Friday, January 4, 2013

New Games

New Games


Trio of James Bond games disappear from Steam

Posted: 04 Jan 2013 03:00 PM PST

Trio of James Bond games disappear from Steam screenshot

The folks at NeoGamr recently picked up on the fact that PC copies of three Activision-published Bond games have been pulled from digital distributors like Steam. The outlet says it has since confirmed with sources that this removal was due to the license expiring, though the company doesn't appear to have issued a statement yet.

Either way, the three titles -- Quantum of Solace, James Bond 007: Blood Stone, and 007 Legends -- are currently unavailable on the aforementioned services. Regrettably, none of these are known for their quality, particularly not that last one, so you can't be too sad. It's a disappointing time to be a game-playing Bond fan, but maybe another publisher can pick up the slack.

Activision loses rights to James Bond game license [NeoGamr]

The Ship developers speak out on failed Kickstarter drive

Posted: 04 Jan 2013 02:00 PM PST

The Ship developers speak out on failed Kickstarter drive screenshot

And then there's the flipside of Kickstarter projects...

If you'd told me that the developers behind The Ship would fail to get even 10% of their target goal for a sequel to the well-liked multiplayer game, then I would have scoffed. But it seems that even with a recognizable name, you can still fail to attract enough interest in your project.

Developer Blazing Griffin seems to be philosophical about the situation: "We have put a lot of time, thought and energy into the project and will look for other ways to develop it whether its through another Kickstarter campaign at a later date or through a funding model like Natural Selection 2 / Interstellar Marines."

I had thought that running a successful crowdfunded videogame project was to play on either the franchise or studio's history and hope people's nostalgia can carry them forward. That hasn't happened here but the devs are keen to still make The Ship: Full Steam Ahead but possibly do other projects beforehand. Best of luck to them and here's hoping other developers can learn from what went wrong here before launching another campaign.

The Ship sequel changes course for Steam Greenlight Concepts after Kickstarter fails [Eurogamer]

MAGFest: Destructoid Live panel was awesome

Posted: 04 Jan 2013 01:30 PM PST

MAGFest: Destructoid Live panel was awesome screenshot

Did you make it out to the Destructoid Live panel today at MAGFest? We had a great time filled with photos of corgis, name that tune, and a music video that you must absolutely see, "Fatty Boom Boom."

We have a few photos from the panel, including the group photo shown above. Thanks to everyone who made it out, and be sure to catch the rest of our coverage from MAGFest 11.

Photo Photo Photo Photo

The Network Roundup: MAGnificent

Posted: 04 Jan 2013 01:00 PM PST

The Network Roundup: MAGnificent screenshot

Ah MAGFest. Every year I make myself a promise to be inside you, partying my brains out to a variety of video game cover bands and chiptune awesomeness. Alas, I'm sitting at home again this year, looking at images from the Modern Method Network of a seemingly amazing time.

If you are at the fest, make sure to drop by the various panels, and harass your favorite Destructoid and Japanator writers about some review you disagree with. Everyone else can enjoy the above rendition of Castlevania by the Minibosses with me, and take in the compelling news developing around the network.

Japanator

Flixist

Tomopop

The DTOID Show: The Walking Dead, Bioshock & Evil Patents

Posted: 04 Jan 2013 12:30 PM PST

The DTOID Show: The Walking Dead, Bioshock & Evil Patents screenshot


Happy New Year! We're back, and boy did we miss you!

We have a lot of news today, starting with that semi-legit fan-trailer of The Walking Dead: Survival Instinct that probably made it look a lot worse that it'll actually be. Bioshock and Bioshock 2 are getting a big sassy bundle chock full of bonus stuff and Australians are now allowed to have games with boobs and drugs in them. Meanwhile, XBLA is getting Retro City Rampage, PSN is getting Demon's Souls, and Polytron says Fez might be coming to other platforms. Sony patented a thing that could block used games, and used Wii Us may be able to access previous owners' games. Video games, you guys.

Watch this amazing FemShep cosplay come to life

Posted: 04 Jan 2013 12:00 PM PST

Watch this amazing FemShep cosplay come to life screenshot

Project Cosplay is a pretty great YouTube series that showcases cosplayers creating their outfits. This latest episode features Crystal Graziano who presents one of the best looking female Shepard outfits I've seen to date.

What makes the series extra special is that Steve Wang, Hollywood effects master, gives a critique on people's outfits to help make the custom creations all the better.

[Thanks, Tripp!]

Hope springs eternal: First look at MLB 13 The Show

Posted: 04 Jan 2013 11:30 AM PST

Hope springs eternal: First look at MLB 13 The Show  screenshot

It's a new year, a time for new beginnings. Soon the ice shall begin to retreat, birds and leaves will return to the trees, and each passing day will bring us closer and closer to the most joyous time of year. I'm talking about baseball season, of course.

Sure, it's still January and Opening Day seems so very far away, but I'm sure it'll be April first before we know it. Ah, who am I kidding? This is going to seem like an eternity. In the meantime, here's a trailer for MLB 13 The Show. That'll help you while away a good fifty seconds or so. 

What's YOUR most anticipated game of 2013?

Posted: 04 Jan 2013 11:00 AM PST

What's YOUR most anticipated game of 2013? screenshot

Earlier today, the Destructoid staff made our choices for most wanted games of 2013. Now it's time for you to share YOUR favorites!

Hit the jump to cast your votes, and be sure to let us know in the comments what you're looking forward to! And if you want to see a game added to the list, feel free to sound off!

Have fun!

