Friday, January 3, 2014

New Games

New Games


This is what MAGFest 12 looks like

Posted: 03 Jan 2014 02:00 PM PST

Destructoid is at MAGFest 12, and in addition to our "Community First" panel, we're also roaming the halls looking for trouble. For those of you who haven't attended before, there's a large dealer room to peruse and purchase games and art (games are art too you know), a table flipping event for charity, and a boat load of arcade, console, and PC games to play. I'm talking full multi-cabinet racing titles to old school adventure games on Commodore 64 hardware.

There's also tons of cosplay (including some dude who dressed up and did the chicken dance in random hallways) and random activities going on, like the second Mega Manathon for charity. Overall MagFest is a very community oriented convention, so if you aren't here already, consider checking it out next year.

This is what MAGFest 12 looks like screenshot

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PopCap CEO retiring, studio co-founder taking over

Posted: 03 Jan 2014 01:00 PM PST

As of January 8, PopCap CEO Dave Roberts, who joined the studio nine years ago, will be stepping down. Replacing him in the head role is John Vechey, one of the studio's original co-founders. The only remaining one, in fact, as co-founder Jason Kapalka is leaving along with Roberts, though he will remain a creative consultant for the company.

On the heels of the release of both Peggle 2 and Plants Vs. Zombies 2, it seems an interesting decisions. Apparently PvZ2 didn't monetize as well as EA would have liked and Vechey, speaking with GamesBeat, said of PopCap, "We need to get back to the place where we used to be and not just in mobile."

Seems that means less work on sequels, as well. Or at least more work on new ideas. "Getting more new IP out per year is the goal," Vechey said. "We want to formalize the creative process and get it to scale better." I like the sound of more new ideas as PopCap turns back a bit more towards development. And even that Plants Vs. Zombies shooter actually looks pretty fun.  

PopCap CEO to retire, cofounder will take over the Plants vs. Zombies studio (exclusive) [GamesBeat]

PopCap CEO retiring, studio co-founder taking over screenshot

Wikipad to produce Gamevice mobile gaming controller

Posted: 03 Jan 2014 12:00 PM PST

The manufacturers of the Wikipad gaming tablet have announced plans to release a controller accessory compatible with other brands of mobile devices, Gamevice. The controller, which can expand or contract to fit various tablet designs, features dual analog sticks, two pairs of shoulder buttons, four face buttons and a directional pad. Wikipad is currently working on versions compatible with Android and Windows 8 mobile devices and hopes to announce support for "other important OS systems" soon.

Yeah, they'd better get on that. Seems like you'd be shooting yourself in the foot a bit to release an accessory like this without including iOS in the range. Still, if you've been eying the Wikipad's controller design and feel your current tablet is a bit sad without something of the sort clamped to it, this could be an option. 

Wikipad to produce Gamevice mobile gaming controller screenshot

DayZ has sold more than 400,000 Early Access copies

Posted: 03 Jan 2014 11:00 AM PST

For what seemed like ages, DayZ existed only as a mod for ArmA II. Then, finally last month, DayZ saw a standalone release in alpha form via Early Access. It made more than $5 million in its first day. Clearly, people want massively multiplayer zombie survival games.

DayZ continued its sales dominance, holding the top spot during most of the recent Steam Winter Sale, despite not being discounted throughout the event. In a development blog post, it was revealed that the title has sold more than 400,000 copies to date, and there were more than 40,000 players on servers at one time. That makes for a lot of opportunities to be a dick or just plain creepy to random strangers.

DayZ has sold more than 400,000 Early Access copies screenshot

Microsoft files a trademark for 'Throne Together'

Posted: 03 Jan 2014 10:30 AM PST

Back in May when Microsoft first announced the Xbox One, it also promised to bring a fair number of exclusives and new IPs to the platform. While there's some stuff currently available and more in the pipeline, a title just popped up that will likely be yet another new property.

A trademark was filed by Microsoft with the USPTO in late December for the mark "Throne Together." All we know about this term thus far is that it has been classified as game software. Anything else is pure conjecture.

