Thursday, January 9, 2014

MMO News

MMO News


War Thunder: Ground Forces

Posted: 09 Jan 2014 04:01 PM PST

Control the ground in this game-changing expansion for War Thunder that introduces tank warfare.

62298  320x240 war thunder ground forces 02

Publisher: Gaijin Entertainment
Playerbase: Medium
Graphics: High
Type: MMO
EXP Rate: Medium
PvP: Yes
Filesize: ~8 GB

Pros: +Expands quality content in War Thunder. +Realistic Physics.

Cons: -Limited information available.

download nowcreate accountofficial site

Overview

War Thunder: Ground Forces Overview

War Thunder: Ground Forces is a ground-based expansion for the initially aerial-combat focused War Thunder. Players will have the chance to pilot tanks in an expanding war that brings combat to the ground (and mixes it with air combat), with a realistic damage model based on actual tank physics. Tanks will be modifiable in terms of modules, armor, damage, and even appearance, including camo, decals, and rust.

War Thunder: Ground Forces Screenshots

War Thunder: Ground Forces Featured Video

Coming Soon…

Full Review

War Thunder: Ground Forces Review

Coming Soon…

Screenshots

War Thunder: Ground Forces Screenshots

Coming Soon…

Videos

War Thunder: Ground Forces Videos

Coming Soon…

Links

War Thunder: Ground Forces Links

Official Game Site

System Requirements

War Thunder: Ground Forces System Requirements

Coming Soon…

Hearthstone: Heroes of Warcraft – First Look

Posted: 09 Jan 2014 03:48 PM PST

Hearthstone: Heroes of Warcraft – First Look

HSJamesBlonde crop 446x500

Hearthstone: Heroes of Warcraft is a a new TCG brought to you by Blizzard. You choose to craft a deck based off of one of the nine original classes in World of Warcraft. You can then challenge other players for fun, and for the chance to win powerful new cards, which can then be added to your arsenal. The game promises to be quick to learn, but difficult to master, and comes with a variety of heroes, equipment, spells and abilities, and more.

The game is currently in Closed beta, sorta difficult to get into, but free to play. Stay tuned to MMOHuts.com for news and updates on Hearthstone!

Clash of Clans

Posted: 09 Jan 2014 03:31 PM PST

Build your base, ally your clan, and prepare to raid for resources in a colorful and fun fantasy strategy world where glory is all that matters. Clans will clash in Clash of Clans.

62285  320x240 clashofclansmmohuts

Publisher: Supercell
Playerbase: Very High
Graphics: Medium
Type: Mobile Strategy
EXP Rate: Low
PvP: Yes, Real-time Base Raiding
Filesize: N/A

Pros: + Easy to learn. + Paywall is not felt, even at end-game. + Protection wall protects from attack spam.

Cons: – PvE missions are actually so challenging they may turn off casual players. – Action is small and may be hard to follow on smaller devices.

download nowcreate accountofficial site

Overview

Overview

Clash of Clans brings strategic base raiding RTS action to Facebook and mobile devices. Build your base, gather resources, and carefully plan your army as you prepare to tackle foes in an intense single player campaign or raid rival players' bases to speed up your resource acquisition. With real progression, fantastic graphics, and competitive clans and leagues, Clash of Clans changes the way we are looking at mobile gaming.

Features:

Base Customization: Space is limited and expansions are expensive. Choose carefully how much real estate you utilize on barracks, walls, defenses, and supplies.

Diverse Units and Strengths: Clash of Clans takes a humorous approach to a mix of fantasy and Viking inspired units. With varying strengths, defenses, damage, and target priority, building the right force for each base takes real strategy.

Leagues and Clans: Join a clan and utilize shared units to defend your base while offline. And climb the ranks by acquiring trophies from PvP base raiding to become a world champion.

Battle Recap: Raided while on the go? Watch recaps to see how effective your base defenses are holding up and properly plan for future attacks.

Single Player Campaign: PvP not your thing? Take part in an expansive single player system to acquire additional resources and troops.

Screenshots

Featured Video


Full Review

Review

By Ojogo, Mobile Guru

ClashOfClans10

If you had been under a rock, or at least, one of those rare people who do not have a Facebook account (yeah we still have those people), Clash of Clans is one of those titles that has invaded the Facebook and televised ad wagon.