This weekend on Dtoid TV: Leaving for CES 2013

Posted: 04 Jan 2013 10:35 AM PST

This weekend on Dtoid TV: Leaving for CES 2013 screenshot

I'm getting ready to head out to Vegas this Sunday to cover a bit of CES 2013, so, I don't really have anything big planned for this evening's show. However, we'll still be doing our regular Friday night thing at Mash Tactics, where we get together, and play a variety of multiplayer games with the live crowd. You'll just have to tune in and find out what's going down! We also have a full weekend of awesome live gaming content going down as usual this weekend. Check it out!

As well, don't forget to keep an eye out for the TigerDirect Charity PC Race 2013 finals, being broadcasted live from CES 2013 in Las Vegas, on Tuesday, January 8th. If you're in the area, be sure to come say hi, otherwise don't miss the event on Dtoid.TV!  

Check out our full schedule for the weekend:

All times are Pacific
FRIDAY
 
4pm - Mash Tactics
It'll be a bit of a random show this evening [in Comcast ever lets me get on] while I get set up for CES 2013. Come by and get in a few multiplayer games throughout the evening.


[Each weekday, join King Foom for an interactive journey of laughter and gaming as he plays titles new, old and downright weird in our flagship variety show. Themed episodes every day, including multiplayer viewer participation, in this community-focused program]
8pm - Substituted Reality
Get there for the gameplay, stay for the socials. Tonight jump in on the action as he tries out a bit of Team Fortress 2 with the viewers. 

[Destructoid's only PC-exclusive gaming show, Substituted Reality showcases a wide variety of games with a particular focus on first-person shooters. Hosted by the lovely, off-beat, AwDamn.]

SATURDAY
 
10am - Saturday Morning Hangover
Get your coffee, shake off the Friday blur, and hang out with Conrad, Jordan, and Katina as they jump into the "wonderful" world of Xbox Live indie games.

[Ease the pain from the night before with a little schadenfreude as Destructoid's Conrad Zimmerman, Jordan Devore and the lovely Katrina play the week's Xbox Live Indie Games demos and beg for death's sweet embrace.]
12pm - Weekend Escape
Come hang out with Brett and Cait this afternoon as they play some games, argue with each other, and show some off some animated pandas. Hype!

[Hang out with Destructoid Contributors Brett Zeidler and Caitlin Cooke as they play through entire games with a focus on co-op. It's a safe bet that Caitlin is probably going to get mad at Brett for everything at some point.]
4pm - Chill with Phil
Phil is still away for the holidays, and wont be able to broadcast today. Catch him when he comes back January 9th!

[Philanth0py hosts this relaxed show in which he performs full game (and series) playthroughs.]
8pm - Substituted Reality
Come by, hang out, and kill off your Saturday with a bit of demon blasting action as AwDamn fires up Doom 3: BFG Edition.

[Destructoid's only PC-exclusive gaming show, Substituted Reality showcases a wide variety of games with a particular focus on first-person shooters. Hosted by the lovely, off-beat, AwDamn.]

SUNDAY
 
9am - The Sunday Show
Start your morning with Crux, as he goes back to the old school, and jumps into one of my personal favorites, Castlevania, for the NES.

[OnThe Sunday Show join your host, Dr. Crux, as he plays through a variety of games, ranging from new releases to retro classics. Come for the gameplay, stay for the snarky banter. Dr. Crux is not a medical doctor.]

1pm - Sup, Holmes?
Come hang out and join in on the conversation as Jonathan Holmes interviews amazing people from all sides of the gaming industry. Today he will be joined by Beau Blyth.

[Join Destructoid's most lovable Associate Editor, Jonathan Holmes, for interviews with his friends in the game industry. Participate in the live chat and get your questions answered]

 


4pm - Rad Show: Get There!
I have a feeling this is a show you will NOT want to miss. Join Lucha this afternoon as he jumps into the War Of The Roses, and trolls it's poor, innocent online community.

[Starring Johnny Luchador, Super Fantastic Videogame Rad Show: Get There! takes a lighthearted approach to gaming, with the guys usually focusing more on breaking games for ridiculous results than accomplishing feats of skill.]
8pm - Substituted Reality
Come by, and close out the week, with a chilled out  AwDamn tonight, as he finishes up his highly entertaining full run of  Jurassic Park.

[Destructoid's only PC-exclusive gaming show, Substituted Reality showcases a wide variety of games with a particular focus on first-person shooters. Hosted by the lovely, off-beat, AwDamn.]

War for the Overworld brings back Dungeon Keeper gameplay

Posted: 04 Jan 2013 10:00 AM PST

War for the Overworld brings back Dungeon Keeper gameplay screenshot

If you're looking at the current batch of Kickstarter projects as a way for people to bring back genres and titles that have fallen from favour over recent years, then War for the Overworld might interest you. If you've been hankering for an updated version of Dungeon Keeper then this game might answer your prayers.

It's got the top-down dungeon building of old and also an interesting first-person "possession" mode where the player can take control of an imp and can challenge warriors or just mine to their heart's content. Developer Subterranean Games reached its Kickstarter goal with plenty of time to spare for some stretch goals. While you're at it, you can vote for War for the Overworld on Steam's Greenlight service.

Review: A New Beginning: Final Cut

Posted: 04 Jan 2013 09:00 AM PST

Review: A New Beginning: Final Cut screenshot

I've just saved the planet, and I couldn't be less enthused about it. A New Beginning is a self-styled eco-thriller with a spot of time travel and science fiction thrown in for good measure. It launched in Europe a couple of years ago, but more recently it received the translation treatment and was added to Steam in the form of a new version, Final Cut. 

This final version doesn't exactly live up to the name, unfortunately, and clearly needed a lot more work. 2012 was a pretty wonderful year for the adventure genre, and this only makes the title's glaring flaws all the more obvious and hard to swallow. There are occasional bright spots to be found within it, however, though it's unlikely they will help anyone to overlook the numerous faults.

