Tuesday, January 7, 2014

New Games

New Games


Titanfall multiplayer limited to 12 players

Posted: 07 Jan 2014 03:30 PM PST

Well looks like Vince Zampella's Twitter is going to be the ongoing source for all Titanfall news. His latest reveal is that Titanfall will support a maximum of six players on each team, so 12 total real players. Vince added that this "turned out to be the best balance with AI for us." Remember, the maps are filled with AI allies and opponents as you're playing, so multiplayer matches do feel like a large scale endeavor.

It's a bit disappointing at first hearing the low player count, but based on my hands-on time with the game this may work out in the best interest for players. The maps are very open, and too many players could potentially make things too frustrating as enemies can literally come at you from any direction.

@VinceZampella [Twitter, via Team Beyond]

Titanfall multiplayer limited to 12 players screenshot

HAWP, Freddie Wong team up for DKC Tropical Freeze video

Posted: 07 Jan 2014 03:00 PM PST

A few months ago, Nintendo held a Wii U video challenge, asking 30 of YouTube's top content creators to produce short videos inspired by Super Mario 3D World and The Legend of Zelda: Wind Waker HD. After viewing all the selected videos, Nintendo selected the Hey Ash, Whatcha Playin'? team to work with fellow YouTube personality Freddie Wong on a short film inspired by Donkey Kong Country: Tropical Freeze.

The short film is set to debut at the Nintendo Chalet in Park City, UT during the Sundance film festival at 10:00am on Thursday, January 16, where visitors will also be able to play titles such as Wii Fit U and The Legend of Zelda: A Link Between Worlds while hiding out from the cold.

Donkey Kong Country: Tropical Freeze (the game) is set to hit Wii U on February 21.

HAWP, Freddie Wong team up for DKC Tropical Freeze video screenshot

Man forces stepson to play Grand Theft Auto IV

Posted: 07 Jan 2014 02:30 PM PST

Police in Japan's Kyoto Prefecture have arrested a man for allegedly forcing his stepson to play Grand Theft Auto for hours at a time. According to the allegation, 28-year-old Maasa Kawabata would wait until the boy's mother, Kawbata's wife, would leave the house, then force the nine-year-old to play hour-long stretches. It is also alleged that Kawabata would subject the child to slew of verbal insults including calling him an idiot and moron, in addition to telling to boy to kill himself.

The boy's mother, who married Kawabata in October, began to suspect something, moving herself and her son out of the house after her son began to complain about headaches, nausea, and stomach pains. Doctors have now diagnosed the boy with Dysautonomia, a condition that alters body functions such as heart rate, digestive movements, and blood pressure; an alleged result of the boy's stress and mental abuse during these play session.

9歳児に残酷ゲームを強要、容疑で男逮捕…京都 [Yomuri Online via MSN Japan]

Man forces stepson to play Grand Theft Auto IV screenshot

Steam leak reveals BattleBlock Theater, Killing Floor 2

Posted: 07 Jan 2014 02:00 PM PST

Another Steam database leaked occurred tonight, and it's revealed quite a few games that may see a future on Valve's platform. Xbox Live Arcade exclusives BattleBlock Theater and Happy Wars are potentially coming to the PC. Plus the 3DS and PlayStation Vita game, Batman: Arkham Origins Blackgate, is coming to the personal computer with an HD reskin.

Here's the standouts from the list. Check out the full captured image in the gallery:

  • BattleBlock Theater
  • Killing Floor 2
  • Happy Wars
  • Pac-Man Museum
  • Batman: Arkham Origins Blackgate HD
  • Half Minute Hero 2
  • Toy Soldiers Complete

Half Minute Hero 2 was never even released here in the US! It's worth noting that Marvelous AQL asked fans last year if they'd be interesting in seeing a PC release.

This leak doesn't mean a definitive confirmation of future release of course, but the prospects are good.

RUMOR: Killing Floor 2, Batman Arkham Origins Blackgate HD, etc leaked on Steam [NeoGAF]

Steam leak reveals BattleBlock Theater, Killing Floor 2 screenshot

CES News, Alien: Isolation, Evolve & IGF Nominees!

Posted: 07 Jan 2014 01:30 PM PST



Whoa, it's 2014! What do you know! Well, here's what we know: Sony has detailed Playstation Now, the Gaikai streaming plan, Valve has showed off fourteen different Steam Boxes and Dale got to play with that funky new controller. The Xbox One and the Playstation 4 both sold a few million units in a few short months, and that rumored Alien: Isolation game is a real, actual thing that sounds friggin' scary. We don't know much about it yet, but there's also Evolve. Finally, the IGF award nominees have been announced!

CES News, Alien: Isolation, Evolve & IGF Nominees! screenshot

Final Fantasy XIV is free to log in this weekend

Posted: 07 Jan 2014 01:00 PM PST

Square Enix wants to show off the new content that the latest patch brought to Final Fantasy XIV: A Realm Reborn. Accordingly, account holders who have let their subscription become inactive are able to login for free this weekend

The free login period runs from Saturday, January 11, 2014 at 12:00 a.m. PST to Monday, January 13, 2014 at 12:00 a.m. PST.

Allowing people whose accounts have lapsed into inactivity come back for a free taste of the new content is a pretty good idea. It's kind of like what drug dealers do.

Final Fantasy XIV is free to log in this weekend screenshot

RoboCop: The Game is a thing

Posted: 07 Jan 2014 12:30 PM PST

Because licensed games still get made, iOS and Android gamers will be able to download and play the new RoboCop game, based on the remake of the cult classic film.

The game is a free download, and while it doesn't look too terrible, it doesn't look very good either. Honestly, I'm surprised it's not an Xbox Live Arcade or PlayStation Network download, like other licensed shovelware such as the Expendables 2, R.I.P.D., and Pacific Rim games. Still, the fact that it's free helps that it does resemble the best PS2 game that never was. Well, there was an Xbox game in the UK based on the original property...kind of wish this was that.

So, who's excited for this one? Yes, that's a loaded question.

RoboCop: The Game is a thing screenshot

Creative Assembly talks about goals for Alien: Isolation

Posted: 07 Jan 2014 12:00 PM PST

We've already talked a lot about Alien: Isolation today. Like, so much. We've shared the game's announcement, a hands-on preview, and what Isolation has in common with Colonial Marines

So, we're going to stop yammering for a bit, and let Creative Assembly tell its side of the story. Have a listen as key developers share the team's vision and goals for its run at an Alien game. Oh, and as you're falling asleep tonight, try not to think about the possibility of a Xenomorph on the ceiling or under your bed, and how you would never even know.

Creative Assembly talks about goals for Alien: Isolation screenshot

Here's 2014's first batch of Greenlight titles

Posted: 07 Jan 2014 11:30 AM PST

Now that we're fully into 2014, it's time for Valve to announce another batch of games and software packages that have been approved from Greenlight. Another 50 titles have been announced for release, taking the total number of Greenlit items up to 387.