But, conjecture's fun, so let's speculate as to what this could be! I'm putting my money on a crossover between Game of Thrones and Drawn Together where you have to use Kinect to hit Wooldoor Sockbat with big, floppy weiners. Maybe some dragons will eventually show up, too.

Trademark Status & Document Retrieval [United States Patent and Trademark Office via IGN]

Microsoft files a trademark for 'Throne Together' screenshot

Live show: Left 4 Dead 2

Posted: 03 Jan 2014 09:30 AM PST

[Mash Tactics airs Monday through Friday at 4p.m. Pacific on Dtoid.TV. Watch Rick 'King Foom' Olson play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you can be as much a part of the show as anything else.]

A few days ago, a certain game was free on Steam, and it was so popular that it caused servers to crash on and off for quite some time, that game, is Left 4 Dead 2. We'll be taking advantage of pretty much everyone on earth owning it at this point, by getting together with the community, and rocking a few rounds of undead slaying action tonight on Mash Tactics

While I'm not actually the biggest fan of the franchise, it's no doubt popular with a great amount of people, and it's a game that is commonly requested at our live channel. So this evening, I'll suck it up for the sake of Friday Night Fights, and we'll have some fun with it for a night. Don't expect any awesome skills out of me however, instead, I'd just count on watching me die over and over, getting bored, and eventually trolling the holy hell out of my team mates. If that sounds like a good time to you, be sure to come by Dtoid.TV and jump in on the action with us!

QotD: Lets make tonight a bit more interesting. List the best L4D2 mods that you know of.

Live show: Left 4 Dead 2 screenshot

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Review: Indoor Sports World

Posted: 03 Jan 2014 09:00 AM PST

Bar games (or pub games) can be a fun diversion when you're out and about: hanging with friends, drinking, and generally making a fool of yourselves when at a bar. The bar atmosphere and playing with friends is what makes games like billiards, snooker, air hockey, and darts fun.

So naturally, a portable title featuring unpopulated venues and minimal online support is a perfect way to play them. Or rather, it isn't.

Review: Indoor Sports World screenshot

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Xbox One gets early access to TV show Chozen

Posted: 03 Jan 2014 08:30 AM PST

What Xbox One games are you most excited about? Perhaps Chozen? Playable through the FXNOW app, Chozen stars a, "a gay white rapper fresh out of prison" on a quest to upset the rap bourgeoisie and lay claim to his rightful place as the world's number one rapper. 

While Chozen, debuting January 13, is an FX animated comedy meant to spell the wildly popular Archer, you can watch it a week early -- on January 6 -- through the Xbox One's FXNOW app. That is, if you're "Xbox Live Gold members who are customers of AT&T U-Verse, Comcast, Cablevision, Suddenlink and WOW."

That's certainly a partnership.  Kind of neat, I guess? I'm more of a "three weeks late" sort of watcher, but feel free to laugh at all your stupid friends who don't have an Xbox One and cable. They're definitely the stupid ones.

Watch FX's Chozen One Week Early Exclusively on Xbox One

Xbox One gets early access to TV show Chozen screenshot

Sabrewulf is the next free Killer Instinct character

Posted: 03 Jan 2014 08:00 AM PST

Killer Instinct has swapped out its first free playable character as of a new 675MB update. Since launch in November, Jago has been freely available to test out. Now, it's Sabrewulf.

The full list of patch notes from developer Double Helix can be viewed at the link below. There's balancing and general improvements, like a forced pause when player two's controller is removed and the display of rank-up/rank-down notifications for both players at the start of a match.

As someone who hasn't been playing the game and can't comment on specific gameplay tweaks with any real confidence, I will say it's nice to see those nasty "Chosen One" Achievements reduced. Previously, players needed to 2,000 matches completed with each character. That number is now a more sane 200 wins, which should be great news for completionists.

