Thursday, March 17, 2016

MMORPG Videos

MMORPG Videos


Escape from Tarkov: Weapon Modding & Gameplay

Posted: 17 Mar 2016 12:24 AM PDT

Escape from Tarkov spent time creating a video to show off weapon modifications and other game play.

Albion Online: Developer Talk #2

Posted: 16 Mar 2016 09:57 AM PDT

Albion team members talk about the coming content update Cador and its armor rework. They also give a small glimpse at things to come afterwards. Want to join the fun? Get into Closed Beta now: http://bit.ly/1LjLbME

The Division: Week 1 Playthrough - RipperX

Posted: 16 Mar 2016 10:00 AM PDT

The Division has consumed the last week of my life... I've mainly been focusing on leveling rather then Dark Zone PvP in order to maximize all talents, perks and abilities in preparation for the end-game. So maxing out the Base of Operations is priority #1. Overall the game has been very fun, and PvE wise, the storyline is actually pretty engaging and visually as well. The missions will take you from underground hideouts to the top of buildings, and around the city. For a PVP player, I've be

MMORPG Reviews

MMORPG Reviews


March 2016 TOP 10 MMOFPS

Posted: 16 Mar 2016 09:40 AM PDT

This is our selection of the best 10 free to play MMOFPS of March 2016. Feel free to comment below your thoughts about it. Heroes & Generals has climbed up to the first position thanks to the Panther update but it’s closely followed by Survarium. Vostok’s free to play released this month a massive update […]

The post March 2016 TOP 10 MMOFPS appeared first on MMORPG Reviews.

Seas of Gold Opens its Doors

Posted: 16 Mar 2016 06:38 AM PDT

Global games publisher R2Games opens the floodgates to Seas of Gold, its latest browser MMORPG on March 18, 2016 at 10:00AM EST. Seas of Gold is a refreshing browser MMORPG experience. Focusing on strategic naval combat, the Fantasy/Pirate setting serves up seldom seen environments in this genre. Aesthetic and gameplay are well matched in this title. […]

The post Seas of Gold Opens its Doors appeared first on MMORPG Reviews.

The Free spin-off of ARK

Posted: 16 Mar 2016 04:41 AM PDT

Studio Wildcard, the dev team that created the smash hit ARK: Survival Evolved (PC, Xbox One, PS4), is taking dinosaur survival mayhem into the new era of eSports. Available now on Steam Early Access and in-development for consoles, ARK: Survival of the Fittest is a free, standalone, multiplayer online survival arena (M.O.S.A.) game that pits […]

The post The Free spin-off of ARK appeared first on MMORPG Reviews.

Neverwinter Releases The Maze Engine Expansion

Posted: 16 Mar 2016 02:42 AM PDT

Perfect World Entertainment Inc. and Cryptic Games announced Neverwinter: The Maze Engine is now available on PC, and will be released on Xbox One later in 2016. The ninth expansion to the Dungeons & Dragons-based MMORPG continues the Underdark storyline, pitting players against powerful, new demonic threats, Baphomet and Orcus. In this latest expansion, players […]

The post Neverwinter Releases The Maze Engine Expansion appeared first on MMORPG Reviews.

Wednesday, March 16, 2016

New Games

New Games


Blind Mortal Kombat player demonstrates how important accessibility is

Posted: 16 Mar 2016 02:15 PM PDT

Ross Minor is blind, but that doesn't stop him from kicking ass in Mortal Kombat X as demonstrated. In the video above, Minor walks us through his thought process and how he manages to play without sight by utilizing sound effects. Impressive! He certainly can combo better than I can. 

Gaming accessibility is something most of us never have to think about, but developers are starting to take notice. Many games now launch with colorblind modes, subtitles, and font sizing options standard, but there is always room for improvement.

Luckily there are also charities such as The AbleGamers that help spread awareness about making gaming more accessible while also working with players to get them custom controllers if needed.

Blind Mortal Kombat player demonstrates how important accessibility is screenshot

Let's watch the 2016 IGF and GDC Awards right here, right now

Posted: 16 Mar 2016 01:15 PM PDT

The video game industry isn't done handing out awards for last year's titles. There are a pair of ceremonies happening tonight in San Francisco, one right after the other. First up, it's the Independent Games Festival Awards, hosted by Capybara's Nathan Vella and starting at 6:30pm Pacific, and then we'll roll right into the Game Developers Choice Awards with Funomena's Robin Hunicke.

Those two links point to the nominee lists, but you can also find nice video summaries of the IGF and GDC Awards finalists here and here, respectively. It's nice to put faces to these titles.

You can watch the festivities here. Let's get wild in the comments, 2015 Game Awards style.

I had to go onto Twitch to pull this embed code, and the people in the chat room, pre-stream, were having some real strange conversations. Lots of hot takes on Undertale.

