MMO News |
- Snow (Free to Play Skiing) – First Look
- Mirage: Arcane Warfare
- SMITE Winter’s Bite Patch Notes Reveal
- Mirage: Arcane Warfare Announcement Trailer
- Trinium Wars Early Access Pack Giveaway
- Trinium Wars Announcement Trailer
- World of Tanks Update 9.14 (PC) Review
- Path of Exile: Ascendancy Expansion Review
- Rogue Stormers Made in Germany Trailer
- Kritika: The White Knights Celebrates 600th Day
Snow (Free to Play Skiing) – First Look Posted: 09 Mar 2016 06:55 PM PST BakermanBrad explores the side of a mountain and a couple of face plants to the snowy ground in a new free to play skiing simulator from Poppermost Productions called Snow. Snow is an open world filled with detailed environments packed with unique features. Customize your character and ski, snowboard, ride a snowmobile, or even fly a drone around the mountain for new spots. This game is designed to be the most authentic winter sports game to date offering crazy customization and a real sense of freedom in a simulator. Stand out among other players by equipping the latest clothing and gear from over a dozen of the biggest brands in the world. Beyond that you can create the ultimate playground! Change the face of the mountain and adapt the terrain to your style. Add jumps, rails and other features dynamically anywhere on the mountain. The post Snow (Free to Play Skiing) – First Look appeared first on MMOHuts. |
Posted: 09 Mar 2016 02:46 PM PST Mirage is a skill-based FPS game created by Torn Banner Inc, the creators behind Chivalry: Medieval Warfare. Players can tear their enemies limb from limb with destructive magic and melee combat, while wielding complete control over every slash and spell. Features: Fantasy setting: Warriors armed with steel and magic bring violence and death as they do battle across a fantastical Arabian and Persian-inspired setting of desert sands, market bazaars and grand palaces. Skill-based action: Tear your enemies limb from limb with destructive magic and melee combat. Class system: Experiment and find your perfect playstyle between six diverse classes including stealthy assassins, hulking brutes, powerful mages and more.
The post Mirage: Arcane Warfare appeared first on MMOHuts. |
SMITE Winter’s Bite Patch Notes Reveal Posted: 09 Mar 2016 02:40 PM PST This afternoon, Smite revealed the patch notes for update 3.4, continuing changes in Season 3 and revealing the next God coming to Smite: Skadi. The Season 3 Ticket has been unveiled and will be available for 600 gems. This season ticket frame can be mixed with any other previously unlocked frames. There’s also a new announcer pack, featuring none other than Hinduman – watch out for the “MOM, GET THE CAMERA! I GOT A PENTAKILL!” shout if you’re lucky enough to score one. New achievements have been added for Hades, Hel, and Ullr, some of which should be easy to obtain and some . . . not so much. The Store now has an “Undo” button which will allow players to fix purchasing mistakes. A boar has been removed from the Fire Giant (solo lane) side of the jungle, in order to tone down solo experience that was being gained too quickly. Item wise, the Glowing Emerald has had its price reduced by 50 for the whole tree; Hydra’s Lament will have no cooldown on procs; Masamune gets a physical power buff from 30 to 50 and a 200 Rage cost reduction; Rod of Asclepius’s aura gets buffed to 20% (up from 16%) and gets slightly cheaper; and the Rod of Healing will be 30 gold cheaper. A few minor tweaks for the gods in Season balance includes a few buffs: Hercules, raising his movement speed by 5 and base damage by 4; Chaac, lowering his Ultimate cooldown from 90s to 75s; and Kulkulkan, scaling up Zephyr magic by 15% and reducing whirlwind’s mana cost. Other god changes includes Ra’s passive granting a longer movement speed duration, Raijin’s double-stacking Percussive Storm being fixed; Rama’s Astral Arrow regeneration speed up and mana cost down; and Anhur’s Feeble buffed to 20 (from 15) and Impale given a lower mana cost. Finally, the big news of the patch: Skadi. Skadi is a hunter capable of pushing with plenty of damage and disruption, while in turn sacrificing movement. Skadi comes with a pet wolf, Kaldr, who can be controlled and utilized on the battlefield to increase her damage. Her kit makes her excel in 1v1 fights, especially against melee and assassin types. Her Passive is Kaldr, The Winter Wolf, which grants her this pet as an ally. Skadi’s 1 ability, Piercing Cold, hurls a spear forward which pierces enemies and slows. Kaldr does double damage to enemies affected by this ability. 2, Rune of the Hunt, Calls or recalls Kaldr on enemies, and can be used as early as level 0. As it is leveled, Kaldr gains more damage and new abilities, including a dash attack, self heal, and Skadi movement buff. 3, Permafrost, is a new form of crowd control. It places a large patch of ice on the ground which causes any enemies in it to slide in the direction they were moving at the time. If they collide with someone in the ice, they will bounce back in the opposite direction (like a game of hockey). Enemies cannot control their movements in the ice but can jump out with abilities. Skadi also gains a movement buff while in the permafrost. Skadi’s ultimate, Winter’s Grasp, casts a storm around both Skadi and Kaldr. It roots enemies within the area of effect, causing damage over time during its duration, fully healing Kaldr and making him temporarily invincible. These storms can stack, making a venn diagram of death. SMITE Winter's Bite Patch & Skadi RevealThe post SMITE Winter’s Bite Patch Notes Reveal appeared first on MMOHuts. |
