Friday, February 5, 2016

New Games

New Games


The Tomorrow Children beta returns this weekend

Posted: 05 Feb 2016 12:00 PM PST

I attempted to play the recent beta for The Tomorrow Children only to realize that, darn it, I was a few hours too late. After going through the brief tutorial section, I rode on a subway that was supposed to run to a town with other players where I could start my new life as a good citizen, harvesting enough resources from fallen beasts to one day buy a house and settle down. But the game's servers were only running during certain times, and this wasn't one of them.

Thankfully, Q-Games is about to hold another play session (and I didn't delete the app; if you did, head into your PS4 library to re-download it). A chance for redemption. We'll have a 24-hour window in which to try The Tomorrow Children starting on Sunday, February 7 at 1:00am Pacific.

Even in just the tutorial, this is a deeply strange video game. If you stay shrouded in darkness while digging out caves, your character, a doll-like girl called a "projection clone," will begin to Matrix out of existence. It's dangerous outside, too. Walk far enough into the vast nothingness, and you'll sink into the ground like it's quicksand. I must unravel your secrets, Tomorrow Children.

The Tomorrow Children beta returns this weekend screenshot

Why yes, yes there is a corgi gun in XCOM 2

Posted: 05 Feb 2016 11:00 AM PST

Shout out to the ravioli-date-owing boo Dalé and shout out to XCOM 2, which, damn, I want to be playing right now and shout out to JonTerp whose mod turns a gun into a cute-ass corgi. It fits fight up there with the three "official" XCOM 2 launch mods done by the Long War mod folks.

This game is making me so happy and I haven't even played it yet, if you couldn't tell by my manic fervor as I wrote about XCOM 2 just earlier in the afternoon while talking about skeleton cum and Ecto-Cooler.

Of course, there are some of us who feel JonTerp's mod does not go far enough, and that a total conversion mod worthy of the name Corgicom is still desired. Rome wasn't built in a day.

Why yes, yes there is a corgi gun in XCOM 2 screenshot

Site maintenance notice: a new Destructoid is coming soon

Posted: 05 Feb 2016 10:35 AM PST

Just a quick note - we're launching a new version of our site soon, which you can preview at http://dev.destructoid.com. It still has a number of bugs to address before launch, but just wanted to give you an early head's up. (Note: You can't search on this URL.)

The update fixes some issues with iOS 9 and the new Facebook app (can't scroll!), as well as making it easier to get around some of our social features. A number of other improvements (like our blog editor) are still very much being worked on - this is just phase 1.

What's new: You can more easily browse a person's front page, social, and blog activity from simple counters on their signatures and blog headers. People who come here for the community can also enable "social mode" (chaos) which turns the homepage into a mix of staff and community content.

If you've upgraded to our ad-free version (pay whatever you want) you can also upscale the site beyond 1080p, which looks hella nice on large monitors. That's the version of Dtoid I wish I could give everyone, but hookers don't grow on virtual reality trees (we need your support to cover web hosting and event travel) so please subscribe if you can. Thanks!

I hope the new site will perform faster for everyone and not melt your devices. Also, ten years of Destructoid next month. Ten years! Madness.

Site maintenance notice: a new Destructoid is coming soon screenshot

TrackMania Turbo hits PC and consoles in March

Posted: 05 Feb 2016 10:30 AM PST

At some point during the past several months, TrackMania Turbo slipped off my radar. Which is a shame, because it looks super good. You can air-drop from a helicopter into a race and drive upside down on magnetic rollercoaster tracks. Uh, yeah, I'm on board with that.

The arcade-style racer was supposed to release last year, but it was delayed for another round of polish. It is now targeting March 22, 2016 on PC, PlayStation 4, and Xbox One.

This installment has 200 pre-built tracks spanning four themed environments: Rollercoaster Lagoon (which has been the focal point of the trailers), International Stadium, Canyon Grand Drift, and Valley Down & Dirty. You can also design your own devious tracks with the editor or, if you're feeling so bold, have the system spit out some procedurally generated ones.

