warriors Legends
- Review: Shred It!
- Dara O'Briain to host new gaming show on UK TV
| Splatoon has an official lint roller, ya filthy animals Posted: 21 Mar 2016 04:00 PM PDT Some of you know this, but I have a cat. And boy, what a cat he is.
As such, I am perpetually covered in lint. Look at that luxurious hair. Sure, if I'm wearing black, it's doubly apparent, but I have lily white bath towels equally covered with fuzz. I live with it, though. I'm an about-video-games writer online; I don't need to look nice, mostly, nor do I need lint rollers. That particular, pricey luxury of the bourgeois is tantamount to class warfare. But if you do need your lint sufficiently rolled, like Katamari quality, please check out this official Splatoon lint roller, by way of Kotaku. 『Splatoon(スプラトゥーン)』“スプラローラ―”を再現したクリーナーと投げたり握ったりするとインクのように広がるイカ型マスコットがクレーンゲーム専用プライズとして登場 [Famitsu] |
| Canadian Toys R Us buy two, get a third amiibo free promotion Posted: 21 Mar 2016 03:00 PM PDT Do you need a lot of amiibos for reasons you'd rather not get into? It's fine, I'm not judging. You may be interested in a promotion going on at Canadian Toys R Us is all. The Canadian end of the retail chain is offering a "buy two, get the third one free" deal on their entire amiibo selection. The offer is on until the 27th, but as always with amiibos, it would probably be better to act early while supplies last. This might be the perfect chance to bulk up your collection, justify your addiction, or replace an amiibo you lost while doing something unseemly. |
| Stardew Valley is starting to flesh out its marital life Posted: 21 Mar 2016 02:00 PM PDT After making it through the first full in-game year of Stardew Valley (20-something hours, real time), I have cooled on it enough that I can get back to managing a decent night's rest. But things were looking spotty for a while there. I was obsessed! And there are still whole sections and mechanics I've barely touched (namely, anything to do with relationships) since I've been so focused on raising animals. This week's update is concerned with both of those elements -- it adds unique dialogue for all spouses, who will "now leave the house on Mondays," and increases the value of most animal products. What's more, holly has become poisonous and other miscellaneous issues should be straightened out. "Note: animal product prices and edibility of holly will only take effect on items generated after the update," says designer Eric Barone. "Items that already existed before updating will still have the old prices/edibility." He's also promising "more marriage improvements to come." Barone took to reddit today for an Ask Me Anything session. One of the more pressing questions raised, "Are they stems, or worms?" was met with a maddening "yes." New Build -- 1.06 [Steam] |
| There's a Dark Souls III promotion involving chicken wings for some reason Posted: 21 Mar 2016 01:30 PM PDT UK restaurant chain MeatLiquor is teaming up with Namco Bandai to mark the release of Dark Souls III the only way that makes sense; With a hot wings eating challenge. Starting on April 4, the contest will require participants to sign a waiver and wear gloves before tearing into 20 painful pieces of chicken. The fastest devourer in each restaurant location will win a PS4 alongside a collector's edition copy of Dark Souls III, while the overall greatest food monster in the UK will win a Prestige Edition with a big ol' statue of the Lord of Cinder. Folks who set a poor time burning the roof of their mouth out will be treated to a participation T-shirt. So how did this contest come to be? What is the thematic link here? The tenuous, insubstantial, nearly ethereal connection between the two ideas is that eating hot wings is punishing, and so is playing Dark Souls. Yeah. |
| See the original eight-page pitch for Diablo Posted: 21 Mar 2016 01:00 PM PDT "We believe these expansion disks should be priced at around $4.95 with the hope that they would be placed near cash registers as point-of-purchase items. Players would buy these packs as an afterthought, or maybe in an attempt to collect them all. A 'collector'-type art card, representing the rare item in a pack, could enhance this sense of collectability." It's interesting to go back now, decades later, and peek through the pitch for an iconic game like Diablo. Last week at the Game Developers Conference, Condor (later Blizzard North) co-founder David Brevik spoke about his experience working on the title, and for those of us who weren't in attendance, he has since shared an extra treat: the document used to shop around Diablo. It even has stains! I'm particularly fascinated by the marketing strategy, which is what that first excerpt comes from, but it's also neat to hear the developers describe their initial turn-based game design. And it's worth calling special attention to this estimated 12-month development schedule: According to Brevik, the document "slightly differs from the pitch we gave to Blizzard. We gave an extended pitch during our meeting in January." This wasn't the only fun piece of Diablo history to come out of GDC, either. During Brevik's post-mortem talk, someone in the audience used the Q&A portion as a chance to apologize for pirating the game in 1997 and literally paid for it all these years later. Never too late to make amends. David Brevik [Twitter] |