A New Beginning: Final Cut (Mac, PC)
Developer: Daedalic Entertainment 
Publisher: Daedalic Entertainment, Lace Mamba
Released: December 11, 2012
MSRP: $9.99

The future is bleak. Isn't it always? Mankind is on the brink of extinction and a solar flare is about to wipe out the few remaining humans. Living underground, the residents of this apocalyptic world have come up with a zany scheme to save the world. It's time they took the "final step. The step back... to the past!" And with that cringe-worthy line the game chugs along, spewing out atrocious dialogue like it was going out of style.

The plan, known as the Phoenix Plan (subtle), is to stop climate change and to get people to use algae instead of oil and nuclear power. A scientist from the '80s, Bent Svensson -- rocking a groovy porno mustache -- is roped into helping, and players are treated to ten or so hours of terrible pacing, energy mogul caricatures, and a lot of moaning. Oh yes, and they will have to hear the word algae repeated over, and over, and over again. Algae can bugger right off, at this point.  

Characters generally fall into two camps -- detestable, or just plain stupid. There's some exceedingly forced character development, but it's quite hard to spot amid the dozens of schizophrenic, inconsistent buffoons that litter the game. These inconsistencies are noticeable almost straight away. During the prologue, Bent Svensson -- who has dedicated his entire life to developing a clean source of renewable energy -- laments the rise of pollution. He doesn't even like to kill fish, yet kills a bird with a machine that essentially poisons the avian bystander. His reaction is to not care at all, and he even mocks someone for feeling bad for the wee, dead fella. What a guy! He's the hero of the tale, by the way.     

Honestly, I'm the sort of lazy "idiot" the game criticizes frequently. I don't bother to recycle, and I moan a lot about expensive energy-saving light bulbs, but I am interested in intelligent adventure games and hard science-fiction, which A New Beginning purports to be. It is neither of those things.

The game's message is utterly inane and deals with the complex issue of climate change with the sophistication of an infant. It is very clear that the developers think that their message is important, and they go so far as to break the fourth wall and point out that a science-fiction thriller can make a difference. Maybe it can, but not this one.

There certainly isn't a requirement to be environmentally minded to play the game, though, since even environmentalists will find the experience to be incredibly oversimplified. 

When I think of time travel and adventure games I get all flustered. It's a combination ripe with possibilities and creative solutions to puzzles, thus I couldn't wait to see what Daedalic had in store for us. Not bloody much, apparently. It's employed twice in the whole game, but mentioned a hell of a lot, usually by Fay, one of the game's two protagonists, as she tries to tell everyone that she's from the future, so she knows stuff. World shattering stuff. There are no Day of the Tentacle-style puzzles here, that's for sure. In fact, there are no puzzles at all which involve the use of time travel. Baffling. Utterly baffling.

Compared to the dialogue, the terrible story is award worthy. Daedalic needs to fire their translation team and their QA testers, because anyone with even a basic understanding of English would have been able to spot countless errors just within the first fifteen minutes. Sometimes it seemed like there was a mistake every time someone uttered a word. More often than not, the same mistakes reappear constantly, and the text frequently fails to match the audio. 

In a genre unfortunately known for poor voice acting, A New Beginning takes the cake. Without fail, every single character proves to be incapable of sounding like an actual human being, or even a believable facsimile. I don't know if it was due to the poor writing, bad direction, or just doing it all in one take, but the whole thing just ends up being an auditory crime. 

Fay is one of the worst offenders, in great part due to her being the most vocal character. In a ruined archive in the middle of a decaying San Francisco of the future, Fay manages to sound like she's having an orgasm not once, but two times. This would have been fine if the game had turned into a more blue adventure, but sadly this was not the case. In one instance it is the voice actor's interpretation of someone falling down mid-sentence, the other is just her trying to say "umm" when she's confused by an irritating computer program. Call me childish, but I found it hysterical. I suspect that this was not the reaction the developers had hoped for.

In the puzzles there is some respite to be found, thankfully. Some verge on convoluted, but overall I found them to be organic, logical, and sometimes even quite clever. I must confess that a few stumped me, and I was really forced to wrack my brain for a solution. That doesn't happen very often in modern adventures.

Lamentably, they do become somewhat repetitive, often devolving into twisting something and sticking it somewhere; the result is they aren't as satisfying or imaginative as they could have been. Regardless, they are a breath of fresh air at a time when puzzles often get far less attention than the narrative among A New Beginning's contemporaries. 

The biggest issue with the puzzles is that I didn't really feel motivated to figure them out. I didn't care about progressing through the story, and I dreaded having to listen to any more offensively bad dialogue. If I hadn't been reviewing it, I'm sure I would have either skipped some of them (the trickier ones have this option) or tried to find a walkthrough. Actually, if I hadn't been reviewing it, I would have stopped playing after an hour.

If I'd given up, I would have missed a lot of the absolutely gorgeous artwork, though. The hand-painted backgrounds and pleasing character art are by far and wide the best thing about A New Beginning. Detailed, striking, and full of color -- it's hard to believe that the rest of the game appears to be such a half-arsed effort.

I'm afraid to say that this highlight is marred by extremely poor animation that makes the stop motion animation of The Lost World or King Kong look completely fluid and seamless. The cutscenes also compare very unfavorably to the regular art work, attempting to mimic a confused comic strip. These comic-style scenes are also rife with hilariously awful lip syncing that leads to most characters doing curious impressions of fish. 

The German-language version -- which was the original -- is meant to be better, but alas I know about ten words in German so I really cannot confirm or deny this. It does strike me that the worst aspects of the game are due to the terrible effort made by the translation team and English-speaking voice actors, though. 

If you are truly desperate for good puzzles and sumptuous art, then you could do worse than play A New Beginning, but I found it impossible to look past the many issues and really enjoy the few things it manages to do right. There are too many superior adventure games to count, and it's not even one of the better games with an environmental message.  

