Monday, January 14, 2013

New Games

New Games


Pikachu, I choo-OH GOD WHY

Posted: 14 Jan 2013 03:00 PM PST

Pikachu, I choo-OH GOD WHY screenshot

Jhonen Vasquez of Invader Zim and Johnny the Homicidal Maniac fame is the master of the weird and disgusting. His wonderfully grotesque take on the "normal" is no more apparent than with Creepachu! This warped take on Pikachu features the now obese mascot of Pokemon doing horrible, horrible things to so many Jigglypuffs. And it can be yours for $30! It's even signed by Jhonen.

Creepachu! is part of a little series between Jhonen and Cunch. Yes, there's some more warped takes out there you can purchase. Cunch's Creepachu is also going for $30 signed, or you can purchase both signed for $50. WHAT A DEAL!

Art by Jhonen Vasquez

Art by Cunch

Photo Photo

Blizzard talks about dueling in Diablo III patch 1.0.7

Posted: 14 Jan 2013 02:00 PM PST

Blizzard talks about dueling in Diablo III patch 1.0.7 screenshot

After recently announcing that Team Deathmatch would not be making the cut for Diablo III in its current form, Blizzard did mention that another aspect of player-versus-player, dueling, would move forward. Scheduled to arrive via patch 1.0.7, dueling will be accessible at a new in-game zone with up to four players supported, free-for-all style.

A few notes, as described by Blizzard's Wyatt Cheng: dying results in a respawn within the dueling zone; death isn't permanent (this includes Hardcore characters); and players won't take durability damage. "The game doesn't keep score and there are no objectives. We wanted dueling to be as simple and straightforward as possible, so we created a minimalist system -- we know that even without rewards and objectives, some players just want to beat each other up."

While dueling is one of the bigger additions to Diablo III in this patch, 1.0.7 also contains a number of tweaks to gameplay systems, like experience bonuses from Monster Power and a new gem tier. Additionally, Blizzard will be introducing Rare crafting recipes for some account-bound items.

Patch 1.0.7 Preview [Battle.net]

See what new Dante thinks of the whole white hair issue

Posted: 14 Jan 2013 01:00 PM PST

See what new Dante thinks of the whole white hair issue screenshot

In the first level of DmC: Devil May Cry, Dante gets a little surprise while taking on the game's first boss. The video is below the fold as the thumbnail is a a bit spoilerish. 

[Thanks, Zak!]

Watch this and your childhood will be destroyed

Posted: 14 Jan 2013 12:00 PM PST

Watch this and your childhood will be destroyed screenshot

I've got two words for you: "Human Caterpie."

If you are wondering if you should watch this Pokémon animation by Mosama, first check out his webcomic Satan's Excrement. If that floats your boat, then by all means, carry on!

The Pokemon Hoarder [YouTube]

Street Fighter X Mega Man update dropping on Friday

Posted: 14 Jan 2013 11:30 AM PST

Street Fighter X Mega Man update dropping on Friday screenshot

Though Street Fighter X Mega Man was a fairly decent romp, there were quite a few issues that held it back from being as good as it could be. The free "Version 2" update mentioned a couple weeks back will be ready for distribution on Capcom-Unity's Mega Man group page on Friday, and though it doesn't sound like it'll fix all the problems, it ought to address the biggest offenders.

I never bought the logic -- that the game was too short -- behind not including a password function in Street Fighter X Mega Man. With the exception of the very first Mega Man, every single game in the grand overarching franchise has either used passwords or a save feature. Even the short-as-hell, six-stage Dr. Wily's Revenge on Game Boy used friggin' passwords. This oversight has been corrected as of V2.

There is now a confirmation prompt before quitting or resetting the game. I intended to discuss this in my review, but I cut it out and forgot to re-add it later. For those unaware, pressing the ESC or F12 key used to immediately boot you out of the game without warning. Other tweaks include bug-fixing, improved controller support (we won't know by how much until Friday), and buffs to make the M. Bison fight a bit tougher.

