Monday, January 20, 2014

MMO News

MMO News


Yulgang 2 Early Preview

Posted: 17 Jan 2014 02:10 PM PST

By Jordan Hall (ApocaRUFF)

 

 

Yulgang 2 is a free-to-play MMORPG being brought to us by Cubizone. The game is set in an Eastern-fantasy realm, where walking on air and spell-flinging mages are common. Using a mixture of point-and-click and mouse-aim combat, the game promises a fast-paced and epic combat experience. Several methods of PVP are offered, including PVP-enabled maps and battle arenas. All that combined with the interesting Eastern Fantasy setting should make for some great gameplay.

 

Screenshot1

Making Your Character

When I originally looked at the game, it kind of reminded me of a more themepark Age of Wushu. After I actually got into the game to play, I’ve got to admit my initial reaction was almost spot on. The game seems to be very linear, has your typical gathering/crafting skills, and focuses on quest-based progression. With its hybrid combat system, “air-walking” features, and different storyline, the generic quest grind isn’t so mind-numbing. However, after leveling for a few hours, I found myself wanting to get into the PVP so that I could get some variety.

 

CharacterCreation

 

You aren’t given much choice in character creation. You’re given an alright amount of options when it comes to actually designing your character, but only have four choices for classes. These are your typical fantasy classes: warrior, mage, healer, and archer. I’m not going to sugar coat it, I was a bit disappointed with this small selection of generic classes. Like I almost always do, I chose the offensive caster (mage) and set off into the world of Yulgang 2.

 

Classes

In the Game

Once I was finally into the game, I was met with a story-driven tutorial that actually seemed quite interesting at first. However, before the end, I found myself skipping the cutscenes whenever I could. The controls of the game were a bit difficult to get used to at first, but after about ten minutes of play I was jumping around like a pro. If you plan to play, expect to spend the first half-hour learning about the game via quests that have you running from one NPC to another. Can’t say I found this the best way to get interested in the game, but the interesting art style and fun movement abilities kept me hooked until I could really get into the action.

 

NewbieQuest

 

Combat was actually really fun. Playing as a mage, I had access to both a basic ranged and a basic melee attack, using the left and right mouse buttons. What I found interesting was the combo system; each time you attack you are shown your options for other attacks to continue the combo for interesting effects. On top of the combos, you also have active abilities, buffs, and passives. Pretty standard stuff, but the thing that sets it apart from other MMOs is the movement abilities.

 

Combat

 

Questing, like I mentioned, was pretty generic and boring. Most of the quests are kill quest, with some gathering. Perhaps later on in the gameplay things will get more interest, but keep in mind that this is an EARLY look into the game and not a review. After my first play session, I found myself dreading logging back in due to the questing, but the promise of PVP helped. I tried to get into some of the story behind the quests, but I couldn’t really.

 

QuestTracker

 

I didn’t get a chance to try much of the PVP, just a few duels. They were pretty fun, and it wasn’t just standing around and spamming your 1-9 keys, I found myself running around (even on the air) and dodging a lot during my fights. Later on there’s supposed to be battlefields and PVP-enabled maps which should make things a lot more interesting. I mostly play games for their PVP, so it’s always something I pay special attention to. What I have experienced so far, in terms of PVP, hasn’t disappointed me.

 

Crafting

Crafting

Crafting and gathering are introduced in such a way that you come to believe that they’ll be pretty important to the game. Right off the bat, you’re taught how to do all the major crafting and gathering professions and given some tools to get you started. Personally, I didn’t find the crafting too interesting as it’s your usual "collect X of Y to make Z recipe from a list" which I find pretty boring. The gathering was a bit more interesting, but even that is just your generic system where random nodes of resources spawn around the maps and then you run up to them for gathering. Basically it’s the same system from World of Warcraft.

 

 

The Community

The version of the game I played was based in SEA (South-East Asia). I was pretty surprised that the game was translated into perfect English and I honestly didn’t notice any lag. From what I’ve read on forums, most US and Europe-based players also say they didn’t notice much, if any, lag. Once you’re in the game, however, you’ll find that a majority of the players aren’t speaking English. Don’t get me wrong, there is a big English speaking portion of the community as well.

 

 

The World

While I didn’t find the quests and story-lines very interesting, the world itself is spectacular. I’m a huge fan of both fantasy and Eastern setting in MMOs. The graphics were alright, but definitely not the best I’ve seen. However, when everything is thrown together and you aren’t analyzing things individually, the game looked beautiful. The special effects from your abilities and air-walking were also superb. Can’t say I have any negative feelings towards the graphics in this game.