Photo Photo Photo Photo Photo Photo

Destructoid's most wanted games of 2013

Posted: 04 Jan 2013 08:00 AM PST

Destructoid's most wanted games of 2013 screenshot

Everyone basically says this at the beginning of every year, but I'm going to say it anyway: 2013 is going to be the best year in gaming! That statement turns out to be a hit or miss depending on a number of circumstances, but it's hard to deny that we're in for a killer year thanks to what's on the horizon.

Forget about the more than likely new generation of gaming consoles that might be released this year. We're at the prime of the current-gen life cycle, and if you doubt that for one second just look at the games we've listed below.

This time around, the various editors at Destructoid went about and picked their ONE most wanted game of 2013. We're all obviously looking forward to multiple games, but these are the ones each editor wants so bad that it hurts. HURTS!

DmC: Devil May Cry (Xbox 360, PlayStation 3, PC)
Release: January 15, 2013

It's been a long and bumpy road, but Ninja Theory and Capcom's new take on the much loved Devil May Cry series is right around the corner. After the now infamous debut trailer and the immense fallout from series loyalists, DmC's chances seemed tenuous from the outset. Though the series was already known for changes in direction and tone, this new game from a Western studio seemed hard to swallow for many. As time went on and with every trailer and gameplay footage released thereafter, the game began to look better and better. Now, the game flaunts style and attitude that will even make classic Dante blush. Who would've thought?

A reboot and an origin story -- DmC looks to be a familiar, but also a more mature and exuberant take on the old, while seeking to shape a new identity of its own. Though a number of skeptics still scoff and revile this reboot, it's hard to deny Ninja Theory's gumption and tenacity in the face of mounting pressure from fans. Speaking as a fan of the series who was a bit put off by Capcom's last entry, I'm more than happy to see a fresh take on the old. The recent demo has not only helped affirm my confidence in the developers, but has also won over people on the fence, and helped introduce new players to the stylish action the series is known for.

With its release approaching, and the PC version (60FPS!) following the week after, only one question remains: will this reboot be able live up to the series' name? Well, you can be the judge of that.

Dead Space 3 (Xbox 360, PlayStation 3, PC)
Release: February 5, 2013


Co-op? Human enemies? Dodge-rolls? A cover system? It's almost as if EA and Visceral wanted us to doubt Dead Space 3's creds when the news started pouring in. And yet, in spite of all its unnecessary gameplay "advancements," I still find myself rock-frickin'-hard for this game.

Tau Volantis -- the icy planet we've been shown since the early gameplay videos -- wisely channels John Carpenter's The Thing with its harrowing, limited visibility and Necromorph-friendly piles of dusty snow, and the game's oft-touted weapon-crafting system should add a new level of variety to Isaac Clarke's classic arsenal. Who knows, maybe we'll even find a reason not to use the Plasma Cutter 100% of the time!

Likewise, the addition of dungeons should make subsequent playthroughs all the more enjoyable, and, believe it or not, I'm actually excited for the optional co-op mode. At the very least, it should be fun to see the campaign through a whole new lens; but only after we finish our solo playthroughs, of course. So yeah, critics be damned! I cannot wait to revisit the Dead Space universe.

Metal Gear Rising: Revengeance (Xbox 360, PlayStation 3)
Release: February 19, 2013

There's a big part of me that wants to say I'm utterly sick of Metal Gear. The overblown story, picking through minutiae to try and find the next secret that Kojima teases out interminably, slowly creeping my way from one plot twist to another; these elements and their persistence within his games have made me feel like Raiden in Metal Gear Solid 2 upon the realization that all of it has been done before.

That's why I'm so keen for Metal Gear Rising: Revengeance. Granted, some of those elements are going to appear because that's just who Kojima is. It just wouldn't be Metal Gear otherwise. But with the introduction of the Platinum Games team to handle the gameplay mechanics, I'm hoping that what we see feels fresh and frantic and encourages combat instead of sneaking. That could be just enough of a palate cleanser to prepare us for Ground Zeroes (and, presumably, The Phantom Pain).

Rayman Legends (Wii U)
Release: February 26, 2013

If Rayman Origins saw the return of the armless and legless hero to the hearts of all true gamers, Rayman Legends looks to be the experience that puts him into the limelight. This is especially true in relation to offering Wii U fans what will surely be am amazing cooperative platformer to the new system's still paltry exclusives library.

After getting some time in with Rayman Legends at PAX Prime and then being even further blown away by the awesome demo level Castle Rock, my excitement for the next Rayman game is more than palpable. It offers some really neat touchscreen implementation with Murphy, from cutting ropes to release bridges to collecting special lums for Rayman throughout certain levels.

The art style is still as beautiful as ever, and even sharper thanks to 1080p output on the ol' HDTV. Rayman Legends already seems to promise the same level of difficulty and addictiveness as Origins did, just with those beautiful graphics notched up to 11. If there has been any singular reason for me to invest in a Wii U, it's because Legends will be available for it soon enough.

South Park: The Stick of Truth (PC, Xbox 360, PlayStation 3)
Release: March 5, 2013

Once again, South Park makes my shortlist of most anticipated games, one season and one terrible, terrible game later. One is a reminder of South Park’s legacy on TV; the other, a reminder of its history of abysmal attempts at translating the show’s topical, scatologically-minded humor to videogames.

One thing stands as true in 2013 as it did the year before: Videogames could use some more poop jokes, especially in a lengthy RPG developed by Obsidian. An E3 and two trailers later, not much is known on how Stick of Truth’s design or narrative is structured. Despite Obsidian’s hit-and-miss history, I remain optimistic about this one. As long as mechanics and faulty programming don’t get in the way of the world and story, Stick of Truth should be an obscene adventure full of literal shit storms, politically incorrect jokes that you can’t help but laugh at, and commentary on role-playing games and their ridiculous tropes.