| Black Ops III's Nuketown goes free on PC, PS4, Xbox One Posted: 21 Mar 2016 12:30 PM PDT Nuketown (you can't make me swap out that "e" for a "3") was available as a pre-order / early-run bonus map in Call of Duty: Black Ops III, but as of today, latecomers can also play on it. For free. If they'd like. It joins the main map rotation in "a variety of multiplayer playlists," and Treyarch is also enabling a nothing-but-Nuketown playlist until Monday, March 28 at 10:00am Pacific. Elsewhere in today's update, Black Ops III players are getting a Nuketown-themed weapon camo, three weapon reticles, and a calling card. More than messing with any of that, just be sure to activate the map's unsettling robot people (and then wish you hadn't while hiding under the covers). |
| C-Wars is still alive and kicking, just like its moon zombies Posted: 21 Mar 2016 12:00 PM PDT It's been three years since Jonathan Holmes squealed over C-Wars, "a post-apocalyptic ARPG + RTS + OMG." And it's not even out yet. Take that, Kickstarter backers! On the other hand, the game does exist in a playable state, so there are more egregious crowd-funded campaigns yet. I remember some asshole once got $1,500 to go to Japan and write a few funny blog posts and he never did. The end goal was literally a vacation and he couldn't deliver. C-Wars has been on Steam in Early Access for about half a year -- it's even 25% off right now -- but I caught it last week during the Game Developers Conference and spent a week trying to come up with any take more scalding than, "C'mon, guys, 'C-Wars' is a bad title for anything other than vaginal warfare." The real-time take on pixellated tile tactics was hard to grasp in quick demo form, especially one scaled for "fun" rather than against a typical learning curve. So for my failings (back to start, do not pass go, this is Rogue-like) with the standard character knifing and shooting zombos (on the moon, a scourge let loose by way of evil mega corps, a cyberpunk staple), I then switched characters to the man in the mech -- my favorite Michael Jackson song -- with the huge sword that hit for mad tiles of damage. I still like the art, but C-Wars is a far cry from how its concept debut three years ago. That's not inherently bad, even if its original form was more reminiscent for Mega Man's Battle Network sub-series, which is good. For the first few games, at least. |
| Walk the line between man and machine in The Turing Test Posted: 21 Mar 2016 11:30 AM PDT Around this time last year, a first-person puzzle game called Pneuma: Breath of Life released. Although it was built around an interesting conceit, I didn't find myself too enamored with it. The puzzles mostly failed to grab me, and I thought that the thought-provoking narrative was overshadowed by dull game design. The Pneuma creators are at it again, this time with another first-person puzzler called The Turing Test. After spending about half an hour with it, I have much higher hopes for the team's second outing. The Turing Test -- the scientific concept, not this game's title -- is the idea that a machine can exhibit intelligent behavior equivalent to, or indistinguishable from, that of a human. The Turing Test (the game, this time) is about Ava Turing, an employee of the International Space Agency. She has been called to a research base on Jupiter's moon Europa after something went wrong. The story is said to gradually unravel and explore the concepts of consciousness and human intuition, and the line between man and machine, all while traversing deeper into Europa's frozen core. All that heady ideological narrative stuff is the part I wasn't able to get a grasp on in my time with The Turing Test. I was only shown a slice of the beginning of the game, far from where the secrets probably lie. Besides, the venue was very loud and I wouldn't have been able to hear much even if those moments had spoiled its greatest truths. |