 

Graphics1

 

The architecture and enemy designs were also interesting. Perhaps they’re not unique, but I certainly wasn’t familiar with a lot of the things I fought in the game. The maps did feel a bit cramped, at least in the first few areas, but I did like their over-all design. What made the cramped design of the first few maps the least desirable was that due to the open-beta rush I found it difficult to find things to actually kill for my quest. Perhaps it would be such a problem later on in the game.

 

Graphics2

Current State: Good

My speculations on Yulgang 2 have almost been spot on. It’s a fun themepark MMO in an Eastern-fantasy setting, so you get what you think you’ll get. Fantasy classes, Eastern lore, and questing. What set the experience apart from other games for me, even other ‘action MMOs’, was the air-walking and other movement abilities. It just added a whole new layer to the combat that I’ve only seen in one other game – Age of Wushu. Overall, I would definitely suggest you give the game a try if it seems interesting to you as I wasn’t disappointed. Just don’t go into the game with high expectations thinking it’ll be the game to end all games, and you should have a great time.

Steam Greenlight On Chopping Block for Valve

Posted: 17 Jan 2014 02:03 PM PST

Steam Greenlight

During Steam Dev Days this week, Gabe Newell announced that Valve is planning to make Steam’s Greenlight feature “go away.”

For those unfamiliar with the feature, Steam Greenlight allows developers to place their games up for community vote on Steam. Those who get vetted by community votes are then able to place their game or product on Steam when it is ready for release. It is most popularly used by independent developers.

There’s no word yet as to what Valve intends to “evolve” Greenlight into, as they have admitted its usefulness but have laid no plans or options for its replacement.

Pirates: Tides of Fortune

Posted: 17 Jan 2014 12:43 PM PST

Plunder the high seas as a pirate, building a haven and a fleet in this browser-based MMO.

62530  320x240 pirates tides of fortune 01

Publisher: Kabam
Playerbase: Medium
Graphics: Medium
Type: MMO
EXP Rate: Medium
PvP: Yes
Filesize: N/A

Pros: +Limited information available.

Cons: -Limited information available.

download nowcreate accountofficial site

Overview

Pirates: Tides of Fortune Overview

Pirates: Tides of Fortune is a browser-based nautical adventure for all who love the high seas! Build your pirate haven and fleet with over 30 different ships, mercenaries, and more. Set sail with a massive story, going alone or with friends as you battle rival pirates and expand your pirate empire.

Pirates: Tides of Fortune Screenshots

Pirates: Tides of Fortune Featured Video

Coming Soon…

Full Review

Pirates: Tides of Fortune Review

Coming Soon…

Screenshots

Pirates: Tides of Fortune Screenshots

Coming Soon…

Videos

Pirates: Tides of Fortune Videos

Coming Soon…

Links

Pirates: Tides of Fortune Links

Official Game Site

System Requirements

Pirates: Tides of Fortune System Requirements

Coming Soon…

Naruto Saga Gets Formation Face Lift

Posted: 17 Jan 2014 11:56 AM PST

Available now on the Games.la portal, Naruto Saga brings a fresh set of gameplay experiences into the world of the fabled Naruto anime series. The new Formation Interface provides ninjas with a variety of tactical options before, during, and after battle – all wrapped up in a clean, intuitive layout.

Ninja types are grouped into categories to streamline selection, and active members are highlighted for quick reference in the heat of battle. Using the Partners Position Array, players can switch their characters position with ease at any moment, and it’s even possible to enhance partner skills with a few simple clicks; lending a dynamic tactical edge to Naruto Saga’s intense team combat.

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Ninjas can also recruit new partners within the new Formation Interface, which they should do regularly to keep their team fresh and enemies on their toes. With careful team selection and formation set ups, players can guarantee that every characters ability is used to its most devastating potential.

For more information and to try out Naruto Saga online, visit http://saga.games.la/

Camelot Unchained Previews Silverhand Race

Posted: 17 Jan 2014 11:35 AM PST

ProducersLetter

Today City State Entertainment ended the full month long backstory behind the Silverhand race’s origins for Sandbox realm warfare MMORPG, Camelot Unchained. Harking from the Tuatha De Danaan (TDD), these silver armed monstrosities are adept specialists at extracting resources and fighting up close and person, though interestingly enough are not the best at actually utilizing those resources to craft items.

