Ok to start I first thought this game was some Predator rip off. But then I started playing and realized even if it was I didn't care. The game is pretty fun and at least a little different in the way it goes about things. You start out in training lost your memory (of course) you get shown the ropes. After that you get to choose between arch types. Which seem like your standard; Rifle, Recon, Heavy classes with a slight twist.
Dragon Nest KR latest PvP data for Dancer. (Jan 9th KR server update data), including PvP board damage data and CD data. The data is collected by 药剂piku. I translate them and post here. High damage skills are highlighted.
Unbelievably! Hulk, Thor and other guys from famouse Japanese cartoons are playing in Blade and Soul! What an awesome characterization system in Blade and Soul!
Vidalia is no longer the peaceful kingdom of old. Riddled in strife and tormented by an underlying evil, the realm is on edge to see what will happen next...Broken Realm: A Crystal Saga Chronicle, the next chapter in the Crystal Saga narrative, has come to Reality Squared Games. At 1:00 PM (EST) on January 15th, 2013, Reality Squared Games (R2Games) released the beta phase of Broken Realm.
Joymax today unveils an upcoming update of the "Union Party System" for Silkroad Online! Silkroad Online is preparing for this month's upcoming patch, "Ignite Silkroad Part 3: Undead's Revenge", with the introduction of the terrifying addition, "Death Bone." Born from the ashes of the Roc, this gigantic undead beast is the most powerful unique monster yet. The only means to defeat it is by combining forces with the use of the Union Party System.
Star Wars: The Old Republic Update 1.7: Return of the Gree is coming soon, allowing players to experience brand new in-game content, including a recurring event and a new galactic reputation system.
Hey, North American fans of Wakfu, will you be glad to hear that the game will be switching publishers in the West, which has been announced in a press release earlier today. According to the press, Square Enix will be handing full responsibility and control of the game in North American markets over to the game's developer, Ankama Games, which will be starting March 1, 2013.
Defiance will ener its first beta on Friday, January 18th, have you all registered for beta? Today Trion Worlds has posted a new FAQ for Defiance Advanded Mission Beta 1 in Facebook, giving answers to the TOP 5 questions players asked. If you haven't signed up for beta, head to the official site to enlist for the advance mission beta. Now check out the FAQ below.
The director of Guild Wars 2 Colin Johanson has posted his first update of 2013 to serve up the latest news and future plans for the MMORPG. Actually, 2012 turned out to be a good year for Guild Wars 2 with more than 3 million copies sold since its August launch. Also, several in-game events to help keep players entertained, and ArenaNet has much more planned for the future.
MechWarrior Online's new creepy death machine, Spider mech, is now on offer. The Spider is "one of the most maneuverable and agile of the Light Mechs" complete with eight jumpjets and an unmatched turning radius.
It's often seemed unfair that we were able to dress up our characters in The Secret World with all manner of fashionable attire and yet couldn't be that cool in real life. That's about to change, as Funcom's partnered up with WeLoveFine.com to offer a line of official TSW gear.
Before reading the builds below, please note that the builds are mainly for cDN and may not be 100% suitable for you. They are just for indication only. Hope these will be helpful to you in some way
Digital Extremes' Warframe is a third-person-shooter that blends melee with run-and-gun style combat in a science-fiction setting. The game's story revolves around the Tenno – ancient warriors, equipped with powerful armor and skilled with both gun and blade – who have been summoned once more to protect the universe from the Grineer; mechanized humans implementing cloning technology to spread throughout the galaxy.
One of the most amazing features for Age of Wushu should be the choice of school when you are creating your character, 8 Legendary schools all have their own flavors, and you will find the one belongs to you. Snail Games has released a brand new trailer introduces the 8 schools for us. Wudang, ShaoLin, Tangmen, Beggers, Royal Guards, Wanderer's Valley, Scholars and Emei.
Neverwinter developer, Cryptic Studios, recently opened a new thread on the forums that provides players with a chance to get their hands on an alpha key for the MMORPG.
Standing out among numerous games, Chrono Tales, 3D Web MMORPG, wins 1st place of Most Anticipated Game, in Best Browser Games of the Year 2012 hosted by BBG; also rank 3 in Best 3D Game, and takes 4th place in Best New Game!
Sony Online Entertainment has announced that the planned launch of the permadeath MMORPG, Wizardry Online, has been delayed to provide a bit more time for better gameplay experience. Wizardry Online's new launch date has been rescheduled for January 30th barring any unfortunate mishaps or further delays.