There's maybe a greater variety of games in this batch that previous lists; I felt that Valve was prioritizing quantity over quality. Zoe Quinn's Depression Quest will now appear on Steam, along with the abstract stealth title Tangiers. There's also the platformer The Note from Turkish studio Motamot as well as the surreal Manos: The Hand Of Fate.

Hopefully more games that have previously been greenlit will be released soon, I'm dying to get a hold of games like EtherOne and The Forest

Here's 2014's first batch of Greenlight titles screenshot

VVVVVV coming to Vita, iOS, and Android this year

Posted: 07 Jan 2014 11:00 AM PST

Terry Cavanagh's wonderful platformer VVVVVV will become even more widespread this year. In a blog post detailing his existing game projects, which all seem to be in various states of completion, the designer said to expect the game on PlayStation Vita, iPhone, iPad, Android, and Ouya later this year. "And, if I can manage it, all at the same time. This will very likely be the last thing I ever do with VVVVVV, and I wanna go out with a bang!"

Another of his games, Halting Problem, hasn't seen much work since the Independent Games Festival submission deadline last year. "There are a few ideas at its heart that I think have potential to be very, very special, if I'm good enough to bring them to life," he wrote.

"I haven't forgotten about this game. It feels the way Super Hexagon did, the way VVVVVV did, and the way At a Distance and Nexus City did -- that idea that won't go away. When I come back to this game, I don't want there to be any distractions-- I can feel that working on this one is going to be all consuming, that's it's going to take everything I have."

I have to imagine most of Destructoid's audience has played VVVVVV but, if not, your list of excuses is dwindling. That PS Vita release is going to be yet another version for the collection.

Busy Making Other Plans [Distractionware]

VVVVVV coming to Vita, iOS, and Android this year screenshot

PlayStation Now hands-on impressions

Posted: 07 Jan 2014 10:33 AM PST

Sony set up a media mixer today outside of CES to let us get a better look at PlayStation Now, their new streaming technology they announced this morning. The same games were available on the Vita and Bravia television demo stations: God of War: Ascension, Puppeteer, The Last of Us, and Beyond: Two Souls.

PlayStation Now hands-on impressions screenshot

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Lightning Returns: FF XIII Doomsday Clock explained

Posted: 07 Jan 2014 10:30 AM PST

A new developer diary has been released for Lightning Returns: Final Fantasy XIII, focused on the game's "Doomsday Clock," which ticks down over the course of the game's 13 days. Players will have a limited time in which to achieve goals necessary to complete the story, almost certain to be a divisive mechanic among players. The clock also dictates NPC behavior, with Square Enix pushing that old, "the living world carries on around you," chestnut with characters having daily activities they participate in.

I love the Doomsday Clock, but I'm sure it's going to be a problem for a lot of people. I think it takes some serious cajones in this day and age to make a high-budget, AAA title where the player can invest a whole lot of time into a game and, in doing so, fail to meet their objectives.

There seems to be a prevailing mindset that a player should be able to experience all of the content in any game on a single play, which is perfectly understandable. I value my time, hate to feel it's being wasted and could be very frustrated indeed by having to replay a significant portion of a game due to being inefficient. At the same time, freeing me to do as I wish in terms of level grinding, exploration and other forms of progression without any consequences takes all of the urgency out of what should be globally significant events filled with tension. It's always struck me as a little silly to be running around, collecting stuff when cataclysm looms just on the horizon.

Lightning Returns: FF XIII Doomsday Clock explained screenshot

Contest: Win a code for Humble Indie Bundle X!

Posted: 07 Jan 2014 10:00 AM PST

Humble Indie Bundle X just launched, and we've got three codes to hand out to lucky Dtoiders!

Included in the bundle are To the Moon, Joe Danger 2: The Movie, Papo & Yo, Runner2, Reus, and Surgeon Simulator 2013. To enter, just leave a comment in this thread with a random (SFW) gif from THE INTERNET. Limit one entry per person, and you have until this Friday at 11:59pm Pacific to enter.

Good luck! And don't forget, our Huge members get automatic entry into all contests (as well as a bunch of other awesome perks). It's pretty great!

Contest: Win a code for Humble Indie Bundle X! screenshot

New version of Oculus Rift features positional tracking

Posted: 07 Jan 2014 09:45 AM PST

The latest model of the Oculus Rift is on display at CES this week. We'll be getting some hands-on time later this week, but in the mean time Wired shares the newest features of the device.

The biggest thing is that the head-mounted display now features a new AMOLED screen. And more importantly, there's now low persistence to mitigate motion blur and smearing.

The most addition is that the Rift is now capable of positional tracking, meaning your in-game character will now lean and move based on how you move your head. This is accomplished thanks to the new externally mounted camera. This camera tracks small LED lights on the Oculus Rift, allowing players to move without the need for a controller.

We'll share our impressions of the newest version of the Oculus Rift when we go hands-on later this week.

The First Look at the New Oculus VR Prototype [Wired]

New version of Oculus Rift features positional tracking screenshot

Live show: The 100 Game Challenge

Posted: 07 Jan 2014 09:30 AM PST

[Mash Tactics airs Monday through Friday at 4p.m. Pacific on Dtoid.TV. Watch Rick 'King Foom' Olson play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you can be as much a part of the show as anything else.]

Over the past few weeks at Twitch.TV, fellow broadcaster BigRichie2004 and myself have been part of a friendly competition that we've entitled, The 100 Game Challenge. Basically, this is a challenge to complete a list of 100 games that we've both handpicked and agreed on throughout the year. All genres and systems are included, guaranteeing a huge variety of gaming awesomeness. Now, while Richie is currently a few games ahead of me, I have some free time this evening, and am looking to catch up, hopefully shrinking his lead by just a little bit.

Games that I might be looking to finish, or at least start up tonight include Aladdin, Strider, Super Mario Bros., Shadowgate, and ActRaiser. I'm hoping to at least knock one or two of these off of the list this evening, and could use your support. So be sure to come by Mash Tactics and cheer me on, or, if you're so inclined, laugh at all of my fails. As of right now, we only have the first 25 games picked out with more being added soon. If you want to see the current list, and check up on what games have been completed by whom, click this link right here. Wish me luck!

QotD: What game on the current list of 25 would be the most difficult for you to defeat?

Live show: The 100 Game Challenge screenshot

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Razer wants to reinvent the gaming PC as we know it

Posted: 07 Jan 2014 09:15 AM PST

I'll give you a second to take in the image of Razer's new modular PC concept.

Project Christine is a "revolutionary new concept design that will change the way users view PCs." Basically, the system will allow for anyone to build and customize your own PC. No prior technical knowledge is needed, and as upgrades come to the market users will be able to easily to swap parts out.

This is all thanks to the modular design that allows users to install modules on-the-fly. The PCI-Express architecture automatically syncs components and the setup features up to quad-SLI graphics, multiple SSD and RAID storage components, I/O and more.

Interesting concept, but a pretty closed system as only Razer would presumably be making all the modules.