 

Gameplay

The game pretty much follows the usual simulation/strategy game that games like Junkyard Monsters has made famous. In Clash of Clans however, the game takes on a mixed setting somewhere between standard fantasy and Viking in theme. Most units consist of Viking-like grunts and some fantasy staples like trolls, giants and dragons to help dish out damage (and steal resources).

ClashOfClans8

True to form, every unit that you use in these attacks are automatically expended regardless if it died or not. This makes not just resource gathering a priority, but also making tactical troop drops a must in any kind of raid, whether PVE or PVP.

Basically you are given a huge plot of land to work with. As you progress in-game, you will then clean up and create structures that will help bolster both your resources and units. As such, resources come in the form of Elixir and gold. However, in later levels, you'll be given access to "dark elixir," a special resource needed to create higher level units/creatures for late-game conquest.

 

Units

Unit creation is done with the combination of the barracks (or dark barracks) and an army camp. The army camp serves as the rally point of your troops created by your barracks, dark barracks or spell factory.

ClashOfClans6

The amount of units you can create via the normal barracks is dependent on the size of the army camp you have. The higher level the army camp is, the higher amount of units you can create from your barracks.

As for the game's unit count, they have at least 10 units created through the usual barracks/army camp process while there will be more units to be unlocked as you fulfill certain requirements. These then would provide "hero" level units to make the late game raids more epic.

ClashOfClans7

As for the units themselves, each unit has its own set of stats that you would have to look into as you create them. The game doesn't give you control on individual units during raids. Thus with that said, you are then reliant on the unit's favorite target attribute which would dictate the unit's attack priorities during raids.

 

Raids

So moving along to the game's battle system, Clash of Clans adheres to the "throw and hope they kill something" approach akin to most titles in its genre. You have no control on what your units will attack, though planning ahead of time by mixing up your units into various sets with different "favorite targets" gives you some form of command. You can also control the timing of when each unit will be sent into battle to mix up your tactics on the killing fields.

ClashOfClans2

Raids come in two forms, the first one is the PVE-type of battles where you will be facing NPC controlled bases, and the other one is the PVP-type of battles where you will be given the opportunity to raid player controlled bases.

ClashOfClans5

NPC raids award you stars, aside from the usual loot, with a maximum of 3 stars per map. These stars would serve as requirements for your "quests" which would then be your means to get more resources for your base. On the other hand, PVP awards you with trophies that are both quest related prizes and are points for the global ranking.

ClashOfClans1

The game also allows creation of "clans" or guilds that would serve as not just a social tool, but a battle support group as well. Clan mates help you out in the form of reinforcements or can give you advice through the clan chat system in place.

 

Critique

Clash of Clans is a great simulation/strategy game that can be a good time sink for those who are looking for a game to spend time on. The game opens up quite nicely to new players, offering vibrant colors, stats, and humor that will keep veterans of the genre from burning out too quickly. What I liked about the game is the steep difficulty curve the game has for the PVE maps. You'd normally expect at least the first few missions to be a cake walk. Well, Clash of Clans shoves that notion down your throat.

ClashOfClans3

While it was a frustrating start, the difficulty level didn't push me away. Rather it motivated me to want to build my base up more than ever. I also liked that the difficulty would push you to PVP earlier than you would normally do on other games of the same genre to speed up your resource acquisition.

It goes without saying that the game is not just challenging and fun to play with, it's also visually appealing above most competitors. The other good thing about CoC is that the game's paywall is not pushed in your face as heavily as most in this genre, ensuring you can have a good time in the early stages of the game without spending.

ClashOfClans4

What clinches the game's replayability in the meantime is the restricted accessibility of the end-game goods. Smart play and dedication is repaid with justified rewards and new unit unlocks. This power curve allows veterans to feel like they've earned the right to stomp out new scrubs while still carrying that wow factor for new players seeing the mighty armies they might one day strive to achieve. The addition of a league system makes raiding feel more goal oriented, adding that extra fun of plotting between invasions on how you might do things slightly better the next time to spare a few resources. Well if you want to compete with the big dogs, anyway.

 

ClashOfClans9

Conclusion: Excellent

If you'd ask me if Clash of Clans is a good game to invest time on, I'd definitely say yes.

Screenshots

Screenshots

Videos

Videos

Official Trailer

 

Links

Links

Official Game Site

System Requirements

System Requirements

 

 

 

PlanetSide 2 Asks What’s Next?

Posted: 09 Jan 2014 03:08 PM PST

 

 

SOE recaps the amazing year of huge achievements Planetside 2 reached and teases what’s coming next for this monumental MMOFPS.