Reality Squared Games has announced today that its MMORPG Broken Realm has begun its open beta. Broken Realm: A Crystal Saga Chronicle represent the next chapter in the Crystal Saga narrative, and offers the classic and most liked MMORPG elements right in your browser. Some of the features offered by the game are: - 12 [...]
Nexon Europe has launched a new update for MapleStory, which introduces a new playable character, Luminous. Luminous sealed away the Black Mage, but before the Black Mage was locked away, a sliver of the mage's dark energy entered Luminous' body, causing him to fall into a deep slumber. Luminous has awoken from his deep slumber [...]
DataSmugglers has launched Ironfell its new indie free-to-play MMORTS for Android, Windows and Mac. Ironfell strategy game which takes place in an epic permanent universe. In the game you can trade your resources, sail through vast seas and participate in maritime battles or fight for the control of castles. They have already announced that the [...]
Today we show you a new video in which you will be able to see the different martial arts schools from Age of Wushu. The game thrusts players into a personal adventure, in a world where classes and levels no longer matter and where every action is judged harshly by the world around you. The [...]
Today we offer this selection of the 10 best browser games of January of 2013. Here you can take a look to the 10 best browser games that most caught our attention this month. Feel free to leave comments or share experiences about these games! ## 10 # # Forge of Empires is a browser-based [...]
Recently we had the opportunity to participate in the beta of Wizardry Online, the new hardcore MMORPG developed by Gamepot, and that is based on the Wizardry saga. And of course we bring you a full report about the features of the game. THE GAME Upon entering the game we have seen a cinematic scene [...]
The Elsword team has sent out a great new teaser video to show off an amazing transformation for Aisha into a Battle Magician. The new ability is set to hit servers on January 16th.
ArenaNet's Colin Johanson gives a video preview about the team's plans for Guild Wars 2 in the first several months of 2013. The video goes along with Johanson's new blog post on the official GW2 site where he lays out in much more detail the plans for the entire year including improvements to the persistent events system, PvP, WvW and much more.
Snail Games has released a brand new video showing off the various 'schools' Age of Wushu players can choose from when creating their characters.The video doesn't give much insight to game play but shows off each school's environment. Check it out!
Here's today's Destructoid Show, in all it's fabulous, timely glory.
For starters, there was that thing about how they added a gay planet in Star Wars: The Old Republic, which of course went over like a fart in Church. Then, Tara ran down the good stuff and bad stuff about the latest Borderlands 2 DLC, Sir Hammerlock's Big Game Hunt. Following that, there were some domain names registered by Warner Brothers which would hint at what we'll be calling the next Batman 'Akham' game. Analysts have speculated on what the price points might be for the next gen consoles, and hey -- DmC: Devil May Cry doesn't actually suck!
Corpse Party is not for the weak of heart. It conveys some pretty dark imagery and few games are more worthy of the ESRB's M rating. But if you can get past its unpleasant sights and stomach-churning sounds, this visual novel provides an emotional experience that's well worth the price of admission.
Its sequel, Corpse Party: Book of Shadows, is out now on PlayStation Network and shakes things up with a new first-person perspective and point-and-click interface. North Americans can grab the blood-chilling collaboration between XSEED and Team GrisGris on PSP and Vita for $20, whereas Europeans will have to wait until January 23 for next week's update.
There seem to be mixed reactions to Injustice: Gods Among Us, and while the roster has a few more Batman characters on it than I would have probably liked, it's still undeniably neat to see a game like this exist. We'll have to watch for any new additions to the cast leading up to the title's April 16, 2013 (April 19 in Europe) release on PlayStation 3, Wii U, and Xbox 360.
In the US and Canada, EB Games and GameStop will be offering a Battle Edition of the fighting game. Retailing for $149.99, this package includes three exclusive character skins based on The New 52 as well as a fight stick. There's also still the Collector's Edition ($99.99) for North America which has the skins, an Injustice comic book, a statue, and a downloadable copy of the movie Justice League: Doom.
If you were hoping to grab a Wii U copy of the game, know that these limited-edition versions are only for the PS3 and Xbox 360 releases. Something is better than nothing at all, I suppose.
Okay, there better be a lot of fans of Vince DiCola out there. And even if you don't know him by name, there better be a lot of fans of his music. DiCola is the man responsible for the soundtracks to the animated Transformers film from the '80s as well as Rocky IV among other titles.
As it turns out, he and his writing partner, Kenny Meriedeth, have ventured into indie game territory with an episodic title called Saturday Morning RPG, which appropriately pays homage to the 1980s. Even better, however, is that we have exclusive samples of the soundtrack for you courtesy of the Mighty Rabbit Studios team and Destructoid's SoundCloud account.
