Saturday, March 19, 2016

New Games

New Games


Miitomo is the hottest app in Japan

Posted: 19 Mar 2016 12:30 PM PDT

Many traditional games publishers have tried to succeed on mobile platforms, but few have managed to replicate their success and become fixtures of the iOS and Android marketplaces.

Nintendo is off to a hot start, though. The company's first mobile game, Miitomo, launched earlier this week in Japan and, according to multiple market research firms, it has already become the country's top free app (not just game) on the App Store -- beating out the ever-popular messenger app Line.

Thus far, the app has accumulated more than one million users.

Miitomo isn't available worldwide yet, but is expected to arrive in 15 more major markets across North America, Western Europe, Russia, Australia, and New Zealand later this month. Until then, you can always check out some of our early impressions of the Japanese version.

Four more Nntendo-developed mobile games are expected to be released by March 2017.

Miitomo tops Japanese iOS charts, beats Line [Bloomberg, VentureBeat, Nintendo]

Miitomo is the hottest app in Japan screenshot

How Pokken Tournament disciplines rage quitters

Posted: 19 Mar 2016 11:00 AM PDT

Pokkén Tournament is out now available , and unlike some games, is actually punishing rage quitters.

Before heading online, Bandai Namco's new fighting game urges players to refrain from disconnecting in the middle of a match, as it's "rude" to others and there's a "penalty" for doing so.

How Pokken Tournament disciplines rage quitters screenshot

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Sonic Boom returns this September

Posted: 19 Mar 2016 10:00 AM PDT

Sonic Boom: Fire & Ice will launch on September 27, Sega announced today at South by Southwest.

The Nintendo 3DS exclusive was initially supposed to release last year, but the publisher delayed the game last September with hopes that some extra development time would make it less of an embarrassment than the other Sonic Boom titles, Shattered Crystal and Rise of Lyric.

Sonic Boom returns this September screenshot

Bad choices don't make you a bad person

Posted: 19 Mar 2016 09:00 AM PDT

[This article contains spoilers for Firewatch]

Let me preface this admission of guilt with a disclaimer: cheating on a romantic partner is the worst. If the relationship continues, you or your partner will never look at each other quite the same way ever again. If you break up, you will have permanently damaged another human being's ability to trust and you will find that your newfound first-hand experience makes you just that much more paranoid.

All that being said, I cheated on my dementia-stricken wife with my boss. Not me, of course. I don't have a wife and I don't think Jordan Devore is up for much of anything. This happened in Firewatch, where I pushed protagonist Henry into having off-screen phone sex with his colleague Delilah. The two had chemistry, the sort you only see when you're on the outside looking in at two people who spark in every conversation they have. Of course, this was my particular reading -- for the less romantically inclined, you could absolutely portray the two as being good friends.

I went with this option because I found it the most narratively compelling; Henry came to the forest as an escape from his wife's disease, it makes sense that a man capable of that would take the next logical step. Throughout the game, I picked the dialogue options that made Henry aware of his cowardice, but unwilling to face his choices head-on.

Bad choices don't make you a bad person screenshot

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Sniper Elite 4, now with more Assassin's Creed

Posted: 19 Mar 2016 08:00 AM PDT

For whatever reason -- perhaps through no fault of its own -- I can't help but see the workings of other games when I look at Sniper Elite. Rube Goldberg-lite environmental executions remind me of Hitman. Third-person stealth melee killing and subsequent corpse carrying smell of Assassin's Creed. Even the stylish kill cam X-ray cinematically destroying an enemy's insides feel like Mortal Kombat X, even though I'm fully aware it was Sniper's schitck first.

After spending some hands-off time with the newly-announced Sniper Elite 4 this week at GDC, those parallels are still very much present in this next game -- with a few more Assassin's Creed components added to the mix. Since the events of Sniper Elite 3, protagonist Karl Fairburne has learned how to climb and whistle. Those skills are useful for luring a guard over to a ledge and murdering him in the exact same manner as Ubisoft has had us doing for almost a decade now.

While that enhancement is tough to get excited about, Sniper Elite enthusiasts will be pleased to know this entry has some other significant improvements. What's likely the biggest one is that the locales are much larger in scale. Rebellion creative lead Tim Jones tells us that developing solely for current generation systems has prevented the developer from being hamstrung by the limitations of legacy consoles.

Sniper Elite 4, now with more Assassin's Creed screenshot

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Podtoid 328: Buckwild GDC Party

Posted: 19 Mar 2016 07:00 AM PDT

Subscribe to the podcast via iTunes or download it here.

This week's Podtoid is coming to you straight outta GDC, where ya boys Steven Hansen, Zack Furniss, and Brett Makedonski overdosed on virtual reality, avoided the indie developer strip club party, celebrated Destructoid's 10th anniversary, and maybe did some actual work too.

Podtoid 328: Buckwild GDC Party screenshot

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Firewatch has sold half a million copies in a month and change

Posted: 19 Mar 2016 06:30 AM PDT

The walking and boombox pitching simulator, Firewatch, has sold over half a millions copies since launching in early February. We already knew the game was selling well (even beating out SFV and Far Cry Primal on the PlayStation store), but the actual figure is still damn impressive. An indie developer selling half a million copies at full price is nothing to sneeze at.

The illuminated numbers come from a blog post yesterday by Panic, Campo Santo's publishing partner. The half a million mark represents a real milestone for the small development team that managed to recoup their investment on the first day. "As an indie game, or heck, even as a “real” game, ok fine but not as a Call of Duty or Star Wars game, Firewatch can be considered a sales success."

Always good to see passion and hard work pay off. Hopefully this success will lead to bigger and better games from Campo Santo.

Firewatch: One Month Later [PanicBlog]

Firewatch has sold half a million copies in a month and change screenshot

PS2 classic Okage: Shadow King coming to PS4

Posted: 19 Mar 2016 06:00 AM PDT

Okage: Shadow King is heading to PlayStation 4 next week, according to the PlayStation Blogcast.

Originally released for PlayStation 2 in 2001, this role-playing game follows the exploits of a young boy who becomes possessed by the spirit of an evil king and sets out on an adventure.

The JRPG is perhaps the most high-profile project to come out of obscure Tokyo studio Zener Works, which has since focused on online games and mobile apps, such as Dragon Quest: Monster Parade and the Metal Gear Solid V: Ground Zeroes companion app, among other, less-recognizable titles.

PlayStation Blogcast Episode 201 [PlayStation Blog]

PS2 classic Okage: Shadow King coming to PS4 screenshot

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Review: Dynetzzle Extended

Posted: 19 Mar 2016 05:00 AM PDT

The moment I saw Dynetzzle Extended, I wanted it. Dice logic, spatial reasoning, atmospheric music, and a clean aesthetic. It was my jam.

Two hours later, I became a little chilly on it. Where I went in hoping for a nice session of deep thought, I came out the other side with something that feels more like sudoku. It's built on a cool idea, but soon enough it becomes rote.

Review: Dynetzzle Extended screenshot

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