The total list of boons and banes are currently as follows:

Possible Examples of Racial Boons/Abilities

Hand of Steel – This Silverhand has committed to using his hand as a melee weapon. As such, he gains %+ in all his attacks and is less likely to fumble.

I am a Silverhand but not like my father - when you look at your arm, you are reminded of Nuada's corrupted arm and remember not to fall into the darker side of your emotions. As such, you get a %+ buff to mental attacks resistance / resist rolls.

My hand is a shield – This Silverhand has committed to using his hand primarily as a defensive boost. As such, defense rating is boosted by %+ and he always has a % chance of blocking any targeted weapon attack.

Mining is easy! – This Silverhand has committed to using this hand mostly for mining. As such he gets a %+ boost in all mining related activities.

Vengeance is mine! – Upon entering The Depths™ the player has a buff placed on him that adds %+ to all attacks and mental attack resistance rolls.

Possible Examples of Racial Banes

Pride will be your undoing – As your skill level increases with each of your abilities, you have a % chance of having a long-term debuff placed on you that lowers all your defenses.

Lightning rod – Electrical based attacks have a %+ chance to hit me as well as a %+ in damage.

Fumble, fumblaya, fumblerooski – Maybe being a crafter isn't the best idea for me. The player loses % in all crafting rolls.

I see Depths people – Upon entering The Depths the player has a % debuff placed on him that negatively affects all of his attacks and mental attack resistance rolls.

Do it for the children – This Silverhand remembers the sacrifice of John and Nimue and as such, any attacks against Arthurian females and male Dvergr (if you can tell them apart!) are at a %-. Just kidding about physical differences between the males and females.

 

The full background story can be found on the CU official website.

Divinity: Original Sin Now in Early Access

Posted: 17 Jan 2014 11:16 AM PST

Divinity OS Early Access

Larian Studios has announced today that Divinity: Original Sin is now available through Steam Early Access.

The game is now available here for $39.99 (includes early access and the final release version), or for a $59.99 co-op pack that includes two copies plus a double pack of Divine Divinity and Beyond Divinity.

The developer also issued a reminder and warning that the Early Access version grants only access to the first 15 hours of the game, and that the game is still missing features and may be rough to play as it is still in development. Players seeking a polished experience have been recommended to wait until the game’s final release.

Divinity: Original Sin Steam Early Access Trailer

Posted: 17 Jan 2014 11:03 AM PST


 

The makers of Divinity: Dragon Commander, Larian Studios, bring us their most ambitious multiplayer RPG to date. Write your own story in single player or co-op mode as you tactically outwit and outmaneuver your opponents in what equates to the modern day version of Arcanum.

The Repopulation Hits Fourth Stretch Goal

Posted: 17 Jan 2014 10:32 AM PST

Repopulation Calprates

Above & Beyond has announced today that they’ve now reached the fourth stretch goal for their second Kickstarter campaign for The Repopulation, which means the introduction of the Calprates Mount, appearing soon in the current alpha build. More chapters have also been added to the Evening Star short story.

The Repopulation is now looking ahead to the next two stretch goals: Cooperative Structure Placement, which will allow players to see each other’s objects as they are being moved or placed (instead of only after); and a closed beta backer bonus that will grant an additional set of invites for the third round of closed beta testing.

Loadout is locked & loaded for January 31st

Posted: 17 Jan 2014 09:53 AM PST

Edge of Reality, developers of the upcoming Free-to-Play shooter Loadout, today announced that the game will officially be available on Friday, January 31, 2014. The development team has spent the last three years fine tuning the mechanics and embracing the maniacal and addictive nature of Loadout's gameplay, ensuring their debut title will be ready for its highly-anticipated launch.

Loadout 600

"After spending the last two decades contributing to the development of some amazing franchises, like Mass Effect, Tony Hawk's Pro Skater, The Sims, and Dragon Age, Loadout is our studio's first original IP, and we couldn't be more excited to open it up to the masses," said Rob Cohen, CEO of Edge of Reality. "We started this as a passion project, working on it when we could, and trying to create something original and truly player friendly. What we've got now is a game that's a blast to play, quick and easy to get into, and empowers players with insane amounts of customization."

In fact, Loadout's weapon-crafting system runs so deep that there are over 44 billion possible creations to assemble, enabling players to transform weapon behavior in extreme ways, thereby defining their own class and play style. Combining weapon-crafting with acrobatic movement and over-the-top comedic violence, Loadout is packed with personality and style that deliver a fresh and satisfying alternative to the vast array of modern combat shooters.