TrackMania Turbo hits PC and consoles in March screenshot

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Community Replay: Bayonetta

Posted: 05 Feb 2016 10:00 AM PST

Welcome to Community Replay! Instead of offering up our usual Bloggers Wanted idea, which is a prompt to get you started, the Community Replay focuses on a specific game or game series in order to get you to talk about anything related to a beloved franchise. You can talk about its mind-blowing story, how much better its mechanics are than comparable games, obscure and debatable themes, or whatever else you want.

Community Replay: Bayonetta screenshot

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Game Night at Giant Robot 2 Gallery

Posted: 05 Feb 2016 09:30 AM PST

Hey LA area Dtoiders! Looking for something to do tomorrow night? Why not head down to the Giant Robot 2 gallery? What's going there? Well check below (or hit the link to the left) for details silly!

Game Night at Giant Robot 2 Gallery screenshot

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First Rise of the Tomb Raider PC patch mostly just makes sure you can go 'sploring

Posted: 05 Feb 2016 09:00 AM PST

Rise of the Tomb Raider is quite the good showing from Crystal Dynamics. Good enough, in fact, that we awarded it our Best Xbox Game of 2015. But, when we put it through its paces on PC, we found performance to be lacking, not up to the standard that the Xbox One version set.

Nixxes Software, the company handling the PC port, has released the first patch for Rise of the Tomb Raider. Although, it's not as much for people experiencing performance issues as it is people who are getting no performance at all. Nixxes says that startup errors and critical problems were the focus of this update, as a handful of them have been axed. This should get them performing their archaeological duties in no time.

That's not the end with regard to fixes, though. A laundry list of other tweaks is mentioned which is nice, but they're less important than the game-breaking issues that were hopefully resolved. There are even a few new additions to the options screen like the ability to have specific mouse sensitivities for both aiming and navigating.

Here's the full list of fixes employed in the first Rise of the Tomb Raider update:

First Rise of the Tomb Raider PC patch mostly just makes sure you can go 'sploring screenshot

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Looks like The Binding of Isaac is coming to iPad

Posted: 05 Feb 2016 08:30 AM PST

Oh, Edmund McMillen. Oh, Tyrone Rodriguez. You're both such teases. You always seem to have something new to show fans of The Binding of Isaac. Do you ever sleep? Is there perhaps a flying Twitter drone in your house that snaps pictures whenever something eventful happens?

This tweet showing McMillen playing Isaac on an iPad mini, with no caption, of course:

I don't know how well touch controls would work with a precise game like Isaac, but I do know it would be personally dangerous to have the ability to play this literally whenever I want. If I ever stop posting on Destructoid, check and see if this game came out on iOS. If it didn't assume Brett killed me in my sleep.

Looks like The Binding of Isaac is coming to iPad screenshot

XCOM 2 cover: Cool or #darksiders2?

Posted: 05 Feb 2016 08:00 AM PST

While I would sell out any one of you reading right now to have spent the last week or two playing XCOM 2, our review copy must have been lost in the mail. It's out, probably dope as hell, and my guy Nic is on it working on the review.

And so it's been a while since we've talked about box art. I believe last time we came to the conclusion that only Japanese developers have a Hasbro's Clue® what the H-E-double-candlesticks-in-the-conservatory they're doing when it comes to box art. Just look at this Hot Package.

On the other hand, look at Bethesda's new Doom game. What's this baloney? At least it's closer to a popping yellow than brown and the "DOOM" typeface is cool, but, uh, look at this fucking Revenant art you could be using instead. The current Doom box art is smug, confident, "I can handle that, no biggie" space marine. That Revenant art has fucking neon laser beam Mountain Dew eyes, flaming jetpacks and screams ARE YOU READY TO PLAY SOME FUCKING DOOM!?!?!? while kicking you out of an airplane, into hell, armed with only a shotgun to break your fall.

Look at those lightning Ecto-Cooler eyes and roaring, salivating mouth; this fucking breakneck skeleton has just cummed the best cum of his life and he's ready to FUCK. YOUR. SHIT. UP. It is adrenaline ground up with tree pulp and Four Loko and pressed onto paper. Or it should've been, if fucking assholes weren't in charge of everything.

XCOM 2 cover: Cool or #darksiders2? screenshot

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H1Z1 is becoming two separate games

Posted: 05 Feb 2016 07:30 AM PST

Daybreak plans to split up its multiplayer zombie survival game H1Z1 on February 17, 2016.

