Sunday, March 6, 2016

New Games

New Games


Touhou fighter, more doujin games coming to PSN

Posted: 06 Mar 2016 01:00 PM PST

A new crop of Japanese indie games are coming to PlayStation Network through Play, Doujin!, a joint effort between Sony and Touhou creator ZUN to bring doujin titles to PlayStation systems.

Those games include:

Bunny Must Die is already available worldwide via Steam, but the upcoming PlayStation release will looks to improve on the PC version with upgrades like a widescreen aspect ratio.

A Healer Only Lives Twice was released earlier this year in both Japanese and English via the now-defunct PlayStation Mobile program. As it's been translated, developer Pon Pon Games already has plans to distribute the PS4 port across Asia and western territories.

The first title released under the Play, Doujin! banner, Genso Rondo, is coming to North America and Europe sometime this summer, courtesy of localization group NIS America.

Play, Doujin! [Twitter, Play, Doujin! Blog]

Touhou fighter, more doujin games coming to PSN screenshot

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Mutant Mudds sequel leaps to Wii U, 3DS next week

Posted: 06 Mar 2016 12:00 PM PST

Mutant Mudds Super Challenge will launch in North America, Australia, and Europe on March 17.

The Wii U and Nintendo 3DS game features boss fights, 40 new levels, and 20 unlockable characters. It will also support Cross-Buy so players with both consoles will only need to purchase the game once.

According to Nintendo Life, Super Challenge will retail for £8.99 / €9.99 / $9.99, and be available at a 15 percent discount through April 16 to anyone that the original game on Wii U or 3DS, and people that downloaded the Nintnies@Home preview demo.

The original Mutant Mudds was released for 3DS in 2012 and has since come to Windows PC, iOS platforms, Wii U, PlayStation 3, and PlayStation Vita in various forms.

Jools Watsham [Twitter, Nintendo Life]

Mutant Mudds sequel leaps to Wii U, 3DS next week screenshot

Wonder Boy successor launching later this year

Posted: 06 Mar 2016 11:15 AM PST

Monster Boy, the successor to the Wonder Boy and Monster World series, will launch later this year, publisher FDG Entertainment confirmed via the PlayStation Blog on Friday.

While the announcement only mentions a PlayStation 4 version, the side-scroller is also in development for PC and Xbox One. And according to a separate statement from FDG, Monster Boy will be see a simultaneous release across consoles. It seems the PC port may come sooner or later.

FDG asserted it is "planning to finish the game production in Q2 this year," but that doesn't mean it will release this spring. On the title's official website, a company representative wrote "there's still a lot to do, so please don't expect a release in the first half of 2016."

Monster Boy is in development at Flying Hamster studio Game Atelier, and actually began development as Flying Hamster II. However, Wonder Boy creator Ryuichi Nishizawa has since signed onto the project, and FDG has acquired the rights to use much of the Wonder Boy series' assets -- but not the name, that still belongs to Sega.

In response to fan inquries, FDG also expressed interested in bringing the title to PlayStation Vita and Wii U, but insists it doesn't have the finances resources to port the game to more platforms at this time. Only if the game sells "well enough," does the possibility of that happening exist.

The original Wonder Boy released in arcades 30 years ago next month.

Monster Boy launching on PS4 this year [PlayStation Blog, FDG Entertainment]

Wonder Boy successor launching later this year screenshot

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There's still hope for a new Darkstalkers

Posted: 06 Mar 2016 09:00 AM PST

Capcom attempted to revive the Darkstalkers series in 2013 with a bundle of HD remasters. It didn't go well. The publisher used the project as a litmus test, hoping strong sales would encourage the company's money men to bankroll a full sequel. But the opposite happened. Fans had little interest in the gussied up Sega Saturn games, which prompted Capcom to lay the series to rest.

Of course, there's still a vocal contigent of fans out there asking for more Darkstalkers, one of whom recently reached out to Capcom producer Yoshinori Ono, asking if a new game is on the horizon. Ono replied that he is "striving hard" to make that happen. And while that's far from a confirmation that we'll see a new game any time soon, it does show there's still support for the series within Capcom.

Of course, Ono and his team currently have their hands full with Street Fighter V and Darkstalkers is far from the only Capcom fighter fans would like to see return. In January, Ono mentioned there's a strong desire for new Rival Schools and Capcom vs. SNK games out there as well.