KILLER INSTINCT 1/2/2014 Update w. Dev Notes [Double Helix Games via OXM]

Sabrewulf is the next free Killer Instinct character screenshot

Friday Night Fights: Win SteamWorld Dig

Posted: 03 Jan 2014 07:30 AM PST

Happy Friday everyone!

The fine folks over at Image & Form have bestowed upon me 10 codes (5 Steam and 5 3DS eShop) for their ridiculously addicting and widely acclaimed game, SteamWorld Dig.

For those of you not familiar with SteamWorld Dig, you can check out Destructoid's Review of it here. I personally rated it as one of my top ten games of the year, and honestly cannot recommend it enough.

Now, I know what you're thinking, "What the hell are we going to have to do to get our hands on one of those codes?!" -- it's easy really, simply tell me in the comments below, what you would want to find at the bottom of a mine. Ten lucky winners will walk away with a free code for their platform of choice. Please make sure to specify in your comment which platform you prefer (Steam or 3DS eShop).

The contest will end, Sunday, January 4th at 11:59 PM Eastern Standard Time.

*Note - eShop codes are NA only

Friday Night Fights: Win SteamWorld Dig screenshot

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Burrito Galaxy combines two of my favorite things

Posted: 03 Jan 2014 07:00 AM PST

In case you haven't yet had a WTF moment today, allow yourself to indulge in the video above. That is Burrito Galaxy 64: Mega-Tortilla Bean Saga 30X6 - Planetoid SAL-5A XIV Director's Cut: Extreme Edition, or perhaps just Burrito Galaxy for short. This was posted on Steam Greenlight shortly before the new year. If this is an indication of what 2014 has in store, then we're all in for a weird, psychedelic ride.

In an adventure that takes "hand drawn art" literally, players take on the role of Guac, the first female Bean Commander. She wields burritos, taquitos, churros, and other Mexican food items as weapons. Also, pirates stole her bean core. Also, her hands look like sporks. Also, what?

Burrito Galaxy combines two of my favorite things screenshot

Valve could've been successful just doing Half-Life

Posted: 03 Jan 2014 06:00 AM PST

In an interview with The Washington Post, Valve co-founder Gabe Newell described the company's inner workings which have been the topic of discussion time and time again. Did you know, for instance, vacation time isn't tracked? And for those who have wondered why Half-Life 3 hasn't happened yet, a few quotes bring the point home.

"When we started out we were a single-player video game company that could have been really successful just doing Half-Life sequel after Half-Life sequel," explained Newell, "but we collectively said let's try to make multiplayer games even though there's never been a commercial successful multiplayer game ... Then we tried to do Steam."

Elsewhere in the interview, he talks about how "specialization in gaming is sort of the enemy of the future," noting "...being really good at Half-Life level design is not as nearly as valued as thinking of how to design social multiplayer experiences."

While Valve undoubtedly has the money to bring that long-awaited next installment to market if it so desired, collectively, that's not been a priority for employees. I can't say I blame them, either. Not with the success of Steam, Team Fortress 2, and Dota 2. Newell is thinking much more long-term than a single game, even if it is a game we desperately want.

Gabe Newell on what makes Valve tick [The Washington Post]

Valve could've been successful just doing Half-Life screenshot

Yuji Naka makes a whale photographing game

Posted: 03 Jan 2014 05:00 AM PST

Prope, the studio founded by Sonic the Hedgehog main programmer Yuji Naka, has just released a whale photographing game called Real Whales. Yep.

This iOS and Android release lets you visit locations all over the world in your boat. You swipe to look for whale photo ops, and tap to snap. 

The game is free on iOS, with in-app map purchases available. It's $4.99 on Android.

Holy humpbacks! I'm going to download it now!

Yuji Naka makes a whale photographing game screenshot

Deep Down trademarked for North America and Europe

Posted: 03 Jan 2014 04:00 AM PST

I don't think anyone ever doubted that Capcom's online PS4 RPG Deep Down would be coming to the west. You didn't, did you? 

