Saturday, May 13, 2017

MMO News [euro]

MMO News [euro]


Things in games are having a moment

Posted: 13 May 2017 12:00 AM PDT

I half remember a brilliant review from the old, old days - which in games probably means it was around ten years ago at most. This review was for a shooter sequel of some kind, back in that period when designers were starting to experiment with putting physics objects into their games for the first time. The shooting was fine in this particular game, the review stated, but the environment was a problem. All those physics objects, those parts of the background of games which were suddenly, emphatically, promoted to being parts of the foreground. They got underfoot. They got in the way. They turned a John Woo ballet into a prolonged Laurel and Hardy pratfall. I wish I could remember the game, but in truth, the date alone would do. The date that games first encountered things - properly encountered them - and then discovered that games and things had to coexist.

Some games have made this relationship seem easy from the start. Half-Life 2 had things pretty much nailed from the moment that cop first told you to pick up a can back at the railway station in City 17 and then put it in the bin. But other games have had a harder time of it. For many years since Half-Life 2 - and, actually, for many years before Half-Life 2 - games and things have not always known what to do with each other. This cup is a physics object, this plate is not, however. This bit of trash in a racer is there to be driven through, while this mailbox is seemingly made of concrete and bolted to the floor with adamantium. Things give games the chance to be tactile, but they can also fill them with clutter - and with inconsistencies. They give games a chance to talk about stuff that is real, and yet I remember a disappointing moment rooting through a corpse's jacket in Bioshock Infinite and finding a pineapple in one of their pockets. Imagine! A soldier taking a pineapple to work! What a delightful glimpse of the extended universe, hinting at a mad dash to get the kids off to school in the morning and then, just headed for the door, snapping on the gun belt, a thought occurring: "Oh, must remember to take that pineapple with me!" But on further consideration? That pineapple was not real. It was a bit of text, a tiny health boost dressed up in fancy clothes. In its artifice, that pineapple only served to make a thin game seem thinner, more inconsequential. Pineapples are like that.

I would never have thought of all this - the game review I can't quite remember, the cop who yelled at me in City 17, Columbia's pineapple of disappointment - if I hadn't played a sequence of interesting games over the last few days, and sat behind someone who was playing another. GNOG, Statik, Edith Finch, Prey. What unites all these disparate titles? They're all recent, I guess. But they're also games that have an interesting relationship with the things inside them. They give me hope - sweet, almost overwhelming hope - that games and things might be having a moment.

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Jelly Deals: Get a free copy of Dungeons 2 on PC from Humble

Posted: 12 May 2017 04:01 AM PDT

A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.

Here's a couple of nice things that the folks over at Humble Bundle are doing right now. Firstly, you can head over there and grab a copy of appropriately titled top-down dungeon crawler thingy Dungeons 2 on PC absolutely free. That's 100% off, for those wondering. That offer is limited and will expire before the end of tomorrow, though, so get one while you can.

What possible reason could Humble have to just give away a game? Other than just generally being nice, the freebie is part of the promotion for Humble's rather massive Spring Sale which is now on. The site has sections for 2K deals, THQNordic deals, Bethesda deals, Bandai Namco, and a whole bunch of other publishers, as well as a huge amount of individually discounted games on offer.

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Modders set out to make Half-Life 2 playable on Rift and Vive

Posted: 12 May 2017 03:18 AM PDT

A group of modders have picked up the once-dormant Half-Life 2 VR project and set about making it playable with modern virtual reality headsets.

The modders are working on Half-Life 2: VR, which is designed to work with the latest versions of the Oculus Rift and HTC Vive VR set-ups (thanks, RoadtoVR).

This latest effort is an extension of a mod called HLVR, which launched back in 2013 for the Razer Hydra (remember that?). But this mod cannot be played on anything but old development kit headsets.

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