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- How can Slippy Toad be slippy if uncle Grippy Toad is grippy?
- Superdimension Neptune VS Sega Hard Girls coming West this fall
- The Behemoth is gearing up for a Pit People beta
- Dissidia Final Fantasy is having a new character reveal this month
- We can pre-load Battleborn's beta on PS4, PC, and Xbox One
- Killing Floor 2's PVP mode is available now
- Fear Effect is returning with Square Enix's permission
- Alan Wake's two add-ons are free right now
- Fallout 4 won BAFTA's award for best game
- I would definitely play a Mario Kart themed Rocket League
- Monster Hunter, but as a cute cat
- Resident Evil Umbrella Corps delayed last-minute to June
- If you have to cannibalize someone, where do you start?
- The best Resident Evil games, ranked
- This is the Game Boy of my dreams
- League of Legends' Taric has been updated, looks dreamier
- Do you ever see video games in real life?
- Telltale's next venture is '7 Days to Die' on consoles
- Star Fox Guard will have amiibo support too
- Nintendo Download: Game & Watch Gallery 4
- What's that? Fable Legends may not be dead after all
- Review: Aegis of Earth: Protonovus Assault
- Final Fantasy 7 Remake's 'episodes' will be the size of 'full Final Fantasy games'
- The new Attack on Titan game is coming in August in the west
- My wallet gently weeps: Nintendo to release amiibo dioramas
- One year later, the Sons of Anarchy game may have been a scam
- Here's when you can buy tickets for BlizzCon 2016
- These guys turned a PS3 into a skateboard
- Sign up for the Pokemon newsletter, and nab the three legendary birds
| How can Slippy Toad be slippy if uncle Grippy Toad is grippy? Posted: 07 Apr 2016 02:00 PM PDT Amateur scientist Brett Makedonski was wondering aloud in the Destructoid chat earlier today, "what went wrong in the Star Fox frog family tree to cause the uncle to be so grippy and all the tread to have worn off by the time his nephew was born." Uncle Grippy Toad is presumably bumpy, sticky, or otherwise friction-y, allowing him to grip things well. On the other hand, nephew Slippy Toad is smooth, slick, and unable to hang onto a sheer glass surface. It's not all that hard to imagine. In fact, it's just a natural effect of sexual reproduction; offspring get half their genes from each parent, so seeming anomalies can be easily explained. I should know; I'm a half-Japanese guy with curly hair and freckles. One such explanation of Grippy's grippiness/Slippy's slippiness can be found in the following diagram. |
| Superdimension Neptune VS Sega Hard Girls coming West this fall Posted: 07 Apr 2016 01:00 PM PDT Sega has sent along word that Superdimension Neptune VS Sega Hard Girls is now being localized for release this fall in North America and Europe. They really go for it with these names, don't they? This time, Neptune has become a motorcycle for some reason, leaving room for IF to lead the way. She'll "jump, dash, climb, and crawl her way to recover the lost history of the Grand Library" with a playable cast that also includes Nepgear, Plutia, and Uzume. Is the Dreamcast the best girl? Knowing very little about this long-running series and its spinoffs, I will go out on a limb with a definitive "yes." Hard Girls will be playable on PS Vita and also PlayStation TV (I keep forgetting I have one). If you're so inclined, you can find a bunch of let's plays of the Japanese version on YouTube. Here's a trailer: |
| The Behemoth is gearing up for a Pit People beta Posted: 07 Apr 2016 12:30 PM PDT Attending PAX East this month in Boston? Grand! Consider dropping by The Behemoth's booth (#4025) to get your name on the closed beta list for Pit People. The rest of us will be able to sign up later, at home, but we won't have a chance to possibly win stuff in a raffle like you will. What is Pit People, exactly? It's a wacky but mechanically solid turn-based strategy game with co-op from the entertaining minds behind Castle Crashers and BattleBlock Theater. I've played it a couple times now, and I like it a lot, but there's so much going on that short preview sessions at events don't do it much justice. This upcoming beta build should be great in that respect. Above all, it's nice to hear this is inching closer to release. I'm getting antsy. Pit People Closed Beta – Sign ups at PAX East [The Behemoth] |
