Thursday, January 16, 2014

New Games

New Games


'Booth babes don't work' says marketer Spencer Chen

Posted: 16 Jan 2014 03:00 PM PST

Spencer Chen, head of marketing and growth for Frontback, has weighed in with his expertise on the booth babe situation -- a topic that usually resurfaces during every major gaming convention. Spurred by CES, Chen has spoken up against the practice, calling it "indefensible' and "a relic of old enterprises." While the tactic has been debated on moral grounds many times, Chen contends that monetarily it doesn't make any sense, stating, "[they] do NOT convert."

Chen notes that he split-tested conversion on his own, comparing leads gained by booths featuring booth babes and ones without them. He says that historically, his reps "always" did better without hiring booth babes, and one day he was able to put his findings to the test. At one event, he recorded one booth that used two older women as reps (one was a grandmother), and another that used "babes." Chen says that the latter generated "a third" of the foot traffic (which was measured), and "less than half" of the leads. 

He then goes on to break down the situation, saying that booth babes are intimidating, and give some men anxiety -- thus, a loss of leads. Chen also contends that booth babes are "lazy," and just "show up...for the day," and that business executives don't actually talk to them, causing an informational rift between the company and who they hired. 

Finally, he suggests that they deliver "low quality leads," from "low-level, overconfident IT nubs." If you want the full story read the article, as there are a few more details on why businesses keep supporting the practice. Another point I thought of that he doesn't touch on at all is the fact that booth babes may alienate women, who are a large portion of the gaming community already.

While the wording Chen uses to describe his own potential clients is puzzling (lazy? nubs?), his findings are pretty interesting. More studies beyond this one certainly need to be done to find a real monetary solution to this issue, because most people don't really know what to do.

Booth Babes Don’t Work [Tech Crunch]

'Booth babes don't work' says marketer Spencer Chen screenshot

Valve has paid out over $10M to just 661 content creators

Posted: 16 Jan 2014 02:00 PM PST

Valve has paid out $10,215,796 to content creators making items in Team Fortress 2 and DOTA 2. We knew this figure already, but what we just found out thanks to Steam Dev Days is that the payouts have gone out to 661 creators for a total amount of 2,349 items that have been created in this ecosystem.

As you can see in the chart, that's a huge increase from when they opened item crafting to users back in 2010. There are over 17 million Team Fortress 2 accounts now, with upwards to 500 million total items out there. Over 90% of the items in Team Fortress 2 are by the community, from models, maps, and more.

Oh, and hats. Lots and lots of hats.

On average, 'Team Fortress 2' and 'DOTA 2' item creators made $15,000 last year [The Verge, Twitter source 1, Twitter source 2]

Valve has paid out over $10M to just 661 content creators screenshot

Oh hey it's Spinal's new design in Killer Instinct

Posted: 16 Jan 2014 01:30 PM PST

Killer Instinct is still played weekly in my house, especially with the Mad Catz Xbox One stick. The problem is it needs more characters sooner than later, and it looks like Spinal is almost done. Play XBLA has posted three new shots of the upcoming skeletal gladiator, with the notice that he's coming "soon."

While I'm a general fan of all the designs in the core game, I'm not sure that I'm feeling the new Spinal. I like how they tried to add more details to him with the ropes around his chest, but the shield is a bit much. Of course all that matters is how he plays, so expect some impressions whenever he drops.

First Look at Killer Instinct’s Spinal! [Play XBLA]

Oh hey it's Spinal's new design in Killer Instinct screenshot

Read more...

How to enable 'retro' visuals in Broken Age

Posted: 16 Jan 2014 01:00 PM PST

In an homage to the classic adventure games which came before it, Broken Age features a hidden visual mode that gives a sense of what the title might have looked like back in the golden age of the genre. The above video shows how to access this mode, which is accomplished by reducing the resolution to 640x480 and then entering the "Key Remapping" menu to assign a key to a new option labeled only by the lead characters' faces. Once back in the game, you can press the newly assigned key to activate the effect.

It's ugly and I'd likely never volunteer to play through the whole game looking like this, but how it actually looks is not why I appreciate it. Double Fine said they wanted to make an adventure game in the style of the games I grew up with and this mode is a sure-fire way to assess how successful they've been. If it's still completely playable, regardless of its visual fidelity, that's a major victory.

How to enable 'retro' visuals in Broken Age screenshot

Ghost Recon Online making its way onto Steam

Posted: 16 Jan 2014 12:00 PM PST

Ubisoft's announced that Ghost Recon Online, its online, free-to-play version of the Ghost Recon franchise, which I may or may not have completely forgotten about until just now, will be making its way onto Steam's Early Access program -- for those of you in Canada, it's actually already available.

According to Ubisoft's Corey Facteau, bringing Ghost Recon Online to Steam has been the team's "...goal since the game's inception" and that it was simply a matter of "...reach[ing]  a quality level that can go head to head with the best online games available today before releasing on Steam."

Following a closed beta, Ghost Recon Online launched back in August 2012 and has since acquired over four million registered users.

Ghost Recon Online making its way onto Steam screenshot

Xenogears: Perfect Works gets a reprint

Posted: 16 Jan 2014 11:30 AM PST

The book Xenogears: Perfect Works regularly goes for between $200 and $300 dollars as it has been out of print for ages. Mint copies sometimes go for even more. This rare item is the holy grail for Xeno series fans as well as game artbook collectors.

Elliot, from our sister site, Japanator, found that a reprint is coming this March in Japan. The good news? It's priced at 5,250 yen, or about $50. Fukkan is taking orders now.

*slams $50 down on table*

Xenogears: Perfect Works gets a reprint screenshot

How to score huge in Resogun

Posted: 16 Jan 2014 11:00 AM PST

I've spent more time playing Resogun than anything else on my PlayStation 4, and with pretty good reason. As a rather deep arcade shooter, it enjoys a high degree of challenge and scoring potential that makes it easy to return to again and again. 

The biggest criticism I have is that Resogun does a rather poor job of explaining how its mechanics come together in a scoring sense. Lacking any kind of direct tutorial, you're left to try and divine strategies from loading screen tooltips. All well and good if you have the patience for it, but if you need a primer on how to play Resogun well, the above video lays out a variety of tips and strategies for scoring over 100 million points in the game's median difficulty.

How to score huge in Resogun screenshot

DriveClub delayed past Japanese PS4 launch

Posted: 16 Jan 2014 10:30 AM PST

In an industry so known for punctuality, breaking news comes out of Japan that the PS4 exclusive social racer DriveClub has been delayed, again.

The game now sits at a nebulous "TBA" release date. Originally slated as a free PlayStation 4 launch title for PlayStation Plus members, DriveClub was pushed to February 22, seeing Contrast take its place as the PS Plus launch freebie. It will now miss the PlayStation 4's Japanese launch -- the system's last territory release.