Check them out below, let us know what you think, and watch for our full soundtrack review in Note Worthy later this week!
Dutch studio Abbey Games is cooking up a title call Reus that's going in a different direction than Peter Molyneux's GODUS. Obviously there's plenty of room for both games (and many more!) to exist simultaneously, but if you are a fan of the genre who is not feeling what 22 Cans is working on, Reus might be more your speed.
Presented from a 2D perspective, this title revolves around giants (played by you) who can guide humankind through "terraforming, creation of life, control of weather and genetic manipulation" but cannot directly control people. In the studio's own words: "It's your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man's greed."
In other words, you can lose influence over your citizens, and they can fight back. Sounds great, right? Even without really seeing what the moment-to-moment gameplay and presumed resource management will be like in Reus, I'm on board for this. It'll be hard to resist obliterating humans if and when they attack me, but some sacrifices must be made. Keep an eye out for this in Q2 2013.
This week's PlayStation Store Update is now live and a pair of classic PS2 titles have arrived on PlayStation Network. Unlike last week's nonessentials, (sorry to any Dora the Explorer and Go Diego Go! fans out there) today's offerings might actually pique your interest.
Tactical role-player Disgea: Hour of Darkness and the fear-inspiring Siren are now digitally available for $10 a piece. Now if Square Enix could just release a digital version of Dragon Quest VIII, we'd really be talking.
With just over a month until release, Konami has announced today that the demo for Metal Gear Rising: Revengeance will go into full distribution via PlayStation Network and Xbox Live on January 22nd. This demo is the same as the one which was used to sell packaged in copies of Zone of the Enders HD.
Along with the announcement comes a new trailer for the game, which has a good chunk of action-filled gameplay. The immediacy with which Raiden leaps into combat once the cutscene ends is almost intimidating by way of its visual complexity, but my experience with the game at TGS demonstrated well enough that it's not as hard to do some of this stuff as it might appear.
My only niggling gripe about it is in regards to Raiden's voice acting. The bits at the very start of the video, involving his internal monologue, calls to mind the Christian Bale portrayal of Batman and is kind of rubbing me the wrong way. Thankfully, he also speaks like a normal human being when talking to other characters. I hope the game features more of the latter than the former or I'm going to have a hard time taking Raiden seriously (and that's already a challenge sometimes).
Only other thing to do is wait, I guess. Revengeance will release on February 19 on PlayStation 3 and Xbox 360.
In celebration of Derrick the Deathfin's current 25%-off sale on PSN (and a rumor we heard that it might be hitting PC and Mac this week as well!), our buddies over at Different Tuna have given the Destructoid community another ten codes for the game!
All you need to do to win is download and assemble this papercraft deathfin and snap a picture of it in a unique location! The ten best photos will win a code, and the top three entries will win a pack of Derrick the Deathfin stickers and badges to go along with it!
You have until this Sunday, January 20 at 11:59 PM Pacific to enter, and the contest is open to anyone who lives on the planet Earth. (Sorry, Martians.) Once you've taken your photo, just post it (or a link to it) in the comments below! Good luck, and have fun!
Way back through the mists of time -- 1990 to be precise -- fans of the relatively new RTS genre were treated to what is sometimes retroactively considered to be one of the world's first MOBAs, Herzog Zwei. Players commanded a flying, transforming mech that could both fight and airlift units to different parts of the battlefield. Despite its later cult status, the title didn't perform very well in North America, though it was slightly more successful in Europe, but not enough to stop it from becoming an evolutionary dead end. Until now, that is.
AirMech is very much the child of Herzog Zwei, and its creator has cited the '90s RTS as the main inspiration for this free-to-play mech-focussed MOBA. This spiritual successor is somewhat more welcoming than its predecessor, and is not as micromanagement intensive; It's very much a product of the times, yet it still captures what made the cult classic so compelling over 20 years ago.
AirMech (PC) Developer: Carbon Games Publisher: Carbon Games Released: November 8, 2012 MSRP: Free ($29.99 for the Beta Bundle)
AirMech tasks players with controlling an airborne mech that can rapidly transform into a giant walking murder machine. Armed with guns, rockets, or even a laser sword and shield, it patrols the colorful battlefields of the future looking for explosive scraps to dive into. It's all about these self-contained battles, and forgoes a single-player campaign entirely -- though it certainly isn't any worse off for this.
It's a predominantly multiplayer affair, with combatants facing off against individual opponents or opposing teams in a war to control maps filled with bases, some of which are defended by the AI. Players can opt to fight in a match against the AI, either on their own or with a partner, but beyond learning the ropes or testing out new loadouts, there isn't much reason to fight against these computer-controlled enemies -- they aren't too bright.