Loadout is currently in beta via Early Access on Steam. Loadout will officially be released for the PC on January 31, 2014. For more Loadout mayhem, visit www.loadout.com

CrossFire Announces E-Sports Initiative

Posted: 17 Jan 2014 09:51 AM PST

Cross Fire Yard

After a successful 2013, SG North (Formally G4Box), publisher of the hit free online FPS Cross Fire, have welcomed the New Year by announcing a partnership with competitive gaming organizers E-Sports Genesis. The partnership promises to bring forth tournaments with cash prizes to the CrossFire North America/UK community in 2014, starting with "The ESG Winter Series". Alongside this announcement was the reveal of the qualifier finals to the official world-wide CrossFire competition, CFS, which had a huge cash prize of $180,000 USD last year. The qualifier will be hosted by ESG and will be broadcasted through their Twitch TV channel at 8 PM EST on January 18th.

Signups for The ESG Winter Series started on January 6th and will last until January 19th. The tournament will begin on January 20th and features a grand prize of $500 cash. "Competition in CrossFire has always been a focus, partnering with E-Sports Genesis gives us amazing new options to expand the community and it is an important first step for us", said Christian Brellisford, Associate Producer of CrossFire at SG North. Participation is open to all CrossFire players. Although the cash prize is only available to North American users, E-Sports Genesis assures players that "there are cash prize tournaments for all regions in the works for future tournaments". Additional prizes include over 150,000 ZP for use in game.

Players can sign up for The ESG Winter Series on The E-Sports Genesis website. There users will find additional tournament information, including rules, restrictions and scheduled match times.

Video Games Blogger

Video Games Blogger


New Video Game Releases Week 4, 2014

Posted: 19 Jan 2014 08:37 PM PST

Here’s the slim list of this week’s new video game releases. Popular video games released this week are: Might & Magic X: Legacy, KickBeat and OlliOlli. The new releases are here! Bit of a quiet week, much more coming next week. New retail releases are: Blackguards (PC, Mac) KickBeat (PC) Might & Magic X: Legacy...

Assassin’s Creed Liberation HD Mushrooms Locations Guide

Posted: 19 Jan 2014 06:22 PM PST

Welcome to the Assassin’s Creed Liberation HD Mushrooms locations guide that helps you find the total of 10 Mushrooms locations for the Xbox 360, PS3, PC & PS Vita action-adventure stealth game. Finding all 10 Mushroom locations and picking them up will help unlock the following Achievement / Trophy: * “Mushroom Queen” (Bronze Trophy on...

Assassin’s Creed Liberation HD Mayan Statuettes Locations Guide

Posted: 19 Jan 2014 11:42 AM PST

Welcome to the Assassin’s Creed Liberation HD Mayan Statuettes locations guide that helps you find the total of 10 Mayan Statuettes locations for the Xbox 360, PS3, PC & PS Vita action-adventure stealth game. Finding all 10 Mayan Statue locations and picking them up will help unlock the following Achievement / Trophy: * “Statuette Collector”...

Assassin’s Creed Liberation HD Alligator Eggs Locations Guide

Posted: 19 Jan 2014 11:15 AM PST

Welcome to the Assassin’s Creed Liberation HD Alligator Eggs locations guide that helps you find the total of 12 Alligator Eggs locations for the Xbox 360, PS3, PC & PS Vita action-adventure stealth game. Finding all 12 Alligator Egg locations and picking them up will help unlock the following Achievement / Trophy: * “Egg Hunter”...

Assassin’s Creed Liberation HD Diary Pages Locations Guide

Posted: 19 Jan 2014 09:14 AM PST

Welcome to the Assassin’s Creed Liberation HD Diary Pages locations guide that helps you find the total of 30 Jeanne’s Diary Pages locations for the Xbox 360, PS3, PC & PS Vita action-adventure stealth game. Finding all 30 Diary Page locations and picking them up will help unlock the following Achievement / Trophy: * “Diarist”...

MMO Updates

MMO Updates


Lineage II's Hero Coin rewards program debuts to firestorm

Posted: 20 Jan 2014 08:00 AM PST

Filed under: , , , , ,

Lineage II just rolled out Hero Coins, a new rewards system designed to give players who purchase items from the cash shop a little something extra. But the devil is in the details, and players in the official thread have expressed that the illicit RMT deals look sweet in comparison.

Here's how the program works: Players earn Hero Coins whenever they make qualifying purchases from the L2 Store or the L2 Galleria, with coins awarded retroactively for all purchases since November 30th, 2011. Sounds decent so far, right? But this is where the program loses its appeal for some players.