Let's watch the 2016 IGF and GDC Awards right here, right now screenshot

TrackMania Turbo is holding an open beta this weekend

Posted: 16 Mar 2016 12:30 PM PDT

Thinking of spending the weekend at Bernie's? Postpone those plans! There's some free TrackMania Turbo to be played. Nadeo is holding a last-minute open beta on PlayStation 4 and Xbox One from Friday, March 18 at 6:00am Pacific until that same time on Monday, March 21.

You won't have to do anything fancy to get in, either. Just hop on PlayStation Network or Xbox Live and download away. Considering the game is releasing next week on consoles and PC (March 22 in North America; March 24 in the UK), you can practically think of the beta as a demo. It's a stress test. And if you're new to TrackMania's crazy brand of racing, this one looks like a good in.

I'll be cracking into the full version tonight and should have my review up on Monday.

TrackMania Turbo is holding an open beta this weekend screenshot

Here's Shigeru Miyamoto, doing Miyamoto things

Posted: 16 Mar 2016 12:00 PM PDT

While we may not always enjoy Shigeru Miyamoto's design philosophies for every single game he produces, I think we can all agree that he's a fun loving, positive influence on the industry. Here, the master is recreating a mystery amiibo pose with a video that's up there with all of those "Who's that Pokemon!?" clips.

It's literally just a 10 second video of Miyamoto doing a funny pose, and it's an official video on Nintendo's YouTube page. I love it.

Nice Star Fox Zero shirt!

Here's Shigeru Miyamoto, doing Miyamoto things screenshot

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Gang Beasts on PS4 will have local and online play

Posted: 16 Mar 2016 11:30 AM PDT

Gang Beasts is a dang good time with friends, enemies, and families. It even made Nic's list of games that are perfect for holiday get-togethers. But I only have two controllers for my PlayStation 4 (we're not so different, Steven), and I'm unlikely to buy extras, not even for this physical comedy fighting game.

No sweat. The upcoming console port of Gang Beasts will support local and online play, Boneloaf's James Brown confirmed today. Virtual reality too, which, sure, I'll try that probably.

"We are also working on finishing the single and cooperative multiplayer game modes, the character customization system, and new content for the full game launch later this year -- with PlayStation VR support and story mode content coming as free updates after the initial release," he said.

It's already on Steam Early Access, and has been for some time, but I'm right there with you if you'd prefer to hold off until it's finalized. That's a smart policy in general. The jelly people can wait.

Gang Beasts on PS4 will have local and online play screenshot

Dissidia Final Fantasy's Alexandria stage is beautiful

Posted: 16 Mar 2016 11:00 AM PDT

Dissidia Final Fantasy arcade has all of its core characters revealed at this point (well, for now, as Square Enix is working on more eventually), but it's also going to pepper in more content over time. That includes the new Alexandria level from Final Fantasy IX, which is being added this month in Japan.

It also looks like Alexander pops up every so often, transforming the level into a twilight battle. I hope we see a PS4 announcement at E3!

Dissidia Final Fantasy's Alexandria stage is beautiful screenshot

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Super Smash Bros. just got a new balance patch

Posted: 16 Mar 2016 10:30 AM PDT

Super Smash Bros. may be done in terms of content, but it looks like the team is still going to push balance patches, at least in the near future. As of this week a new update has landed (1.1.5), which brings a few changes, mostly to newer characters. Bayonetta has only been slightly nerfed with increased endlag on two of her moves, but Cloud and Corrin have gotten some nerfs across the board. A few characters benefited from this patch (mostly Kirby, with all-around damage increases) too.

You can view the full changelog here, compiled tirelessly by the community over at Smash Boards.

1.1.5 Patch Notes [Smash Boards]

Super Smash Bros. just got a new balance patch screenshot

Platinum calls Teenage Mutant Ninja Turtles leaks a pleasant surprise

Posted: 16 Mar 2016 10:00 AM PDT

"It basically sucked," Activision producer Robert Conkey told me. "We don't know what happened." I had just finished playing a demo of Platinum's Teenage Mutant Ninja Turtles: Mutants in Manhattan with Conkey and game designer Eiro Shirahama, and I couldn't help but ask how the game became the industry's worst-kept secret.

It wasn't long before they relented, though. "The community reaction made it a lot easier to deal with," Conkey continued. He insinuated that seeing so many people get so excited at the idea of Platinum handling the TMNT license, well, it's pretty cool. It turned out to be a pleasant surprise. After spending 20 minutes with the game, I'd say there's justification in that excitement.

The demo was something of a whirlwind, because Mutants in Manhattan kind of is a whirlwind. The combat (of which there is a lot) is a constant flurry of attacks, all of them leaving momentary streaks of color in the air. It's part melee fray and part fireworks. All four turtles packed into a small area is when the game is at its most hectic and gorgeous.

Beautiful, sure -- but combat also has an appropriately punchy feel to it. The two-button system works great for executing light and heavy offense. It's standard stuff, but it's done well. However, where this game excels is in its special attacks. Each turtle has a wheel of unique skills, and they sometimes benefit the team as a whole. For instance, Leonardo can slow down the flow of combat. Or, Michelangelo will bust out some pom-poms to cheer on his squad, replenishing their special abilities.