Does that sound satisfactory?

The Network Roundup: Sorry, no Death Star

Posted: 14 Jan 2013 11:00 AM PST

The Network Roundup: Sorry, no Death Star screenshot

Leave it to the government to stomp on the American dream. The dream of our very own fully operational Death Star. The people of America took their voice to the Obama administration, about the need for a $850,000,000,000,000,000 space station by 2016. White House officials made an official response to a petition on the We the People website, stating,

"The Administration shares your desire for job creation and a strong national defense, but a Death Star isn't on the horizon," wrote Paul Shawcross, chief of the Science and Space Branch at the White House's Office of Management and Budget. "

Now I don't know what's cooler. The fact that 34,435 people have signed the petition since November, or that the government has officially responded to this awesome request to put military defense spending up to the vote? Make sure you do drop by the site, as chief of Science and Space Branch, Paul Shawcross has some pretty awesome answers, and gives out a bit of nerd love.

Japanator

Flixist

Tomopop

CCP will roll out the Dust 514 open beta next week

Posted: 14 Jan 2013 10:30 AM PST

CCP will roll out the Dust 514 open beta next week screenshot

After being available in closed beta for some time now on PlayStation 3, Dust 514 will be entering open beta on January 22, 2013, CCP Games announced today. And the timing couldn't be better.

Arguably the most interesting aspect of Dust 514 is the direct, real-time connection it shares with developer CCP's long-running MMO EVE Online, despite the two games being on different platforms. Last week, the studio united the titles on its Tranquility server, setting up the potential for some rather neat cross-community functionality.

With the arrival of this open beta, there will be no more character resets. Closed-beta players who take part in a match before the big day will get a 100,000 Skill Point bonus, which can be done by grabbing the Dust 514 Mercenary Pack (40,000 Aurum, items, and beta access) for $19.99 on the PlayStation Store.

Photo Photo Photo Photo Photo

Confused? It's not 'Pac-Man,' it's 'Not Pacman'

Posted: 14 Jan 2013 10:00 AM PST

Confused? It's not 'Pac-Man,' it's 'Not Pacman' screenshot

Let the headline swirl in your head a bit, then come back.

Indie studio Stabyourself.net has a knack for recreating classic 80s games pixel for pixel but with the application of modern physics for a wild new take on an old favorite. You might have played Not Tetris, an otherwise faithful copy of the Game Boy original except that now the bricks literally fall like bricks. Of course, you are probably more familiar with Mari0, in which the mustache man cheats his way through the Mushroom Kingdom with the aid of a portal gun.

Not Pacman (no hyphen) is likewise just like Pac-Man (see the hyphen?) only totally different. Instead of controlling Pac directly, you tilt the entire board with either a keyboard, mouse, gamepad, or steering wheel (dead serious!). In this version, the ghosts don't move voluntarily -- as you tilt your way to victory, you have to carefully avoid rolling one of the wayward specters into your yellow friend.

It definitely changes the way you play, even if it's than a little frustrating and will probably give you bouts of nausea. But it's free, so... yeah!

Not Pacman [Stabyourself.net via IndieGames]

Review: Kinect Party

Posted: 14 Jan 2013 09:00 AM PST

Review: Kinect Party screenshot

Hey, Television! Check out Double Fine’s latest game for Xbox Live Arcade: Kinect Party. In fun-loving Double Fine fashion, it was released for free upon launch in mid-December until the New Year. For those of you who didn’t snag the game in time, it can now be purchased for 800 Microsoft Points ($10).

Kinect Party is a direct sequel to Double Fine Happy Action Theater, which was released earlier in 2012. A virtual “sandbox” of sorts in which players can interact with 18 different virtual environments, Happy action Theater included a number of mini-games. Kinect Party adds onto the fun with 18 additional modes and a few new features as well. 