| 7th Dragon III Code: VFD is coming to 3DS this summer Posted: 21 Mar 2016 10:45 AM PDT Usually the phrase "abuse of power" isn't leading anywhere you want to follow. There's the lurid, with top-level employees pressuring underlings into some fingerlings if you follow what I meanaling. There are rulers of countries (America, for instance) illegally deposing democratically-elected governments and destabilizing regions. But sometimes it means that when we're in Tokyo, I get to send Brett to see a game like 7th Dragon III Code: VFD because it is, to me, funny to do. We've not quite kept ears tot he ground on the 7th Dragon III Code: VFD (which, to me, is funny to pronounce in full) beat since, but here's an update in the form of a new trailer and reminder that Sega is bringing the 3DS RPG to the US in summer 2016. It'll run you $40. "In 7th Dragon III Code: VFD, the protagonist and his/her team must utilize time travel technology -- courtesy of Nodens Enterprises -- to cleanse the diabolical dragon menace that has consumed earth," Sega PR reads. "Specifically, True Dragons in three different time periods must be destroyed before the mighty 7th Dragon: VFD can be vanquished." Those time periods include 2100 Tokyo, "ancient Atlantis," and "futuristic Eden." |
| Keep these Overwatch animated shorts coming Posted: 21 Mar 2016 10:30 AM PDT Blizzard is producing a number of animated shorts for its team-based shooter Overwatch and this one, "Recall," centers on Winston the scientist gorilla. If you're expecting there to be an origin-story flashback showing him as a big-eyed baby, you're not wrong. Awww. I can't stay mad at you. Also, before you put in the effort to freeze-frame every character shown at the end, Foxnos on reddit has captured those snapshots for our convenience. You can find the full album over here. I'm eager to see more of these. This out-of-game storytelling approach worked well for Valve with Team Fortress 2, and I'm expecting a similar outcome here. There's also a graphic novel in the works. |
| Humble Mobile Bundle 17 features Lara Croft Go, Grim Fandango Posted: 21 Mar 2016 10:00 AM PDT It's been a while since we've highlighted a Humble Mobile Bundle, but can you blame us? There are 17 of 'em at this point. Seventeen! It's hard to get excited for each and every one like it was back when Humble first debuted. That speaks to the quality of titles in this particular bundle. It caught my eye immediately with one of Destructoid's favorite mobile games of 2015, Lara Croft Go. Then it went on with some more big names worth spending a few dollars on. A dollar or more will net Prune, Framed, and Battlestation: Harbinger. Paying more than the average (currently $5.79) adds Frozen Synapse Prime, Lara Croft Go, and Sorcery! 3 to that. But then, why pay $5.79 when the next tier unlocks at $6 and includes Grim Fandango Remastered and Desktop Dungeons? All in all, this bundle is a solid deal for six bucks. And of course, more games will be "surprise" added in a week, so it can only get bigger from here. |
| I'm keen on Keen, a Zelda-inspired puzzler Posted: 21 Mar 2016 09:45 AM PDT During GDC I met with a couple of lovely Brazilian gents from Cat Nigiri, a studio whose logo is a kawaii-looking kitty draped under slab of raw fish. The duo was showing off its commander-less Keen, a Zelda-inspired game that's basically one big icy-floor-sliding puzzle. Studio founder Caio Lopez explained how Cat Nigiri's previous worked on a handful of mobile games (Kitty KItchen, Popeman), but it's, "not what we wanted to do, we want to do better." There are some realities to face when you live in a country where a mix of poverty and import laws make piracy commonplace and paying for games is the exception. Hence a stab at the North America market with what has been, so far, a well-received campaign on Steam Greenlight. That kind of recognition when you've been working on a game in relative isolation, Lopez said, was welcomed. And well-reasoned. From what I played, Keen is complete pastiche, but not a bad idea. |
| Deadlight returns with a director's cut this June Posted: 21 Mar 2016 09:30 AM PDT As much as it's a surprise to see Deep Silver and Abstraction bring back Deadlight of all things with an enhanced edition, I wouldn't mind it if we got more of these Xbox Live Arcade revivals. Folks who went through the last console generation without an Xbox 360 missed out on some great titles. Tequila Works' zombie survival puzzle-platformer is getting a Director's Cut release for PC, PlayStation 4, and Xbox One. Besides the usual 1080p support, we're looking at improved controls and animations, as well as a new mode, Survival Arena, "one of the toughest zombie challenges yet." The touched-up game will cost $19.99 when it releases on June 21, 2016. After mentioning this news in our staff chat, Brett was quick to express his memory of the original version -- "the first act is really really great and then it all goes to shit" -- which is, funny enough, precisely how our 2012 review describes it: "I don't think I've ever seen a game that manages to start so strong and get progressively worse." |