It's becoming two titles: H1Z1: Just Survive, an apocalyptic open-world experience with the usual scavenging and crafting, and H1Z1: King of the Kill, a "large-scale" multiplayer shooter. The former will be on Steam Early Access "through the end of the year," while the latter hopes to come out of Early Access this summer with a full PC, PlayStation 4, and Xbox One release.

The idea here is to appeal to "two distinct communities," according to Daybreak CEO Laura Naviaux. The split-apart games are even being made by separate internal development teams.

Current H1Z1 owners and anyone else who nabs it before February 17 will get King of the Kill and Just Survive at no additional cost. Otherwise, they're going to be $19.99 a piece.

With all that out of the way, I think some King of the Hill Photoshops are in order.

H1Z1 is becoming two separate games screenshot

OK K.O!: Cartoon Network made its own, original game

Posted: 05 Feb 2016 07:00 AM PST

How many Adventure Time games has WayForward done now? Thirteen? Twenty-seven? It makes sense. Its original anime like Adventure Time, Regular Show, and Steven Universe are hits. But why have someone else make the games when you can get the milk for free? Adult Swim Games is at least publishing games like Rick and Morty: Pocket Mortys (and dope stuff unrelated to its programming, like Jazzpunk).

Well, Cartoon Network has turned everything on its head by creating a new, in-house video game that isn't based on any of its established cartoons (though it's pretty dang similar), OK K.O.! Lakewood Plaza Turbo.

It started life as an animated short, a pilot called Lakewood Plaza Turbo from Steven Universe’s Ian Jones-Quartey, co-produced by Regular Show storyboard artist Toby Jones. You can watch it online. But instead of becoming a 'toon, it became a game. It's an experiment in world-building according to Cartoon Network's chief content officer Rob Sorcher, who told Wired, "We're no longer just about creating TV series, we're really about creating animated worlds."

"OK K.O. is part of a concerted effort to reinvent our process of content creation," Sorcher said. "It's the expectation of a younger emerging audience that characters and worlds are there to be engaged with, commented on, built upon, contributed to, and interacted with. The world is no longer linear to a young audience. So why would we continue to create content that way?" Go ship wild, then.

Best news out of all this, far as I can tell? Cartoon Network's money people are aware that individual artists' idiosyncrasies, deliveries, and visions are dope as hell in creating interesting cartoons. Foster more folks like Genndy Tartakovsky (Dexter's Lab, Samurai Jack) -- you'll get more money, and we'll get better anime.

Here Come Cartooniverses! Cartoon Network Is Moving Beyond TV [Wired]

OK K.O!: Cartoon Network made its own, original game screenshot

Friday Night Fights - Snuggie time

Posted: 05 Feb 2016 06:30 AM PST

I feel like hot garbage. Woke up just... blech. I feel like the inside of Andy's asshole after a NARP. Heavy, floppy, and grossly wet. Anyway, games. We should play them. I still have to drag my carcass to work, so I won't be on until late, but... I don't even know. Bah, play games, make love. Eat chicken soup. *falls over* 

Friday Night Fights - Snuggie time screenshot

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GameStop is publishing a game AND 'not trying to be a publisher'

Posted: 05 Feb 2016 06:00 AM PST

Hahaha.

The new hotness from Insomniac (aside from the Ratchet and Clank tie-in) is Song of the Deep, a 2D, underwater metroidvania. It's $15 for PC, PS4, Xbox One. And GameStop, the retailer, is publishing it. But don't call GameStop a publisher.

GameStop's Mark Stanley told MCV, "We are not attempting to be publishers here." Well you fucked up that one! Publishing a game is the last thing you should do if you don't want to be a publisher. This is like when I have to scream-splain to the Target cashier that I'm not "trying" to make a scene. 

"We are simply taking a great opportunity to collaborate in a non-traditional way, and trust that the combination of all these great ingredients we have put in make for a great experience." Yawn. "GameStop has worked closely with all publishers for many years, and our store associates have been instrumental in growing triple-A franchises. That will not change. We are simply taking an opportunity to do something different." Yawwwn.