Kinect Party (Xbox Live Arcade)
Developer: Double Fine
Publisher: Microsoft Studios
MSRP: 800 Microsoft Points

Building off of its predecessor, Kinect Party continues the “just play” mentality of the series. There is no start, end, or goal -- the point is to have fun! When starting Kinect Party, it launches straight into the Television, the gateway to playing these quirky yet entertaining games. Players interact with the environment around them for a few minutes until the Television changes the “channel” and moves onto a new game. The menu can be accessed by shouting “Hey Television!” which will allow the player to choose the game they want to play next, or to take/view/share pictures.

Kinect Party has a total of 36 mini-games, a few being more “involved” than others. For example, some of the interactions are basic -- the player walks around an environment like a forest or a beach and has to feed pigeons or look for treasure. Other modes are more intense and mimic games like Space Invaders, Tempest, and Breakout.

At random points, the game will capture photos of you (with warning, so you can pose) and save them for you to look at later. Unfortunately, those pictures will eventually be overwritten by new ones and will not be saved permanently unless you share them to Facebook. This is my one major gripe with Kinect Party, as I’m not really partial to sharing rainbows coming out of my butt for my coworkers, friends, and family to see.

Like its predecessor, Kinect Party can support up to six people simultaneously. To my delight, this included my dog Tali, who was obviously not aware of her projected surroundings. At one point, she leapt in front of the Kinect to destroy one of her toys, but on-screen, she was immersed in sand. The device instantly picked up every second of her movement and as a result, sand was being kicked up all around me.

I was impressed by this, and by the abilities of the game and of the Kinect to work hand-in-hand to create an authentic environment based on my furniture and movements. I specifically mention this because when playing other games for Kinect, I've noticed that my environment is rarely analyzed properly. Kinect Party seems to nail it down correctly.

Kinect Party is a fantastic game in the right scenario. If you often have guests over your house, especially family or children, then this is definitely something to check out. It’s hard for anyone to dislike a game in which you build a castle and promptly turn into a dragon to destroy it.

However, I find that this isn’t the best thing to suit lone gamers like myself. I do love pretending to be trapped inside a jello mold with my dog every once in a while, but that can get old. That’s not to say that it isn’t a good game -- it certainly is for what it aims to achieve -- but Kinect Party is best played with others!

Folks who own Happy Action Theater will already know what Kinect Party has in store for them, and will delight in knowing that the game is only 400 Microsoft Points. If you are one of the lucky to have snagged Kinect Party while it was free over the holidays, you can’t go wrong. Fun to be had at no cost is nothing to complain about. If you missed out on the free promotion, don’t kick yourself. It’s certainly worth the $10 if you’re willing to let your imagination fly!

Photo Photo Photo

NRA launchs iOS game for children aged four and up

Posted: 14 Jan 2013 08:45 AM PST

NRA launchs iOS game for children aged four and up screenshot

Despite slamming the videogame industry -- and the nature of free expression -- for promoting gun violence, the National Rifle Association isn't afraid to double down on its hypocrisy. The gun advocacy group has released a shooting game for iOS, aimed at kids aged four and above.

NRA: Practice Range allows you to select and shoot a number of firearms at virtual targets, and provides safety and education tips alongside an overwhelming sense that the NRA is doing this on purpose to get a rise out of people. Up to nine guns can be taken out and fired, using either gyroscopic or analog controls. 

"NRA: Practice Range puts the NRA’s broad scope of resources in the palm of your hand," boasts the game summary, "with 2nd Amendment newsfeeds, gun law information centers and educational materials that you can access anywhere, anytime."

It's totally free, so there's absolutely no excuse not to introduce your child to the alluring world of lethal firearms! God bless America!

Gas Powered Games turns to Kickstarter for Wildman

Posted: 14 Jan 2013 08:30 AM PST

Gas Powered Games turns to Kickstarter for Wildman screenshot

Teased last month by Gas Powered Games as "Project W," the studio's next game has now been unveiled as Wildman. This PC-only title will draw from the team's prior experience working on Dungeon Siege, Supreme Commander, and Demigod. Given this blend of elements and the fact that it's a single-player game with cooperative modes, Wildman seems ideal for people who want to play MOBAs competitively but aren't skilled enough to do so.