Mirage: Arcane Warfare Announcement Trailer Posted: 09 Mar 2016 12:37 PM PST Torn Banner Studios announces Mirage: Arcane Warfare, a multiplayer FPS with six classes, magic and melee, and more. The post Mirage: Arcane Warfare Announcement Trailer appeared first on MMOHuts. |
Trinium Wars Early Access Pack Giveaway Posted: 09 Mar 2016 12:26 PM PST MMOHuts has partnered with IME Online to celebrate the arrival of early access testing for Trinium Wars with a code pack that no only will get you into beta for free, but unlocks a gas mask and 5000 cash currency as well! Developed by Jang Wook Lee, Lead Artist of Diablo 3, Trinium Wars is a post-apocalyptic Sci Fi MMORPG set in the remains of Planet Earth after World War III that is now controlled by mutants. Join the fight for the rarest substance in the universe: Trinium. Support the Human forces to reconquer their home planet, which they had to leave after the devastating consequences of World War III, or join forces with the Narc, who were forced to leave their planet after depleting all its resources. Exciting and varied quests will lead you through the story of Trinium Wars. Special instance missions let you Tanks, Mechs or even Monsters. As high level content up to 1000 players can simultaneously fight in the "Resource War" mode, build up camps and mine precious Trinium. For fast PvP fun Trinium Wars offers an additional MOBA style Arena mode while the base-building mode will allow for more tactical choices and the chance to craft new equipment, potions and even skills. The big run for Trinium has started – be part of it! To Use Your Key In-Game:
The post Trinium Wars Early Access Pack Giveaway appeared first on MMOHuts. |
Trinium Wars Announcement Trailer Posted: 09 Mar 2016 12:03 PM PST The official teaser trailer for Trinium Wars, a post-apocalyptic Sci Fi MMORPG. The post Trinium Wars Announcement Trailer appeared first on MMOHuts. |
World of Tanks Update 9.14 (PC) Review Posted: 09 Mar 2016 11:56 AM PST The World of Tanks Update 9.14 improves vehicle physics, sound, and more. The post World of Tanks Update 9.14 (PC) Review appeared first on MMOHuts. |
Path of Exile: Ascendancy Expansion Review Posted: 09 Mar 2016 11:27 AM PST Last week I ascended. No not because I bought a new computer and the holy lord Gaben rewarded me with new playable games. Rather a new patch for Path of Exile arrived that changes well… not everything. But close to it! Before, reaching the end in Path of Exile was a bit lackluster, since the game keeps receiving updates, but never actually had something special to do when you get to the higher levels. It was clear to players and devs alike that the game needed a bit of a fresh challenge, and with Ascendancy, the Path of Exile fans are finally getting the end-game content they’ve wished for. Its been a good several months since I last played the game, and just like me there are a lot of other players that come back with each update trying out the different challenges. But there is always a reason why most don’t stick around. Akin to Warcraft, most people hang up their boots after a few weeks of testing out the latest expansion. Ascendancy is a game changer though; there are finally a lot more things you can do and challenges you have to face to get decked out in the end. And the first major content update I want to talk about is the Labyrinth. Unlike previous major updates focused on expanding the story with new arcs to explore, Ascendancy is more of a side tale focused around answering the challenge of the Labyrinth. The Labyrinth offers some truly unique challenges not seen before in Path of Exile. Players need to go in with a plan as the penalty for dying now is sending you back to start, do not pass go, do not collect nifty enhancements to your character. In the Labyrinth you will face a lot of challenges, including new monsters and traps that will test your reflexes, timing, and ability to utilize your movement skills on short notice. We’re not talking about a few sparse traps hidden here or there either. Depending on how much RNGesus is against you, you may run into giant areas on each level of the Labyrinth that will make you scratch your head pondering how anyone could possibly run through unscathed. Without spoiling too much about the Labyrinth, let me explain to you how exactly you can clear the whole place and earn new enhancements for your current equipment. You start out entering the dungeon just like most of the levels you are used to in Path of Exile. The first floor will quickly get you accustomed to the traps you will face as you hunt for the randomly generated key locations to unlock the next zones. Rinse repeat as the traps start to overlap more and more, and the monsters get tougher and rougher until you’re at the last level of the Labyrinth. The random generation shines here more so than anyone else in the game as sometimes the trap combinations are a mega headache, and just what you’d expect for end-game. Every new level you unlock, at