Razer wants to reinvent the gaming PC as we know it screenshot

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Tiny Brains hits the PS3, with PS4 Cross-Buy

Posted: 07 Jan 2014 09:00 AM PST

Remember when I talked up Sony's Cross-Buy system recently? Of course you do!

Well there's more good news on that front, as Tiny Brains is hitting the PS3 today with Cross-Buy functionality. What that means is if you've purchased the PS4 edition you'll get it for free on PS3, and likewise for the PS3 version.

So if you buy it now and decide to upgrade your "Station" later, you can re-download it. It's not 100% backwards compatibility, but I'll take it over nothing.  Oh, and the game is pretty good too, especially if you have four players going at it locally.

Tiny Brains hits the PS3, with PS4 Cross-Buy screenshot

PS4 software sales reach over 9.7 million since launch

Posted: 07 Jan 2014 08:45 AM PST

The PlayStation 4 has sold 4.2 million units since it was launched. To go along with that figure, Sony also announced that software sales have reached 9.7 million copies worldwide between retail and digital. Top sellers include Call of Duty: Ghosts, Assassin's Creed IV, Battlefield 4, and Killzone: Shadow Fall.

PlayStation Plus memberships have increased by more than 90% since the PS4's launch as well. Twitch shared their streaming figures, but combined with Ustream there have been 1.7 million gameplay broadcasts, generating nearly 22 million in spectating sessions.

PS4 software sales reach over 9.7 million since launch screenshot

Square tells us exactly what's happening with Hitman

Posted: 07 Jan 2014 08:30 AM PST

Yesterday, there was a report that sort of confused Hitman fans everywhere. People thought projects were canceled, and the franchise was in jeopardy, but here's the real rub straight from Square Enix.

Apparently, the initial concept for the AAA/non-mobile version of Hitman was supposed to go between Square Enix Montreal and IO Interactive -- think Call of Duty and Infinity Ward with Treyarch. That's not happening anymore, as Montreal will be focusing on the mobile side, and IO will work on the next Hitman project.

This has been confirmed to be the case with Square Enix, who stated that the next AAA Hitman game is coming to PC and next-gen consoles. We'll get more info on both that project and the mobile games later this year.

Well, that settles it!

Square Enix Clarifies Next-Gen Hitman Status [IGN]

Square tells us exactly what's happening with Hitman screenshot

Preview: Aban Hawkins & the 1001 Spikes

Posted: 07 Jan 2014 08:00 AM PST

Aban Hawkins & the 1000 Spikes was a great concept. It launched way back in 2011 on the Xbox Live Indie store for a whole dollar, and remains one of the best games on the marketplace to this day. But the folks over at Nicalis knew that it was meant for something greater -- enter 1001 Spikes.

This confusingly named follow-up is set to rock on the Wii U, 3DS, Vita, and PS4 sometime this year, and if what I've played of an updated version is any indication, it's worth the wait.

Preview: Aban Hawkins & the 1001 Spikes screenshot

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Videogame Clubhouse: We're back and playing Valdis Story

Posted: 07 Jan 2014 07:45 AM PST

Ooo wee baby! I'm back and feelin' soooo good. I've been out for a few weeks so I'm well-rested and a rarin' to go. Part of my resurrection in 2014 is the beginning of INDIE MONTH 2014! 

To kick off our month we're playing Valdis Story: Abyssal City. Now, this is a game I had never heard of before our beloved Chris(t) Carter reviewed it. Now, I don't want to spoil the game but it's rad as hell. Oh, and everything is SUPER PRETTY! You should come check it out as we blast through the first 2 hours on Videogame Clubhouse! We're live in 15 minutes on Dtoid.tv so get in here and check out the fun!

Videogame Clubhouse: We're back and playing Valdis Story screenshot

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Full DayZ beta set to arrive sometime in 2014

Posted: 07 Jan 2014 07:30 AM PST

Right now DayZ is in its alpha stage, and though thousands of people all across the world are heartily enjoying it, many of you want to wait until the more stable beta phase. You may be waiting a while though, as the beta is set to arrive 'sooner than the end of 2014' according to a recent developer update

The developers really seem to be hopeful though given the massive boost in sales, and they plan on adding better stability, hunting and cooking systems, customization options, an upgrade graphical engine, and mod support. This is a pretty massive project, so buckle yourself in for this long developmental ride.

DayZ: Three Weeks On the Road [Day Z Dev]

Full DayZ beta set to arrive sometime in 2014 screenshot

Microsoft says its Halo television show won't be filler

Posted: 07 Jan 2014 07:15 AM PST

Microsoft is working on a Halo series for television later this year that's being executive produced by Steven Spielberg. That sentence represents the majority of what we know about the project, but worry not -- Microsoft Game Studios corporate VP Phil Spencer says it'll be good.

"I definitely don't think of it as filler," he told OXM. "Halo, you could argue, is the most important entertainment IP that Microsoft owns. I can't use the word filler anywhere near Halo, it just won't work. If we're going to do a television series with Halo, we're going to do it the right way, and we're going to do it because we think it really matters."

We shall see. I enjoyed Forward Unto Dawn for what it was, but the words "Halo" and "filler" absolutely can be used in the same sentence, as evidenced by Spartan Assault.

Halo is our "most important IP", says Microsoft - TV show won't be "filler" [OXM]

Microsoft says its Halo television show won't be filler screenshot

If you like Mega Man and own an iOS device, get UsagiMan

Posted: 07 Jan 2014 07:00 AM PST

I was browsing through the App Store on my weekly search, and came across a rather odd looking game. It appeared to be a Mega Man homage, even going so far as having the same 8-bit style and sprite movements. It's called UsagiMan (Rabbit Man, in English), and it happens to be a pretty awesome free game.

Basically, instead of forcing you to use an unwieldly virtual d-pad to get around, you'll tap the screen to "hook" onto certain parts and fling yourself forward. You can tap on enemies to fire your arm cannon, and while they're stunned, you can go for a fling smash move for more damage. There are even kooky boss fights and some other homages like "Wily Gates" to pass through.

Although it is ad-supported (and they get in the way sometimes), you'll be able to rocket your way through the game's relatively short amount of levels all the same, and pick up a few upgrades along the way.

UsagiMan [Apple]

If you like Mega Man and own an iOS device, get UsagiMan screenshot

Apple's App Store brought in $10 billion in 2013

Posted: 07 Jan 2014 06:45 AM PST

Apple has announced that customers spent over $10 billion on the App Store in2013. App downloads reached almost three billion in December, and that alone brought in $1 billion in sales making for the most successful month in the App Store history.

Of course this includes everything on the App store, not just games. But I wouldn't be surprised at all if games made up the majority of the sales figure here. Candy Crush and Clash of Clans alone bring in millions daily. DAILY.

Apple's App Store brought in $10 billion in 2013 screenshot

Humble Indie Bundle X: To the Moon, Papo & Yo, Runner2

Posted: 07 Jan 2014 06:30 AM PST

This particular Humble Indie Bundle marks the tenth main offering since the site's inception, but with all of the spinoffs over the past several years, it feels like there's been four times that amount. Not that I'm complaining! For the special occasion, we're getting a collection of excellent titles for Windows, Mac, and Linux.