"Wildman takes the elements that we've crafted over the years with our action role-playing games and combines them with the things we love about real-time strategy," said GPG founder Chris Taylor. "It's original, it's unique and we think our fans will embrace this new approach."

Now all they need is $1.1 million in funding on Kickstarter. This is surely going to be a stressful, exciting month for Gas Powered. While there hasn't been too much shown yet, I do really like the gameplay concept as described on the Kickstarter page. Give it a look!

Game critics collective top 10 games of 2012

Posted: 14 Jan 2013 08:00 AM PST

Game critics collective top 10 games of 2012 screenshot

This insatiable hunger for tracking and displaying the most revered games of the year will not end. I blame Metacritic. I also blame Metacritic for noting doing a proper job in aggregating the best games of the year. While the site does an impeccable job of putting together film, tv and music critics best of the year lists, the site ignores videogames -- offering up only a very confused list containing the highest scoring games, which contains maligned ports and games with only ~5 reviews.

I suspect Metacritic’s reluctance to gather all game critic’s best of’s has to do with a couple factors: most publications don’t post their lists until late December/January, most settle for unranked awards instead of lists, and putting all this together probably goes against some of Metacritic’s policies. Metacritic is a smooth operating machine and there is no way to smoothly pull of a list of 37’s sites game of the year winners and nominees. While this list I made isn’t perfect -- nor could a perfect one ever exist -- it should give us all a better sense of what games meant the most to critics at the end of 2012.




The Process

Each site’s game of the year receives 3 points. In the rare case that there were two winners (ugh), those 3 points were split (i.e. 1.5 points each). I split 4 points among nominees, cutting off nominees to four entries where possible. In the cases where nominees were unranked, I included all nine (or whatever number) and split four points between them (rounded to .4 points each). If a site had more than nine nominees, I didn’t include them at all because having 20 nominees is just silly. In the case that two games had the same number of points, I favored the one with more votes (i.e. those that appeared on the most lists).

Finally, I must point out that some sites were left off this list because I couldn’t find their list or they opted out of doing one this year (see: 1UP).

The List

15. Black Ops 2: 2.4 (3 votes)
14. Spelunky: 2.4 (4 votes)
13. Guild Wars 2: 2.8 (4 votes)
12. (tie) Spec Ops: The Line: 3 (1 votes)
12. (tie) Xenoblade Chronicles: 3 (1 votes)
11. Trials Evolution: 3 (3 votes)

10) 6.7 (5 votes)

"Can you remember when you first found out that the game was going to be set during the American Revolution? There was a good chance that sales of adult diapers skyrocketed as a result. Ubisoft, we salute you." - Complex

9) 7 (5 votes)

"It's a perfect, wordless sci-fi parable - and an elegant comment on the development of video games themselves, expressed in a way only a game could articulate." - Eurogamer

8) 11.1 (9 votes)

"Halo 4 showed that a fresh set of hands couldn’t hurt a franchise so strong and so loved." - GameRevolution

7) 13.5 (13 votes)

"In a medium where narrative threads commonly go unresolved, BioWare should be commended for concluding most of the major sub-plots that were introduced in earlier games in the series." - Polygon

6) 16.7 (14 votes)

"If you are up for a good laugh while shooting things in the face, Borderlands 2 is a worthy game to add to your collection. Soon enough, you'll see numbers popping above people's heads in real life and will feel compelled to search every Porta Potty on the street for cash." - Destructoid

5) 19.6 (16 votes)

"Every part of Dishonored works in exquisite concert, every system complementing the others with a graceful cohesion that speaks of Corvo himself, and of the generosity in freedom and participation Dishonored extends to its players. Few games burst as fully formed from the ether – perhaps Dunwall’s most remarkable achievement is that it feels so inevitable." - Edge

4) 20.6 (15 votes)