GameStop is publishing a game AND 'not trying to be a publisher' screenshot

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Steam Lunar New Year Sale has thousands of discounted games

Posted: 05 Feb 2016 05:30 AM PST

Steam has a massive new sale going on through next Friday, February 12, in honor of the Lunar New Year (known 'round San Francisco as Chinese New Year). You can get hits like Romance of the Three Kingdoms 13 for only $90! There are also a lot of games in languages you're more likely to understand, like English, for cheap.

There's a nice landing page to get yourself situated with highlights. Maybe you're tantalized by 75-83% off the XCOM franchise and then open it to find XCOM 2 is still full price (fair). Maybe you're into the 75% off the Tomb Raider franchise and then open it to find Rise of the Tomb Raider (PC) is still full price (fair). Maybe you missed every other day when the Fallout series has been on sale, or you just want Fallout 4 for...$40! (finally!)

But if you want to be truly comprehensive, a deals-sniffing maven, you'll want to go through each of the 8,910 games on sale to find your Huckleberry.

Ryse: Son of Rome is only $7!

Steam Lunar New Year Sale has thousands of discounted games screenshot

Review in Progress: XCOM 2

Posted: 05 Feb 2016 05:00 AM PST

I've only had a few hours with XCOM 2, Firaxis Games' follow-up to its 2012 XCOM: Enemy Unknown and I can already tell it's a different beast. At its core, it is still the same isometric turn-based strategy game it has always been, but a darkness has been cast over every element of the game. The story is darker, set 20 years after humanity knuckled under to alien oppressors who now control the media and government and “reward” loyal citizens with inhuman gene splicing and mind control. The tactical edge is keener, crueler. XCOM is no longer a military powerhouse, it's a guerrilla insurgency and it operates like one, striking from the shadows, picking off the easy meat. The alien force isn't a sloppy invasion effort, it's an entrenched and fortified establishment, and it wastes no time throwing specialized units at your squad to demonstrate why they're the conquerors of the world.

It's a whole new world for the XCOM team, and I can't wait to tear into it. Every mission so far has brought something new to the table, some interesting twist on the original formula. I keep pushing for “one more mission” because I can't live in suspense about the next surprise, the next twist of the knife. I've had to tear myself away from it just to write this impressions piece.

It makes me almost regret that I spent my first hour with the game systematically creating future-soldier versions of all my friends to show up as squad mates in the game. Almost.

Review in Progress: XCOM 2 screenshot

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Bethesda's Todd Howard to receive GDCA Lifetime Achievement Award

Posted: 05 Feb 2016 04:30 AM PST

Hot on the heels of Fallout 4, Todd Howard, director of later The Elder Scrolls and Bethesda's Fallout 3 and 4, will receive the Lifetime Achievement Award at the 16th annual Game Developers Choice Awards in March. Fallout 4 will also be up for several Game Developers Choice Awards including Game of the Year, Best Design and Best Technology.

Howard follows last year's lifetime achievement award winner, Final Fantasy creator Hironobu Sakaguchi. He also joins "Father of PlayStation" Ken Kutaragi, BioWare co-founders Dr. Greg Zeschuk and Dr. Ray Muzyka, not-retired Peter Molyneux, John Carmack, and Hideo Kojima. A whole lotta folks.

Bethesda's Todd Howard to receive GDCA Lifetime Achievement Award screenshot

Humble Monthly Bundle has 70K subscribers

Posted: 05 Feb 2016 04:00 AM PST

Last year, Humble began a new monthly bundle service. The basic idea is that on the first Friday of each month, subscribers receive a batch of undisclosed PC games. One of the featured titles is always announced and made available for download ahead of time, so prospective patrons have something to go on, but otherwise, it's essentially a $12-per-month digital blind box.

Some people are way into these sorts of programs. I can't say I'm among them, whether it's video games or geek merchandise or whatever else, but I was curious to hear how things were going for Humble Monthly so far. Speaking to Destructoid, Humble Bundle co-founder John Graham shared that, as of today, there are more than 70,000 subscribers.

"There was a fair amount of churn for the very first month in November," he told us via email. "Because consumers have to prepay for their monthly bundle without knowing what games lie in store, I think the first month had a bit of friction where some customer expectations diverged from what we were actually planning for our product.