To the Moon, Joe Danger 2: The Movie, Papo & Yo, and Runner2 are being sold under the name-your-own-price scheme, while Reus and Surgeon Simulator 2013 are restricted to customers who pay above the average purchase price (less than $7).

All of the featured titles' soundtracks are also included in the bundle and, yes, there will be even more games added down the line. If you were among the first thousand to pay $10 for the bundle, you also got a copy of Starbound. Son of a...

Humble Indie Bundle X: To the Moon, Papo & Yo, Runner2 screenshot

Elder Scrolls Online will let you become Emperor

Posted: 07 Jan 2014 06:15 AM PST

More news on The Elder Scrolls Online has arrived, and this time, it's regarding the top dog position in the game's world -- the Emperor. ESO director Paul Sage spoke with OXM a bit about the role, and how players will be able to become the Emperor -- spoiler -- you do it by playing PVP a lot.

Apparently doing basically anything in PVP will grant you Alliance Points, which will allow you to keep control of territories and gain influence. Whoever has the most points is the Emperor. It sounds like it could be lame, but if you achieve this status, you gain a full skillset for the lifetime of your account.

Whoa! That actually sounds pretty cool. I doubt very many people will achieve it, but it's nice to know that the skills are permanent.

What you'll get for becoming Emperor in The Elder Scrolls Online [OXM]

Elder Scrolls Online will let you become Emperor screenshot

2014 Independent Games Festival finalists named

Posted: 07 Jan 2014 06:00 AM PST

The Main Competition finalists for the 16th annual Independent Games Festival have been announced ahead of the awards ceremony on March 19, 2014 in San Francisco. For this year's Seumas McNally Grand Prize, it's between:

Tell me I'm not the only one who had to look up that last game. Honorable mentions for the $30,000 grand prize include Crypt Of The NecroDancer (Brace Yourself Games), TowerFall Ascension (Matt Thorson), Kerbal Space Program (Squad), 868-HACK (Michael Brough), and The Yawhg (Damian Sommer & Emily Carroll).

The full list of category finalists and honorable mentions can be found below.

2014 Independent Games Festival finalists named screenshot

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China temporarily lifts ban on game console sales

Posted: 07 Jan 2014 05:45 AM PST

Reuters is reporting that China has temporarily lifted the ban on sale of foreign game consoles. The 14 year ban now allows "foreign-invested enterprises" to make consoles within Shanghai's free trade zone and sell them in China, so long as the government has approved it that is.

In September we reported that China was looking to lift the longtime ban, and now they've finally moved forward. Now the question is will the likes of Sony, Microsoft, and Nintendo enter the Chinese market?

Well in the case of Microsoft at least, the company made a joint venture with Chinese Internet TV company BesTV New Media to develop games and related services.

China temporarily lifts ban on sale of foreign games consoles [Reuters]

China temporarily lifts ban on game console sales screenshot

SOE considering one subscription for all PC games

Posted: 07 Jan 2014 05:30 AM PST

Writing to PlanetSide 2 players about future plans for subscriptions, Sony Online Entertainment president John Smedley teased the possibility of one sub that would span all of the company's games on PC. "We are considering (and are likely going to move forward with) a plan that means if you subscribe to one of our games you are a subscriber to all our games (this applies to PC titles only btw).. all for the current $14.99 a month," he wrote.

"The goal would be to let you pick an item in each game you play. Some of you might say 'well who cares..I only play PlanetSide 2. How is that a benefit to me?' My answer is simple -- we've got a great lineup of games, some of which aren't announced yet that cater to a lot of players. We have [EverQuest Next] and [EverQuest Next Landmark] coming along with other..... games... that PS2 players might just like."

For me, this all still falls under the same old problem of not having enough time to play one online game, much less multiple online games, without feeling as if I'm wasting money. There's a sense of urgency I can't keep up with -- at least not long term. That said, I think for a certain type of player this subscription offering would hold a lot of value. Just not me, sadly.

Regarding the changes to our subscription plans [reddit]

SOE considering one subscription for all PC games screenshot

Don't Starve is hitting the PS4 today, free on PS Plus

Posted: 07 Jan 2014 05:00 AM PST

Last year, Don't Starve hit the PC and took the community by storm. Although the game looks incredibly unique, there's an insane layer of depth there due to its genius design. Today, you can pick the game up on the PlayStation 4, and even better -- for free if you're a PS+ subscriber.

There are no real differences in this version outside of native DualShock 4 support, but you'll automatically get all 10 updates the PC crowd has slowly accrued over the course of 2013, trophy support, and an Adventure Mode unlocked right away.

If you haven't played Don't Starve yet, this is the perfect time to try it out. It really took me by surprise, and as a fan of multiple genres (including simulations), it's crazy how so many gameplay styles are mashed together harmoniously.

Don't Starve is hitting the PS4 today, free on PS Plus screenshot

Ubi celebrates ten years of Far Cry with PS3 compilation

Posted: 07 Jan 2014 04:45 AM PST

Say you're saddled with the unfortunately specific desire to play a series of videogames on one disc where you catch Malaria, watch your brother get killed, and run through a neon-swathed post-nuclear warscape collecting VHS tapes. That's a ridiculous set of restrictions, and it sounds nigh impossible, right? Not for long.

Ubisoft's releasing the Far Cry Compilation for PS3 on February 11, 2014. This pack includes Far Cry 2, Far Cry 3, and Far Cry 3: Blood Dragon. Far Cry 2 will be a digital remaster of the game and feature its full singleplayer, multiplayer, and all patches. Far Cry 3 will include the main campaign, multiplayer, and co-op modes.

This compilation set will retail for $39.99. Curiously, Ubisoft only named the one platform, so it looks to be exclusive to the PS3. Still, it's a collection of some seriously fun games.

Ubi celebrates ten years of Far Cry with PS3 compilation screenshot

PlayStation Now really works!

Posted: 07 Jan 2014 04:30 AM PST

I just had my first hands on with the newly announced PlayStation Now streaming service here at CES 2014, and I'm here to tell you that it seems to work beautifully.

PlayStation Now really works! screenshot

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Sony's streaming game service is PlayStation Now

Posted: 07 Jan 2014 04:30 AM PST

Revealed by Sony Computer Entertainment CEO Andrew House at CES 2014, the company's Gaikai-powered cloud gaming service is called PlayStation Now, and it's coming sooner than anticipated -- this summer in the United States.

Through this service, PS1, PS2, and PS3 games will be playable over the internet on PS3, PS4, PS Vita, and also on devices like tablets, smartphones, and televisions. Even non-PlayStation devices will eventually support PS Now.

The service will allow users to rent on a per-game basis, or subscribe with a currently undisclosed plan. The beta program for PS Now is launching at the end of this month in the US. Pending the finer details and the actual experience, I'm eager to try this out.