It was never officially announced, but they showed it at the PS4's US debut, showed it to western press at Tokyo Game Show last year, and they keep it fresh in our minds on the regular. It's called Deep Down! In English. It's probably the most western thing Capcom has ever made. Of course it's coming west.

A Deep Down trademark was just published in the US database says DualShockers, and another popped up in Europe. So there's more support for a western release.

I still love that the game's name sounds like a porn title. Love that so much.

Deep Down trademarked for North America and Europe screenshot

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Sony patent points to adding new content to classic games

Posted: 03 Jan 2014 03:00 AM PST

A new patent from Sony points to pumping new content into emulated classic games. Titled "Suspending State of Cloud-Based Legacy Applications," and published this week, the patent suggests that new objectives can be added "in a format that was not original designed to be in the legacy game."

The patent goes on to say that since the gamer is likely to already know the characters and basic components of the game, they're more likely to play this new content.

To get away with not having to recode and reverse engineer the game, triggers and snapshots will provide information for the minigames. A script from game designers would be combined with these snapshots and triggers to make this new content. 

Is this something Sony is toying with for their pending Gaikai cloud-based launch for PS4? Could they, like, make more crazy sh*t to add to God Hand?

Sony patent covers adding new content to classic cloud based games [CVG]

Sony patent points to adding new content to classic games screenshot

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Bravely Default's western release has edited outfits

Posted: 03 Jan 2014 02:32 AM PST

The above image comes from a forum post at IGN. It compares the original Japanese (right) and European character outfits (left) from Bravely Default and shows that there have been some changes to them. The clothing is less skimpy, which works out from a western view as these characters are young.

Well, they used to be. NintendoLife says that the ages have been changed, too. For example, Edea is 15 in Japan, and 18 in Europe. 

I don't think this is that big of a deal. Now that you've played the demo, you know you want it, and you know that these changes do not impact the game negatively. You also know Japan is weird about the young kid stuff and that we're not as weird as them, so these changes make sense.

Plus, there's still the Bravo Bikini (Jump to 16:00 in this video for a spoiler.)

Personally, I wouldn't have changed a thing. I wouldn't have bothered. But, if someone asked me to, I wouldn't have minded. That's probably where Square Enix was coming from. Again, not a big deal. To me.

But what about you?

Bravely Default's western release has edited outfits screenshot

Criterion co-founders Ward and Sperry leave studio

Posted: 03 Jan 2014 02:30 AM PST

"Alex Ward and Fiona Sperry have decided to leave EA," a spokesperson told Polygon this morning.

Welp. I'd drop some joke about how they were burned out, but that's been taken already.

Ward and Sperry co-founded Criterion Games, the studio behind Burnout. EA says that the studio is hard at work on a new project for next-gen consoles, and that Matt Webster will be heading up this new game as well as Criterion in general. 

Criterion jumped into the Need for Speed franchise with Most Wanted last year. But Ghost Games took over for this most recent one, Need for Speed Rivals.

As for why they left, a recent tweet by Ward gives us some idea:

Just decided to start afresh and form a new games company with

Good luck to you both. I can't wait to see what you end up doing.

Criterion co-founders Ward and Sperry leave studio screenshot

Bethesda working to bring the Fallout games back to Steam

Posted: 03 Jan 2014 01:06 AM PST

If you were losing your sh*t about the Fallout series games disappearing from Steam, here's some good news from Bethesda's Twitter:

We’re working to return classic games (1, 2, Tactics) to Steam and will provide an update when they’re ready to go.

As I'm sure you heard, the Fallout games (Fallout, Fallout 2, and Fallout Tactics) went poof from digital distribution outlets after some rights changes at the beginning of this new year. 

If you're one of those that got those three free Fallout games on GOG before Christmas, know that Bethesda is looking to figure out what they'll do with other digital distribution outlets after they "handle" Steam. 