Maybe most impressive is that Mutants in Manhattan is very adept at making you feel good at the game -- even if you probably aren't. Still, each battle sequence comes with a grade at the end, lest you get think too highly of yourself. My S-ranks likely had less to do with my contribution, and more due to the fact that Shirahama was playing alongside me.

When not fighting, the turtles are exploring. It seems as if each area or level will have an open-world feel to it, which allows the team to search for currency and side events. In our demo, we saw Manhattan proper as we scaled buildings and jumped between them. Rogue foot soldiers were an invitation to attack from above and quickly dispose of them, if for no other reason than simply because we could.

The exploration phases seem like they serve as a spacer of sorts. Splinter will shout the next objective after enough time passes, but not before you get a quick breather. It's an opportune time to find a sewer (these act as shops) and buy a few upgrades. Pizza seemed like a good choice because pizza is always a good choice.

Before long, the sensei rat told us that Bebop was robbing a bank. Bebop, who was equipped with a giant chainsaw, proved to be a significant challenge. We each failed several times while whittling down the pig's seven health bars. Failure isn't necessarily bad, though; it drops the turtle into a sewer in front of a pile of pizza. You try to revive yourself by eating enough pizza very quickly. But, not too quickly! That will burn the roof of your mouth, causing a slight delay. If all four turtles are in the pizza room at the same time, the run is wiped, necessitating a do-over.

Eventually, we bested Bebop (again, all credit goes to Shirahama, probably), even getting through his aggressive state when he was near death. Presumably, we would've then been off to another location -- maybe the sewers or another part of the city or Dimension X. Instead, our appointment ended. Unfortunate really, because I would've gladly played that game much longer, and I don't leave a whole lot of demos with that feeling.

It's worth noting one possible source of frustration: Mutants in Manhattan won't have any options for local cooperative play. Online is the sole direction that Platinum is going with multiplayer. Conkey emphasized that the studio didn't want to compromise a constant 60 frames per second. Rendering that up to four times on the same screen won't allow the developers to hit that target.

That aside, Teenage Mutant Ninja Turtles: Mutants in Manhattan made a fantastic first impression. It has that trademark Platinum feel about it, all while smartly handling a beloved franchise. Turtle power, indeed.

Platinum calls Teenage Mutant Ninja Turtles leaks a pleasant surprise screenshot

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Space jam: Stellaris is out May 9

Posted: 16 Mar 2016 09:30 AM PDT

Paradox's space-is-the-place grand strategy game Stellaris has a firm release date, announced last night during the company's live-streamed event. It's beating Hearts of Iron IV out the gate by about a month, which apparently is not as big of a cannibalization risk as I, a not-businessman (I'm a business, man), would imagine. Though a lot of Paradox fans dig all the titles, I get going wider, World War II and space exploration have distinct enough appeal.

To reiterate, Stellaris is out May 9 and looks like it could be a good intro-to-"map-games" with its less historical bent and focus on accessibility. Maybe it will "Make space great again" as the Trump-inspired red caps the company gave out last night profess.

Space jam: Stellaris is out May 9 screenshot

PS VR, Oculus Rift, and HTC Vive: A breakdown in cost, accessories, and specs

Posted: 16 Mar 2016 09:00 AM PDT

With the announcement of the price and release date of Sony's PlayStation VR headset yesterday, I noticed many people don't really understand the difference between it and other upcoming VR devices like the Oculus Rift and the HTC Vive.

So your old pal Dr. Dinosexual is here to clue you in on the differences of each device, along with included accessories, games, and overall cost.

PS VR, Oculus Rift, and HTC Vive: A breakdown in cost, accessories, and specs screenshot

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Niero talks 10 years of Destructoid (Part 2)

Posted: 16 Mar 2016 08:30 AM PDT

Welcome to Part 2 of my interview with Yanier "Niero" Gonzalez as we look back at 10 years of Destructoid. In Part 1, Niero and I discussed the early years of the website, its struggles, and its successes. For Part 2, I asked Niero about the future of this website, games journalism as it stands today, and the best game he's played since starting all of this.

Niero talks 10 years of Destructoid (Part 2) screenshot

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Guilty Gear Xrd: Revelator is getting badass lobbies with fishing!

Posted: 16 Mar 2016 08:00 AM PDT

More info is coming out for the console edition of Guilty Gear Xrd: Revelator, and I love it. Naturally, since it's not in arcades it'll have lobbies, and said lobbies are going to be glorious.

Famitsu is reporting that lobbies are now fully realized in 3D, where players can move around, talk to others, gawk at the (non-playable, it seems, as they're for "training" purposes) arcade cabinets, and...fish! Yep, there's a fishing minigame you can play, where you can obtain avatar parts, emotions, and character colors.