South Park always manages to walk a thin line between making fun of the things we love while still celebrating them in its own twisted way. The show has focused on videogames a couple times, but an entire uncensored game focused on parodying the role-playing genre may lead to a high as memorable as the classic Bigger, Longer & Uncut. I look forward to beating the hell out of kids with a stop sign while leveling up my “High Jew Elf.”

BioShock Infinite (PC, Xbox 360, PlayStation 3)
Release: March 26, 2013

I always wanted BioShock to adopt the Final Fantasy approach to sequels (because Square Enix got stupid) and have a series of games set in new worlds, with new stories, with shared themes. BioShock 2, in its avarice, spoiled that idea, but BioShock Infinite has come to set things right, and I couldn't be more excited. Set in a new sky city, the huge bright environments couldn't be more different from BioShock's murky Rapture, yet the core aesthetic of the series is unmistakable. Add to that a range of outstandingly freaky enemies and inventive weaponry, and you've got a game that's looking set to turn heads.

Mixed in with what's sure to be solid gameplay is a narrative that lays the political commentary on a bit more blatantly than BioShock did. This could come across as tacky or bold, depending on how well it's done, but I trust the folk at Irrational Games enough to believe their story of jingoism gone wrong can entertain without having to brow-beat. In any case, its themes are certainly pertinent in an era where even the slightest disagreement with certain people can earn accusations of being "un-American." In fact, this game itself could infuriate certain members of that certain demographic. Certainly!

BioShock Infinite has been a long time coming, and has seen its fair share of trouble in the development process, but it speaks of Irrational's pedigree that nobody's seriously called the game's future into doubt yet. It's almost assured this will be a good one, and I can't wait to see whether or not Irrational's able to match our expectations.


The Last of Us (PlayStation 3)
Release: May 7, 2013

It's been exactly one year since Naughty Dog revealed their first teaser trailer for The Last of Us at Spike's VGA broadcast, but I still remember how it immediately captured my imagination. While their games always look and sound fantastic, this seemed like it could have a story that would be much deeper than any Uncharted game we've seen. An unlikely pair of survivors from a disease outbreak sent endlessly running for their lives at the end of the world -- even from the first tease I knew that this game was going to suck me in.

Over the past year I've seen much more of The Last of Us, and it's sure to kick down genre walls with its mix of action-adventure and survival horror, as characters Joel and Ellie have nearly nothing in the way of supplies and even less in the way of places to hide. And Naughty Dog promises that it's done away scripted events in favor of a balance-of-power system that has enemies dynamically reacting to the way that the duo is armed. And that incredible setting -- the world is desolate, gritty, and often violent, but at the same time so beautiful that it's almost unbelievable.

We already know that Naughty Dog can do graphically impressive, cinematic action games, but the star this time around is story and characters. We're in for a treat this spring.

Total War: Rome II (PC)
Release: October 2013

The original Rome: Total War (Yes, they did change the naming format) is arguably Creative Assembly's best game, and one of the greatest strategy games of all time. Well, it would be had they not made Total War: Shogun 2.

I'm incredibly hyped-up to see the studio's planned changes, which involve a dramatic increase in scope for both its turn-based strategic and real-time tactical aspects, while reducing the amount of late-game micromanagement overload. And let's not forget that Total War games have consistently been gorgeous graphical powerhouses, matching even the AAA shooter market in scale and fidelity. Creative Assembly has even promised to finally merge naval and ground combat, allowing for real-time amphibious invasions and even more units on screen than ever before. I'm totally looking forward to finding out just how Total Rome II will get.

Pikmin 3 (Wii U)
Release: Spring 2013

Fans of the Pikmin series have been waiting a long time for this sequel, and from what I can tell, the wait has been worth it. With new four-player co-op, new enemies, new modes of transportation, a new evocative camera system, and of course, new Pikmin, Pikmin 3 appears to be the greatest expression of the Pikmin concept to date.

I was once bitter that the game was put on hold until the release of the Wii U in order to capitalize on the console's capacity for HD output. But now that I've played the game, I see that it was worth it. Pikmin has always been about a place where the cute, iconic surrealism of the Pikmin meets the harsh but beautiful "real" world that they live in, and the HD display does a lot to make that idea hit home.

Though many may not see it on the surface, the Pikmin series is some of the most horrific, heart-wrenching survival games ever made. Your time, control, resources, and more are all limited. Only through managing all these limitations and making the most of every opportunity can you come out on top, which makes that feeling of victory that skilled Pikmin players have grown to love feel all sweeter when it finally comes.

Grand Theft Auto V (Xbox 360, PlayStation 3)
Release: TBA 2013

Realistic open-world sandbox games are some of my favorites to play, and of course that means the Grand Theft Auto series is high up on my list of favorites. GTA paved the way for the genre, and I've immersed myself in every experience ever since the original.

In the downtime since GTA IV, titles such as Saints Row and Sleeping Dogs have been capturing the spirit of the last-gen Grand Theft Autos. Grand Theft Auto V is looking to come back on top, though. The new game looks to be delightfully more lighthearted, promising a mix of serious and offbeat, much to the pleasure of old-school fans.

What's really got me wanting to get my hands-on GTA V is the fact that you are in control of three main protagonists. Each will feature their own fleshed-out story, and certain missions will allow you to swap between characters on the fly, each offering a unique and different perspective. It's an exciting new mechanic that won't be easy to pull off, but if anyone can it's Rockstar.

The Elder Scrolls Online (PC)
Release: TBA 2013

I know a lot of people aren't that excited for an MMO Elder Scrolls, but hear me out. Although the term "MMO" may turn people off immediately, I think there's a lot of potential here to maximize the enjoyment of the franchise. Simply put, exploring the entire continent of Tamriel wouldn't be possible in this current era unless it was a project as massively scaled as an MMO. 