| Dissidia Final Fantasy is having a new character reveal this month Posted: 07 Apr 2016 12:00 PM PDT Square Enix is still ramping up production of Dissidia Final Fantasy arcade, even though the full launch roster is complete with one representative of every core entry up to XIV, and Ramza from Tactics. They've just announced that on April 13 at 20:00 JST, they'll reveal a brand new character, as well as show off the newest build and any existing roster tweaks. It'll be streamed on Niconico on that day, so tune in if you're curious. I mean, I'm sure people would love to see any number of characters make an appearance, but I'd love to see more villains in the mix. Oh, and a localization announcement! Dissidia [Niconico via Gematsu] |
| We can pre-load Battleborn's beta on PS4, PC, and Xbox One Posted: 07 Apr 2016 11:30 AM PDT As someone who is mildly curious about Battleborn, I'm glad Gearbox is holding an open beta. It's one of those games where I don't think reviews alone will suffice for me -- I'll want to get more of a feel for it first-hand to know if it's something I can get into. My intuition isn't enough to go on. If you're coming from a similar mindset, you may want to download the beta ahead of time so you're all situated once it goes live. It's going to include two story "episodes," two player-versus-player modes, and 25 characters, some of which won't be accessible until you unlock them. Download links? I gotcha: PlayStation 4, Steam, and Xbox One. PS4 players can begin the beta tomorrow, April 8 and will receive Battleborn's first DLC pack for free for participating. Xbox One and PC players will need to wait until Wednesday, April 13. Unfortunately, progress made in the beta will not transfer to the full game launching May 3. |
| Killing Floor 2's PVP mode is available now Posted: 07 Apr 2016 11:00 AM PDT Tripwire Interactive's Killing Floor series has always been a strictly cooperative affair. Grab some buddies, put a few bullets in some monsters, drink a beer or two, and walk away with a grin on your face. Starting today with Killing Floor 2's Revenge of the Zeds update, things are going to get much less friendly. A new Versus Survival mode allows six people to play as Zeds and try to kill six humans. While on the Zed team, players will randomly spawn as one of the monsters. The Zeds each have their own movesets and some have new abilities that aren't implemented in the standard survival mode, like the Siren's power to trap humans in a vortex scream. As of right now, only short games (four waves) are available, and it isn't entirely balanced. Tripwire wants to use Early Access players' feedback to determine the direction this mode should go in, so there are probably already exploits and overpowered abilities. Since Sharpshooter is on its way, Tripwire has also released the first two class weapons (lever action rifle and crossbow) so that people can try them out early and offer suggestions as development continues. The new Prison map is also out and ready to be coated in viscera. There are a ton of other changes, like a new 9mm sound (yesss), 60% faster weapon switching, a crafting system that allows you to break down and synthesize cosmetic items, and no more permanently raged Fleshpounds and Scrakes towards the end of the wave. What I'm most excited about is the new system that will allow the developer to implement balance changes more easily. The full changelog is at the bottom of this post. I've played one match of Versus, and it seems like fun so far! Since most of my classes are high level, I felt a little too powerful when fighting Zeds, especially as a Firebug. That microwave gun seems unfair, but I'm not going to lie to you and say that it wasn't exciting to melt other folks. |
| Fear Effect is returning with Square Enix's permission Posted: 07 Apr 2016 10:30 AM PDT Over two years ago, Square Enix announced its pitching-and-publishing platform called The Collective, where it encouraged other developers to take a swing at IPs such as Gex, Anachronox, and Fear Effect. Today, French studio Sushee has announced that it's going to be making Fear Effect Sedna, a new game in the series that looks to retain the same aesthetic while switching to an isometric perspective. Sedna will have its own Kickstarter page soon, but Sushee's website has a small description of what we should expect:
Five characters will be controlled at the same time in strategic combat, which isn't incredibly similar to the fixed-camera survival-horror/action that Fear Effect is known for. The change in perspective brings to mind Invisible, Inc., but that is by no means a bad thing. I'm curious to learn more when the Kickstarter page comes online. I remember being terrified by the first game, but it's been sixteen dang years since then. Hopefully this means we'll see that new Gex game that Jordan wants so much. |