All is not lost though. If Evolution can manage to crank it out by the time PS4s make their way to China en masse, we can still technically count it as a launch title. Or we can let development run its course in hopes of a better game. Just saying, there are options.

ここは「【PS4】『DriveClub』諸般の事情から発売日が未定に変更」という記事を掲載しています [FC2]

 

DriveClub delayed past Japanese PS4 launch screenshot

Mod tools for Total War: Rome II are now in beta

Posted: 16 Jan 2014 10:00 AM PST

Total War: Rome II was one of the games I'm kicking myself for passing over in 2013; I didn't think I was going to be able to commit to a vast strategy game in a series that has shown me no mercy in the past. However, the news that modding tools are now in beta for Rome II sounds like something that will sway me into getting back on the Total War wagon.

Total War: Shogun II has had modding tools for a while now, resulting in mods that recreate Star Wars, 300, and The Lord of the Rings, as well as more historically accurate Japanese units. In his review, Josh Tolentino was disappointed that the game was bogged down by glitches and bugs. Hopefully the series of patches and updates for the Rome II will have fixed most of those issues and the community can come up with some fun mods to spice up the game a bit.

Mod tools for Total War: Rome II are now in beta screenshot

Live show: Next Car Game and BeamNG.drive

Posted: 16 Jan 2014 09:45 AM PST

[Mash Tactics airs Monday through Friday at 4p.m. Pacific on Dtoid.TV. Watch Rick 'King Foom' Olson play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you can be as much a part of the show as anything else.]

Next Car Game? What kind of generic ass name for a racing game is that? Oh, wait, what, it's developed by Bugbear Entertainment, the people behind the FlatOut series, and it's got some absolutely jaw-dropping destruction physics to boot? Ok, ok, stupid name aside, I think I'm sold.

Tonight on Mash Tactics, we'll be taking this early access demolition racer for a spin, and seeing what it's all about first hand. While there isn't much there at the moment, as it's pre-alpha, I will say that whats in the game, glorious highly detailed destruction, it kind of sight to behold. Once we're done crunching metal in that game, stick around as we showcase a bit of another early access racing game with insane car-crumpling detail, BeamNG.drive. Come by Dtoid.TV tonight, and see both of these game in action for yourself, it's bound to be a smashing good time.

QotD: What are your thoughts on early access games? 

Live show: Next Car Game and BeamNG.drive screenshot

Read more...

Plants vs. Zombies: Garden Warfare pushed back one week

Posted: 16 Jan 2014 09:15 AM PST

Electronic Arts has moved back the scheduled release of Plants vs. Zombies: Garden Warfare, the third-person base shooter take on the beloved franchise. Previously scheduled for February 18, the game will now release one week later, on the 25th.

To hold you over, PopCap has released the above developer diary which demonstrates a few waves of zombie attack featuring alternate versions of playable plants. I'm a big fan of "Future Cactus," personally, though not because of any practical purpose. I just like the idea of something so simple as a cactus being "futuristic" in any way, let alone being armed with lasers.

Plants vs. Zombies: Garden Warfare pushed back one week screenshot

The Last of Us leads D.I.C.E. Awards with 13 nominations

Posted: 16 Jan 2014 09:00 AM PST

The 17th Annual D.I.C.E. Awards take place in Las Vegas from February 4 to February 7 and the nominations have been announced by The Academy of Interactive Arts & Sciences. Last year the Sony exclusive Journey was up for 11 awards, and went on to win game of the year. This year we see another Sony exclusive, The Last of Us, with 13 nominations.

No word on who will be hosting the awards this year, but I'm hoping to see a return of Chris Hardwick, founder of Nerdist.com. He absolutely killed it as host last year. I'm also hoping another drunk developer crashes the stage again (2:07:30).

The award ceremony will be taking place on February 6 and will be livestreamed starting at 7:30PM PT.

Here's the full list of categories and awards:

The Last of Us leads D.I.C.E. Awards with 13 nominations screenshot

Read more...

Metal Gear Solid V: Ground Zeroes achievements leaked

Posted: 16 Jan 2014 08:45 AM PST

Metal Gear Solid V: Ground Zeroes' Achievement list has been leaked, and it's a curious one. Provided nothing gets shifted, the full 1,000 points are broken down between a mere 15 Achievements. Curious still, with the exception of the "Reunion" Achievement, all of them seem to be extracurricular: complete these side objectives, collect these tapes, unlock these bonuses. I'm going to stop just short of saying this looks like an easy 1,000 though, as a few require S-Rank completion for all mission and side ops.

Metal Gear Solid V: Ground Zeroes will release on March 18, 2014, acting as the appetizer to Metal Gear Solid V: The Phantom Pain's main course.

Metal Gear Solid V: Ground Zeroes Achievements [Xbox Achievements]

Metal Gear Solid V: Ground Zeroes achievements leaked screenshot

Rockstar is going after GTA Online cheaters

Posted: 16 Jan 2014 08:30 AM PST

Grand Theft Auto Online has returned now that Rockstar's scheduled maintenance period is over. Some players have in recent times discovered an exploit which allows "game-breaking amounts of in-game cash" to be generated and given out to others -- against the recipient's will, in certain cases -- and the company is committed to releasing updates to target these exploits.

"Anyone who innocently received GTA$ as a result of these exploits but did not engage in cheating to acquire it will not face any further action -- the funds will just be removed, and you'll be able to keep any items you currently own," explained Rockstar in a blog post.

"Those who actively engaged in cheating and exploiting the game in this manner will, however, be subject to in-game penalties at our discretion. This may include being placed in isolated cheater pools or banned from GTA Online altogether."

My favorite part about this story is the comments section of Rockstar's post, which is just magical.

Taking Aim at GTA Online Cheaters [Rockstar]

Rockstar is going after GTA Online cheaters screenshot

Virtual Console Verdict: Mega Man X2

Posted: 16 Jan 2014 08:00 AM PST

[Virtual Console Verdict is a short column that highlights some of the gems released on 3DS and Wii U eShop marketplaces. For a full list of Virtual Console releases, check out the weekly Nintendo Download series.]

Capcom is taking its sweet time releasing the Mega Man franchise on the Wii U Virtual Console. They're still missing the fifth and sixth iterations of the original Nintendo series, and now, almost a year after bringing Mega Man X to the Wii U VC, X2 is ready to go.

As you may have heard, I played every Mega Man X game in the franchise last year, and had a few things to say about X2, but I thought it would be good to take an extended look at the game and see if it's worth picking up on the Virtual Console.

Virtual Console Verdict: Mega Man X2 screenshot

Read more...