Wakfu hits Southeast Asia and Singapore

Posted: 09 Jan 2014 01:06 PM PST

Ankama today announced the launch of WAKFU in several Asian countries, and the opening of its subsidiary in Singapore to increase the company's development in the region. This next strategic step for Ankama follows the opening of a new office in Montreal, Canada, in September 2013 and the appointment of Olivier Comte as the company's Chief Operating Officer and Group Managing Director in October 2013.

WF header

The open beta began in December 2013 and the game has now been officially released in Singapore, Malaysia, the Philippines, Indonesia, Brunei, Thailand, Vietnam, Australia, New Zealand, Cambodia, Myanmar and Laos. In China, the game will be distributed via Speedy Bird, with a closed beta starting on January 15th.

For more information: Visit the official WAKFU website at www.WAKFU.com.

Dragon Nest Updated Review

Posted: 09 Jan 2014 11:40 AM PST

By Michael Sagoe (mikedot)

 

With action MORPGs becoming even more mainstream in the F2P market, it's now time to take a look back at one particular action MORPG that appeared on western shores several years ago, arguably starting the craze. Dragon Nest is developed by Eyedentity games and published by Nexon America. It now features six different class types, multiple sub-classes and a level 60 cap that will give players weeks of monsters to beat up along the way.

 

DragonNestReview1

Customization

Initial character creation comes with few options. Players will have the choice between a handful of face types, clothing and hair colors. Besides the six classes you can choose from, which are all gender locked, there are no other options available to make your player stand out from the get-go. The only way to make your character look unique is by obtaining avatar items from completing special quests and events, or by purchasing them from the Dragon Vault. The only issue with both these methods is that avatar items earned by events and quests are only temporary, and the ones from the Dragon Vault can only be obtained using real money or with "Dragon Scales", another form of currency that can be earned from events, but have a set expiration date.

What may also raise concerns is that avatar items generally have extra stats tied to them. This could be seen as a form of buying power, but combat in Dragon Nest puts a fair emphasis on skill over stats and in some cases, players with those extra stats can be subjected to equalized PvP which will render those extra stats as meaningless.

Of course, if a player still needs those extra stats in order to feel adequate, but doesn't have the time, money or scales to obtain them, they could always "beg" another player in order to get them.

No seriously.. The Dragon Vault comes equipped with the option to beg other players for items from the shop.

DragonNestReview2

How convenient!

Other forms of customization include enchantments and lustres that can be used to enhance and unlock extra stats or passive abilities for equipment. These items can be found just about everywhere, and players will always end up with at least one of these in their inventory by the end of a single dungeon run.

 

clee arena45

Controls

The combat system uses a familiar TPS style control scheme, which means WASD is for movement, spacebar for jumping and mouse for aiming primary and secondary attacks. Getting a hang of the default control scheme will be easy enough if the player has ever tried an FPS or TPS game before, but later on, it may become a challenge in of its own. Around LV15 when sub-classes become available, players will gain access to several different skills that can be activated using the 1 through 0 keys. These skills can have multiple uses and can be activated several times before initiating cooldowns. Due to the game's fast-paced nature, it can be fairly difficult to execute the right move at the right time, because when every enemy on screen is gunning for the player's head, there may be times when the player will end up pressing the wrong skill at the right time, and getting used to a default control scheme like this almost feels like learning how to touch type for the first time in grade school. In short, the default control scheme for Dragon Nest is simply not up to the task, so players should re-configure their controls to better suit the gameplay.

 

DragonNestReview6

Gameplay and Features

Compared to many other action MORPGs, Dragon Nest has one of the fastest combat systems out there. Players can run, jump, batter, bruise and destroy everything at a breakneck pace. The game even rewards players with points for destroying as much as they can, as fast as they can, right before defeating the final boss of each instance. Another element that makes Dragon Nest's combat so enjoyable is that almost every attack can be cancelled on hit or after, allowing players to extend combos and juggles near endlessly.

DragonNestReview3

Since combat uses a TPS style control scheme, attacks (for the most part) will need to be on-point in order for them to connect. Even melee classes will have to aim and watch their distance between themselves and their enemies in order to play effectively. One downside with Dragon Nest's combat, however, is that skills have cooldown timers attached to them. While the intentions for these cooldowns are obviously to prevent exploits such as infinite combos (since nobody wants to watch helplessly as their character gets destroyed in a huge 100% to 0% HP juggle), this also prevents the gameplay from reaching heights of crazy combat that were made possible in games such as Devil May Cry 3 and 4, which would have really made Dragon Nest stand out even more, PvE wise.