I wish more games were this wacky.

Guilty Gear Xrd [Famitsu via Gematsu]

Guilty Gear Xrd: Revelator is getting badass lobbies with fishing! screenshot

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We're in our pajamas talking GDC

Posted: 16 Mar 2016 07:45 AM PDT

If you're reading this in a timely manner it is Wednesday now. This video is from Monday night (or, technically, 2AM Tuesday morning). It's about our (me, Brett, Zack) first day at GDC. We were so, so tired. We still are. I am, right now. This tiredness, this incredible busyness is why you're reading a post for our video that went up Monday night on Wednesday afternoon.

And I'm not here to woe is me covering the Game Developers Conference and seeing pals even though it is tough. I drank my bottle of Pedialyte like a shitting infant this morning and I feel nearly alive after our 10 year anniversary party last night (it was packed!)

We're in our pajamas talking GDC screenshot

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The Long Journey Home makes a good first impression

Posted: 16 Mar 2016 07:30 AM PDT

Now this is intriguing. Daedalic Entertainment West is trying its hand at space adventuring with The Long Journey Home, an upcoming game inspired by Starflight and Star Control II that has players fighting the odds to get back to Earth after a botched jump sends them deep into space.

This trailer centers on the action side -- gravitational slingshotting, hovering on planets in search of resources and artifacts, fleeing from a foreign ship -- but there's also a conversational element as well. You'll lead a crew and can work with or against different alien races, depending on how diplomatic you're feeling. The galaxy is procedurally generated, though to what extent, I'm not sure.

My hope is that the designers don't lean too hard into the roguelike aspects, but otherwise, this sounds promising. The Long Journey Home is coming to Windows, Mac, Linux, and "consoles" this fall.

The Long Journey Home makes a good first impression screenshot

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Hyrule Warriors Legends is a grim warning against revised hardware

Posted: 16 Mar 2016 07:00 AM PDT

When Microsoft first announced that it was considering modular revisions for Xbox One hardware, I was actually somewhat on board with the idea. If done right, games would all run acceptably on the base hardware, with improvements on revised hardware and a second-hand market influx making entry level hardware affordable to a larger audience. It could completely shake up the way we look at console life cycles.

Then, Hyrule Warriors Legends on the 3DS had to come along and remind me that, in practice, hardware revisions are likely to end up screwing over consumers.

Hyrule Warriors Legends is a grim warning against revised hardware screenshot

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Bloodborne as a card game, huh?

Posted: 16 Mar 2016 06:30 AM PDT

My first reaction to hearing that a popular video game is being adapted into a board game is usually skepticism, but in this case, I'm more curious than anything else. Designer Eric Lang (Blood Rage) took to Twitter this week to announce his next project: Bloodborne as a licensed card game.

He describes it as "risk management with a bit of groupthink, inventory management/upgrades, and tactical play in an intense 30-minute card game." It's specifically based on the Chalice Dungeon aspect of Bloodborne, "where players compete to kill monsters and take their blood."

But, Lang adds, "don't die!"

This is a much better extension of From Software's properties than a mobile spin-off.

[Thanks, Extatix]

Bloodborne as a card game, huh? screenshot

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Square Enix's 'I Am Setsuna' may come to Vita in the west if there's interest

Posted: 16 Mar 2016 06:00 AM PDT

Yesterday, Square Enix revealed that I am Setsuna (previously known as Ikenie to Yuki no Setsuna) was coming west, on PC and PS4 -- but not on Vita, like Japan. USGamer caught up with the project's director Atsushi Hashimoto at GDC, and asked if we'd possibly see a Vita version of the game. Basically, the answer was "if there's demand."

I know the director was kind of (rightfully) put on the spot here, but I wish more developers were just honest about it. You don't need to throw the Vita under the bus and say Sony ruined everything with its poor marketing strategy, greed, and proprietary memory cards -- just say the install base for the Vita in the west is low, and we likely wouldn't recoup our costs, so we're going for PC instead.

Wishful thinking?

I Am Setsuna Director: "We'd Consider the Vita Version for the U.S." [US Gamer]

Square Enix's 'I Am Setsuna' may come to Vita in the west if there's interest screenshot

Dudes, I just got the weirdest damn gaming book of all time

Posted: 16 Mar 2016 05:30 AM PDT

Yesterday I opened a package and found a book staring back at me called "The Unofficial Holy Bible For Minecrafters: New Testament." Naturally, my first reaction was "oh it's a tome of sorts for tips in the game, makes sense." But I was dead wrong. Having just sipped my morning iced tea (unsweetened, I'm not an animal), I came across the actual subject matter -- it's literally a holy bible.

I don't know how I got it, and I think I'm going to keep it that way. I'm not making this shit up, check the gallery below to see what I mean.

The book, which I have dubbed "Life of MineJesus" literally tells the tale of the New Testament in the form of a machinima-like way, complete with dialogue and captions. There's also one on the Old Testament if you want to be extra holy. This thing is 300 pages. Someone made this.