Play Company of Heroes 2, Saints Row IV for free on Steam

Posted: 16 Jan 2014 07:30 AM PST

This weekend on Steam, both Saints Row IV and Company of Heroes 2 will be playable for free. If you like what you find and want to continue after 1:00pm Pacific on Sunday, which is when this promo ends, the titles are on sale to own for $19.99 and $13.59, respectively.

You surely don't need me to tell you these titles are worth the time it takes to download them, so I'll just say in the case of Company of Heroes 2 that all of the game's paid multiplayer commanders are also going to be unlocked during this free weekend.

Play Company of Heroes 2, Saints Row IV for free on Steam screenshot

Videogame Clubhouse: Let's get murdered in La-Mulana!

Posted: 16 Jan 2014 07:15 AM PST

If you haven't checked into the Videogame Clubhouse recently you've probably not heard that we're having guests in from La-Mulana 2 and we're demoing world premiere gameplay. In order to prepare for this nonsense we're playing the original La-Mulana

If you haven't played La-Mulana imagine a cross between Dark Souls and Spelunky with a little bit of Zelda thrown in. It's an awesome throwback to older games and it's going to be a hell of a ride. You know you want to come in and watch us try to figure this thing out! We're going live over on Dtoid.tv at 2pm Pacific, get there!

 

Videogame Clubhouse: Let's get murdered in La-Mulana! screenshot

Read more...

Steam to add support for 12 more currencies

Posted: 16 Jan 2014 07:00 AM PST

Steam just keeps on growing at a steady pace, and thanks to the recent Steam Dev Days event, we have a little more information on how Valve is going to continue their plans for world domination. According to a slide from the event, Norway, Australia, Indonesia, New Zealand, The Philippines, Singapore, Malaysia, Japan, Thailand, Mexico, Canada, Turkey, and the Ukraine are all going to have their currencies accepted in 2014.

That recent user count of 75 million is most likely going to increase due to this announcement, and Valve has another trick up its sleeve -- they also want you to be able to transfer cash between wallets. I'm looking forward to seeing all of the advances Steam makes this year, including the impact of the Steam Machine initiative.

Steam Database [steamdb.info]

Steam to add support for 12 more currencies screenshot

Incognita is now called Invisible, Inc.

Posted: 16 Jan 2014 06:45 AM PST

Klei's strategy espionage title Incognita has been on my radar for a while and now the game has been re-christened as Invisible, Inc. I loved its previous game Mark of the Ninja, (Hey, Don't Starve is good too) and stealth games in general so I'm really keen to get some hands-on time.

From the trailer above it looks to me like a cross between Gunpoint, Shadowrun Returns, and Frozen Synapse but of course it's the highly stylized art that my eyes are drawn to. Trench coats (the non-pervert kind), angular chins and long skinny legs... love it.

Invisible, Inc. is in alpha but you can buy the game for $16.99 to get in on the action straight away. I'm more than comfortable waiting until the full game is released which can't come soon enough. 

Incognita is now called Invisible, Inc. screenshot

Become a dentist in Surgeon Simulator for iPad

Posted: 16 Jan 2014 06:30 AM PST

I love and hate Surgeon Simulator 2013, but mostly, I love it. Losing is hilarious at first, don't get me wrong. Then that humor begins to fade away as you repeatedly fail to complete the same objective over and over again because each of your fingers has a mind of its own. Finally, against all odds, you do manage to complete the operation and it's just the best.

Bossa Studios had been prototyping a version of the game for iPad and it looks as if that's moving forward. A brief teaser on YouTube called "Surgeon Simulator - Shh, I Dentist Now..." went up today and there is indeed footage of a "dentist" performing an "operation."

This is supposed to be coming soon to iPad and I for one hope the new procedures make their way over to the original Steam release. Well, maybe not. Teeth getting ripped out might be something I can do without seeing.

Become a dentist in Surgeon Simulator for iPad screenshot

There's a Titanfall alpha planned for Xbox One

Posted: 16 Jan 2014 06:00 AM PST

Electronic Arts is sending invitations to an alpha test of Titanfall on Xbox One. Origin players with Battlefield 4 appear to be the ones being selected here, however, the alpha will be "extremely limited" according to the publisher. For what it's worth, there's a link to the registration page accessible even if you haven't received one of these emails. Couldn't hurt to sign up.

There's been a healthy amount of skepticism concerning Titanfall, which, fair enough. It's probably for the best that we don't get too caught up before playing it or any game for ourselves. That also goes for blindly hating it. The sooner we can all play this damn game, the better.

Titanfall alpha sign ups [Beyond Entertainment via Joystiq]

There's a Titanfall alpha planned for Xbox One screenshot

Ubisoft is making Tetris for Xbox One and PS4

Posted: 16 Jan 2014 05:30 AM PST

The Tetris franchise turns 30 this year and Ubisoft is the latest company to take on the classic puzzle game. There's a new version in the works for PlayStation 4 and Xbox One that'll be released digitally at some point. Possibly this year! (No release date was given.)

There aren't any real details, although then again it's Tetris. The announcement did include two quotes, both of which are amusing but for different reasons. Ubisoft CEO Yves Guillemot said the company "can't wait to combine [its] expertise and all the capacities of next-gen consoles to create an exciting new Tetris experience for fans." Riiight.

And then there's The Tetris Company managing director Henk B. Rogers, who said "I am 100% sure they will develop one of the best versions of the Tetris game ever." Maybe it's just me, but I cannot read that sentence without it sounding sarcastic.

Ubisoft is making Tetris for Xbox One and PS4 screenshot

Guardian of Light's free now for Xbox Live Gold members

Posted: 16 Jan 2014 05:15 AM PST

It's time for another predictable but helpful bi-weekly reminder that a new game is free for Xbox Live Gold subscribers. This time, it's 2010's Summer of Arcade title Lara Croft and the Guardian of Light. Of course, this offer won't be on the table once February rolls around.

The twin-stick shooter is held in high regard by most, especially fans of co-op play. Go ahead and give this one a download if you meet that whole "don't already own it and an Xbox Live Gold member" criteria. The worst that can happen is that you just feel the need to hit that delete button.

Guardian of Light's free now for Xbox Live Gold members screenshot

Muramasa's Uprising of the Oone Resistance DLC detailed

Posted: 16 Jan 2014 05:00 AM PST

Muramasa: Rebirth is set to have four side stories arrive in the form of DLC, and they all seem to be pretty meaty diversions. America just got its first, The Fishy Tales of Nekomata, and the second has just dropped in Japan, titled Uprising of the Oone Resistance.