Hero Coins are not account-wide; they're bound to whichever character received the purchased item. On top of that, all Hero Coins expire at the end of every calendar year at 3:01 a.m. EST January 1st, so players can't accumulate them until they can make a decent purchase. And accumulate they must: There are items in the rewards program that equate to over $35K, but can be found on the black market for approximately $2K. For really big spenders, the top item converts to spending over $200K in cash in the store -- in a single year.

[Thanks to Ville for the tip!]

MassivelyLineage II's Hero Coin rewards program debuts to firestorm originally appeared on Massively on Mon, 20 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

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Chaos Theory: How The Secret World makes you learn

Posted: 20 Jan 2014 07:00 AM PST

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Maybe it's my age or maybe it's just a little bit of laziness about me, but I'm finding myself a little peeved whenever someone or something wants to make me learn a new system. I mean, I'll be the one constantly reading Wikipedia to all hours of the night because I like soaking up info, but if a game asks me to go through a two-minute tutorial, I'm like, "Forget that!" and upturn my computer desk while I go to the other room to calm down.

It's not that I don't like learning -- I end up really enjoying myself when I do, in fact -- but that the energy and attention required to absorb a new lesson can often be a tad daunting. This is what drives me back into familiar gaming arms again and again, and why I'm more than a little apprehensive about all of the sandbox tools that will be coming to MMOs near us.

That's why I have to hand it to The Secret World -- here's an MMO that pushed me out of my comfort bubble and made me learn, sometimes kicking and screaming, and sometimes with a giddy and joyful heart. This is an MMO that isn't content to spoon-feed you the same mush you've been downing for years; it's one that operates under a practical mission statement of teaching through gameplay.

Continue reading Chaos Theory: How The Secret World makes you learn

MassivelyChaos Theory: How The Secret World makes you learn originally appeared on Massively on Mon, 20 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: Non-edition edition, January 20 - 26, 2014

    Posted: 20 Jan 2014 06:00 AM PST

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    The Stream Team: Non-edition edition, January 20 - 26, 2014
    Some weeks there's just no overarching theme to tie things together. There's no opening theme song, no matching decorations, nothing. In fact, life can be just a hodgepodge of scattered unrelated elements randomly tossed together! But don't worry; when things get like that, The Stream Team is always here for you. With our mismatched hosts streaming a variety of unrelated shows on Massively TV, we can fit right into your incongruity of your life and tie it all together like a two-year old attempting his own shoelaces. You'll see what we mean with this week's lineup.

    Continue reading The Stream Team: Non-edition edition, January 20 - 26, 2014

    MassivelyThe Stream Team: Non-edition edition, January 20 - 26, 2014 originally appeared on Massively on Mon, 20 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you like LotRO's mounted combat?

      Posted: 20 Jan 2014 05:00 AM PST

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      Lord of the Rings Online - The Norcrofts
      I realize that I'm like a year late to Riders of Rohan and Lord of the Rings Online's mounted combat, but I'm nonetheless enjoying it a fair bit. It's different, for one thing. And it's got customizable horses and plenty of room to ride them, for another.

      It lags a bit more than I'd like, even when there are no other players around, and that brings me to my point. I rarely see anyone participating in mounted combat, at least on the Landroval server around the Norcrofts, Wold, and Entwash Vale areas. It could be that everyone's at endgame and Helm's Deep, or it could be that I'm just playing at the wrong times. Or it could be any number of other factors, including the possibility that mounted combat isn't that popular with LotRO's playerbase.

      What say you, Massively readers? Do you like LotRO's mounted combat?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you like LotRO's mounted combat? originally appeared on Massively on Mon, 20 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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        MMO Week in Review: Retro inspiration

        Posted: 19 Jan 2014 05:00 PM PST

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        Pantheon
        At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

        EverQuest veteran Brad McQuaid's latest MMO venture, Pantheon: Rise of the Fallen, launched on Kickstarter this week, making him the latest in a growing line of old-school game developers turning to the crowdfunding platform to make a retro-inspired title. Since the Kickstarter began, the fledgling team has outlined its design philosophy, added new pledge tiers, and revealed the classic Cleric class.

        Read on for a look at the rest of this week's top MMO stories. If you help us reach our stretch goal, we'll include some WoW Insider stories too.

        Continue reading MMO Week in Review: Retro inspiration

        MassivelyMMO Week in Review: Retro inspiration originally appeared on Massively on Sun, 19 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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          EVE Evolved: Has colonisation been forgotten?