| Alan Wake's two add-ons are free right now Posted: 07 Apr 2016 10:00 AM PDT Alan Wake is a phenomenal psychological thriller that released six years ago. The two post-launch add-ons that released were even more surreal takes on the foundation that the base game built. Both The Signal and The Writer were deeper dives into Alan's descent into paranoid, crazed madness. They're absolutely complementary experiences. Now, for whatever reason, those experiences can be had at no extra charge. Both pieces of DLC are free on Xbox right now. It's unclear if this is a permanent change, a temporary thing, or just a slip-up. We'd recommend queuing it up immediately in case it's a mistake. However, there's a good chance that it's intentional. Remedy and Microsoft are giving away copies of Alan Wake with the add-ons to those who buy Quantum Break. This might just be an easier way to facilitate that. We've reached out to an Xbox representative to ask if the DLC will be forever free now and the companies' reason for doing it. We'll update this story in the event that we hear back. The Signal, The Writer [Xbox] |
| Fallout 4 won BAFTA's award for best game Posted: 07 Apr 2016 09:30 AM PDT Apparently scouring the Commonwealth Wasteland of the New England area resonates with those from the original England. The British Academy of Film and Television Arts held its 12th annual BAFTA Games Awards today and Bethesda's Fallout 4 came up the big winner. It took home the mantle of best game. Bethesda's no stranger to winning the BAFTA Games Awards' grandest prize. Three years ago, Dishonored won for best game. In the years since, The Last of Us and Destiny were the winners of that prestigious category. As far as sheer volume goes, there were other impressive performances at the BAFTA Games Awards. Rocket League, Her Story, and Everybody's Gone to the Rapture each won three accolades. Also, Bloodborne was the recipient of best game design, an area that seems particularly important. Below are the winners of all of the main categories: |
| I would definitely play a Mario Kart themed Rocket League Posted: 07 Apr 2016 09:00 AM PDT It might not be real, but The Pixel Kingdom has shared their vision of what Rocket League would be like if it took place in the Mushroom Kingdom. And you know what? I can dig it. Lightning power-ups, items that morph the size of the ball, and bananas? Since there's no Wii u edition of the game yet, I can easily see a partnership involving Psyonix and Nintendo for the upcoming NX. Then again, that's what a lot of people thought out of the gate with the Wii U when it was "a sure thing," so we'll see. |
| Monster Hunter, but as a cute cat Posted: 07 Apr 2016 08:30 AM PDT Monster Hunter X (recently re-titled Monster Hunter Generations in the west) had one very adorable addition to the series: Prowler mode. This allows for playing as a cat instead of as a human -- a transition that would strike envy in the heart of Maureen Ponderosa. That's, uh, that's kind of all there is to it. You can be a cat and your friends can be cats. Don't think about it too much. Watch this trailer and nod approvingly. Just accept it as an alternative viable option for monster hunting. Last we heard, Generations was set to release in North America sometime in 2016. It has sold well enough in Japan, where people have been playing as kittens since last November. Supposedly, the game is the cat's pajamas. |
| Resident Evil Umbrella Corps delayed last-minute to June Posted: 07 Apr 2016 08:00 AM PDT In a rather large press release detailing information regarding the customization options in Umbrella Corps, Capcom's newest Resident Evil flavored shooter, at the very bottom was a nonchalant notice of a delay. Originally scheduled for a May release, the game is now being pushed back to June 21. May was just a window anyway with no set date, so having a firm target is good I guess. No reason was given for the delay other than "so the team can spend some extra time optimizing the game." As a consolation for the delay, Capcom put out a new "customization" trailer. Yay? |
| If you have to cannibalize someone, where do you start? Posted: 07 Apr 2016 07:30 AM PDT One of Kyle's chickens died. That's a bummer. His dog got a hold of it and it was bye-bye birdie. Kyle's misfortune somehow led to Darren's wild postulation that he'd have no problem eating Zack and that he'd have no problem if Zack ate him. It's a games-journalist-eat-games-journalist world out there. That got us thinking: Where do you even start if you're forced to cannibalize someone? We're not talkin' about Hannibal Lecter making a gourmet meal that pairs well with a nice chianti; we're talkin' "What part of a human gives you the best chance to survive in dire conditions?" Here's a look into our thought process: |