PvP modes are available as early as LV10, and it's a whole different ball game compared to PvE. Along with the insanely long juggle combos, PvP combat is just as hectic and fast-paced, but one major difference is that players now have to deal with a damage threshold meter during combat. This meter determines how long a player can combo an enemy before they become temporarily immune to damage, so players must figure out how to maximize damage and which moves work best to create the perfect combo sandwich.

DragonNestReview4

There are a handful of different game modes and options to choose from in PvP, such as objective based game modes similar to Capture the Flag, or classic modes like Free-For-Alls and Team Deathmatch. One feature that will help ease new players into PvP, as well as (attempt to) create a fair playing field is the equalized stat option. Players that are just starting out can have the same stats as a player who is already at max level. Of course, higher level players will still have a considerable advantage over low levels simply due to the fact that they'll have a much wider array of skills and abilities at their disposal.

Interestingly enough, it seems that each class type in PvP could be considered a particular archetype in a fighting game. Since the warrior is the only class that can perform a running sprint on the ground, they could be considered a "rush down"-type character, the archer mainly uses ranged attacks which could count as a zoning-type, the mage who uses teleports could be seen as a dynamic "keep away"-type character, and so on.

Killing wave after wave of enemies in Dragon Nest has a satisfying feel as every hit gives a real sense of impact. Despite this, repetition does set in early, as the game will send players off to revisit dungeons that they've already completed multiple times. Even as early as LV5, I was sent off to battle in a low-tier dungeon about four times in order to complete all main and sub-quests I had for it. As per usual, the best way to combat the repetition is by playing the game with some good friends, or just random folks in general since players will be able to breeze through at a much faster rate, but it only helps by a small amount as quests will continue to be piled on and on as players progress. The amount of quests that players will have access to are so plentiful that most players will be overleveled by the time the quest is completed.

Now with these types of action MORPGs, I would usually say that skill can only get a player so far when stats are involved, but honestly, the challenges in Dragon Nest did not feel artificially overwhelming like in recent action MORPGs that I've played, in that a single player could handle almost any dungeon on any difficulty rating as long as they were skilled enough to go through. (Or at least that's how I felt before reaching Saint's Haven at LV24.)

 

DN15

Visuals and Presentation

The visuals for Dragon Nest have this nostalgic look and feel to it, almost seemingly like an early Dreamcast game. It's certainly nice to have another F2P online game that's brimming with life and color, but the low quality of the textures and the low polygon count could have been bumped up a tad bit to make the game feel a little bit more presentable. Still, the benefit for having these kinds of visuals will mean that Dragon Nest should hold up well on many older PC builds.

The sound design is also fairly decent, with voice acting that comes off as cheesy, but it also helps to give Dragon Nest a bit of personality. Music that plays during battles is engaging enough, but comes off as generic and ultimately forgettable.

 

Community

Dragon Nest's community features come complete with friend lists, player guilds, custom chat channels and even a farming area for players to hang out and socialize in. Anyone that has a competitive side will also enjoy various guild vs. guild competitions, along with weekly/monthly ladder rankings. There's even a mentor system for players to learn and grow from others as they level up and earn extra goodies on the side.

As for the actual community: There's a fair amount of friendly players that are willing to help newbies out. Occasionally, you may run into a few salty individuals, especially during PvP sessions, but these kinds of players are few and far between.

 

DragonNestReview5

Overall: Great

Besides from a few quirks, Dragon Nest provides an enjoyable experience with fast-paced gameplay that many other action MORPGs barely come close to reaching. Whether you're a casual or competitive gamer that wants a good action fix, Dragon Nest in the year of 2014 will do nicely to fit the bill.

Legend of Edda Shutting Down (Again)

Posted: 09 Jan 2014 11:12 AM PST

LoE Lights Out

GGamesCampus has announced news that Legend of Edda: Vengeance will shut down later in January.

Interestingly enough, the publisher stated that “hacking attempts, gold purchasing, and game crashing” has led to the decision to shut the game down, providing an unstable gaming experience that can’t be supported financially.

GamesCampus will provide compensation to players who have been active in the past three months, although details were not available at the time of this posting.