"A multiplicity of tactics and paths provide the player with a sense of true psychosomatic and terrestrial exploration. Far Cry 3 is a intrepid sequel that eschews the series's previous mistakes and leans on its strengths with the relish of a practiced hunter." - Slant Magazine

3) 28.7 (17 votes)

"I could accuse developer thatgamecompany of obvious manipulation, warping the environment and the very light to instill emotions within me, but isn't that the point? To master the language of the medium, to be evocative and to make us walk a steep path and then let us savor the views from its peak? In Journey, world building, writing, and design feel like they're the same thing." - Joystiq

2) 29.9 (19 votes)

"The game is deep but intuitive. It rewards planning and focus, it penalizes failure. It requires patience but can still be exciting. It's an easy game to start playing and a tough one to stop. Plus, that music when you're going into battle, always gets us pumped." - Kotaku

1) 38.9 (23 votes)

"I want back the hour of my life I wasted on this game.

First, this isn't a game. It is an interactive movie. It is one of those inane "push the right button when it flashes on the screen" snooze fests. It is about 90% cut scenes with the occasional button push. If you like CoD type games or open worlds, you will HATE this "game".

Second, even for the genre it is terrible. The game has two modes: 1) an easy mode where it gives you hints about what is expected of you; and 2) a hard mode where there few if any hints. Not knowing what to expect, I opted for the hint mode. I would have actually been better off going it on my own.

The first time this barely interactive cartoon lets you do anything, you have to get out of a car, get off your handcuffs, and deal with a cop-turned-zombie. After you have crawled to where your back is up against a police car, the screen starts flashing "look at cop". Ok, I look at the cop. The character says something and the zombie keeps coming. So I look at cop again. Same result. The screen says again "look at cop". So I look at the cop again. And he jumps on me and eats my brains -- "You are dead" says the game. After it reloads, when it tells me to look at the cop, I DON'T look at the cop, but look to my right and left and find a shotgun with a shell. Then I get to shoot the zombie. So what you actually have to do is the exact opposite of what the hint on the screen is blaring at you to do.

And this is the VERY FIRST TIME you interact with the game. It does not get any better. I thought this style of game went out of vogue 30 years ago with the old Dragon's Lair quarter eater of the 80s. Sadly, it appears that this particular developer is going retro.

If you are a fan of the Walking Dead and this review makes you mad (as seems to be the case based upon the feedback I have seen on the negative reviews), after you get done downvoting me, download it for free, realize I was absolutely right, and go spend your money on the next season of the Walking Dead TV show or some other merchandise. I PROMISE you that you will thank me for it. If you buy this game you will be throwing away money that could be used to actually satisfy your Walking Dead fix and entertain you.

Don't say you weren't warned." - Angry Amazon.com user reviewer Gary, who did not factor into our ranking

The Rest

FTL: 2.4 (3 votes)
Mark of the Ninja: 2.4 (3 votes)
Super Hexagon: 2.4 (2 votes)
Max Payne 3: 2 (2 votes)
Sleeping Dogs: 2 (2 votes)
Hotline Miami: 1.4 (2 votes)
Diablo 3: 1 (1 votes)
FIFA 13: 1 (1 votes)
DOTA 2: 1 (1 votes)
Tribes: Ascend: 1 (1 votes)
Awesomenauts: 1 (1 votes)
PlanetSide 2: 1 (1 votes)
BlackLight Retribution: 1 (1 votes)
Zero Escape: .8 (2 votes)
Hitman: Absolution: .7 (1 votes)
Crusader Kings II .4 (1 vote)
Papa & Yo .4 (1 vote)
The Unfinished Swan: .4 (1 votes)

The Oddballs

Xenoblade Chronicles received rave reviews, accumulating to a Metacritic score of 92. Yet, it only appeared on one list: Slant Magazine's, which gave it game of the year.

Likewise, Mark of the Ninja and Trials Evolution have 90+ Metacritic scores but only managed to appear on 3 lists.