Battling other people, that's what it's all about. It's a frantic, often chaotic experience that offers no downtime and constant, dizzying action. Players zip around the map, grabbing units, dumping them near enemy bases, in the middle of a shoot-out, or ordering them to patrol areas, capture outposts, or attack the enemy's gigantic, heavily-armored base. Or they might just turn into a big ol' robot and kick the living daylights out of some poor, unfortunate robots.
To capture an outpost -- which is essentially a factory -- its inhabitants much be destroyed by attacking the building itself, then robotic troops have to be sent in to capture each node within it. Unlike vehicles, soldiers cannot be given orders, and are only ever static if you attach them to an outpost. The rest of the time they are constantly forcing their way forward, shooting everything in sight, as they make their way to the nearest building.
On their own, these troops can be very vulnerable, but are some of the most important units in the game -- so it's a good idea to shield them from harm by providing them with a more stalwart escort. However, the loss of these units is easy to get over, as they are constantly being churned out automatically and can even be built by the player.
There's only one main resource which requires players to keep an eye on: money. Cash is used to buy more troops and units, and is provided by outposts and augmented by money generators that can be added to a player's loadout, but only if they've already purchased them. Even if you are filthy stinking rich -- wealthy enough to wear a top hat and monocle -- you're still limited by a population cap. However, this cap can be increased by selecting particular pilots or using certain items.
The AirMechs, of which there are many to choose from, have special abilities that can be accessed when you level up in a match. Depending on the mech, these could allow you to heal units, shoot missiles, wield melee weapons, or airlift more precious gun-wielding cargo. The mechs are further differentiated by their speed, damage, and hardiness. Their abilities are limited by fuel, though, and when that runs out they will become slower, unable to carry units, or use their powers. Replenishing the fuel supply is as easy as going back to an outpost. Health can be regenerated in the same way.
I've become rather partial to the Osprey mech, myself. It's a support mech that can heal units as well as carry more. I get a great deal of delight from dropping four tanks near an enemy outpost and watching as foes attempt to dispatch them to no avail. They could just attack me, since I'm the one healing them, but people can be silly.
New AirMechs, pilots, units, and items can be purchased in the store between bouts. There's a great deal of variety on offer, and there's always something on trial which allows players to use them temporarily without spending any kudos -- the game's currency. Kudos can be earned merely by participating, though players obviously earn more for a victory. Giving people a little boost are quests that, upon completion, confer a small amount of kudos. They are simple things like "reach x level" or "kill x number of y," so they aren't particularly interesting, but they do give a slight sense of progression and should please those who are goal orientated.
There are quite a lot of things that can only be purchased by paying players through diamonds, a currency unavailable to the unwashed masses. Unfortunately, they are far from merely cosmetic, but they don't necessarily provide an unfair advantage for those who are willing to part with their cash. Rather, they give these players more options and hasten their progress. Using a F2P account, I did feel that I wasn't really earning as much kudos as I would have expected given that I've only lost one battle, but I did earn enough for my Osprey and some more units -- including the terrifying explosive Creepers from Minecraft, of all things -- which I've been enjoying immensely.
The plethora of options available to all players means that there are a hell of a lot of strategies to learn and experiment with. Part of the joy is in testing out new loadouts or experimenting how well they work in tandem with the loadouts of teammates. With that in mind, AirMech definitely benefits from playing with a friend, or even just someone you can communicate more easily with even if you secretly hate them. It's certainly possible to enjoy the experience with a silent partner, just not optimal.
As with any multiplayer RTS, there will never be an end to people debating balance. Thankfully, thus far I've not seen any tactic, mech, or unit that doesn't have some sort of weakness that can be exploited. One particular tactic that you will see time and time again is, unsurprisingly, turtling.
Turrets are available right from the get go and are easy to build very quickly. Having the ability to take out both land and air targets makes them pesky, indeed. In at least half of my scraps, I've found that my opponents will surround their entire base with these things, meaning that it's almost instant death for anyone unfortunate enough to get close. Luckily, many maps place bases not quite at the edge of the map, so there's often a tiny spot of land just behind the base.
When my enemy is being a bit boring, I respond by just shuttling unit after unit to that tiny, innocuous spot at the back of their base. Of course, these units rarely last for more than a few seconds, but do this for a couple of minutes and there's a good chance you'll snatch a victory. It's certainly not as much fun to play that way, but that's just what battles sometimes devolve into. Not before, I should add, there's plenty of fighting over outposts and crazed, explosive, shrapnel-flying fun, though.