PlayStation Now Streaming Game Service Coming this Summer [PlayStation Blog]

Sony's streaming game service is PlayStation Now screenshot

Adoption! 20 percent of recent Twitch streams are on PS4

Posted: 07 Jan 2014 04:30 AM PST

Apparently people are really taking to this whole "stream gameplay from your PlayStation 4" concept. Twitch announced today that between December 23, 2013 and January 3, 2014, 20% of its broadcasters were PS4 owners. One-fifth ain't bad for a console that isn't even two months old.

Matthew DiPietro, Twitch's VP of Marketing, commented on the statistic by remarking "Ever since we began working with the major console platform companies, we were confident the integration of live broadcasting to Twitch would be a game changer. We envision a day when broadcasting your gameplay is a ubiquitous piece of the gaming experience. We're well on our way."

Yes, it does seem that we are well on our way. The percentage of streams that come from consoles is only going to go up, too. You know, once it actually kicks in on Xbox One.

Adoption! 20 percent of recent Twitch streams are on PS4 screenshot

Sony sold 4.2 million PS4s as of December 28

Posted: 07 Jan 2014 04:15 AM PST

And here we are. For those who wanted something to compare the Xbox One's three million sales in 2013 against, Sony has come out with the PlayStation 4 figures for last year.

Announced by Sony Computer Entertainment CEO Andrew House at CES 2014, the company sold 4.2 million PS4s from November 15 to December 28.

Granted, the Xbox One did launch a week later than the PS4, and it'll be far more interesting to see how these numbers pan out years from now, but there you go.

Sony sold 4.2 million PS4s as of December 28 screenshot

Onimusha Soul coming to the PS3 in Japan

Posted: 07 Jan 2014 04:00 AM PST

Hey, remember when Capcom announced a brand new Onimusha game called "Soul" and it ended up being a browser-based RPG? Yeah, that sucked. Well apparently Famitsu has revealed that the game is coming to the PlayStation 3 this spring -- but only in Japan.

It feels like just yesterday when Onimusha was one of the hottest IPs in gaming. Remember when a $70 million budget movie was in the works? Or when Samonosuke and his crew crossed over and did battle with Mega Man.EXE and Zero in a Smash Bros. type fighting game?

I would love to see this franchise rise to its former glory again. I also think I feel another Quest coming on.

Onimusha Soul coming to PlayStation 3 [Gematsu]

Onimusha Soul coming to the PS3 in Japan screenshot

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Alien: Isolation captures the mood of Ridley Scott's film

Posted: 07 Jan 2014 03:00 AM PST

Have you ever been hunted? I haven't (in a videogame or, thankfully, real life). Some games make veiled attempts to simulate the sense, but as long as you learn and know the correct order of operations, they usually don't take much to best. Alien: Isolation made me feel as if I was being hunted for the first time ever. It competently thrusts you into the role of the prey, and as a result, it is completely f*cking terrifying.

Before my 40 minute hands-on demo with Isolation, key developers from Creative Assembly gave a very short briefing on the studio's intentions with the game. First and foremost, it wanted to get back to the roots of survival horror by making a game based on the original survivor horror movie, Ridley Scott's Alien. In the developers' eyes, the best way to do this was to "re-Alien the Alien."

What they meant by this is that they wanted players to always have the Xenomorph on their minds, regardless of the situation. A "low frequency, high impact" approach to brushes with the Alien was their aim. They cited Hannibal and Jaws -- two fixtures of horror movie culture -- as examples of incredibly effective characters despite having very little screen time. However, perhaps their most effective strategy to re-Aliening the Alien is including only one Xenomorph in Isolation.

Alien: Isolation captures the mood of Ridley Scott's film screenshot

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Creators of Left 4 Dead announce space themed 'Evolve'

Posted: 07 Jan 2014 02:43 AM PST

Yesterday, Game Informer was teasing a big reveal by way of their February cover, and now, we know that it's Turtle Rock Studios' next project -- Evolve. Coming from the team who brought you Left 4 Dead, Evolve is being published by 2K Games, and is set to drop on PC, Xbox One, and the PS4 this fall.

It's apparently a four player sci-fi shooter where four "alien hunters" battle a player controlled alien that grows in strength as the match goes on. Unlike Left 4 Dead, each hunter will have its own unique set of skills, and the game is planned to support a massive amount of replay factor.

More and more current-gen exclusives are starting to roll out, and I can't wait to see how Evolve's multiplayer mode pans out. It sounds interesting, and if the monster can really grow to Kaiju size like the cover implies, it could be really interesting.

February Cover Revealed – Evolve [Game Informer]

Creators of Left 4 Dead announce space themed 'Evolve' screenshot

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Indie puzzle platformer Vessel not coming to Xbox 360

Posted: 07 Jan 2014 02:30 AM PST

In a bit of sour news for fans of puzzle platformers, it appears that Namco Bandai, who was handling the Xbox Live Arcade release of 2012's PC title Vessel, has stopped working on the port. In an email with XBLA Fans, John Krajewski of developer Strange Loop Games said, “Our publisher owns the rights to the XBLA version, and to our knowledge they’ve indeed stopped work on it. [The] PS3 [version] will be coming out soon, though, but we’re planning to announce that later this month. Sad news I know. It’s possible there will be an Xbox One version someday, though.”

It is a bit of a shame that the Xbox 360 version might not see the light of day, but hopefully too many people aren't excluded from the opportunity to play Vessel. Certainly, the hypothetical Xbox One release would help the title in that regard. Heck, why not shoot for PS4 and Wii U as well?

XBLA version of Vessel likely canceled; Xbox One release now a possibility [XBLA Fans]

Indie puzzle platformer Vessel not coming to Xbox 360 screenshot

Alien: Isolation is nothing like Colonial Marines

Posted: 07 Jan 2014 02:01 AM PST

There we were. The same notion on everyone’s mind, whether they liked it or not. Members of the press conflicted in their reluctant eagerness to address, key developers dreading the topic altogether. It clouded the air, enough to make everyone slightly uncomfortable with its inevitability. It was the Xenomorph-impregnated elephant in the room.

How did the reaction to Aliens: Colonial Marines affect your work on Alien: Isolation?”

I’ll be the first to admit – the question is wholly unfair. Creative Assembly has been working on Isolation for more than three years now. It had a very distinct vision for its game long before anyone knew how Colonial Marines would turn out. Still, it needed to be asked. Fair or not, Isolation will be directly compared to Colonial Marines by both critics and fans alike.

Alien: Isolation is nothing like Colonial Marines screenshot

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Alien: Isolation is the new game in the Alien franchise

Posted: 07 Jan 2014 02:00 AM PST

After months of rampant Internet speculation, Sega has finally revealed that Alien: Isolation is the new title in the Alien(s) franchise, and that it's being developed by Creative Assembly, the studio behind the Total War series. True to its non-plural namesake, Isolation will be a survival horror game in the same vein as Ridley Scott's 1979 masterpiece.

Alien: Isolation tells the story of Amanda Ripley, the daughter of the movie series' protagonist, Ellen Ripley. Amanda has been plagued since childhood by the mysterious disappearance of her mother after the loss of the Nostromo. Amanda, now a Weyland-Yutani employee herself, is tipped off that a space station has recovered the audio log detailing the events of the Nostromo. She journeys with a team to the space station, only to find that a Xenomorph has gotten there first and is wreaking havoc.