Albion Online’s Community Asks For Answers – and Gets Them

Posted: 09 Jan 2014 10:30 AM PST

Albion Castle Day

Sandbox Interactive continues to wow and delight players in its player-driven community with a new "You Ask, We Answer" feature for their upcoming cross-platform Sandbox MMO, Albion Online. With a player-driven economy and territorial-based PVP, gamers have been anxiously awaiting new details after the holiday break, and Sandbox hasn't disappointed.

"The main reason that Albion Online is so highly anticipated is because we already have an extremely smart, loyal and involved community who want to help us to create the best game possible,"said Szymon Wilkosz, Community Manager of Sandbox Interactive. "Having an open discussion with our community, learning what they are most interested in and hearing their ideas and comments, is key to helping Albion Online be as great as possible when we launch."

Albion Harvesting Ore

In the newly posted feature it was made clear that how characters are customized with equipment, and how inventory works were two of the major questions players want answered.

All characters will begin with an equal 1,000 hitpoint pool; from there, what equipment they wear and what specialization their gear has, will determine a player’s final HP. Their speed will be determined by how much weight they carry; being in or out of combat won't change a player's speed – if a player is overburdened, they'll be progressively slower until they shuck some of those extra items. Bigger bags will allow a player to carry more without being burdened.

Albion Full Bag

Next, the Q&A focused on character actions: the team has acknowledged that tab targeting is a frequently requested feature, and is in the development backlog. As for the concept of "Aimed Shots," that work in a smaller single player RPG, Albion Online is a huge sandbox MMORPG; as a middle ground, there are plans to implement ground-based area of effect (AoE or AE) attacks.

As with any competitive MMO, and especially one with a player-driven economy, how resources will be gathered is a critical focus; if there's no competitive pressures for these assets, their value won't hold up over the course of the game's life. To ensure the rarity and continued value of key resources, the only available materials in a safe zone will be from rank one to four. If players want to seek metals, plants, and more for ranks five to eight, they will need to venture into progressively competitive zones, culminating in full player versus player area. This ties directly into the game's crafting system; the Q&A revealed that all items will eventually break.

Albion Harvesting Wood

Lastly, environments were a hot topic; Albion Online is planned to be an immersive world with a variety of weather conditions, land types, and zone configurations.

Players can read the full "You Ask, We Answer" for January 2014 on the developer blog here.

Yulgang 2 Sea Unleashes Martial Arts Madness as Open Beta Approaches

Posted: 09 Jan 2014 10:25 AM PST

OBT TimelineCover

Players lucky enough to experience Cubizone’s closed beta test for Yulgang 2 last month will be glad to know that the wait for open beta won’t be a long way. Starting January 14th at 3pm (GMT+8), the servers will burst wide open with plenty of improvements garnered from CB feedback and plenty of opportunities for new players to test their might in its action martial arts combat system.

Players from the closed beta test will have all their information wiped so all users will be on the same level when the servers open. Those that participated in the CB can still utilize the same client and account to hop into the game.

Players can sign-up for open beta now by following this guide.

Kickstarter Looks Back at 2013

Posted: 09 Jan 2014 10:15 AM PST

Year In Kickstarter

Kickstarter – that well known name that has revolutionized crowdfunding across all walks of life – has released a slideshow today looking back at the highlights of 2013. 3 million people have pledged $480 million this past year to projects – and we think that’s pretty cool.

Among the highlighted projects in the web presentation are Oculus Rift, the virtual reality headset that is already making significant headway into the gaming world; and Ouya, the Android-based console which is already supporting over 500 titles.

You can check out the full presentation here, which includes some other interesting and monumental Kickstarter projects outside the gaming world.

Video Games Blogger

Video Games Blogger


Top 100 Movies of 2014

Posted: 08 Jan 2014 09:26 PM PST

See the biggest movies of the year in the Top 100 Movies of 2014 overview below. 2014 is looking to be yet another awesome year for the film fans among us! Please comment to let us know: What are your favorite movies of 2014? Anticipation without means, is half the fun or so it seems....

MMO Updates

MMO Updates


The Summoner's Guidebook: Reckless risk-taking in League of Legends

Posted: 09 Jan 2014 09:00 AM PST

Filed under: , , , , , ,

Most people who play League of Legends tend to take really silly, ridiculous risks. If you've read the Summoner's Guidebook for any length of time, you know that I always recommend playing your cards close to your chest and avoiding uneccessary risk-taking.

However, being extremely cautious is not the best idea in the long-term. I'm not suggesting that taking risks all the time is good, but I do advise taking at least one or two stupid gambles every game. Calculated risk-taking is important to victory. You can't be timid and let the enemy walk all over you, but you also can't be mindless. It's important to know the difference.