We previously caught a trailer for the DLC, but now, Siliconera has some more details on how it plays out. First off you'll play as Gonbei, a simple farmer (gonbei means "country folk" in Japanese), the hardest worker in his village. After the death of his wife, he speaks to her in the form of her ghost, who will help him attack enemies during the DLC (creepy).

He'll fight with a sickle, bamboo spear, and a hoe, and he has the opportunity to summon the "village idiot" and the "village strongman" in combat. Just like the first DLC Gonbei will have a skill tree as well as a boss rush mode, and multiple endings.

If it's anything like the first DLC, I'm in. Expect a review once it hits North America.

Muramasa Rebirth’s Farmer Uprising DLC Episode Detailed [Siliconera]

Muramasa's Uprising of the Oone Resistance DLC detailed screenshot

New Hitman will have the largest levels yet

Posted: 16 Jan 2014 04:30 AM PST

IO Interactive is working on the next major installment of Hitman and today the studio shared a few details about the game. Most notably, it'll feature Agent 47 "at the prime of his career" and open-ended sandbox levels that are said to be the biggest the series has ever seen.

"The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world," wrote IO. "We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy.

"That means we're packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We've adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves."

They've got the right idea here -- it sounds challenging and, as a result, satisfying. I didn't bother with Absolution but this description is exactly what I want out of the series.

An open letter to all Hitman fans [Hitman]

New Hitman will have the largest levels yet screenshot

Nintendo Download: Castlevania II: Simon's Quest

Posted: 16 Jan 2014 04:00 AM PST

Today is an odd day for the eShop, with Unepic gracing the Wii U storefront after its original PC release in 2011. Also appearing on the Wii U is F1 Race Stars: Powered Up Edition, and Castlevania II: Simon's Quest. You may recognize the latter as one of the most hated NES games of all time.

Just like Zelda II, Castlevania II was a massive departure from what was established previously in the series, but not nearly as successful. Personally? I enjoy Simon's Quest (so did Conrad), but I'm a sucker for weird experiences and cryptic, maddening retro titles. I wouldn't recommend it, but if you've never played it and are curious, now might be a good time.

The 3DS is also getting Simon's Quest (ha!) as well as a discount for Etrian Odyssey Untold ($19.99 until January 27th).

Nintendo Download: Castlevania II: Simon's Quest screenshot

Read more...

Play with yourself in first-person shooter Time Rifters

Posted: 16 Jan 2014 03:30 AM PST

Despite the strangely familiar name (hint: "rift" is a synonym for "split"), Time Rifters is not about gallivanting through various eras and throwing bricks through windows. Rather, it has more in common with the early vision of Super Time Force, where players fight through a level as one character, then rewind to the beginning and fight alongside a ghost version of previous attempts.

By the end, players will have controlled four different shooters, with the goal of destroying all of the red blocks on a level. To help keep things from being too confusing, not only are past selves visible, but so are the locations where each is looking at any given moment. It's classic divide and conquer, except that you are your only teammate.

Time Rifters was originally developed for use with Oculus Rift, but functions fine on a standard display. It is currently sitting at #4 on Steam Greenlight, so there is a decent chance we will be seeing a full Steam release in the near future.

Play with yourself in first-person shooter Time Rifters screenshot

Sony's mascot Toro is in the Japanese version of Terraria

Posted: 16 Jan 2014 03:00 AM PST

Over in Japan, the PS3 version of Terraria got special crossover characters, with games like Danganronpa and Shiren the Wanderer making appearances. The Vita version is also getting some crossover love  by way of Monomi from Super Danganronpa 2 and Toro -- Sony's adorable mascot.

You'll have to suit up by way of head, armor, and leg pieces, but hey, it's something! Terraria is set to launch in Japan on February 6th for the Vita.

Monomi From Danganronpa 2 And Toro Make Cameos In Terraria In Japan [Siliconera]

Sony's mascot Toro is in the Japanese version of Terraria screenshot

Read more...

Octodad launches on January 30 for Windows, Mac, & Linux

Posted: 16 Jan 2014 02:30 AM PST

Octodad: Dadliest Catch, the cephalopod-masquerading-as-human simulator (we've all been there), is set to release on January 30 on Steam, the Humble Store, and GOG.com. The PlayStation 4 launch is expected sometime in March.

To commemorate the occasion, developer Young Horses has put out the above launch trailer, which shows that Octodad isn't just a person who flails around and knocks things over, but also that he has some serious issues to deal with. A potential antagonist is shown in the chef who appears to know Octodad's true identity, and perhaps wants to prepare some fresh tako or pulpo a la gallega. Additionally, a family trip to the aquarium is central to the trailer. Octodad seems reluctant to go, but once there he almost looks nostalgic for his former underwater life.

Will he abandon his loving family? Will he be chopped into bits by the chef? We will find out later this month.

Octodad launches on January 30 for Windows, Mac, & Linux screenshot

Yakuza Ishin has fishing, gardening and sexy brothels

Posted: 16 Jan 2014 02:00 AM PST

Quick, which of those three caught your attention? Fishing and gardening, for me.

This video offers a meaty look at Sega's upcoming Yakuza Ishin, which Dale raved about at TGS. I have to admit, that world looks like it'd be fun to explore. It's an underused setting, the actual urban bit of historical Japan, where people live, rather than barren battlegrounds for sword fighting.

There's also a closer look at the brothels, along with the models that inspired them. You can play an intense match of rock-paper-scissors and get virtually drunk with these digital ladies. I think the shmup-style minigame is a metaphor for sex.

There are quite a few lengthy looks at the game, which is out next month in Japan, on that channel.

Yakuza Ishin has fishing, gardening and sexy brothels  screenshot

Ranko Tsukigime’s Longest Day out now in Japan for PS3

Posted: 16 Jan 2014 01:30 AM PST

The stunning fifth and final episode of Akira creator Katsuhiro Otomo's Short Peace anthology made its debut on PlayStation 3 in Japan today. I'm all kinds of jealous right now.

A sidescrolling action game, Ranko Tsukigime’s Longest Day comes by way of Grasshopper Manufacture and Namco Bandai, boasting a talented collection of developers, including the likes of Suda 51, Silent Hill composer Akira Yamaoka, Tokyo Jungle director Yohei Kataoka, and Fire Emblem: Awakening illustrator Yusuke Kozaki. Yeah, they're kind of a big deal.

Still no official word on a localized release, but Namco seems to be entertaining the idea. The publisher's European division registered a domain for the title last autumn, so at least there's hope. Now go make some noise about this lovely-looking game and force the company's hand.

Ranko Tsukigime's Longest Day out now in Japan for PS3 screenshot

Hey Lords of the Fallen, show us actual gameplay already

Posted: 16 Jan 2014 01:00 AM PST

Hey City Interactive, I'm really interested in Lords of the Fallen but enough with just releasing screenshots like the two new ones in our gallery. Yeah, you released a neat looking teaser, but where's some actual gameplay footage? Only people that have previewed it know what the game truly looks like.