| The best Resident Evil games, ranked Posted: 07 Apr 2016 07:00 AM PDT 1. Resident Evil 4 |
| This is the Game Boy of my dreams Posted: 07 Apr 2016 06:30 AM PDT This "Game Boy Zero" from YouTube user Wermy ranks way up there as far as cool custom systems go. Besides the nice new screen and two extra face buttons (taken from an NES controller to provide a more authentic feel), the system also has external ports for USB, micro-USB, mini HDMI, and tiny L and R buttons. On the inside? A lithium ion battery and a Rapsberry Pi Zero, of course. The way the handheld accesses games is super neat. Using a custom Game Boy cartridge that functions as an SD card adapter, it's able to run emulated software including NES, Super Nintendo, and Game Boy Advance titles. He even went to the effort of making a professional-looking label for the cartridge. There's a part breakdown in the video description, and Wermy has also shared a photo album. |
| League of Legends' Taric has been updated, looks dreamier Posted: 07 Apr 2016 06:00 AM PDT In the early beta days of League of Legends (yes I've been playing that long), Taric was one of my mains. Sure his ranked viability wasn't tops depending on the meta, but I loved playing him with aggressive teammates over Teamspeak. Now, he's getting a much needed rework, with an interactive comic to boot. Riot is overhauling his look and moveset, with the full details available here. He still has his Paladin-esque "support tank" role, just with a new twist and a more versatile kit. I can't wait to try him out myself. Taric [League of Legends] |
| Do you ever see video games in real life? Posted: 07 Apr 2016 05:00 AM PDT I was walking on a path behind my house this morning, as I tend to do on my infrequent writing breaks, and came across a beaten area that habitually causes issues. If it rains for so much as a minute, the entire worn road is filled with mud for days on end. The problem? It cuts out a ton of time to get to the nearby shopping center. So I figured out a system (pictured above) for getting through it. Much like solving a pressure plate puzzle in a tomb in a video game, it took time, but I figured out the spots that were dry, and now I can navigate it (it's tougher than it looks as some patches are deceptively muddy!). This same sensation came across me after playing The Witness, which I'm sure is exactly what Jonathan Blow wanted. I began to see patterns in just about everything, trying to connect the dots to a non-existent goal. Whenever I marathon Tony Hawk games, it's the same thing -- I'm constantly looking at places to grind and wrack up a high score. It's a neat phenomenon, but as I've come to realize over the years, it's far from an isolated one. Feel free to share your stories below. |
| Telltale's next venture is '7 Days to Die' on consoles Posted: 07 Apr 2016 04:45 AM PDT Not content with just three separate zombie subseries from The Walking Dead (and one spinoff), Telltale has announced that it will publish 7 Days to Die, an "open world survival game" that also involves elements of FPS, tower defense, RPGs, and horror. The trailer is live action and doesn't really give us a whole lot of in-game insight, but it should provide the basic gist, in that crafting, loot, and character progression is a go. It's also already on PC in Early Access form, so there's plenty of information out there already. 7 Days to Die will hit the PS4 and Xbox One in June for $29.99. Pre-ordering will net you five Walking Dead skins, including Michonne and Lee. New multiplayer modes, including split screen local play, are being added to the console edition, with DLC to follow. |
| Star Fox Guard will have amiibo support too Posted: 07 Apr 2016 04:30 AM PDT We already knew that Star Fox Zero would allow players to tap the Fox and Falco amiibo to Wii U GamePad to unlock new Arwing skins, but now Nintendo is spilling the beans on the functionality as it pertains to Star Fox Guard. According to this new video from Nintendo of Japan's YouTube account, players can use the figures to call down airstrikes on enemies with the same two figures. Neat! Stay tuned for our reviews of Zero and Guard later this month. |
| Nintendo Download: Game & Watch Gallery 4 Posted: 07 Apr 2016 04:00 AM PDT Are you ready for another underwhelming week? C'mon, I know you're used to it. The Wii U is rather low key this week, with Game & Watch Gallery 4, Emojikara, Epic Dumpster Bear, and Super Robo Mouse. Nintendo tried to pad the announcement noting that you can pre-order Star Fox Zero to get $5 towards Star Fox Guard. Or you can just buy it physically and get both forever. The 3DS is somehow even more barren with Doll Fashion Atelier. Yes, it is related to that Atelier series! There's also set of Disney oriented Frozen, Mickey & Friends, Stitch & Company, and Little Mermaid 3DS themes available. |