Bethesda working to bring the Fallout games back to Steam screenshot

MMO Updates

MMO Updates


Experience Entropy's character creator with new video

Posted: 03 Jan 2014 09:00 AM PST

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Experience Entropy's character creator with new video
The new space sim Entropy hit the scene last month through Steam's early access program, and interested explorers can get a glimpse of character creation thanks to a new video. Players can be a variety of alien species on top of human, or just add alien characteristics to a human. While the options for hair and facial features are not extensive (most have no more than eight ) and the color pallet is fairly limited (ranging between five and 14 choices for most options), players can still create a reasonably unique character -- or an approximation of The Hulk, if desired -- thanks to the number of different features that can be altered.

Looks are not the only thing players must settle on, either; one point that the video emphasizes is that picking a background for your character actually has meaning as whichever choice you make grants you different skills and items upon entering the game. Check out some of those options available in the clip below.

Continue reading Experience Entropy's character creator with new video

MassivelyExperience Entropy's character creator with new video originally appeared on Massively on Fri, 03 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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Some Assembly Required: Virtual world roundup for 2014 and beyond

Posted: 03 Jan 2014 08:00 AM PST

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Some Assembly Required:  Virtual world roundup for 2014 and beyond
Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games.

But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

Continue reading Some Assembly Required: Virtual world roundup for 2014 and beyond

MassivelySome Assembly Required: Virtual world roundup for 2014 and beyond originally appeared on Massively on Fri, 03 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Sony Online Entertainment changes benefits for subscriptions

    Posted: 03 Jan 2014 07:30 AM PST

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    You can choose whatever you want, as long as what you want is this.
    It's a fairly common model for free-to-play games that offer a subscription -- subscribers get an allowance of cash-shop currency in addition to other benefits. It's how Sony Online Entertainment's games have worked for as long as they've had the model. But EverQuest II and PlanetSide 2 subscribers are seeing a new version of subscriber benefits, one that removes the usual Station Cash allowance and replaces it with an item worth the equivalent amount or more.

    Every month, players are given a choice between one of several items worth up to 2000 Station Cash. This item must be selected on a monthly basis, as benefits do not carry over from month to month. While the net amount of rewards should be functionally identical, it will mean fewer options about what you acquire on a monthly basis, especially as Player Studio items are listed as exclusions from the list. If you're unhappy with the change, you've got time to say so, as the change is not going into effect until February 3rd.

    [Thanks to Balsbigbrother for the tip!]

    MassivelySony Online Entertainment changes benefits for subscriptions originally appeared on Massively on Fri, 03 Jan 2014 10:30:00 EST. Please see our terms for use of feeds.

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    McQuaid's MMO is Pantheon: Rise of The Fallen

    Posted: 03 Jan 2014 07:00 AM PST

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    Thanks to some sleuthing of one fan, the name of Brad McQuaid's upcoming MMO has been discovered -- and confirmed -- on Twitter. Behold Pantheon: Rise of the Fallen! Unfortunately, the name of the project is the only tidbit of information that has been confirmed so far, although additional information has been compiled as to who might actually be a part of the development team: Noell Walling, Tony Vhalen Garcia, Ben de la Durantaye, James Rochelle, and Corey LeFever. It also appears that SOE is the registrar for the domain PantheonROTF.com, but there is no indication of what that might mean.

    For those who are concerned about how McQuaid will handle this new project, he acknowledged that due to his initial big success, he "became extremely arrogant, thinking whatever [he] touched would turn into gold," but he learned from his mistakes and is looking forward.

    [Thanks to BaBaGraPL for the tip!]

    MassivelyMcQuaid's MMO is Pantheon: Rise of The Fallen originally appeared on Massively on Fri, 03 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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    Storyboard: What housing does for roleplaying

    Posted: 03 Jan 2014 06:00 AM PST

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    Note to self, really need to replace this header this year.  No cheating!
    Those of you who read the other meanderings that I post on the site already know that I am very, very unhappy about the mess that Final Fantasy XIV has made out of housing. You don't need to hear about it again, though. What's far more relevant is addressing a question that at once seems screamingly straightforward and yet barely gets answered: Why does housing matter so much for roleplaying?