| Rise & Shine is like a fun, gory Wreck-It Ralph Posted: 21 Mar 2016 09:00 AM PDT Rise & Shine takes place on Gamearth, a planet where all video game characters live, similar to Wreck-It Ralph or Toontown in Who Framed Roger Rabbit? A ten-year-old boy named Rise becomes an unlikely hero when he witnesses a beefy Gears of War-esque character and a pointy-eared, tunic-wearing elf kill one another. With the elf's dying breath, he gives Rise a magical talking gun named Shine so the boy can prevent evildoers from destroying Gamearth. If you don't like video games that constantly have nods to other games, you're probably going to be annoyed with Rise & Shine, as most of the humor is referential. Personally, I can find this stuff hit or miss, but I think it works in this case. It wears it on its sleeve, rather than trying to sneak it in. The title screen alone has many references to popular games and a not-so-hidden PlayStation as part of a building. |
| You can play Assassin's Creed, Dark Void, and GRID 2 on Xbox One Posted: 21 Mar 2016 08:30 AM PDT Hah, remember Dark Void? It was only six years ago! There was a point pre-release where the Airtight-developed, Capcom-published third-person shooter seemed like it might be cool (it had a jetpack!), but it ended up falling below expectations, critically and commercially. There was even going to be a film adaptation, and the property also got a 2D platformer spin-off, Dark Void Zero, on DSiWare. Weird to think about this stuff now. Real weird. Anyway, that title is now playable on Xbox One via backward compatibility along with Assassin's Creed and GRID 2. Are these three top of mind? No. But the bigger the supported-game list grows, the better. Major Nelson [Twitter] |
| The Division's Dark Zone is about to get better Posted: 21 Mar 2016 08:00 AM PDT Are you still out there in the Dark Zone, dividing to your heart's content? Are you cold and alone, wishing you could make a new friend out a neutral player by healing them? Or maybe you killed a sucker out there, but couldn't find enough ammo out there to continue searching the snowy wasteland? Well, the folks behind The Division hear you and are pushing out a new update to fix these and other problems in about fifteen or so hours. Players will now be able to fast travel into the Dark Zone from the outside world to get back to the action quicker. Experience and Dark Zone funds will be doled out in higher amounts than before, and the loss of those resources upon death will be less punishing. There are tons of other fixes (drop rate tweaks, general bug squashes) as well, detailed at the bottom of this post. This patch will come after a few hours of maintenance tomorrow at 9:00 AM CET and will be 2.3-3 GBs depending on the platform in question. The Division - Better loot drops, exploit fixes, and more coming in new patch [Ubiblog] GAMEPLAY
DARK ZONE
GRAPHICS
UI
AUDIO
LOCALIZATION
PC
XBOX ONE
PLAYSTATION 4
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| Digital Homicide hopes to use lawsuit winnings for game development classes (Fauxclusive) Posted: 21 Mar 2016 07:30 AM PDT Steam developer Digital Homicide Studios made headlines last week when it announced it was suing caustic YouTube personality, former Destructoid reviews editor, and owner of the world's largest collection of t-shirts you get from winning eating contests Jim Sterling for more than 10 million dollars. The indie developer says the lawsuit is a last-ditch effort to fight back against constant online harassment and a great way to raise the funds necessary for all those game development courses they need to make games that won't be endlessly ridiculed. Digital Homicide, who uses love when it makes games such as The Extra Large Testicle and Azzholes, has been in a spat with The Jimquisition host since 2014 when he posted a play-through of the company's first title, The Slaughtering Grounds. Some say Sterling crossed the line in that video, attacking the developer by using such dirty and underhanded smear tactics as showing unaltered footage of the gameplay. Lead pre-made asset purchaser Dennis Garland says videos like those have devastated the company financially, leaving it unable to afford the training necessary to develop games that wouldn't be subjected to such harsh and pointed criticism. |
| Console gamers are more excited for VR than PC gamers Posted: 21 Mar 2016 07:00 AM PDT Other than the PlayStation VR, virtual reality is almost entirely confined to the realms of PC gaming. For example, the Vive and Rift require a beefy rig, while and the Sulon Q straps a PC to the back of your head. So it may be surprising to hear that PC gamers just aren’t as excited for VR as their console playing counterparts. This was found in a study run by market research company Ipsos for GamesIndustry.biz. Apparently, 63% of console players are interested in VR, whereas only 51% of PC players showed an interested. If you’re looking more specifically at PS4 and Xbox One console players – who are more likely to buy a dedicated VR device when they become available – that interest shoots up to 72% interest. That’s quite a difference. Looking at all gamers asked – 8317 respondents from all platforms – shows that we’re pretty mixed on VR, with only 49% of people having any interest in VR. GamesIndustry.biz points out the respondents were asked to ignore the costs of VR, which suggests it isn’t necessarily the lower cost of the PlayStation VR that’s netting it more interest. The difference between PC and console players doesn’t look significant enough for companies like HTC or Oculus to panic about, but it’s still an interesting finding. I hope Ipsos or GamesIndustry.biz explain why this difference exists eventually, because I’m really struggling to think of any convincing reasons for it other than "us PC gamers sure are cynical." Survey: PlayStation/Xbox gamers more interested in VR than PC players [GamesIndustry.biz] |