The biggest shock is our #10 and #9 entries. Assassin's Creed III divided critics almost as much as Resident Evil 6, but still managed to make this list (mostly due to receiving top honors on at least one list). Fez, on the other hand, is one of the most well received games in 2012 in terms of reviews and social media buzz (I can't think of many other games discussed so fervently on Twitter.)

The Sites

Kotaku: XCOM
    Noms: Super Hexagon, Crusdaer Kings II, Journey, Papa & Yo, Spelunky, Walking Dead, Zero Escape

Polygon: The Walking Dead
    Noms: Dishonored, XCOM, Journey, Far Cry 3

Joystiq: Journey
    Noms: Super Hexagon, Walking Dead, XCOM, Fez

Games Beat: Walking Dead
    Noms: XCOM: Enemy Unknown (Xbox 360, PC)Journey (PSN)Borderlands 2 (Xbox 360, PS3, PC)Far Cry 3 (Xbox 360, PS3, PC)Halo 4 (Xbox 360)Dishonored (Xbox 360, PS3, PC)

Gamespot: Journey
    Noms: Dishonored, Guild Wars 2, Halo 4, Mark of the Ninja, Mass Effect 3, Spelunky, Walking Dead, XCOM, Zero Escape

Machinima: Halo 4
    Noms: Borderlands 2, Black Ops 2, Dishonored, Mass Effect 3, Walking Dead, XCOM,

Game Informer: Mass Effect 3

XPlay: Borderlands 2
    Noms: Journey, Halo 4, Assassin’s Creed 3, Black Ops 2, XCOM, Hitman,

IGN: Journey
    Noms: Borderlands 2, Hotline Miami, Guild Wars II, FTL, Dishonored, The Unfinished Swan, Mass Effect 3, The Walking Dead, Halo 4

Game Spy: XCOM
    Noms: DOTA, Guild Wars 2, Planet Side 2, Borderlands 2

GameFront: Walking Dead
    Noms: Dishonored, XCOM, Tribes, Borderlands 2

Yahtzee: Spec Ops: The Line
Noms: Dishonored, The Walking Dead, Far Cry 3, XCOM,

Total Biscuit: Journey
    Noms: Awesomenauts, PlanetSide 2, FTL, BlackLight Retribution

Lazy Game Reviewer: Far Cry 3
Noms: Sleeping Dogs, Dishonored, Mark of the Ninja, Borderlands 2

EDGE: Dishonored
    Noms: Trials Evolution, XCOM, Spelunky, Super Hexagon

Complex: Walking Dead
    Noms: Journey, Far Cry 3, Assassin’s Creed 3, FIFA 13

Game Planet: Far Cry 3
    Noms: Borderlands 2, Walking Dead, Mass Effect, Guild Wars 2

Game Focus: Dishonored

OXM: Walking Dead
    Noms: Trials Evolution, Mark of the Ninja, Fez, Mass effect 3

Dark Zero: Journey
    Noms: Halo 4, Mass Effect 3, Walking Dead,Borderlands 2

The Guardian: Dishonored, XCOM
    Noms: Journey, Borderlands, Far Cry 3,

EuroGamer: Fez

Rev3: Journey

Telegraph: Walking Dead
    Noms: Journey, Dishonored, XCOM, Far Cry 3

GameRevolution: Assassin’s Creed 3
    Noms: Halo 4, Far Cry 3, Mass Effect 3, The Walking Dead

Slant Magazine: Xenoblade Chronicles
    Noms: Journey, Walking Dead, Borderlands 2, Far Cry 3

Thunderbolt: Walking Dead
    Noms: XCOM, Hotline Miami, Far Cry 3, Max Payne 3

Gamestm: Borderlands 2
    Noms: Dishonored, Fez, FTL, Halo 4

GameCentral Video Games: XCOM
    Noms: Journey, Dishonored, Mass Effect 3, Spelunky

Digital Spy: Walking Dead
    Noms: XCOM, Far Cry 3, Mass Effect 3, Trials Evolution