"Now that Humble Monthly has been out for a few months and we can showcase the awesome content from past Monthly Bundles, I think we are hitting our stride and it's become way easier to make customers comfortable."

Humble Monthly Bundle has 70K subscribers screenshot

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Red and Blue battle it out as the newest Pokemon Nendoroid figures

Posted: 05 Feb 2016 03:30 AM PST

It's getting hard to keep up with all these awesome and adorable Nendoroid figures! Coming soon are new figures for the Pokémon trainer and his rival from Pokémon Red and Blue, as well as Mew. As with all Nendoroids, I can't get over how freaking cute they all are.

So far, the only Nendoroid I've purchased is Teddie from Persona 4 which I have proudly displayed on my bookshelf, but I'm always tempted to buy more. I would love to add Gary Oak to my collection. Despite being a huge jerk, he's still awfully suave.

The set will be available July 9, 2016 for 7500 yen (about $65). Smell ya later!

Link [Pokemon.co.jp]

Red and Blue battle it out as the newest Pokemon Nendoroid figures screenshot

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Review: Tachyon Project

Posted: 05 Feb 2016 03:00 AM PST

While the shoot 'em up genre isn't the king it once was, more and more gems are coming out every passing year. New development studios are taking to Steam and mobile, and even Cave is coming out of the woodwork to become relevant again. It's a great time for shmup fans if you know where to look.

I hadn't heard of Tachyon Project when it arrived in 2015, but a recent PS4 release spurred my interest.

Review: Tachyon Project screenshot

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Tekken 7 Retribution updates Steven 'Don't Call Him Steve' Fox's outfit

Posted: 05 Feb 2016 02:30 AM PST

Bandai Namco has provided a ton of new screens for Tekken 7 Retrbution, their update of sorts to the base game, and it gives us a few new looks at characters like Paul, Hwoarang, Devil Jin, Alisa, and of course, Fox. Interestingly enough, Akuma has an EX meter when he fights. If you want to yonder on over to the location tests next week in Japan, you can likely play him.

Fact: Tekken's Steven Fox hates it when you call him "Steve." Our Steven Hansen is the same way. Take note, PR.

Tekken 7 [Namco Bandai via Shoryuken]

Tekken 7 Retribution updates Steven 'Don't Call Him Steve' Fox's outfit screenshot

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Dragon Ball Xenoverse sold the most in America

Posted: 05 Feb 2016 02:00 AM PST

Europe may love its One Piece, but North America loves its Dragon Ball.

Bandai Namco has shared the sales statistics for Dragon Ball Xenoverse, and they clock in at a massive 3.13 million copies shipped. Shipped, sold, whatever the case is, that's pretty damn good. The publisher broke down regions too -- 1.78 million in America, 1.05 million in Europe, 230,000 in Japan, and 60,000 in Asia.

Very few properties last this long, but it makes me happy to see Dragon Ball still alive and well -- or at least, it validates that I wasn't such a weirdo for watching it back in the day.

Dragon Ball Xenoverse [Famitsu via Gematsu]

Dragon Ball Xenoverse sold the most in America screenshot

Here's how amiibo work in Fire Emblem Fates

Posted: 05 Feb 2016 01:30 AM PST

I've been playing Fire Emblem Fates this week (Nintendo sent the Special Edition cart that has all three versions) for review, and I've had a chance to test out the amiibo feature. To my surprise some folks didn't even know the game had that functionality, so I figured I'd dish a bit on it.

In short, it's a small heaping of fanservice. Currently supported amiibo include Robin, Ike, Marth, and Lucina, who eventually join your roster, and also make cute little appearances in your home base, dubbed the "My Castle" system. Once you've reached the forked path at Chapter 6 you'll technically unlock the mechanic, but it's not until Chapter 7 or so that you can really start using it.

Basically, tapping a figure to the bottom screen of your New 3DS (or the accessory) will warp that character into your castle. Initially players can go up to them and chat a bit (they'll spout a few lines of dialogue at a time), some of which break the fourth wall and allude to their appearance in Super Smash Bros. You'll also get to acquire items from them like Marth's Tiara or Lucina's Butterfly Mask, and on their third meeting, you can fight them, after which they'll join your cause. Figures are locked to one use per Chapter, so you'll have to queue up another battle before interacting with them again.