Being able to set foot in Morrowind at any time will be an amazing experience, rich with lore built up in previous games. If Skyrim is your fancy, you'll be able to enjoy that, as well as treasured locations such as the Summerset Isles, which haven't been seen since the very first Elder Scrolls game -- Arena.

The Elder Scrolls Online already has five years of development behind it, and a lot of ideas, like the design concept of a more "single-player MMO" intrigue me. There will be more instanced play and story-based sequences than pretty much every other MMO before it, which may be a huge hit if it actually works out playing like a multiplayer Elder Scrolls game.

SpyParty (PC)
Release: TBA 2013

I am no stranger to competitive games, with many hours poured into games like Team Fortress 2, Street Fighter IV, and Dota 2. When I play SpyParty, however, something is different. There's a feeling of intense anxiety that permeates my being. You see, one player plays as a Spy at a party, while the other plays the Sniper. The Spy must accomplish a set amount of goals like swapping statues or bugging the Ambassador without getting caught by the Sniper. In other words, acting just like an AI while simultaneously accomplishing objectives. The Sniper has one bullet to take out the Spy before time runs out.

Here are some examples of what runs through my head in just about every three-minute match of SpyParty:

"Oh god. Did they notice that slip up?"
"Their laser hasn't left my skull for 10 seconds, THEY KNOW!!"
"Do I have enough time to even do these objectives anymore? IF I LOOK AT MY WATCH THEY'LL KNOW WHO I AM!"

And that's the pure beauty of SpyParty. One versus one. You against them. You have no team to fall back on, no one but yourself to depend on, and no one else to, eventually, blame. I've spent hours studying the mechanics behind the game, yet all the planning in the world cannot prepare you for the sensation and tension that fills each game of SpyParty.

Dark Souls II (Xbox 360, PlayStation 3, PC)
Release: TBA 2013

I don't know if From Software itself could have foreseen the remarkable journey the Souls games would take. From humble beginnings to cult status to genuine success story, there's no stopping the franchise now. With a new director on board for Dark Souls II, there is some cause for concern, even if series creator Hidetaka Miyazaki is serving as a supervisor for the sequel. While it's unclear how exactly the studio will balance staying true to its roots and simultaneously reaching entirely new types of players, chances are that even if not everything is executed flawlessly, the game will still be an instant hit.

There's simply nothing else like Dark Souls out on the market today, and the number of people who want to partake in its particular brand of gameplay is only growing. Forget in-game screenshots or videos -- we're hanging on every translated word when it comes to the game. Whether it ultimately fails or succeeds to meet expectations, Dark souls II will be an exciting one to watch, and hopefully play when it finally releases.

Star Wars 1313 (Platforms to be announced)
Release: TBA 2013

Star Wars 1313 was announced right before E3 2012, and was shown off during the show with a promise of a more adult and gritty Star Wars than we're used to. Well, the demo showed us that and a whole lot more. Simply put, 1313 has some of the best-looking lighting, shadows, and particle effects I have ever seen. It looked suspiciously next-gen, even. That, mixed with the fact no targeted platforms have been announced and the game has been shown running on DirectX 11 has me thinking this might be launching on the heavily rumored next Xbox and/or PlayStation this year.

Either way, 1313 is already looking like the most interesting original Star Wars game since the first Knights of the Old Republic. It's the bounty hunter game we've always wanted, and never got even when, well, Star Wars: Bounty Hunter happened. The clearly Uncharted-inspired gameplay looks fun as hell with a focus on gadgets, tools, traditional weapons, and quick-thinking. Those are things I've truly always wanted to see in a Star Wars title, and that easily makes Star Wars 1313 my most anticipated game of 2013.

The Wonderful 101 (Wii U)
Release: TBA 2013

I wasn't too thrilled by the Wii U's teaser reveal at E3 2011, and the full reveal this past year did little to sway me. For the first time ever, I wasn't totally on board with the idea of owning a new Nintendo console. Of course, all it takes is that one game to catch a person's interest. And the Wonderful 101 was that game.

It's basically Viewtiful Joe meets Pikmin. You are a superhero who recruits other heroes then leads the throng against alien invaders. Simply issue a command and watch as the heroes link their bodies together to form giant fists and swords. But even though in the demo you could only manipulate the crowd with the analog sticks, I see great potential in using the stylus to draw the appropriate forms for battle.

This is the kind of colorful whimsy that made fall in love with the late Clover Studio, and I'm so glad Platinum Games has recaptured that ol' spark. I only hope other companies pay heed of Platinum's creative initiative and find ever more creative ways to use the Wii U's GamePad.

Watch_Dogs (PC, Xbox 360, PlayStation 3)
Release: TBA 2013

As someone who loves cyberpunk and gadgets, that first trailer for Watch_Dogs really intrigued me. A man armed with nothing (for the first part at least) but a cellphone taking advantage of the interconnected strands of our digital lives, to take revenge on an unsuspecting criminal. Whilst the combat looked fairly standard, the idea of taking some of the elements of Deus Ex and Dishonored and putting them into a contemporary setting was really appealing. What's even more interesting is the tease of co-op, a second player in the E3 demo appeared to be given the role of an escort or protector. The idea of executing these sting operations as a team is really exciting.

I have some concerns, though; the idea of an urban-based surveillance game seems like it might be really similar to parts of Assassin's Creed. The combat elements in Ubisoft games seems to have become fairly homogeneous, where games like Splinter Cell and Ghost Recon have ended up so similar. Will Ubisoft's "all hands on deck" approach to game development stifle any individual vision? Despite my concerns, Watch_Dogs is one of the games I'm really looking forward to in 2013.