The maps are truly wonderful creations, encouraging lots of different tactics while funneling players and their units towards each other's bases through dangerous choke points, turret-defended outposts, and forested areas where enemy squads may be lying in wait. Some places are only accessible via flight, so opponents will have to actively airlift units there to take them over, and some outposts sit snug in craters, their defenses constantly attacking the troops slowly making their way around to the single entrance point.
Despite being filled with multiple avenues for attack and encouraging multiple strategies, the maps are never particularly large. A few games on one map will reveal a lot of its twists, thus players learn quickly.
It is the fantastic momentum that really makes AirMech shine. There's never a moment of respite, as your forces are continually trying to capture areas, which inevitably leads to constant conflict with one's opponents. Whether you're healing a tank, airlifting troops into a contested area, blowing up buildings, shooting down missiles headed straight for your arse, or going toe-to-toe with an enemy mech, you're always utterly focused on the battle.
So, you can imagine how annoying it might be to be hit by some serious lag. Very bloody annoying. Lamentably, it happens a lot. In fact, I haven't played more than maybe five battles where lag wasn't an issue, and if anyone is suffering from it, all players suffer. At first I thought it was an issue at my end, but then I noticed that much of the time the game said I was stable, and it was somebody else causing everything to come grinding to a halt for a second or two. It may be an issue with the net code, or I could just be extremely unlucky. Regardless, it's been rather irritating.
Besides the lag my experience has been fortuitously free of issues. The developer is very hands-on and seems to work actively with players to solve problems, both on the Steam forums as well as Carbon Games' own forum.
If you're even remotely interested in MOBAs or RTSs, then you'll be doing yourself a great favor by downloading AirMech and firing it up. It succeeds in building on the solid foundation laid by Herzog Zwei over 20 years ago, while simultaneously feeling modern and fresh. Now, I need to get back to the game so I can eventually buy a UFO that transforms into a giant mechanical spider. Abductions here I come!
Dead Island has turned heads since its very inception, but Deep Silver bit off more than it could chew today with its latest promotion for the series. The publisher received a torrent of negative feedback upon unveiling Dead Island Riptide's Zombie Bait Edition. After weighing fan response, the company has apologized for the limited edition and its "gruesome statue of a zombie torso."
"We sincerely regret this choice," Deep Silver announced via Twitter. "For now, we want to reiterate to the community, fans and industry how deeply sorry we are, and that we are committed to making sure this will never happen again."
Deep Silver's plans for the horrific bust remain unclear at present. In its statement the company made no mention of plans to alter or remove any contents from the package.
It's so good to know that Dustforcewas successful enough for Hitbox Team to make another game, one that's a significant departure from what you might have expected the studio to tackle next. In a blog post, Hitbox has revealed details on Spire, "an FPS about ascending a monolithic tower of unknown origin" focused on procedural generation of rooms and high-speed player movement.
It sounds like they have got some neat design ideas floating around in their heads. While I recommend reading about the title directly from Hitbox, a few elements stood out to me. "Environments and the transitions between them tell a story. In Spire, we want to keep this in mind in order to create a procedural level generation that has flow and character. If the generator has created a dangerous, frantic sequence with lots of combat, it might think to then generate a scene with lower intensity to better control the emotional arc of the experience."
Further down: "Players will also have access to an unusual variety of items in the game. A huge part of the mastery will be figuring out novel combinations of the left-hand and right-hand items to overcome different challenges. Some items will be movement focused, some will change the environment, and some will be for protecting or healing yourself. We want to make Spire a game where it's fun to watch extremely skilled players as they sprint around dashing off walls while switching items and combining their effects in clever ways."
As much as it goes without saying, I have to say it anyway: wow, that art style! Based on what's been shown so far, I'm excited to see them step away from 2D game development, even if they are skilled at it. Conceptually, there are some interesting ideas that we don't frequently see in first-person titles, and that's something I can really get behind.
Every Tuesday a bunch of us Dtoiders get together and hop online to play some Team Fortress 2 on the official Destructoid server! You should join us!
I swear, you get a hair cut and all of a sudden the internet hates you. It seems these days that everyone is getting their hurrs did and Team Fortress is no exception. Valve announced that they're removing several hats from the game. That means that you'll be unable to get these hats by crafting or via drops.
Want to grind for those hats before they're gone forever? Hit the jump for the details on tonight's game.
If you have any suggestions for next week's match, sound off below! Also, we'd love to recap this week's events during next week's post, so take lots of screenshots and email them to spencer[@]destructoid.com!
You are subscribed to email updates from destructoid To stop receiving these emails, you may unsubscribe now.