Dtoid: Walking Dead
    Noms: Borderlands 2, Dishonored, Journey, Mass Effect 3

Giant Bomb: XCOM
    Noms: The Walking Dead, Far Cry 3, Fez, Journey

Videogamer.com: Halo 4
    Noms: The Walking Dead, Max Payne 3, Borderlands 2, Mass Effect 3

Gamesradar: Walking Dead

Action Trip: XCOM
    Noms: The Walking Dead: Season One (Telltale Games), Diablo 3 (Blizzard Entertainmentl), Far Cry 3 (Ubisoft Montreal), Assassins Creed 3 (Ubisoft Montreal).

EGM: Far Cry 3
    Noms: Borderlands 2, XCOM, Walking Dead, Sleeping Dogs

GameTrailers: XCOM
    Noms: Assassin’s Creed 3, Black Ops 2, Journey, Mass Effect 3,

3DJuegos: Dishonored

Photo Photo Photo Photo Photo Photo

MMO News

MMO News


Warframe Preview: Goodbye Friendly Fire

Posted: 14 Jan 2013 04:09 PM PST

 

Online shooters are almost always focused on competitive, team-based play.  Developers and consumers alike have come to expect the player versus player style that a shooter provides.  Warframe, however, strives to break that mold.  Warframe is a third-person, cooperative shooter produced by Digital Extremes, Ltd., that focuses on squad-based PvE, rather than competitive PvP.  We had an opportunity to get an early look at the game, and see how well the game holds up against other shooters.

 

57236  540x400 warframe preview 08

 

 

Warframe's graphics are gorgeous, and one of the first things that struck us entering the game.  Even in the tutorial, where the world around you is white, the level of detail in the suits alone is astounding.  At times, the game appears almost cinematic, with smooth detail and soft lighting that enhances the concept of a science-fiction world. From metal to fire, the world gleams and offers a blend of realism and art.

 

The game's tutorial educates you on various facets of play, including movement, firing, and melee combat. It's the perfect length for an online shooter, teaching the basics to get players in the game quickly without leaving them fumbling at the controls. Once the tutorial is complete, Warframe also explains how to access the mission map and change your status, and then offers you your first choice of Warframe.

 

57229  540x400 warframe preview 01

 

 

We initially had a choice of three different Warframes: Excalibur, Loki, and Volt. Each Warframe acts like a "class" in traditional MMOs, with different active and passive skills to unlock, along with different mod slots for further customization. For example, the Loki focuses on stealth and subterfuge, while the Volt uses debilitating electrical attacks on opponents. Other frames are also available later on in the game through crafting or purchase, which we touch on a little later.

After choosing a warframe, it's off to the mission map. The map is mostly linear, allowing you to progress from planet to planet, completing various missions in each sector. Some missions will have you secure areas, while others have you retrieving data. These missions are handled smoothly, giving the game a fast paced, mission-oriented feel, without the need to kill every opponent along the way. In addition, your status will choose how you experience the missions. By default, you're set to Open, letting you join other players in public cooperative missions. If you're so inclined, you can also set yourself to Private to play exclusively with friends, or Solo if you wish to challenge the game on your own.

 

57230  540x400 warframe preview 02

 

Combat in Warframe is very fluid and natural, with a good dash of challenge to keep you alert. You can have a pistol (or two!), a rifle, and a melee weapon equipped.  Each weapon has their own damage, accuracy, and magazine size to take into consideration, but every weapon is balanced in different ways to offer advantages and disadvantages on the mission field. Not only that, but players can use the basic weapons right out of the tutorial, without feeling gimped.  We found the default rifle to be quite efficient throughout every mission, with the right balance of power, firing speed, and accuracy.

Weapons and frames can be leveled up and upgraded by using them in combat.  Each weapon and frame has a different upgrade tree, giving players the choice on how to focus their points with their favorite equipment.  Each piece of equipment also has a variety of mod slots, which can further enhance their abilities based on preference.  Mods can be as simple as increasing armor or weapon damage, or unique like increasing your sprint speed, and each piece of gear has their own unique mods.