It's two finger points away from Buddy Christ.

Dudes, I just got the weirdest damn gaming book of all time screenshot

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P.A.M.E.L.A. is another open-world survival game with zombies, only in the future

Posted: 16 Mar 2016 05:00 AM PDT

I first wrote about P.A.M.E.L.A. when it was a Steam Greenlight hopeful and was pretty bummed to find out it was going to have survival elements. At the time, it was not clear just how deep those survival elements would run, but this new trailer and its description illuminate some things.

P.A.M.E.L.A. is another open-world survival game with zombies, only in the future screenshot

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Amazon's Japanese shipping initiative is pretty unreal

Posted: 16 Mar 2016 04:30 AM PDT

So uh, Amazon just opened the floodgates for shipping Japanese items (read: games and consoles) internationally, and it's had a pretty significant impact on me already. While I've always dabbled in importing the niche game here and there, I usually only relegate the practice to a few times per year, as things start to add up. But the ease of use with this new system is pretty dangerous!

Take my first order, for example. Since it likely will never come out in the west, I went ahead and imported the 3DS edition of Theatrhythm Dragon Quest (note that the 3DS is region locked, so you'll need a Japanese system too). I placed my order on March 13, and got it yesterday by way of DHL. I paid 976 yen (roughly $8.50), with a $7 shipping cost, which ended up being two day shipping. Most of the people I've interviewed throughout the week have had the exact same experience.

Amazon's Japanese shipping initiative is pretty unreal screenshot

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Of course Battleborn has tons of Season Pass content

Posted: 16 Mar 2016 04:15 AM PDT

If you put money on it, you probably didn't make much as the odds were in your favor. 2K Games has announced a Season Pass for Battleborn, because of course it has.

Thankfully it's $19.99 (and not $50, like WB and a few others are charging these days), and comes with what seems to be throwaway content. Delivered by way of five packs ($4.99 piecemeal), they'll come with one new story operation each, as well as new skins and taunts. Gearbox touts that said operations can be played "solo or by way of co-op." You can also pick up the deluxe edition with the pass for $74.99. Beyond that, five heroes will be added to the game for free.

It's not the greediest Season Pass in the world, but as always, you'll probably want to wait and see what each pack actually entails before you buy it.

The Vision for Battleborn Post-Launch Content [Battleborn]

Of course Battleborn has tons of Season Pass content screenshot

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Review: Shadow Complex Remastered

Posted: 16 Mar 2016 04:00 AM PDT

Fans of Shadow Complex have desperately wanted a follow-up for years. I know, because I was (and still am!) among them. The 2009 side-scrolling adventure was a genuine hit on Xbox 360, deservedly so, and ended up becoming one of the defining digital-only games of the last console generation. Xbox Live Arcade seems like a distant memory, but I adored the stuff that came out of that scene at the time.

Instead of continuing down the metroidvania path with a sequel, Chair Entertainment went in a different direction: mobile gaming. The studio found such great success on iOS with Infinity Blade that it kept making more of them. And now it's off building an espionage game with J.J. Abrams.

It's fitting that Shadow Complex should return not with a fresh installment, but with a remaster for modern platforms. A sign of the times. Chair's touched-up port first came to PC late last year directly through Epic Games, and it's coming soon to PlayStation 4, Steam, and Xbox One. While this version doesn't add much aside from light graphical enhancements, that's mostly fine.

Review: Shadow Complex Remastered screenshot

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Zerg terror Dehaka confirmed for Heroes of the Storm

Posted: 16 Mar 2016 03:45 AM PDT

Blizzard spilled the beans today -- Dehaka is coming to Heroes of the Storm as a Warrior that cannot mount, but can burrow into any bush or vent on the map with a 40 second cooldown. Whoa! He'll be the game's 50th character, and new screenshots and talent pictures are out in all their glory below (as well as his full moveset) so you can speculate away.

No date was given, but sometime in the next few weeks is typically the plan.

Zerg terror Dehaka confirmed for Heroes of the Storm screenshot

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Hellblade now officially has a subtitle

Posted: 16 Mar 2016 03:30 AM PDT

Hellblade is still coming along for a planned 2016 release on PC and PS4, and Ninja Theory has reached a new milestone -- a subtitle! The game is now called Hellblade: Sensua's Sacrifice, because as we all know, adding more words to a title makes it better.

I'm still intrigued with the psychological aspect of the game, but I don't have a lot of faith in terms of Ninja Theory's ability to make an above-average action title. We'll see what it has planned, as it hasn't had a major release since DmC in 2013.

Hellblade [Hellblade]

Hellblade now officially has a subtitle screenshot

Here are all the games launching with the Oculus Rift this month

Posted: 16 Mar 2016 03:00 AM PDT

Later this month on March 28 the Oculus Rift will launch, and consumer VR fever will officially begin -- no more press hype or nebulous "development kit" impressions. It would probably be a safe bet to just wait (it is early hardware after all), but a lot of you are going in, or are on the fence, so we'll have hands-on impressions with the Rift and the games around launch.