    Pretty much no one argues with the basic premise that housing is a boon for roleplaying, but that discussion usually stops there. It's assumed that the reasons it's helpful is self-evident in much the same way that having a game that does not set fire to your face is desirable. But it's useful to examine why at least affordable entry-level housing in a game is important for roleplaying and how it can lead to benefits for the community as a whole.

    Continue reading Storyboard: What housing does for roleplaying

    MassivelyStoryboard: What housing does for roleplaying originally appeared on Massively on Fri, 03 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Are MMO gamers aging out of the genre?

      Posted: 03 Jan 2014 05:00 AM PST

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      Resident Evil
      In a recent report, Resident Evil developer Capcom claimed that its playerbase's average age is inching upward and its core users are in their late 30s and 40s, making for the "increasing possibility that some percentage of the existing users will outgrow games altogether."

      The Resident Evil games aren't MMOs, of course, but journalists and commenters have been suggesting the same pattern for the MMORPG genre for years as a way to explain everything from the rise of "accessible" MMOs to the reduction of grindy time-consuming gameplay to themes seemingly catering to those darn kids on our lawn.

      Perhaps armchair demographers are wrong and the future holds the promise of retirement homes filled with gaming rigs and World of Warcraft IV. What do you think -- are classic MMO gamers slowly aging out of the genre? Is MMO gaming something we "outgrow," or is it something we're ultimately pushed away from?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are MMO gamers aging out of the genre? originally appeared on Massively on Fri, 03 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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      The Summoner's Guidebook: Pooling your efforts to win LoL games

      Posted: 02 Jan 2014 05:00 PM PST

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      Winning in League of Legends isn't only about skill. Sometimes you completely rock your lane and go 7/0 in laning phase yet manage to lose the game. Blaming your team is totally reasonable there, but the truth is probably closer to home than you think. A team that is working together will prevail regardless of the strength of its individual members and in most cases regardless of its strategic decisions.

      I've had games where we had one losing lane and no other big lane advantages (I stole a blue buff once, and both junglers took some Flashes but didn't get any big wins), then went on to utterly destroy the enemy because we pulled together as a team despite having a 5/0 Riven on the enemy team. I've also had games where we had two people with over 5 kills in laning phase and still managed to lose.

      Continue reading The Summoner's Guidebook: Pooling your efforts to win LoL games

      MassivelyThe Summoner's Guidebook: Pooling your efforts to win LoL games originally appeared on Massively on Thu, 02 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Battling Thievery and Mischief in LotRO's skirmishes

        Posted: 02 Jan 2014 04:00 PM PST

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        The Stream Team:  Battling Thievery and Mischief in LotRO's skirmishes
        The quest to run every Lord of the Rings Online skirmish has barely begun! With so many different skirmishes available, Massively's MJ has just scratched the surface, so she's diving back into Middle-earth in order to experience yet another. And wouldn't you know it, Bree is in trouble again! Brigands and ruffians have seized control of the city and MJ will fight to reclaim it. Join us live at 7:00 p.m. for a fight against the everyday evil that threatens Middle-earth in Thievery and Mischief.

        Game: Lord of the Rings Online
        Host: MJ Guthrie
        Date: Thursday, January 2nd, 2014
        Time: 7:00 p.m. EST

        Enjoy our Steam Team video below.

        Continue reading The Stream Team: Battling Thievery and Mischief in LotRO's skirmishes

        MassivelyThe Stream Team: Battling Thievery and Mischief in LotRO's skirmishes originally appeared on Massively on Thu, 02 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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          EVE's CSM8 summit minutes released

          Posted: 02 Jan 2014 03:00 PM PST

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          EVE Online Ravens
          From the better-late-than-never department, CCP brings you the minutes for the first scheduled summit of CSM8, which is shorthand for the eighth incarnation of EVE Online's player-run Council of Stellar Management.

          The meeting happened in August, 2013, and even though it's now January 2nd, 2014, there's plenty of info to wade through including bits on the economy, the state of balance, and EVE Valkyrie.