 

57232  540x400 warframe preview 04

 

We enjoyed discovering that there were containers in each mission that could be looted or destroyed. Loot is shared, so you don't need to worry about one person opening everything and hoarding the items for themselves.  Most commonly, these containers have ammunition, health, and energy pickups, though you can also receive crafting components, weapon and armor mods, and even blueprints to craft new items.

After doing a few missions, we decided to use some of the Platinum (cash shop currency) we were provided to check out some of the other weapons and warframes.  The one in particular we used the most was the Mag, which focuses on pulling and pushing enemies around, controlling the battlefield well.  In fact, one of the abilities that sold us on the warframe was the ability to have all bullets strike the intended target through magnetic attraction.

 

57235  540x400 warframe preview 07

 

We will note that some things in the shop are rather expensive at this time; however, most everything can be crafted through blueprints, including warframes.  Crafting is as simple as gathering the necessary components, and having the blueprint available.  Frame blueprints can be purchased for in-game currency as well.  Some components are quite rare, however, so replaying of missions will be required.  Crafted equipment is the best in the game, so it's worthwhile to do.

Even in this early stage, Warframe has a lot of potential for the co-op shooter fans. The game plays marvelously, with only occasional hiccups and lag issues.  The team has done a very good job making sure weapons and Warframes are balanced and fair, even for players who don't pay for any of the gear.  The mission variety is great to see; and although there could stand to be some variety in the environments, it is also understandable since the missions take place on ships.  If you're a fan of games like Borderlands, Warframe might be the next gun in your arsenal.

 

Check out more on Warframe at MMOHut’s profile page, or watch our First Look video!

 

MMOHut Weekly Recap #119 Jan. 13th – Chrono Tales, Silkroad, Archlord, Tera, & More

Posted: 14 Jan 2013 12:44 PM PST

MMOHut Weekly Recap #119 Jan. 13th – Chrono Tales, Silkroad, Archlord, Tera, & More 

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A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: Chrono Tales, Conquer Online, Silkroad Online, Smite, ArchLord, Requiem, Neverwinter, Tera Online (Tera Rising), & Granado Espada (Formerly Sword 2).

Chrono Tales kicks off its 2nd closed beta with new content, level cap, and brand new systems. Conquer Online gets the new Oriental Assassin as an extension to the Archer class.  Joymax announced the upcoming launch of Ignite Silkroad Part 3: Undead’s Revenge featuring one of the most challenging bosses yet. Smite introduces Hercules, the champion of Rome and makes changes to the game. Webzen finally consolidated the Gracia and Zian servers on ArchLord. Requiem announced plans for it’s first update of 2013. Perfect World Entertainment released details about a new class for Neverwinter, the great weapon fighter. En Mass Entertainment announced that starting in February Tera will be going free to play. Sword 2 gets a new name and a new publisher.

Upcoming games to look at:  Wizardry Online and Path of Excile

New Knight Age Events Begin January 15

Posted: 14 Jan 2013 12:44 PM PST

Joymax has announced today a set of new surprise events that will begin tomorrow, Tuesday, January 15.

“Search for the Hidden Boss Pupa Egg” will have players on the lookout. Random Boss Pupa Eggs – normally only available by defeating a boss at the end of a dungeon – will be scattered across the field in Grey Shores of Oblivion once per day.

In “Hunt Down Helpache with GM,” players can join a GM for an hour every day to party with Helpache, a difficult field boss. Players who submit screens of their battles will earn a chance to win extra rewards.

Finally, “Display of Guilds” will challenge players to take a group screenshot or draw a fan-art of their guild members and show them off on Knight Age’s Facebook page. The winning guild will earn a bounty of coins and items.

Joymax also publishes Digimon Masters Online and Silkroad Online.

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Knight Age Gameplay Screenshot

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