Killzone: Mercenary (PlayStation Vita)
Release: TBA 2013

It's been nearly a year since the PlayStation Vita first hit shelves. For all its potential, support for Sony's little machine has been pretty dire to date. That sentiment applies especially to first-person shooters. A pair of marquee franchises have made appearances on the system, but they've been dreadful. And now Guerrilla Cambridge has stepped up to the plate with Killzone: Mercenary. As a fan of the series and someone who'd like the Vita to succeed, I dearly hope they're swinging for the fences with this one.

Now I'd be excited for this if it were just another Killzone game, but Mercenaries at least partially fulfills my greatest desire for the series. For the first time ever, players will have the opportunity to play as the iconic Helghast in the title's main campaign. Granted, the Helghast are almost certain to still be painted as the villains of the tale, rather than the heroes that they truly are. I'm not going to bemoan progress, though. I'm incredibly stoked to see how this turns out.

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Like I said before, these are just our one most wanted game. There's obviously a ton more games we can't wait for, such as Tomb Raider, Ni No Kuni, SimCity, Amnesia: A Machine for Pigs, Fortnite, Metro: Last Light, ARMA 3, LocoCycle, Starforge, Monaco, StarCraft II: Heart of the Swarm, Guacamelee, and so much more!

What game are YOU looking forward to the most in 2013?

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MMO News

MMO News


Dynasty of the Magi

Posted: 04 Jan 2013 03:03 PM PST

Take a step into the first ever combination of eBook and MMO! Dynasty of the Magi tosses you into a mobile, fantasy world where you can choose among three factions, play alone or with others, and adventure in a world not only told by the author, but influenced by the players. Where will your story take you?

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Publisher: Poetcode, LLC
Playerbase: ??
Graphics: Low
Type: MMORPG
EXP Rate: ??
PvP: Yes
Filesize: ~455MB (on iPad)

Pros: +Unique gameplay approach. +Story-driven game world. +eBook interacts with game.

Cons: -Mobile devices only. -Additional content appears pay-t0-play. -Limited information available.

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Overview

Dynasty of the Magi Overview

Join with one of three forces in Dynasty of the Magi, an interactive MMO and integrated eBook series. Read the story, play the characters, and influence the world as the story progresses. Unlock new eBooks as you progress, and enjoy in-depth MMO systems while you play solo, co-op, or PvP.

Dynasty of the Magi Screenshots

Dynasty of the Magi Featured Video

Full Review

Dynasty of the Magi Review

Coming Soon…

Screenshots

Dynasty of the Magi Screenshots

Coming Soon…

Videos

Dynasty of the Magi Videos

Dynasty of the Magi Trailer

Links

Dynasty of the Magi Links

Official Game Site

System Requirements

Dynasty of the Magi System Requirements

Coming Soon. . .

 

 

Totem

Posted: 04 Jan 2013 01:18 PM PST

Totem is an action strategy MMORPG. Build an army by choosing from a variety of races. Deploy troops to maximize their strengths. Customize troops to stand out against the competition. Face off against an exciting story, or other players in various game modes. Most of all, fight for the power of Totem!

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Publisher: GameFuse
Playerbase: ??
Graphics: Medium
Type: MMO
EXP Rate: ??
PvP: Yes
Filesize: N/A

Pros: +Genuine strategy play like classic RTS titles. +Several unit times and customizations. +Fast paced battles and several game modes.

Cons: -Lack of variety in how the game plays. -Limited information available.

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Overview

Totem Overview

Totem is a browser based MMO that goes back to strategy styles of classic RTS games, with a twist. Planning your army and your movements before the battle begins is even more important than what troops you possess. It’s very important to learn battle strategy quickly, else you will lose a lot more games, even against a computer opponent. The main focus of the game is competitive PvP, however a fully fledged campaign mode does exist. Various cards exist, from spells and more, to help give you an advantage in combat, if you time and place them correctly.

Totem Screenshots

Totem Featured Video

Full Review

Totem Review

Coming Soon…

Screenshots

Totem Screenshots

Coming Soon…

Videos

Totem Videos

Totem Official Trailer

Links

Totem Links

Official Game Site

System Requirements

Totem System Requirements

Coming Soon. . .

 

 

Snowman Invasion Hits Knight Age

Posted: 04 Jan 2013 11:02 AM PST

 

Joymax has released a new winter-themed event for players of Knight Age.

In the new event, a giant new field boss – the Fat Snowman – wanders the wild forest near Yann Valley Village. This field boss cannot fight back, even when attacked, but has an enormous amount of hitpoints to whittle down to be defeated. Once the Fat Snowman’s HP reaches zero, it bursts into a massive amount of little snowmen scattered around the field, each dropping a special item when defeathed.  There are 40 different items that can be dropped from each frozen monsters including the latest Snowman Pupa and winter outfits!

Knight Age is currently featuring tons of winter festivities and a mega sale with cash items up to 70% off until January 15th; players can also have a chance to get a free Mashimaro as their battle-companion.

 

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Knight Age Gameplay Screenshot

RuneScape Celebrates Its 12th Year Online

Posted: 04 Jan 2013 10:51 AM PST

 

 

Jagex, the creators of the hugely popular and multi-award winning free-to-play adventure game RuneScape, today celebrates the game's 12th anniversary with a host of community competitions and in-game events.

 

RuneScape launched its first public beta on the 4th January 2001 and in the 12 years since has grown into one of the largest and longest running online games in the world, attracting millions of players from around the world who log in and play every day.

 

2012 was a year of massive numbers in RuneScape. Over the last 12 months RuneScape players have clocked up in excess of 486 million hours of gaming and have put more than 3.2 billion players to the sword. The most significant statistic however, was achieved in July when RuneScape welcomed its 200 millionth account into the game.