Destructoid's Brett Makedonski has previewed the game for us in fact, noting that it has a lot of promise. But for the rest of us I think we're over the slow drip of screens. Come on already!

But the stuff I do read about the game is what's holding my interest still. Specifically how executive producer Tomasz Gop has compared Lords of the Fallen to Dark Souls.

"This is a game about you crossing the gap," Tomasz told VG247. "The difference and distance between being a random noob at the beginning, and skilled pro player at the end. This crafting of your skill is what this is about, and I thought Dark Souls was exactly about the same thing.”

Okay Lords of the Fallen, you still have my attention ... for now.

Hey Lords of the Fallen, show us actual gameplay already screenshot

Read more...

Sledgehammer hiring for new Call of Duty game

Posted: 16 Jan 2014 12:00 AM PST

After having its third-person Call of Duty cancelled, Sledgehammer Games, which was founded by ex-Dead Space developers, went on to help with the development of Modern Warfare 3. Shortly after its release, the developer was hiring for a new Call of Duty title. It wasn't Ghosts, though.

Whatever it is, Sledgehammer is hiring for it again. According to its website, the team has, "plans to add 40 more jobs before the end of the year in all disciplines and levels of seniority across the development team."

Are there about to be three main Call of Duty developers in rotation?

Sledgehammer hiring for new Call of Duty game screenshot

Mobile gaming to push industry past $100 billion by 2017

Posted: 15 Jan 2014 11:00 PM PST

Say what you will about mobile gaming, but it's a huge part of gaming and bringing in a filthy amount of money to the industry.

Research firm Digi-Capital's Global Games Investment Review 2014, by way of Games Industry Biz, believes that mobile and online gaming is such a huge force around the world that it will generate $60 billion of the predicted $100 billion the industry will generate by 2017. Europe and Asia will be the big drivers of this, as the firm believes those two sectors represent 80% of mobile and online gaming.

All this combined with the ever increasing momentum of the PC, the new console generation thanks to the Xbox One and PlayStation 4, and the race for game streaming, I think our industry is going to be just fine. If you really want to get into all the research and data you can download the overview from Digi-Capital for free.

GLOBAL GAMES INVESTMENT REVIEW 2014 - EXEC SUMMARY [Digi-Capital, via Games Industry Biz]

Mobile gaming to push industry past $100 billion by 2017 screenshot

Content creators can make more money on MLG.tv, says CEO

Posted: 15 Jan 2014 09:00 PM PST

On Gamer has an interview with Major League Gaming's CEO Sundance DiGiovanni, and there's a lot of interesting tidbits regarding the competitive gaming company. The biggest surprise for me is that ever since MLG.tv launched, they've been "EBITA positive and expects to stay EBITA positive on a quarterly basis in 2014."

Their new site and video player has been so successful that MLG is able to offer up a better incentive for streamers, well eSports streamers at least. Sundance says content creators will "make significantly more money" compared to using Twitch.tv's services. He does state that their streaming player needs some work, mostly with the chat interface.

Personally it's great to hear how well MLG is doing. It was easy to write off the company in the early days, but they stuck with it and that dedication has rewarded all those that stood by with them for the last 10 years. Also for those of you in the advertising game look at those CPM rates!

MLG's Sundance DiGiovanni on the future of MLG.TV [On Gamers]

Content creators can make more money on MLG.tv, says CEO screenshot

Gone Home is 100% improved with the Gun Home DLC

Posted: 15 Jan 2014 07:00 PM PST

Finally, Gone Home can become a real videogame with the Gun Home DLC.

Thanks to the geniuses over at Dorkly for this one.

Gone Home is 100% improved with the Gun Home DLC screenshot

Unity 4.3 now supports the PlayStation Vita

Posted: 15 Jan 2014 05:00 PM PST

The latest version of Unity will now support the PlayStation Vita. Now developers licensed with Sony can use the engine to create Vita games, making use of the handheld's features from the cameras, rear touch pad, motion sensors, and dual analog sticks. Unity will also be integrated with PSN features such as Trophies, and friends.

One such game that used the Unity engine that was already released for Sony platforms was Stick It To The Man!, a game that fell under a lot of people's noses.

Really, to best sum up this news I'm going to quote Dtoid reader EphemeralSynthesis when Unity first announced support for all Sony gaming devices:

"This means we're gonna see some great games AND completely terrible games!"

Indeed.

Unity 4.3 now supports the PlayStation Vita screenshot

The live-action Tekken prequel is not happening after all

Posted: 15 Jan 2014 03:00 PM PST

A couple days ago, we heard word of a new live-action Tekken film that would serve as a prequel to the last live-action movie.

This movie is not happening, Joystiq reports. Actor Kane Kosugi, reported to star in the film, announced it. A note went up on his personal site apologizing for this announcement, as Kosugi is apparently getting ready to star in a film tentatively titled, Agent X.

So Tekken: A Man Called X is not a thing. Probably for the better.

Actor retracts announcement of live-action Tekken prequel [Joystiq]

The live-action Tekken prequel is not happening after all screenshot

Video Games Blogger

Video Games Blogger


The Banner Saga Walkthrough

Posted: 15 Jan 2014 08:22 PM PST

Our The Banner Saga walkthrough will guide you through the beginning to ending moments of gameplay with strategy tips for this tactical RPG on the PC, Mac and soon Xbox 360, PS3 & iOS. The Banner Saga, an epic Viking RPG game where your choice in travel, conversation and combat determines the outcome of your...

The Banner Saga Cheats

Posted: 15 Jan 2014 06:58 PM PST

Looking for The Banner Saga cheats on PC, Mac and soon Xbox 360, PS3 & iOS? Here we’ll list The Banner Saga cheat codes and unlockables with tips for Stoic’s new tactical RPG game. Take a look at the cheats below… Index of The Banner Saga Guides: This Page: The Banner Saga Cheats Next Page:...

The Wolf Among Us Episode 2 Release Date

Posted: 15 Jan 2014 09:12 AM PST

What is The Wolf Among Us Episode 2 release date? Telltale Games has promised that during Season 1 you can expect a new downloadable episode every 4 to 6 weeks, but obviously Episode 2 has taken 3 months so far, and will in fact take 4 months to come out. Episode 2 (titled “Smoke and...