I really like the feature, as it's an extra way to spend some downtime in your castle while you're doing other things like interacting with party members and collecting crops. Is it "$13 per figure fun" though? That depends on how much mileage you get out of them, and if you also use the toys for their Super Smash Bros. and Code Name: Steam capabilities (along with tertiary functionality in Chibi-Robo, amiibo tap, Captain Toad, Mario Party 10, Super Mario Maker, and Yoshi's Woolly World).

Since the Roy and Corrin amiibo aren't actually out yet, support for Fire Emblem Fates has not been confirmed. You can probably bet that they'll be added in the form of a patch though.

Here's how amiibo work in Fire Emblem Fates screenshot

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Capcom kicks off Street Fighter video series, starts with Ken

Posted: 05 Feb 2016 01:00 AM PST

Capcom is almost ready to unleash Street Fighter V, and it's starting a new video series to help ease in new players -- just in case you haven't heard of one of the most iconic fighters in the business, Ken. In the inaugural episode of this new series, Community Manager Matt Edwards gives us a quick rundown of his backstory and moveset.

I couldn't pay attention to the video right from the start because a few seconds in he erroneously calls Ryu "Rye-U." It brings me back to my elementary school days when my Japanese friend would explain the correct pronunciation, and everyone else would call him wrong.

Capcom kicks off Street Fighter video series, starts with Ken screenshot

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You'll be able to rep Mr. Destructoid in Rocket League soon!

Posted: 05 Feb 2016 12:30 AM PST

Mr. Destructoid has been around for almost 10 years now (!!), and in that time his cold steel frame has graced a few video games. First there was Bomberman Live, then came Raskulls and BurgerTime World Tour. Heck, the green metal helmet has shown up on Xbox Live avatars too. The point is: Mr. Destructoid gets around. Don't worry; he's been tested recently.

This might be the most proud I've been to see Mr. Destructoid show up in a game, in part because I helped make it happen (props to Mike Martin for getting the ball rolling), but largely because Rocket League was one of the best games to come out last year. Look at that flag! That's some hot stuff right there.

The Mr. Destructoid flag should show up in the Community antenna section of the garage after the February update, which should hit within the next couple weeks or so. The best part? It's free. Show your love for the robot and represent Destructoid out on the soccar field!

You'll be able to rep Mr. Destructoid in Rocket League soon! screenshot

See how Nintendo altered the Fire Emblem Fates 'petting' minigame

Posted: 05 Feb 2016 12:00 AM PST

Fire Emblem Fates has been getting a lot of flak for cutting its "skinship" petting minigame in the western localization, but now that the game is in the hands of a select few (I got my copy earlier this week), we can see exactly what was altered.

Polygon did a bit of streaming yesterday, and as you can see in the video, it's basically the same. You go to your private quarters, meet up with a member of your party in an intimate way, and raise your affinity level with them -- you just don't get to pet or rub them with the stylus (here's what it looks like in the east, which is likely NSFW).

To me, it's not nearly as bad as when Sega removed Hostess Bars from the Yakuza 3 localization entirely (and the Quiz Show, which I'm still miffed about). I'm rather indifferent to it as I'm mainly just glad the functionality and reward is still there, but to see people being called "weird" because they want it in is kind of sad. Fire Emblem already deals with enough heavy themes to the point where sexual sounds are probably one of the least concerning things about it.

See how Nintendo altered the Fire Emblem Fates 'petting' minigame screenshot

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Platinum didn't want to make licensed games

Posted: 04 Feb 2016 11:30 PM PST

Platinum Games has been in business for nearly 10 years, and in that time the studio has changed a great deal. The development team has tripled in size since 2006, and, in more recent history, transitioned from just making original titles to a mix of new IPs and licensed products.

Speaking with Weekly Famitsu in the magazine's most recent issue, Platinum CEO Tatsuya Minami discussed the company's philosophy behind becoming something of a hired gun.

"We used to have the idea that we wanted to be a studio that only made 100 percent original games," Tatsuya Minami told Famitsu (as translated by Kotaku). "However, it turns out that only doing that is considerably difficult, and so now we take on various work."