Alien: Isolation is the new game in the Alien franchise screenshot

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Listen to some cut retro tracks from Mega Man X

Posted: 07 Jan 2014 01:00 AM PST

The Rockman X Sound Box collection dropped last year, and apparently it contained four never before released tracks from Mega Man X. The folks over at Rockman Corner have those tracks soundly on YouTube for you to enjoy.

The first track is an unused stage theme and is completely original. The next three are slightly re-tooled tracks that sound almost the same as the originals (Chill Penguin, Maverick Encounter, and Sigma Stage 3), but hardcore fans will be able to pick up on the slight remixes.

I wouldn't go out of my way to pick up the set for these songs, but it's nice to be able to hear them.

Mega Man X1 Music That Didn't Make The Cut [Rockman Corner]

Listen to some cut retro tracks from Mega Man X screenshot

Tamsoft announces Senran Kagura 2: Deep Crimson

Posted: 07 Jan 2014 12:33 AM PST

Even though it may be lacking in some areas, people seem to be enjoying Senran Kagura Burst -- at least, enough for developer Tamsoft to announce a sequel. Famitsu has confirmed that the game will be called Senran Kagura 2: Deep Crimson, and will also hit the 3DS.

Not much is known at this point other than that it'll still follow the same brawl style gameplay as the original, it'll have boss fights, and two male characters will be added. Look for it on August 7th, 2014 in Japan. As for a localization, that'll depend on how well the first one did.

Senran Kagura 2: Deep Crimson Announced For Nintendo 3DS [Siliconera]

Tamsoft announces Senran Kagura 2: Deep Crimson  screenshot

Pokemon X & Y's composer leaves Game Freak

Posted: 07 Jan 2014 12:00 AM PST

Kageyama Shota is one talented man, having composed the soundtrack for Pokemon X & Y (among a few others for Game Freak, as well as work on Luminous Arc and Smash Bros. Brawl). I found it to be one of the best OSTs of last year, but it seems as if his career at Game Freak is at an end.

By way of a tweet, Kageyama noted that he's "graduating" from the company after six and a half years to start his own company, called Spica Musica. It seems as if he's free to return to Game Freak given the amicable departure. He's doing his own thing, and I respect that -- I wish him luck.

景山 将太 [Twitter via Anime News Network]

Pokemon X & Y's composer leaves Game Freak screenshot

Level-5 wants to 'surprise' fans in 2014 with new game

Posted: 06 Jan 2014 11:00 PM PST

Fantasy Life took off in Japan, and as a result, has substantially raised Level-5's coffers beyond all of the other successful projects they had in 2013. Speaking to 4Gamer, a few key developers noted that the Fantasy Life franchise was doing very well, and that they have something new in mind for 2014.

Level-5 CEO Akihiro Hino noted that this year is important, stating, "In the midst of a rather sluggish consumer game industry at the moment, I believe that the industry needs a new game." He went on to say that Level-5 will "try our best to make a new title that’ll surprise all of you, so please look forward to that." Anyone want to take bets on Dark Cloud 3 -- and lose?

I'm ready for a Fantasy Life localization whenever you are, guys.

今年は総勢 [4Gamer via Siliconera]

Level-5 wants to 'surprise' fans in 2014 with new game screenshot

Robot Pyros are coming to get you

Posted: 06 Jan 2014 09:00 PM PST

First there was Robot Heavy, now there is Robot Pyro. Not much else to share here other than we have an idea of what the Robot Pyro from Team Fortress 2 will look like in color. I certainly think they look better than the robotic Heavy, that's for sure.

But I still wouldn't drop a dime on these. Remember, the Robot Heavy were going for just over $200. I'm sure these will cost just as much.

3A Toys' next Team Fortress 2 robot is the Pyro [Tomopop]

Robot Pyros are coming to get you screenshot

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A gallery of the new Steam Machines

Posted: 06 Jan 2014 07:00 PM PST

Valve unveiled 14 Steam Machines at their CES press conference this past evening. After Gabe Newell gave us the rundown, we had a chance to get up close with some of the new models.

Here is a gallery of the new machines we saw last night. You'll see that they come in all shapes in sizes, with prices that range from $499 to $6,000. Aside from a couple of the small cube-ish ones, all of them have striking designs. I think all of them look better than Valve's test box.

Which one do you like best? I think the Alienware one is a looker, but I'm also drawn to Scan's sleek metal box. 

A gallery of the new Steam Machines screenshot

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The Clayface toy just wants to be your friend

Posted: 06 Jan 2014 07:00 PM PST

The latest figure from the Batman: Arkham City lineup is Clayface. The figure comes in at 13-inches tall, making it the largest action figure in the DC Collectibles line. Bigger than Solomon Grundy, Killer Croc, and Titan Joker.

Speaking of Joker, the figure includes an interchangeable Joker head. Creepy. Plus an alternate blade forearm. It only has 13-points of articulation, and will cost you $90 when it's released later this year.

Of all the bad guys Batman has to deal with, you'd think Clayface would be the hardest foe. Come on Clayface, just wrap yourself around Batman's body then insert your entire being inside of his body until he explodes!

I'd be the best villain.

DCC's Batman: Arkham City Clayface isn't claying around [Tomopop]

The Clayface toy just wants to be your friend screenshot

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HipShotDot puts a red dot right on your screen

Posted: 06 Jan 2014 06:49 PM PST

I thought something was wrong with a television I came across at CES tonight. There was a big red dot right in the center of a screen, like a really bright bad pixel. At second glance I noticed that a game of Call of Duty Ghosts had the dot lining up exactly with the game's reticle. What are the chances of that?

If you're using Airdrop Gaming's HipShotDot, the chances are pretty good. This is a powered red dot sight attachment to be used with first-person shooters to improve performance and aim. Shoot from the hip if you'd like! Despite what happens on the screen, this red dot won't be going anywhere. It's bright, so it's clearly visible at all times. It's brilliant -- literally.

This dot is USB powered, so it can plug into your console easily. A microthin lead is barely visible against the screen, and the clear suction cup around the dot LED is also almost invisible. A second attachment sits below the center one to have the lead running straight down. When watching gameplay, it was barely noticeable. 

Airdrop Gaming's site has the HipShotDot available now for $29.99.

HipShotDot puts a red dot right on your screen screenshot

MMO Updates

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Flameseeker Chronicles: I'd like to build a Guild Wars 2 home

Posted: 07 Jan 2014 09:00 AM PST

Filed under: , , , , , , ,

Sylvari character in front of blue sky backdrop
Happy 2014, everybody! For the first time in a long while, Guild Wars 2 has gone without updates for a few weeks while the ArenaNet team took a well-deserved break. The next content release will drop on January 21st and will reportedly herald the beginning of the end of the Scarlet Briar story arc.