Continue reading The Summoner's Guidebook: Reckless risk-taking in League of Legends

MassivelyThe Summoner's Guidebook: Reckless risk-taking in League of Legends originally appeared on Massively on Thu, 09 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    MMORTS Kingdom Under Fire 2 picks a platform, will release this summer

    Posted: 09 Jan 2014 08:00 AM PST

    Filed under: , , , , ,

    MMORTS Kingdom Under Fire 2 picks a platform and will release this summer
    If Kingdom Under Fire 2 sounds vaguely familiar but you just can't quite place it, that could be because the MMORTS was announced six years ago this month then went underground, popping its head up only a couple times in 2010 and resurfacing once in 2013. And over the coarse of those years, the game switched platforms, from the Xbox 360 to the PlayStation 3. Now, Kingdom Under Fire 2 has returned, and it will launch this summer on the PlayStation 4 (which will feature content exclusive to the platform) and the PC after a period of open beta testing.

    MassivelyMMORTS Kingdom Under Fire 2 picks a platform, will release this summer originally appeared on Massively on Thu, 09 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    Field Journal: Seeking instant gratification in RIFT

    Posted: 09 Jan 2014 07:00 AM PST

    Filed under: , , , , , , ,

    Let's go away, you and I, to a strange and distant land.
    I've always been pretty open about my feelings on RIFT: I have an immense admiration for the mechanical ideas and the sheer effort Trion makes, but the world-building and aesthetic choices put me to sleep. The game firmly belongs in the category of those games I wish I liked but don't.

    While I played the game's first 20-something levels (not to mention trying out several alts into their teens) early in its existence, it just could not hold me. Further attempts, such as during free weekends, in the unlimited free trial, and after the conversion to free-to-play, uniformly resulted in my milling about for a couple of hours before getting bored and uninstalling yet again. Maybe if I ignored the world entirely and focused purely on constant activity, I could get into it. Fortunately, RIFT's Instant Adventure system offers just what I need to test that theory.

    Continue reading Field Journal: Seeking instant gratification in RIFT

    MassivelyField Journal: Seeking instant gratification in RIFT originally appeared on Massively on Thu, 09 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      The Think Tank: Name your MMO dev dream team

      Posted: 09 Jan 2014 06:00 AM PST

      Filed under: , , ,

      The original Dream Team
      While playing our favorite MMOs, we rarely sit down to think about the people who poured their blood, sweat, and tears into granting us these gaming experiences. Well, at least until we come across something we don't like. Then the blame game begins. But the truth is, it usually takes a large team to assemble a proper MMO, and no one or two people should be held accountable. Well, unless you're literally making an MMO entirely by yourself.

      So I asked the Massively team members whom they would have on their MMO dream team. Would they pick out talented individuals or talented groups of designers? Check out the complete list just after the jump.

      Continue reading The Think Tank: Name your MMO dev dream team

      MassivelyThe Think Tank: Name your MMO dev dream team originally appeared on Massively on Thu, 09 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        The Daily Grind: Do you get annoyed when game devs communicate via Reddit?

        Posted: 09 Jan 2014 05:00 AM PST

        Filed under: ,

        Never go on Reddit
        I loathe Reddit.

        I won't go into the hows and whys because that's better saved for a Soapbox, but suffice it to say that I roll my eyes when game companies including SOE, ArenaNet, and countless others take to the service to communicate with their fanbases instead of using their own forums or Twitter accounts.

        I understand why they do it -- salesmen always need to speak to a larger audience, of course -- but it still rankles. What about you, Massively readers? Am I alone here or do you also get annoyed having to go through a third-party community to learn about your game of choice?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you get annoyed when game devs communicate via Reddit? originally appeared on Massively on Thu, 09 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Stream Team: SWTOR raid night is here again

          Posted: 08 Jan 2014 06:00 PM PST

          Filed under: , , , , , , , , ,

          The Stream Team: SWTOR raid night is here again
          The holidays have ended, and work can begin anew. Massively's Larry Everett and his team of raiders seek to begin progression again by diving deep into the Dread Fortress and Dread Palace. Join them at 9:00 p.m. EST as they take on some of the toughest hard-mode operations Star Wars: The Old Republic has to offer.

          Game: Star Wars: The Old Republic
          Host: Larry Everett
          Date: Wednesday, January 8th, 2014
          Time: 9:00 p.m. EST

          Enjoy our Stream Team video below.