Hopefully, if and when the publisher gets around to reviving one of these franchises, it doesn't first ask the fighting game community to prove its loyalty by supporting another remaster collection.

Yoshinori Ono [Twitter via EventHubs]

There's still hope for a new Darkstalkers screenshot

Mortal Kombat XL provides a strong reason to come back to the arena

Posted: 06 Mar 2016 07:30 AM PST

Don't write a hot take about SFV... Don't write a hot take about SFV... Don't write a hot take about SFV...

Mortal Kombat XL should make Street Fighter V ashamed of itself.

Dammit.

Mortal Kombat XL provides a strong reason to come back to the arena screenshot

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Popping Cherries: Pokemon Snap

Posted: 06 Mar 2016 06:30 AM PST

Pokémon Snap was a spin-off for the Nintendo 64 built around the unusual premise of photographing Pokémon. It was quite popular back in the day, and has garnered adoration from many fans who still hope to one day see a sequel. I'm one of those people, having owned the title since it first released. I've always had fond memories of trying to capture the perfect shot of Pikachu on a surfboard, but not everyone got around to trying this quirky entry in the Pokémon franchise.

In this episode of Popping Cherries, CJ Andriessen and I sat down for a discussion about what Pokémon Snap means to us, delving into topics like Professor Oak's aversion to art, Blockbuster's Pokémon Snap Station marketing campaign, and Todd Snap's history as we try to determine whether the N64 exclusive still holds up today and what allowed it to become so popular in the past.

Popping Cherries: Pokemon Snap screenshot

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htoL#NiQ: The Firefly Diary is slightly less infuriating on PC

Posted: 06 Mar 2016 05:30 AM PST

htoL#NiQ: The Firefly Diary (which I am never typing ever again) is coming to PC in less than two weeks. I've been playing it a bit to see how the former PlayStation Vita exclusive translates to a mouse and keyboard setup.

In The Firefly Diary (much easier to type -- deal with it, suckas), you guide a young girl named Mion through a maze of deathtraps and horrifying shadow monsters while trying to discover how she arrived in this hellish industrial land. You do this by controlling a pair of fireflies, Lumen and Umbra. The mouse, which is basically all you need to use to navigate the experience, drags the firefly of your choice around the levels. You have no direct control over Mion, but she follows Lumen wherever the luminous bug goes.

htoL#NiQ: The Firefly Diary is slightly less infuriating on PC screenshot

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Target Australia is wrapping R18+ games in the equivalent of brown paper

Posted: 06 Mar 2016 04:30 AM PST

I remember reading once about how retailers voluntarily censored the album cover of hair metal doofuses, Ratt's, Out of the Cellar. The image of a feline Tawny Kitaen creeping towards a cellar door in black leather was just too much for the big box locations of the day to handle. They slipped in the album in a generic black sleeve before putting it on shelves to prevent the sheer sexual energy of the cover art from burning out the retinas of passing children and elderly bake sale enthusiasts. By contemporary standards the album cover is completely tame, provocative sure, but hardly worth blotting out like a disgraced politician in a Soviet textbook. Looking at it today, I could hardly imagine what kind of pearl-clutching ninnies thought they needed to prevent it from harming the general public.

Apparently, the same people calling the shots in Australian Targets. The retailer has decided to cover up the box art on all of the R18+ games they carry with sterile black and white packaging that contains only the name of the game and an admonishment that it can only be purchased by adults. Presumably, this is done to make the game less appealing to youths and to make it easy for staff to recognize it when little Johnny tries to buy a copy of BloodStorm 3: The Spleen Explosion.


To be clear, Target Australia has every right to decide what it feels comfortable with carrying on its shelves. If they don't want to carry GTA V, or show the terrifying visage of Watch Dog's Aiden Pearce glowering down from the shelves from beneath his ball cap, that's (literally) their business. Still, I can't help but chuckle when this kind of thing happens, it seems like such an comical reaction to a non-issue that I'm sure it will be the eye-rolling trivia of the future -- just like Ratt.

Target Australia Now Using Plain Packaging For R18+ Video Games [Attack of the Fanboy]

Target Australia is wrapping R18+ games in the equivalent of brown paper screenshot

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Persona writer's new Vita RPG Caligula looks, well, a lot like Persona

Posted: 06 Mar 2016 03:00 AM PST

Caligula certainly evokes the spirit and aesthetic of modern Persona games, but the new PlayStation Vita game actually comes from the mind of old school Persona writer Tadashi Satomi.