I've been spending my free time reading through the latest collaborative development initiative thread on the official forums. A few weeks ago I wrote about horizontal and vertical progression in GW2 and the CDI thread related to it; at this time the discussion on the forums has narrowed specifically to horizontal progression and what players would like to see from it. After posting our top three priorities for horizontal progression, we were asked to further narrow it down to one, in order to develop a proposal. Since it's been such a popular suggestion in the thread, I think it's a good time to talk about a subject near to my shriveled, cold Necromantic heart: player housing.

Continue reading Flameseeker Chronicles: I'd like to build a Guild Wars 2 home

MassivelyFlameseeker Chronicles: I'd like to build a Guild Wars 2 home originally appeared on Massively on Tue, 07 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Aura Kingdom launches into open beta

    Posted: 07 Jan 2014 08:00 AM PST

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    Aura Kingdom launches open beta
    Closed beta is now a thing of the past as Aura Kingdom moves into its open beta phase. As of today, anyone can hop into the free-to-play game and experience this new anime-styled world. Players can also take part in various GM events going on daily throughout open beta. Events include a screenshot contest (Can you capture a pic of a GM running by at superhuman speeds?), boss spawns, GM hide and seek, item matching, and more. A schedule of events can be found on the official site.

    Additionally, on Fridays at 7:00 p.m. EST, GMs will host welcome sessions to answer questions, and Saturdays will have live tutorials broadcast on Twitch at 5:00 p.m. EST to help new players get started. To learn even more about Aura Kingdom, check out Massively's Ride and Shiny.

    [Source: Aeria Games press release]

    MassivelyAura Kingdom launches into open beta originally appeared on Massively on Tue, 07 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

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      Defiance getting third DLC in February

      Posted: 07 Jan 2014 07:30 AM PST

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      Hot on the heels of Arkbreaker's release, Trion has announced the third DLC coming to Defiance. Dubbed 7th Legion, this update will hit the sci-fi game in February. Although more specifics won't be released until later this month, the studio did offer a snippet of lore from the Defiance Blog to help whet fans' appetites:
      When the world fell apart, one group kept their courage. Guided by the teachings of the Code of Bushido, the soldiers of the 7th Legion marched across Canada gathering survivors as they went. From one outpost to another they marched until finally they found a city which did not fall: Manhattan. There, they made their stand against the darkness, and Commander Yoshida Hiro called an end to their long journey. Now they have come to Paradise. What dread news could this herald?
      [Thanks to Swag for the tip!]

      MassivelyDefiance getting third DLC in February originally appeared on Massively on Tue, 07 Jan 2014 10:30:00 EST. Please see our terms for use of feeds.

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      Massively Speaking Episode 279: Bring it on, 2014!

      Posted: 07 Jan 2014 07:00 AM PST

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      It's the first Massively Speaking for 2014, and Bree and Justin are charging out of the gate with wild-ass predictions, goofy mistakes, and keen insight into what little news we've gotten from this year so far. Studios messing up? Studios fixing things? Studios trying to make money? Looks like 2014 might not be so different after all.

      Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

      Get the podcast:
      [RSS] Add Massively Speaking to your RSS aggregator.
      [MP3] Download the MP3 directly.
      [iTunes] Subscribe to the podcast in iTunes.
      [Stitcher] Follow the podcast on Stitcher Radio.
      Listen here on the page:



      Read below the cut for the full show notes.

      Continue reading Massively Speaking Episode 279: Bring it on, 2014!

      MassivelyMassively Speaking Episode 279: Bring it on, 2014! originally appeared on Massively on Tue, 07 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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        Catch up on Guild Wars 2's first act with a new video and developer blog

        Posted: 07 Jan 2014 06:00 AM PST

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        Scarlet Briar
        Whether you love the villainous Scarlet Briar or want to dangle her off the edge of the Zephyr Sanctum by her spiky pigtails, it's hard to deny that she's done a bang-up job of getting her fingerprints all over Guild Wars 2's living world. Game director Colin Johanson has penned a developer blog which provides a recap of 2013's major plot points -- as well as confirmation that the worst of Scarlet's (usually literal) machinations is yet to be revealed.

        The next GW2 content release will go live on January 21st, and promises to be the beginning of the end of the first living story arc. ArenaNet has also released a brand new video to refresh players on the story so far, so if you're looking to get caught up -- or you're searching for hints about the upcoming content -- be sure to click past the break and check it out!

        Continue reading Catch up on Guild Wars 2's first act with a new video and developer blog

        MassivelyCatch up on Guild Wars 2's first act with a new video and developer blog originally appeared on Massively on Tue, 07 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you track your progress?

        Posted: 07 Jan 2014 05:00 AM PST

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        I track one thing: whether or not this is my sweet ride.
        For most of my time in MMOs, I have had a spreadsheet. It tracks my levels in various game-relevant categories, it tracks my income over the past several days, it tracks my assets, and so forth. At a glance, it tells me everything I know about where I am in a given game... even if I know that it's largely irrelevant and I should really just be having fun and not worrying so much about transcribing every relevant bit of financial data.

        In a game like EVE Online, of course, there's a lot of benefit to keeping close track of your money and making sure that you know exactly how your assets are allocated. This is slightly less important in, say, Wizard101. But there's still a sense of fun to be found from tracking your progress in the game as a whole.

        So do you track your progress? Do you have a spreadsheet? Do you keep a list? Or do you just play the game without worrying too much about that sort of thing?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you track your progress? originally appeared on Massively on Tue, 07 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Not So Massively: LoL downed by DDoS attack, Star Citizen hits $36 million

          Posted: 06 Jan 2014 05:00 PM PST

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          Not So Massively title image
          Livestreamer James Varga became the target of a vicious online attack this week that started with the League of Legends servers being shut down by a DDoS attack. A group calling itself "Derp" claimed responsibility for the attack, which ended with a hoax 911 call that sent armed police to Varga's home address. The Dota 2 servers also came under attack, but Valve extended its holiday event by a few days to give players a final chance to grind up some Phantom Fragments.

          Path of Exile celebrated the new year by releasing some interesting stats on the game's performance in 2013 and launching a special week-long ladder event with the properties of both the Domination and Nemesis game modes. Despite speculation to the contrary, Blizzard confirmed this week that Diablo III players will not be getting a seventh skill slot. And Star Citizen has hit its $36 million stretch goal, unlocking a new solar system named Tamsa that's collapsed into a black hole.

          Continue reading Not So Massively: LoL downed by DDoS attack, Star Citizen hits $36 million

          MassivelyNot So Massively: LoL downed by DDoS attack, Star Citizen hits $36 million originally appeared on Massively on Mon, 06 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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            The Stream Team: Heroics continue in World of Warcraft

            Posted: 06 Jan 2014 04:00 PM PST

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            World of Warcraft
            Massively's Mike Foster is something of a dungeon junkie when it comes to World of Warcraft. This week, he's chanining through heroic instances with random groups, hoping both for solid, talented party members and a little bit of favor from the loot gods. Will his runs go smoothly, or will they turn into the slow crawl of despair seen only when a tank forgets his armor and the DPS can't figure out which buttons to push? Tune in at 7:00 p.m. EST to find out.