          Continue reading Stream Team: SWTOR raid night is here again

          MassivelyStream Team: SWTOR raid night is here again originally appeared on Massively on Wed, 08 Jan 2014 21:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            One of Pathfinder's 'core philosophies' is socialization

            Posted: 08 Jan 2014 05:00 PM PST

            Filed under: , , , , , , ,

            Pathfinder Online
            The first Pathfinder dev blog of 2014 concerns itself with points of interest and outposts. In a broader sense, GoblinWorks uses the piece to speak about one of the primary design objectives for its fantasy sandbox.

            That objective is socialization. Or, as GoblinWorks says, "one of our core philosophies is to maximize meaningful human interaction." A major example of said philosophy is the firm's plan to create "a hierarchy of social structures so that many people have a chance to try their hand at leadership and management." This hierarchy starts with outposts, which are the "heart of the in-game economy" and connected to the aforemention POIs.

            Click through the links below to learn more!

            MassivelyOne of Pathfinder's 'core philosophies' is socialization originally appeared on Massively on Wed, 08 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

            Perfect World's Arc application now available

            Posted: 08 Jan 2014 04:30 PM PST

            Filed under: , ,

            Here's some PWE bloatware for you
            Perfect World wants you to know about Arc. It's a new application that purportedly allows PWE users to "manage [their] worlds, stay connected, and be in the know" regarding the company's suite of free-to-play MMOs.

            There's an in-game overlay with "quick and easy access" to various tips and game guides, and there's also a website you can visit if you'd like to know more.

            MassivelyPerfect World's Arc application now available originally appeared on Massively on Wed, 08 Jan 2014 19:30:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

            A Mild-Mannered Reporter: 2013 in review for superheroes

            Posted: 08 Jan 2014 04:00 PM PST

            Filed under: , , , , , , , , , ,

            Gliding along like it was just another day.
            2013 was the first year in which City of Heroes didn't exist. The masses of hero fans cried out in anticipation of a new game but found nothing. All there was to be found was a deafening silence and three other games that scratched similar itches but didn't quite manage to hit the same heights.

            But we've talked about that as much as it can be discussed, and quite frankly I'm more interested in the now. We've got three titles that are still duking it out, trying to find their voices, and so forth. And then we have the header of Plan Z, which covers several different projects but at the same time serves as an interesting look at the community as a whole.

            So in the wake of a quiet December, let's look back at 2013 for the major titles and for the hopefuls. It was a year in which quite a bit happened, not all of it good, but it was still one that might have a big impact on the future of the superhero MMO field.

            Continue reading A Mild-Mannered Reporter: 2013 in review for superheroes

            MassivelyA Mild-Mannered Reporter: 2013 in review for superheroes originally appeared on Massively on Wed, 08 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              ArenaNet hints at next GW2 update with meatspace metronome

              Posted: 08 Jan 2014 03:30 PM PST

              Filed under: , , , ,

              GW2 metronome inscription
              ArenaNet is stalking game journos in meatspace again, this time by sending a cryptic package to GamerZines.com that ostensibly has something to do with Guild Wars 2's January 21st update.

              The package contains a metronome with an inscription that reads as follows:

              Thump, Thump. Time to jump.
              Wipe all resistance from your mind
              There's a secret deep below to find
              If you'd only seen the things I've seen
              You'd wake up screaming from The Dream
              This next part will sting, but it brings me joy
              Sometimes to change you must destroy
              A fire is rising you cannot contain
              Tyria will burn, while I remain.

              [Thanks Siphaed!]

              MassivelyArenaNet hints at next GW2 update with meatspace metronome originally appeared on Massively on Wed, 08 Jan 2014 18:30:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              War of Omens CCG strives to cross Kickstarter finish line

              Posted: 08 Jan 2014 03:00 PM PST

              Filed under: , , , , ,

              War of Omens
              War of Omens, a deck-building CCG by Fifth Column Games, is making an attempt to meet its Kickstarter funding goal by January 13th.

              The game is set in a dark fantasy world and has three factions to which you can pledge loyalty and undying devotion. The devs describe War of Omens a hybrid between deck-building games like Dominion and traditional collectible card games like Magic: The Gathering. Players will purchase cards during play that will then be shuffled into their inventory for future rotation. There are also resources to collect and use during the course of a match.

              Fifth Column is asking for $30,000 in funding to finish the title. As added incentive to donate, all those who chip in $10 or more will be given an early access beta key. You can get a look at how a battle works after the break.