For now, you can take a look at this launch reel to see what's coming to the Rift platform in the near future. It's a hefty amount of games, and certainly bigger than most console launches to date, so that's reassuring!

Here are all the games launching with the Oculus Rift this month screenshot

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Rock Band in VR is the best way to play alone

Posted: 16 Mar 2016 02:00 AM PDT

Faux-rocking in the living room has been a wildly popular pastime over the years, as Harmonix married the rhythm and party genres with Rock Band. So many people have fond memories of the franchise partly because they enjoy playing musician, but also partly because they enjoy the company they're in. We're social creatures, that's to be expected.

So, it's no surprise that Rock Band as a solo venture is an entirely different experience. It's either for the highly competitive who are chasing gold stars and full combos, or for those who are strongly enticed by connecting with the music. The social component is obviously gone, and that's a deal-breaker for some.

However, Rock Band VR might help mitigate that. After playing it at a GDC Oculus event, I think it might be the best way to play Rock Band alone. Or, it's at least the most innovative.

Rock Band in VR is the best way to play alone screenshot

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PS VR is going to make a profit at launch for Sony

Posted: 16 Mar 2016 01:30 AM PDT

Back in November, Sony Worldwide President Shujei Yoshida told the world he was "not looking to make a profit" on PlayStation VR units sold at launch. Many took this to mean the hardware would sell at a loss, in order to recoup costs in software sales.

According to Sony Developer Relations Executive Adam Boyes at last night's PS VR price reveal event, when PS VR launches in October 2016 it will in fact sell for a profit.

PS VR is going to make a profit at launch for Sony screenshot

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Sony says it is open to 'any publishers or developers who are interested in cross platform play'

Posted: 16 Mar 2016 01:00 AM PDT

This week, Microsoft dropped the bomb that they would be open to cross-platform play with "other consoles" in addition to the PC platform beyond Windows 10. It was a breakthrough for the publisher, who had previously been stubborn in the past about expanding beyond the Xbox and PC limitations.

Naturally, the ball is now in their competitor's court to accept this proposal, and move towards a possible future where PlayStation and Xbox fans can play on the same servers. Can you imagine, say, a Destiny, with millions of users on the same platform? It would give console games the same long legs as many PC titles, which are still being played over a decade later.

Speaking to GameSpot, Sony noted, "PlayStation has been supporting cross-platform play between PC on several software titles starting with Final Fantasy 11 on PS2 and PC back in 2002. We would be happy to have the conversation with any publishers or developers who are interested in cross platform play."

So...Microsoft? Because it does sound like they're still going to just continue on with "several titles" on PC, like they always have. If there's enough pressure put on them though I'm sure they'll specifically talk about the possibility of working with Microsoft. We'll see though, as they haven't made much headway this generation in terms of policies (no backward compatibility, and so on) after they were successful out of the gate.

Sony Responds to Microsoft’s Invite to Connect Xbox One and PS4 Networks [GameSpot]

Sony says it is open to 'any publishers or developers who are interested in cross platform play' screenshot

Destructoid started on this day, 10 years ago

Posted: 16 Mar 2016 12:30 AM PDT

On March 16, 2006, Destructoid was born. Our founder and overlord Niero has been running it ever since, and the rest is history.

We'll be taking a closer look at Destructoid's legacy this week (including this multi-part interview with Niero), but for now, let's reflect on how badass of a month March 2006 was.

Destructoid started on this day, 10 years ago screenshot

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MMO News

MMO News


Guardian Stone Second War Mobile Review

Posted: 16 Mar 2016 07:38 PM PDT

Guardian Stone: Second War is a strategy game for the android and iOS by NHN Entertainment Corp. You are put in the shoes of one of the "successors" of the heroes of a previous war against the Dragon Deathlord and his army. As the next generation of heroes, you inherited the power of the guardians, beings of power that provides you with abilities and bonuses in battle.

But everything’s not alright in the current world as people who have the "gift" are looked at as heretics due to the deceitful actions of their predecessors. Your public appearance matters little though as the Dragon Deathlord's return is imminent, and your skill at using your guardian is all that stands in the way of his army's complete victory.

Guardian Stone Second War Mobile Review

The visuals and perspective may be different, but gameplay follows Summoners War.

Gameplay

Guardian Stone's gameplay focuses on and around unit collection and development. As the current user of the guardians you set yourself apart from typical humans with powerful abilities and protections. Battles are mostly instanced encounters using your three equipped guardians in turn-based, initiative controlled encounters. Each equipped guardian is given a set of active or passive skills that you can use alongside the active skills your chosen hero has.

Gameplay consists of circling through game modes where you can evolve, enhance or strengthen your hero and guardians.