| Super Impossible Road is a racer that's all about falling off the track Posted: 21 Mar 2016 06:30 AM PDT During every Awesome Games Done Quick event, I pay particular attention to the Mario Kart block. The reason is that I love watching the speedrunners hit every shortcut with surgical precision. It requires knowing the exact angle and timing for the situation, and there's something thrilling in seeing that knowledge lead to optimal results. Super Impossible Road reminds me of those Mario Kart runs, but if every course were Rainbow Road. Made by a lone developer under the studio name Wonderful Lasers, the game features Super Monkey Ball-like spheres rolling down a long, narrow, winding track. It's a racer, so first to the bottom wins. The hook is that there's nothing keeping you on the track. Super Impossible Road wants you to careen carelessly off-course, hopefully touching down somewhere below, suddenly leap-frogging your opponents. The game encourages it literally at all times. In fact, according to its website, the official motto appears to be "cheating is winning." |
| A BioWare developer wore a t-shirt with its new IP on at GDC Posted: 21 Mar 2016 06:00 AM PDT Did you see BioWare’s Alistair McNally at GDC this year? Did you see his t-shirt? If so, you’ve just seen the first teaser for BioWare’s newest IP. According to McNally, who is the head of design and art at BioWare, he was able to walk around GDC for an entire day wearing a t-shirt emblazoned with the developer’s newest IP without anybody noticing:
We don’t know if the t-shirt was a name, a logo, or art, but it was something to do with a game we otherwise know virtually nothing about. There’s a good chance that this is the same IP a job application at BioWare Austin tipped us off to a few weeks ago, but even that we can’t be sure of. Time to scour every single photo taken at GDC this year. The truth is out there, my friends. |
| Nintendo: 'Bravely Second side quests changed due to overwhelming feedback from Japanese players' Posted: 21 Mar 2016 05:30 AM PDT Remember the Bravely Second side quest changes people have been up in arms about? Well Nintendo released a statement stating they were intended, and are based on the feedback of Japanese players. |
| Review: Day of the Tentacle Remastered Posted: 21 Mar 2016 05:00 AM PDT To relive the experience of playing an older game for the first time is a special thing. But when playing an outdated game there’s always a separate lens applied, an unconscious awareness of technologies that exist in games made today. “Nostalgia” becomes the buffer that allows us to remove or at least placate those biases, but regardless this lens still lurks in the background. Remastered games give us the closest experience to what it must have been like to originally play without any buffers or biases (with the exception of living your existence in a cave). I never had the pleasure of playing Day of the Tentacle when it was fresh, but I’ve been granted a second chance with updated technology and it’s one I won’t pass on this time around. |
| First Pokemon Go footage revealed, looks not great Posted: 21 Mar 2016 04:30 AM PDT The first ever footage of Pokémon Go was revealed at SXSW by John Hanke, CEO of Niantic, the developer of the game. This early first glimpse leaves much to be desired, as the graphics and gameplay seem rather dull. What happened to using your Pokémon to battle other wild creatures like shown in the announcement trailer? Instead, it looks like you just toss balls at Pokémon faces until they are finally caught. I'll still give Pokémon Go a chance when it releases later this year on mobile devices, but my hype has been all but destroyed. |
| The Pokken controller is a nice li'l bonus, emphasis on the li'l Posted: 21 Mar 2016 04:00 AM PDT Nintendo's history with peripherals that only support several games is nothing new. Raise your hand if you had a massive Four Swords party with four GBAs and a GameCube! The same thing goes for the Pokkén Controller, recently released by Hori. This is a gimmick to end all gimmicks, so I wouldn't even think about getting one unless you've already put some serious hours into Pokkén Tournament. |