              [Thanks to Mike for the tip!]

              Continue reading War of Omens CCG strives to cross Kickstarter finish line

              MassivelyWar of Omens CCG strives to cross Kickstarter finish line originally appeared on Massively on Wed, 08 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              Free for All: The confused state of Firefall's first few hours

              Posted: 08 Jan 2014 02:00 PM PST

              Filed under: , , , , , , , , , , , , ,

              Firefall screenshot
              As part of my research for an upcoming article about MMO shooters, I have been playing a lot of Firefall. There are definitely worse assignments in the world. I really, really enjoy the game; I love the fact that I can do almost anything I want even within a short play session and feel as if I accomplished something. Of course, the current enlightened state I am in does not reflect the game's non-newbie-friendly designs. As a matter of fact, the only place I was able to turn for reliable explanations and non-stop answers was a reader of Massively who recognized my name in the chat.

              This reader and I have played together several times, and he went out of his way to answer all of the newbie questions that should have been answered by the game. I know that the developers have said (through Tweets to me and in other places) that a better newbie experience is on its way. There are also friendly little helper robots sprinkled throughout the game and a handful of helpful videos that can be found as well.

              So why are so many new players still confused about Firefall?

              Continue reading Free for All: The confused state of Firefall's first few hours

              MassivelyFree for All: The confused state of Firefall's first few hours originally appeared on Massively on Wed, 08 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                RuneScape expands player-owned ports

                Posted: 08 Jan 2014 01:00 PM PST

                Filed under: , , ,

                RuneScape
                RuneScape's player-owned ports have added a new layer of intrigue and adventure today with the game's first patch of the year.

                Player-owned ports can now launch 300 additional voyages to two new regions. There are also three new adventurers available for recruitment: the Trapper, the Architect, and the Chef. A shady trader has also set up shop in these ports to offer goods at a questionable exchange rate.

                This high-level minigame sees players operating their own sea ports and equipping ships to go on real-time adventures around the virtual world. Player-owned ports launched in late 2012.

                MassivelyRuneScape expands player-owned ports originally appeared on Massively on Wed, 08 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                Pathfinder Online CEO defends Elder Scrolls Online's subs

                Posted: 08 Jan 2014 12:00 PM PST

                Filed under: , , , , , ,

                ESO
                The Elder Scrolls Online's subscription-only business model has had an unlikely ally step up to defend it: Goblinworks CEO Ryan Dancey.

                The Pathfinder Online head chief claimed that subscriptions were still responsible for upward of an estimated $100 million a month in revenues in the Western market with a much smaller amount being gained by cash shops. "It's even harder to estimate how much revenue is being generated from microtransactions but it is extremely difficult to imagine that the revenue even approaches 50% of the amount being paid as subscription fees," he wrote.

                Dancey also commented that initial box sales will be incredibly important for ZeniMax: "This may be the internal justification ZeniMax is using to benchmark its budget for Elder Scrolls Online. Skyrim, the most recent single-player entry in the Elder Scrolls franchise, is reported to have sold approximately seven million units, which we can impute translates to something like $210 million in revenue. If the MMORPG can carry that kind of weight, its budget becomes suddenly very rational."

                Incidentally, Dancey said that Pathfinder Online will launch with a subscription-only model as well, although he predicts that will change over time.

                MassivelyPathfinder Online CEO defends Elder Scrolls Online's subs originally appeared on Massively on Wed, 08 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                MMO Family: Forbes' three essential parenting tips on video games

                Posted: 08 Jan 2014 11:00 AM PST

                Filed under: , , , , ,

                As video games continue to grow in popularity each year, there is a correlating increase in the number of studies and advice columns offering insight into how parents should tackle the many parenting issues that go with it. Sadly, far too many of the "experts" who offer advice have little or no real experience playing video games, and their advice is shaped by an overall negative view of video games.

                But as Forbes blogger Jordan Shapiro points out in his article 3 Things Parents Should Know About Video Games and Kids, video games and the internet are here to stay. And it's unrealistic to look at the issues of raising a child in the age of technology strictly in black and white terms. Shapiro offers up the three pieces of advice that are great starting points for parents, and we'll take a look at them in this week's MMO Family.

                Continue reading MMO Family: Forbes' three essential parenting tips on video games

                MassivelyMMO Family: Forbes' three essential parenting tips on video games originally appeared on Massively on Wed, 08 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  Related Posts Plugin for WordPress, Blogger...