Your Guardians and You

As part of the successors of the first war, your character will be based on one of the three character types that you will see in the intro. Either go for the strapping warrior class, the nimble and accurate, archer class, or the arcane, mage class. You aren't given any customization options for the classes so you are basically locked into your choice for life (or until you create a new account). But at least the game throws you a bone in the looks department to keep your class interesting, as you can see the equipped armor and weapons your hero has. This is a feature pretty much unheard of in mobile titles.

Guardian Stone Second War Mobile Review

Guardians are fully 3D animated, with quite a bit of diversity now that the game is a bit past launch.

You can enhance your character's abilities and skills by getting equipment and weapons through monster drops or rewards. In combat, you will get enhanced guardian-type reliant "barriers" that will protect your HP from straight attacks from opponents.

Guardians on the other hand are segregated into three types with each type stronger and weaker against another in a rock-paper-scissor system. Solar, Lunar, and Stellar make up the three guardian types. The game in fact puts tremendous emphasis on your character and their guardian's synchronization. Your three equipped guardians will determine the type of barrier your character will have along with the damage type you will dish out.

As I've already mentioned. Guardian Stone allows your guardians to be enhanced, evolved and strengthen in a lot of ways typical of the fantasy mobile genre. However, what sets Guardian Stone apart is the addition of an automated guardian training system exclusively for Guardian Stone.

The system works similar to how you can send your monsters in Monster Rancher on expeditions to level up. That's also how it works in Guardian Stone. You can send your guardians on expeditions and leave them there for a certain duration. If you get lucky, they will bring loot back in addition to experience points. Also there are instances where you can assign more than one guardian on an expedition, thus allowing you to really upgrade your other units as you spend more serious time with your main lineup.

Battles

Guardian Stone's battle system works just like your old school rpgs. You will be battling in turn-based battles where you get to choose from nine abilities. Six will be from your chosen three guardians while the remaining three are from your hero.

Guardian Stone Second War Mobile Review

Battles are all about hero guardian synergy, though you can mostly wing it in PvE.

The typical battle scenario consists of two waves set up as 3v3 battles. Each guardian equipped will provide you with their type of barrier as well as their offensive abilities. You have control over both targeting and barrier placement, which is reliant on your guardian placement.

Single player PvE battles are energy based encounters that follows your character's plotline. It seems that most of these battles are easy even in the later stages and are to be taken as a means to level up your lineup and unlock game features. You are also somewhat introduced to the world you are living in as you get to interact with NPCs who will not just provide you with quests, but a bit of narrative to build out a better backstory.

Other battles in game are now concentrated on PvP, dungeon runs, and the occasional event monsters that NHN throws at you.

You'll be spending most of your mid-late game playtime on dungeon runs as you gather runes, essence, and guardian fodder for upgrading your current main lineup. You'll need this to stay competitive as you ram your head against other players to rise to glory in PvP.

Guardian-Stone-Review12

Conclusion: Excellent 5/5

I must say that I am impressed with Guardian Stone: Second War. Not only did a game, for a first time in a really long while, deliver such an engaging intro, but it maintained a real bleak setting (for the heroes at least) without making the game look and feel bleak. In fact, NHN really did solid work with the game's aesthetics. The voice acting is a bit off, but overall the feel is one-of-a-kind.

The gameplay itself is pretty easy to get into and contains a lot of familiar vibes, especially from Summoners War. If you got hooked with Com2uS' monster collecting offer, I'm definitely sure you'll enjoy this one. As for those who aren't and are on the fence about trying Guardian Stone, I don't have the exact words to convince you to try. It's really one of those games you stumble upon while bored on a Saturday afternoon, only to find yourself losing yourself to it until the sun sets.

Guardian Stone: Second War is an easy to jump into game that hides an expansive experience within its cute exterior. It's a diamond in a rough in an ocean of crappy titles.

Full Gameplay Image Gallery

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Skyforge Dark Omen Update Now Live

Posted: 16 Mar 2016 04:01 PM PDT

Developer Allods Team and global publisher My.com, proudly present Dark Omen, Skyforge's newest update. The update contains a new questline and tools to improve quality of life for Pantheons – Skyforge's equivalent of guilds. Dark Omen is an update, setting up and enhancing gameplay for a future expansion that will come soon for the highest level of players.

Dark Omen update features:

  • New Operation System: Operations are a system in which high level players can combine their powers to more effectively fight off the continued invasions on Aelion. This system will receive an overhaul with a clear progression bar and an increase in overall ease of use for players.
  • Elder God Questline: Players can learn what it takes to become an Elder God and continue their divine journey during the next Invasion on Aelion. They can fight against the metallic threat in a series of missions leading up to a showdown with the Mechanoid Boss!
  • Pantheon Fusion Tool: Any Pantheon, large or small, seeking to merge themselves with another Pantheon, will now be able to accomplish such a feat. Pantheons can join forces and battle Aelion's threats together!

View the complete update details here.