MMO Updates

MMO Updates


Massive mounted combat update rides into Dragon's Prophet EU

Posted: 16 Jan 2014 09:00 AM PST

Filed under: , , , , , , , ,

European players not only fight along side their dragons in Dragon's Prophet, they can now battle atop them as well! Thanks to the massive mounted combat update, dragons now have a trio of healing, tanking, and damage skills available that can aid their riders in PvE. But that's not all that Infernum Productions has rolled out with this update: Players can dive (literally) into a new high-level, completely submerged dungeon called Shrine of Handras and fight five new bosses along with a host of other water monsters and dangerous whirlpools. Additionally, players can participate in random mini events throughout Auratia as well as earn XP while resting in their personal houses (how much depends on amount and type of Marketplace furniture in the dwelling).

Get a taste of the mounted combat skills and tour through Shrine of Handras in the two trailers below. And for more details about the update, check out the official patch notes.

[Source: Infernum Productions press release]

Continue reading Massive mounted combat update rides into Dragon's Prophet EU

MassivelyMassive mounted combat update rides into Dragon's Prophet EU originally appeared on Massively on Thu, 16 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    War Thunder rolls out new Ground Forces tanks, map

    Posted: 16 Jan 2014 08:30 AM PST

    Filed under: , , , , ,

    There's nothing quite like pulling onto the War Thunder battlefield in a brand-new hunk of death-dealing metal -- except maybe rolling that new tank out on challenging new terrain! And Gaijin Entertainment has delivered just that with the introduction of nine new tanks and a new map for the closed beta of War Thunder's Ground Forces expansion. Five new Soviet and four new German machines join the current roster, including the Tiger I, the IS-1, the KV-2, and the Jagdpanzer IV. Players can hop in and test their skills in these new machines on the new map of Kuban.

    For a peek at the four tanks mentioned, check out the gallery below. And to learn more about the Ground Forces expansion, head to the game's most recent FAQ.

    [Source: Gaijin Entertainment press release]

    MassivelyWar Thunder rolls out new Ground Forces tanks, map originally appeared on Massively on Thu, 16 Jan 2014 11:30:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      Black Gold Online reveals new Spellsword class

      Posted: 16 Jan 2014 08:00 AM PST

      Filed under: , , , , , ,

      Spellsword
      Black Gold Online is about to become a little more magical as Snail Games has announced the new Spellsword class.

      As one might guess, the Spellsword uses both sorcery and swordplay to dominate its opponents on the battlefield. The Melee DPS/Agility Tank role is a versatile addition to the Kosh and Yutonian Humans.

      You can read more about the Spellsword class, including background lore and strategies, in the game's newest announcement.

      MassivelyBlack Gold Online reveals new Spellsword class originally appeared on Massively on Thu, 16 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      The Stream Team: Slashing Exiles in the WildStar beta

      Posted: 16 Jan 2014 07:00 AM PST

      Filed under: , , , , , , , ,

      WildStar Screenshot
      WildStar's savannah of Deradune is as dangerous as it is beautiful. The feral Draken have organized a Great Hunt here and have transported a bizarre assortment of exotic creatures to the area. Will Richie make the Clanlord proud and be worthy of the Bloodfeast? Join him live at 10:00 a.m. EST to find out!

      Game: WildStar
      Host: Richie "Bog Otter" Procopio
      Date: Thursday, January 16th, 2014
      Time: 10:00 a.m. EST

      Enjoy our Stream Team video below!

      Continue reading The Stream Team: Slashing Exiles in the WildStar beta

      MassivelyThe Stream Team: Slashing Exiles in the WildStar beta originally appeared on Massively on Thu, 16 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        Perfect Ten: Online collectible card games that will tap your heart

        Posted: 16 Jan 2014 06:00 AM PST

        Filed under: , , , , , ,

        Card Hunter
        While it might be a stretch to put collectible (or trading) card games in the same family as MMORPGs, it's hard to deny that their audiences are pretty similar and quite open to a little crossover between genres. Massively has made mention of TCGs as their numbers and popularity seems to be on the rise online. That led up to the day that my editor came into my office, smacked an Elmer Fudd Pez dispenser out of my hand, and told me that I better do a top 10 list on card games "or else."

        "Or else what?" I chirped before thinking.

        "Or else you'll be our full-time Darkfall columnist," my editor said.

        So hey! We're talking about card games today! How about, I don't know, 10 of them?

        Continue reading Perfect Ten: Online collectible card games that will tap your heart

        MassivelyPerfect Ten: Online collectible card games that will tap your heart originally appeared on Massively on Thu, 16 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          The Daily Grind: Do you still hang with your original MMO guild?

          Posted: 16 Jan 2014 05:00 AM PST

          Filed under: , , , ,

          Star Wars Galaxies' DWB group
          Next month marks the 10th anniversary of the formation of my favorite MMO gaming guild. It wasn't my first guild, mind you, but it was the one I enjoyed the most. It was one of those groups that transcended the original game and spilled over into other MMOs and ongoing meatspace relationships. Occasionally we still game together, too, but not as often as we did before adulthood and responsibility reared their annoying heads.

          What about you, Massively readers? Do you still hang with your old-school MMO buddies or your original guild, either in-game or out?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Do you still hang with your original MMO guild? originally appeared on Massively on Thu, 16 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            Choose My Adventure: So long, Allods Online

            Posted: 15 Jan 2014 07:00 PM PST

            Filed under: , , , , , , , , ,

            Allods Online
            Choose My Adventure, in my mind, is as much an investigation as it is a voter-led romp through a particular title. There's a reason each writer who takes on a CMA limits the voting pool to games he or she hasn't previously experienced in-depth; it's always more interesting to discover and explore than it is to travel across well-beaten paths. Writing and playing for Choose My Adventure almost always involves being surprised, either for the better or for the worse.

            When the community chose Allods Online as the subject of this edition of Choose My Adventure, I was skeptical. The game looks, on the surface, like another cheap World of Warcraft knock-off designed to siphon a few players away from Blizzard's enormous subscription MMO with promises of free gameplay and some sci-fi/steampunk tweaks. What I discovered over the last five weeks, however, is a solid, charming traditional MMO that is hindered at almost every turn by the incompetence or greed (I can't be sure which) of its publisher.

            Continue reading Choose My Adventure: So long, Allods Online

            MassivelyChoose My Adventure: So long, Allods Online originally appeared on Massively on Wed, 15 Jan 2014 22:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              The Stream Team: Killing a SWTOR Dread Master the hard way

              Posted: 15 Jan 2014 06:00 PM PST

              Filed under: , , , , , , , , , , ,

              The Stream Team: Killing a SWTOR Dread Master the hard way
              Sure, raiding is fun, but in order to progress, you sometimes have to buckle down and push forward. Raid night is srs bsns tonight as Massively's Larry Everett and his guild tackle the last two bosses in hard-mode Dread Fortress in Star Wars: The Old Republic. Join us at 9:00 p.m. EST for all the mayhem.