Since making original games is inherently risky, working on established franchises like Metal Gear and Star Fox (and developing adaptations of Transformers and Teenage Mutant Ninja Turtles) has allowed Platinum to take risks and continue creating its own unique projects.

And it's not like working on other properties is a negative experience. According to game director Eiro Shirahama, Platinum's clients give the studio "tremendous freedom with development," allowing the company to do what it does best -- design excellent action games.

Platinum Games: Making only original titles is very difficult [Kotaku]

Platinum didn't want to make licensed games screenshot

Indie dev offers support for bringing Undertale to Wii U

Posted: 04 Feb 2016 11:00 PM PST

Even though just about any PC can run Undertale, folks are still wanting to play it on consoles. It turns out that a Wii U port just isn't in the cards though for now, as the developer isn't exactly sure how to go about it.

Chasing Aurora dev Broken Rules is on the case though, as they've reached out to offer their expertise to help bring the port to life. A self-described "Wii U Porting Powerhouse," they've brought Guacamelee, Blek, and Electronic Super Joy to the platform -- so they know what they're talking about.

We've yet to see a response from Undertale's Toby Fox, but rest assured, someone is going to try to make sure this thing sees a console release.

Broken Rules [Twitter]

Indie dev offers support for bringing Undertale to Wii U screenshot

Timmy & Tommy Nook amiibo, a Target exclusive, up on Amazon

Posted: 04 Feb 2016 10:11 PM PST

Outside of the US, you lucky folk have generally not had to deal with the exclusive amiibo nonsense. Pre Wave 5, it was pretty damn terrible, but now Nintendo has gotten it together and has started actually providing lots of stock. Roy has been up for pre-order for literal days on end -- it brings me back to the pre-Wave 1, pre-craze days.

But something odd is happening with Timmy & Tommy Nook. It was a Target exclusive, but now is up on Amazon for pre-order. Some have suggested that due to the middling response to Target's last few exclusives (Dr. Mario and Lottie), they backed out of the deal or didn't commit to some degree. That's too big of a mixup to just be coincidence, but we've reached out to Nintendo regardless.

For now, you can press your luck. No Whammies!

Timmy & Tommy Nook amiibo, a Target exclusive, up on Amazon screenshot

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Bungie makes several interesting changes to Destiny PvP matches

Posted: 04 Feb 2016 09:00 PM PST

Bungie’s weekly update has been rebranded This Week at Bungie… and that’s not the only change coming from the Destiny developer this week.

There are two new Crucible playlists headed our way - Freelance 3v3, and Freelance 6v6. As the name suggests, these teams can only comprise of individual players -- “no fireteams allowed.”

“Freelance 6v6 and Freelance 3v3 are mixed-mode playlists that are only accessible by solo players – no Fireteams allowed,” says designer Jeremiah Pieschl. “Freelance playlists will be available sporadically on the weekly rotators in your Director.”

“The design goal of Freelance playlists was to facilitate an even playing field. Both teams will be on equal ground, though an advantage can be gained by opening a voice channel to Team Chat. A secondary goal was to provide playlists with a wider variety of engagements. Featuring mixed-modes with all of their associated maps means players will have a much more diverse experience and see less repetition in the combinations selected by matchmaking.”

Bungie makes several interesting changes to Destiny PvP matches screenshot

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GTA Online is still making shedloads of money

Posted: 04 Feb 2016 08:00 PM PST

If you thought the hype around Grand Theft Auto V - and specifically, the multiplayer component GTA Online - was over, think again.

Addressing an earnings briefing (via Gamespot), CEO of Rockstar’s publisher Take-Two said that even two years on, players continued to be “highly engaged” with the multiplayer game.

Though he didn’t back up the statement with concrete figures, CEO Strauss Zelnick said the game had it’s highest ever period of active players - and revenue - over the recent holiday period.

Zelnick attributes the success of this “sustained engagement” to Rockstar’s free add-on content and plentiful in-game events, stating the Halloween and Christmas update, along with Lowrides and Executives and Other Criminals, were “key contributors to the game’s record results.”

Are you still playing GTA Online? If so, tell us why below... and if not, tell us why, too. TELL US EVERYTHING.

GTA Online is still making shedloads of money  screenshot

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