            Game: World of Warcraft
            Host: Mike Foster
            Date: Monday, January 6th, 2014
            Time: 7:00 p.m. EST

            Enjoy our Steam Team video below.

            Continue reading The Stream Team: Heroics continue in World of Warcraft

            MassivelyThe Stream Team: Heroics continue in World of Warcraft originally appeared on Massively on Mon, 06 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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              DayZ destroys Hall's early sales expectations

              Posted: 06 Jan 2014 03:00 PM PST

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              DayZ

              DayZ's standalone client continues its surprisingly successful run, topping 800,000 sales in three short weeks. Creator Dean Hall says he and Bohemia Interactive "had very ambitious plans for 2014, already, however this amount of sales was completely unexpected."

              Hall goes on to explain that he would've considered 250,000 sales in the first quarter to be a success, "so to move nearly 800,000 in under a month is crazy." Finally, Hall recommends that gamers do their homework before shelling out $29.99 for the zombie survival sandbox's early access client. "I would recommend a very careful and critical review of whether purchasing now is such a good idea," he wrote on Reddit. "There are many problems which can ruin your gameplay experience. These are being actively fixed, but if you delayed your purchase by a month you would pay the same price but it would be a better experience."

              MassivelyDayZ destroys Hall's early sales expectations originally appeared on Massively on Mon, 06 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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              SOE considering an one-subscription-covers-all plan for $14.99 a month

              Posted: 06 Jan 2014 02:00 PM PST

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              EQN
              SOE President John Smedley took to Reddit today to address the "fear, uncertainty, and doubt" that's been swirling about regarding the subscription changes made to its games, most notably PlanetSide 2 and EverQuest II. While he lists several reasons why the studio is doing this, the main reason is a big change in the works: SOE is considering implementing a one-subscription-covers-all plan moving forward.

              "We are considering (and are likely going to move forward with) a plan that means if you subscribe to one of our games you are a subscriber to all our games (this applies to PC titles only, by the way) all for the current $14.99 a month," Smedley wrote. "That's a benefit most companies simply can't offer because they don't have our portfolio of games. The goal would be to let you pick an item in each game you play."

              He implied that this plan will also cover EverQuest Next Landmark and EverQuest Next. Other reasons for the subscription change include helping players buy larger items on the marketplace, internal issues regarding people stockpiling Station Cash, and disparity between computer and console promotions.

              For a more in-depth look at the subscription plan changes, read our recent Norrathian Notebook column.

              MassivelySOE considering an one-subscription-covers-all plan for $14.99 a month originally appeared on Massively on Mon, 06 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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              The Stream Team: Wracking our brains in Brain Storm

              Posted: 06 Jan 2014 01:00 PM PST

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              Brain Storm screenshot
              Join us as we explore Brain Storm, an interesting quiz-based, browser-based MMORTS. Yes, it's a real thing and so far looks pretty cool, so join Massively's Beau Hindman in the chat room and ask your curious questions!

              Game: Brain Storm
              Host: Beau
              Date: Monday, January 6th, 2013
              Time: 4:00 p.m. EST

              Enjoy our Steam Team video below.

              Continue reading The Stream Team: Wracking our brains in Brain Storm

              MassivelyThe Stream Team: Wracking our brains in Brain Storm originally appeared on Massively on Mon, 06 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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                The Nexus Telegraph: Examining the Cassians of WildStar

                Posted: 06 Jan 2014 12:00 PM PST

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                Best in their minds, at least.
                Imagine, for a moment, that your self-esteem has been validated completely by an external force. In fact, let's turn that up a little more -- let's say it's been validated by every single person you've ever idolized. Imagine that they all showed up at your front door and said you were awesome and that if you would just give them your cat, you would be granted a marvelous dominion over everything.

                First of all, it would be time to say goodbye to the cat. Second, it would mean that from that moment on, your future actions would all be entirely validated no matter what you did. Seriously, how could it ever be otherwise? Every authority you respect came around to tell you that you are supremely awesome, and you are apparently the last person any of them talked to.

                This should give you the barest hint of what it's like to be one of the Cassians in WildStar. You are born into greatness, into a legacy of being the greatest thing ever, and you don't just have to live up to that legacy -- you have to outdo it.

                Continue reading The Nexus Telegraph: Examining the Cassians of WildStar

                MassivelyThe Nexus Telegraph: Examining the Cassians of WildStar originally appeared on Massively on Mon, 06 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                  World of Warcraft updates its realm connection timetable

                  Posted: 06 Jan 2014 11:00 AM PST

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                  Named thusly to cunningly throw people off the scent.
                  Do you play on a lower population server in World of Warcraft? Fear not, as more server merges connected realms are incoming for everyone. The next batch of connections will be taking place on Thursday, January 9th. Maintenance for these realms starts at 9 a.m. EST and should run until 2 p.m. EST; as always, completion times are subject to change based upon unforeseen issues.

                  Another group of realms is slated for connection but does not currently have a timetable, although one of the slated connections (Anvilmar and Undermine) is currently on hold due to undisclosed technical issues. The addition of new realms means more people to play alongside, so for lower-population servers these merges can't come fast enough. Check out the official post for the full list of realms being merged.

                  MassivelyWorld of Warcraft updates its realm connection timetable originally appeared on Massively on Mon, 06 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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                  Chaos Theory: My modest Secret World wish list

                  Posted: 06 Jan 2014 10:00 AM PST

                  Filed under: , , , , ,

                  TSW
                  I'm not a greedy man. At least, I like to think I'm not. I try hard to be content with what I have, including the bounty of gaming options before me. And when it comes to The Secret World, I find that I have plenty to be thankful for.

                  I have a wonderful cabal that gathers together once a week for a riotous good time. I'm still in love with TSW's atmosphere and story well over a year after its launch. I adore the game's wardrobe options and can't stop playing dress-up with my Templar. I find the intellectual aspects of the missions and builds stimulating. I even get to write about all of this right here on Massively.

                  So don't take the following wish list as a lack of contentment. I'm really happy with the game as it is, but as with any gamer, there are always desires and wants that rise unbidden into my consciousness while I play. I recognize that Funcom has its hands very full as it tries to create as much content as it can with a reduced team, but that's not going to stop me today from wishing out loud for a few quality of life improvements for 2014.

                  Continue reading Chaos Theory: My modest Secret World wish list

                  MassivelyChaos Theory: My modest Secret World wish list originally appeared on Massively on Mon, 06 Jan 2014 13:00:00 EST. Please see our terms for use of feeds.

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                    Call of Duty Ghosts: Onslaught DLC Release Date

                    Posted: 06 Jan 2014 07:42 PM PST

                    Infinity Ward’s latest Call of Duty: Ghosts mobile website update has revealed the first details for the 1st Call of Duty: Ghosts DLC, called Call of Duty Ghosts: Onslaught. The Map Pack 1 DLC has been given a release date of January 28, 2014 on Xbox 360 & Xbox One first as a timed exclusive....
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