              Game: Star Wars: The Old Republic
              Host: Larry Everett
              Date: Wednesday, January 15th, 2014
              Time: 9:00 p.m. EST

              Enjoy our Stream Team video below.

              Continue reading The Stream Team: Killing a SWTOR Dread Master the hard way

              MassivelyThe Stream Team: Killing a SWTOR Dread Master the hard way originally appeared on Massively on Wed, 15 Jan 2014 21:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                The Art of Wushu: Doing the time for doing crime

                Posted: 15 Jan 2014 05:00 PM PST

                Filed under: , , , , , , ,

                Bounties are the primary way that PK victims in Age of Wushu get to fight back against their assailants. If you murder someone, your victim can force you to spend time in jail and pay a constable for the service of putting you behind bars.

                Much as in EVE Online's original bounty system, there are a few kinks. Overall, it works reasonably well, but there is a disconnect between the intent of the system and how it actually works. As a career criminal, I feel that having a bounty and dealing with it is what separates professional killers from mass murderers.

                Continue reading The Art of Wushu: Doing the time for doing crime

                MassivelyThe Art of Wushu: Doing the time for doing crime originally appeared on Massively on Wed, 15 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  EQ Next Landmark livestream liveblog: Learn about claims!

                  Posted: 15 Jan 2014 04:00 PM PST

                  Filed under: , , , , , , , , ,

                  Plenty of questions have been asked about land ownership in EverQuest Next Landmark, and some of those answers are on their way right now! Senior Producer Terry Michaels, Lead Game Designer Darrin McPherson, Senior Brand Manager Omeed Dariani, and Community Manager Colette "Dexella" Murphy are discussing claims in the official livestream going on now. Also on the docket: More details about the Landmark Community Celebration event at the end of this month.

                  If you can't tune in to the broadcast yourself over at Twitch, we've got you covered; watch the livestream below and follow along as Massively's MJ liveblogs all the juicy tidbits in the comments below.

                  Continue reading EQ Next Landmark livestream liveblog: Learn about claims!

                  MassivelyEQ Next Landmark livestream liveblog: Learn about claims! originally appeared on Massively on Wed, 15 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments

                    Yes, EQII does have PvP and yes, SOE is working on it

                    Posted: 15 Jan 2014 03:30 PM PST

                    Filed under: , , , , , ,

                    EverQuest II concept art
                    Did you know that EverQuest II has PvP? It does! SOE is even working on improvements for it as we speak! This startling revelation comes to us from the EQII forums -- via EQ2Wire -- where someone posted a private email correspondence between franchise director Dave Georgeson and a player named Pawder.

                    Georgeson starts off by laying a little bit of his PvP cred on the table. He helped develop the original PlanetSide, see, as well as Tribes 2 and some of the MechWarrior games. He goes on to say that EQII PvP procs are being removed, and he also says that the game's PvP battleground matchmaker will see improvements "later this year." Finally, Georgeson mentions that the Nagafen PvP server has suffered a population drain since the advent of battlegrounds -- basically, players want their PvP immediately rather than having to hunt through zones to find it.

                    "The fact of the matter is EQII still has a very strong PvP userbase," Georgeson explains. "They're just not always on Nagafen anymore. They tended to drift to other servers and they play BGs most of the time now when they desire PvP. But more quality PvP improvements are coming in the near future, some as early as next week."

                    MassivelyYes, EQII does have PvP and yes, SOE is working on it originally appeared on Massively on Wed, 15 Jan 2014 18:30:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    RaiderZ now available on Steam

                    Posted: 15 Jan 2014 03:00 PM PST

                    Filed under: , , , ,

                    Here's a RaiderZZzzzzzZZzzz screenshot
                    If you're looking for a Steam title that ends with 'Z,' you could follow the crowd and pick up DayZ's early access. Or you could pick up RaiderZ and indulge in some of Perfect World's Monster Hunter-style action combat mayhem.

                    RaiderZ initially launched in November of 2012, and you can read what we thought of the game's lengthy beta process as well as its Broken Silence expansion.

                    MassivelyRaiderZ now available on Steam originally appeared on Massively on Wed, 15 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    New vid shows off SWTOR's gunship

                    Posted: 15 Jan 2014 02:30 PM PST

                    Filed under: , , , , , , , , ,

                    SWTOR's Gunship
                    Here's a new Star Wars: The Old Republic Galactic Starfighter video designed to get your space PvP juices flowing. Space PvP juices? Yeah, I guess that's the best I can do on this one, sorry.

                    Anyway, the gunship is the star of this particular show. The one-minute clip shows it in action and it also shows off some of the available customization options. Gunships are designed to be "heavy hitters" and they also feature the ability to snipe enemy ships from long range. See for yourself after the cut.

                    Continue reading New vid shows off SWTOR's gunship

                    MassivelyNew vid shows off SWTOR's gunship originally appeared on Massively on Wed, 15 Jan 2014 17:30:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    Nether's January update introduces dirt bikes and group options

                    Posted: 15 Jan 2014 02:00 PM PST

                    Filed under: , , , , ,

                    Nether
                    The survival horror world of Nether continues to take form and shape as the devs are introducing the year's first update this week.

                    The big addition that will come in this patch is the dirt bike, which gives players a faster means of navigating the post-apocalyptic landscape. Of course, when you do so you'll be making an awful racket and since the enemies are very sensitive to all sound, any riders will probably enjoy a few breezy minutes of transportation followed by a few painful minutes of being disembowled.

                    The patch is also including group features such as group chat, invites, nametags, and locations on the map. There are also some new cosmetic items to check out (Russian hat, anyone?) and plenty of fixes for various bugs.

                    We've got the video of the dirt bike in action after the break.

                    Continue reading Nether's January update introduces dirt bikes and group options

                    MassivelyNether's January update introduces dirt bikes and group options originally appeared on Massively on Wed, 15 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    Leaderboard: ArcheAge vs. Blade & Soul

                    Posted: 15 Jan 2014 01:00 PM PST

                    Filed under: , , , , , , , ,

                    Blade & Soul - Coming to Western PCs in 2045
                    I'm feeling a bit ornery today, so you'll have to excuse this Leaderboard's angry-gamer outlook when it comes to Korean imports and the W-word. See, I like Korean MMOs a whole lot, but I don't particularly like Westernization because a) one of the main reasons to play a culturally divergent MMO is to experience said divergent culture and b) Westernization takes for-frickin'-ever.

                    How long have we been waiting on ArcheAge now? And what about Blade & Soul? And yeah, I know Trion is purportedly in friends-and-family alpha now. That's better than Blade & Soul, at least, about which NCsoft has said absolutely nothing in regards to the Western market.