| What's that? Fable Legends may not be dead after all Posted: 07 Apr 2016 03:30 AM PDT When Microsoft dropped the news that Fable Legends was canceled, it was important to note that Lionhead Studios wasn't necessarily closed down entirely -- there were merely "discussions" to do so. That little tidbit may have saved the project, as multiple sources from MCV have reported that the game may be saved yet. Apparently staff are being offered an opportunity to "continue working on Legends," or "accept a redundancy package." Freelancers have already vacated, but contract employees may have a chance at staying. It's a peculiar arrangement all around, but it was always a possibility given the wording Microsoft used. Microsoft declined to comment of course, but it's possible that Fable Legends may rise one day from these ashes. Fable Legends may live on [MCV] Thanks Jeff! |
| Review: Aegis of Earth: Protonovus Assault Posted: 07 Apr 2016 03:00 AM PDT Aegis of Earth: Protonovus Assault is a frustrating game. Not because it’s difficult (it sure isn’t) and not because of its nonsense mouthful of a title (although that sure doesn’t help). It’s frustrating because there is a legitimately neat idea at the core of the game. A new, kind of quirky, and potentially fun twist on the tired tower defense genre. Unfortunately, that neat little idea is buried under hours of cloying anime cliches, repetitive grind, and a muddy, lazy presentation. |
| Final Fantasy 7 Remake's 'episodes' will be the size of 'full Final Fantasy games' Posted: 07 Apr 2016 02:30 AM PDT This is rather unexpected. For months fans have been speculating regarding Final Fantasy VII Remake's episodic strategy. After finding out that the game will not indeed be a full-on single release that provides a 1:1 look at VII's world, fans started to get worried that they would take the adventure game route and only provide a few hours of content at a time. It didn't help that the developers were as vague as possible about it. But according to the new issue of Game Informer, each episode will be a "full-scale game on par with installments of the Final Fantasy XIII sub-series." Well, those are indeed 40-hour JRPGs, so, it checks out. Funnily enough the developers were quick to backpedal on any comparisons to XIII, noting that it will not take the "multi-angle" approach for the narrative because VII already has a pre-existing story. Final Fantasy 7 Remake [Game Informer via IGN] |
| The new Attack on Titan game is coming in August in the west Posted: 07 Apr 2016 02:00 AM PDT After much anticipation, Koei Tecmo has finally revealed the release date for Attack on Titan in the west -- August 28, 2016 in Europe, and August 30 in the US. It also noted that the final name will in fact be "Attack on Titan" in the US, no fancy subtitle involved, though Europe gets "Wings of Freedom" attached. Interestingly enough, the game is confirmed for PS4 and Xbox One physically outside of Japan, and digitally on PS3, Vita, and PC. It's important to note that while the game was released in February in the east, the PC and Xbox One versions are new announcements. This isn't unprecedented, as Koei Tecmo has used this exact same strategy with Arslan this year. So yeah -- there's that! Hopefully it won't just be another full retread of Season 1 of the anime, and we'll get some new insight. |
| My wallet gently weeps: Nintendo to release amiibo dioramas Posted: 07 Apr 2016 01:00 AM PDT Although they haven't been announced in the west, Nintendo's Japanese site has been updated to provide a look at its official upcoming amiibo diorama line -- which, at present, consists of a Kirby and Super Smash Bros. model. They're both marked at 864 yen each (roughly eight US dollars), and are absolutely adorable. The Kirby one looks like a scene out of the classic Bubbly Clouds world, and the Smash diorama is from the arena "Battlefield." Apparently they fold up like a board game, too -- you can see for yourself in the gallery below. I...want them, since it would give me an excuse to complete my Kirby collection. amiibo [Nintendo] |