In addition to the Revelations: Persona and Persona 2 scenario writer, the RPG is being worked on by Sword Art Online: Hollow Fragment developer Aquria and is backed by publisher FuRyu, the studio behind titles like Unchained Blades, Exstetra, and The Legend of Legacy

However, unlike, say, Persona 4, where a group of heroic teens delved into a virtual world in order to save the day, the cast of Caligula is already trapped in such a place. In what sounds like a very anime spin on the film Groundhog Day, the story takes place in a realm where a Hatsune Miku-like character is forcing a number of people to unwittingly relive their high school years over and over again. Of course, a group of plucky kids come to realize what's going on and bands together to find a way to escape their shared prison and return to the real world. 

Caligula is planned for a June 23 launch in Japan. An international release has yet to be announced.

Persona writer's new Vita RPG Caligula looks, well, a lot like Persona screenshot

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Podtoid 327: Bathtubs Full of French Fries

Posted: 06 Mar 2016 02:00 AM PST

Subscribe to the podcast via iTunes or download it here.

On this week's show, the Podtoid boys spoil the shit out of The Last of Us (you've been warned), discuss old gaming trends we'd like to see come back, the best games of 2006, and video game movie trivia. 

Podtoid 327: Bathtubs Full of French Fries screenshot

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Here's what Star Ocean 5 sounds like in English

Posted: 06 Mar 2016 01:45 AM PST

Star Ocean: The Last Hope had a truly dreadful script, but the cringe-worthy voice acting probably didn't do the game any favors, either. Thankfully, it sounds like Star Ocean: Integrity and Faithlessness will be a little better in that department, at least if its first English trailer is any indication. 

Here's what Star Ocean 5 sounds like in English screenshot

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Destructoid fights the first Dark Souls III boss

Posted: 06 Mar 2016 01:30 AM PST

Late last week, Destructoid was invited to come to London and play the opening hours of Dark Souls III on PS4. Starting today, we're going to be rolling out footage we captured at the event.

In the video below, we fight the first boss of Dark Souls III, Iudex Gundyr. Yeah, he's freaky as heck.

I am fully prepared for the "git gud scrub" comments section, so have at it haha.

Destructoid fights the first Dark Souls III boss screenshot

Downwell developer digs deep, devises demure deliberation diamonds

Posted: 06 Mar 2016 01:15 AM PST

[Sup Holmes is a weekly talk show for people that make great video games. It airs live every Sunday at 4:00pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.]

[Update: Show's over everybody! The rerun should be up soon. In the meantime, here's a great Downwell speedrun.] 

Today at 10am EST, we're airing a special early morning Sup Holmes with Ojiro "Moppin" Fumoto, creator of Downwell. We'll be talking to Ojiro about his influences, gaming culture in Japan, how he devised Downwell's signature gunboots, what it's like working with Devolver, and whatever else he wants to talk about. 

We'll update with the direct link to the broadcast when it's ready. In the meantime, you can cue up the show by opening up the Sup Holmes Youtube page. Thanks, Internet! 

Downwell developer digs deep, devises demure deliberation diamonds screenshot

Review: Razer Wildcat

Posted: 06 Mar 2016 12:00 AM PST

While most gamers with aspirations of going pro focus on keyboard and mouse setups, that doesn't mean there isn't a market out there for competitive-level gaming controllers. The Razer Wildcat, a PC and Xbox One controller built with competitive gaming in mind, certainly makes an admirable stab at securing itself a solid place in that market. 
 
With remappable buttons, built-in audio controls, and optional stick-on grips, the Wildcat features only a few small drawbacks that hold it back from its dreams of the big leagues.

Review: Razer Wildcat screenshot

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Ace Attorney 6 is coming to Japan on June 9

Posted: 05 Mar 2016 08:00 PM PST

Capcom hosted a live stream today to reveal some more details about Ace Attorney 6. The new trailer shows off some of the main characters battling it out on the courtroom floor, including the return of fan favorite Maya Fey! We could always use more of Maya's beaming smile and enthusiasm.

The live stream also highlighted a few pre-order bonuses, which include two extra episodes and some special costumes for Athena, Phoenix, and Apollo.

For those interested in an early look at the game, there is a web browser version of the demo available to play here, although it might help to know some Japanese.

Ace Attorney 6 is set to release for Nintendo 3DS on June 9, 2016 in Japan.

Ace Attorney 6 is coming to Japan on June 9 screenshot

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