                    So for today's poll, let's assume that you have to choose between ArcheAge and Blade & Soul. The Westernization gods will only allow of one of them to make it out of Korea in our lifetime, and it's up to you to decide which it'll be! Would you rather play XL's ginormous fantasy sandpark or do you prefer NCsoft's martial arts fantasy title? Vote after the cut!

                    Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

                    Continue reading Leaderboard: ArcheAge vs. Blade & Soul

                    MassivelyLeaderboard: ArcheAge vs. Blade & Soul originally appeared on Massively on Wed, 15 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                      Star Trek Online's Season 8.5 coming January 30th

                      Posted: 15 Jan 2014 12:30 PM PST

                      Filed under: , , , , , ,

                      STO
                      Newly promoted Executive Producer Stephen D'Angelo penned a dev blog today giving players a heads up regarding Season 8.5 and the fourth anniversary of Star Trek Online.

                      D'Angelo said that 8.5 will be arriving on January 30th, which should kick off the game's anniversary event as well. When this happens, players will have an opportunity to earn one or more new "hybrid" starships that use Dyson technology, explore a brand-new featured episode with a Star Trek actor, and enjoy 12 revamped Federation episodes.

                      Other changes coming include the elimination of the hourly event calendar, the ability to swap between starships and builds on the fly, more slots for ships, and an "easy equip" feature to outfit ships painlessly.

                      MassivelyStar Trek Online's Season 8.5 coming January 30th originally appeared on Massively on Wed, 15 Jan 2014 15:30:00 EST. Please see our terms for use of feeds.

                      Permalink | Email this | Comments

                      Take a little look at TERA's newest class

                      Posted: 15 Jan 2014 12:00 PM PST

                      Filed under: , , , , , , ,

                      You spin me right round.
                      The newest class in TERA is live on the Korean servers right now, and even if you don't normally play an Elin, you might be curious to see what it's all about. That's a little more problematic if you don't speak Korean, but lucky for you there's a whole preview of the upcoming class available now on Steparu. It should give you a good idea of what to expect when this update comes out stateside.

                      Dark Elin start at level 55 and have a variety of new skills and abilities for players to use. Embedded past the break is a preview of a Dark Elin fighting one of the game's signature BAMs, showing off the class mechanics in brief and giving an idea of what it's like to play one. Check out the video past the break, and take a look at the full preview for a more in-depth look at the class.

                      Continue reading Take a little look at TERA's newest class

                      MassivelyTake a little look at TERA's newest class originally appeared on Massively on Wed, 15 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

                      Permalink | Email this | Comments

                      Aion's medical professionals are on the scene to keep you healthy

                      Posted: 15 Jan 2014 11:30 AM PST

                      Filed under: , , , ,

                      So is this the medical show like ER or is it more like Scrubs?  I like one of those.
                      Even though you might spend most of your time in Aion being healed by magical sources, the hard-working medical professionals of Atreia are still out there and keeping a close eye on your health. Did you know that cold weather is the fifth most common cause of death among Daevas, making it ten thousandth overall? If not, you may wish to stop by one of Atreia's many free clinics for a careful health examination.

                      From now until January 29th, all Daevas may stop by one of the medical camps set up through the world for special benefits. Doctors provide potions and scrolls to players at level 10+, whilst the rotating nurses will provide players with a variety of buffs to improve their performance in battle. So are you keeping a solid watch on your health? Stop by one of the medical camps now, and ask the doctors if consuming large quantities of potion is right for you.

                      MassivelyAion's medical professionals are on the scene to keep you healthy originally appeared on Massively on Wed, 15 Jan 2014 14:30:00 EST. Please see our terms for use of feeds.

                      Permalink | Email this | Comments

                      A look at game budgets (and MMO budgets)

                      Posted: 15 Jan 2014 11:00 AM PST

                      Filed under: , ,

                      Budgets are rarely paid out through piles of cash, however.
                      Let's not delude ourselves: Companies are making games to make money. That's the whole point. But it's not about how much a game sells; it's about how much it sells compared to how much it costs to make. And that's a bit harder to be sure about, since most companies aren't in the habit of disclosing exactly how much this game or that costs to make in the first place.

                      Kotaku contributing columnist "Superannuation" looks at the rising budgets of games over the years, including some MMOs in the mix. Some of the figures are certain, some of them are more ambiguous, and all of them provide an interesting look at the price tag. EverQuest's initial budget, for instance, is pegged at $3 million, while World of Warcraft apparently cost $200 million for upkeep and development over the first four years of operation. Take a look at the full listing for a look at some known points and plenty of speculation fodder.

                      MassivelyA look at game budgets (and MMO budgets) originally appeared on Massively on Wed, 15 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

                      Permalink | Email this | Comments

                      MMO Mechanics: Exploring death mechanics

                      Posted: 15 Jan 2014 10:30 AM PST

                      Filed under: , , , , ,

                      They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your mistakes. As much as players crave gratification through rewards and progression, they also need to feel that such progress has been well-earned and greatly deserved.

                      Rewards become that much sweeter when we must risk something to secure them, and failure without consequence would render the gains made in our favourite MMOs insignificant. Without a considerable death penalty, it becomes possible to mindlessly crush content through brute force. I don't know about you, but I don't find fun in bashing my skull repeatedly with a rock in an attempt to crack it!

                      In this week's MMO Mechanics, I compare various death penalties and the effects they have on the MMOs that employ them. I'll explore just how tangible death penalties such as corpse running, gear durability loss, and XP drain make our character's demise feel.

                      Continue reading MMO Mechanics: Exploring death mechanics

                      MassivelyMMO Mechanics: Exploring death mechanics originally appeared on Massively on Wed, 15 Jan 2014 13:30:00 EST. Please see our terms for use of feeds.

                      Permalink | Email this | Comments

                        CCP releases more info about EVE Online's second New Eden Open

                        Posted: 15 Jan 2014 10:00 AM PST

                        Filed under: , , , , ,

                        Time is running out to get in on EVE Online's second New Eden Open tournament for a chance at this year's $25,000 in prizes; sign ups close on January 20th. Need to know more? CCP has posted additional helpful facts and reminders about the upcoming tournament, including information about sponsorships, player advertising, and the silent auction process for acquiring a slot.

                        The tournament, a modified double-elimination set up that culminates in a best of-five final match, will play out over the weekends of March 1st, 8th, and 15th and be streamed live on EVE's official twitch channel. An additional stream will provide Russian coverage for this year's event.

                        MassivelyCCP releases more info about EVE Online's second New Eden Open originally appeared on Massively on Wed, 15 Jan 2014 13:00:00 EST. Please see our terms for use of feeds.

                        Permalink | Email this | Comments

                        Related Posts Plugin for WordPress, Blogger...