| One year later, the Sons of Anarchy game may have been a scam Posted: 07 Apr 2016 12:00 AM PDT Back in August 2015 it came to my attention that the episodic Sons of Anarchy game, released six months prior, had virtually no updates regarding a follow-up -- despite the fact that a Season Pass was sold upfront. The developer and publisher had seemingly gone silent, and a small collective of buyers started getting antsy. I mean, that kind of delay between episodes isn't unheard of (Republique didn't finish its story for almost three years), but to have no communication on the matter was unsettling, to say the least. Having reached out to all parties involved, I found out that the co-developer, Silverback Games, was merely a "consultant," and is not responsible for the release schedule. For that, I'd have to contact developer Orpheus Interactive, who obtained the license. Silverback informed me that they "simply do not know what they are up to or what their plan is." Not a good sign. Fast forward to this week, eight months later -- I still haven't heard anything from Orpheus, but I did get a notification from Apple directly, informing me that I am entitled to a refund for my purchase of Sons of Anarchy: The Prospect. Orpheus Interactive has not published anything else on iOS, and their entire company listing, as well as the listing for the game itself, has been removed from Apple's servers. Their support center hasn't been updated in over a year, providing the same message: "Our team is hard at work on episodes 2-10 of Sons of Anarchy: The Prospect. We will release all information via our SOAgame.com site and social media channels when new episodes or developments are ready." How did this even happen? Sons of Anarchy is one of the biggest shows in FX history, a subsidiary of FOX, who were directly involved in the game's creation, have yet to issue a statement. Either way, for all 10 of you that also bought the game, contact Apple for your refund if you haven't already. |
| Here's when you can buy tickets for BlizzCon 2016 Posted: 06 Apr 2016 09:00 PM PDT Blizzard has announced the dates and ticket prices for BlizzCon 2016. BlizzCon 2016 - which marks the convention’s tenth anniversary - will take place on Friday, November 4, 2016 and Saturday November 5, 2016 in the Anaheim Convention Center, California, USA. Tickets go on sale on April 20 at 7pm PST, and then again at 10am PST on April 23 and will set you back a cool $200, plus the usual taxes and fees. We don’t yet have details on the virtual tickets or what we can expect on the schedule, but we’ll let you know as/when we know more. Better get savin’! |
| These guys turned a PS3 into a skateboard Posted: 06 Apr 2016 08:00 PM PDT I used to have a Sonic the Hedgehog skateboard. My dad modified it to let me turn it into a scooter whenever I wanted, and it was the coolest thing in the history of forever… until I tried to do an ollie. I, in all my nine-year-old stupidity, didn’t understand I had to actually jump to do the trick. Instead, I stamped on the front of the board with all my weight and expected to be catapulted into the air, pulling off a "wicked sick" ollie to be remembered through the ages. Instead, the skateboard just snapped in half and somehow launched splinters right into my buttcheeks. I vowed to never take up the board ever again, and this, to this day, is biggest loss skateboarding has ever faced. Anyway, check out this PS3 skateboard made by pro-skater Aaron Kyro of Braille Skateboarding. This is an actual Sony PlayStation 3 slim with wheels screwed onto it. It’s not the most elegant skateboard, but they do manage to pull off some tricks with it. I’m honestly shocked it even supported a load of fully-grown adults’ weight for as long as it did. The PS3 was tough as nails, apparently. |
| Sign up for the Pokemon newsletter, and nab the three legendary birds Posted: 06 Apr 2016 07:00 PM PDT Apparently Nintendo isn’t happy with only giving us one measly mythical Pokémon each month this year. It's giving away Regice, Regirock, and Registeel to Pokémon Bank subscribers, and now it's giving away the three legendary birds through the Pokémon Trainer Club newsletter. Codes for Articuno, Zapdos, and Moltres will be sent to newsletter subscribers soon, so you still have time to sign up for it if you want to nab them. Like all other gift Pokémon at the moment, they’ll be available for players of X, Y, Omega Ruby and Alpha Sapphire. They each come with pretty nifty hidden abilities too:
At the moment, you can only ever catch one of the three in X and Y, and which one is decided by which starter you picked. Being given all three will be really handy, especially in ORAS where they’re absolutely nowhere to be found! You can sign up for the newsletter on the Pokémon website. Oh, and as a reminder, you can get Jirachi this month through the Mystery Gift. |
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