          Posted: 19 Jan 2014 03:00 PM PST

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          EVE Evolved title image
          At last year's EVE Online Fanfest, CCP revealed its ambitious plan to take the game where no sandbox MMO has ever gone before: full deep space colonisation. The plan will be delivered over the next five years and will end with the incredibly exciting vision of players building their own stargates and colonising brand-new solar systems that lie off the grid. Rubicon was intended as the first step toward this glorious plan, and its new focus on deployable sandbox structures certainly seemed to be introducing a more player-directed form of colonisation.

          I've been cautiously optimistic about the whole endeavour so far, but five years is hell of a long time to wait for that vision to come to fruition. Rubicon's Mobile Depot structure was a great first step toward player-run empires on all scales, but none of the recently announced Rubicon 1.1 deployables has continued along the same theme of colonisation and exploration. The Mobile Micro Jump Drive and Mobile Scan Inhibitor structures I looked at last week provide extra tactical options in PvP, and the three new structures revealed this week are all designed to steal money and resources from nullsec corporations.

          In this week's EVE Evolved, I ask whether the newly revealed Encounter Surveillance System and alternate Siphon Units are a step in the wrong direction. With games like Star Citizen and Elite: Dangerous on the way, CCP may not have five years to deliver the promise of colonisation.

          Continue reading EVE Evolved: Has colonisation been forgotten?

          MassivelyEVE Evolved: Has colonisation been forgotten? originally appeared on Massively on Sun, 19 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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            The Repopulation passes $100K, eyes traveling vendors

            Posted: 19 Jan 2014 01:00 PM PST

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            The Repopulation traveling vendor
            Another day, another stretch goal accomplished by The Repopulation. This time, the sci-fi sandbox passed the $100,000 mark and ensured that cooperative structure placement will make it into the game.

            Next up is the traveling vendors goal at $115,000. What's a traveling vendor? Well, it basically "allows players to mark themselves as a vendor at any time," Above & Beyond explains on its website. "While this flag is enabled, other players will be able to interact with them to browse and purchase goods which they have marked for sale without any player interaction necessary."

            There's a lot more to traveling vendors, but you'll need to click through the links below for full details.

            MassivelyThe Repopulation passes $100K, eyes traveling vendors originally appeared on Massively on Sun, 19 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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            Take a peek at MechWarrior Online's UI 2.0 upgrade

            Posted: 19 Jan 2014 11:00 AM PST

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            MWO
            Piranha Games recently conducted a public test of the changes it is planning for MechWarrior Online's UI 2.0 upgrade, and No Guts No Galaxy's Phil Langenberg managed to snag a lengthy video of the new UI in action. According to Piranha, UI 2.0 is "a complete rework of the existing UI" designed to streamline mech customization and MWO's social features. The redesign is set for release February 4th.

            Check out the VOD of the stream after the break to get a closer look, with commentary, of what MWO will look like post-2.0.

            Continue reading Take a peek at MechWarrior Online's UI 2.0 upgrade

            MassivelyTake a peek at MechWarrior Online's UI 2.0 upgrade originally appeared on Massively on Sun, 19 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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            MMORPG News

            MMORPG News


            General: US Digital Sales & Microtransactions Add Up for Online Games

            Posted: 20 Jan 2014 03:57 AM PST

            US Digital Sales & Microtransactions Add Up for Online Games

            According to a new report at SuperDataResearch.com, microtransactions are a hugely lucrative enterprise topped by Crossfire Online that generated nearly a billion dollars in revenue last year. The top ten MMOs (MMOFPS/MMORPG/MOBA) brought in substantial amounts of money, including World of Warcraft that generated in $213 million in microtransactions alone in addition to its subscription revenue.

            Kingdom Under Fire II: English Language Beta Schedule Posted

            Posted: 20 Jan 2014 03:31 AM PST

            English Language Beta Schedule Posted

            MMOG.asia has announced the Kingdom Under Fire II English-language beta schedule that will kick off on January 23rd and continue through January 26th. The schedule includes the times when servers will be online and, according to Steparu.com, there will also be beta events ongoing throughout the testing period.

            General: Ogre Island: Taking Players Back to the Days of Yore

            Posted: 19 Jan 2014 01:43 PM PST

            Ogre Island: Taking Players Back to the Days of Yore

            A new KickStarter project has been announced for Ogre Island, self-described as a game that is playable from any browser anywhere and that will teleport players back to the grisly days of MUDs. Ogre Island has been running in one form or another since the dawn of the 21st Century.

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