 

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Mark Ogilvie, RuneScape Design Director, commented, "2012 was filled to the brim with content updates both large and small. Last year saw flurries of graphical reworks of the popular areas of the game, bigger and better boss monsters, an overhaul of the combat system, new starting areas as well as the challenging task of introducing voice acting into the game. For me, the highlight of the year was undoubtedly witnessing the creation of the 200th Million RuneScape account, which secured the game's place as the most played online game of all time. But 2013 is going to be even better."

 

As the game begins its 13th year, the RuneScape development team have huge plans for 2013, ensuring that this year is bigger, better and more ambitious than ever before. 2013 promises to be the year that will allow players to experience a faster, pure HTML5-powered RuneScape. To satisfy RuneScape's biggest fans, 2013 will also see the release of two brand new skills; a Grandmaster-level quest, Wilderness Warbands, a Construction skill rework; an improved grouping system; and the ability to customize your own game screen/interface – and that's just for starters.

 

To ensure that RuneScape's birthday is suitably celebrated in game, the RuneScape community team will kick off the birthday celebrations with the first of 12 player events which will run throughout the birthday weekend.

GamesCampus Announces Ecol Tactics Online

Posted: 04 Jan 2013 10:16 AM PST

 

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GamesCampus has announced their first browser-based title, Ecol Tactics Online.

Ecol Tactics Online takes its inspiration from tactical roleplaying games, blending a deep storyline and intense customization with retro style pixel graphics and turn-based strategy. The game’s story will span across four different continents and offer hundreds of side quests and events to partake in. Players recruit mercenaries, battle evil, customize skills and character, and much more.

“The first thing players will notice is the retro style of graphics; the game is designed around pixel art on beautiful backdrops,” said Elliott Coward, Producer for Ecol Tactics Online. “From there players will dive straight into their own story of mercenaries, where the intrigue of the kingdom is thick and the future is foggy at best.”

Ecol Tactics Online is set to begin closed beta later this month.

 

Most Anticipated Games of 2013

Posted: 04 Jan 2013 10:12 AM PST

Most Anticipated Games of 2013

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DizzyPW and I spent hours poring over information known about dozens of titles destined for greatness this upcoming year and left no game unconsidered resulting in a top ten list of epic games. I took over 8 times to collapse and settle the list you see now.

Here is a list of 2013 games we considered…

Age of Wushu, ArcheAge, Blade & Soul, Citadel of Sorcery, City of Steam, Cyphers, DayZ MMO, Dragon Prophet, Duke of Mount Deer, Dungeon Striker, Elder Scrolls Online, End of Nations, Eternal Blade, Firefall, Game of Thrones MMO, Grimlands, Guns and Robots, Mabinogi 2: Arena, Marvel Heroes, NeverWinter, Otherland, Phantasy Star Online 2, Project Theralon, Scarlet Blade, Swordsman Online, The Repopulation, Transformers Universe, Warface, Warframe, WildStar, Wizardry Online, World of Darkness,  and World of Warplanes.

If you missed it be sure to checkout MMOHut’s Top games of 2012 here http://mmohuts.com/videos/mmohut-and-onrpg-top-games-discussion-2012

Ecol Tactics Online

Posted: 03 Jan 2013 11:02 PM PST

Recruit mercenaries and battle evil in Ecol Tactics Online! A turn-based strategy game that taps into the “old school” art and style of classic role-playing games, Ecol Tactics promises the depth of  a robust MMORPG while offering a unique experience any player can enjoy!

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Publisher: GamesCampus
Playerbase: ??
Graphics: Medium
Type: Turn-Based Strategy
EXP Rate: ??
PvP: ??
Filesize: N/A

Pros: +Old school tactical gameplay. +Fully-animated with no client requirement. +Expansive storyline.

Cons:  -Limited information available.

download nowcreate accountofficial site

Overview

Ecol Tactics Online Overview

Ecol Tactics Online is a turn-based browser strategy game, placing players at the head of their own band of mercenaries. Customize your skills and mercenaries as you move forward to face against dark evils and seek fortune. Featuring retro-style pixel graphics and full, in-depth combat, Ecol Tactics Online seeks to offer the full features of an MMO, including crafting, equipment upgrades, and character customization.

Ecol Tactics Online Screenshots

Ecol Tactics Online Video

Coming Soon…

Full Review

Ecol Tactics Online Review

Coming Soon…

Screenshots

Ecol Tactics Online Screenshots

Coming Soon…

Videos

Ecol Tactics Online Videos

Coming Soon…

Links

Ecol Tactics Online Links

Official Game Site

System Requirements

Ecol Tactics Online System Requirements

Coming Soon. . .

 

 

Video Games Blogger

Video Games Blogger


DmC: Devil May Cry CGI Trailer

Posted: 04 Jan 2013 08:42 AM PST

Capcom has released the DmC: Devil May Cry CGI trailer to the public. Previously shown only in movie theaters, now you check out the CG trailer right here. DmC: Devil May Cry will be available on Xbox 360 and PlayStation 3 across Europe and North America on January 15th, 2013 with a PC version to...

BioShock: Ultimate Rapture Edition Announced

Posted: 04 Jan 2013 08:26 AM PST

2K Games, Irrational Games and 2K Marin announced today that before exploring the world of Columbia in the upcoming release of BioShock Infinite on March 26, 2013 in North America, fans of the franchise and newcomers alike can experience everything that Rapture has to offer with the BioShock: Ultimate Rapture Edition that includes both BioShock...

The Hip Hop Dance Experience Song List

Posted: 04 Jan 2013 08:20 AM PST

Here’s the The Hip Hop Dance Experience song list that shows the 32-40 songs that make up the soundtrack for this music-rhythm game on the Nintendo Wii and Xbox 360 with Kinect, respectively. You can play it now, the game’s already released in America, Europe and Australia from the week of November 13th, 2012. The...
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