| CEO Gaming's Alex Jebailey slams Final Round 19 Posted: 21 Mar 2016 03:30 AM PDT Alex Jebailey, community manager for Iron Galaxy and founder of fighting game tournament CEO Gaming, recently spoke out regarding poor conditions at this weekend's Final Round 19. Jebailey took issue with the tournament's organization, including the pool system. "I had to hear so many complaints of people being disqualified because they didn't know their pool assignments until 4 AM the day of. Heck, I got two byes [a disqualification caused by a no-show] in my Killer Instinct pool on Friday cause they didn't know their pools had been combined and moved earlier. No official word ever went out as it should," Jebailey wrote in a Facebook post published earlier today. He also criticized the lack of available information ("It wasn't easy to find where your game was hosted. [...] Even the staff runners were lost sometimes but to their credit they all really did their best running stuff where they could even if they had to lose their voices.") as well as the lack of space in the venue ("As a player it's just horrible to be treated like sardines and not having a comfortable environment to play in.") The latter claim was corroborated by a tweet from another Final Round attendee. |
| Plants vs. Zombies: Heroes is the Hearthstone mashup I didn't know I wanted Posted: 21 Mar 2016 03:00 AM PDT Popcap has continuously surprised us with games we didn't even know we wanted, such as the Plants vs Zombies: Garden Warfare games, and the ever-popular Pachinko-like Peggle; their latest title Plants vs. Zombies: Heroes continues that trend by combining the formula of the original PvZ game with a hero-based card game, ala Hearthstone. Playing as one of 20 heroes from either the plants or zombies team, you'll be building decks of minions and spells to battle either the CPU in two different story modes, or against other players online. Each match starts with deciding which cards of four to keep, or to "recycle" back into your hand thus drawing different cards. Unlike Hearthstone where a coin decides play order, here zombie players always play first, but that doesn't necessarily give them an advantage. |
| Review: Hyrule Warriors Legends Posted: 21 Mar 2016 02:00 AM PDT From its announcement to the conclusion of my multi-100-hour playthrough of Hyrule Warriors, I was enthralled. It was a match made in heaven, mashing up Zelda with Dynasty Warriors, and all of the parties involved deserve a ton of praise for what they accomplished. The ability to play co-op with the Wii U GamePad and the TV was the icing on the cake, a natural evolution of the split-screen system that console fans have been using for decades. Hyrule Warriors Legends, however, shrinks all of that down to a smaller, more bite-sized experience on the 3DS. While it's a tough sell, the new content is mostly worth it, whether you're a seasoned veteran or a newcomer. |
| Posted: 21 Mar 2016 01:00 AM PDT Have you ever found yourself thinking, "I'd sure like to be able to play this free-to-play mobile game on my Xbox One at a premium markup with little to no changes aside from microtransactions being removed?" Me neither, but that is exactly what Shred It! is. |
| Dara O'Briain to host new gaming show on UK TV Posted: 20 Mar 2016 11:00 PM PDT Dara O’Briain will be hosting a new video game show, Dara O’Briain’s Go 8 Bit, on UK TV later this year. The Edinburgh stage show is headed to TV Channel Dave and will initially consist of six episodes. Weekly team captains Steve McNeil and Sam Pamphilon will guide celebrity guests through five rounds of “hilarious gaming contests,” supported by comedians Dara O’Briain and games-journalist-turned-comedian, Ellie Gibson. The contests will span a whole range of games, from retro titles to the latest AAA. “Put a video game controller in the hands of a nun and she'll turn into a trash-talking bloodthirsty monster. Give a controller to a comedian and they'll do that too, but be funny,” O’Briain said in a statement. “In video games veritas, my friends. This show is a raucous, back-biting, properly competitive celebration of the world's favourite pastime. Let’s Go 8 Bit!" Executive producer Don Taffner Jr. added: “Dara O Briain’s Go 8 Bit is unlike anything else on TV. It is a completely new type of gaming show with its mix of gaming experts, comedians, guest stars and nostalgia to create an unmissable entertainment series. “The show will combine our love for retro games with the latest technology and audience interaction that all viewers – young, old, male, female, and most importantly gamers and non gamers – will love. We are looking forward to working with UKTV and Dave to bring this exciting new concept to life.” Dara O’Briain’s Go 8 Bit will air in Q3/Autumn 2016 (that's Fall to you Americans, and, uh, Spring(?) for you Aussies). I still haven't quite come to terms of the loss of GamesMaster, and I'm anxious not to get my hopes too high (remember Games World?!). How about you? |
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