          MassivelyEVE's CSM8 summit minutes released originally appeared on Massively on Thu, 02 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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          SWTOR's 2.6 patch adding new ships, boosting Operative/Scoundrel DPS

          Posted: 02 Jan 2014 02:30 PM PST

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          SWTOR Scoundrel
          BioWare community manager Eric Musco took to Star Wars: The Old Republic's forums earlier today to deliver a preview of the game's next major patch. The 2.6 update will unlock the Galactic Starfighter expansion for F2P players as well as introduce a new gunship variant and two new bomber variants.

          The patch will also feature "a few class changes" including significant DPS boosts for Operatives/Scoundrels. You can read the full post on the SWTOR boards.

          MassivelySWTOR's 2.6 patch adding new ships, boosting Operative/Scoundrel DPS originally appeared on Massively on Thu, 02 Jan 2014 17:30:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Living it up in more Secret World Lairs

          Posted: 02 Jan 2014 02:00 PM PST

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          The Stream Team:  Living it up in The Secret World's Lairs
          Last week, Massively's MJ and her team were unable to procure all the body parts necessary to summon the final boss in The Secret World's Egyptian Lair. If all goes well this time around, the plan is to start with a ritual summoning (hey, what's more TSW than that?), then move on to another Lair in a different zone. As a bonus, MJ will start with an extra summoning: Hel in Niflheim. Don't miss out on this summoning and Lair extravaganza and join us live at 5:00 p.m. for a front-row seat.

          Game: The Secret World
          Host: Mj Guthrie
          Date: Thursday, January 2nd, 2014
          Time: 5:00 p.m. EST

          Enjoy our Steam Team video below.

          Continue reading The Stream Team: Living it up in more Secret World Lairs

          MassivelyThe Stream Team: Living it up in more Secret World Lairs originally appeared on Massively on Thu, 02 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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            Mabinogi II: Arena stops development

            Posted: 02 Jan 2014 01:30 PM PST

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            Mabinogi II
            Hope that Mabinogi II: Arena wasn't on your "most wanted in 2014" list, because Nsquare has announced that it's ceased development on the MMO.

            The love child of Nexon and NCsoft, Mabinogi II was to be an action MMO arena with spectators watching teams crawl through countless dungeons. The Nsquare team said that the market didn't look ripe for Mabinogi II, although it did say that it would take another look at the project in the future. For now, Nsquare is moving on to work on MapleStory 2 and other titles.

            MassivelyMabinogi II: Arena stops development originally appeared on Massively on Thu, 02 Jan 2014 16:30:00 EST. Please see our terms for use of feeds.

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            Alter Ego: Issue #5 - Opportunity Knocks in DCUO

            Posted: 02 Jan 2014 01:00 PM PST

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            Alter Ego Issue 5 - Opportunity Knocks
            Previously in Massively's DC Universe Online comic, Kid Critical teamed up with Batwoman to rid Gotham of the Scarecrow and his hallucinogenic fear gas. Now, a new villain is filling the void, as the masked strongman Bane has set up shop in the city's East End and is terrorizing its citizens with an army of thugs powered by his rage-inducing venom.

            Can The Kid and the Bat family put a stop to his nefarious plans? Find out in Alter Ego: Issue #5, after the cut!

            Continue reading Alter Ego: Issue #5 - Opportunity Knocks in DCUO

            MassivelyAlter Ego: Issue #5 - Opportunity Knocks in DCUO originally appeared on Massively on Thu, 02 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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              The Guild Counsel: Seven New Year's resolutions every guild leader should make

              Posted: 02 Jan 2014 12:00 PM PST

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              As 2013 comes to a close, it's a good opportunity to look back at your guild's year and remember the success and memorable high points you reached together. For every guild that made it through the year, there are hundreds if not thousands that didn't. There are many challenges to running a guild, and sadly, there are too many potential pitfalls that can cause even the most cohesive guilds to fracture and fall apart.