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PWI: Elysium Expansion Announced

Posted: 16 Mar 2016 03:00 PM PDT

Today, Perfect World Entertainment Inc., a leading publisher of widely-acclaimed free-to-play MMORPGs, announced PWI: Elysium, the 12th expansion for the flagship fantasy MMORPG. This update marks the game's largest expansion to date and will introduce a fully customizable homestead-building system, a max level 10-player instance, and weekly cross-server PvP tournaments for highly coveted rewards. In addition to releasing this massive expansion, PWI will make its debut on Steam.

Inhabitants of the Perfect World will have a new place to call home when PWI: Elysium arrives. For the first time, players will be able to build and customize their own housing with the Homestead System. Nestled in the heart of a forsaken forest lies a lavish mansion, ready to be designed and furnished. These homesteads serve as a safe haven for wandering travelers, where players can also craft items, offer contract jobs and generate precious resources.

Elysium also introduces a brand new 10-player instance called Uncharted Paradise. This area once served as home to a prosperous village, but was destroyed and divided into seven pieces of land after Pan Gu flooded the world. Conquering this max-level instance will bring players one step closer to becoming a true Celestial. To achieve this, they must team up with others to complete seven trials, requiring them to defeat seven difficult bosses.

PWI: Elysium also includes plenty of other new content and gameplay updates, including weekly cross-server PvP tournaments, upgraded weapons and gear, as well as new fashion, mounts and flyers.

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Star Crusade Trailer (GDC 2016)

Posted: 16 Mar 2016 02:46 PM PDT

Star Crusade, a sci-fi CCG, presents its first official trailer during GDC 2016.

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Heroes of the Storm Reveals Dehaka

Posted: 16 Mar 2016 02:26 PM PDT

Heroes of the Storm has confirmed that Dehaka, from the StarCraft universe, will be the 50th hero entering the Nexus.

Dehaka plays the role of a melee warrior and has a unique mount feature with a zerg-based kit. Find out more with the abilities and screenshots below.

Mount

  • Brushstalker (Z)
    • You cannot use Mounts. Instead, you may burrow to any bush or vent on the Battleground. 40 second cooldown

Trait

  • Essence Collection (D)
    • You collect 10 Essence per Hero Takedown, and 2 per enemy Minion killed nearby, storing up to a maximum of 50 Essence.
    • Activate to consume all stored Essence and regenerate Health over the next 5 seconds for each stack consumed.
    • Can be cast during Drag and Burrow.

Basic Abilities

  • Drag (Q)
    •  Lash out with your tongue, dealing light damage to the first enemy hit, and dragging them with you for 1.75 seconds.
  • Dark Swarm (W)
    • Over the next three seconds, you gain the ability to move through units and deal damage in an area around yourself. Deals double damage to Heroes.
    • Can be cast during Drag and Burrow.
  • Burrow (E)
    • Burrow into the ground, entering Stasis and becoming Invulnerable for 2 seconds.

Heroic Abilities

  • Isolation (R)
    • Launch biomass that deals damage, silences, and slows the first enemy Hero it hits by 30% for 3 seconds. For the next 6 seconds, the affected enemy loses sight of allied Heroes, and has greatly reduced vision.
  • Adaptation (R)
    • After a 5 second delay, 60% of all damage taken during this time will be returned to you as Health. 

Heroes of the Storm Reveals Dehaka

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Mabinogi Duel Launches Home of Magicians JERHNA Update

Posted: 16 Mar 2016 01:28 PM PDT

NEXON freshens up Mabinogi Duel with its latest Generation 3 update, Home of Magicians JERHNA.

Mabinogi Duel is an action packed mobile TCG featuring exquisite character designs and explosive gameplay through the use of magical cards of valiant heroes and destructive spells. Players can battle formidable foes in story mode to continue their adventure or test their skills and tackle other players in PvP mode.

The new content featured in the "Generation 3 Home of Magicians JERHNA" includes:

  • New mystical spell cards
  • 2 new valorous magician cards, Mage Xenoa and Mage Seimora
  • Never before seen, 5 star cards with powerful abilities to defeat your foes
  • New card deck organization system that allows players to arrange their decks for different strategies
  • Several last season's favorite cards to boost your deck

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Elsword Perkisas Phase 2 Trailer

Posted: 16 Mar 2016 01:17 PM PDT

Elsword presents Perkisas’ Phase 2, the Incarnation of Greed, a new raid that will kick off Chapter 2 of Season 2.

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Shadowverse Launch Trailer

Posted: 16 Mar 2016 01:11 PM PDT

Cygames presents a trailer for Shadowverse, a strategy card game for mobile.

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World of Warplanes Developer Diaries: Spring Offensive

Posted: 16 Mar 2016 12:16 PM PDT

The World of Warplanes team looks at the latest update, the Spring Offensive.

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World of Warships Developer Diaries: Soviet Cruisers

Posted: 16 Mar 2016 11:59 AM PDT

World of Warships goes behind the scenes to showcase the new Soviet cruiser line.

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