the start of the entrance you can see your progress and what exactly you will need to get through that zone. If you are fortunate you will find everything by luck while dodging the traps. Most of the time though you will reach a dead-end and realize you need to backtrack through the death trap to find the key you missed. As I said earlier, dying is not an option (duh) unless you enjoy throwing your keyboard through the window. If you die, your progression in the Labyrinth will get reset and you will have to start over again. Since we were given alpha access and a character to clear the new content with, we were given some really good equipment to help our progression. But even with the right and perhaps even best equipment available for our classes, the Labyrinth still proved to be anything but a cakewalk. I spent my whole Saturday trying to clear the levels only to still come up short by the end of the day from underestimating traps or misclicking. But slowly and surely I managed to learn from my mistakes to get my groove back, getting further and further in with each subsequent attempt. When you clear the whole Labyrinth, you get to battle a truly epic boss that makes even the traps of the dungeon seem dull in comparison. Past this battle awaits the chance to enhance your equipment with new effects and benefits, or even enhance your skills with new powerful unlocks that no single character can fully acquire. This is the heart and soul of the expansion: The Ascendancy Classes. In total there are 19 new Ascendancy classes, each containing their own skill tree. Each core class in Path of Exile has three Ascendancy classes (except for the Scion class which at present has only one). And each Ascendancy class changes the principles of the class drastically to make your character and class feel completely different from not only your pre-ascended character, but from the other two Ascendancy classes. And since making your character, leveling it up and using the right skills is of such a high important to the hardcore fans of Path of Exile, a lot of the die hard fans couldn’t wait to get to theorycrafting and balance testing just what this means for the competitive Leagues Path of Exile has become so renowned for. Conclusion: Excellent (5/5) As a fan of the game I must say I’m once again absolutely hooked to the game. The game isn’t only about rushing through the content while making your character as powerful as possible anymore. With regular competitive Leagues, and now a new engaging end-game that pushes their industry leading customization to even higher peaks, Path of Exile has never felt more perfect. Teaming up with friends to work together (or laugh at each other’s failure) to beat the Labyrinth is a delight. And the challenge is rough enough that anyone busting out Ascendancy skills feels truly accomplished in the community. Big props to Grinding Gear Games for still caring to innovate and push their game to the limits when most MMO teams seem content to dwell in the status quo. Full Gameplay Image GalleryWant more Path of Exile Ascendancy? Check out JamesBl0nde’s gameplay video of Shadow/Assassin! The post Path of Exile: Ascendancy Expansion Review appeared first on MMOHuts. |
Rogue Stormers Made in Germany Trailer Posted: 09 Mar 2016 10:21 AM PST Black Forest Games boasts about how Rogue Stormers is made in Germany – but not like other German games. The post Rogue Stormers Made in Germany Trailer appeared first on MMOHuts. |
Kritika: The White Knights Celebrates 600th Day Posted: 09 Mar 2016 10:03 AM PST GAMEVIL's action RPG, Kritika: The White Knights has surpassed its 600th day of service, a significant milestone for the publisher as well as the mobile gaming community. In recognition of its 600th day milestone, the Kritika team will send out in-game bonus rewards such as Gems, Equipment Tickets, and Gold that will be concluding on March 10. Additionally, the Kritika Facebook page will reward players with 3 Gold Gem Keys for every 1000 new 'likes' the page receives between February 29 through March 14. Launching June 15, 2014, Kritika: The White Knights accumulated 1 million downloads in its first week of global service. Kritika's live service team provides monthly updates which include over 100 single player levels, 8 playable classes, weekly guild battles, Ethereal Items, and a pet system. Kritika's developers, Funflow and All-M, continue to provide monthly content and gameplay updates to maintain the game's commitment to excellence. Over its life span, Kritika: The White Knights developed a global self-sustaining community. The game's dedicated fan base resulted in an overwhelming amount of fan-created art, player guides, videos and community events. Kritka's community also created its own eSports tournament, held in South East Asia, featuring the best players in the world competing in a Monster Wave competition. On its one year anniversary, the Kritika team created limited edition White Knight figures to be rewarded to the best players in the game. Through continued development support, high-quality updates and a stellar community, Kritika: The White Knights accumulated over 20 million downloads. The post Kritika: The White Knights Celebrates 600th Day appeared first on MMOHuts. |
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