              The start of a new year is a good time for guild leaders to make a few resolutions to strengthen their guild and make the coming year more enjoyable for all. Let's look back at some helpful advice from the past year's Guild Counsel as we look forward to 2014.

              Continue reading The Guild Counsel: Seven New Year's resolutions every guild leader should make

              MassivelyThe Guild Counsel: Seven New Year's resolutions every guild leader should make originally appeared on Massively on Thu, 02 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                Is League of Legends greedy? No, says Riot Games president

                Posted: 02 Jan 2014 11:30 AM PST

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                League of Legends
                Responding to claims that Riot Games is being greedy and lazy for failing to create an updated client for League of Legends, President Marc Merrill posted a sharp-tongued rebuttal on Reddit yesterday.

                "It's pretty frustrating when people try to position us as greedy," Merill began, "because look at it from our perspective: We build pretty much the first successful free online game in the west that core gamers actually really like and play. We did this by building a really fun game, constantly investing over and over to grow and improve this game and by NOT selling power or being money hungry."

                Merill said that "millions upon millions" play the game for completely free, which is completely fine with Riot Games, and that the studio does the right thing in the end such as its response to the e-sports contract controversy.

                "I completely disagree with your greed accusation and yes, it pisses me off because I've spent the last eight years of my life building this company, game, and team to deliver great value and to treat players well," he wrote.

                MassivelyIs League of Legends greedy? No, says Riot Games president originally appeared on Massively on Thu, 02 Jan 2014 14:30:00 EST. Please see our terms for use of feeds.

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                TERA is creating a flying scythe-user class

                Posted: 02 Jan 2014 11:00 AM PST

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                TERA's taking terror and pre-adolescent creepiness to the skies with an upcoming class, tentatively called the Flying Scythe-user.

                Details about the new class are a little spotty due to the translation from Korean (so don't take that class name as gospel), but it looks as though the Elin-only class will be a ranged character that harnesses dark magic and flings scythes and chains across the battlefield. The Flying Scythe-user will be unlocked once a player hits level 40 on another character, emerging into the light as a level 50 toon.

                Some of this class' skills include chain attacks, a dark explosion, an AoE whip, spinning blades, and a dark shield. The class will be very nimble, with abilities to ignore attacks, quickly dodge, and swap places with the enemy.

                The class will be first available in Korea, with a presumable jump to other regions thereafter.

                [Thanks to Vunak for the tip!]

                MassivelyTERA is creating a flying scythe-user class originally appeared on Massively on Thu, 02 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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                DayZ sells 400,000 copies in its first week of early access

                Posted: 02 Jan 2014 10:00 AM PST

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                Wait, this isn't the one where I can make chainsaw gloves to cut up zombies.
                The holiday season makes zombies of us all, as we lurch hither and yon through a combination of exhaustion and overeating. So it's totally understandable that you may have forgotten to really check in on the activities of DayZ's early access during the holidays. But now we're all back up and running, and it turns out the game did quite well for itself, with 400,000 copies sold during its first week of early access on Steam.

                The official update stresses once again that the game is still very much in an early state, and the people who purchase it should be ready to take part in the ongoing development progress rather than expecting to get a finished game. While the team has understandably been taking a bit of a break over the holiday season, the game has its immediate future already mapped out. Despite the delays, the game seems very much alive in its current state.

                MassivelyDayZ sells 400,000 copies in its first week of early access originally appeared on Massively on Thu, 02 Jan 2014 13:00:00 EST. Please see our terms for use of feeds.

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                Video Games Blogger


                Zelda, Rosalina with Luma & Marth Announced for Super Smash Bros. Wii U & 3DS Roster

                Posted: 02 Jan 2014 07:53 PM PST

                Multiple ‘New Challengers’ have arrived for the Super Smash Bros Wii U & 3DS characters roster! Game director Masahiro Sakurai’s official blog recently announced Zelda, Rosalina with Luma, and Marth. Addition #1: Strangely, the newest Zelda character confirmation was not accompanied by a Sheik transformation* announcement. Which of course leads to rumors that Sheik from...
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